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CO2017

Operating Systems

Operating System Concepts Silberschatz, Galvin and Gagne ©2018


Course Syllabus
Credits 3 Code CO2017
Total: Lecture: Lab: Assignment:
Credits Hours
64 30 22 12

Exercise: Lab: Midterm: Assignment: Final exam:


Evaluation
10% 10% 30% 50%
Assessment method Final exam: Multiple choice questions, ~ 90 minutes
Prerequisites
Co-requisites
Undergraduate
Computer Science and Computer Engineering
Programs
Website http://e-learning.hcmut.edu.vn/
Phone: (84)(8) 38647256 (Ext. 5840)
Phone

Email:

Operating System Concepts 2 Silberschatz, Galvin and Gagne ©2018


Course Outcomes
L.O.1 Describe on how to apply fundamental knowledge of computing and
mathematics in an operating system

L.O.1.1 Define the functionality and structures that a modern operating system must
deliver to meet a particular need.

L.O.1.2 Describe main operating system concepts and their aspects that are useful to realize
concurrent systems and describe the benefits of each.

L.O.1.3 Explain virtual memory and its realization in hardware and software.

L.O.2 Able to report the tradeoffs between the performance and the resource
and technology constraints in a design of an operating system.

L.O.2.1 Compare and contrast common algorithms used for both preemptive and non-
preemptive scheduling of tasks in operating systems

L.O.2.2 Compare and contrast different approaches to file organization, recognizing the
strengths and weaknesses of each.

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Course Outline

● Introduction to Operating systems


● Advanced topics
● Processes/Threads management
● Summary
● Process and Threads

● CPU scheduling

● Synchronization

● Memory management

● Main memory

● Virtual memory

● Storage management

● File systems

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Textbook and References

● [1] “Operating System Concepts”, Abraham Silberschatz, Greg


Gagne, Peter B. Galvin, 10th Edition, John Wiley & Sons, 2018.
ISBN1119439256, 9781119439257, 976 pages.
● [2] “Operating Systems: Three Easy Pieces”, Remzi H. Arpaci-
Dusseau, Andrea C. Arpaci-Dusseau, CreateSpace Independent
Publishing Platform, 2018.
ISBN198508659X, 9781985086593, 714 pages.

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Acknowledgement

● Acknowledgement: The lecture uses mostly slides from “Operating


system concepts” copyrighted by Silberschatz, Galvin and Gagne,
2018.

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Chapter 1: Introduction

Operating System Concepts Silberschatz, Galvin and Gagne ©2018


Chapter 1: Outline

● What Operating Systems Do ● Virtualization

● Computer-System Organization ● Distributed Systems

● Computer-System Architecture ● Kernel Data Structures

● Operating-System Operations ● Computing Environments

● Resource Management ● Free/Libre and Open-Source


Operating Systems
● Security and Protection

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Objectives

● Describe the general organization of a computer system and the role


of interrupts
● Describe the components in a modern, multiprocessor computer
system
● Illustrate the transition from user mode to kernel mode

● Discuss how operating systems are used in various computing


environments

● Provide examples of free and open-source operating systems

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Computer-System Structure

● Computer system can be divided into 4 components:

● Hardware (HW) – provides basic computing resources


4 E.g., Central Processing Unit (CPU), memory, Input/Output (I/O) devices

● Operating system (OS) – controls and coordinates use of hardware


among various applications and users
4 E.g., Microsoft Windows, Unix, Linux, Apple MacOS

● Application programs – define the ways in which the system


resources are used to solve the computing problems of the users
4 E.g., Compilers, web browsers, development kits, word processors, database
systems, video games, multimedia players

● Users
4 E.g., People, machines, other computers

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Abstract View of Computer Components

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What Operating Systems Do

● Users want convenience, ease of use and good performance

4 But, don’t care about resource utilization

● Shared computers (e.g, mainframe or minicomputer) keep all users happy


4 Operating system is a resource allocator and control program making efficient
use of HW and managing execution of user programs

● Dedicated systems (e.g, workstations) have dedicated resources but users


frequently utilize shared resources from servers

● Mobile devices (e.g., smartphones and tablets) are resource poor, have to
be optimized for battery life and usability using user interfaces such as touch
screens.

