Fireball Fury Service Manual
Fireball Fury Service Manual
Fireball Fury Service Manual
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TABLE OF CONTENTS
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WELCOME TO: FIREBALL FURY
FIRE IT UP!
Our classic Fire Ball can’t hold a match to it’s new little brother Fireball
Fury!
With a shortened ramp and smaller overall footprint, this new-age alley
bowler provides all the sparks while taking up less room. The game set-
tings controls are now readily accessible right at the front of the game,
making it simple and quick to adjust to your needs!
Pair up the Fireball Fury with our hip, newly redone Alley Ooop Street
Ball to round out your alley lineup, and add a sleek updated progressive
sign to flare up the revenue!
GAME INSPECTION
Inspect the game for any damaged, loose, or missing parts. If damage is found,
please contact your freight carrier first. Then, contact Bay Tek Games
Service Department at 920.822.3951 or e-mail them at
[email protected] for further assistance.
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SPECIFICATIONS
WEIGHT
POWER REQUIREMENTS
WEIGHT 400 lbs.
SHIP WEIGHT 500 lbs. INPUT VOLTAGE RANGE 110 to 120 VAC or 220 to 240 VAC
DIMENSIONS
INPUT FREQUENCY RANGE 50 HZ to 60 HZ
WIDTH 30”
DEPTH 114”
MAX START UP OPERATING
HEIGHT 80” CURRENT CURRENT
OPERATING TEMPERATURE 1.6 AMPS @ 115 VAC 1.3 AMPS @ 115 VAC
SAFETY PRECAUTIONS
DANGER
DO NOT perform repairs or maintenance on this game with the power ON. Unplug
the unit from the wall outlet or shut off the power at the power strip located inside
the game cabinet.
WARNING
Use of flammable substances can cause severe burns or serious injury.
Always use NON-FLAMMABLE solvents for cleaning.
DO NOT use gasoline, kerosene, or thinners.
CAUTION
Lifting heavy objects can cause back, neck, or other injuries. Be sure
adequate lifting and moving devices are available when unloading,
unpacking, and moving this game.
ATTENTION
Be sure the electrical power matches the game requirements. See the serial num-
ber decal located on the back of the game cabinet. Always plug game into a
grounded circuit. If the supply cord is damaged, it must be replaced by a special
cord or assembly available from the manufacturer or its
service agent.
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QUICK SET-UP GUIDE
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QUICK SET-UP GUIDE
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DETAILED OPERATIONS
MAIN MENU
1. Access the main menu by pressing the
“MENU BUTTON” inside the front door of
the ramp and holding down for 4 seconds.
2. Scroll through the menu options shown on
the 4-digit display by pressing the “MENU
BUTTON” repeatedly.
3. Press the “MENU SELECT” button to enter
and scroll through sub-menus (defined
below).
n13 0- [N/A]
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N1– COINS PER PLAY
Scroll through the n1 menu with the “menu select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.
CREDITS 1 2 3 4 5 6 7 8
PER PLAY
0 1 2 3 4 5 6 7
(OFF)
This control is for the volume of the game while it is being played,
or after a coin has been inserted.
A “boink” noise will play an example volume while scrolling through
the volume levels.
0 1 2 3 4 5 6 7
(OFF)
# –
9k
– – – – – – – – – – – –
14k 19k 24k 29k 34k 39k 44k 49k 59k 69k 79k 89k
90k
TICKETS:
0 NO TICKETS (enables printer if connected)
1 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 2 3 4 5 6 7 8 9 10 25 50 75 100
3 1 2 3 4 5 6 7 10 15 25 50 100 150 1000
4 1 3 5 7 9 11 13 15 17 20 25 50 75 100
5 2 4 6 8 10 12 14 16 18 20 30 40 50 100
6 2 4 5 6 10 12 14 16 18 25 50 75 100 1000
7 3 4 5 6 7 8 10 15 20 30 50 100 250 1000
8 4 5 6 7 8 9 10 15 20 25 35 50 100 1000
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N5– TICKET PATTERNS, CONT
# –
9k
– – – – – – – – – – – –
14k 19k 24k 29k 34k 39k 44k 49k 59k 69k 79k 89k
90k
TICKETS:
9 6 8 10 12 14 16 20 30 40 60 100 200 500 1000
10 4 8 10 16 20 24 28 32 36 40 60 80 100 200
11 4 8 10 12 14 18 20 25 30 35 50 75 100 1000
12 6 8 10 16 20 22 24 26 30 35 50 100 120 1000
13 6 8 10 12 14 16 20 30 40 60 100 200 500 2000
14 8 16 20 24 28 36 40 50 60 70 100 150 200 2000
15 12 16 24 32 40 44 48 52 60 70 100 200 240 2000
16 8 10 12 14 18 22 30 35 40 50 60 70 80 100
17 8 10 12 14 16 18 20 22 24 26 28 30 50 250
18 0 0 1 1 1 2 2 3 4 6 10 20 30 50
19 0 1 1 2 2 2 3 3 3 4 5 10 20 50
20 1 1 2 2 3 3 4 4 5 6 7 8 9 500
21 1 1 2 3 4 5 6 7 8 9 10 15 23 25
22 1 2 3 4 5 6 7 8 9 10 15 20 25 50
23 2 3 4 5 6 7 8 9 10 11 12 15 20 1000
24 2 3 4 5 6 8 10 12 14 16 18 20 25 30
25 3 4 5 6 7 8 9 10 12 14 16 20 25 30
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N6– MERCY TICKETS
Scroll through the n6 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.
