addon_tchinese
addon_tchinese
addon_tchinese
{
"Language" "tchinese"
"Tokens"
{
"addon_game_name" "凌霜庇境"
"[english]addon_game_name" "Frosthaven"
"DOTA_Tooltip_ability_item_bag_of_gold" "錢袋"
"[english]DOTA_Tooltip_ability_item_bag_of_gold" "Bag of Gold"
"DOTA_GameMode_15" "凌霜庇境"
"[english]DOTA_GameMode_15" "Frosthaven"
"DOTA_GameMode_19" "凌霜庇境"
"[english]DOTA_GameMode_19" "Frosthaven"
"DOTA_HUD_Round" "回合"
"[english]DOTA_HUD_Round" "ROUND"
"DOTA_HUD_EnemiesRemaining" "剩餘敵人:"
"[english]DOTA_HUD_EnemiesRemaining" "ENEMIES REMAINING:"
"DOTA_HUD_TimeRemaining" "剩餘時間:"
"[english]DOTA_HUD_TimeRemaining" "TIME REMAINING:"
"DOTA_HUD_NextRound" "下回合倒數:"
"[english]DOTA_HUD_NextRound" "NEXT ROUND: "
"DOTA_HUD_RoundStart" "回合開始!"
"[english]DOTA_HUD_RoundStart" "ROUND START!"
"DOTA_HUD_Victory" "勝利!"
"[english]DOTA_HUD_Victory" "VICTORY!"
"DOTA_HUD_Defeat" "失敗!"
"[english]DOTA_HUD_Defeat" "DEFEAT!"
"DOTA_HUD_Kills" "擊殺"
"[english]DOTA_HUD_Kills" "KILLS"
"DOTA_HUD_Deaths" "死亡"
"[english]DOTA_HUD_Deaths" "DEATHS"
"DOTA_HUD_Saves" "復活數"
"[english]DOTA_HUD_Saves" "REVIVES"
"DOTA_HUD_Bags" "錢袋"
"[english]DOTA_HUD_Bags" "BAGS"
"DOTA_HUD_PlayAgain" "再玩一次?"
"[english]DOTA_HUD_PlayAgain" "Play Again?"
"DOTA_HUD_Yes" "是"
"[english]DOTA_HUD_Yes" "YES"
"DOTA_HUD_No" "否"
"[english]DOTA_HUD_No" "NO"
"DOTA_HUD_Score" "回合成績"
"[english]DOTA_HUD_Score" "ROUND SCORE"
"DOTA_HUD_TowersRemaining" "剩餘防禦塔"
"[english]DOTA_HUD_TowersRemaining" "TOWERS REMAINING"
"DOTA_HUD_GoldBags" "錢袋拾取數"
"[english]DOTA_HUD_GoldBags" "GOLD BAGS COLLECTED"
"DOTA_HUD_GoldBagsMissed" "錢袋蒸發數"
"[english]DOTA_HUD_GoldBagsMissed" "GOLD BAGS MISSED"
"DOTA_HUD_TeamDeaths" "隊伍死亡數"
"[english]DOTA_HUD_TeamDeaths" "TEAM DEATHS"
"DOTA_HUD_DarkMoonPoints" "點"
"[english]DOTA_HUD_DarkMoonPoints" "POINTS"
"DOTA_HUD_ThisRound" "本回得點"
"[english]DOTA_HUD_ThisRound" "POINTS THIS ROUND"
"DOTA_HUD_TotalPoints" "本場總得點"
"[english]DOTA_HUD_TotalPoints" "TOTAL POINTS EARNED THIS MATCH"
"DOTA_HUD_RankThisRound" "本回評價"
"[english]DOTA_HUD_RankThisRound" "RANK THIS ROUND"
"DOTA_HUD_RankInfoIcon" "評價是由剩餘防禦塔數、錢袋拾取數以及隊伍死亡數所決定的。評價的好壞不影響得點。"
"[english]DOTA_HUD_RankInfoIcon" "Rank is determined based on performance in
Towers Remaining, Gold Bags Collected, and Total Team Deaths. Points earned are
not affected by Rank."
"DOTA_HUD_Mute" "靜音"
"[english]DOTA_HUD_Mute" "MUTE"
"dota_game_end_victory_title_radiant" "成功守護迎霜節之魂!"
"[english]dota_game_end_victory_title_radiant" "Saved The Spirit of Frostivus!"
"dota_game_end_victory_title_dire" "迎霜節已萬劫不復!"
"[english]dota_game_end_victory_title_dire" "Frostivus Is Ruined Forever!"
"DOTA_Holdout_Award_MostDeadly_Title" "最為致命"
"[english]DOTA_Holdout_Award_MostDeadly_Title" "Most Deadly"
"DOTA_Holdout_Award_MostDeadly_Desc" " 取得了最多擊殺"
"[english]DOTA_Holdout_Award_MostDeadly_Desc" " got the most kills this round "
"DOTA_Holdout_Award_MostSaves_Title" "幫復天使"
"[english]DOTA_Holdout_Award_MostSaves_Title" "Field Medic"
"DOTA_Holdout_Award_MostSaves_Desc" " 於本回合復活了最多人"
"[english]DOTA_Holdout_Award_MostSaves_Desc" " revived the most other players
this round "
"DOTA_Holdout_Award_MostBags_Title" "見錢眼開"
"[english]DOTA_Holdout_Award_MostBags_Title" "Eyes on the Prize"
"DOTA_Holdout_Award_MostBags_Desc" " 拾取最多錢袋"
"[english]DOTA_Holdout_Award_MostBags_Desc" " picked up the most gold bags this
round "
"DOTA_Holdout_Award_LeastDeaths_Title" "生龍活虎"
"[english]DOTA_Holdout_Award_LeastDeaths_Title" "Stayin' Alive"
"DOTA_Holdout_Award_LeastDeaths_Desc" " 本回合死亡次數最少"
"[english]DOTA_Holdout_Award_LeastDeaths_Desc" " had the least deaths this round "
"DOTA_Holdout_Award_MostPotions_Title" "人人為我"
"[english]DOTA_Holdout_Award_MostPotions_Title" "All for Me"
"DOTA_Holdout_Award_MostPotions_Desc" " 取用了最多藥劑"
"[english]DOTA_Holdout_Award_MostPotions_Desc" " took the most potions this round
"
"DOTA_Holdout_Award_Clutched_Title" "臨危不亂"
"[english]DOTA_Holdout_Award_Clutched_Title" "Clutched"
"DOTA_Holdout_Award_Clutched_Desc" " 身為殘員贏下本回合"
"[english]DOTA_Holdout_Award_Clutched_Desc" " won the round as the last one
alive "
"DOTA_Holdout_Award_MostDeaths_Title" "有勇無謀?"