● Some computers have little or no user interface, such as embedded


computers in devices and automobiles
4 Run primarily without user intervention

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Defining Operating Systems

● Term OS covers many roles

● Because of myriad designs and uses of OSes

● OSes present in toasters through ships, spacecraft, game machines, TVs


and industrial control systems

● OSes were born when fixed use of computers for military became more
general purpose and needed resource management and program
control

● No universally accepted definition

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Operating System Definition (Cont.)

● “Everything a vendor ships when you order an operating system” is a


good approximation (but varies wildly)
● “The one program running at all times on the computer” is the kernel,
part of the operating system
● Everything else is either

● a system program (ships with the operating system, but not part of the
kernel), or

● an application program, all programs not associated with the operating


system

● Today’s OSes for general purpose and mobile computing also


include middleware – a set of software frameworks that provide
addition services to application developers such as databases,
multimedia, graphics

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Computer-System Organization

● Computer-system organization

● One or more CPUs, device controllers connect through common bus


providing access to shared memory

● Concurrent execution of CPUs and devices competing for memory cycles

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Computer-System Operation

● I/O devices and the CPUs can execute concurrently

● The device controller (on device) determines the logical interaction


between the device and the computer
● Each device controller is in charge of a particular device type

● Each device controller has a local buffer

● CPU moves data from/to main memory to/from local buffers, I/O
device does from the device to local buffer of controller
● Each device controller type has a device driver (installed inside an
operating system) to manage I/O operation
● Provides uniform interface between controller and kernel

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Common Functions of Interrupts

● Device controller informs CPU that it has finished its operation by


raising an interrupt or CPU has to do a polling for an I/O completion
(possibly waste a large number of CPU cycles)
● Interrupt transfers control to the interrupt service routine generally,
through the interrupt vector, which contains the addresses of all the
service routines
● Interrupt architecture must save the address and status of the interrupted
instruction

● A trap (or exception) is a software-generated interrupt caused either


by an error or a user request
● An operating system is interrupt-driven

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Interrupt Timeline

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Interrupt Handling

● The operating system preserves the state of the CPU by storing


registers and the program counter (PC)
● Determines which type of interrupt has occurred:

● Vectored interrupt system used to handle asynchronous events and to


trap to supervisor-mode routines in the kernel

● Separate segments of code determine what action should be taken for


each type of interrupt

● Some device drivers use interrupts when the I/O rate is low and
switch to polling when the rate increases to the point where polling is
faster and more efficient.

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Interrupt-driven I/O Cycle

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I/O Structure

● After I/O starts, control returns to user program only upon I/O
completion
● Wait instruction idles the CPU until the next interrupt
● Wait loop (e.g., contention for memory access)
● At most one I/O request is outstanding at a time, no simultaneous I/O
processing

● After I/O starts, control returns to user program without waiting for I/O
completion
● System call – request to the OS to allow user to wait for I/O completion
● Device-status table contains entry for each I/O device indicating its
type, address, and state
4 OS indexes into I/O device table to determine device status and to modify
table entry to include interrupt

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Storage Structure

● Main memory – only storage media that the CPU can access
directly
● Random access, typically in the form of Dynamic Random-Access
Memory (DRAM)

● Typically volatile

● Secondary storage – extension of main memory that provides large


nonvolatile storage capacity
● Hard Disk Drives (HDD) – rigid metal or glass platters covered with
magnetic recording material
4 Disk surface is logically divided into tracks, which are subdivided into sectors

● Non-volatile memory (NVM) devices– faster than hard disks, nonvolatile


4 Becoming more popular as capacity and performance increases, price drops

4 Various technologies
Operating System Concepts 22 Silberschatz, Galvin and Gagne ©2018
Storage Definitions and Notation Review

