Shora Farahani - Resume Jul2023
Shora Farahani - Resume Jul2023
Shora Farahani - Resume Jul2023
PROFESSIONAL EXPERIENCE
Ghost Story Games | Take2, Westwood, MA 2020 – Current
Senior Level Artist (Remote - started PreCovid)
Judas (single-player; Ps5/Xbox X/PC)
▪ Serving as lead level architect in creating/designing environments for this unique title with multitudes of layers of complexity
from concept to the final polish phase with strong focus on environmental storytelling and narrative
▪ Creating a variety of exemplar levels for establishing the look of the game and resolving all the incoming issues in the process.
▪ Creating documentation and guidance for the rest of the team (inhouse and multiple outsourcing studios) with regards to all the
level building updates/techniques; reviewing all the upcoming work to make sure the quality of the entire game stays consistent.
▪ Working closely with Creative direction, Art direction, Engineering and Design to solve variety of puzzles/issues emanating from
the unique nature of the title and level mechanics
▪ Taking ownership of all the modeling, Texturing and Shaders in the game by either tackling the task myself or directing/guiding 4
external outsourcing teams (reviewing about 15-20 assets on a daily basis)
▪ Being involved with technical Art, Lighting, Composition and atmosphere
PERSONAL PROJECTS
Director/Lead Artist 2006 – 2010
Parallel Lines – Runaway (Short Film)
▪ A short I made for Philips TV Parallel Lines competition through Ridley Scott associated agency
Iceshed (Short Film)
▪ A 13-minute full-CG short film based on my own script through every stage of production (previz, modeling, texturing,
animation, mocap, VFX, compositing, editing, sound design)
EDUCATION
Academy of Arts University, San Francisco, CA 2006 – 2009
▪ MFA of 3D Animation and Visual Effects