Dragon: Type of Dragon Wyrmling Young Adult Mature Adult Wyrmling Young Adult Mature Adult
Dragon: Type of Dragon Wyrmling Young Adult Mature Adult Wyrmling Young Adult Mature Adult
Dragon: Type of Dragon Wyrmling Young Adult Mature Adult Wyrmling Young Adult Mature Adult
Breath Weapon (Su): Using a breath weapon is a standard action. Once a dragon breathes, it cant breathe again until 1d4 rounds later. A blast from a breath weapon always starts at any intersection adjacent to the dragon and extends in a direction of the dragons choice, with an area noted below. If the breath weapon deals damage, creatures caught in the area can attempt Reflex saves to take half damage; the DC depends on the dragons age and variety, and is given in each individual entry. The save DC against a breath weapon is 10 + dragons HD + dragons Con modifier. Frightful Presence (Ex): A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet x the dragons age category are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10+ dragons HD + dragons Cha modifier) remains immune to that dragons frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons. Breath Weapon (DC) Young Mature Wyrmling Adult Adult 2d6 (13) 10d6 (21) 14d6 (26) 2d8 (15) 10d8 (24) 16d8 (31) 2d8 (14) 10d8 (23) 14d8 (27) 2d6 (14) 10d6 (23) 14d6 (27) 2d4 (13) 10d4 (21) 14d4 (26) 2d4 (13) 10d4 (21) 14d4 (26) Frightful Presence DC Young Mature Wyrmling Adult Adult 20 24 21 26 23 27 21 25 19 23 21 25
Type of Dragon Earth Dragon Fire Dragon Ice Dragon Lightning Dragon Water Dragon Wind Dragon
Damage Reduction: Young adult and older dragons have damage reduction. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Immunities (Ex): All dragons have immunity to sleep and disable status effects. Spell Resistance (Ex): As dragons age, they become more resistant to spells and spell-like abilities, as indicated in the variety descriptions. Blindsense (Ex): Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon cant actually see will have total concealment against the dragon. Keen Senses (Ex): A dragon sees four times as well a hume in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
COMBAT A dragon attacks with its powerful claws and bite, and can also use a breath weapon and special physical attacks, depending on its size. It prefers to fight on the wing, staying out of reach until it has worn down the enemy with ranged attacks. Older, more intelligent dragons are adept at sizing up the opposition and eliminating the most dangerous foes first (or avoiding them while picking off weaker enemies). Bite: Bite attacks deal the indicated damage plus the dragons Strength bonus. A dragon also can use its bite to snatch opponents if it has the Snatch feat. Claw: Claw attacks deal the indicated damage plus 1/2 the dragons Strength bonus (round down). The dragon also can use its claws to snatch opponents if it has the Snatch feat. Claw attacks are secondary attacks, requiring a 5 penalty on the attack roll. (Many dragons choose the Multiattack feat to lessen this penalty to 2). Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks deal the indicated damage plus 1/2 the dragons Strength bonus (round down) and are treated as secondary attacks. Tail Slap: The dragon can slap one opponent each round with its tail. A tail slap deals the indicated damage plus 1-1/2 times the dragons Strength bonus (round down) and is treated as a secondary attack. Crush (Ex): This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents). A crush attack affects as many creatures as can fit under the dragons body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragons breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they dont escape. A crush attack deals the indicated damage plus 1-1/2 times the dragons Strength bonus (round down). Tail Sweep (Ex): This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragons space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragons Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragons breath weapon). Grappling: Dragons do not favor grapple attacks, though their crush attack (and Snatch feat, if they know it) use normal grapple rules. A dragon can always use its breath weapon while grappling.