● The basic unit of computer storage is the bit. A bit can contain one of two values, 0
and 1. All other storage in a computer is based on collections of bits. Given enough
bits, it is amazing how many things a computer can represent: numbers, letters,
images, movies, sounds, documents, and programs, to name a few. A byte is 8 bits,
and on most computers it is the smallest convenient chunk of storage. For example,
most computers don’t have an instruction to move a bit but do have one to move a
byte. A less common term is word, which is a given computer architecture’s native
unit of data. A word is made up of one or more bytes. For example, a computer that
has 64-bit registers and 64-bit memory addressing typically has 64-bit (8-byte) words.
A computer executes many operations in its native word size rather than a byte at a
time.

● Computer storage, along with most computer throughput, is generally measured and
manipulated in bytes and collections of bytes. A kilobyte , or KB , is 1,024 bytes; a
megabyte , or MB , is 1,0242 bytes; a gigabyte , or GB , is 1,0243 bytes; a terabyte , or
TB , is 1,0244 bytes; and a petabyte , or PB , is 1,0245 bytes. Computer manufacturers
often round off these numbers and say that a megabyte is 1 million bytes and a
gigabyte is 1 billion bytes. Networking measurements are an exception to this general
rule; they are given in bits (because networks move data a bit at a time).

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Storage Hierarchy

● Storage systems are organized in hierarchy according to

● Speed (or access time)

● Capacity

● Volatility

● Cost

● Caching – mechanism copying data into faster storage system

● Main memory can be viewed as a cache for secondary storage

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Storage-Device Hierarchy

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An example of storage hierarchy

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How a Modern Computer Works

Direct Memory Access (DMA)

A von Neumann architecture

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Direct Memory Access Structure

● Used for high-speed I/O devices able to transmit information at


close to memory speeds
● Device controller transfers blocks of data from local buffer directly to
main memory without CPU intervention
● Only one interrupt is generated per block, rather than the one
interrupt per byte

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Computer-System Architecture

● Most older systems use a single general-purpose processor

● Most systems have special-purpose processors as well

● Multiprocessors systems growing in use and importance

● Also known as parallel systems, tightly-coupled systems

● Advantages include:
4 Increased throughput

4 Economy of scale, increased reliability – graceful degradation or fault tolerance

● Two types:
4 Asymmetric Multiprocessing – each processor is assigned a special task.

4 Symmetric Multiprocessing – each processor performs all tasks

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Symmetric Multiprocessing Architecture

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A Dual-Core Design

● Multi-chip and
multicore
● Systems containing
all chips
● Chassis containing
multiple separate
systems

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Non-Uniform Memory Access System

Non-Uniform Memory Access (NUMA)


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Clustered Systems

● Like multiprocessor systems, but multiple systems working together

● Usually sharing storage via a Storage-Area Network (SAN)

● Provides a high-availability service which survives failures


4 Asymmetric clustering has one machine in hot-standby mode

4 Symmetric clustering has multiple nodes running applications

● Some clusters are used for High-


Performance Computing (HPC)
4 Applications must be written to use
parallelization

● Some clusters have Distributed


Lock Manager (DLM) to avoid
conflicting operations

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PC Motherboard

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Operating-System Operation

● Bootstrap program loaded at power-up (or reboot)

● Typically stored in ROM or EPROM, generally known as firmware

● Initializes all aspects of system

● Loads operating system kernel and starts execution

● Loads kernel

● Kernel is interrupt-driven (hardware and software)


4 Hardware interrupt by one of the devices

4 Software interrupt (exception or trap): Software error (e.g., division by zero),


request for operating system service (i.e., system call), other process
problems include infinite loop, processes modifying each other or modifying
the operating system

● Starts system daemons (services provided outside of the kernel)

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Multiprogramming

● Multiprogramming needed for efficiency

● Single user cannot keep CPU and I/O devices busy at all times

● Multiprogramming organizes jobs (i.e., code and data) so that CPU always
has one to execute

