Chapter_04-RISC-V

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Chapter 4

The Processor
§4.1 Introduction
Introduction
› CPU performance factors
– Instruction count
› Determined by ISA and compiler
– CPI and Cycle time
› Determined by CPU hardware

› We will examine two RISC-V implementations


– A simplified version
– A more realistic pipelined version
§4.1 Introduction
Introduction
› Simple subset, shows most aspects
– Memory reference: ld, sd ld x5, 40(x6)
sd x5, 40(x6)
– Arithmetic/logical: add, sub, and, or
add x9,x20,x21
– Control transfer: beq
beq rs1, rs2, L1
Instruction Execution
› PC → instruction memory, fetch instruction
› Register numbers → register file, read registers
› Depending on instruction class
– Use ALU to calculate
› Arithmetic result
› Memory address for load/store
› Branch comparison
– Access data memory for load/store
– PC  target address or PC + 4
CPU Overview
Multiplexers
◼ Can’t just join
wires together
◼ Use multiplexers
Control
§4.2 Logic Design Conventions
Logic Design Basics
› Information encoded in binary
– Low voltage = 0, High voltage = 1
– One wire per bit
– Multi-bit data encoded on multi-wire buses
› Combinational element
– Operate on data
– Output is a function of input
› State (sequential) elements
– Store information
Combinational Elements

› AND-gate ◼ Adder A
– Y=A&B + Y
◼ Y=A+B B

A
Y
B

◼ Arithmetic/Logic Unit
◼ Multiplexer ◼ Y = F(A, B)
◼ Y = S ? I1 : I0
A
I0 M
u Y ALU Y
I1 x
B
S F
Sequential Elements

› Register: stores data in a circuit


– Uses a clock signal to determine when to update the stored
value
– Edge-triggered: update when Clk changes from 0 to 1

Clk
D Q
D
Clk
Q
Sequential Elements
› Register with write control
– Only updates on clock edge when write control input is 1
– Used when stored value is required later

Clk

D Q Write
Write D
Clk
Q
Clocking Methodology
› Combinational logic transforms data during clock
cycles
– Between clock edges
– Input from state elements, output to state element
– Longest delay determines clock period
§4.3 Building a Datapath
Building a Datapath
› Datapath
– Elements that process data and addresses
in the CPU
› Registers, ALUs, mux’s, memories, …

› We will build a RISC-V datapath incrementally


– Refining the overview design
Instruction Fetch

Increment
by 4 for
next
instruction
64-bit
register
R-Format Instructions add x9,x20,x21

› Read two register operands


› Perform arithmetic/logical operation
› Write register result
ld x5, 40(x6)
Load/Store Instructions sd x5, 40(x6)

› Read register operands


› Calculate address
using 12-bit offset
– Use ALU, but
sign-extend offset

› Load: Read memory and update register


› Store: Write register value to memory
Branch Instructions beq rs1, rs2, L1

› Read register operands


› Compare operands
– Use ALU, subtract and check Zero output
› Calculate target address
– Sign-extend displacement
– Shift left 1 place (halfword displacement)
– Add to PC value
Branch Instructions beq rs1, rs2, L1

Just
re-routes
wires

Sign-bit
wire
replicated
Composing the Elements
› First-cut data path does an instruction in one
clock cycle
– Each datapath element can only do one function at a
time
– Hence, we need separate instruction and data
memories
› Use multiplexers where alternate data sources
are used for different instructions
R-Type/Load/Store Datapath
Full Datapath
§4.4 A Simple Implementation Scheme
ALU Control

› ALU used for


– Load/Store: F = add
– Branch: F = subtract
– R-type: F depends on opcode

ALU control Function


0000 AND
0001 OR
0010 add
0110 subtract
ALU Control
› Assume 2-bit ALUOp derived from opcode
– Combinational logic derives ALU control

ALU ALU
opcode ALUOp Operation Opcode field function control
ld 00 load register XXXXXXXXXXX add 0010
sd 00 store register XXXXXXXXXXX add 0010
beq 01 branch on equal XXXXXXXXXXX subtract 0110

