Crazy_Hoop_manual_2_EAECDD679CDEE (1)

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Crazy Hoop

CONTENT
IMPORTANT SAFETY INSTRUCTIONS......................................................2.
1. SPECIFICATIONS....................................................................................4.
2. PACKAGE CONTENTS.........................................................5.
3. ASSEMBLE STEPS.................................................................. 6.
4. LAYOUT ON CONTROL PANEL.........................14.
5. LINK GAME....................................................................15.
6. Adjustment……........................................................................................7.

7. Using and Maintenance............................................................................8

8. Installation Manual…...............................................................................9

10. I/O Chart.

11. Wiring Diagram

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Thank you for purchasing Crazy Hoop from UNIVERSAL SPACE. We hope you
enjoy the product.

This manual contains valuable information about how to operate and maintain your game machine
properly and safely. It is intended for the owner and/or personnel in charge of product operation.
Carefully read and understand the instructions.
If you need any help during installation and setup please utilize this manual and troubleshooting guide.
If the product fails to function properly, non-technical personnel should under no circumstance attempt
to service the machine. Contact your distributor or manufacturer for help.

Before use, please read IMPORTANT SAFETY INSTRUCTIONS.

IMPORTANT SAFETY INSTRUCTIONS


To ensure the safe usage of this product, carefully read and understand
these instructions before operating your game.
Save these instructions for future reference.

Use this product only as described in this manual. Other uses not recommended may cause fire,
electric shock or personal injury. Unplug the game from the outlet when not in use, when moving from
one location to another, and before cleaning/servicing.

Explanations which require special attention are indicated by signs of warning. Depending on the
potential hazardous degree, the terms: NOTE, NOTICE, and WARNING are used.

NOTE: A NOTE indicates useful hints or information about product usage.


NOTICE: A NOTICE indicates potential damage to product and how to avoid the problem.
WARNING: A WARNING indicates a potential for product damage or serious personal Injury.

It is important to understand the meaning of the following HAZARD SIGNS before continuing:

High Voltage and Shock Hazard:


High voltage can cause electric shock.
Turn off/unplug power before servicing.

High Temperature Hazard:


This part may cause scalding.
Do not touch. Surface may be hot.

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No Touching Hazard:
This part may be hot or can cause electric shock.
Do not touch.

Use the following safety guidelines to help ensure your own personal safety and to help protect your
equipment and surrounding environment from potential damage.

This product is an indoor game machine. Do not install outdoors.


Avoid installing in the following places to prevent fire, electric shock, injury and/or
machine malfunctioning:
• Places subject to rain/moisture, or places subject to high humidity.
• Places subject to direct sunlight, or places subject to extremely hot or cold temperatures to
ensure that it is used within the specified operating range.
• Places where inflammable gas may be present or in the vicinity of highly inflammable/volatile
chemicals or items that can easily catch fire
• On unstable or sloped surfaces. The machine may topple or cause unforeseen accidents.
• Vicinity of fire exits, fire extinguishers etc that may block/prevent safety measures

WARNING

Non-technical personnel who do not have technical knowledge and


Expertise should refrain from performing such work that this manual
require or perform tasks which are not explained in this manual. Failing to
comply can cause severe accidents such as electric shock or other serious
injuries.

WARNING: To reduce the risk of fire, electric shock or personal


injury, unplug or disconnect the machine from the power supply before
servicing.

Note: The contents of this manual may be updated without notice.

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1. SPECIFICATIONS

(1) Work power: AC220V±10 50Hz or 110V±10 60Hz


(As the actual voltage, please refer the label of the machine)
(2) Power Consumption: Min 90W, Max 200W
(3) Dimension: W1020×D2500×H2700 (mm)
(4) Weight: About 260Kg
(5) Condition: (Indoor) Temperature: -10℃~+40℃
Humidity: ≤90%
Atmospheric pressure: 86Pa~106 Pa
NOTICE: After turning off the game, please wait at least 1 minute before
restarting again.
Note: Game parameters are subject to change without notice.

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2. PACKAGE CONTENTS
Open the package and make sure all the items are included:
• 1 x Body Assembly,1 x Control panel Assembly, 1 x Marquee Assembly, 1 xBall gate assembly,
1 x playfield assembly.

• Following accessories

No. Component Specification Qty Unit Illustration Note

1 Power Cord 15A/250V 3.5m 1 pcs

5A/250 (10A/125V)
2 Fuse 2 pcs
φ5-20

3 Operation manual English 1 pcs

171 1 pcs Service door


4 Key
2222 1 pcs Cash box door

5 Bearing with shaft 6002Z 2 pcs

6 Circlip GB/T894.2-1986/do=16 2 Pcs

7 Gas pin 2 pcs

8 UNIS basketball Size 5 8 pcs

If any items are found to be missing, please contact your sales representative for help
immediately.