● A subset of total jobs in system is kept in memory

● One job is selected and runs via job scheduling

● When it has to wait (e.g., for I/O), OS switches to another job

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Multitasking

● Time-sharing (multitasking) is a logical extension in which CPU


switches jobs so frequently that users can interact with each job
while it is running, creating interactive computing
● Response time should be < 1 second

● Each user has at least one program executing in memory 🢡 process

● If several jobs ready to run at the same time 🢡 CPU scheduling

● If processes don’t fit in memory, swapping moves them in and out to run

● Virtual memory allows execution of processes not completely in memory

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Memory Layout for Multiprogrammed System

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Dual-mode and Multimode Operation

● Dual-mode operation allows OS to protect itself and other system


components
● User mode and kernel mode
● Mode bit provided by hardware
4 Provides ability to distinguish when system is running user code or kernel
code

4 Some instructions designated as privileged, only executable in kernel mode

4 System call changes mode to kernel, return from call resets it to user mode

● Increasingly CPUs support multimode operations


● e.g., Virtual machine manager (VMM) mode for guest Virtual Machine
(VMs)

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Transition from User to Kernel Mode

● Timer to prevent infinite loop / process hogging resources

● Timer is set to interrupt the computer after some time period. Operating system
sets a counter (privileged instruction), keeps the counter that is decremented by
the physical clock, when counter zero generate an interrupt.

● Set up before scheduling process to regain control or terminate program that


exceeds allotted time.

Operating System Concepts 40 Silberschatz, Galvin and Gagne ©2018


Process Management

● A process is a program in execution. It is a unit of work within the


system. Program is a passive entity, process is an active entity.
● Process needs resources to accomplish its task
4 CPU, memory, I/O, files, initialization data

4 Process termination requires reclaim of any reusable resources

● Single-threaded process has one program counter specifying location


of next instruction to execute
4 Process executes instructions sequentially, one at a time, until completion

● Multi-threaded process has one program counter per thread

● Typically system has many processes (some user & some operating
system processes) running concurrently on one or more CPUs
● Concurrency by multiplexing the CPUs among the processes / threads

Operating System Concepts 41 Silberschatz, Galvin and Gagne ©2018


Process Management Activities

● The operating system is responsible for the following activities in


connection with process management:
● Creating and deleting both user and system processes

● Suspending and resuming processes

● Providing mechanisms for process synchronization

● Providing mechanisms for process communication

● Providing mechanisms for deadlock handling

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Memory Management

● To execute a program,

● All (or part) of the instructions must be in memory

● All (or part) of the data needed by the program must be in memory

● Memory management determines what is in memory and when

● Optimizing CPU utilization and computer response to users

● OS activities

● Keeping track of which parts of memory are currently being used and by
whom

● Deciding which processes (or parts thereof) and data to move into and
out of memory

● Allocating and deallocating memory space as needed

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Filesystem Management

● OS provides uniform, logical view of data storage


● Abstracts physical properties to logical storage unit - file
● Each medium is controlled by device (i.e., disk drive, tape drive)
4 Varying properties include access speed, capacity, data-transfer rate, access
method (sequential or random)

● Filesystem management

● Files usually organized into directories


● Access control on most systems to determine who can access what

● OS activities

● Creating and deleting files / directories, primitives to manipulate files /


directories, to backup files onto stable (non-volatile) storage media
● Mapping files onto secondary storage

Operating System Concepts 44 Silberschatz, Galvin and Gagne ©2018


Mass-Storage Management

● Usually disks used to store ● OS activities


programs and data that do not fit
in main memory or that must be ● Mounting and unmounting
kept for a “long” period of time
● Free-space management
● Proper management is of central
● Storage allocation
importance
● Disk scheduling
● Entire speed of computer operation
hinges on disk subsystem and its ● Partitioning
algorithms
● Protection
● Some storage need not be fast

● Tertiary storage includes


optical storage, magnetic tape

● Still must be managed – by OS


or applications

Operating System Concepts 45 Silberschatz, Galvin and Gagne ©2018


Caching

● Important principle, performed at many levels in a computer (in


hardware, operating system, software)
● Information in use copied from slower to faster storage temporarily

● Faster storage (cache) checked to determine if information is there?