R-type 10 add 100000 add 0010


subtract 100010 subtract 0110
AND 100100 AND 0000
OR 100101 OR 0001
The Main Control Unit

› Control signals derived from instruction


Datapath With Control
R-Type Instruction
Load Instruction
BEQ Instruction
Performance Issues
› Longest delay determines clock period
– Critical path: load instruction
– Instruction memory → register file → ALU → data
memory → register file
› Not feasible to vary period for different
instructions
› Violates design principle
– Making the common case fast
› We will improve performance by pipelining
§4.5 An Overview of Pipelining
Pipelining Analogy
› Pipelined laundry: overlapping execution
– Parallelism improves performance

◼ Four loads:
◼ Speedup
= 8/3.5 = 2.3
◼ Non-stop:
◼ Speedup
= 2n/0.5n + 1.5 ≈ 4
= number of stages
RISC-V Pipeline
› Five stages, one step per stage
1. IF: Instruction fetch from memory
2. ID: Instruction decode & register read
3. EX: Execute operation or calculate address
4. MEM: Access memory operand
5. WB: Write result back to register
Pipeline Performance
› Assume time for stages is
– 100ps for register read or write
– 200ps for other stages
› Compare pipelined datapath with single-cycle
datapath

Instr Instr Register ALU op Memory Register Total


fetch read access write time
ld 200ps 100 ps 200ps 200ps 100 ps 800ps
sd 200ps 100 ps 200ps 200ps 700ps
R-format 200ps 100 ps 200ps 100 ps 600ps
beq 200ps 100 ps 200ps 500ps
Pipeline Performance

Single-cycle (Tc= 800ps)

Pipelined (Tc= 200ps)


Pipeline Speedup
› If all stages are balanced
– i.e., all take the same time
– Time between instructionspipelined
= Time between instructionsnonpipelined
Number of stages
› If not balanced, speedup is less
› Speedup due to increased throughput
– Latency (time for each instruction) does not decrease
Pipelining and ISA Design
› RISC-V ISA designed for pipelining
– All instructions are 32-bits
› Easier to fetch and decode in one cycle
› c.f. x86: 1- to 17-byte instructions
– Few and regular instruction formats
› Can decode and read registers in one step
– Load/store addressing
› Can calculate address in 3rd stage, access memory in 4th
stage
Hazards
› Situations that prevent starting the next
instruction in the next cycle
› Structure hazards
– A required resource is busy
› Data hazard
– Need to wait for previous instruction to complete its
data read/write
› Control hazard
– Deciding on control action depends on previous
instruction
Structure Hazards
› Conflict for use of a resource
› In RISC-V pipeline with a single memory
– Load/store requires data access
– Instruction fetch would have to stall for that cycle
› Would cause a pipeline “bubble”

› Hence, pipelined datapaths require separate


instruction/data memories
– Or separate instruction/data caches
Data Hazards

› An instruction depends on completion of data


access by a previous instruction
– add x19, x0, x1
sub x2, x19, x3
Forwarding (aka Bypassing)
› Use result when it is computed
– Don’t wait for it to be stored in a register
– Requires extra connections in the datapath
Load-Use Data Hazard
› Can’t always avoid stalls by forwarding
– If value not computed when needed
– Can’t forward backward in time!
Code Scheduling to Avoid Stalls
› Reorder code to avoid use of load result in the
next instruction
› C code for a = b + e; c = b + f;

ld x1, 0(x0) ld x1, 0(x0)


ld x2, 8(x0) ld x2, 8(x0)
stall add x3, x1, x2 ld x4, 16(x0)
sd x3, 24(x0) add x3, x1, x2
ld x4, 16(x0) sd x3, 24(x0)
stall add x5, x1, x4 add x5, x1, x4
sd x5, 32(x0) sd x5, 32(x0)
13 cycles 11 cycles
Control Hazards
› Branch determines flow of control
– Fetching next instruction depends on branch outcome
– Pipeline can’t always fetch correct instruction
› Still working on ID stage of branch

