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"lang"

{
"Language" "English"
"Tokens"
{
"addon_game_name"
"Frosthaven"
"DOTA_Tooltip_ability_item_bag_of_gold"
"Bag of Gold"
"DOTA_GameMode_15"
"Frosthaven"
"DOTA_GameMode_19"
"Frosthaven"
"DOTA_HUD_Round"
"ROUND"
"DOTA_HUD_EnemiesRemaining"
"ENEMIES REMAINING:"
"DOTA_HUD_TimeRemaining"
"TIME REMAINING:"
"DOTA_HUD_NextRound"
"NEXT ROUND: "
"DOTA_HUD_RoundStart"
"ROUND START!"
"DOTA_HUD_Victory"
"VICTORY!"
"DOTA_HUD_Defeat"
"DEFEAT!"
"DOTA_HUD_Kills"
"KILLS"
"DOTA_HUD_Deaths"
"DEATHS"
"DOTA_HUD_Saves"
"REVIVES"
"DOTA_HUD_Bags"
"BAGS"
"DOTA_HUD_PlayAgain"
"Play Again?"
"DOTA_HUD_Yes"
"YES"
"DOTA_HUD_No"
"NO"
"DOTA_HUD_Score"
"ROUND SCORE"
"DOTA_HUD_TowersRemaining"
"TOWERS REMAINING"
"DOTA_HUD_GoldBags"
"GOLD BAGS COLLECTED"
"DOTA_HUD_GoldBagsMissed"
"GOLD BAGS MISSED"
"DOTA_HUD_TeamDeaths"
"TEAM DEATHS"
"DOTA_HUD_DarkMoonPoints"
"POINTS"
"DOTA_HUD_ThisRound"
"POINTS THIS ROUND"
"DOTA_HUD_TotalPoints"
"TOTAL POINTS EARNED THIS MATCH"
"DOTA_HUD_RankThisRound"
"RANK THIS ROUND"
"DOTA_HUD_RankInfoIcon"
"Rank is determined based on performance in Towers Remaining,
Gold Bags Collected, and Total Team Deaths. Points earned are not affected by
Rank."
"DOTA_HUD_Mute"
"MUTE"

"dota_game_end_victory_title_radiant" "Saved The Spirit of


Frostivus!"
"dota_game_end_victory_title_dire" "Frostivus Is Ruined
Forever!"

"DOTA_Holdout_Award_MostDeadly_Title"
"Most Deadly"
"DOTA_Holdout_Award_MostDeadly_Desc"
" got the most kills this round "
"DOTA_Holdout_Award_MostSaves_Title"
"Field Medic"
"DOTA_Holdout_Award_MostSaves_Desc"
" revived the most other players this round "
"DOTA_Holdout_Award_MostBags_Title"
"Eyes on the Prize"
"DOTA_Holdout_Award_MostBags_Desc"
" picked up the most gold bags this round "
"DOTA_Holdout_Award_LeastDeaths_Title"
"Stayin' Alive"
"DOTA_Holdout_Award_LeastDeaths_Desc"
" had the least deaths this round "
"DOTA_Holdout_Award_MostPotions_Title"
"All for Me"
"DOTA_Holdout_Award_MostPotions_Desc"
" took the most potions this round "
"DOTA_Holdout_Award_Clutched_Title"
"Clutched"
"DOTA_Holdout_Award_Clutched_Desc"
" won the round as the last one alive "
"DOTA_Holdout_Award_MostDeaths_Title"
"Bravery, or Stupidity?"
"DOTA_Holdout_Award_MostDeaths_Desc"
" had the most deaths that round "
"DOTA_Holdout_Award_KillingSpree_Title"
"Killing Spree"
"DOTA_Holdout_Award_KillingSpree_Desc"
" has a streak of 100 kills without dying "
"DOTA_Holdout_Award_Dominating_Title"
"Dominating"
"DOTA_Holdout_Award_Dominating_Desc"
" has a streak of 200 kills without dying "
"DOTA_Holdout_Award_MegaKill_Title"
"Mega Kill"
"DOTA_Holdout_Award_MegaKill_Desc"
" has a streak of 300 kills without dying "
"DOTA_Holdout_Award_Unstoppable_Title"
"Unstoppable"
"DOTA_Holdout_Award_Unstoppable_Desc"
" has a streak of 400 kills without dying "
"DOTA_Holdout_Award_WickedSick_Title"
"Wicked Sick"
"DOTA_Holdout_Award_WickedSick_Desc"
" has a streak of 500 kills without dying "
"DOTA_Holdout_Award_MonsterKill_Title"
"Monster Kill"
"DOTA_Holdout_Award_MonsterKill_Desc"
" has a streak of 600 kills without dying "
"DOTA_Holdout_Award_GodLike_Title"
"Godlike"
"DOTA_Holdout_Award_GodLike_Desc"
" has a streak of 700 kills without dying "
"DOTA_Holdout_Award_Beyond_GodLike_Title"
"Beyond Godlike"
"DOTA_Holdout_Award_Beyond_GodLike_Desc"
" has a streak of 800 kills without dying "
"DOTA_Holdout_Award_UltraKill_Title"
"Ultra Kill"
"DOTA_Holdout_Award_UltraKill_Desc"
" killed 25 or more creeps in a short time "
"DOTA_Holdout_Award_Rampage_Title"
"RAMPAGE"
"DOTA_Holdout_Award_Rampage_Desc"
" killed 50 or more creeps in a short time "

"DOTA_Tooltip_Ability_item_health_potion"
"Health Potion"
"DOTA_Tooltip_Ability_item_mana_potion"
"Mana Potion"

"Frosthaven_KilledByCreature"
"{s:player_name} was killed by <font
color='#FF5050'>{s:locstring_value}!</font>"
"Frosthaven_PickedUpGift"
"{s:player_name} picked up a <font
color='#FFCC00'>{s:locstring_value}</font> consumable for your team!"
"Frosthaven_PlayerHelpedReviveAlly"
"{s:player_name} helped revive <font
color='#00CC66'>{s:locstring_value}!</font>"

// Creature Ability Names

// Round 6
"DOTA_Tooltip_Ability_infernal_siege_fireball"
"Siege Fireball"
"DOTA_Tooltip_Ability_infernal_siege_fireball_Description"
"Launches a ball of destruction, coating the ground with infernal fire"
"DOTA_Tooltip_Ability_doomling_doom"
"Doom Cometh"
"DOTA_Tooltip_Ability_doomling_doom_Description"
"Silences, mutes and deals damage over a short duration"
"DOTA_Tooltip_Ability_creature_doomling_doom_passive"
"Impending Doom"
"DOTA_Tooltip_Ability_creature_doomling_doom_passive_Description"
"Adds a stack of Impending Doom on each successful hit"
"DOTA_Tooltip_Ability_creature_doomling_scorched_earth"
"Scorched Earth"
"DOTA_Tooltip_Ability_creature_doomling_scorched_earth_Description"
"Deals damage over time surrounding this unit"
"DOTA_Tooltip_modifier_impending_doom"
"Impending Doom"
"DOTA_Tooltip_modifier_impending_doom_Description"
"When this counter reaches 10, something bad will happen.."

