Your Interactive Guide To The Digital World

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Chapter 5

Understanding Input

Discovering
Computers 2012
Your Interactive Guide to the
Digital World
Objectives Overview

Identify the keys and buttons


commonly found on desktop
Define input and differentiate computer keyboards, and
Describe different mouse types
among a program, command, and describe how keyboards for
and explain how to use a mouse
user response mobile computers and devices
differ from desktop computer
keyboards

Describe various types of touch Describe various types of pen


Summarize the purpose of various
screens and explain how a touch- input, and identify other types of
game controllers
sensitive pad works input for smart phones

See Page 257 2


Discovering Computers 2012: Chapter 5
for Detailed Objectives
Objectives Overview

Explain how resolution Describe the uses of


Discuss how various
affects the quality of a voice recognition, Web
scanners and reading
picture captured on a cams, and video
devices work
digital camera conferencing

Discuss how POS Identify alternative


Summarize the various terminals, automated input devices for
biometric devices teller machines, and physically challenged
DVD kiosks work users

See Page 257 3


Discovering Computers 2012: Chapter 5
for Detailed Objectives
What Is Input?

• Input is any data and instructions entered into the


memory of a computer

Pages 258 – 259 4


Discovering Computers 2012: Chapter 5
Figure 5-1
What Are Input Devices

An input device
is any hardware
component that
allows users to
enter data and
instructions into
a computer

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Discovering Computers 2012: Chapter 5
The Keyboard

• A keyboard is an input device that contains keys


users press to enter data and instructions into a
computer

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Discovering Computers 2012: Chapter 5
Figure 5-2
The Keyboard

• Most desktop computer keyboards have…

Function keys,
A numeric keypad
Between 101 and CTRL keys, ALT
on the right side of
105 keys keys, and arrow
the keyboard
keys

WINDOWS key APPLICATION key Toggle keys

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Discovering Computers 2012: Chapter 5
The Keyboard

Wired Wireless
Keyboards Keyboards

USB port Bluetooth

IrDA

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Discovering Computers 2012: Chapter 5
The Keyboard

• An ergonomic keyboard has a design that reduces


the chance of wrist and hand injuries
• Ergonomics incorporates comfort, efficiency, and
safety into the design of the workplace

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Discovering Computers 2012: Chapter 5
Figure 5-4
The Keyboard

• Keyboards on mobile devices typically are smaller


and/or have fewer keys
• Some phones have predictive text input, which
saves time when entering text using the phone’s
keypad

Pages 262 – 263 10


Discovering Computers 2012: Chapter 5
Figure 5-5
Pointing Devices

A pointer is a small
A pointing device is an
symbol on the screen
input device that allows
whose location and
a user to control a
shape change as a user
pointer on the screen
moves a pointing device

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Discovering Computers 2012: Chapter 5
Mouse

• A mouse is a pointing device that fits under the


palm of your hand comfortably
– Most widely used pointing device on desktop
computers
• A mouse can be wired or wireless

Pages 263 – 264 12


Discovering Computers 2012: Chapter 5
Figures 5-6 and 5-7
Other Pointing Devices

Pointing Stick
Trackball

Touchpad
• A trackball is a • A touchpad is • A pointing
stationary a small, flat, stick is a
pointing rectangular pressure-
device with a pointing sensitive
ball on its top device that is pointing
or side sensitive to device shaped
pressure and like a pencil
motion eraser that is
positioned
between keys
on a keyboard

Pages 265 – 266 13


Discovering Computers 2012: Chapter 5
Figures 5-9 – 5-11
Touch Screens and Touch-Sensitive Pads

• A touch screen is a touch-sensitive display device

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Discovering Computers 2012: Chapter 5
Figures 5-12 – 5-13
Touch Screens and Touch-Sensitive Pads

Touch-sensitive pads

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Discovering Computers 2012: Chapter 5
Figures 5-14 – 5-15
Pen Input

• With pen input, you touch a stylus or digital pen on a flat


surface to write, draw, or make selections

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Discovering Computers 2012: Chapter 5
Figure 5-16
Game Controllers

• Video games and computer games use a game controller


as the input device that directs movements and actions
of on-screen objects

Joysticks and
Gamepads Light guns
Wheels

Motion-
Dance pads sensing
controllers
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Discovering Computers 2012: Chapter 5
Page 270 18
Discovering Computers 2012: Chapter 5
Figure 5-19
Digital Cameras

• A digital camera is a mobile device that allows


users to take pictures and store them digitally

Studio cameras

Field cameras

Point-and-shoot camera
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Discovering Computers 2012: Chapter 5
Digital Cameras

• Two factors affect the quality of digital camera photos:


• Resolution is the number of horizontal
and vertical pixels in a display device
Resolution • A pixel is the smallest element in an
electronic display

