Drow Sheet
Drow Sheet
Drow Sheet
Abjurant Champion 5
Darkvision 120'
Telepathy 120'
Mindsight 120'
BAB: +10/+5
Attack:
+1 Necrotic Focus Rapier +18 Melee, 1d6+3 plus 1 Negative Level plus Suggestion
(Will DC 27), 17-20/x2
Full Attack:
+1 Necrotic Focus Rapier +18/+13 Melee, 1d6+3 plus 1 Negative Level (Fort DC 27 to
remove) plus Suggestion (Will DC 27 negates), 17-20/x2
and +1 Sudden Stunning Whip +18/+13 Melee Reach, 1d3+3 Nonlethal plus 12/day Stun
1d4+1 rounds (Ref DC 27 negates), 20/x2
---Skills---
Bluff = = 13 (Ranks) + 12 (Cha) + 3 (Competence)
Concentration = = 13 (Ranks) + 3 (Con)
Diplomacy = = 13 (Ranks) + 12 (Cha) + 3 (Competence)
Disguise = = 13 (Ranks) + 12 (Cha) + 3 (Competence) + 10 (Racial)
Knowledge (Planes) = = 13 (Ranks) + 5 (Int)
Legerdemain = = 13 (Ranks) + 7 (Dex)
Perception = = 13 (Ranks) + 3 (Wis)
Perform (Illusions) = = 10 (Ranks) + 12 (Cha) + 3 (Competence)
Profession (Slaver) = = 10 (Ranks) + 5 (Int)
Sense Motive = = 13 (Ranks) + 3 (Wis)
Stealth = = 13 (Ranks) + 7 (Dex)
Spellcraft = = 13 (Ranks) + 5 (Int)
UMD = = 13 (Ranks) + 12 (Cha) + 3 (Competence)
-
---Feats---
Flaw: Shaky (-2 Ranged attacks)
Feat: Monster Blooded (Succubus)
Flaw: Metal Intolerance (Take +1 damage from metal weapons)
Feat: Monster Hybrid (Succubus)
Regional: Mercantile Background
Tome 1: Tome Persuasive
1: Combat Casting
2: Mindsight
Tome 3: Tome Army of Demons
3: Craft Wondrous Item
4: Craft Magical Arms and Armor
5: Improved Critical (Rapier)
Tome 6: Tome Leadership
6: Improved Feint
7: Improved Trip
8: Weapon Focus (Whip)
Tome 9: Tome Two-Weapon Fighting
9: Vae School (Once per round, when you deal damage to a flat-footed foe
(or a foe you flank) with a whip or a spiked chain, you can also initiate a trip
attack as if you had hit w/ melee touch.)
10: Stand Still
---Drow Traits---
+2 DEX, -2 CON, +2 INT, +2 CHA
Land Speed 30'
Darkvision 120'
SR 11+Class Levels (Currently 21)
Immunity to [i]Sleep[/i] spells
+2 saves vs Enchantments
+2 Will vs spells and SLAs
SLA's: 1/day each Dancing Lights, Darkness, Faerie Fire
Proficiency: Hand Crossbow, Rapier, Short Sword
Skills: +2 Spot and Listen
Light Blindness
Languages: Common, Elven Undercommon
---Succubus Traits---
Body of Temptation (Outsider [Chaotic, Evil, Tanar'ri] type, 2 Claws 1d6+STR Melee,
CHA to Natural Armor)
Corruptor Initiate: Detect Good, Detect Thoughts, Charm Person SLAs, each 2 per HD
per day, DC=10+1/2HD+CHA
Change Shape: 1 per day per HD, Small or Medium Humanoid
Ability Increase: +8 CHA
Demon: Resistance = HD to Electricity, Bonus = HD on Save vs Poison, Resistance =
1/2 HD to Acid, Cold, and Fire
Telepathy 40' + 10' per HD past 2 (Currently 120')
Natural and Manufactured weapons are Chaotic and Evil for overcoming DR.
Deadly Seduction: if the Succubus sucessfully feints an oponent in combat, that
oponent takes a penalty to AC equal to the succubbus Cha modifier untill the end of
the next succubus turn.
Gifted: Permanent [i]Tongues[/i] effect.