// Round 13
"DOTA_Tooltip_Ability_creature_large_storm_spirit_ball_lightning"
"Tempest Travel"
"DOTA_Tooltip_Ability_creature_large_storm_spirit_ball_lightning_Descri
ption" ""
"DOTA_Tooltip_Ability_creature_large_storm_spirit_electric_vortex"
"Electric Typhoon"
"DOTA_Tooltip_Ability_creature_large_storm_spirit_electric_vortex_Descr
iption" ""
"DOTA_Tooltip_Ability_creature_mini_zeus_static_field"
"Static Field Override"
"DOTA_Tooltip_Ability_creature_mini_zeus_static_field_Description"
""
"DOTA_Tooltip_Ability_creature_mini_zeus_lightning_bolt"
"Lightning Bolt"
"DOTA_Tooltip_Ability_creature_mini_zeus_lightning_bolt_Description"
""

"DOTA_Tooltip_tower_fortification_modifier"
"Fortification"

// Creature names
"npc_dota_pinecone_champion" "Pinecone Champ"
"npc_dota_pinecone_warrior" "Pinecone Warrior"
"npc_dota_creature_small_ogre_seal" "Baby Ogre Seal"
"npc_dota_creature_large_ogre_seal" "Grumpy Ogre Seal"
"npc_dota_creature_doomling" "The Unheralded"
"npc_dota_creature_doomling_champion" "Archfiend"
"npc_dota_creature_forge_tank" "Infernal Djinn"
"npc_dota_creature_tusk_skeleton" "Odobenus Footman"
"npc_dota_creature_spectral_tusk_mage" "Odobenus Frost Mage"
"npc_dota_undead_tusk_tombstone" "Odobenus Tombstone"
"npc_dota_sled_penguin" "Peng-wing"
"npc_dota_coin_pinata" "Frosty Friend"
"npc_dota_creature_broodmother" "Mother of
Spiders"
"npc_dota_creature_huge_broodmother" "Monstrous Glutton"
"npc_dota_creature_broodmother_baby" "Tiny Spiderling"
"npc_dota_creature_broodmother_baby_b" "Small Spiderling"
"npc_dota_creature_broodmother_baby_c" "Spiderling"
"npc_dota_creature_broodmother_baby_d" "Unwelcome Houseguest"
"npc_dota_creature_wolf" "Dire Wolf"
"npc_dota_creature_medium_spectre" "Soul Ascendant"
"npc_dota_creature_frostbitten_melee" "Frostbitten Revenant"
"npc_dota_creature_ginger_rosh" "Gingerbread Baby
Roshan"
"npc_dota_creature_large_elder_titan" "World Ender"
"npc_dota_creature_medium_ancient_apparition" "Kaldr's Hallucination"
"npc_dota_creature_storegga" "Ancient Frostgiant"
"npc_dota_creature_small_storegga" "Little Rock"
"npc_dota_creature_multiplying_eidelon" "Mitosis Eidelon"
"npc_dota_creature_jakiro" "Pyrexae Vexer"
"npc_dota_creature_arc_warden_support" "Arc Blossom"
"npc_dota_creature_arc_warden_attacker" "Tree Warden"
"npc_dota_creature_kobold_overboss" "Kobold"
"npc_dota_creature_snowball_tuskar" "Cobalt Bruiser"
"npc_dota_creature_tiny_rubick" "Mini-Magus"
"npc_dota_creature_rubick_melee_creep" "Golem of the Grand
Magus"
"npc_dota_hero_rubick" "The Grand Magus"

// Round 13
"npc_dota_creature_large_storm_spirit" "Spirit of the Tempest"
"npc_dota_creature_mini_zeus" "Thunder God"
"npc_dota_creature_storm_brewling" "Tempest Acolyte"

// Buildings
"npc_dota_holdout_tower" "Frosthaven Tower"
"npc_dota_holdout_tower_tier2" "Frosthaven Tower"
"npc_dota_holdout_goodguys_fort" "Spirit of Frostivus"
"npc_dota_badguys_tower1_top" "Grand Magus Tower"
"npc_dota_pugna_ward_winter" "Saprophytic Ward"

// Round names
"DOTA_Holdout_Round_Pinecones" "Seeds of
Destruction" // Pinecone... things
"DOTA_Holdout_Round_Skeletons" "Got A Bonechip On
My Shoulder" // Skeletons and tombstones
"DOTA_Holdout_Round_Jakiros" "A Round of Ice and
Fire" // Jakiros (they cast ice path and macropyre) and
Eidolons
"DOTA_Holdout_Round_Ogre_Seals" "We'll Seal Your
Fate" // Ogre Seals doing aggressive belly flops
"DOTA_Holdout_Round_Bonus1" "Poppin' Fresh
Snow Goons" // Penguin Sledding
"DOTA_Holdout_Round_Bonus1_Description" "Ride your penguin to
smash into the Snow Goon Piñatas."
"DOTA_Holdout_Round_Forge_Tanks" "An Infernal Racket"
// Dooms and infernals doing fire stuff
"DOTA_Holdout_Round_Broodmothers" "A Feast For Our Babies"
// Spiders making lots of baby spiders when they die
"DOTA_Holdout_Round_Spectre" "Not What You
Exspectred?" // Big Spectres using Active Dispersion to
reflect damage
"DOTA_Holdout_Round_Tusks" "Snowstorm's A-
Comin'" // Tusks kicking people and casting snowball
meteors
"DOTA_Holdout_Round_Bonus2" "Gingersnap 'em
Up!" // Army of growing gingerbread roshes
"DOTA_Holdout_Round_Bonus2_Description" "These little monsters
will take a beating before they give up their Frostivus Gold."
"DOTA_Holdout_Round_ElderTitan" "Respect Your
Elders" // Giant Elder Titans casting Earth Splitters
across the map
"DOTA_Holdout_Round_Storegga" "Are You Ready To
Rubble?" // Giant Tinys throwing rocks and smashing things
"DOTA_Holdout_Round_StormSpirit" "Storm Clouds Keep
Fallin'" // Big Storm Spirit zipping around, medium Zeuses casting
cloudy lightning bolts
"DOTA_Holdout_Round_ArcWardens" "Hark! Wardens"
// Arc Wardens casting dangerous stuff at you
"DOTA_Holdout_Round_Rubick" "The Great Magus
Caper" // Rubick Boss

