Crazy_Hoop_manual_2_EAECDD679CDEE (1)
Crazy_Hoop_manual_2_EAECDD679CDEE (1)
Crazy_Hoop_manual_2_EAECDD679CDEE (1)
com
Crazy Hoop
CONTENT
IMPORTANT SAFETY INSTRUCTIONS......................................................2.
1. SPECIFICATIONS....................................................................................4.
2. PACKAGE CONTENTS.........................................................5.
3. ASSEMBLE STEPS.................................................................. 6.
4. LAYOUT ON CONTROL PANEL.........................14.
5. LINK GAME....................................................................15.
6. Adjustment……........................................................................................7.
8. Installation Manual…...............................................................................9
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Thank you for purchasing Crazy Hoop from UNIVERSAL SPACE. We hope you
enjoy the product.
This manual contains valuable information about how to operate and maintain your game machine
properly and safely. It is intended for the owner and/or personnel in charge of product operation.
Carefully read and understand the instructions.
If you need any help during installation and setup please utilize this manual and troubleshooting guide.
If the product fails to function properly, non-technical personnel should under no circumstance attempt
to service the machine. Contact your distributor or manufacturer for help.
Use this product only as described in this manual. Other uses not recommended may cause fire,
electric shock or personal injury. Unplug the game from the outlet when not in use, when moving from
one location to another, and before cleaning/servicing.
Explanations which require special attention are indicated by signs of warning. Depending on the
potential hazardous degree, the terms: NOTE, NOTICE, and WARNING are used.
It is important to understand the meaning of the following HAZARD SIGNS before continuing:
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No Touching Hazard:
This part may be hot or can cause electric shock.
Do not touch.
Use the following safety guidelines to help ensure your own personal safety and to help protect your
equipment and surrounding environment from potential damage.
WARNING
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1. SPECIFICATIONS
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2. PACKAGE CONTENTS
Open the package and make sure all the items are included:
• 1 x Body Assembly,1 x Control panel Assembly, 1 x Marquee Assembly, 1 xBall gate assembly,
1 x playfield assembly.
• Following accessories
5A/250 (10A/125V)
2 Fuse 2 pcs
φ5-20
If any items are found to be missing, please contact your sales representative for help
immediately.
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3. ASSEMBLE STEPS
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Step 2
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Step 3
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Step 4
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Step 5
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Step 6
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Step 7
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Link wire
“Link2” exit
Link wire
“Link1” exit
Step 1:Connecting
Low voltage
wires go through High voltage
thishole wires go thrigh
this hole
Link 1
Link 2
.
Power cord exit
Step 2:Connecting
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5 LINK GAME
5-3 How to link games:Connect Link 2 (in Game①) to Link 1 (in Game② ).
Then connect Link2 (in Game② ) to Link1 (in Game③ ). The rest of the connections are the same.
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Notice:
When linking the game, there should be one game set as Game #1. Any of the
games can be set as Game #1. The rest of the games can be #2 to #30 but you
cannot repeat.
30 games can compete with each other in groups.
The first time to start the game, it will show "1IP01 V1.02".The first "1" means
the goup form. "IP01" means the NO1 machine.
NO1 machine will send it's setting (excluding SW4) to the linking games after a
few seconds when game starts. It will reset when turned off.
The DIP SWITCH setting in other games should be the same as the Game NO1
setting except the Game NO.
To set the JP value, you only need to set on the Game NO1.
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4-2 Level Adjustment
Install this machine on a flat surface. Adjust levers to lift casters off the ground to level the game. If
the game is installed on an unsuitable floor, it could cause a malfunction.
To fix the game, adjust the Leveler down until it touches the floor, lifting the casters off the ground by
5mm. Repeat the same for all levelers.
NOTICE
Make sure the machine is level with the ground and all the
NOTICE
• Be careful not to damage the machine during transport.
• The machine should be handled with care when bringing it down from a higher level.
• Always unplug the game before moving.
• Keep the machine in upright position during transport.
