Fireball Fury Service Manual

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FACTORY CONTACT INFORMATION

BAY TEK GAMES INC.


Pulaski Industrial Park
Our Vision: 1077 East Glenbrook Drive
We aspire to be the
Pulaski, WI 54162 U.S.A.
best in the world at www.baytekgames.com
developing and man-
ufacturing coin oper-
ated games for our
customers.
JOIN SERVICE FIRST NETWORK!
This free service is intended to keep you up to
date on the latest game information, early
notification of parts specials, pertinent technical
bulletins, updates on retro fit parts, software
upgrades, & much more. Log on to:
www.baytekgames.com/parts
& then click on the Service First icon.

8 AM - 5 PM C.S.T. MON - FRI

SALES PARTS SERVICE:


P: 920.822.3951 P: 920.822.3951 x 1101 P: 920.822.3951 X 1102
F: 920.822.8936 F: 920.822.1496 F: 920.822.1496
[email protected] [email protected] [email protected]

All games proudly manufactured at our factory in Pulaski, Wisconsin U.S.A.

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TABLE OF CONTENTS

FACTORY CONTACT INFORMATION 2


INTRODUCTION 4
SPECIFICATIONS 5
SAFETY PRECAUTIONS 5
QUICK SET-UP 6-7
DIP SWITCH SETTINGS 8
MAIN MENU OPERATIONS 9
COINS PER PLAY 10
GAME VOLUME 10
ATTRACT MODE VOLUME 10
ATTRACT MODE TIMING 11
TICKET PATTERNS 11-12
MERCY TICKETS 13
DIVIDE BY 2 TICKET DISPENSING 13
FIXED TICKET PAYOUT 13
BALL TIMEOUT 14
BALLS PER GAME 14
STORED CREDITS/ TICKETS OWED 15
NEXT GAME START DELAY 15
GAME STATISTICS 16
RESET STATISTICS 16
DIAGNOSTICS MODE 17
RESTORE FACTORY SETTINGS 17
TROUBLESHOOTING GUIDE
PINOUT DIAGRAMS 23-25
MAINTENANCE LOG 26
TECH SUPPORT 27
WARRANTY 28

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WELCOME TO: FIREBALL FURY
FIRE IT UP!
Our classic Fire Ball can’t hold a match to it’s new little brother Fireball
Fury!

With a completely redesigned cabinet and graphics packages, Fireball


Fury is sure to send your game room into the future!

With a shortened ramp and smaller overall footprint, this new-age alley
bowler provides all the sparks while taking up less room. The game set-
tings controls are now readily accessible right at the front of the game,
making it simple and quick to adjust to your needs!

Pair up the Fireball Fury with our hip, newly redone Alley Ooop Street
Ball to round out your alley lineup, and add a sleek updated progressive
sign to flare up the revenue!

Please take a moment to read through this manual and be sure to


contact our factory if you have any questions, or would like some more
information.

Your business is important to us and we hope you enjoy this game as


much as we do!

Your Friends at Bay Tek Games

GAME INSPECTION
Inspect the game for any damaged, loose, or missing parts. If damage is found,
please contact your freight carrier first. Then, contact Bay Tek Games
Service Department at 920.822.3951 or e-mail them at
[email protected] for further assistance.

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SPECIFICATIONS
WEIGHT
POWER REQUIREMENTS
WEIGHT 400 lbs.

SHIP WEIGHT 500 lbs. INPUT VOLTAGE RANGE 110 to 120 VAC or 220 to 240 VAC

DIMENSIONS
INPUT FREQUENCY RANGE 50 HZ to 60 HZ
WIDTH 30”

DEPTH 114”
MAX START UP OPERATING
HEIGHT 80” CURRENT CURRENT

OPERATING TEMPERATURE 1.6 AMPS @ 115 VAC 1.3 AMPS @ 115 VAC

80 - 100 Degrees Fahrenheit


0.8 AMPS @ 230 VAC .65 AMPS @ 230 VAC
26.7 - 37.8 Degrees Celsius

SAFETY PRECAUTIONS
DANGER
DO NOT perform repairs or maintenance on this game with the power ON. Unplug
the unit from the wall outlet or shut off the power at the power strip located inside
the game cabinet.