"DOTA_Tooltip_ability_item_upgraded_mortar"
"Upgraded Mortar"
"DOTA_Tooltip_ability_item_upgraded_mortar_Description"
"Applies a permanent damage upgrade to the target tower."
"DOTA_Tooltip_ability_item_upgraded_mortar_bonus_per_upgrade" "BONUS
DAMAGE:"
"DOTA_Tooltip_ability_item_upgraded_barricade"
"Upgraded Barricade"
"DOTA_Tooltip_ability_item_upgraded_barricade_Description"
"Applies a permanent armor and hitpoint upgrade to the target tower."
"DOTA_Tooltip_ability_item_upgraded_barricade_hp_bonus_per_upgrade"
"BONUS HP:"
"DOTA_Tooltip_ability_item_upgraded_barricade_armor_bonus_per_upgrade"
"BONUS ARMOR:"
"DOTA_Tooltip_ability_item_book_of_intelligence"
"Scroll of Intelligence"
"DOTA_Tooltip_ability_item_book_of_intelligence_Description"
"Grants a permanent 5 Intelligence boost."
"DOTA_Tooltip_ability_item_book_of_strength"
"Scroll of Strength"
"DOTA_Tooltip_ability_item_book_of_strength_Description"
"Grants a permanent 5 Strength boost."
"DOTA_Tooltip_ability_item_book_of_agility"
"Scroll of Agility"
"DOTA_Tooltip_ability_item_book_of_agility_Description"
"Grants a permanent 5 Agility boost."

"DOTA_Tooltip_ability_item_tombstone"
"Resurrect Teammate"
"DOTA_Chat_Tombstone_Pinged"
"Fallen teammate here."

"DOTA_Tooltip_ability_keeper_of_the_light_mana_overload"
"Mana Overload"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overload_Description"
"Assaults an enemy with pure magical essence, causing heavy damage. If they
die during the assault, they energy will burst forth, damaging all nearby enemies."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overload_Lore"
"Ezalor calls upon Primordial harmony, overwhelming his enemies with
its power."
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_damage"
"DAMAGE PER INTERVAL:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_think_interval"
"INTERVAL:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_explode_damage"
"EXPLODE DAMAGE:"
"DOTA_Tooltip_ability_keeper_of_the_light_mana_overlord_explode_radius"
"EXPLODE RADIUS:"

"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_damage_per_second"
"<font color='#70EA72'>DAMAGE PER SECOND CHANNELED:</font>"
"DOTA_Tooltip_ability_keeper_of_the_light_illuminate_max_channel_time"
"<font color='#70EA72'>MAX CHANNEL TIME:</font>"

"DOTA_Tooltip_ability_monkey_king_jingu_mastery_active"
"Jingu Mastery"
"DOTA_Tooltip_ability_monkey_king_jingu_mastery_active_Description"
"<font color='#70EA72'>Active ability.</font> Monkey King gains four charged
attacks that have bonus damage and lifesteal."

"DOTA_Tooltip_ability_kotl_chakra_burn"
"Chakra Burn"
"DOTA_Tooltip_ability_kotl_chakra_burn_Description"
"Damages an enemy unit and heavily reduces their magic resistance."
//"DOTA_Tooltip_ability_kotl_chakra_burn_Lore"
"In the same vein, Ezalor bestows his harmony among others."
"DOTA_Tooltip_ability_kotl_chakra_burn_total_damage"
"TOTAL DAMAGE:"
"DOTA_Tooltip_ability_kotl_chakra_burn_bonus_magic_damage_tooltip"
"MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_kotl_chakra_burn_debuff_duration"
"DEBUFF DURATION:"
"DOTA_Tooltip_modifier_kotl_chakra_burn_debuff"
"Chakra Burn"
"DOTA_Tooltip_modifier_kotl_chakra_burn_debuff_Description"
"Taking extra magic damage"
"DOTA_Tooltip_ability_special_bonus_unique_keeper_of_the_light_2"
"+300 Chakra Magic Mana/Damage"

"DOTA_Tooltip_ability_magnataur_skewer_winter"
"Skewer"
"DOTA_Tooltip_ability_magnataur_skewer_winter_Description"
"Magnus rushes forward, goring enemy units on his massive tusk. <font
color='#70EA72'>Units</font> hit on the way will be dragged to the destination,
then damaged and slowed. <font color='#70EA72'>Magnus gets bonus strength for every
unit that he skewers.</font> "
"DOTA_Tooltip_ability_magnataur_skewer_winter_Lore"
"Magnoceros horns are valuable in direct proportion to their danger to
prospective merchants."
"DOTA_Tooltip_ability_magnataur_skewer_winter_Note0"
"Doesn't affect Spell Immune units."
"DOTA_Tooltip_ability_magnataur_skewer_winter_range"
"DISTANCE:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_skewer_speed"
"SPEED:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_slow_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_slow_pct"
"%SLOW:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_skewer_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_strength_gain"
"<font color='#70EA72'>BONUS STRENGTH</font>:"
"DOTA_Tooltip_ability_magnataur_skewer_winter_strength_gain_duration"
"<font color='#70EA72'>STRENGTH DURATION</font>:"

"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter"
"Reverse Polarity"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_Description"
"Magnus changes properties of matter, sucking all nearby enemies in
front of him and stunning them with a powerful slam and dealing damage."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_Lore"
"Magnus fights with the fury of the erupting Mt. Joerlak."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_Note0"
"Disable and pull work through spell immunity."
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_pull_radius"
"PULL RADIUS:"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_polarity_damage
" "<font color='#70EA72'>DAMAGE:</font>"
"DOTA_Tooltip_ability_magnataur_reverse_polarity_winter_hero_stun_durat
ion" "<font color='#70EA72'>STUN DURATION:</font>"

"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash"
"Shield Crash"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_Description"
"Pangolier jumps in the air and slams back to the ground,
damaging all enemies in a radius. For each <font color='#70EA72'>enemy</font> hit,
he gains a percentage of incoming damage reduction for a short time.\n\nForward
movement is maintained if Shield Crash is used while Rolling Thunder is active, and
allows Rolling Thunder to clear walls or cliffs."
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_Lore"
"Only in the midst of his enemies does the Pangolier truly
thrive."
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_duration"
"REDUCTION DURATION:"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_hero_stacks"
"%REDUCTION PER HIT:"
"DOTA_Tooltip_ability_frostivus2018_pangolier_shield_crash_max_hero_sta
cks" "MAX STACKS:"

"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil"
"Dream Coil"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_Description"
"Creates a coil of volatile magic that latches
onto enemies, stunning, slowing and damaging them. Puck instantly attacks all
enemies affected by Dream Coil every %value% seconds. If the enemy stretches the
coil by moving too far away, it snaps, stunning and dealing additional damage.\n\
nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_Lore"
"The Faerie Dragon sows confusion by
forcing its enemies to vividly dream about their own mortality."
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_duration"
"COIL DURATION:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_radius"
"BREAK RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_stun_duration"
"BREAK STUN DURATION:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_damage"
"BREAK DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_duration_scept
er" "SCEPTER COIL DURATION:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_stun_duration_
scepter" "SCEPTER BREAK STUN DURATION:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_coil_break_damage_s
cepter" "SCEPTER BREAK DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_puck_dream_coil_aghanim_description
" "Increases damage from coil breaks, increases
coil duration, coil break stun goes through spell immunity."

