Kinematics Graphing
Kinematics Graphing
Kinematics Graphing
Kinematics
Quantities
Velocity
Units
Acceleration
Vectors
Kinematics
Displacement
Vectors:
Displacement
Velocity
Acceleration
Momentum
Force
Scalars:
Distance
Speed
Time
Mass
Energy
Vectors
Vectors are represented with arrows
The length of the
arrow represents the
magnitude (how far,
how fast, how strong,
etc, depending on the
type of vector).
5 m/s
42
Units
Units are not the same as quantities!
Quantity . . . Unit (symbol)
Displacement & Distance . . . meter (m)
Time . . . second (s)
Velocity & Speed . . . (m/s)
Acceleration . . . (m/s2)
Mass . . . kilogram (kg)
Momentum . . . (kg m/s)
Force . . .Newton (N)
Energy . . . Joule (J)
SI Prefixes
Little Guys
Big Guys
Kinematics definitions
Kinematics branch of physics; study
of motion
Position (x) where you are located
Distance (d ) how far you have
traveled, regardless of direction
Displacement (x) where you are in
relation to where you started
stop
Acceleration
Acceleration how fast you speed up, slow
down, or change direction; its the rate at
which velocity changes. Two examples:
t (s)
v (mph)
t (s)
v (m/s)
55
34
57
31
59
28
61
25
a = +2 mph / s
m/s
a = -3 s
= -3 m / s 2
Moving forward;
Moving backward;
Speeding up
Slowing down
Moving forward;
Moving backward;
Slowing down
Speeding up
This acceleration
vector is the
same on the way
up, at the top,
and on the way
down!
a = -g = -9.8 m/s2
9.8 m/s2
vf = v0 + a t
v = (v0 + vf ) / 2
avg
x = v0 t +
1 2
a
t
2
vf2 v02 = 2 a x
(derivations to follow)
Kinematics Derivations
a = v / t (by definition)
a = (vf v0) / t
vf = v0 + a t
(cont.)
1at2
2
t = (vf v0) / a
x = v0 [(vf v0) / a] +
1
2
a [(vf v0) / a] 2
2 the top
2 equation is solved for
Notevthat
v
f
0 = 2 a x
t and that
expression for t is substituted twice (in red) into the
x equation. You should work out the algebra to prove
the final result on the last line.
Sample Problems
1. Youre riding a unicorn at 25 m/s and come to
a uniform stop at a red light 20 m away.
Whats your acceleration?
2. A brick is dropped from 100 m up. Find its
impact velocity and air time.
3. An arrow is shot straight up from a pit 12 m
below ground at 38 m/s.
a. Find its max height above ground.
b. At what times is it at ground level?
Multi-step Problems
1. How fast should you throw a kumquat
straight down from 40 m up so that its
impact speed would be the same as a
mangos dropped from 60 m?
Answer: 19.8 m/s
Graphing !
x
B
1 D Motion
A
t
C
A Starts at home (origin) and goes forward slowly
B Not moving (position remains constant as time
progresses)
C Turns around and goes in the other direction
quickly, passing up home
Graphing w/
Acceleration
t
Tangent
Lines
VELOCITY
SLOPE
SPEED
Positive
Positive
Steep
Fast
Negative
Negative
Gentle
Slow
Zero
Zero
Flat
Zero
Increasing &
Decreasing
t
Increasing
Decreasing
Concavity
t
x
Q
Special
Points
Inflection Pt.
P, R
Change of concavity
Peak or Valley
Turning point
P, S
Time Axis
Intercept
x
B
C
Curve
Summary
t
All 3 Graphs
t
v
t
a
t
Car Animation
Graphing Tips
v
t
Line up the graphs vertically.
Draw vertical dashed lines at special points except intercepts.
Map the slopes of the position graph onto the velocity graph.
A red peak or valley means a blue time intercept.
Graphing Tips
The same rules apply in making an acceleration graph from a
velocity graph. Just graph the slopes! Note: a positive constant
slope in blue means a positive constant green segment. The
steeper the blue slope, the farther the green segment is from the
time axis.
v
t
a
t
Real life
Note how the v graph is pointy and the a graph skips. In real
life, the blue points would be smooth curves and the green
segments would be connected. In our class, however, well
mainly deal with constant acceleration.
v
t
a
t
forward area
t
backward area
forward area
Area
t
backward area
The areas above and below are about equal, so even
though a significant distance may have been covered, the
displacement is about zero, meaning the stopping point was
near the starting point. The position graph shows this too.
x
t
v (m/s)
Area units
12
t (s)
12 m/s
0.5 s
Graphs of a ball
thrown straight up
t
v
a
t
Graph Practice
Try making all three graphs for the following scenario:
1. Schmedrick starts out north of home. At time zero hes
driving a cement mixer south very fast at a constant speed.
2. He accidentally runs over an innocent moose crossing
the road, so he slows to a stop to check on the poor moose.
3. He pauses for a while until he determines the moose is
squashed flat and deader than a doornail.
4. Fleeing the scene of the crime, Schmedrick takes off
again in the same direction, speeding up quickly.
5. When his conscience gets the better of him, he slows,
turns around, and returns to the crash site.
Kinematics Practice
A catcher catches a 90 mph fast ball. His
glove compresses 4.5 cm. How long does it
take to come to a complete stop? Be
mindful of your units!
2.24 ms
Answer
Uniform Acceleration
x = 1
t:0
x:0
1
1
x = 3
x = 5
2
4
x = 7
3
9
( arbitrary units )
4
16
Spreadsheet Problem
Were analyzing position as a function of time, initial
velocity, and constant acceleration.
x, x, and the ratio depend on t, v0, and a.
x is how much position changes each second.
The ratio (1, 3, 5, 7) is the ratio of the xs.
Make a spreadsheet
like this and determine
what must be true
about v0 and/or a in
order to get this ratio of
odd numbers.
Explain your answer
mathematically.
Relationships
Lets use the kinematics equations to answer these:
1. A mango is dropped from a height h.
a. If dropped from a height of 2 h, would the
impact speed double?
b. Would the air time double when dropped from
a height of 2 h ?
A mango is thrown down at a speed v.
If thrown down at 2 v from the same height,
would the impact speed double?
Would the air time double in this case?
a. max height
9 v2 / 2 g
6v/g
b. hang time
c. impact speed 3 v
Answers