Dragon, Earth Wyrmling Small Magical Beast 4d12+4 (30) +0 60 ft. (12 squares), fly 150 ft. (average), burrow 30 ft. 15 (+1 size, +4 natural), touch 11, flat-footed 15 +4/+1 Bite +7 melee (1d6+1) Bite +7 melee (1d6+1), 2 Claws +4 melee (1d4)
Dragon, Earth Young Adult Large Magical Beast 16d12+48 (152) +4 60 ft. (12 squares), fly 200 ft. (poor), burrow 30 ft. 21 (-1 size, +12 natural), touch 9, flat-footed 21 +16/+24 Bite +20 melee (2d6+4)
Dragon, Earth Mature Adult Huge Magical Beast 22d12+110 (253) +4 60 ft. (12 squares), fly 200 ft. (poor), burrow 30 ft. 25 (-2 size, +17 natural), touch 8, flat-footed 25 +22/+38 Bite +29 melee (2d8+8) or Crush +28 melee (2d8+12) Bite +29 melee (2d8+8). 2 Claws +27 melee (2d6+4), 2 Wings +26 melee (1d8+4), Tail Slap +26 melee (2d6+12) 15 ft./10 ft. Breath Weapon (50 ft. Cone of Earth) Immunity to Sleep and Disable Status Effects, Keen Senses, Blindsense (60 feet), DR 14/-, SR 22, Frightful Presence Fort +18, Ref +13, Will +16 Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16 Multiattack, Weapon Focus (Bite), Improved Initiative, Power Attack, Snatch, Weapon Focus (Claw), Cleave, Flyby Attack 16 Earth (Absorb), Fire (), Ice (), Lightning (Strong), Water (), Wind (Weak), Shadow (), Holy ()
Bite +20 melee (2d6+4). 2 Claws +18 melee (1d8+2), 2 Wings +17 melee (1d6+2), Tail Slap +17 melee (1d8+6) 5 ft./5 ft. 10 ft./5 ft. Breath Weapon (20 ft. Breath Weapon (40 ft. Cone of Earth) Cone of Earth) Immunity to Sleep and Immunity to Sleep and Disable Status Effects, Disable Status Effects, Keen Senses, Blindsense Keen Senses, Blindsense (60 feet) (60 feet), DR 8/-, SR 18, Frightful Presence Fort +5, Ref +4, Will +4 Fort +13, Ref +10, Will +12 Str 13, Dex 10, Con 13, Str 19, Dex 10, Con 17, Int 10, Wis 11, Cha 10 Int 14, Wis 15, Cha 14 Multiattack, Weapon Multiattack, Weapon Focus Focus (Bite) (Bite), Improved Initiative, Power Attack, Snatch, Weapon Focus (Claw) 11 Earth (Absorb), Fire (), Ice (), Lightning (Strong), Water (), Wind (Weak), Shadow (), Holy ()
Challenge Rating: 3 Earth (Absorb), Fire ( Elemental ), Ice (), Lightning Affinities: (Strong), Water (), Wind (Weak), Shadow (), Holy ()
Hit Dice: Initiative: Speed: Armor Class: BAB/Grapple: Attack: Full Attack:
Dragon, Fire Wyrmling Small Magical Beast 7d12+14 (59) +4 40 ft. (12 squares), fly 150 ft. (poor) 16 (+1 size, +5 natural), touch 11, flat-footed 16 +7/+10 Bite +12 melee (1d6+3) Bite +12 melee (1d6+3), 2 Claws +9 melee (1d4+1)
Dragon, Fire Young Adult Large Magical Beast 19d12+95 (218) +4 40 ft. (12 squares), fly 150 ft. (poor) 24 (-1 size, +15 natural), touch 9, flat-footed 24 +19/+33 Bite +29 melee (2d6+10)
Bite +29 melee (2d6+10). 2 Claws +27 melee (1d8+5), 2 Wings +26 melee (1d6+5), Tail Slap +26 melee (1d8+15) 5 ft./5 ft. 10 ft./5 ft. Breath Weapon (20 ft. Breath Weapon (40 ft. Cone of Fire) Cone of Fire) Immunity to Sleep and Immunity to Sleep and Disable Status Effects, Disable Status Effects, Keen Senses, Blindsense Keen Senses, Blindsense (60 feet), DR 1/(60 feet), DR 8/-, SR 19, Frightful Presence Fort +7, Ref +5, Will +5 Fort +16, Ref +11, Will +13 Str 17, Dex 10, Con 15, Str 31, Dex 10, Con 21, Int 10, Wis 11, Cha 10 Int 14, Wis 15, Cha 14 Multiattack, Weapon Multiattack, Weapon Focus Focus (Bite), Improved (Bite), Improved Initiative, Initiative Power Attack, Snatch, Weapon Focus (Claw), Cleave 13 Earth (), Fire (Absorb), Ice (Strong), Lightning ( ), Water (Weak), Wind ( ), Shadow (), Holy ()