"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance"
"Battle Trance"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_Descrip
tion" "Troll unleashes a powerful battle trance, that forces you to
continuously attack the closest enemy unit within %range% range, prioritizing
heroes. Damage does not kill you during this mode. Grants you bonus lifesteal,
attack speed, movement speed, <font color='#70EA72'>damage, cleave, and
Invulnerability</font>. Applies a Basic Dispel."
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_Lore"
"An adrenaline rush of pure hatred quickens your blades."
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_trance_
duration" "TRANCE DURATION:"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_lifeste
al" "%LIFESTEAL:"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_movemen
t_speed" "%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_attack_
speed" "ATTACK SPEED:"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_radius"
"RANGE:"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_battle_trance_bonus_d
amage_pct" "<font color='#70EA72'>BONUS DAMAGE</font>:"

"DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4"
"Battle Trance 20% Bonus Damage"
"DOTA_Tooltip_ability_special_bonus_unique_troll_warlord_4_Description"
"20% Bonus Damage when in Battle Trance."

"DOTA_Tooltip_ability_frostivus2018_troll_warlord_fervor"
"Fervor"
"DOTA_Tooltip_ability_frostivus2018_troll_warlord_fervor_Description"
"With each continuous blow on the same target, Troll gains
increased attack speed. If Troll changes targets, the stacks drop to <font
color='#70EA72'>half of the current value</font>."
"DOTA_Tooltip_modifier_frostivus2018_troll_warlord_fervor"
"Fervor"
"DOTA_Tooltip_modifier_frostivus2018_troll_warlord_fervor_Description"
"Attack speed increased by
%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."

"DOTA_Tooltip_modifier_frostivus2018_troll_warlord_battle_trance"
"Battle Trance"
"DOTA_Tooltip_modifier_frostivus2018_troll_warlord_battle_trance_Descri
ption" "Granting %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack
speed, %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed, and
lifesteal."

"DOTA_Tooltip_ability_special_bonus_unique_weaver_1" "+100 Shukuchi


Damage"

"DOTA_Tooltip_Ability_Tower_Fortification"
"Fortification"
"DOTA_Tooltip_Ability_Tower_Fortification_Description" "Gaining
bonus armor per round."

"DOTA_Tooltip_ability_frostivus2018_centaur_return"
"Retaliate"
"DOTA_Tooltip_ability_frostivus2018_centaur_return_Description"
"Centaur counters all attacks, dealing damage back to the attacker.
<font color='#70EA72'>Each time Centaur gets attacked by an enemy</font>, he gains
a charge counter. Can be cast to consume all charges, granting you a <font
color='#70EA72'>base strength increase for %strength_gain_duration%
seconds</font>."
"DOTA_Tooltip_ability_frostivus2018_centaur_return_Lore"
"Bradwarden has no need to parry his opponent's attacks; his armor-like
hide does it for him."
"DOTA_Tooltip_ability_frostivus2018_centaur_return_Note0"
"Retaliate triggers when the attack hits."
"DOTA_Tooltip_ability_frostivus2018_centaur_return_Note1"
"Retaliate deals damage to towers."
"DOTA_Tooltip_ability_frostivus2018_centaur_return_Note2"
"Tower attacks grant half a charge."
"DOTA_Tooltip_ability_frostivus2018_centaur_return_return_damage"
"RETURN DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_centaur_return_strength_gain"
"<font color='#70EA72'>STRENGTH PER ATTACK:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_return_damage_gain_duration
" "<font color='#70EA72'>STRENGTH DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_return_max_stacks"
"<font color='#70EA72'>MAX STACKS:</font>"
"DOTA_Tooltip_modifier_frostivus2018_centaur_return"
"Retaliate"

"DOTA_Tooltip_ability_frostivus2018_centaur_stampede"
"Stampede"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_Description"
"Centaur leads all allies into a vicious charge
causing them to move through units at max speed and stop any enemy units they
trample. Trampled enemies take damage <font color='#70EA72'>based on the strength
of the hero that tramples them as well as a base damage. Each enemy trampled
reduces incoming damage for all allies for %armor_duration% seconds.</font>\n\n
Each enemy can be trampled once. Upgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_Lore"
"The great belt of Omexe, which labels Bradwarden as the
greatest warrior of his kind, incites his fellow gladiators to follow him into
barbarous combat."
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_Note0"
"Doesn't affect Spell Immune units."
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_radius"
"TRAMPLE RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_duration"
"STAMPEDE DURATION:"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_base_damage"
"<font color='#70EA72'>BASE DAMAGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_strength_damage"
"STRENGTH MULTIPLIER DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_slow_duration"
"SLOW DURATION:"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_armor_amount"
"<font color='#70EA72'>%DAMAGE REDUCTION PER STACK:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_armor_duration"
"<font color='#70EA72'>DAMAGE REDUCTION DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_max_armor_stacks"
"<font color='#70EA72'>MAX STACKS:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_damage_reduction_t
ooltip_scepter" "%SCEPTER DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_frostivus2018_centaur_stampede_aghanim_descriptio
n" "Heroes affected by Stampede take reduced damage, and are able to
run through obstructions, including trees and up cliffs."
"DOTA_Tooltip_modifier_frostivus2018_centaur_stampede"
"Stampede"
"DOTA_Tooltip_modifier_frostivus2018_centaur_stampede_bonus_armor"
"Damage Reduction"

"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge"
"Double Edge"
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_Description"
"Centaur strikes a mighty blow at melee range, damaging
both himself and a small area around the target. Deals extra damage based on your
strength. Centaur cannot die from Double Edge and <font color='#70EA72'>deals
reduced damage to himself</font>."
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_Lore"
"In the spurs of combat, Bradwarden's vicious strikes
sometimes cause self-inflicted collateral damage."
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_Note0"
"Double Edge deals magic type damage to both the targets
and himself."
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_edge_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_strength_damage
" "<font color='#70EA72'>%STRENGTH DAMAGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_self_damage_per
cent" "<font color='#70EA72'>%SELF DAMAGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_centaur_double_edge_radius"
"<font color='#70EA72'>DAMAGE RADIUS:</font>"