"[english]DOTA_Holdout_Award_MostDeaths_Title" "Bravery, or Stupidity?"
"DOTA_Holdout_Award_MostDeaths_Desc" " 本回合死亡最多次"
"[english]DOTA_Holdout_Award_MostDeaths_Desc" " had the most deaths that round "
"DOTA_Holdout_Award_KillingSpree_Title" "大殺特殺"
"[english]DOTA_Holdout_Award_KillingSpree_Title" "Killing Spree"
"DOTA_Holdout_Award_KillingSpree_Desc" " 同命連殺 100 名敵人"
"[english]DOTA_Holdout_Award_KillingSpree_Desc" " has a streak of 100 kills without
dying "
"DOTA_Holdout_Award_Dominating_Title" "宰制全場"
"[english]DOTA_Holdout_Award_Dominating_Title" "Dominating"
"DOTA_Holdout_Award_Dominating_Desc" " 同命連殺 200 名敵人"
"[english]DOTA_Holdout_Award_Dominating_Desc" " has a streak of 200 kills without
dying "
"DOTA_Holdout_Award_MegaKill_Title" "殺敵無數"
"[english]DOTA_Holdout_Award_MegaKill_Title" "Mega Kill"
"DOTA_Holdout_Award_MegaKill_Desc" " 同命連殺 300 名敵人"
"[english]DOTA_Holdout_Award_MegaKill_Desc" " has a streak of 300 kills without
dying "
"DOTA_Holdout_Award_Unstoppable_Title" "人擋殺人"
"[english]DOTA_Holdout_Award_Unstoppable_Title" "Unstoppable"
"DOTA_Holdout_Award_Unstoppable_Desc" " 同命連殺 400 名敵人"
"[english]DOTA_Holdout_Award_Unstoppable_Desc" " has a streak of 400 kills without
dying "
"DOTA_Holdout_Award_WickedSick_Title" "變態殺戮"
"[english]DOTA_Holdout_Award_WickedSick_Title" "Wicked Sick"
"DOTA_Holdout_Award_WickedSick_Desc" " 同命連殺 500 名敵人"
"[english]DOTA_Holdout_Award_WickedSick_Desc" " has a streak of 500 kills without
dying "
"DOTA_Holdout_Award_MonsterKill_Title" "殺戮狂人"
"[english]DOTA_Holdout_Award_MonsterKill_Title" "Monster Kill"
"DOTA_Holdout_Award_MonsterKill_Desc" " 同命連殺 600 名敵人"
"[english]DOTA_Holdout_Award_MonsterKill_Desc" " has a streak of 600 kills without
dying "
"DOTA_Holdout_Award_GodLike_Title" "如神一般"
"[english]DOTA_Holdout_Award_GodLike_Title" "Godlike"
"DOTA_Holdout_Award_GodLike_Desc" " 同命連殺 700 名敵人"
"[english]DOTA_Holdout_Award_GodLike_Desc" " has a streak of 700 kills without
dying "
"DOTA_Holdout_Award_Beyond_GodLike_Title" "超神境界"
"[english]DOTA_Holdout_Award_Beyond_GodLike_Title" "Beyond Godlike"
"DOTA_Holdout_Award_Beyond_GodLike_Desc" " 同命連殺 800 名敵人"
"[english]DOTA_Holdout_Award_Beyond_GodLike_Desc" " has a streak of 800 kills
without dying "
"DOTA_Holdout_Award_UltraKill_Title" "終極連殺"
"[english]DOTA_Holdout_Award_UltraKill_Title" "Ultra Kill"
"DOTA_Holdout_Award_UltraKill_Desc" " 短時間內擊殺 25 名敵人"
"[english]DOTA_Holdout_Award_UltraKill_Desc" " killed 25 or more creeps in a
short time "
"DOTA_Holdout_Award_Rampage_Title" "暴走"
"[english]DOTA_Holdout_Award_Rampage_Title" "RAMPAGE"
"DOTA_Holdout_Award_Rampage_Desc" " 短時間內擊殺 50 名敵人"
"[english]DOTA_Holdout_Award_Rampage_Desc" " killed 50 or more creeps in a
short time "
"DOTA_Tooltip_Ability_item_health_potion" "生命藥劑"
"[english]DOTA_Tooltip_Ability_item_health_potion" "Health Potion"
"DOTA_Tooltip_Ability_item_mana_potion" "魔力藥劑"
"[english]DOTA_Tooltip_Ability_item_mana_potion" "Mana Potion"
"Frosthaven_KilledByCreature" "{s:player_name} 被<font
color='#FF5050'>{s:locstring_value}</font>擊殺了!"
