24FPS 2023 - Skill Set Category Guidelines - 3D Game Asset
24FPS 2023 - Skill Set Category Guidelines - 3D Game Asset
24FPS 2023 - Skill Set Category Guidelines - 3D Game Asset
DESCRIPTION:
3D Games asset comprises of 3D environments with props, which are modelled with optimised
polycount and precise texturing. 3D game assets are integral parts of Game Art & Design for AAA and
Mobile games.
THEME: Open
SUBMISSION DETAILS:
• Students will submit their final entry (artwork) to the respective center manager.
• File naming: 24FPS 2023_3DGA_<Centre Name>_<Student Name>
3D GAME ASSET
Modeling:
• Any game asset like Weapons, Vehicles, Props, Environments and Characters can be created. Model can be stylized
or realistic. Model must be proportionate.
• Small components in the model can be created by normal map texture, anything that gets to be seen in silhouette
should be modelled.
Polycount:
• Model poly count should be low .However, corners of mesh should not have facet or low poly feel, and those areas
should be given enough mesh resolution.
Topology:
• Model topology should be perfect as mesh curve flow should be aligned to deformation of mesh.
Workflow:
• Low poly Model (Final model) can be created inside Maya/Max/Blender and sculpted in ZBrush/Mudbox/Blender.
• Sculpting can be done first in ZBrush/Mudbox/Blender and later retopologized in Maya/Max/Blender
UV:
• UV Layouts should be created with proper texel density
• Single UV or UDIM map workflow or multi UV sets can be used.
• Overlapping of UV for Main parts should be a Avoided.
Texturing
• Texture creation must be in Substance painter, Photoshop can be used as additional tool and not as main tool for
texture creation.
• Texture size to be 4K, if system does not support it can be 2K
• PBR workflow should be followed (Albedo map, Roughness map, Metal ness map, Normal map)
• Texture cloning should not contain weird patch, blurred effect and repeating effect.
3D GAME ASSET
Final Submission:
Submission should be done as a 10-page pdf as shared below and should not exceed 10 mb .
Target audience and platform (PC, console, mobile) should be specifically mentioned.
• Game assets should be optimized for performance. File sizes should be small without sacrificing
quality.
• Asset Project folder should be maintained in case asked by the Jury.
• Proper File Naming convention needs to be followed and proper folder structure needs to be
maintained.