08 Ergonomics - 01
08 Ergonomics - 01
08 Ergonomics - 01
LECTURE 01
DATE: 22.11.2015
4.1. INTRODUCTION
4.2. TYPES OF INTERACTION BETWEEN MEN AND
MACHINE
4.3. ROLE OF ERGONOMICS IN WORK PLACE
4.4. DISCIPLINES THAT CONTRIBUTE TO HUMAN
FACTORS
4.5. ANTHROPOMETRICS
4.6. PHYISOLOGY
4.7. PSYCHOLOGY
4.8. VISUAL DISPLAYS
4.9. CASE STUDIES
4.1.
INTRODUCTION
Ergonomics is a relatively new science and can be described as 'The
science study of looking at human beings in their work
environment.' It helps to minimize stress in work setting and
maximize efficiency.
Ergonomics is the study of how people work (rest and play) in their
environment, which could be an office, school, factory or even at
home.
In simple terms ergonomics is about how to make people more
efficient at what they do.
Effective Use of ergonomic principles improves:Productivity, Morale
and, Stress Reduction
It studies the interactions or relations between MAN-MACHINE
and MAN-ARTIFACT.
EXAMPLE
act as a sensor
listening to determine if anything is
stuck in the mower, and feeling
with your hands any feedback
motion through seeing whether
you are going so that you can
steering that might give you
information on how well you are
guiding the mower.
act as a controller
Based on the information received
by the sensory inputs, you. You
determine how much power to
provide and in what direction the
mower under control.
COMPUTER
OPERATOR
people who spend a long
time in
the same position do not develop
painful and crippling problems
such as repetitive strain injury
(RSI) - design a better chair adjustable chairs
The heating, lighting and noise are
carefully controlled - to work
efficiently
MATERIAL
HANDLING
TOOL
DESIGN
CONTROL
PANEL
2) Physiology
The study of bodily strength, fatigue, reaction times etc.
a) Work physiology addresses the energy requirements of the body
and sets standards for acceptable physical workrate and workload,
and for nutrition requirements.
b) Environmental physiology analyses the impact of physical
working conditions thermal, noise and vibration, and lighting
and sets the optimum requirements for these.
3. Psychology
It is concerned with human information processing and decisionmaking capabilities. In simple terms, it is the cognitive fit
between people and the things they use. Relevant topics are:
perception, long and short-term memory, decision-making and
action.
a) Physiological Psychology Deals with the functioning of the
brain and the nervous system. eg. When a sound or smell comes
from the environment, the brain reacts and a decision is made.
b) Experimental Psychology Deals with the parameters of human
behaviour.
ANTHROPOMETRICS
The challenge for designers and engineers is to design things
which can be used by the majority of the population. Because we
are all different this often means providing a limited form of
adjustment.
This is the branch of ergonomics that deals with body shape, size,
weight, strength, proportions, and working capacity of the human
body.
It is the technology of measuring human physical traits such as
size, reach, mobility and strength.
It is the study of human body measurement for use in
anthropological classification and comparison.
ANTHROPOMETRICS
The science of anthropometrics provides data on dimensions of
the human body in various postures and other physical
characteristics. The application of this information is useful to the
design of things they use from something as simple as a pencil to
something as complex as a car.
The drivers seat in a car has a number of adjustments which allow
it to be customized by each driver.
It is only Formula One drivers who have cockpits tailor-made to
their own measurements! Knowing the measurements of the
person or persons for whom you are designing is the key to
successful design.
Anthropometric side of ergonomics is matching the physical form
and dimensions of the product or work space to those of its user;
and Matching the physical demands of the working task to the
capacities of the work force.
ANTHROPOMETRICS
PHYISOLOGY
Science of how living things work. This subject is of interest to
designers so that they can design products or systems within the
limitations of the human body.
The designer must also consider which part of the body is most suited
to performing a specific task.
Legs are stronger than arms more suited to simple repetitive tasks
involving large forces such as applying the brakes.
Hands and fingers more nimble and are better suited to finer
controls such as a steering wheel or adjusting the volume on a radio.
shape and size of hand - grips vary tremendously and depend on the
tasks that they are used for.
PHYISOLOGY - EXAMPLES
a gas cooker ring
The cooker control has a smooth
texture and no grip as it is easy to
turn and is used for fine adjustment
chair adjuster
has to be gripped firmly to enable
the user to tighten it; therefore it
has been serrated to provide plenty
of grips.
18 COMMON TYPES
18 COMMON TYPES
PSYCHOLOGY
study of the mind and the way it works
Using your five senses you transmit information from the world
around you to your brain.
The brain interprets this information and provokes a reaction.
For example, a sudden loud noise will prompt you to cover your ears
with your hands.
All aspects of the environment affect the way you behave i.e. if it is
sunny you may feel happy and if it is cloudy you may feel sad.
In the same way a bright room will heighten your senses whereas a
dull room will make you subdued. There are a variety of aspects of
product design which will affect your behavior and having an
understanding of how the mind works is important when designing
the human/product interface.
PSYCHOLOGY
study of the mind and the way it works
product semantics
The shape of a product can also suggest its function and dictate the
way in which used - The position of the input and output trays,
combined with the rounded form, suggest the path of the paper
through the printer.
PSYCHOLOGY
study of the mind and the way it works
Designers can improve the human/product interface by making a
product easy to use.
The user must be able to easily sense important information be it
through touch, sight or sound and then react accordingly.
For example the on/off button must be easy to find
symbols for each of the different functions of a product should be
easy to understand.
product semantics
The shape of a product can also suggest its function and dictate the
way in which used - The position of the input and output trays,
combined with the rounded form, suggest the path of the paper
through the printer.
PSYCHOLOGY
study of the mind and the way it works
Designers can improve the human/product interface by making a
product easy to use.
The user must be able to easily sense important information be it
through touch, sight or sound and then react accordingly.
For example the on/off button must be easy to find
symbols for each of the different functions of a product should be
easy to understand.
product semantics
The shape of a product can also suggest its function and dictate the
way in which used - The position of the input and output trays,
combined with the rounded form, suggest the path of the paper
through the printer.
VISUAL DISPLAY
controls for interface with humans
VISUAL DISPLAY
controls for interface with humans
VISUAL DISPLAY
controls for interface with humans