WARNING
Use of flammable substances can cause severe burns or serious injury.
Always use NON-FLAMMABLE solvents for cleaning.
DO NOT use gasoline, kerosene, or thinners.

CAUTION
Lifting heavy objects can cause back, neck, or other injuries. Be sure
adequate lifting and moving devices are available when unloading,
unpacking, and moving this game.

ATTENTION
Be sure the electrical power matches the game requirements. See the serial num-
ber decal located on the back of the game cabinet. Always plug game into a
grounded circuit. If the supply cord is damaged, it must be replaced by a special
cord or assembly available from the manufacturer or its
service agent.

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QUICK SET-UP GUIDE

1. Place the target cabinet in its desired


location

2. Push the ramp cabinet to about a foot


from the front of the target cabinet

3. Plug in the 4 cables to connect the


target and ramp cabinets

4. Push the ramp up flush against the


target

5. Drop the 9 balls into the playfield

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QUICK SET-UP GUIDE

7. Slide the acrylic faceplates into the


grooves in the display portion of the
target cabinet

8. Plug the power cord into the target


cabinet and into a standard 110v
electrical wall outlet

Congratulations! You’re Ready To Roll!


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DIP SWITCH SETTINGS
Access the dip switches on the main board inside the front door of the ramp.
*Factory default settings are highlighted in gray.

DIP 4 DO NOT ADJUST ON OFF

DIP 3 DO NOT ADJUST ON OFF

JERSEY– SINGLE CREDIT/


DIP 2 ON OFF
SAVED TICKETS

DIP 1 PROGRESSIVE SIGN ENABLE ON OFF


(POWER DOWN BEFORE SWITCHING)

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DETAILED OPERATIONS
MAIN MENU
1. Access the main menu by pressing the
“MENU BUTTON” inside the front door of
the ramp and holding down for 4 seconds.
2. Scroll through the menu options shown on
the 4-digit display by pressing the “MENU
BUTTON” repeatedly.
3. Press the “MENU SELECT” button to enter
and scroll through sub-menus (defined
below).

n1 Coins Per Play n14 0- [N/A]

n2 Game Volume n15 0- [N/A]

n3 Attract Mode Volume n16 1- [N/A]

n4 Attract Mode Timing n17 Ball Timeout

n5 Ticket Patterns n18 0- [N/A]

n6 Mercy Tickets n19 0- [N/A]


Divide By Two
n7 Ticket Dispense n20 Next Game Start Delay

Fixed Ticket Payout


n8 (New Jersey) n21 Display Last Score

n9 Stored Credits/ Tickets Owed n22 Statistics

n10 Balls Per Game n23 Reset Statistics

n11 0- [N/A] n24 Diagnostics

n12 0- [N/A] n25 Restore Factory Settings

n13 0- [N/A]
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N1– COINS PER PLAY
Scroll through the n1 menu with the “menu select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.

CREDITS 1 2 3 4 5 6 7 8
PER PLAY

PRICE $.25 $.50 $.75 $1.00 $1.25 $1.50 $1.75 $2.00


PER PLAY

N2– GAME VOLUME CONTROL


Scroll through the n2 menu with the “menu select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.

0 1 2 3 4 5 6 7
(OFF)

This control is for the volume of the game while it is being played,
or after a coin has been inserted.
A “boink” noise will play an example volume while scrolling through
the volume levels.

N3– ATTRACT VOLUME CONTROL


Scroll through the n3 menu with the “menu select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.

0 1 2 3 4 5 6 7
(OFF)

This control is for the volume of the game


while it is NOT being played.
This game plays fun sounds to lure customers to play.
A “boink” noise will play an example volume while scrolling through
the volume levels.
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N4– ATTRACT SOUND TIMING
Scroll through the n4 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.

ATTRACT OFF SECONDS MINUTES


SOUNDS
PLAY EVE- 0 30 1 5 10 15
RY:

N5– TICKET PATTERNS


Scroll through the n5 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.