"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock"
"Time Lock"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Description
" "Adds the chance for an attack to lock an enemy unit in time, <font
color='#70EA72'>as well as any other units within its radius.</font>"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Lore"
"The strike of the Faceless Void lands with dimension shifting force."
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Note1"
"Does not stack with Skull Basher."
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_Note0"
"Stun works on Spell Immune units."
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_chance_pct"
"%CHANCE:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_duration"
"DURATION:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_bonus_damag
e" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_lock_radius"
"RADIUS:"

"DOTA_Tooltip_ability_faceless_void_backtrack"
"Backtrack"
"DOTA_Tooltip_ability_faceless_void_backtrack_Description"
"Faceless Void dodges damage by jumping backward in time, eluding both
physical and magical attacks."
"DOTA_Tooltip_ability_faceless_void_backtrack_Lore"
"Darkterror sees what has yet to be seen."
"DOTA_Tooltip_ability_faceless_void_backtrack_dodge_chance_pct"
"%PROC CHANCE:"

"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk"
"Time Walk"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_Description
" "Rushes to a target location while backtracking any damage taken the
last %backtrack_duration% seconds. <font color='#70EA72'>Applies damage to units
passed through.</font>"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_Lore"
"Darkterror tears a hole in time, passing through Claszureme, and
appearing back in an instant."
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_Note0"
"Faceless Void is invulnerable while using Time Walk."
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_range"
"RANGE:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_backtrack_d
uration" "BACKTRACK DURATION:"
"DOTA_Tooltip_ability_frostivus2018_faceless_void_time_walk_damage"
"<font color='#70EA72'>DAMAGE:</font>"

"DOTA_Tooltip_ability_faceless_void_chronosphere_winter"
"Chronosphere"
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Description"
"Creates a blister in spacetime, trapping all units caught in its
sphere of influence and causes you to move very quickly inside it. Only Faceless
Void and any units he controls are unaffected. Invisible units in the sphere will
be revealed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Lore"
"When a rift opens to Claszureme, all poor souls caught within
will likely never return."
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Note0"
"Pauses all units and buildings, friendly or enemy, except those
owned by Faceless Void."
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_Note1"
"Faceless Void is never affected by Chronospheres with any
owner."
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_radius"
"RADIUS:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_duration"
"<font color='#70EA72'>DURATION:</font>"
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_cooldown_scepte
r" "SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_faceless_void_chronosphere_winter_aghanim_descrip
tion" "Decreases cooldown."

"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam"
"Lucent Beam"
"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_Description"
"Calls a beam of lunar energy down upon <font color='#70EA72'>enemies
within %radius% units of the target</font>, damaging and briefly stunning them."
"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_Lore"
"Selemene smites those who encroach upon the Nightsilver Woods."
"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_beam_damage"
"BEAM DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_luna_lucent_beam_radius"
"<font color='#70EA72'>RADIUS:</font>"

"DOTA_Tooltip_ability_frostivus2018_luna_eclipse"
"Eclipse"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Lore"
"In times of great need, Selemene herself descends into the
world, blocking out the light and hope of the opposed."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Description"
"Showers random nearby enemies with strikes from Luna's current
level of Lucent Beam. These beams do not stun their targets, and there is a maximum
number of times that a single target can be struck. Also turns day into night for
10 seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note0"
"Eclipse doesn't work if Luna doesn't have any points in
Lucent Beam."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note1"
"Beams will stop if Luna is killed."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note2"
"Eclipse Lucent Beams do not stun."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note3"
"Will not hit invisible units."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_Note4"
"There is a .6 seconds gap between beams, .3 seconds with
scepter."
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_beams"
"TOTAL BEAMS:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_hit_count"
"MAX BEAMS PER UNIT:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_radius"
"RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_duration_tooltip"
"ECLIPSE DURATION:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_beams_scepter"
"SCEPTER TOTAL BEAMS:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_duration_tooltip_scept
er" "SCEPTER DURATION:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_cast_range_tooltip_sce
pter" "SCEPTER CAST RANGE:"
"DOTA_Tooltip_ability_frostivus2018_luna_eclipse_aghanim_description"
"Allows Luna to cast Eclipse on an allied unit or herself and have its
effects follow them, or cast it on an area. Also increases total beams and
duration, removes the limit on beams per unit, and makes the beams appear twice as
fast."

"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe"
"Strafe"
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_Description"
"Clinkz nimbly attacks with a barrage of arrows. Dramatically increases
attack speed for a short time and grants Clinkz the ability to automatically dodge
projectiles."
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_Note0"
"Can dodge ranged attacks or spells."
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_Lore"
"It's hard to say whether the blur around the Bone Fletcher is
from his flaming heart or his speed with the quiver."
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_attack_speed_bonus_pc
t" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_strafe_duration"
"DURATION:"

"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows"
"Searing Arrows"
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Description"
"Imbues Clinkz's arrows with fire for extra damage <font
color='#70EA72'>and applies spill damage to enemies behind the target</font>."
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Lore"
"Clinkz simply lights his arrows from his flaming essence
for quite the destructive effect."
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Note0"
"Searing Arrows deal damage to structures."
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_Note1"
"The damage is directly added to Clinkz' attack damage, as
physical damage."
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_damage_bonus"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_attack_spill_
range" "<font color='#70EA72'>SPILL ATTACK RANGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_attack_spill_
width" "<font color='#70EA72'>SPILL ATTACK WIDTH:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_searing_arrows_spill_damage_
multiplier" "<font color='#70EA72'>SPILL DAMAGE MULTIPLIER:</font>"

"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk"
"Skeleton Walk"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Description"
"Clinkz moves invisibly through units until the moment he attacks or
uses an ability. <font color='#70EA72'>When he moves through a unit, he temporarily
steals a portion of its attack damage.</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Lore"
"With a burst of fire and puff of smoke, the Bone Fletcher was nowhere
to be seen."
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Note0"
"Will not break most channeling of spells or items upon activation."
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_Note1"
"Has a fadetime of 0.6 seconds."
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_duration"
"DURATION:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_move_speed_bonus_p
ct" "%BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_attack_steal_durat
ion" "<font color='#70EA72'>ATTACK STEAL DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_bonus_base_dmg_per
_stack" "<font color='#70EA72'>ATTACK DMG PER STACK:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_wind_walk_max_stacks"
"<font color='#70EA72'>MAX STACKS:</font>"

"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk"
"Skeleton Walk"
"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_Description"
"This unit is invisible."

"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_bonus_damage"
"Skeleton Walk"
"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_bonus_damage_Desc
ription" "This unit has bonus attack damage."