● If it is, information used directly from the cache (fast)

● If not, data copied to cache and used there

● Cache is smaller than storage being cached

● Cache management is an important design problem

● Cache size and replacement policy

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Various Types of Storage

● Movement between levels of storage hierarchy can be


explicit or implicit

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Migration of Data from Disk to Register

● Multitasking environment must be careful to use most recent value,


no matter where it is stored in the storage hierarchy
● Multiprocessor environment must provide cache coherency in
hardware such that all CPUs have the most recent value in their
cache
● In distributed environment, the situation is even more complex

● Several copies of a datum can exist

● Various solutions

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I/O Subsystem

● One purpose of OS is to hide peculiarities of hardware devices from


the user
● I/O subsystem is responsible for

● Memory management of I/O including buffering (storing data temporarily


while it is being transferred), caching (storing parts of data in faster
storage for performance), spooling (the overlapping of output of one job
with input of other jobs)

● I/O subsystem includes

● General device-driver interface

● Drivers for specific hardware devices

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Protection and Security

● Protection – any mechanism for controlling access of processes or


users to resources defined by the OS
● Security – defense of the system against internal and external
attacks
● Huge range, including denial-of-service, worms, viruses, identity theft, theft
of service

● Systems generally first distinguish among users, to determine who


can do what
4 User identity (UID, or security ID) includes name and an associated number.
User ID is then associated with all files, processes of that user to determine
access control

4 Group identifier (GID) allows set of users to be defined for access control,
then also associated with each process or file

4 Privilege escalation allows user to change to effective ID with more rights

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Virtualization

● Allows operating systems to run applications within other OSes

● Vast and growing industry

● Emulation used when source CPU type different from target CPU
type (e.g., PowerPC to Intel x86)
● Generally slowest method

● When computer language not compiled to native code – Interpretation

● Virtualization – OS natively compiled for CPU, running guest OSes


also natively compiled
● E.g., Consider VMware running WinXP guests, each running
applications, all on native WinXP host OS

● Virtual Machine Manager (VMM) provides virtualization services

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Virtualization (cont.)

● Use cases involve laptops and desktops running multiple OSes for
exploration or compatibility
● E.g.,
4 Apple laptop running Mac OS X host, Windows as a guest

4 Developing apps for multiple OSes without having multiple systems

4 Q&A testing applications without having multiple systems

4 Executing and managing computing environments within data centers

● VMM can run natively, in which case they are also the host

● There is no general purpose host then (e.g., VMware ESX and Citrix
XenServer)

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Computing Environments - Virtualization

A single A virtualization system


operating with 3 OSes
system

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Distributed Systems

● Distributed computing

● Collection of separate (possibly heterogeneous) systems networked


together
4 Network is communications paths (TCP/IP is most common protocol stack)

– Local Area Network (LAN)

– Wide Area Network (WAN)

– Metropolitan Area Network (MAN)

– Personal Area Network (PAN)

● Network Operating System (NOS) provides features between systems


across network
4 Communication scheme allows systems to exchange messages

4 Illusion of a single system

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Kernel Data Structures

Many similar to standard programming data structures


● Singly linked list

● Doubly linked list

● Circular linked list

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Kernel Data Structures

● Binary search tree (left <= right)

● Search performance is O(n)

● Balanced binary search tree is O(log n)

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Kernel Data Structures

● Hash function can create a hash map

● Bitmap – string of n binary digits representing the status of n items

● E.g., Linux data structures defined in include files:

● <linux/list.h>, <linux/kfifo.h>, <linux/rbtree.h>

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Evolution

● Mainframe system

● Desktop system

● Multiprocessor system

● Distributed system

● Real-time system

● Handheld system/mobile system

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Computing Environments - Traditional

● Stand-alone general purpose machines

● But blurred as most systems interconnect with others (i.e., the


Internet)
● Portals provide web access to internal systems

● Network computers (or thin clients) are like Web terminals

● Mobile computers interconnect via wireless networks

● Networking becoming ubiquitous – even home systems use


firewalls to protect home computers from Internet attacks

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Computing Environments - Mobile

● Such as handheld smartphones, tablets, etc.