SCORE: (in thousands– k)


PATTERN 0 10k 15k 20k 25k 30k 35k 40k 45k 50k 60k 70k 80k

# –
9k
– – – – – – – – – – – –
14k 19k 24k 29k 34k 39k 44k 49k 59k 69k 79k 89k
90k

TICKETS:
0 NO TICKETS (enables printer if connected)
1 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1 2 3 4 5 6 7 8 9 10 25 50 75 100
3 1 2 3 4 5 6 7 10 15 25 50 100 150 1000
4 1 3 5 7 9 11 13 15 17 20 25 50 75 100
5 2 4 6 8 10 12 14 16 18 20 30 40 50 100
6 2 4 5 6 10 12 14 16 18 25 50 75 100 1000
7 3 4 5 6 7 8 10 15 20 30 50 100 250 1000
8 4 5 6 7 8 9 10 15 20 25 35 50 100 1000

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N5– TICKET PATTERNS, CONT

SCORE: (in thousands– k)


PATTERN 0 10k 15k 20k 25k 30k 35k 40k 45k 50k 60k 70k 80k

# –
9k
– – – – – – – – – – – –
14k 19k 24k 29k 34k 39k 44k 49k 59k 69k 79k 89k
90k

TICKETS:
9 6 8 10 12 14 16 20 30 40 60 100 200 500 1000
10 4 8 10 16 20 24 28 32 36 40 60 80 100 200
11 4 8 10 12 14 18 20 25 30 35 50 75 100 1000
12 6 8 10 16 20 22 24 26 30 35 50 100 120 1000
13 6 8 10 12 14 16 20 30 40 60 100 200 500 2000
14 8 16 20 24 28 36 40 50 60 70 100 150 200 2000
15 12 16 24 32 40 44 48 52 60 70 100 200 240 2000
16 8 10 12 14 18 22 30 35 40 50 60 70 80 100
17 8 10 12 14 16 18 20 22 24 26 28 30 50 250
18 0 0 1 1 1 2 2 3 4 6 10 20 30 50
19 0 1 1 2 2 2 3 3 3 4 5 10 20 50
20 1 1 2 2 3 3 4 4 5 6 7 8 9 500
21 1 1 2 3 4 5 6 7 8 9 10 15 23 25
22 1 2 3 4 5 6 7 8 9 10 15 20 25 50
23 2 3 4 5 6 7 8 9 10 11 12 15 20 1000
24 2 3 4 5 6 8 10 12 14 16 18 20 25 30
25 3 4 5 6 7 8 9 10 12 14 16 20 25 30

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N6– MERCY TICKETS
Scroll through the n6 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.

Mercy tickets are given per game, no matter what the player scores.

0 1 2 3 4 5 6 7 8 9

N7– DIVIDE BY 2 TICKET DISPENSE


Scroll through the n7 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.

This setting is used when a facility places a value of “2” on each individual ticket
dispensed. This game truncates the ticket value to the lower number
(for example: 5 tickets won/ value of 2= 2 physical tickets)

OFF ON

0 1

N8– FIXED TICKET PAYOUT


Scroll through the n8 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.

0 5 6 7 8 9 10 11 12 13 14 15
In areas where it is required, when enabled, the game will give only the specified
amount of tickets per game.
This setting will override any ticket pattern (n5) or mercy tickets (n6) selected.
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N9– STORED CREDITS/ TICKETS OWED
Scroll through the n9 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.

This function enables the game to remember credits available and tickets owed when
the game is powered off and turned back on.
*this option is overridden and always enabled if DIP 2 is ON (see page 8)

0 1
OFF ON
N10– BALLS PER GAME
Scroll through the n10 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.

3 4 5 6 7 8 9

N11– LEAGUE FREE PLAY


[0]- Does not apply to Fireball Fury
N12– SCORE FOR REWARD COUPON #1
[0]- Does not apply to Fireball Fury
N13– SCORE FOR REWARD COUPON #2
[0]- Does not apply to Fireball Fury
N14– SCORE FOR REWARD COUPON #3
[0]- Does not apply to Fireball Fury
N15– SCORE FOR REWARD COUPON #4
[0]- Does not apply to Fireball Fury
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N16– PRINTER CUTTER ON/0FF
[0]- Does not apply to Fireball Fury

N17– BALL TIMEOUT


Scroll through the n17 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.

This setting will cause the game to score a zero for an unrolled ball if not rolled within
the set amount of time.
This only goes into effect after the game has been coined up.