Number of • Each pixel consists of one or more bits of


data
bits stored in • The more bits used to represent a pixel,
the more colors and shades of gray that
each pixel can be represented

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Discovering Computers 2012: Chapter 5
Voice Input

• Voice input is the


process of entering
input by speaking into a
microphone
• Voice recognition is the
computer’s capability of
distinguishing spoken
words

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Discovering Computers 2012: Chapter 5
Figure 5-22
Voice Input

• Audio input is the process of entering any sound


into the computer
Speech

Music

Sound Effects

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Discovering Computers 2012: Chapter 5
Voice Input

• Music production software allows users to record,


compose, mix, and edit music and sounds

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Discovering Computers 2012: Chapter 5
Figure 5-23
Video Input
• Video input is the process of capturing full-motion images and
storing them on a computer’s storage medium

Record video on a digital video (DV) camera or use a video


capture card to convert analog signals to digital

Connect the camera to a port on the system unit

Transfer video and images

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Discovering Computers 2012: Chapter 5
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Discovering Computers 2012: Chapter 5
Figure 5-24
Video Input

• A Web cam is a type of digital video camera that


enables a user to:

Send e-mail
Capture video and Add live images to
messages with
still images instant messages
video attachments

Broadcast live
Make video
images over the
telephone calls
Internet

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Discovering Computers 2012: Chapter 5
Video Input

• A video conference is a meeting between two or


more geographically separated people

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Discovering Computers 2012: Chapter 5
Figures 5-25 – 5-26
Scanners and Reading Devices

Flatbed

Pen or Handheld

Sheet-fed

Drum
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Discovering Computers 2012: Chapter 5
Figure 5-27
Scanners and Reading Devices

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Discovering Computers 2012: Chapter 5
Figure 5-28
Scanners and Reading Devices

• Optical character recognition (OCR) involves reading


characters from ordinary documents
• A turnaround document is a document you return to the
company that creates and sends it

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Discovering Computers 2012: Chapter 5
Figures 5-29 – 5-30
Scanners and Reading Devices

• Optical mark
recognition (OMR)
reads hand-drawn
marks such as small
circles or rectangles
• An OMR device scans
the documents and
matches the patterns of
light

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Discovering Computers 2012: Chapter 5
Figure 5-31
Scanners and Reading Devices

• A bar code reader, also


called a bar code
scanner uses laser
beams to read bar
codes

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Discovering Computers 2012: Chapter 5
Figure 5-32
Scanners and Reading Devices
• RFID (radio frequency identification) uses radio signals to
communicate with a tag placed in or attached to an object
• An RFID reader reads information on the tag via radio waves
• RFID can track:

Tracking times of
Tracking location Employee Checking lift
runners in a Airline baggage
of soldiers wardrobes tickets of skiers
marathon

Gauging pressure
Managing Checking out Tracking toll
and temperature
inventory library books payments
of tires

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Discovering Computers 2012: Chapter 5
Scanners and Reading Devices

• Magnetic stripe card readers read the magnetic


stripe on the back of cards such as:

Credit cards

Entertainment cards

Bank cards

Other similar cards


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Discovering Computers 2012: Chapter 5
Figure 5-34
Scanners and Reading Devices
• MICR (magnetic ink character recognition) devices read text
printed with magnetized ink
• An MICR reader converts MICR characters into a form the
computer can process
• Banking industry uses MICR for check processing

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Discovering Computers 2012: Chapter 5
Figure 5-35
Scanners and Reading Devices

• Data collection devices


obtain data directly at the
location where the
transaction or event takes
place
• Used in:
– Restaurants
– Grocery stores
– Factories
– Warehouses
– The outdoors

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Discovering Computers 2012: Chapter 5
Figure 5-36
Biometric Input

• Biometrics authenticates a person’s identity by


verifying a personal characteristic
Face Hand
Fingerprint
recognition geometry
reader
system system

Voice Signature
Iris recognition
verification verification
system
system system

Retinal
Pages 282 - 283 scanners 37
Discovering Computers 2012: Chapter 5
Biometric Input
hand geometry
system

iris
recognition
system
fingerprint
reader

Pages 282 – 283 38


Discovering Computers 2012: Chapter 5
Figures 5-37 – 5-39
Summary

Various techniques of entering Several commonly used input


input devices

Keyboard, mouse, and other


pointing devices; touch screens,
pen input, other input for smart
phones, game controllers, digital
cameras, voice input, video input,
scanners and reading devices,
biometric input, and terminals

Page 287 39
Discovering Computers 2012: Chapter 5
Chapter 5
Understanding Input

Discovering
Computers 2012
Your Interactive Guide to the
Digital World

Chapter 5 Complete

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