"[english]Frosthaven_KilledByCreature" "{s:player_name} was killed by <font
color='#FF5050'>{s:locstring_value}!</font>"
"Frosthaven_PickedUpGift" "{s:player_name} 為隊伍拾取了一個<font
color='#FFCC00'>{s:locstring_value}</font>!"
"[english]Frosthaven_PickedUpGift" "{s:player_name} picked up a <font
color='#FFCC00'>{s:locstring_value}</font> consumable for your team!"
"Frosthaven_PlayerHelpedReviveAlly" "{s:player_name} 幫忙復甦了<font
color='#00CC66'>{s:locstring_value}</font>!"
"[english]Frosthaven_PlayerHelpedReviveAlly" "{s:player_name} helped revive
<font color='#00CC66'>{s:locstring_value}!</font>"
"DOTA_Tooltip_Ability_infernal_siege_fireball" "攻城火球"
"[english]DOTA_Tooltip_Ability_infernal_siege_fireball" "Siege Fireball"
"DOTA_Tooltip_Ability_infernal_siege_fireball_Description" "發射一枚毀滅火球,使大地被煉獄之火覆蓋。"
"[english]DOTA_Tooltip_Ability_infernal_siege_fireball_Description" "Launches a
ball of destruction, coating the ground with infernal fire"
"DOTA_Tooltip_Ability_doomling_doom" "末日降臨"
"[english]DOTA_Tooltip_Ability_doomling_doom" "Doom Cometh"
"DOTA_Tooltip_Ability_doomling_doom_Description" "在短時間內造成持續傷害、沉默、和禁聲效果。"
"[english]DOTA_Tooltip_Ability_doomling_doom_Description" "Silences, mutes and
deals damage over a short duration"
"DOTA_Tooltip_Ability_creature_doomling_doom_passive" "末日倒數"
"[english]DOTA_Tooltip_Ability_creature_doomling_doom_passive" "Impending Doom"
"DOTA_Tooltip_Ability_creature_doomling_doom_passive_Description" "每次成功擊中敵人施加一
層末日倒數。"
"[english]DOTA_Tooltip_Ability_creature_doomling_doom_passive_Description" "Adds
a stack of Impending Doom on each successful hit"
"DOTA_Tooltip_Ability_creature_doomling_scorched_earth" "焦土"
"[english]DOTA_Tooltip_Ability_creature_doomling_scorched_earth" "Scorched Earth"
"DOTA_Tooltip_Ability_creature_doomling_scorched_earth_Description" "持續對此單位周圍的敵人
造成傷害。"
"[english]DOTA_Tooltip_Ability_creature_doomling_scorched_earth_Description" "Deals
damage over time surrounding this unit"
"DOTA_Tooltip_modifier_impending_doom" "末日倒數"
"[english]DOTA_Tooltip_modifier_impending_doom" "Impending Doom"
"DOTA_Tooltip_modifier_impending_doom_Description" "疊滿 10 層的時候就會有壞事發生..."
"[english]DOTA_Tooltip_modifier_impending_doom_Description""When this counter
reaches 10, something bad will happen.."
"DOTA_Tooltip_Ability_creature_large_storm_spirit_ball_lightning" "暴風之旅"
"[english]DOTA_Tooltip_Ability_creature_large_storm_spirit_ball_lightning" "Tempe
st Travel"
"DOTA_Tooltip_Ability_creature_large_storm_spirit_ball_lightning_Description"
" "
"[english]DOTA_Tooltip_Ability_creature_large_storm_spirit_ball_lightning_Descripti
on" ""
"DOTA_Tooltip_Ability_creature_large_storm_spirit_electric_vortex" "電子颱風"
"[english]DOTA_Tooltip_Ability_creature_large_storm_spirit_electric_vortex" "Elect
ric Typhoon"
"DOTA_Tooltip_Ability_creature_large_storm_spirit_electric_vortex_Description"
" "
"[english]DOTA_Tooltip_Ability_creature_large_storm_spirit_electric_vortex_Descript
ion" ""
"DOTA_Tooltip_Ability_creature_mini_zeus_static_field" "靜電力場覆蓋"
"[english]DOTA_Tooltip_Ability_creature_mini_zeus_static_field" "Static Field
Override"
"DOTA_Tooltip_Ability_creature_mini_zeus_static_field_Description" " "
"[english]DOTA_Tooltip_Ability_creature_mini_zeus_static_field_Description" ""
"DOTA_Tooltip_Ability_creature_mini_zeus_lightning_bolt" "雷霆"
"[english]DOTA_Tooltip_Ability_creature_mini_zeus_lightning_bolt" "Lightning
Bolt"
"DOTA_Tooltip_Ability_creature_mini_zeus_lightning_bolt_Description" " "
"[english]DOTA_Tooltip_Ability_creature_mini_zeus_lightning_bolt_Description"
""
"DOTA_Tooltip_tower_fortification_modifier" "防禦強化"
"[english]DOTA_Tooltip_tower_fortification_modifier" "Fortification"
"npc_dota_pinecone_champion" "松果鬥士"
"[english]npc_dota_pinecone_champion" "Pinecone Champ"
"npc_dota_pinecone_warrior" "松果戰士"
"[english]npc_dota_pinecone_warrior" "Pinecone Warrior"
"npc_dota_creature_small_ogre_seal" "食人魔海豹寶寶"
"[english]npc_dota_creature_small_ogre_seal" "Baby Ogre Seal"
"npc_dota_creature_large_ogre_seal" "暴躁食人魔海豹"
"[english]npc_dota_creature_large_ogre_seal" "Grumpy Ogre Seal"
"npc_dota_creature_doomling" "不速之客"
