Drow Sheet

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Succubus 7 / Conduit of the Lower Planes 3 // Paladin of Slaughter 2 / Sorcerer 3 /

Abjurant Champion 5

STR 15 +2 AC = 45 = 10 (Base) + 5 (Dex) + 12 (Natural) + 4 (Mage Armor) + 9


(Shield spell) + 3 (Wis) + 1 (Bonus) + 1 (Deflection)
DEX 24 +7 HP = 102 = 7d10+35 plus 3d8+15
CON 20 +5 Init = +7 = 7 (Dex)
INT 21 +5 Fort = +24 = 6 (Base) + 3 (Con) + 12 (Cha) + 3 (Resistance)
WIS 17 +3 Ref = +28 = 6 (Base) + 7 (Dex) + 12 (Cha) + 3 (Resistance)
CHA 34 +12 Will = +25 = 7 (Base) + 3 (Wis) + 12 (Cha) + 3 (Resistance)

Speed: 40', Fly 50' (Avg)


SR 21
DR 5/Cold Iron and Good
Miss Chance 20%

Immune to [i]Sleep[/i] spells


Immune to [i]Dispel Magic[/i] and [i]Greater Dispel Magic[/i]
+2 saves vs Enchantments
+2 Will vs spells and SLAs
-2 Saves vs Divine spells; they get +4 Sacred to overcome her SR
+10 saves vs Poison
Immunity to Sonic
Resistance 10 to Electricity
Resistance 5 to Acid, Cold, and Fire
Continuous [i]Pass Without Trace[/i]; Cannot be tracked by Scent

Darkvision 120'
Telepathy 120'
Mindsight 120'

BAB: +10/+5

Attack:
+1 Necrotic Focus Rapier +18 Melee, 1d6+3 plus 1 Negative Level plus Suggestion
(Will DC 27), 17-20/x2

Full Attack:
+1 Necrotic Focus Rapier +18/+13 Melee, 1d6+3 plus 1 Negative Level (Fort DC 27 to
remove) plus Suggestion (Will DC 27 negates), 17-20/x2
and +1 Sudden Stunning Whip +18/+13 Melee Reach, 1d3+3 Nonlethal plus 12/day Stun
1d4+1 rounds (Ref DC 27 negates), 20/x2

All attacks count as Ghost Touch

---Skills---
Bluff = = 13 (Ranks) + 12 (Cha) + 3 (Competence)
Concentration = = 13 (Ranks) + 3 (Con)
Diplomacy = = 13 (Ranks) + 12 (Cha) + 3 (Competence)
Disguise = = 13 (Ranks) + 12 (Cha) + 3 (Competence) + 10 (Racial)
Knowledge (Planes) = = 13 (Ranks) + 5 (Int)
Legerdemain = = 13 (Ranks) + 7 (Dex)
Perception = = 13 (Ranks) + 3 (Wis)
Perform (Illusions) = = 10 (Ranks) + 12 (Cha) + 3 (Competence)
Profession (Slaver) = = 10 (Ranks) + 5 (Int)
Sense Motive = = 13 (Ranks) + 3 (Wis)
Stealth = = 13 (Ranks) + 7 (Dex)
Spellcraft = = 13 (Ranks) + 5 (Int)
UMD = = 13 (Ranks) + 12 (Cha) + 3 (Competence)
-

---Feats---
Flaw: Shaky (-2 Ranged attacks)
Feat: Monster Blooded (Succubus)
Flaw: Metal Intolerance (Take +1 damage from metal weapons)
Feat: Monster Hybrid (Succubus)
Regional: Mercantile Background
Tome 1: Tome Persuasive
1: Combat Casting
2: Mindsight
Tome 3: Tome Army of Demons
3: Craft Wondrous Item
4: Craft Magical Arms and Armor
5: Improved Critical (Rapier)
Tome 6: Tome Leadership
6: Improved Feint
7: Improved Trip
8: Weapon Focus (Whip)
Tome 9: Tome Two-Weapon Fighting
9: Vae School (Once per round, when you deal damage to a flat-footed foe
(or a foe you flank) with a whip or a spiked chain, you can also initiate a trip
attack as if you had hit w/ melee touch.)
10: Stand Still