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3. ASSEMBLE STEPS

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Step 2
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Step 3
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Step 4
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Step 5
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Step 6
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Step 7
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4. LAYOUT ON CONTROL PANEL


Control panel: High voltage exit

Link wire
“Link2” exit
Link wire
“Link1” exit

Low voltage exit Power cord exit

Step 1:Connecting

Low voltage
wires go through High voltage
thishole wires go thrigh
this hole

Link 1

Link 2

.
Power cord exit
Step 2:Connecting

Connect the wires to


the PCB as per the
numbers marked on
the PCB.

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5 LINK GAME

5-1 There are two buttons on the control panel:

Link Game button:Press this button to compete with others.

Single Player:Press this button to have single player game.

5-2 Link game schematic:

5-3 How to link games:Connect Link 2 (in Game①) to Link 1 (in Game② ).
Then connect Link2 (in Game② ) to Link1 (in Game③ ). The rest of the connections are the same.

5-4 Connection illustration:

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Notice:

— When linking the game, there should be one game set as Game #1. Any of the
games can be set as Game #1. The rest of the games can be #2 to #30 but you
cannot repeat.
— 30 games can compete with each other in groups.
— The first time to start the game, it will show "1IP01 V1.02".The first "1" means
the goup form. "IP01" means the NO1 machine.
— NO1 machine will send it's setting (excluding SW4) to the linking games after a
few seconds when game starts. It will reset when turned off.
— The DIP SWITCH setting in other games should be the same as the Game NO1
setting except the Game NO.
— To set the JP value, you only need to set on the Game NO1.

5-5 Wiring layout:


In order to clear the layout in the machine, below is the instruction for your reference:

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6. SET UP & INSTALLATION


This product is an indoor game machine. Do not install outdoors.
z Refer to IMPORTANT SAFETY INSTRUCTIONS (Pg. 3) for places to avoid
z Place the unit on a dry level surface
z Ventilation openings in the back of the unit must not be obstructed by objects or by wall.

4-1 Play Zone


This machine requires space for playing and for maintenance as shown below.
Leave space around the game upon installation:

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4-2 Level Adjustment
Install this machine on a flat surface. Adjust levers to lift casters off the ground to level the game. If
the game is installed on an unsuitable floor, it could cause a malfunction.

To fix the game, adjust the Leveler down until it touches the floor, lifting the casters off the ground by
5mm. Repeat the same for all levelers.

NOTICE

Make sure the machine is level with the ground and all the

adjustable legs should stick to the floor closely.

4-3 Transporting the Game


If you need to move the game, adjust the levelers back to an “up” position so the casters touch the
ground.

NOTICE
• Be careful not to damage the machine during transport.
• The machine should be handled with care when bringing it down from a higher level.
• Always unplug the game before moving.
• Keep the machine in upright position during transport.
• For longer distance transport, package the game properly to prevent damages

4-4 Connecting Power


WARNING: Check the voltage rating before you connect the equipment to an
electrical outlet to ensure that the required voltage and frequency match the available
power source. Please refer the label of the machine.
• Do not plug the equipment power cables into an electrical outlet if the power cable is damaged.
• Avoid putting many loads on one electrical outlet as it could generate heat and fire resulting
from overload.
• Connect the grounding conductor to the earth terminal (GND):

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WARNING
Ensure no heavy objects rest on the power cord. Check to make sure the game cabinet does not sit on
the power cord as this could damage the cord and become hazardous.

To disconnect the game, grip the plug and pull it from the wall outlet. Never pull by the cord.

To prevent electric shock, do not touch the power plug when hand is wet.

Ensure that nothing rests on the power cord and that it is not located where it can be stepped on or
tripped over.

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5. PACKAGE
For moving the game a short distance, just adjust the leveler and then move the game.
For moving the game a long distance, it should be packed. Before operating the game,
it should be assembled.

How to remove the control panel:

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Step 4: Remove screws on the two sides of

the control panel.

Step 5: Pull the control panel in the front.

Step 6: The package should be the same as the factory original packing.

6. HOW TO PLAY
9 Insert coin(s). Press “single player” button or “link game” button to start the game.
9 Start shooting. The big display will show some relative information. The default
setting is: 30 points for Stage 1. 60 points for Stage 2. 100 points for Stage 3. If the
player cannot get that score, the game is over.
9 Tickets will be paid according to the score.
(Notice: It is suggested that 6 balls for each game to play.)