Mercy tickets are given per game, no matter what the player scores.
0 1 2 3 4 5 6 7 8 9
This setting is used when a facility places a value of “2” on each individual ticket
dispensed. This game truncates the ticket value to the lower number
(for example: 5 tickets won/ value of 2= 2 physical tickets)
OFF ON
0 1
0 5 6 7 8 9 10 11 12 13 14 15
In areas where it is required, when enabled, the game will give only the specified
amount of tickets per game.
This setting will override any ticket pattern (n5) or mercy tickets (n6) selected.
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N9– STORED CREDITS/ TICKETS OWED
Scroll through the n9 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.
This function enables the game to remember credits available and tickets owed when
the game is powered off and turned back on.
*this option is overridden and always enabled if DIP 2 is ON (see page 8)
0 1
OFF ON
N10– BALLS PER GAME
Scroll through the n10 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.
3 4 5 6 7 8 9
This setting will cause the game to score a zero for an unrolled ball if not rolled within
the set amount of time.
This only goes into effect after the game has been coined up.
This setting will wait the selected number of seconds after a game is completed
before starting another game or returning to attract mode.
SECONDS
5 6 7 8 9 10
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N21– DISPLAY LAST SCORE
Scroll through the n21 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.
When enabled, this setting will display the last score rolled during attract mode
instead of scrolling zeros
0 1
OFF ON
Once the statistics are reset, all stats 1-17 will be cleared to 0.
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N24– DIAGNOSTICS MODE
Diagnostics mode allows each target and ball counter to be tested for sensor function.
When a sensor or switch is activated, it’s specified number will appear on the display.
No switches closed displays a dash ‘-’ and should be the default.
If more than one switch is closed, the display will cycle through them.
DISPLAY
READS: -- dEF
STATUS: NOT RESET RESTORED
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MAINBOARD PINOUT
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HIGHSIDE #11 Game Start Light J24 9
* = Attract Mode Lights TBD 3.3V J24 10
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+12 Volts J21 15 Driver 9 J13 1
+12 Volts J21 16 Driver 10 J13 2
+12 Volts J21 17 +12 Volts J13 3
+12 Volts J21 18 Driver 11 J13 4
PB25 Not Used J21 19 Driver 12 J13 5
PB26 Not Used J21 20 +12 Volts J13 6
Driver 13 J14 1
Driver 14 J14 2
+12 Volts J14 3
Driver 15 J14 4
Driver 16 J14 5
MAINBOARD PINOUT GUIDE
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TECHNICAL SUPPORT
Excellent customer service is very important to Bay Tek Games! We know that keeping your games
in great operating condition is important to your business. When you need us, we are here to help.
You can call us for free technical assistance, and you can count on us to have parts on-hand to sup-
port your game. When you do need us, it’s important that you know what to expect. We offer op-
tions that fit your needs.
Technical Support:
“You” are the best tool for troubleshooting! Your abilities to understand the game and your skills to
repair the game are invaluable to us! If you need help, you know you can call us. It’s not easy to
diagnose a game remotely by phone, but our technicians do a great job. They’ll need your help to
perform some troubleshooting steps and convey to them exactly what’s happening with your game.
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WARRANTY
Bay Tek Games warrants to the original purchaser that all game components will be
free of defects in workmanship and materials for a period of 6 months from the date
of purchase. If you fill out the registration card in the cashbox of the game, Bay Tek
will add another 3 months to your warranty, free of charge.
Bay Tek Games will, without charge, repair or replace defective component parts up-
on notification to the parts/service department while the game is under warranty.
Warranty replacement parts will be shipped immediately, via ground service, along
with a Product Return Form for the return of defective parts.
Defective parts must be shipped back to Bay Tek Games unless otherwise instruct-
ed. Items not returned to Bay Tek Games will be invoiced as replacement parts.
This warranty does not apply in the event of any misuse or abuse to the product, or
as a result of any unauthorized repairs or alterations. The warranty does not
apply if any serial number decal is altered, defaced, or removed from its original
position.
ATTENTION
In order to maintain the safety & other compliance certifications of
the game, ONLY approved parts may be used. For approved parts,
refer to the parts list in this manual.
Should you need your game serviced, determine the serial number from the decal
placed on the front of this manual, or locate it on the back of the game. Then con-
tact our Service Department at: 920.822.3951 or e-mail: [email protected]
NON-WARRANTY
Options and estimated charges will be provided to you for your approval.
Please remember that any items being sent to Bay Tek Games must include prior re-
turn authorization from our Parts & Service Department. This approval will include a
Product Return Form which is required to be included with any incoming shipments.
Repaired parts will be shipped back using the same method in which they were re-
ceived. Repairs are warranted for 30 days from the date of return shipment.
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