---Drow Traits---
+2 DEX, -2 CON, +2 INT, +2 CHA
Land Speed 30'
Darkvision 120'
SR 11+Class Levels (Currently 21)
Immunity to [i]Sleep[/i] spells
+2 saves vs Enchantments
+2 Will vs spells and SLAs
SLA's: 1/day each Dancing Lights, Darkness, Faerie Fire
Proficiency: Hand Crossbow, Rapier, Short Sword
Skills: +2 Spot and Listen
Light Blindness
Languages: Common, Elven Undercommon

---Succubus Traits---
Body of Temptation (Outsider [Chaotic, Evil, Tanar'ri] type, 2 Claws 1d6+STR Melee,
CHA to Natural Armor)
Corruptor Initiate: Detect Good, Detect Thoughts, Charm Person SLAs, each 2 per HD
per day, DC=10+1/2HD+CHA
Change Shape: 1 per day per HD, Small or Medium Humanoid
Ability Increase: +8 CHA
Demon: Resistance = HD to Electricity, Bonus = HD on Save vs Poison, Resistance =
1/2 HD to Acid, Cold, and Fire
Telepathy 40' + 10' per HD past 2 (Currently 120')
Natural and Manufactured weapons are Chaotic and Evil for overcoming DR.
Deadly Seduction: if the Succubus sucessfully feints an oponent in combat, that
oponent takes a penalty to AC equal to the succubbus Cha modifier untill the end of
the next succubus turn.
Gifted: Permanent [i]Tongues[/i] effect.
Lesser Corruptor: Suggestion SLA 1/day/HD
Wings: Fly 50' (Avg)
Abyss Skin: DR 1/2 HD / Cold Iron and Good
Corruptor: Charm Monster SLA 1/day/HD
Temptation Incarnate: Permanent [i]Sanctuary[/i] effect, DC 10+1/2HD+CHA; if you
attack a creature it drops for that creature only, reassert by feinting that
creature
Kiss: Willing or Grappled target takes a [i]Suggestion[/i] effect and one negative
level; Will and Fort DCs = 10+1/2HD+CHA
For every 2 negative levels inflicted on a single creature, gain +1 to an ability
of your choice (Not CHA) for 1 hour, max per stat = HD.
Greater Corruptor: Ethereal Jaunt and Teleport 1/day per 4HD
Your mind-affecting SLAs and Spells now affect immune targets; they get a +5 Bonus
on Saves, unless flat-footed from Deadly Seduction

---Paladin of Slaughter Features---


Aura of Evil
[i]Detect Good[/i] at will
[i]Smite Good[/i] 1/day
Deadly Touch: CHA*Paladin Level wounding pool per day (Currently 27)
Debilitating Aura: Enemies within 10' get -1 AC

---Sorcerer Features---
Summon Familiar
Sorcerer 10 Casting

---Abjurant Champion Features---


Abjurant Armor: Class Level to Armor Bonus
Extended Abjuration: Double duration Abjurations
Swift Abjuration: Auto-Quicken all Abjurations up to 1/2 Class Level (Rounded up;
currently 3)
Arcane Boost
Martial Arcanist: Sorcerer CL = BAB (unless higher)

---Conduit of the Lower Planes Features---


Spheres
1: Violation
3: Bone
Petitioner Immunity: Pandemonium (Sonic Immunity)
Basic Sphere Access: Use each spell in a chosen Sphere as a SLA 1/day if your
Character Level equals or exceeds the minimum to use it.
Enhanced Sphere Access: Gain an extra use of each Sphere SLA equal to 1/2 the
number by which your Character Level exceeds the minimum to use it.

Bone
Special: Any creature of 10 HD or less killed by one of your spell-like abilities
rises as a zombie under your control, with no control limits.
1: command undead
3: desecrate
5: animate dead
7: black sand
9: summon undead v
11: awaken dread warrior
13: revive undead
15: awaken undead
17: general of undeath
19: plague of undead

Violation
Special: Gain the telepathy special quality. If you already have this special
quality, or later gain it from another source, then you gain detect thoughts as an
at-will spell like ability. (telepathy 100ft)
1: hypnotism
3: suggestion
5: modify memory
7: dominate person
9: lesser planar binding
11: geas
13: greater planar binding
15: dominate monster
17: gate (calling version only)
19: mind rape

---Sorcerer Spellcasting---
Level 0 (Cast 6/day)
0 Detect Magic
0 Read Magic
0 Amenuensis
0 Prestidigitation
0 Ghost Sound
0 Mage Hand
0 Arcane Mark
0 Open/Close
0 Mending