Dragon, Fire Mature Adult Huge Magical Beast 25d12+150 (312) +4 40 ft. (12 squares), fly 150 ft. (poor) 28 (-2 size, +20 natural), touch 8, flat-footed 28 +25/+44 Bite +35 melee (2d8+11) or Crush +34 melee (2d8+16) Bite +35 melee (2d8+11). 2 Claws +33 melee (2d6+5), 2 Wings +32 melee (1d8+5), Tail Slap +32 melee (2d6+16) 15 ft./10 ft. Breath Weapon (50 ft. Cone of Fire) Immunity to Sleep and Disable Status Effects, Keen Senses, Blindsense (60 feet), DR 14/-, SR 23, Frightful Presence Fort +20, Ref +14, Will +18 Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18 Multiattack, Weapon Focus (Bite), Improved Initiative, Power Attack, Snatch, Weapon Focus (Claw), Cleave, Flyby Attack, Alertness 18 Earth (), Fire (Absorb), Ice (Strong), Lightning ( ), Water (Weak), Wind ( ), Shadow (), Holy ()
Challenge Rating: 4 Earth (), Fire Elemental (Absorb), Ice (Strong), Affinities: Lightning (), Water (Weak), Wind (), Shadow (), Holy ()
Hit Dice: Initiative: Speed: Armor Class: BAB/Grapple: Attack: Full Attack:
Dragon, Ice Wyrmling Small Magical Beast 6d12+6 (45) +4 40 ft. (12 squares), fly 100 ft. (average) 15 (+1 size, +4 natural), touch 11, flat-footed 15 +6/+3 Bite +9 melee (1d6+1) Bite +9 melee (1d6+1), 2 Claws +6 melee (1d4)
Dragon, Ice Young Adult Large Magical Beast 18d12+72 (189) +4 40 ft. (12 squares), fly 150 ft. (poor) 23 (-1 size, +14 natural), touch 9, flat-footed 23 +18/+28 Bite +22 melee (2d6+4)
Bite +22 melee (2d6+4). 2 Claws +20 melee (1d8+2), 2 Wings +19 melee (1d6+2), Tail Slap +19 melee (1d8+6) 5 ft./5 ft. 10 ft./5 ft. Breath Weapon (20 ft. Breath Weapon (40 ft. Cone of Ice) Cone of Ice) Immunity to Sleep and Immunity to Sleep and Disable Status Effects, Disable Status Effects, Keen Senses, Blindsense Keen Senses, Blindsense (60 feet), DR 1/(60 feet), DR 8/-, SR 20, Frightful Presence Fort +6, Ref +5, Will +7 Fort +15, Ref +11, Will +15 Str 13, Dex 10, Con 13, Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14 Int 18, Wis 19, Cha 18 Multiattack, Weapon Multiattack, Weapon Focus Focus (Bite), Improved (Bite), Improved Initiative, Initiative Power Attack, Snatch, Weapon Focus (Claw), Cleave 12 Earth (), Fire (Weak), Ice (Absorb), Lightning (), Water (), Wind (Strong), Shadow (), Holy ()
Dragon, Ice Mature Adult Huge Magical Beast 24d12+120 (276) +4 40 ft. (12 squares), fly 150 ft. (poor) 27 (-2 size, +19 natural), touch 8, flat-footed 27 +24/+41 Bite +32 melee (2d8+9) or Crush +31 melee (2d8+13) Bite +32 melee (2d8+9). 2 Claws +30 melee (2d6+4), 2 Wings +29 melee (1d8+4), Tail Slap +29 melee (2d6+13) 15 ft./10 ft. Breath Weapon (50 ft. Cone of Ice) Immunity to Sleep and Disable Status Effects, Keen Senses, Blindsense (60 feet), DR 14/-, SR 23, Frightful Presence Fort +19, Ref +14, Will +19 Str 29, Dex 10, Con 21, Int 20, Wis 21, Cha 20 Multiattack, Weapon Focus (Bite), Improved Initiative, Power Attack, Snatch, Weapon Focus (Claw), Cleave, Flyby Attack, Alertness 17 Earth (), Fire (Weak), Ice (Absorb), Lightning (), Water (), Wind (Strong), Shadow (), Holy ()
Challenge Rating: 3 Earth (), Fire (Weak), Elemental Ice (Absorb), Lightning Affinities: (), Water (), Wind (Strong), Shadow (), Holy ()