"[english]npc_dota_creature_doomling" "The Unheralded"
"npc_dota_creature_doomling_champion" "大惡魔"
"[english]npc_dota_creature_doomling_champion" "Archfiend"
"npc_dota_creature_forge_tank" "地獄精靈"
"[english]npc_dota_creature_forge_tank" "Infernal Djinn"
"npc_dota_creature_tusk_skeleton" "海象步兵"
"[english]npc_dota_creature_tusk_skeleton" "Odobenus Footman"
"npc_dota_creature_spectral_tusk_mage" "海象冰霜法師"
"[english]npc_dota_creature_spectral_tusk_mage" "Odobenus Frost Mage"
"npc_dota_undead_tusk_tombstone" "海象墓碑"
"[english]npc_dota_undead_tusk_tombstone" "Odobenus Tombstone"
"npc_dota_sled_penguin" "企鵝"
"[english]npc_dota_sled_penguin" "Peng-wing"
"npc_dota_coin_pinata" "冰霜好朋友"
"[english]npc_dota_coin_pinata" "Frosty Friend"
"npc_dota_creature_broodmother" "蜘蛛之母"
"[english]npc_dota_creature_broodmother" "Mother of Spiders"
"npc_dota_creature_huge_broodmother" "龐然饕餮"
"[english]npc_dota_creature_huge_broodmother" "Monstrous Glutton"
"npc_dota_creature_broodmother_baby" "微型蜘蛛怪"
"[english]npc_dota_creature_broodmother_baby" "Tiny Spiderling"
"npc_dota_creature_broodmother_baby_b" "小型蜘蛛怪"
"[english]npc_dota_creature_broodmother_baby_b" "Small Spiderling"
"npc_dota_creature_broodmother_baby_c" "蜘蛛怪"
"[english]npc_dota_creature_broodmother_baby_c" "Spiderling"
"npc_dota_creature_broodmother_baby_d" "討厭的訪客"
"[english]npc_dota_creature_broodmother_baby_d" "Unwelcome Houseguest"
"npc_dota_creature_wolf" "魔魘狼"
"[english]npc_dota_creature_wolf" "Dire Wolf"
"npc_dota_creature_medium_spectre" "超然之魂"
"[english]npc_dota_creature_medium_spectre" "Soul Ascendant"
"npc_dota_creature_frostbitten_melee" "霜凍亡魂"
"[english]npc_dota_creature_frostbitten_melee" "Frostbitten Revenant"
"npc_dota_creature_ginger_rosh" "薑餅羅煞寶寶"
"[english]npc_dota_creature_ginger_rosh" "Gingerbread Baby Roshan"
"npc_dota_creature_large_elder_titan" "世界終結者"
"[english]npc_dota_creature_large_elder_titan" "World Ender"
"npc_dota_creature_medium_ancient_apparition" "卡爾德的幻象"
"[english]npc_dota_creature_medium_ancient_apparition" "Kaldr's Hallucination"
"npc_dota_creature_storegga" "遠古冰霜巨人"
"[english]npc_dota_creature_storegga" "Ancient Frostgiant"
"npc_dota_creature_small_storegga" "小石"
"[english]npc_dota_creature_small_storegga" "Little Rock"
"npc_dota_creature_multiplying_eidelon" "分裂虛靈"
"[english]npc_dota_creature_multiplying_eidelon" "Mitosis Eidelon"
"npc_dota_creature_arc_warden_support" "天穹盛開者"
"[english]npc_dota_creature_arc_warden_support" "Arc Blossom"
"npc_dota_creature_arc_warden_attacker" "樹木守望者"
"[english]npc_dota_creature_arc_warden_attacker" "Tree Warden"
"npc_dota_creature_kobold_overboss" "地靈"
"[english]npc_dota_creature_kobold_overboss" "Kobold"
"npc_dota_creature_snowball_tuskar" "地靈鬥士"
"[english]npc_dota_creature_snowball_tuskar" "Cobalt Bruiser"
"npc_dota_creature_tiny_rubick" "迷你魔導師"
"[english]npc_dota_creature_tiny_rubick" "Mini-Magus"
"npc_dota_creature_rubick_melee_creep" "大魔導師的戈侖"
"[english]npc_dota_creature_rubick_melee_creep" "Golem of the Grand Magus"
"npc_dota_hero_rubick" "大魔導師"
"[english]npc_dota_hero_rubick" "The Grand Magus"
"npc_dota_creature_large_storm_spirit" "暴風之靈"
"[english]npc_dota_creature_large_storm_spirit" "Spirit of the Tempest"
"npc_dota_creature_mini_zeus" "雷神"
"[english]npc_dota_creature_mini_zeus" "Thunder God"
"npc_dota_creature_storm_brewling" "暴風侍僧"
"[english]npc_dota_creature_storm_brewling" "Tempest Acolyte"
"npc_dota_holdout_tower" "凌霜庇境防禦塔"
"[english]npc_dota_holdout_tower" "Frosthaven Tower"
"npc_dota_holdout_tower_tier2" "凌霜庇境防禦塔"
"[english]npc_dota_holdout_tower_tier2" "Frosthaven Tower"
"npc_dota_holdout_goodguys_fort" "迎霜節之魂"
"[english]npc_dota_holdout_goodguys_fort" "Spirit of Frostivus"
"npc_dota_badguys_tower1_top" "大魔導防禦塔"
"[english]npc_dota_badguys_tower1_top" "Grand Magus Tower"
"npc_dota_pugna_ward_winter" "腐生守衛"
"[english]npc_dota_pugna_ward_winter" "Saprophytic Ward"
"DOTA_Holdout_Round_Pinecones" "毀滅之種"
"[english]DOTA_Holdout_Round_Pinecones" "Seeds of Destruction"
"DOTA_Holdout_Round_Bonus1_Description" "騎乘企鵝撞破雪人和薑餅羅煞寶寶來拾取錢袋。"
"[english]DOTA_Holdout_Round_Bonus1_Description" "Ride your penguin to smash
into the Snow Goon Piñatas."