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7. SWITCHES CONTROL SIGNAL


7-1 Refer to the attached I/O chart and the schematic.
To adjust DIP SWITCH, please refer the I/O chart. The initial setting is in capitalization.
Main board:

7-2 DIP Setting (Default Setting)

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8. PARAMETER SETTING:
8-1 (1) Coin per Game:
SW1-1 and SW1-2 are the switches to adjust how many coins to start the game. There are 4 options.
DIP SW1
ITEM CONTENT NOTE
1 2
0 on On Free play
Coin per 1 OFF ON 1 coin for 1 game
game 2 on off 2 coins for 1 game
3 off off 3 coins for 1 game

(2) Score Per Ticket:


SW1-3 ~ SW1-5 are the switches to adjust the payout. There are 8 options.
DIP SW1
ITEM CONTENT NOTE
3 4 5
10 on on on Every 10 points for 1ticket
20 off on on Every 20 points for 1ticket
30 on off on Every 30 points for 1ticket
Score per 40 OFF OFF ON Every 40 points for 1ticket
ticket 50 on on off Every 50 points for 1ticket
60 off on off Every 60 points for 1ticket
80 on off off Every 80 points for 1ticket
No ticket off off off No ticket payout

(3) Mercy Ticket


SW1-6~SW1-7 are switches to adjust the minimum ticket payout. There are 4 options
DIP SW1
ITEM CONTENT NOTE
6 7
0 ON ON No ticket payout
1 off on At least dispense 1 ticket
Mercy ticket
2 on off At least dispense 2 ticket
3 off off At least dispense 3 ticket

(4) Round Per Game


SW2-1 ~ SW2-2 are the switches to adjust how many rounds for one play. There are 4 options.
DIP SW2
ITEM CONTENT NOTE
1 2
2 on on 1 round for 1 game
Round per 3 off on 2 rounds for 1 game
game 4 ON OFF 3 rounds for 1 game
5 off off 4 rounds for 1 game

(5) Game Time:


SW2-3 ~ SW2-4 are the switches to adjust the play time for each round. There are 4options.
DIP SW2
ITEM CONTENT NOTE
3 4
1 on on Option 1
2 off on Option 2
Game time
3 on off Option 3
4 OFF OFF Option 4
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(6) High Score Initial Value


SW2-5 ~ SW2-6 are the switches to adjust the initial value of the high score setting.
There are 4 options.
DIP SW2
ITEM CONTENT NOTE
5 6
150 ON ON High score setting is 150
High score 250 off on High score setting is 200
initial value 350 on off High score setting is 250
500 off off High score setting is 500

(7) Score for Pass


SW3-1~ SW3-2 are the switches to adjust the score for passing each stage. There are 4 options.
DIP SW3
ITEM CONTENT NOTE
1 2
1 ON ON Option 1
Score for 2 off on Option 2
pass 3 on off Option 3
4 off off Option 4

(8) JP Score
SW3-3~ SW3-4 are the switches to adjust the JP score. There are 4 options.(Only enabled when using
the JP Marquee)
DIP SW3
ITEM CONTENT NOTE
3 4
100 on on Reach 100 score for JP ticket
200 off on Reach 200 score for JP ticket
JP score
300 ON OFF Reach 300 score for JP ticket
400 off off Reach 400 score for JP ticket

(9) Win JP Ticket


SW3-6~ SW3-7 are the switches to adjust tickets on JP. There are 4 options. (It is enabled when using
JP marquee.)
DIP SW3
ITEM CONTENT NOTE
6 7
20 ON ON Get 20 extra tickets when JP is won.
30 off on Get 30 extra tickets when JP is won.
JP Ticket
50 on off Get 50 extra tickets when JP is won.
100 off off Get 100 extra tickets when JP is won.
(10) 3 Point Time
SW3-5 is the switch to adjust the time during 3 point shooting,There are 2 options

DIP SW3
ITEM CONTENT NOTE
5
1 ON Select the 1st option
3 Point time
2 off Select the 2nd option

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(11)Win JP ticket
SW3-8 is the switch to adjust if getting the JP ticket or not when you reach the JP score. There are 2
options. ( It is enabled when using JP Marquee)
DIP SW3
ITEM CONTENT NOTE
5
1 ON JP ticket available
Win JP ticket
2 off No JP ticket

8-2 Meter panel:

1 2

3 4 5

— 1. Coin counter:Display the amount of the coins put in .