Dragon, Lightning Wyrmling Small Magical Beast 6d12+6 (45) +4 40 ft. (12 squares), fly 100 ft. (average), burrow 20 ft. 15 (+1 size, +4 natural), touch 11, flat-footed 15 +6/+3 Bite +9 melee (1d6+1) Bite +9 melee (1d6+1), 2 Claws +6 melee (1d4)
Dragon, Lightning Young Adult Large Magical Beast 18d12+72 (189) +4 40 ft. (12 squares), fly 150 ft. (average), burrow 20 ft. 23 (-1 size, +14 natural), touch 9, flat-footed 23 +18/+28 Bite +24 melee (2d6+6)
Dragon, Lightning Mature Adult Huge Magical Beast 24d12+120 (276) +4 40 ft. (12 squares), fly 150 ft. (average), burrow 20 ft. 27 (-2 size, +19 natural), touch 8, flat-footed 27 +24/+41 Bite +32 melee (2d8+9) or Crush +30 melee (2d8+13) Bite +32 melee (2d8+9). 2 Claws +30 melee (2d6+4), 2 Wings +29 melee (1d8+4), Tail Slap +29 melee (2d6+13) 15 ft./10 ft. Breath Weapon (100 ft. Line of Lightning) Immunity to Sleep and Disable Status Effects, Keen Senses, Blindsense (60 feet), DR 14/-, SR 22, Frightful Presence Fort +19, Ref +14, Will +17 Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16 Multiattack, Weapon Focus (Bite), Improved Initiative, Power Attack, Snatch, Weapon Focus (Claw), Cleave, Flyby Attack, Alertness 16 Earth (Weak), Fire (), Ice (), Lightning (Absorb), Water (Strong), Wind (), Shadow (), Holy ()
Bite +24 melee (2d6+6). 2 Claws +22 melee (1d8+3), 2 Wings +21 melee (1d6+3), Tail Slap +21 melee (1d8+9) 5 ft./5 ft. 10 ft./5 ft. Breath Weapon (40 ft. Breath Weapon (80 ft. Line Line of Lightning) of Lightning) Immunity to Sleep and Immunity to Sleep and Disable Status Effects, Disable Status Effects, Keen Senses, Blindsense Keen Senses, Blindsense (60 feet), DR 1/(60 feet), DR 8/-, SR 19, Frightful Presence Fort +6, Ref +5, Will +5 Fort +15, Ref +11, Will +13 Str 13, Dex 10, Con 13, Str 23, Dex 10, Con 19, Int 10, Wis 11, Cha 10 Int 14, Wis 15, Cha 14 Multiattack, Weapon Multiattack, Weapon Focus Focus (Bite), Improved (Bite), Improved Initiative, Initiative Power Attack, Snatch, Weapon Focus (Claw), Cleave 11 Earth (Weak), Fire (), Ice (), Lightning (Absorb), Water (Strong), Wind (), Shadow (), Holy ()
Challenge Rating: 3 Earth (Weak), Fire (), Elemental Ice (), Lightning Affinities: (Absorb), Water (Strong), Wind (), Shadow (), Holy ()
Dragon, Water Wyrmling Small Magical Beast 4d12+4 (30) +0 60 ft. (12 squares), fly 100 ft. (average), swim 60 ft. 15 (+1 size, +4 natural), touch 11, flat-footed 15 +4/+1 Bite +7 melee (1d6+1) Bite +7 melee (1d6+1), 2 Claws +4 melee (1d4)
Dragon, Water Young Adult Large Magical Beast 16d12+48 (152) +4 60 ft. (12 squares), fly 150 ft. (average), swim 60 ft. 21 (-1 size, +12 natural), touch 9, flat-footed 21 +16/+24 Bite +20 melee (2d6+4) Bite +20 melee (2d6+4). 2 Claws +18 melee (1d8+2), 2 Wings +17 melee (1d6+2), Tail Slap +17 melee (1d8+6) 10 ft./5 ft. Breath Weapon (40 ft. Cone of Water) Immunity to Sleep and Disable Status Effects, Water Breathing, Keen Senses, Blindsense (60 feet), DR 8/-, SR 17, Frightful Presence Fort +13, Ref +10, Will +11 Str 19, Dex 10, Con 17, Int 12, Wis 13, Cha 12 Multiattack, Weapon Focus (Bite), Improved Initiative, Power Attack, Snatch, Weapon Focus (Claw)