"DOTA_Tooltip_ability_item_upgraded_barricade_hp_bonus_per_upgrade" "生命提升:"
"[english]DOTA_Tooltip_ability_item_upgraded_barricade_hp_bonus_per_upgrade" "BONUS
HP:"
"DOTA_Tooltip_ability_item_upgraded_barricade_armor_bonus_per_upgrade" "護甲提升:"
"[english]DOTA_Tooltip_ability_item_upgraded_barricade_armor_bonus_per_upgrade"
"BONUS ARMOR:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_think_interval" "作用間
隔:"
"[english]DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_think_interval"
"INTERVAL:"
"DOTA_Tooltip_ability_kotl_chakra_burn" "查克拉燃燒"
"[english]DOTA_Tooltip_ability_kotl_chakra_burn" "Chakra Burn"
"DOTA_Tooltip_modifier_kotl_chakra_burn_debuff" "查克拉燃燒"
"[english]DOTA_Tooltip_modifier_kotl_chakra_burn_debuff" "Chakra Burn"
"DOTA_Tooltip_ability_magnataur_skewer_winter" "巨角衝刺"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter" "Skewer"
"DOTA_Tooltip_ability_magnataur_skewer_winter_range" "距離:"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_range" "DISTANCE:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_skewer_speed""速度:"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_skewer_speed" "SPEED:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_slow_duration" "緩速持續時間:"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_slow_duration" "SLOW
DURATION:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_skewer_damage" "傷害:"
"[english]DOTA_Tooltip_ability_magnataur_skewer_winter_skewer_damage" "DAMAGE:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_pull_radius" "牽引範圍:"
"[english]DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_pull_radius"
"PULL RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash""遁甲衝撞"
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash" "Shield
Crash"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_Description" "穿心劍客縮
為圓球往空中一躍,向下猛擊地面傷害範圍內的所有敵人,同時依照擊中的<font color='#70EA72'>敵方英雄</font>數量暫時獲得一層承受傷害減免效果。
\n\n 在隆隆滾雷作用期間使用遁甲衝撞可向前越過牆壁或崖邊。"
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_Description"
"Pangolier jumps in the air and slams back to the ground, damaging all enemies in a
radius. For each <font color='#70EA72'>enemy</font> hit, he gains a percentage of
incoming damage reduction for a short time.\n\nForward movement is maintained if
Shield Crash is used while Rolling Thunder is active, and allows Rolling Thunder to
clear walls or cliffs."
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_Lore" "最適合穿心劍客的舞台就是敵陣中
央。"
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_Lore" "Only
in the midst of his enemies does the Pangolier truly thrive."
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_damage" "傷害:"
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_damage" "DAMAG
E:"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_duration" "承傷抗性持續時間:"
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_duration"
"REDUCTION DURATION:"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_hero_stacks" "擊中單位敵
人所獲抗性百分比:"
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_hero_stacks"
"%REDUCTION PER HIT:"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_max_hero_stacks" "減傷層數上
限:"
"[english]DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_max_hero_stacks
" "MAX STACKS:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil" "夢境縈繞"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil" "Dream Coil"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_Description" "創造出一個稍蹤即逝的魔法力場繫住敵
方英雄,對他們造成傷害和暈眩。帕克會立即攻擊被繫住者,每 %value% 做出一次普攻。如果被繫住的敵人扯破力場,他們便會另外承受額外傷害和暈眩。\n\n 能夠裝備阿
哈利姆神杖升級。"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_Description" "Creat
es a coil of volatile magic that latches onto enemies, stunning, slowing and
damaging them. Puck instantly attacks all enemies affected by Dream Coil every
%value% seconds. If the enemy stretches the coil by moving too far away, it snaps,
stunning and dealing additional damage.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_Lore" "仙女龍散播混亂,讓敵人陷入栩栩如生的夢境,見證
自己死亡的命運。"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_Lore" "The Faerie
Dragon sows confusion by forcing its enemies to vividly dream about their own
mortality."
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_duration" "縈繞持續時間:"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_duration" "COIL
DURATION:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_radius" "破碎範圍:"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_radius"
"BREAK RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_stun_duration" "破碎暈眩時
間:"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_stun_duration"
"BREAK STUN DURATION:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_damage" "破碎傷害:"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_damage"
"BREAK DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_duration_scepter" "神杖升級縈
繞持續時間:"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_duration_scepter"
"SCEPTER COIL DURATION:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_stun_duration_scepter"
"神杖升級夢境破碎暈眩時間:"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_stun_duration_sce
pter" "SCEPTER BREAK STUN DURATION:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_damage_scepter"
"神杖升級夢境破碎傷害:"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_damage_scep
ter" "SCEPTER BREAK DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_aghanim_description" "提升魔法力
場的持續時間,提升掙脫魔法力場會造成的傷害,並使掙脫時產生的暈眩效果能夠穿透技能免疫狀態。"
"[english]DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_aghanim_description"
"Increases damage from coil breaks, increases coil duration, coil break stun goes
through spell immunity."
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance" "戰鬥專注"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance" "Battl
e Trance"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_radius" "交戰範
圍:"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_radius"
"RANGE:"
"DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4""戰鬥專注傷害加成 +20%"
"[english]DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4" "Battle
Trance 20% Bonus Damage"
"DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4_Description" "戰鬥專注帶
來 20% 傷害加成。"
"[english]DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4_Description"
"20% Bonus Damage when in Battle Trance."