OFF SECONDS MINUTES


0 30 1 2 3 5

N18– PRINT SCORE OPTION


[0]- Does not apply to Fireball Fury
N19– GAME START BUTTON OPTION
[0]- Does not apply to Fireball Fury

N20– NEXT GAME START DELAY


Scroll through the n20 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.
*Factory default settings are highlighted in gray.

This setting will wait the selected number of seconds after a game is completed
before starting another game or returning to attract mode.

SECONDS

5 6 7 8 9 10

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N21– DISPLAY LAST SCORE
Scroll through the n21 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.
When enabled, this setting will display the last score rolled during attract mode
instead of scrolling zeros

0 1
OFF ON

N22– GAME STATISTICS


Scroll through the n22 menu with the “select” button.
Make your selection by pressing the “menu button” and scrolling
through the remaining menus past n25 to exit the menu.

S1 Total Games Played S12 Scoring Bucket 9 (45K-49K points)

S2 Total Tickets Dispensed S13 Scoring Bucket 10 (50K-59K points)

S3 Average Tickets per Game S14 Scoring Bucket 11 (60K-69K points)

S4 Scoring Bucket 1 (0-9K points) S15 Scoring Bucket 12 (70K-79K points)

S5 Scoring Bucket 2 (10K-14Kpoints) S16 Scoring Bucket 13 (80K-89K points)

S6 Scoring Bucket 3 (15K-19K points) S17 Scoring Bucket 14 (90K points)

S7 Scoring Bucket 4 (20K-24K points) S18 N/A

S8 Scoring Bucket 5 (25K-29K points) S19 N/A

S9 Scoring Bucket 6 (30K-34Kpoints) S20 N/A

S10 Scoring Bucket 7 (35K-39Kpoints) S21 N/A

S11 Scoring Bucket 8 (40K-44Kpoints)

N23– RESET STATISTICS


Hold down the “select” button for 3 seconds to clear the statistics in n16.

The display will show the status of the statistics clear.

Once the statistics are reset, all stats 1-17 will be cleared to 0.
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N24– DIAGNOSTICS MODE
Diagnostics mode allows each target and ball counter to be tested for sensor function.
When a sensor or switch is activated, it’s specified number will appear on the display.
No switches closed displays a dash ‘-’ and should be the default.
If more than one switch is closed, the display will cycle through them.

Sensor/ Component Display Reading


1000 point target 1
2000 point target 2
3000 point target 3
4000 point target 4
5000 point target 5
10000 point RIGHT 6
10000 point LEFT 7
Ball trough b
Ball release r
Low ticket switch L
Game start button o
Coin acceptor switch C
Dollar bill acceptor d

N25– RESTORE FACTORY SETTINGS


In the N25 menu, hold down the “select” button for 3 seconds to restore all settings to
factory default.
The display will show the status of the reset.

DISPLAY
READS: -- dEF
STATUS: NOT RESET RESTORED

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MAINBOARD PINOUT

Ground SPI Out - Display - (J10) Chase Lights (J11,J12,J13,J14)


Pin 1 & Pin 3 - +12V Pin 1 - Chase Output
+12V
Pin 2 - SCLK_BUS2 Pin 2 - Chase Output
Low Side Driver
Pin 4 - SMOSI_BUS2 Pin 3 - +12V
High Side Driver
Pin 5 & Pin 7 - Ground Pin 4 - Chase Output
+3.3V TTL Logic Pin 6 - SCS2_BUS2 Pin 5 - Chase Output
+3.3V Pin 8 - SMISO_BUS2 Pin 6 - +12V
BayTek Alley Bowler NEWGEN1 Hardware REV D Pinout - Version 1