● What is the functional difference between them and a “traditional”


laptop?
● Extra feature – more OS features (e.g., GPS, gyroscope)

● Allows new types of apps like Augmented Reality (AR)

● Use IEEE 802.11 wireless, or cellular data networks for connectivity

● Leaders are Apple iOS and Google Android

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Computing Environments – Client-Server

● Client-Server Computing

● Dumb terminals supplanted by smart PCs


● Many systems now servers, responding to requests generated by
clients
4 Compute-server system provides an interface to client to request services
(i.e., database)

4 File-server system provides interface for clients to store and retrieve files

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Computing Environments - Peer-to-Peer

● Another model of distributed system

● P2P does not distinguish clients and


servers
● Instead all nodes are considered peers

● May each act as client, server or both

● Node must join P2P network


4 Registers its service with central lookup
service on network, or

4 Broadcast request for service and


respond to requests for service via
discovery protocol

● Examples include Napster and Gnutella,


Voice over IP (VoIP) such as Skype

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Computing Environments – Cloud Computing

● Delivers computing, storage, apps as a service across a network

● Logical extension of virtualization because it uses virtualization as the


base for it functionality.
● E.g., Amazon EC2 has thousands of servers, millions of virtual
machines, petabytes of storage available across the Internet

● Many types of services ● Many types of structure

● Software as a Service (SaaS) – one or ● Public cloud – available via


more applications available via the Internet Internet to anyone willing to pay

● Platform as a Service (PaaS) – software ● Private cloud – run by a


stack ready for application use via the company for the company’s own
Internet use

● Infrastructure as a Service (IaaS) – ● Hybrid cloud – includes both


servers or storage available over Internet public and private cloud
(i.e., storage available for backup use) components
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Computing Environments – Cloud Computing

● Cloud computing
environments
composed of
traditional OSes,
plus VMMs, plus
cloud management
tools
● Internet
connectivity
requires security
like firewalls

● Load balancers
spread traffic
across multiple
applications

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Computing Environments – Real-Time Embedded Systems

● Real-time embedded systems most prevalent form of computers

● Vary considerable, special purpose, limited purpose OS, real-time OS

● Use expanding

● Many other special computing environments as well

● Some have OSes, some perform tasks without an OS

● Real-time OS has well-defined fixed time constraints

● Processing must be done within constraints

● Correct operation only if constraints met

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Free and Open-Source Operating Systems

● Operating systems made available in source-code format rather than


just binary closed-source and proprietary
● Counter to the copy protection and Digital Rights Management
(DRM) movement
● Started by Free Software Foundation (FSF), which has “copyleft”
GNU Public License (GPL) or Lesser GPL (LGPL)
● Free software and open-source software are two different ideas championed by
different groups of people

4 http://gnu.org/philosophy/open-source-misses-the-point.html/

● E.g., GNU/Linux and BSD UNIX (including Darwin, core of Mac OS X)

● Use VMM like VMware Player (Free on Windows), VirtualBox

● Use to run guest operating systems for exploration

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The Study of Operating Systems

● There has never been a more interesting time to study operating systems, and it has never been
easier. The open-source movement has overtaken operating systems, causing many of them to be
made available in both source and binary (executable) format. The list of operating systems
available in both formats includes Linux, BSD UNIX, Solaris, and part of macOS. The availability of
source code allows us to study operating systems from the inside out. Questions that we could once
answer only by looking at documentation or the behavior of an operating system we can now answer
by examining the code itself.
● Operating systems that are no longer commercially viable have been open-sourced as well, enabling
us to study how systems operated in a time of fewer CPU, memory, and storage resources. An
extensive but incomplete list of open-source operating-system projects is available from
https://curlie.org/Computers/Software/Operating_Systems/Open_Source/
● In addition, the rise of virtualization as a mainstream (and frequently free) computer function
makes it possible to run many operating systems on top of one core system. For example, VMware
(http://www.vmware.com) provides a free “player” for Windows on which hundreds of free “virtual
appliances” can run. VirtualBox (http://www.virtualbox.com) provides a free, open-source virtual
machine manager on many operating systems. Using such tools, students can try out hundreds of
operating systems without dedicated hardware.
● The advent of open-source operating systems has also made it easier to make the move from
student to operating-system developer. With some knowledge, some effort, and an Internet
connection, a student can even create a new operating-system distribution. Just a few years ago, it
was difficult or impossible to get access to source code. Now, such access is limited only by how
much interest, time, and disk space a student has.