"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_attack_debuff"
"Skeleton Walk"
"DOTA_Tooltip_modifier_frostivus2018_clinkz_wind_walk_attack_debuff_Des
cription" "This unit has reduced attack damage."

"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army"
"Burning Army"
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_Description"
"Clinkz summons an army of fiery ranged skeleton archers. Archers are
immobile and die with 2 attacks from a hero. Skeletons use your current Searing
Arrows ability and attack <font color='#70EA72'>any units nearby</font>. Base
damage is equal to your hero's base damage. Attack range is equal to your hero's
attack range. "
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_duration"
"DURATION:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_range"
"RANGE:"
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_count"
"<font color='#70EA72'>COUNT:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_attack_rate"
"<font color='#70EA72'>ATTACK RATE:</font>"
"DOTA_Tooltip_ability_frostivus2018_clinkz_burning_army_spawn_interval"
"<font color='#70EA72'>SPAWN INTERVAL:</font>"

"npc_dota_clinkz_skeleton_archer_frostivus2018"
"Skeleton Archer"

"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot"
"Shackleshot"
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Description"
"Shackles the target to an enemy unit or tree in a line directly behind
it, <font color='#70EA72'>and can chain to affect additional targets in the
line</font>. If no unit or tree is present, the stun duration is reduced to
%fail_stun_duration%."
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Lore"
"Windranger's variety of bow skills includes an arrow with thick ropes
attached to encumber any escaping target."
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Note0"
"This spell can shackle two enemies together, stunning them both."
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_Note1"
"Shackleshot can be disjointed."
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_stun_duratio
n" "SHACKLE DURATION:"
"DOTA_Tooltip_ability_frostivus2018_windrunner_shackleshot_shackle_coun
t" "SHACKLE COUNT:"

"DOTA_Tooltip_ability_windrunner_powershot_winter"
"Powershot"
"DOTA_Tooltip_ability_windrunner_powershot_winter_Description"
"Windranger charges her bow for up to 1 second for a single powerful
shot, which deals more damage the longer it is charged. The arrow damages enemies
and destroys trees along its path. For each enemy that Powershot hits, its damage
is reduced by <font color='#70EA72'>2%%</font>."
"DOTA_Tooltip_ability_windrunner_powershot_winter_Lore"
"During her early years of training, Lyralei learned to fire
powerful arrows that cleaved even trees to reach their targets."
"DOTA_Tooltip_ability_windrunner_powershot_winter_Note0"
"Powershot will destroy trees in its area of effect."
"DOTA_Tooltip_ability_windrunner_powershot_winter_arrow_range"
"RANGE:"
"DOTA_Tooltip_ability_windrunner_powershot_winter_powershot_damage"
"DAMAGE:"

"DOTA_Tooltip_ability_earthshaker_aftershock_winter"
"Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_winter_Description"
"Causes the earth to shake underfoot, adding additional damage and
stuns to nearby enemy units when Earthshaker casts his abilities."
"DOTA_Tooltip_ability_earthshaker_aftershock_winter_Lore"
"The earth trembles beneath the mighty footsteps of Raigor."
"DOTA_Tooltip_ability_earthshaker_aftershock_winter_Note0"
"Using items does not trigger Aftershock."
"DOTA_Tooltip_ability_earthshaker_aftershock_winter_aftershock_range"
"RADIUS:"
"DOTA_Tooltip_ability_earthshaker_aftershock_winter_tooltip_duration"
"<font color='#70EA72'>DURATION:</font>"

"DOTA_Tooltip_ability_earthshaker_echo_slam_winter"
"Echo Slam"
"DOTA_Tooltip_ability_earthshaker_echo_slam_winter_Description"
"Shockwaves travel through the ground, damaging enemy units.
Each enemy hit causes an echo to damage nearby units. Real heroes cause two
echoes."
"DOTA_Tooltip_ability_earthshaker_echo_slam_winter_Lore"
"Tectonic plates crack, mountains fold, and foes are crushed by
the Echo Slam."
"DOTA_Tooltip_ability_earthshaker_echo_slam_winter_echo_slam_echo_damag
e" "ECHO DAMAGE:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_winter_echo_slam_damage_ran
ge" "RADIUS:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_winter_echo_slam_initial_da
mage" "INITIAL DAMAGE:"

"DOTA_Tooltip_Ability_frostivus2018_dark_willow_bramble_maze"
"Bramble Maze"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Descriptio
n" "Dark Willow creates a maze of brambles that grow in the target area
after %initial_creation_delay% seconds. Enemies that walk into a bramble are
rooted and take damage over time.<font color='#70EA72'>Every bramble can latch an
enemy more than once before it expires.</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Lore"
"The fae realm exists all around you, merely waiting to draw you
in..."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Note0"
"Does not reveal rooted invisible enemies."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_Note1"
"Does not interrupt channeling spells upon rooting."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_
count" "BRAMBLE COUNT:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_
duration" "PLACEMENT DURATION:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_dura
tion" "<font color='#70EA72'>LATCH ROOT DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_dama
ge" "<font color='#70EA72'>LATCH DAMAGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_coun
t" "<font color='#70EA72'>LATCH COUNT:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_latch_rang
e" "BRAMBLE LATCH RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bramble_maze_placement_
range" "MAZE RADIUS:"

"DOTA_Tooltip_Ability_frostivus2018_dark_willow_shadow_realm"
"Shadow Realm"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Descriptio
n" "Dark Willow recedes into the shadows, becoming untargetable. Her next
attack has increased attack range and deals bonus magic damage, and will end Shadow
Realm. Damage scales based on how long she remains under the effects of Shadow
Realm, the maximum being reached after %max_damage_duration% seconds. <font
color='#70EA72'>All enemies around the target are slowed and damaged. This damage
is also scaled and applied in %tick_rate% second increments throughout the whole
duration.</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Lore"
"What you can't see will most definitely hurt you."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note0"
"Disjoints projectiles upon cast."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note1"
"Grants phased movement."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note2"
"Spells which require vision cannot affect Dark Willow in the
Shadow Realm."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_Note2"
"Spells which require vision cannot affect Dark Willow in the
Shadow Realm."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_attack_ran
ge_bonus" "ATTACK RANGE BONUS:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_duration"
"DURATION:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_damage"
"<font color='#70EA72'>MAX DAMAGE:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_max_damage
_duration" "MAX DAMAGE DURATION:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_slow_radiu
s" "<font color='#70EA72'>AREA SLOW
RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_slow_durat
ion" "<font color='#70EA72'>AREA SLOW
DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_shadow_realm_burn_damag
e_tooltip" "<font color='#70EA72'>MAX
DAMAGE:</font>"
"DOTA_Tooltip_ability_special_bonus_unique_dark_willow_1"
"+300 Shadow Realm/Area Max Damage"