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_fervor" "熱血戰魂"
"[english]DOTA_Tooltip_ability_frostivus2018_troll_warlord_fervor" "Fervor"
"DOTA_Tooltip_modifier_frostivus2018_troll_warlord_fervor" "熱血戰魂"
"[english]DOTA_Tooltip_modifier_frostivus2018_troll_warlord_fervor" "Fervor"
"DOTA_Tooltip_ability_frostivus2018_centaur_return" "反攻"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_return" "Retaliate"
"DOTA_Tooltip_modifier_frostivus2018_centaur_return" "反攻"
"[english]DOTA_Tooltip_modifier_frostivus2018_centaur_return" "Retaliate"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede" "萬馬奔騰"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede" "Stampede"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_slow_duration" "緩速持續時間:"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_stampede_slow_duration" "SLOW
DURATION:"
"DOTA_Tooltip_modifier_frostivus2018_centaur_stampede" "萬馬奔騰"
"[english]DOTA_Tooltip_modifier_frostivus2018_centaur_stampede" "Stampede"
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge" "雙面刃"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_double_edge" "Double
Edge"
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_edge_damage" "傷害:"
"[english]DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_edge_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_duration"
"DURATION:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_radius" "範圍:"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_radius" "RADIU
S:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_range" "距離:"
"[english]DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_range" "RANGE
:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_radius" "範圍:"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter_radius" "RADIU
S:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_aghanim_description" "降低冷卻時
間。"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_winter_aghanim_descriptio
n" "Decreases cooldown."
"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_stun_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_stun_duration" "STUN
DURATION:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse" "月蝕"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse" "Eclipse"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_radius" "範圍:"
"[english]DOTA_Tooltip_ability_frostivus2018_luna_eclipse_radius" "RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe" "掃射"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_strafe""Strafe"
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_duration""持續時間:"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_duration" "DURATION:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_attack_spill_range"
"<font color='#70EA72'>波及距離:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_attack_spill_ran
ge" "<font color='#70EA72'>SPILL ATTACK RANGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_duration" "DURAT
ION:"
"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_Description" "此單位正處於隱形狀
態。"
"[english]DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_Description" "This
unit is invisible."
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_Description" "向量式瞄準。克林克茲派
出一隊燃燒的骷髏射手去構成一個直線的弓箭陣。骷髏射手將採用克林克茲的攻擊基礎傷害和攻擊距離、會在各自就定位後以目前等級的灼熱之箭去攻擊周遭<font
color='#70EA72'>任何敵方單位</font>,並可被敵方英雄以兩次攻擊擊殺。"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_Description"
"Clinkz summons an army of fiery ranged skeleton archers. Archers are immobile and
die with 2 attacks from a hero. Skeletons use your current Searing Arrows ability
and attack <font color='#70EA72'>any units nearby</font>. Base damage is equal to
your hero's base damage. Attack range is equal to your hero's attack range. "
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_duration" "DURAT
ION:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_range" "施放距離:"
"[english]DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_range" "RANGE
:"
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot""束縛之箭"
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot" "Shackleshot
"
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Description" "將目標束縛
在目標後方的一個敵方單位或樹上。若目標後方沒有其他敵方單位或樹木可供連體綑綁,則暈眩時間將減少至 %fail_stun_duration% 秒。<font
color='#70EA72'>若連體綑綁成功,那麼束縛之箭將繼續接連綑綁下去直到連鎖極限、或後方沒有更多目標為止。</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Description"
"Shackles the target to an enemy unit or tree in a line directly behind it, <font
color='#70EA72'>and can chain to affect additional targets in the line</font>. If
no unit or tree is present, the stun duration is reduced to %fail_stun_duration%."
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Lore" "風行者的諸多弓技中,有一種用密集的
繩索來束縛住敵人讓其難以逃脫的箭矢。"
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Lore" "Windr
anger's variety of bow skills includes an arrow with thick ropes attached to
encumber any escaping target."
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Note0" "此技能可同時束縛兩個敵
人,對兩者造成暈眩。"
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Note0" "This
spell can shackle two enemies together, stunning them both."
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Note1" "束縛之箭可被逃脫。"
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Note1" "Shack
leshot can be disjointed."
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_stun_duration" "束縛持續時
間:"
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_stun_duration"
"SHACKLE DURATION:"
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_shackle_count" "束縛次
數:"
"[english]DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_shackle_count"
"SHACKLE COUNT:"
"DOTA_Tooltip_ability_windrunner_powershot_winter_Description" "風行者為射出一支強力箭矢將弓弦上的
箭矢蓄力 1 秒。這支箭的威力會隨著蓄力越少而越低,也會隨著每擊中一名敵方單位而損失 <font color='#70EA72'>2%%</font> 的威力。蓄力射
擊射出的箭將會破壞一路上接觸到的樹木。"
"[english]DOTA_Tooltip_ability_windrunner_powershot_winter_Description" "Windr
anger charges her bow for up to 1 second for a single powerful shot, which deals
more damage the longer it is charged. The arrow damages enemies and destroys trees
along its path. For each enemy that Powershot hits, its damage is reduced by <font
color='#70EA72'>2%%</font>."