— 2. Ticket counter:Display the amount of the tickets dispensed.
— 3. Ticket reset:Reset the tickets when refill the tickets.
— 4. Option:No function for the moment.
— 5. Setup:No function for the moment.

9. MAINTENANCE, INSPECTION
9-1 Safety Check
Check the points listed before operating the machine. These checks are necessary for safe machine
operation:
1. Try to run the game before operation each day.
2. Conduct monthly routine checks of game components ensure good working condition
3. Check the machine regularly for dust and clean when necessary.
Note: Parts and components require preventative maintenance to be kept running smoothly

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9-2 Handling Precautions


When installing or inspecting the machine, be very careful of the following points and pay attention to
ensure that the player can enjoy the game safely.
Non-compliance with the following points or inappropriate handling running counter to the cautionary
matters herein stated can cause personal injury or damage to the machine

• Before servicing the machine, be sure to turn power off. Servicing without turning the power off
can cause electric shock or short circuit.
• To avoid electric shock or short circuit, do not plug then unplug the power quickly
• Do not expose power cords and earth wires, these are susceptible to damage.
• Damaged cords and wires can cause electric shock or short circuit and should be replaced
immediately.
• When or after installing the product, avoid pulling the power cord to prevent unnecessary wear
and tear. Use the power button to disconnect power.
• In case the power cord is damaged, ask for replacement through where the product was
purchased from or replace locally. Continued usage of damaged cord can cause fire, electric shock
or leakage.
• Perform grounding appropriately. Inappropriate grounding can cause electric shock.
• Use fuses that meet specified rating. Fuses exceeding can cause an electric shock.
• Should a problem occur, turn off the power immediately and stop operating the machine. •Unplug
the power cord of the service outlet. Operating the machine without correcting the problem may cause
a fire or injuries.
• Insert the power plug securely into the outlet. Poor contact may cause overheating, resulting in fire
or burns.
•To ensure the warning labels attached on the machine are visible and legible, install the machine in a
well-lit location, and keep the labels clean at all times. Make sure the labels are not hidden behind
other game machines.

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10. TROUBLE SHOOTING

Problem Cause Possible Solution

No tickets in the game Refill and press the reset button

Take the jammed tickets out and then press the


No ticket Tickets are jammed
reset button.
dispensed
Poor connection on the ticket
Replace with a better connector.
dispenser.

Reflective paper is worn or


Replace the reflective paper.
old.
Does not score Poor connection Make sure the connection is good
when ball goes in
Replace with new sensor.
Ball sensor is damaged

Sensor disconnected Connect the sensor


Rim in wrong
position Rim detected sensor is
Replace the sensor board
damaged.

Relay is not working Check the input signal

Check the power voltage to see if it is the same


Rim doesn’t move Motor is not working
as motor voltage.

Faulty connectors Insure wire is connected properly

Sensor connector is loose Connect the wire properly


Ball gate faulty
Sensor is damaged Replace with new sensor

Drive board sensor is not


Check the ball sensor input signal
working.
Ball gate not open
Make sure power voltage is the same as motor
or not closed 1. Motor is not working
voltage.

Poor connection Make sure every connector is connected

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11. OVERALL STRUCTURE


11-1 Main Part 1:

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NO PART NO. NAME QTY SPEC. NOTE


1 FKLQ-1 Marquee 1
2 FKLQ -2 Matrix board 1 Display game information
3 FKLQ -3 Left display 1 Display the high score
4 FKLQ -4 Middle display 1 Display game time
5 FKLQ -5 Front side bracket 2 1 left / 1 right
6 FKLQ -6 Playfield 3
7 FKLQ -7 Shield 1
8 FKLQ -8 Ball gate Assy. 1
9 FKLQ -9 Speaker 2 1 left / 1 right
10 FKLQ-10 Control panel Assy. 1
11 FKLQ -11 Right display 1 Display the score
12 FKLQ -12 Motion Assy 1
13 FKLQ -13 Rear side bracket 2 1 left / 1 right
14 FKLQ -14 Rear side panel 2 1 left / 1 right
15 FKLQ -15 Back bracket 1
16 FKLQ -16 Front side panel 2 1 left / 1 right
17 FKLQ -17 Bottom beam 1 5
18 FKLQ -18 Mainboard 1
Silicon controlled
19 FKLQ -19 1
board
20 FKLQ -20 Power supply 1
21 FKLQ -21 Ticket drive board 1

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11-2 Motion Assy.