Dragon, Water Mature Adult Huge Magical Beast 22d12+110 (253) +4 60 ft. (12 squares), fly 150 ft. (average), swim 60 ft. 25 (-2 size, +17 natural), touch 8, flat-footed 25 +22/+38 Bite +29 melee (2d8+4) or Crush +28 melee (2d8+12) Bite +29 melee (2d8+8). 2 Claws +27 melee (2d6+4), 2 Wings +26 melee (1d8+4), Tail Slap +26 melee (2d6+12) 15 ft./10 ft. Breath Weapon (50 ft. Cone of Water) Immunity to Sleep and Disable Status Effects, Water Breathing, Keen Senses, Blindsense (60 feet), DR 14/-, SR 21, Frightful Presence Fort +18, Ref +13, Will +15
5 ft./5 ft. Breath Weapon (20 ft. Cone of Water) Immunity to Sleep and Disable Status Effects, Water Breathing, Keen Senses, Blindsense (60 feet) Fort +5, Ref +4, Will +4 Str 13, Dex 10, Con 13, Int 8, Wis 11, Cha 8 Multiattack, Weapon Focus (Bite)
Challenge Rating: 3 Earth (), Fire Elemental (Strong), Ice (), Affinities: Lightning (Weak), Water (Absorb), Wind (), Shadow (), Holy ()
Str 27, Dex 10, Con 21, Int 14, Wis 15, Cha 14 Multiattack, Weapon Focus (Bite), Improved Initiative, Power Attack, Snatch, Weapon Focus (Claw), Cleave, Flyby Attack 9 11 Earth (), Fire (Strong), Earth (), Fire (Strong), Ice (), Lightning (Weak), Ice (), Lightning (Weak), Water (Absorb), Wind ( Water (Absorb), Wind (), ), Shadow (), Holy () Shadow (), Holy ()
Hit Dice: Initiative: Speed: Armor Class: BAB/Grapple: Attack: Full Attack:
Dragon, Wind Wyrmling Small Magical Beast 5d12+5 (37) +0 40 ft. (12 squares), fly 100 ft. (average) 15 (+1 size, +4 natural), touch 11, flat-footed 15 +5/+2 Bite +8 melee (1d6+1) Bite +8 melee (1d6+1), 2 Claws +5 melee (1d4)
Dragon, Wind Young Adult Large Magical Beast 17d12+51 (161) +4 40 ft. (12 squares), fly 150 ft. (poor) 22 (-1 size, +13 natural), touch 9, flat-footed 22 +17/+25 Bite +21 melee (2d6+4)
Bite +21 melee (2d6+4). 2 Claws +19 melee (1d8+2), 2 Wings +18 melee (1d6+2), Tail Slap +18 melee (1d8+6) 5 ft./5 ft. 10 ft./5 ft. Breath Weapon (20 ft. Breath Weapon (40 ft. Cone of Wind) Cone of Wind) Immunity to Sleep and Immunity to Sleep and Disable Status Effects, Disable Status Effects, Keen Senses, Blindsense Keen Senses, Blindsense (60 feet), DR 1/(60 feet), DR 8/-, SR 19, Frightful Presence Fort +5, Ref +4, Will +5 Fort +13, Ref +10, Will +13 Str 13, Dex 10, Con 13, Str 19, Dex 10, Con 17, Int 12, Wis 13, Cha 12 Int 16, Wis 17, Cha 16 Multiattack, Weapon Multiattack, Weapon Focus Focus (Bite) (Bite), Improved Initiative, Power Attack, Snatch, Weapon Focus (Claw)
Dragon, Wind Mature Adult Huge Magical Beast 23d12+115 (264) +4 40 ft. (12 squares), fly 150 ft. (poor) 26 (-2 size, +18 natural), touch 8, flat-footed 26 +23/+39 Bite +30 melee (2d8+8) or Crush +29 melee (2d8+12) Bite +30 melee (2d8+8). 2 Claws +28 melee (2d6+4), 2 Wings +27 melee (1d8+4), Tail Slap +27 melee (2d6+12) 15 ft./10 ft. Breath Weapon (50 ft. Cone of Wind) Immunity to Sleep and Disable Status Effects, Keen Senses, Blindsense (60 feet), DR 14/-, SR 23, Frightful Presence Fort +18, Ref +13, Will +17
Challenge Rating: 3 Earth (Strong), Fire ( Elemental ), Ice (Weak), Lightning Affinities: (), Water (), Wind (Absorb), Shadow (), Holy ()
Str 27, Dex 10, Con 21, Int 18, Wis 19, Cha 18 Multiattack, Weapon Focus (Bite), Improved Initiative, Power Attack, Snatch, Weapon Focus (Claw), Cleave, Flyby Attack 12 17 Earth (Strong), Fire (), Earth (Strong), Fire (), Ice (Weak), Lightning (), Ice (Weak), Lightning (), Water (), Wind Water (), Wind (Absorb), (Absorb), Shadow (), Shadow (), Holy () Holy ()