• For longer distance transport, package the game properly to prevent damages
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WARNING
Ensure no heavy objects rest on the power cord. Check to make sure the game cabinet does not sit on
the power cord as this could damage the cord and become hazardous.
To disconnect the game, grip the plug and pull it from the wall outlet. Never pull by the cord.
To prevent electric shock, do not touch the power plug when hand is wet.
Ensure that nothing rests on the power cord and that it is not located where it can be stepped on or
tripped over.
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5. PACKAGE
For moving the game a short distance, just adjust the leveler and then move the game.
For moving the game a long distance, it should be packed. Before operating the game,
it should be assembled.
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Step 6: The package should be the same as the factory original packing.
6. HOW TO PLAY
9 Insert coin(s). Press “single player” button or “link game” button to start the game.
9 Start shooting. The big display will show some relative information. The default
setting is: 30 points for Stage 1. 60 points for Stage 2. 100 points for Stage 3. If the
player cannot get that score, the game is over.
9 Tickets will be paid according to the score.
(Notice: It is suggested that 6 balls for each game to play.)
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8. PARAMETER SETTING:
8-1 (1) Coin per Game:
SW1-1 and SW1-2 are the switches to adjust how many coins to start the game. There are 4 options.
DIP SW1
ITEM CONTENT NOTE
1 2
0 on On Free play
Coin per 1 OFF ON 1 coin for 1 game
game 2 on off 2 coins for 1 game
3 off off 3 coins for 1 game
(8) JP Score
SW3-3~ SW3-4 are the switches to adjust the JP score. There are 4 options.(Only enabled when using
the JP Marquee)
DIP SW3
ITEM CONTENT NOTE
3 4
100 on on Reach 100 score for JP ticket
200 off on Reach 200 score for JP ticket
JP score
300 ON OFF Reach 300 score for JP ticket
400 off off Reach 400 score for JP ticket
DIP SW3
ITEM CONTENT NOTE
5
1 ON Select the 1st option
3 Point time
2 off Select the 2nd option
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(11)Win JP ticket
SW3-8 is the switch to adjust if getting the JP ticket or not when you reach the JP score. There are 2
options. ( It is enabled when using JP Marquee)
DIP SW3
ITEM CONTENT NOTE
5
1 ON JP ticket available
Win JP ticket
2 off No JP ticket
1 2
3 4 5
9. MAINTENANCE, INSPECTION
9-1 Safety Check
Check the points listed before operating the machine. These checks are necessary for safe machine
operation:
1. Try to run the game before operation each day.
2. Conduct monthly routine checks of game components ensure good working condition
3. Check the machine regularly for dust and clean when necessary.
Note: Parts and components require preventative maintenance to be kept running smoothly
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• Before servicing the machine, be sure to turn power off. Servicing without turning the power off
can cause electric shock or short circuit.
• To avoid electric shock or short circuit, do not plug then unplug the power quickly
• Do not expose power cords and earth wires, these are susceptible to damage.
• Damaged cords and wires can cause electric shock or short circuit and should be replaced
immediately.
• When or after installing the product, avoid pulling the power cord to prevent unnecessary wear
and tear. Use the power button to disconnect power.
• In case the power cord is damaged, ask for replacement through where the product was
purchased from or replace locally. Continued usage of damaged cord can cause fire, electric shock
or leakage.
• Perform grounding appropriately. Inappropriate grounding can cause electric shock.
• Use fuses that meet specified rating. Fuses exceeding can cause an electric shock.
• Should a problem occur, turn off the power immediately and stop operating the machine. •Unplug
the power cord of the service outlet. Operating the machine without correcting the problem may cause
a fire or injuries.
• Insert the power plug securely into the outlet. Poor contact may cause overheating, resulting in fire
or burns.
•To ensure the warning labels attached on the machine are visible and legible, install the machine in a
well-lit location, and keep the labels clean at all times. Make sure the labels are not hidden behind
other game machines.
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11-2 Motion Assy.
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11-3 Ball gate Assy
1
2
3
4 10
9
11
5 6 7 8
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11-4 Control panel Assy.
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11-6 Game decal:
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