Plant Lay Types

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2.

008

Manufacturing Systems

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Outline

1. Manufacturing Systems
2. Types of Plant Layouts
3. Production Rates
4. Design and Operations

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Manufacture
Market Conceptual Design for
Research Design Manufacture

Unit
Manufacturing
Processes
Assembly
and Joining

Factory,
Systems &
Enterprise

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What is mfg systems?

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Time spectrum of Typical Activities in a
Manufacturing Organization
Seconds Period Activity
108 Decade
Plant design, Machine Selection,
10 7
Year System Simulation
Process design: CAD
106 Month Catalogs
Select manufacturing methods
Week

105 Day
Factory Operation
10 4
Ship-Receive
Hour Transport Inventory

103

102

Minute Part handling


10 1
Load/Unload
Assembly
1 Second

.1 Machine control
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.01 Adaptive control
How Man, Machine, and Material Spend
Time in the Factory
People Materials Machines
Value- Value- Value-
added added added

Waste Waste Waste

"Waste": waiting for materials, “Waste”: transportation, "Waste": unnecessary


watching machine running, storage, inspect on and rework movement of machine, setup
producing defects, looking for time, machine breakdown,
tools, fixing machine unproductive maintenance,
breakdowns, producing producing defective products,
unnecessary items, etc producing products when not
needed, etc.

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Disruptions/Variation
(Random Events)
• Machine failure
• Set-up change
• Operator absence
• Starvation/Blockage
• Demand change

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Types of Plant Layout

• Job Shop
• Project Shop
• Flow Line
• Transfer Line
• Cellular System

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Job Shop
Raw Material
Machines/Resources ar
e grouped according to t A A D D
he process they perform
A A D D

D D
C C

C C

C C

Ready part

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Project Shop

Machines/Resources
are brought to and re
A B
moved from stationar
A
y part as required B

Raw
material/
Ready part

D
D
C D

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Flow Line and Transfer Line

Raw Material
Machines/Resources
are grouped in lines
according to the proc B A C
esses sequence of p
art(s) A D B

D F G

F F

Ready part

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Cellular System
Raw Material
Machines/Resources
are grouped
B C D E
according to the
processes required F
D E G
for part families

A B

D F

Ready part

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Production Quantity and Plant Layout

Project Shop

Job Shop

Cellular System

Flow Line

1 10 100 1,000 10,000 100,000


Quantity

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Production Rates

• Case I:
– One machine
– Everything works

1
Production rate 
Operation time

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Production Rates (cont’d)

• Case II:
– One machine
– Machine breaks down (disruption)
– Everything else works

MTTF MTTF
Efficiency  
(utilization) MTTF  MTTR MTTR
Efficiency
Production rate 
Operation time
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Production Rates (cont’d)

• Case III:
– Many machines
– No machine breaks down
– No buffers

M1 M2 Mi Mk

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Production Rates (cont’d)

• Case IV:
– Many machines (same operation time)
– No machine breaks down
– No buffers

M1 M2 Mi Mk

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Production Rates (cont’d)

• Case V:
– Many machines (same operation time)
– Machine breaks down
– No buffers

M1 M2 Mi Mk

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Production Rates (cont’d)

• Case VI:
– Many machines and buffers in between
– Machine breaks down

M1 B1 M2 B2 Mi Mk-1 Bk-1 Mk

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Production Rates (cont’d)

• Production rate increases if:


– Increase the rate of the slowest machine
– Reduce the disruptions
– Introduce “buffers”
– Introduce in-process control

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Disruptions
(Random Events)

• Machine failure
• Set-up change
• Operator absence
• Starvation/Blockage

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Waiting

• Underutilization
• Idleness
• Inventory

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Inventory/Work-in-Process (WIP)

• It costs money
• It gets damaged
• It becomes obsolete
• It shrinks
• It increases lead time

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Cycle Time and Lead Time

Order Order

Supplier Plant Customer

Supply Supply

Daily available time


Takt time 
Daily average demand

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Cycle Time

“Cycle Time”
. The time a part spends in the system

Little’s Law: L = λw
L: average inventory
λ: average production rate
w: average cycle time

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Cycle Time (cont’d)

• Example:
Operation time = 1, One-piece operation

M1 M2 M3 M4 M5

Production rate = 1
Cycle time = 5
Inventory = 5

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Cycle Time
Batch Production

1.

Op1 Op2 Op3

Operation time: 3 minutes


Batch (Lot) size: 1000
Cycle time = 1,000*3 + 1,000*3 + 1,000*3 = 9,000min

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Cycle Time
One-Piece Production

2.

Op1 Op2 Op3

Operation time = 3 minutes


Cycle time = 1,000*3 + 2*3 = 3,006 minutes

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Cycle Time and Lead Time

Order Order

Supplier Plant Customer

Supply Supply

Daily available time


Takt time 
Daily average demand

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Systems Design and Operation

• Cycle time < Lead time

• Lumpiness

• Information contents

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Lumpy Demand
Wrench A Wrench B Wrench C Wrench D
D 1 1 1 1 1 1 D 6 6 6 6 6 6 D 3 3 3 3 3 3 D 7 7 7 7 7 7
P 5         5 P 15   15     15 P 10     10     P 25     25    

Forging X Forging Y
D 20 0 15 0 0 20 D 35 0 0 35 0 0
P 25   25     25 P 50     50    

Steel Z
D 75 0 25 50 0 25

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Typical Design Guidelines

• Leveling
• Balancing
• Single-piece flow
• Low materials handling
• Low setup time
• Smaller lot size
• Low WIP
• Faster feedback

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Plant Operations

• Push (MRP, ERP, etc.) vs. Pull (JIT)


• Batch vs. One-piece

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