"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam"
"Bedlam"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_Description"
"Dark Willow's pet wisp roams around her for the duration, rapidly attacking
nearby enemies. <font color='#70EA72'>Every attack bounces to additional targets
around the targeted enemy.</font> Bedlam cannot be used while Terrorize is active."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_Lore"
"You'll have to excuse my friend Jex. He's really into murder."
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_damage"
"ATTACK DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_interval"
"ATTACK INTERVAL:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_radius"
"<font color='#70EA72'>ATTACK RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_attack_targets"
"ATTACK TARGETS:"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_roaming_radius"
"<font color='#70EA72'>ROAMING RADIUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_roaming_duration
" "<font color='#70EA72'>ROAMING DURATION:</font>"
"DOTA_Tooltip_ability_frostivus2018_dark_willow_bedlam_secondary_target
s" "<font color='#70EA72'>SECONDARY TARGETS:</font>"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter"
"Rolling Thunder"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_Description"
"Pangolier curls into a magic-immune ball and rolls out. When rolling, he
moves at an increased speed and can move through trees, but has a decreased ability
to turn. Striking enemies knocks them back, inflicting <font
color='#70EA72'>damage</font> and stunning them when they land. \n\nColliding with
walls or cliffs will cause a temporary pause while Pangolier reverses in
direction.\n\nDISPEL TYPE: Basic Dispel"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_Lore"
"Where his ancestors sought only refuge, the Pangolier saw
opportunity..."
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_Note0"
"Enemies can be stunned multiple times per use, but cannot be affected
a subsequent time until the previous stun duration ends."
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_cast_time_tooltip"
"TRANSFORM TIME:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_forward_move_speed"
"ROLL SPEED:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_hit_radius"
"RADIUS:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_knockback_radius"
"KNOCKBACK DISTANCE:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_duration"
"DURATION:"

"DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop"
"Stop Rolling"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop_Description"
"Halt!"
"DOTA_Tooltip_ability_pangolier_gyroshell_winter_stop_lore"
"Donté Panlin stops when he pleases."

"DOTA_Tooltip_ability_pugna_ward_winter"
"Saprophytic Ward"
"DOTA_Tooltip_ability_pugna_ward_winter_Description"
"<font color='#70EA72'>Pugna places a Saprophytic Ward at the target
location. Heals allies whenever they spend mana.</font>"
//"DOTA_Tooltip_ability_pugna_ward_winter_Lore"
"While at the lamasery for the Arts of Oblivion, Pugna might have
learned to heal his classmates with a simple ward charged with unfamiliar magic."
"DOTA_Tooltip_ability_pugna_ward_winter_aura_radius"
"AURA RADIUS:"
"DOTA_Tooltip_ability_pugna_ward_winter_mana_multiplier"
"<font color='#70EA72'>HEAL PER MANA:</font>"
"DOTA_Tooltip_ability_pugna_ward_winter_aura_mana_regen"
"<font color='#70EA72'>AURA MANA REGEN:</font>"
"DOTA_Tooltip_ability_pugna_ward_winter_attacks_to_destroy_tooltip"
"ATTACKS TO DESTROY:"
"DOTA_Tooltip_ability_pugna_ward_winter_ward_duration"
"WARD DURATION:"

//Huskar

"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire"
"Inner Fire"
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_Description"
"In a fiery rage, knocks all nearby enemies away from
you to a fixed distance, dealing damage and disarming them."
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_disarm_duration"
"DISARM DURATION:"
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_radius"
"RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_huskar_inner_fire_knockback_distanc
e" "KNOCKBACK TO:"

"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear"
"Burning Spear"
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Description"
"Huskar sets <font color='#70EA72'>his target
and surrounding enemies</font> aflame, dealing damage over time with his regular
attack. Multiple attacks will stack additional damage. Each attack drains some of
Huskar's health. Lasts 6 seconds. <font color='#70EA72'>Burn damage is applied
immediately after the first spear is hit.</font>"
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Lore"
"The Sacred Warrior ignites his weaponry after
marking it with his own blood - causing far greater pain than he himself feels."
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Note0"
"Burning Spear stacks additively when used
multiple times on one target. There is no cap."
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_Note1"
"Huskar cannot kill himself with this skill."
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_health_cost"
"HEALTH COST:"
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_burn_damage"
"BURN DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_huskar_burning_spear_spear_aoe"
"<font color='#70EA72'>BURN
RADIUS:</font>"

"DOTA_Tooltip_ability_frostivus2018_huskar_life_break"
"Life Break"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Description"
"Huskar draws upon his health to break an
enemy's life, leaping at a target within attack range to shatter a percentage of
<font color='#70EA72'>Huskar's Max Health</font>, and slowing them. While leaping,
Huskar is Spell Immune.\n\nDISPEL TYPE: Basic Dispel\n\nUpgradable by Aghanim's
Scepter."
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Lore"
"No matter the danger, Huskar thrusts himself
into melees that only he can survive."
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Note0"
"If Huskar is disabled during the charge
or the target moves more than 1400 units in 0.015 seconds, the charge stops."
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Note1"
"Slow works on Spell Immune units."
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_Note2"
"Life Break cannot be disjointed."
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_tooltip_health_da
mage" "<font color='#70EA72'>%MAX HP AS DAMAGE
DEALT</font>:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_tooltip_health_co
st_percent" "%DAMAGE TAKEN:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_movespeed"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_slow_durtion_tool
tip" "SLOW DURATION:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_cooldown_scepter"
"SCEPTER COOLDOWN:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_tooltip_health_da
mage_scepter" "%SCEPTER DAMAGE DEALT:"
"DOTA_Tooltip_ability_frostivus2018_huskar_life_break_aghanim_descripti
on" "Increases damage dealt, reduces cooldown."

"DOTA_Tooltip_modifier_frostivus2018_huskar_inner_vitality"
"Inner Vitality"
"DOTA_Tooltip_modifier_frostivus2018_huskar_inner_vitality_Description"
"Restoring %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health a second."
"DOTA_Tooltip_modifier_frostivus2018_huskar_burning_spear_debuff"
"Burning Spear"
"DOTA_Tooltip_modifier_frostivus2018_huskar_burning_spear_debuff_Descri
ption" "YOU ARE ON FIRE! Taking periodic damage."
"DOTA_Tooltip_modifier_frostivus2018_huskar_berserkers_blood"
"Berserker's Blood"
"DOTA_Tooltip_modifier_frostivus2018_huskar_berserkers_blood_Descriptio
n" "Attack Speed increased by
%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and Magic Damage Resistance by
%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
"DOTA_Tooltip_modifier_frostivus2018_huskar_life_break_slow"
"Life Break"
"DOTA_Tooltip_modifier_frostivus2018_huskar_life_break_slow_Description
" "Movement speed reduced by
%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."