"DOTA_Tooltip_ability_windrunner_powershot_winter_arrow_range" "有效距離:"
"[english]DOTA_Tooltip_ability_windrunner_powershot_winter_arrow_range" "RANGE
:"
"DOTA_Tooltip_ability_windrunner_powershot_winter_powershot_damage" "傷害:"
"[english]DOTA_Tooltip_ability_windrunner_powershot_winter_powershot_damage" "DAMAG
E:"
"DOTA_Tooltip_ability_earthshaker_aftershock_winter_aftershock_range" "範圍:"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_winter_aftershock_range"
"RADIUS:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_winter_echo_slam_damage_range" "範圍:"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_winter_echo_slam_damage_range"
"RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Description" "暗黑柳仙在
目標區域創造出由一叢叢荊棘構成的迷宮,令觸及荊棘的敵人受到纏繞和持續傷害。荊棘迷宮在施放後需要經過 %initial_creation_delay% 秒的形成延遲後才
會開始作用。<font color='#70EA72'>每叢荊棘都可多次纏繞一名敵人。</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Description"
"Dark Willow creates a maze of brambles that grow in the target area after
%initial_creation_delay% seconds. Enemies that walk into a bramble are rooted and
take damage over time.<font color='#70EA72'>Every bramble can latch an enemy more
than once before it expires.</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Note0" "效果不會揭露受到纏繞但
隱形的敵人。"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Note0" "Does
not reveal rooted invisible enemies."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Note1" "無法中斷持續施法動
作。"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Note1" "Does
not interrupt channeling spells upon rooting."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_count"
"荊棘數量:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_cou
nt" "BRAMBLE COUNT:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_duration"
"荊棘持續時間:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_dur
ation" "PLACEMENT DURATION:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_duration" "<font
color='#70EA72'>荊棘纏繞持續時間:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_duratio
n" "<font color='#70EA72'>LATCH ROOT DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_damage" "<font
color='#70EA72'>荊棘傷害:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_damage"
"<font color='#70EA72'>LATCH DAMAGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_count" "<font
color='#70EA72'>纏繞次數:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_count"
"<font color='#70EA72'>LATCH COUNT:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_range" "荊棘叢觸及
範圍:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_range"
"BRAMBLE LATCH RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_range"
"迷宮範圍:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_ran
ge" "MAZE RADIUS:"
"DOTA_Tooltip_Ability_frostivus2018_dark_willow_shadow_realm" "暗影界域"
"[english]DOTA_Tooltip_Ability_frostivus2018_dark_willow_shadow_realm" "Shadow
Realm"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Description" "暗黑柳仙回
歸暗影界,於期間處於無法被選為目標的不可指定狀態。此狀態會隨著自己做出普攻而破除,且若是由此法破除的,則該次普攻將會帶有攻擊距離加成,以及根據在暗影界域停留多久而定的
額外魔法傷害;此額外魔傷越久越高,於停留 %max_damage_duration% 秒後達最大值。<font color='#70EA72'>暗影界域攻擊將在目標周
圍造成緩速效果和燃燒傷害;燃燒傷害每 %tick_rate% 秒生效一次,且同樣會隨著停留時間提升。</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Description"
"Dark Willow recedes into the shadows, becoming untargetable. Her next attack has
increased attack range and deals bonus magic damage, and will end Shadow Realm.
Damage scales based on how long she remains under the effects of Shadow Realm, the
maximum being reached after %max_damage_duration% seconds. <font
color='#70EA72'>All enemies around the target are slowed and damaged. This damage
is also scaled and applied in %tick_rate% second increments throughout the whole
duration.</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Lore" "最有可能傷害你的東西是
肉眼看不見的。"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Lore" "What
you can't see will most definitely hurt you."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note0" "可隨著施放逃脫尚在來襲
途中的投射物。"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note0" "Disjo
ints projectiles upon cast."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note1" "提供相位移動能力。"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note1" "Grant
s phased movement."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note2" "需要視野才能施放的技能
無法影響到處於暗影界域的暗黑柳仙。"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note2" "Spell
s which require vision cannot affect Dark Willow in the Shadow Realm."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_attack_range_bonus"
"攻擊距離加成:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_attack_range_
bonus" "ATTACK RANGE BONUS:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_duration"
"DURATION:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_damage" "<font
color='#70EA72'>最大傷害:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_damage"
"<font color='#70EA72'>MAX DAMAGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_max_damage_duration"
"達成最大傷害耗時:"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_max_damage_du
ration" "MAX DAMAGE DURATION:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_slow_radius" "<font
color='#70EA72'>緩速範圍:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_slow_radius"
"<font color='#70EA72'>AREA SLOW RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_slow_duration" "<font
color='#70EA72'>範圍緩速持續時間:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_slow_duration
" "<font color='#70EA72'>AREA SLOW DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_burn_damage_tooltip"
"<font color='#70EA72'>最大傷害:</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_burn_damage_t
ooltip" "<font color='#70EA72'>MAX DAMAGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam" "擾害"
"[english]DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam" "Bedlam"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_forward_move_speed" "滾動速度:"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_forward_move_speed"
"ROLL SPEED:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_hit_radius" "範圍:"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_hit_radius" "RADIUS:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_stun_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_stun_duration" "STUN
DURATION:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_duration" "DURATION:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop" "停止滾動"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop" "Stop Rolling"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop_Description" "停!"
"[english]DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop_Description" "Halt!