Level 1 (Cast 6, plus 3 Bonus, per day)


1 Mage Armor (Force spell #1)
1 Magic Missile (Force spell #2)
1 Nerveskitter
1 Shield (Force spell #3)
1 Silent Image

Level 2 (Cast 6, plus 2 Bonus, per day)


2 Insidious Insight
2 Invisibility
2 Wraithstrike
2 Wings of Cover (Force spell #4)

Level 3 (Cast 6, plus 2 Bonus, per day)


3 Anticipate Teleportation
3 Dispel Magic
3 Shivering Touch

Level 4 (Cast 5, plus 2 Bonus, per day)


4 Solid Fog
4 Wings of Flurry

Level 5 (Cast 3, plus 2 Bonus, per day)


5 Wall of Force (Force spell #5; 5th level or higher)

---Equipment---
Head = Hat of Anonymity w/ Circlet of Persuasion added
([strike]12,500[/strike] plus 6,750gp 3,375gp and 270xp)
Face = Mask of Silent Trickery (2,500gp and 200xp)
Throat = Blood Claw Choker
Shoulders = Cloak of Displacement, Minor (12,000gp and 960xp)
Body = Ghost Shroud (2,500gp and 200xp)
Torso = Vest of Resistance +3
Arms = Bracers of the Blast Barrier (3,200gp)
Hands
Waist = Monk's Belt
Feet = Gwaeron's Boots (6,000gp)
Ring 1 = Ring of Spell Battle w/ Ring of the Darkhidden added
Ring 2 = Ring of Sustenance (2,500gp)
Weapon 1 = +1 Necrotic Focus Rapier (16,000gp and 1,280xp) w/ Spellblade (Dispel
Magic) (3000gp and 240xp)
Weapon 2 = +1 Sudden Stunning Whip (2,000gp and 160xp) w/ Spellblade (Greater
Dispel Magic) (3000gp and 240xp)

(Applied) +5 Inherent to each stat Ritual


5 bonus items worth 15k each non-consumable
1: Hat of Anonymity (12,500gp)
2: Ring of Spell Battle w/ Ring of the Darkhidden added (12,000gp plus 3,000gp)
3: Blood Claw Choker (12,000gp)
4: Vest of Resistance +3 (9,000gp)
5: Monk's Belt (13,000gp)

Handy Haversack (1,000gp and 80xp)


Personal Oasis (2,300gp and 184xp)

66,000gp
6,625 remaining

1186 xp remaining

---Gestalt Table---
Level BAB Fort Ref Will HD SP Source |Level BAB Fort Ref
Will HD SP Source
1 0 .33 2.5 2.5 d8 8 Scbs | 1 1 2.5 .
33 .33 d10 2 PoS
2 1 .33 .5 .5 d8 8 Scbs | 2 0 .5 .
33 .33 d4 2 Sorc
3 1 .33 .5 .5 d8 8 Scbs | 3 0 .5 .
33 .33 d4 2 Sorc
4 1 .33 .5 .5 d8 8 Scbs | 4 0 .5 .
33 .33 d4 2 Sorc
5 0 .33 .5 .5 d8 8 Scbs | 5 1 .5 .
33 .33 d10 2 PoS
6 1 .33 .5 .5 d8 8 Scbs | 6 1 .33 .33
.5 d10 2 AbjChp
7 1 .33 .5 .5 d8 8 Scbs | 7 1 .33 .33
.5 d10 2 AbjChp
8 0 .33 .33 .5 d6 2 CotLP | 8 1 .33 .33
.5 d10 2 AbjChp
9 0 .33 .33 .5 d6 2 CotLP | 9 1 .33 .33
.5 d10 2 AbjChp
10 1 .33 .33 .5 d6 2 CotLP |10 1 .33 .33
.5 d10 2 AbjChp

Totals:
BAB: +10
Fort: 6.15 = +6
Ref: 6.49 = +6
Will: 7.00 = +7
HD: 7d10 plus 3d8
SP: (8+INT)*10 plus (6+INT)*3

Full plan: Succubus 7 / CotLP 10 / <something complementary> 3 // Paladin of


Slaughter 2 / Sorcerer 3 / Abjurant Champion 5 / Argent Savant 5

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