Pin Type Purpose Ref Pin # =Low Side Driver


LOWSIDE #1,w diode Mechanical Count #1 Game J22 1 =High Side Driver
LOWSIDE #2, w diode Mechanical Count #2 Ticket J22 2 = TTL Input/Output
LOWSIDE #3 *Acrylic Lighting RED Color J22 3 = LED Constant Current Drive
LOWSIDE #4 *Acrylic Lighting GREEN Color J22 4 = 12 Volts
LOWSIDE #5 *Acrylic Lighting BLUE Color J22 5 = Ground
LOWSIDE #6 Unused J22 6
LOWSIDE #7 Unused J22 7 Pin Type Purpose Ref Pin #
LOWSIDE #8 J22 8 Ground J24 1
LOWSIDE #9 J22 9 Ground J24 2
+12 Volts Mechanical Count #1 Game +12V J22 11 +12 Volts J24 3
+12 Volts Mechanical Count #2 Ticket +12V J22 12 +12 Volts J24 4
+12 Volts J22 13 PB7 Ball Release Sensor J24 5
+12 Volts J22 14 LOWSIDE #12 Ball Release Motor/Solenoid J24 6
+12 Volts J22 15 PX29 Ball Trough Sensor J24 7
+12 Volts J22 16 HIGHSIDE #10 Ball Release Motor/Solenoid J24 8

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HIGHSIDE #11 Game Start Light J24 9
* = Attract Mode Lights TBD 3.3V J24 10

PX37 Ticket Notch #1 J5 1


Ground Ground for Ticket Dispensor J5 2
HIGHSIDE #13 J25 1 PB18 Ticket Motor #1 J5 3
HIGHSIDE #14 J25 2 +12 Volts Power for Ticket Dispensor J5 4
PX10 Service Button #1 J25 3
PX11 Service Button #2 J25 4 PB16 Low Ticket Switch J9 1
Ground Ground for Service Buttons J25 5 Ground Ground for Low Ticket Switch J9 2
Ground J25 6 PB17 Unused J9 3
+12 Volts J9 4
MAINBOARD PINOUT GUIDE

+12 Volts Coin Door Power J6 1


PA05 Coin Input J6 2 PA06 DBA Input J8 1
Ground Coin Ground J6 3 +12 Volts NOTE-MISLABELED as J9 J8 2
Ground This Connector is next to J6 J8 3
Ground J8 4
***All Chase Lights TBD***
PB19 1000 Point Sensor J21 1 Driver 1 To AACB9101 Speaker Chase Lights J12 1
PX39 2000 Point Sensor J21 2 Driver 2 To AACB9101 Speaker Chase Lights J12 2
PX00 3000 Point Sensor J21 3 +12 Volts To AACB9101 Speaker Chase Lights J12 3
PX01 4000 Point Sensor J21 4 Driver 3 To AACB9101 Speaker Chase Lights J12 4
PB20 5000 Point Sensor J21 5 Driver 4 To AACB9101 Speaker Chase Lights J12 5
PX02 10000 Point Sensor Left J21 6 +12 Volts To AACB9101 Speaker Chase Lights J12 6
PB21 10000 Point Sensor Right J21 7
PB22 Not Used J21 8 Driver 5 To AACB9101 Speaker Chase Lights J11 1
PB23 Not Used J21 9 Driver 6 To AACB9101 Speaker Chase Lights J11 2
PB24 Jersey Coin Lockout J21 10 +12 Volts To AACB9101 Speaker Chase Lights J11 3
Ground J21 11 Driver 7 To AACB9101 Speaker Chase Lights J11 4
Ground J21 12 Driver 8 To AACB9101 Speaker Chase Lights J11 5
Ground J21 13 +12 Volts To AACB9101 Speaker Chase Lights J11 6
Ground J21 14

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+12 Volts J21 15 Driver 9 J13 1
+12 Volts J21 16 Driver 10 J13 2
+12 Volts J21 17 +12 Volts J13 3
+12 Volts J21 18 Driver 11 J13 4
PB25 Not Used J21 19 Driver 12 J13 5
PB26 Not Used J21 20 +12 Volts J13 6

Driver 13 J14 1
Driver 14 J14 2
+12 Volts J14 3
Driver 15 J14 4
Driver 16 J14 5
MAINBOARD PINOUT GUIDE

+12 Volts J14 6


MAINTENANCE LOG
If you need to make repairs or order replacement parts, it is a good idea to keep a log.
Below is a chart you can use to track repairs and maintenance.

DATE MAINTENANCE PERFORMED PARTS ORDERED INITIALS

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TECHNICAL SUPPORT
Excellent customer service is very important to Bay Tek Games! We know that keeping your games
in great operating condition is important to your business. When you need us, we are here to help.
You can call us for free technical assistance, and you can count on us to have parts on-hand to sup-
port your game. When you do need us, it’s important that you know what to expect. We offer op-
tions that fit your needs.