"
"DOTA_Tooltip_ability_pugna_ward_winter" "腐生守衛"
"[english]DOTA_Tooltip_ability_pugna_ward_winter" "Saprophytic Ward"
"DOTA_Tooltip_ability_pugna_ward_winter_aura_radius" "靈氣範圍:"
"[english]DOTA_Tooltip_ability_pugna_ward_winter_aura_radius" "AURA RADIUS:"
"DOTA_Tooltip_ability_pugna_ward_winter_ward_duration" "守衛有效時間:"
"[english]DOTA_Tooltip_ability_pugna_ward_winter_ward_duration" "WARD DURATION:"
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire" "怒火"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire" "Inner Fire"
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_damage" "傷害:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_damage" "DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_radius" "施效範圍:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_radius" "RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_health_cost" "生命消耗:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_health_cost"
"HEALTH COST:"
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_burn_damage" "每秒傷害:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_burn_damage"
"BURN DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break" "犧牲"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break" "Life Break"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Description" "哈斯卡利用自己的生命值
摧毀敵人的生命,衝向目標並對敵方單位造成<font color='#70EA72'>根據自身的最大生命值</font>一定百分比的傷害,同時降低其移動速度。哈斯卡在衝
向對方時對技能免疫。\n\n 驅散類型:基本\n\n 能夠裝備阿哈利姆神杖升級。"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Description" "Huska
r draws upon his health to break an enemy's life, leaping at a target within attack
range to shatter a percentage of <font color='#70EA72'>Huskar's Max Health</font>,
and slowing them. While leaping, Huskar is Spell Immune.\n\nDISPEL TYPE: Basic
Dispel\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_slow_durtion_tooltip" "緩速持續時
間:"
"[english]DOTA_Tooltip_ability_frostivus2018_huskar_life_break_slow_durtion_tooltip
" "SLOW DURATION:"
"DOTA_Tooltip_modifier_frostivus2018_huskar_life_break_slow" "犧牲"
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_life_break_slow" "Life Break"
"DOTA_Tooltip_modifier_frostivus2018_huskar_inner_fire_disarm" "怒火"
"[english]DOTA_Tooltip_modifier_frostivus2018_huskar_inner_fire_disarm" "Inner
Fire"
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification" "洗禮"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_purification" "Purificatio
n"
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification_heal" "治療/傷害:"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_purification_heal" "HEAL/
DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura" "恢復靈氣"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura" "Regen Aura"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_radius" "範圍:"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_radius" "RADIU
S:"
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel" "天恩"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_repel" "Heavenly Grace"
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel_Description" "在一名友方目標身上創造
出一個神聖屏障,首先對其施加驅散效果,<font color='#70EA72'>接著予其傷害抗性</font>。\n\n 驅散類型:強力"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_repel_Description" "Creat
es a divine barrier around an ally <font color='#70EA72'>which grants them
increased Damage Resistance</font>.\n\nDISPEL TYPE: Strong Dispel"
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel_Lore" "當面對著犧牲之淵時,普利斯特對魔法的適應力得到
了歷練和認可。"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_repel_Lore" "When faced
with the pit of sacrifice, Purist's resilience to magic was tested and affirmed."
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_repel_duration" "DURAT
ION:"
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel_damage_reduction" "<font
color='#70EA72'>傷害抗性</font>:"
"[english]DOTA_Tooltip_ability_frostivus2018_omniknight_repel_damage_reduction"
"<font color='#70EA72'>DAMAGE RESISTANCE</font>:"
"DOTA_Tooltip_modifier_frostivus2018_omniknight_repel" "天恩"
"[english]DOTA_Tooltip_modifier_frostivus2018_omniknight_repel" "Heavenly Grace"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_ward_duration_tooltip"
"<font color='#70EA72'>圖騰維持時間:</font>"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_ward_duration_too
ltip" "<font color='#70EA72'>WARD DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack""連擊"
"[english]DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack" "Geminate
Attack"
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Description" "允許編織者
立刻對敵人造成兩次攻擊。<font color='#70EA72'>第二次攻擊將瞄準編織者的攻擊目標和多名鄰近敵人。</font>"
"[english]DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Description"
"Allows Weaver to dispatch two attacks at once.<font color='#70EA72'>The second
attack targets several enemies, as well as Weaver's primary target.</font>"
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Lore" "斯吉斯喀爾與時間有著多變的聯繫,使
他的動作被看見和感受到不止一次。"
"[english]DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Lore" "Skits
kurr's relationship with time is somewhat variable, causing his actions to be
witnessed - and felt - more than once."
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Note0" "第二次攻擊會在第一次攻
擊進行後的 0.25 秒後產生,且不具有有效距離限制。"
"[english]DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Note0" "The
second attack leaves Weaver 0.25 seconds after the first, and has no range limit."
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_tooltip_attack" "連擊次
數:"
"[english]DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_tooltip_attack"
"GEMINATE ATTACK COUNT:"
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_arrow_count" "<font
color='#70EA72'>額外目標:</font>:"
"[english]DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_arrow_count"
"<font color='#70EA72'>BONUS TARGETS:</font>:"
"DOTA_Tooltip_Ability_item_ogre_seal_totem_bonus_strength" "力量提升:"
"[english]DOTA_Tooltip_Ability_item_ogre_seal_totem_bonus_strength" "BONUS
STRENGTH:"
"DOTA_Tooltip_Ability_item_ogre_seal_totem_bonus_hp" "生命提升:"
"[english]DOTA_Tooltip_Ability_item_ogre_seal_totem_bonus_hp" "BONUS HP:"
"DOTA_Tooltip_ability_item_heart_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_heart_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_heart_bonus_health" "+$health"
"[english]DOTA_Tooltip_ability_item_heart_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_heart_hp_regen_amp" "%+生命恢復增強"
"[english]DOTA_Tooltip_ability_item_heart_hp_regen_amp" "%+Health Regen
Amplification"
"DOTA_Tooltip_ability_item_throw_snowball" "雪球"
"[english]DOTA_Tooltip_ability_item_throw_snowball" "Snowball"
"DOTA_Tooltip_ability_item_summon_snowman" "雪人"
"[english]DOTA_Tooltip_ability_item_summon_snowman" "Snowman"
"DOTA_Tooltip_ability_item_decorate_tree" "樹木飾品"
"[english]DOTA_Tooltip_ability_item_decorate_tree" "Tree Decorations"
"item_throw_snowball" "雪球"
"[english]item_throw_snowball" "Snowball"
"item_decorate_tree" "樹木飾品"
"[english]item_decorate_tree" "Tree Decorations"
}
}