Lesser Corruptor: Suggestion SLA 1/day/HD
Wings: Fly 50' (Avg)
Abyss Skin: DR 1/2 HD / Cold Iron and Good
Corruptor: Charm Monster SLA 1/day/HD
Temptation Incarnate: Permanent [i]Sanctuary[/i] effect, DC 10+1/2HD+CHA; if you
attack a creature it drops for that creature only, reassert by feinting that
creature
Kiss: Willing or Grappled target takes a [i]Suggestion[/i] effect and one negative
level; Will and Fort DCs = 10+1/2HD+CHA
For every 2 negative levels inflicted on a single creature, gain +1 to an ability
of your choice (Not CHA) for 1 hour, max per stat = HD.
Greater Corruptor: Ethereal Jaunt and Teleport 1/day per 4HD
Your mind-affecting SLAs and Spells now affect immune targets; they get a +5 Bonus
on Saves, unless flat-footed from Deadly Seduction
---Sorcerer Features---
Summon Familiar
Sorcerer 10 Casting
Bone
Special: Any creature of 10 HD or less killed by one of your spell-like abilities
rises as a zombie under your control, with no control limits.
1: command undead
3: desecrate
5: animate dead
7: black sand
9: summon undead v
11: awaken dread warrior
13: revive undead
15: awaken undead
17: general of undeath
19: plague of undead
Violation
Special: Gain the telepathy special quality. If you already have this special
quality, or later gain it from another source, then you gain detect thoughts as an
at-will spell like ability. (telepathy 100ft)
1: hypnotism
3: suggestion
5: modify memory
7: dominate person
9: lesser planar binding
11: geas
13: greater planar binding
15: dominate monster
17: gate (calling version only)
19: mind rape
---Sorcerer Spellcasting---
Level 0 (Cast 6/day)
0 Detect Magic
0 Read Magic
0 Amenuensis
0 Prestidigitation
0 Ghost Sound
0 Mage Hand
0 Arcane Mark
0 Open/Close
0 Mending
---Equipment---
Head = Hat of Anonymity w/ Circlet of Persuasion added
([strike]12,500[/strike] plus 6,750gp 3,375gp and 270xp)
Face = Mask of Silent Trickery (2,500gp and 200xp)
Throat = Blood Claw Choker
Shoulders = Cloak of Displacement, Minor (12,000gp and 960xp)
Body = Ghost Shroud (2,500gp and 200xp)
Torso = Vest of Resistance +3
Arms = Bracers of the Blast Barrier (3,200gp)
Hands
Waist = Monk's Belt
Feet = Gwaeron's Boots (6,000gp)
Ring 1 = Ring of Spell Battle w/ Ring of the Darkhidden added
Ring 2 = Ring of Sustenance (2,500gp)
Weapon 1 = +1 Necrotic Focus Rapier (16,000gp and 1,280xp) w/ Spellblade (Dispel
Magic) (3000gp and 240xp)
Weapon 2 = +1 Sudden Stunning Whip (2,000gp and 160xp) w/ Spellblade (Greater
Dispel Magic) (3000gp and 240xp)
66,000gp
6,625 remaining
1186 xp remaining
---Gestalt Table---
Level BAB Fort Ref Will HD SP Source |Level BAB Fort Ref
Will HD SP Source
1 0 .33 2.5 2.5 d8 8 Scbs | 1 1 2.5 .
33 .33 d10 2 PoS
2 1 .33 .5 .5 d8 8 Scbs | 2 0 .5 .
33 .33 d4 2 Sorc
3 1 .33 .5 .5 d8 8 Scbs | 3 0 .5 .
33 .33 d4 2 Sorc
4 1 .33 .5 .5 d8 8 Scbs | 4 0 .5 .
33 .33 d4 2 Sorc
5 0 .33 .5 .5 d8 8 Scbs | 5 1 .5 .
33 .33 d10 2 PoS
6 1 .33 .5 .5 d8 8 Scbs | 6 1 .33 .33
.5 d10 2 AbjChp
7 1 .33 .5 .5 d8 8 Scbs | 7 1 .33 .33
.5 d10 2 AbjChp
8 0 .33 .33 .5 d6 2 CotLP | 8 1 .33 .33
.5 d10 2 AbjChp
9 0 .33 .33 .5 d6 2 CotLP | 9 1 .33 .33
.5 d10 2 AbjChp
10 1 .33 .33 .5 d6 2 CotLP |10 1 .33 .33
.5 d10 2 AbjChp
Totals:
BAB: +10
Fort: 6.15 = +6
Ref: 6.49 = +6
Will: 7.00 = +7
HD: 7d10 plus 3d8
SP: (8+INT)*10 plus (6+INT)*3