Kinematics is the branch of physics that describes motion without consideration of causes. It defines concepts like displacement, velocity, acceleration, and more. Vectors have magnitude and direction, while scalars only have magnitude. Mass is a scalar that measures the amount of matter in an object, while weight is the force of gravity on an object. Kinematics formulas are provided to calculate values like final velocity, average speed, displacement, and relationships between velocity and acceleration.
Kinematics is the branch of physics that describes motion without consideration of causes. It defines concepts like displacement, velocity, acceleration, and more. Vectors have magnitude and direction, while scalars only have magnitude. Mass is a scalar that measures the amount of matter in an object, while weight is the force of gravity on an object. Kinematics formulas are provided to calculate values like final velocity, average speed, displacement, and relationships between velocity and acceleration.
Kinematics is the branch of physics that describes motion without consideration of causes. It defines concepts like displacement, velocity, acceleration, and more. Vectors have magnitude and direction, while scalars only have magnitude. Mass is a scalar that measures the amount of matter in an object, while weight is the force of gravity on an object. Kinematics formulas are provided to calculate values like final velocity, average speed, displacement, and relationships between velocity and acceleration.
Kinematics is the branch of physics that describes motion without consideration of causes. It defines concepts like displacement, velocity, acceleration, and more. Vectors have magnitude and direction, while scalars only have magnitude. Mass is a scalar that measures the amount of matter in an object, while weight is the force of gravity on an object. Kinematics formulas are provided to calculate values like final velocity, average speed, displacement, and relationships between velocity and acceleration.
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Kinematics
Kinematics is the branch of classical
mechanics that describes the motion of points, bodies (objects) and systems of bodies (groups of objects) without consideration of the causes of motion. Some Physics Quantities Vector - quantity with both magnitude (size) and direction Scalar - quantity with magnitude only Vectors: Displacement Velocity Acceleration Momentum Force Scalars: Distance Speed Time Mass Energy Mass vs. Weight On the moon, your mass would be the same, but the magnitude of your weight would be less. Mass Scalar (no direction) Measures the amount of matter in an object Weight Vector (points toward center of Earth) Force of gravity on an object Vectors The length of the arrow represents the magnitude (how far, how fast, how strong, etc, depending on the type of vector). The arrow points in the directions of the force, motion, displacement, etc. It is often specified by an angle. Vectors are represented with arrows 42 5 m/s Units Quantity . . . Unit (symbol) Displacement & Distance . . . meter (m) Time . . . second (s) Velocity & Speed . . . (m/s) Acceleration . . . (m/s 2 ) Mass . . . kilogram (kg) Momentum . . . (kg m/s) Force . . .Newton (N) Energy . . . Joule (J)
Units are not the same as quantities! SI Prefixes pico p 10 -12 nano n 10 -9 micro 10 -6 milli m 10 -3 centi c 10 -2 kilo k 10 3 mega M 10 6 giga G 10 9 tera T 10 12 Little Guys Big Guys Kinematics definitions Kinematics branch of physics; study of motion Position (x) where you are located Distance (d ) how far you have traveled, regardless of direction Displacement (x) where you are in relation to where you started
Distance vs. Displacement You drive the path, and your odometer goes up by 8 miles (your distance). Your displacement is the shorter directed distance from start to stop (green arrow). What if you drove in a circle? start stop Speed, Velocity, & Acceleration Speed (v) how fast you go Velocity (v) how fast and which way; the rate at which position changes Average speed ( v ) distance / time Acceleration (a) how fast you speed up, slow down, or change direction; the rate at which velocity changes Speed vs. Velocity Speed is a scalar (how fast something is moving regardless of its direction). Ex: v = 20 mph Speed is the magnitude of velocity. Velocity is a combination of speed and direction. Ex: v = 20 mph at 15 south of west The symbol for speed is v. The symbol for velocity is type written in bold: v or hand written with an arrow: v
Speed vs. Velocity During your 8 mi. trip, which took 15 min., your speedometer displays your instantaneous speed, which varies throughout the trip. Your average speed is 32 mi/hr. Your average velocity is 32 mi/hr in a SE direction. At any point in time, your velocity vector points tangent to your path. The faster you go, the longer your velocity vector. Acceleration Acceleration how fast you speed up, slow down, or change direction; its the rate at which velocity changes. Two examples:
t (s) v (mph) 0 55 1 57 2 59 3 61 t (s) v (m/s) 0 34 1 31 2 28 3 25 a = +2 mph / s a = -3 m / s s = -3 m / s 2
Velocity & Acceleration Sign Chart V E L O C I T Y
A C C E L E R A T I O N + - + Moving forward; Speeding up Moving backward; Slowing down
- Moving forward; Slowing down Moving backward; Speeding up Kinematics Formula Summary (derivations to follow) v f = v 0 + a t vavg = (v 0 + v f
) / 2 x = v 0 t + a t 2 v f 2 v 0 2 = 2 a x 2 1 For 1-D motion with constant acceleration: Kinematics Derivations a = v / t (by definition) a = (v f v 0 ) / t v f = v 0 + a t vavg = (v 0 + v f
) / 2 will be proven when we do graphing. x = v t = (v 0 + v f ) t = (v 0 + v 0 + a t) t x = v 0 t
+ a t 2
2 1 (cont.) Kinematics Practice A catcher catches a 90 mph fast ball. His glove compresses 4.5 cm. How long does it take to come to a complete stop? Be mindful of your units! 2.24 ms