NO PART NO. NAME QTY SPEC. NOTE


1 FKLQ -23 Rim 1 φ20
2 FKLQ -24 Back Board 1 15mm
3 FKLQ -25 Bearing Rack 1 3 mm
4 FKLQ -26 Bearing Axis 13 φ6
5 FKLQ -27 Bearing Track 1 1.5 mm
6 FKLQ -28 Sensor Rack 1 1.5 mm
7 FKLQ -29 Attached board 1 1.5 mm
8 FKLQ -30 Sensor Board 1
9 FKLQ -31 Main Frame 1 3 mm
10 FKLQ -32 Guide Strip I 2 2 mm
11 FKLQ -33 Guide Strip Π 2 2mm
12 FKLQ -34 Bracket 2 3 mm
13 FKLQ -35 Bearing 13 6002
14 FKLQ -36 Connected Rod 1 2 mm
15 FKLQ -37 Motor Rack 1 2mm
16 FKLQ -38 Start up Capacitor 1
17 FKLQ -39 Motor 1 YN70-15Z/70JB100G10
18 FKLQ -40 Reflect Paper 1 50×55
19 FKLQ -41 Ball Detected Sensor 2

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11-3 Ball gate Assy

1
2
3
4 10
9
11
5 6 7 8

NO PART NO. NAME QTY SPEC. NOTE


1 FKLQ -42 Ball Gate 1 1.5mm
2 FKLQ -43 Hinge 1
3 FKLQ -44 Bed Plate 1 15mm
4 FKLQ -45 Fix Board 1 3mm
5 FKLQ -47 Motor 1 YN60-6Z/60JB100G8
6 FKLQ -48 Capacitor 1
7 FKLQ -49 Motor Bracket 1 3mm
8 FKLQ -50 Encoder Wheel 1
9 FKLQ -51 Connection Rod 1 3mm
10 FKLQ -52 Axle Sleeve 2
11 FKLQ -53 Switch with wheel 1

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11-4 Control panel Assy.

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No. Part No. Name Qty Spec. Note


1 C105-415-000 Button 1
2 C105-801-000 Main board 1 V8
3 C105-416-000 Coin mech 1 2
4 C105-417-000 Counter 1 2
5 C105-145-000 Coin box 1
6 C105-418-000 Coin box lock 1 2222
7 C105-146-000 Ticket holder 1
8 C105-802-000 Ticket conversion board 1
9 C105-419-000 Ticket mech 1 3mm
10 C105-420-000 Lock 1 171
11 C105-803-000 Controllable silicon board 1 JJJ140.PCB
12 C105-421-000 Power box 1
13 C105-422-000 Filter 1 10GENG3E-R
14 C105-423-000 Fuse 1 10A/125V
15 C105-424-000 Fuse socket 1 10A/250V R3-11
16 C105-425-000 Speaket 1 6.0’’

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11-5 Other electronic component:

No. Part No. Name Qty Spec. Note


1 C105-804-000 Dot matrix 1 DZ-1120.PCB
2 C105-805-000 2 Digit display 1 LED86*65-2U.PCB
3 C105-806-000 3 Digit display 2 LED86*65-3U.PCB
4 C105-807-000 Sensor 1 Fanse.PCB
5 C105-426-000 Insulated φ50 2 φ50
6 C105-427-000 Insulatedφ24 5 φ24
7 C105-428-000 3 Core connector 1 1male ,1 female

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11-6 Game decal:

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No. Prat No. Name Qty Spec. Note


1 C105-701-000 Header decal 1 1000×400
2 C105-702-000 Game play decal 1 948×1248
3 C105-429-000 Light belt 2 RC3D-W3.17-24W
4 C105-703-000 Logo decal 1 655×150
5 C105-704-000 Rear side_R decal 1 898×660
6 C105-705-000 Rear side_L decal 1 898×660
7 C105-706-000 Front side_R decal 1 898×458
8 C105-707-000 Front side_L decal 1 898×458
9 C105-708-000 Button decal(Single) 1 48×48
10 C105-709-000 Control panel decal 1 1000×300
11 C105-710-000 Button decal(Moving) 1 48×48
12 C105-711-000 Button decal(No move) 1 48×48
13 C105-712-000 Front door decal 1 357×689
14 C105-713-000 Button decal(Link) 1 48×48
15 C105-714-000 Ticket decal 1 62×20
16 C105-430-000 Fruorescent lamp AC110V/21W

17 C105-715-000 High voltage decal 1

18 C105-716-000 No touching decal 2

19 C105-717-000 Ticket counter decal 1


20 C105-718-000 Coin counter decal 1
21 C105-719-000 Ticket reset decal 1

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Have Questions? Contact us!


www.zs-shiyu.com
www.universal-space.com
Canada Office Parts & Service
+1-905-477-2823
Email: [email protected]

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