Crabs - The Homebrewery
Crabs - The Homebrewery
Crabs - The Homebrewery
Crab Lore
Crab Tactics
Fiddler Crab Coconut Crab
Tiny beast, unaligned Small beast, unaligned
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
2 (-4) 11 (+0) 10 (+0) 1 (-5) 8 (-1) 2 (-4) 11 (+0) 12 (+1) 13 (+1) 1 (-5) 8 (-1) 2 (-4)
Armor Class 15 (Natural Armor) Armor Class 16 (Natural Armor), 14 while reduced
Hit Points 13 (3d8) Hit Points 45 (7d8 + 14)
Speed 30 ft. Speed 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 11 (+0) 1 (-5) 9 (-1) 3 (-4) 17 (+3) 15 (+2) 14 (+2) 1 (-5) 9 (-1) 3 (-4)
Reactions
Scuttle. As a reaction to being forced to make a
saving throw against a spell or magical effect, the
crab moves up to half its speed. If this movement
puts the crab out of range or area of the spell or
magical effect, the crab is unaffected.
Giant Crab
Huge beast, unaligned
Skills Athletics +8
Senses Passive Perception 9
Challenge 7 (2,900 XP)
Actions
Multiattack. The crab makes two attacks with its
claws.
Claw. Melee Weapon Attack: +8 to hit, reach 15 ft.,
one target. Hit: 21 (3d10 + 5) bludgeoning damage
and the target is grappled (escape DC 16).
Crush. One creature grappled by the crab must
succeed on a DC 16 Constitution saving throw or
take 45 (10d8) bludgeoning damage and suffer
disadvantage on attack rolls that use Strength until
it completes a short or long rest.
Reactions
Scuttle. As a reaction to being forced to make a
saving throw against a spell or magical effect, the
crab moves up to half its speed. If this movement
puts the crab out of range or area of the spell or
magical effect, the crab is unaffected.
Art Credits You Found the Free Books!
Crystacean by Mathias Kollros
Scuttletide by Yeong-Hao Han
Bisk, Goblin King by Rae Elderidge