"DOTA_Tooltip_modifier_frostivus2018_huskar_inner_fire_disarm" "Inner
Fire"
"DOTA_Tooltip_modifier_frostivus2018_huskar_inner_fire_disarm_Descripti
on" "Disarmed by Huskar's Inner Fire"

"DOTA_Tooltip_ability_frostivus2018_omniknight_purification"
"Purification"
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification_Description
" "Instantly heals <font color='#70EA72'>all
friendly units in an area </font> and damages all enemy units near them."
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification_Lore"
"Priests of the Omniscience are adept at
removing impurities from fellow warriors."
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification_heal"
"HEAL/DAMAGE:"
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification_radius"
"DAMAGE RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_omniknight_purification_cast_radius
" "<font color='#70EA72'>HEAL RADIUS:</font>"

"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura"
"Regen Aura"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_Description"
"<font color='#70EA72'>Greatly increases the
movement, attack and regeneration capabilities of allied units close to
Omniknight.</font>"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_Note0"
"Does not affect Spell Immune units."
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_Lore"
"The holy embodiment of Purist Thunderwrath is
enough to strengthen those of lesser faith."
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_radius"
"RADIUS:"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_speed_bonus"
"<font color='#70EA72'>%MOVEMENT BONUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_attack_bonus_
tooltip" "<font color='#70EA72'>ATTACK BONUS:</font>"
"DOTA_Tooltip_ability_frostivus2018_omniknight_degen_aura_bonus_health_
regen" "<font color='#70EA72'>REGEN BONUS:</font>"
"DOTA_Tooltip_modifier_frostivus2018_omniknight_degen_aura_effect"
"Regen Aura"

"DOTA_Tooltip_ability_omniknight_guardian_angel_radius"
"<font color='#70EA72'>RADIUS</font>:"

"DOTA_Tooltip_ability_frostivus2018_omniknight_repel"
"Heavenly Grace"
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel_Description"
"Creates a divine barrier around an ally
<font color='#70EA72'>which grants them increased Damage Resistance</font>.\n\
nDISPEL TYPE: Strong Dispel"
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel_Lore"
"When faced with the pit of sacrifice, Purist's
resilience to magic was tested and affirmed."
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel_duration"
"DURATION:"
"DOTA_Tooltip_ability_frostivus2018_omniknight_repel_damage_reduction"
"<font color='#70EA72'>DAMAGE RESISTANCE</font>:"
"DOTA_Tooltip_modifier_frostivus2018_omniknight_repel"
"Heavenly Grace"

"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter"
"Aftershock Totem"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Description"
"<font color='#70EA72'>Earthshaker places a
Totem at the target location. When allies within the totem's area of effect use
abilities, they apply Aftershock to nearby enemies.</font>"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Lore"
"The earth trembles beneath the mighty
footsteps of Raigor and his allies."
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Note0"
"Using items does not trigger Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Note1"
"Stacks with Earthshaker's Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_Note2"
"Uses Earthshaker's level of Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_radius"
"<font color='#70EA72'>WARD AREA OF
EFFECT:</font>"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_ward_duration_
tooltip" "<font color='#70EA72'>WARD DURATION:</font>"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_stun_duration"
"<font color='#70EA72'>STUN
DURATION:</font>"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_aftershock_ran
ge" "<font color='#70EA72'>STUN RADIUS:</font>"
"DOTA_Tooltip_ability_earthshaker_aftershock_ward_winter_ability_damage
" "<font color='#70EA72'>DAMAGE:</font>"

"DOTA_Tooltip_ability_weaver_shukuchi_damage"
"<font color='#70EA72'>DAMAGE:</font>"
"DOTA_Tooltip_ability_centaur_hoof_stomp_radius"
"<font color='#70EA72'>RADIUS:</font>"

"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack"
"Geminate Attack"
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Description"
"Allows Weaver to dispatch two attacks at once.<font
color='#70EA72'>The second attack targets several enemies, as well as Weaver's
primary target.</font>"
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Lore"
"Skitskurr's relationship with time is somewhat variable, causing
his actions to be witnessed - and felt - more than once."
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_Note0"
"The second attack leaves Weaver 0.25 seconds after
the first, and has no range limit."
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_tooltip_atta
ck" "GEMINATE ATTACK COUNT:"
"DOTA_Tooltip_ability_frostivus2018_weaver_geminate_attack_arrow_count"
"<font color='#70EA72'>BONUS TARGETS:</font>:"

//================================================================================
// ITEMS

//================================================================================

"DOTA_Tooltip_Ability_item_ogre_seal_totem"
"Ogre Seal Totem"
"DOTA_Tooltip_Ability_item_ogre_seal_totem_Description"
"<h1>Active: Ogre Seal Flop</h1>Flop like an ogre seal, doing %damage%
damage and stunning for %stun_duration% second on each bounce."
"DOTA_Tooltip_ability_item_ogre_seal_totem_Lore"
"A totem carved from an ogre seal's tooth."
"DOTA_Tooltip_Ability_item_ogre_seal_totem_bonus_strength"
"BONUS STRENGTH:"
"DOTA_Tooltip_Ability_item_ogre_seal_totem_bonus_hp"
"BONUS HP:"

"DOTA_Tooltip_ability_item_heart_Description"
"<h1>Passive: Health Regeneration</h1>Restores <font color='#70EA72'>
%health_regen_rate%%%</font> of max health per second. <br><br>If damage is taken
from an enemy hero or Roshan, this ability is disabled for %cooldown_melee% seconds
for melee heroes, or %cooldown_ranged_tooltip% seconds for ranged heroes."
"DOTA_Tooltip_ability_item_heart_Lore"
"Preserved heart of an extinct monster, it bolsters the bearer's
fortitude."
"DOTA_Tooltip_ability_item_heart_bonus_strength"
"+$str"
"DOTA_Tooltip_ability_item_heart_bonus_health"
"+$health"
"DOTA_Tooltip_ability_item_heart_hp_regen_amp"
"%+Health Regen Amplification"

"DOTA_Tooltip_ability_item_throw_snowball"
"Snowball"
"DOTA_Tooltip_ability_item_summon_snowman"
"Snowman"
"DOTA_Tooltip_ability_item_decorate_tree"
"Tree Decorations"
"DOTA_Tooltip_ability_item_festive_firework"
"Festive Fireworks"

// Pseudo-items used for the consumable gift drops


"item_throw_snowball"
"Snowball"
"item_summon_snowman"
"Summon Snowman"
"item_decorate_tree"
"Tree Decorations"
"item_festive_firework"
"Festive Fireworks"
}
}

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