Electronics / Circuit Boards - Repair Options


Repair & Return – If you have Circuit Board issues with your Bay Tek game, you can send the
board to us and we’ll repair it right away. Most items sent to us are repaired and returned to you
within two days. This option is your best value as we offer this fast turn-around service at the most
reasonable price.
Advance Replacement – If you have Circuit Board issues with your Bay Tek game, but you don’t
have time to send in your board in for repair, give us a call and ask for an Advance Replacement.
We’ll send you a replacement board that same day (pending availability). When you get your new
board, just repackage the defective board in the same box and send it back to us. We make it easy
by including a UPS Return Shipping label for you to put on the box (not available for international
shipments). This is your best option when you need to get you game up and running as quickly as
possible!
Spare Parts – Take matters into your own hands and purchase new spare Circuit Boards for your
Bay Tek games. Many of our games share the same main-board electronics. This means you can
buy one set of spare electronics to support many of your Bay Tek games. Spare boards allow you
to get your game up and running the quickest and provide you a valuable troubleshooting option.
Call our technicians to get recommendations for what you should keep on hand for spare parts!

Technical Support:
“You” are the best tool for troubleshooting! Your abilities to understand the game and your skills to
repair the game are invaluable to us! If you need help, you know you can call us. It’s not easy to
diagnose a game remotely by phone, but our technicians do a great job. They’ll need your help to
perform some troubleshooting steps and convey to them exactly what’s happening with your game.

Returns, Credits, & Fees:


NOTICE! ALL ITEMS being sent to Bay Tek Games for repair or return, etc. require prior Return
Authorization! Bay Tek Games will provide a Product Return Form with an authorizing Ticket Num-
ber for each item to be returned. Please be certain to include this document with all shipments!
Late Fees and Non-Return Fees - Advance Replacement and Warranty Replacement items require
the defective items to be returned by Bay Tek games promptly to avoid Late Fees. We would expect
items to be returned with 10 working days. Late fees are invoiced monthly. Late fees are non-
refundable under any circumstance! Any item not returned within 90 days will be invoiced in full as a
replacement part!
Bench Fees - Bench fees will apply for each electronic item returned to Bay Tek Games (this in-
cludes unused Advance Replacement items). This charge covers our cost to inspect, evaluate and
retest each item. Please note that returned items that do not pas our tests will be charged accord-
ingly as replacement items or advance replacements.
Restocking Fees - Unused items returned for credit will be credited minus a restocking fee. Items
must be returned with in 30 days of purchase in order to qualify for any credit amount. No shipping
charges will be credited.

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WARRANTY
Bay Tek Games warrants to the original purchaser that all game components will be
free of defects in workmanship and materials for a period of 6 months from the date
of purchase. If you fill out the registration card in the cashbox of the game, Bay Tek
will add another 3 months to your warranty, free of charge.

Bay Tek Games will, without charge, repair or replace defective component parts up-
on notification to the parts/service department while the game is under warranty.

Warranty replacement parts will be shipped immediately, via ground service, along
with a Product Return Form for the return of defective parts.

Defective parts must be shipped back to Bay Tek Games unless otherwise instruct-
ed. Items not returned to Bay Tek Games will be invoiced as replacement parts.

This warranty does not apply in the event of any misuse or abuse to the product, or
as a result of any unauthorized repairs or alterations. The warranty does not
apply if any serial number decal is altered, defaced, or removed from its original
position.

ATTENTION
In order to maintain the safety & other compliance certifications of
the game, ONLY approved parts may be used. For approved parts,
refer to the parts list in this manual.

Should you need your game serviced, determine the serial number from the decal
placed on the front of this manual, or locate it on the back of the game. Then con-
tact our Service Department at: 920.822.3951 or e-mail: [email protected]

NON-WARRANTY

Options and estimated charges will be provided to you for your approval.
Please remember that any items being sent to Bay Tek Games must include prior re-
turn authorization from our Parts & Service Department. This approval will include a
Product Return Form which is required to be included with any incoming shipments.
Repaired parts will be shipped back using the same method in which they were re-
ceived. Repairs are warranted for 30 days from the date of return shipment.

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