Operating System Concepts 67 Silberschatz, Galvin and Gagne ©2018


Summary

● An operating system is software that manages the computer


hardware, as well as providing an environment for application
programs to run.
● Interrupts are a key way in which hardware interacts with the
operating system. A hardware device triggers an interrupt by sending
a signal to the CPU to alert the CPU that some event requires
attention. The interrupt is managed by the interrupt handler.
● For a computer to do its job of executing programs, the programs
must be in main memory, which is the only large storage area that
the processor can access directly.
● The main memory is usually a volatile storage device that loses its
contents when power is turned off or lost.

Operating System Concepts 68 Silberschatz, Galvin and Gagne ©2018


Summary (Cont.)

● Nonvolatile storage is an extension of main memory and is capable


of holding large quantities of data permanently.
● The most common nonvolatile storage device is a hard disk, which
can provide storage of both programs and data.
● The wide variety of storage systems in a computer system can be
organized in a hierarchy according to speed and cost. The higher
levels are expensive, but they are fast. As we move down the
hierarchy, the cost per bit generally decreases, whereas the access
time generally increases.
● Modern computer architectures are multiprocessor systems in
which each CPU contains several computing cores.

Operating System Concepts 69 Silberschatz, Galvin and Gagne ©2018


Summary (Cont.)

● To best utilize the CPU, modern operating systems employ


multiprogramming, which allows several jobs to be in memory at
the same time, thus ensuring that the CPU always has a job to
execute.
● Multitasking is an extension of multiprogramming wherein CPU
scheduling algorithms rapidly switch between processes, providing
users with a fast response time.
● To prevent user programs from interfering with the proper operation
of the system, the system hardware has two modes: user mode and
kernel mode.
● Various instructions are privileged and can be executed only in
kernel mode. Examples include the instruction to switch to kernel
mode, I/O control, timer management, and interrupt management.

Operating System Concepts 70 Silberschatz, Galvin and Gagne ©2018


Summary (Cont.)

● A process is the fundamental unit of work in an operating system.


Process management includes creating and deleting processes and
providing mechanisms for processes to communicate and
synchronize with each other.
● An operating system manages memory by keeping track of what
parts of memory are being used and by whom. It is also responsible
for dynamically allocating and freeing memory space.
● Storage space is managed by the operating system; this includes
providing file systems for representing files and directories and
managing space on mass-storage devices.
● Operating systems provide mechanisms for protecting and
securing the operating system and users. Protection measures
control the access of processes or users to the resources made
available by the computer system.

Operating System Concepts 71 Silberschatz, Galvin and Gagne ©2018


Summary (Cont.)

● Virtualization involves abstracting a computer’s hardware into


several different execution environments.
● Data structures that are used in an operating system include lists,
stacks, queues, trees, and maps.
● Computing takes place in a variety of environments, including
traditional computing, mobile computing, client-server systems,
peer-to-peer systems, cloud computing, and real-time embedded
systems.
● Free and open-source operating systems are available in source-
code format. Free software is licensed to allow no-cost use,
redistribution, and modification. GNU/Linux, FreeBSD, and Solaris
are examples of popular open-source systems.

Operating System Concepts 72 Silberschatz, Galvin and Gagne ©2018


End of Chapter 1

Operating System Concepts Silberschatz, Galvin and Gagne ©2018

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