My Job Choices.: Jonathan Bardwell

Download as pptx, pdf, or txt
Download as pptx, pdf, or txt
You are on page 1of 13

My job choices.

Jonathan Bardwell

Zenimax
Job Available - Senior 3D Artist
Content Elder scrolls
Fallout
Dishonored
Doom
Quake
Wolfenstein

Responsibilities
-Create high quality content for the game world in accordance with the visioned by the Art Director and Creative Director.
-Work with the Art Director and Creative Director to maintain Stunning visual quality.
-Collaborate with other team members on solving technical and gameplay problems while maintaining artistic vision.
-Collaborate with other team members on enhancing the visual fidelity of the game world.
-Work with the Art Director on establishing, documenting and maintaining production pipeline.
-Assist in tools development.

Job Requirements
-Outstanding 3d modeling, rendering and texturing skills.
-Strong Communication skills.
-Expert Knowledge of at least one major modeling package and photoshop.
-Knowledge of first person shooter games.
-Solid game industry experience required.
-Ambition to contribute to, and interest in, all aspects of environment design.
-Zbrush and/or Mudbox experience a plus.
-Photography skills a plus.
-Experience from at least two shipped AAA game productions a plus.

What do I need to get this job?


The only requirements that i don't have to get this job are:

-Solid game industry experience


-Experience from at least two shipped AAA game productions.

https://jobs.zenimax.com/requisitions/view/773

Bungie
Job Available - 3D generalist
Content Marathon
Halo franchise (To the Halo: The Master Chief Collection)
Destiny
Destiny: The Taken King
Untitled halo Project (In development)

Responsibilities
-Translate concepts and reference material into next-gen game content like mechanical objects.
-Collaborate with art directors, designers, programmers and animators on object specifications, functions, style, limitations, etc.
Incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of animation while building
objects.
-Temp rig and animate simple mechanical assets to meet specific design goals.
-Create innovative visual solutions using existing technology in new approaches.
-Create spectacular materials leveraging multiple shader functions such as self-illumination maps, diffuse maps, height maps,
specular masks, detail maps, reflection maps and sequenced bitmaps.
-Ensure that the high-quality bar established by the Art Director Lead Artist is maintained.

Job Requirements
-Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art
-Strong sense of surface development, proportion, and mechanical functionality
-Strong artistic sense balanced with good technical knowledge
-Two or more years of proven experience creating inorganic objects in a feature film or game production environment
-One or more years of experience working as a 3D Artist on a shipped game title
-Sketching, drawing, painting and design skills desirable
-Thorough knowledge of 3D Max or Maya, Photoshop, Zbrush, Mudbox and other 2D/3D applications
-Experience creating high-poly models for normal ripping purposes
-Experience creating rigs and simple animations for machines
-Good communication skills and the ability to work well in a team environment
-Passion and desire to create great games

What do I need to get this job?


The only requirements that i don't have to get this job are:

-Two or more years of proven experience creating inorganic objects in a feature film or game production environment

https://www.bungie.net/en/AboutUs/index#page=careers&job=10100

Lion Head Studios


Job Available - Technical Artist
Fable 1,2,3
Fable Legends
Fable: The Journey
Fable Heroes
The movies
Black and White

Responsibilities
Lionhead Studios are looking for a for a talented and innovative Technical Artist to join their Art team and contribute in the creation of
Fable Legends, a cutting edge, genre defining title, using Unreal Engine 4.
i will have to have a track record of producing visually stunning games, and i will be required to bridge the gap between Art and Code,
overseeing how in-game artwork is integrated into the project to the highest artistic and technical standard.

Job Requirements
-3+ years professional game development experience, shipped at least one AAA title.
-Material or shader authoring experience (E.g. Unreal Material editor or HLSL)
-Understanding and experience of graphics content optimization.
-Knowledge of Maya.
-Have an artistic eye for detail and visual flair as well as the technical skill set
-Excellent complex problem-solving and communication skills across both artistic and technical disciplines.
-Knowledge and familiarity with Unreal Engine is desirable
-Knowledge of Python scripting.

What do I need to get this job?


The only requirements that i don't have to get this job are:
-3+ years professional game development experience, shipped at least one AAA title
-Knowledge of Maya
-Knowledge of Python scripting.

http://www.lionhead.com/careers/current-vacancies/contract

You might also like