› In RISC-V pipeline
– Need to compare registers and compute target early in
the pipeline
– Add hardware to do it in ID stage
Stall on Branch
› Wait until branch outcome determined before
fetching next instruction
Branch Prediction
› Longer pipelines can’t readily determine branch
outcome early
– Stall penalty becomes unacceptable
› Predict outcome of branch
– Only stall if prediction is wrong
› In RISC-V pipeline
– Can predict branches not taken
– Fetch instruction after branch, with no delay
More-Realistic Branch Prediction
› Static branch prediction
– Based on typical branch behavior
– Example: loop and if-statement branches
› Predict backward branches taken
› Predict forward branches not taken

› Dynamic branch prediction


– Hardware measures actual branch behavior
› e.g., record recent history of each branch
– Assume future behavior will continue the trend
› When wrong, stall while re-fetching, and update history
Pipeline Summary

› Pipelining improves performance by increasing


instruction throughput
– Executes multiple instructions in parallel
– Each instruction has the same latency
› Subject to hazards
– Structure, data, control
› Instruction set design affects complexity of
pipeline implementation
§4.6 Pipelined Datapath and Control
RISC-V Pipelined Datapath

MEM

Right-to-left WB
flow leads to
hazards
Pipeline registers
› Need registers between stages
– To hold information produced in previous cycle
Pipeline Operation
› Cycle-by-cycle flow of instructions through the
pipelined datapath
– “Single-clock-cycle” pipeline diagram
› Shows pipeline usage in a single cycle
› Highlight resources used
– c.f. “multi-clock-cycle” diagram
› Graph of operation over time

› We’ll look at “single-clock-cycle” diagrams for


load & store
IF for Load, Store, …
ID for Load, Store, …
EX for Load
MEM for Load
WB for Load

Wrong
register
number
Corrected Datapath for Load
EX for Store
MEM for Store
WB for Store
Multi-Cycle Pipeline Diagram
› Form showing resource usage
Multi-Cycle Pipeline Diagram
› Traditional form
Single-Cycle Pipeline Diagram
› State of pipeline in a given cycle
Pipelined Control (Simplified)
Pipelined Control
› Control signals derived from instruction
– As in single-cycle implementation
Pipelined Control
§4.7 Data Hazards: Forwarding vs. Stalling
Data Hazards in ALU Instructions
› Consider this sequence:
sub x2, x1,x3
and x12,x2,x5
or x13,x6,x2
add x14,x2,x2
sd x15,100(x2)

› We can resolve hazards with forwarding


– How do we detect when to forward?
Dependencies & Forwarding
Detecting the Need to Forward
› Pass register numbers along pipeline
– e.g., ID/EX.RegisterRs1 = register number for Rs1
sitting in ID/EX pipeline register
› ALU operand register numbers in EX stage are
given by
– ID/EX.RegisterRs1, ID/EX.RegisterRs2
› Data hazards when
1a. EX/MEM.RegisterRd = ID/EX.RegisterRs1 Fwd from
EX/MEM
1b. EX/MEM.RegisterRd = ID/EX.RegisterRs2 pipeline reg
2a. MEM/WB.RegisterRd = ID/EX.RegisterRs1 Fwd from
2b. MEM/WB.RegisterRd = ID/EX.RegisterRs2 MEM/WB
pipeline reg
Detecting the Need to Forward
› But only if forwarding instruction will write to a
register!
– EX/MEM.RegWrite, MEM/WB.RegWrite

› And only if Rd for that instruction is not x0


– EX/MEM.RegisterRd ≠ 0,
MEM/WB.RegisterRd ≠ 0
Forwarding Paths
Forwarding Conditions

Mux control Source Explanation


ForwardA = 00 ID/EX The first ALU operand comes from the
register file.
ForwardA = 10 EX/MEM The first ALU operand is forwarded from the
prior ALU result.
ForwardA = 01 MEM/WB The first ALU operand is forwarded from data
memory or an earlier ALU result.

ForwardB = 00 ID/EX The second ALU operand comes from the


register file.
ForwardB = 10 EX/MEM The second ALU operand is forwarded from
the prior ALU result.
ForwardB = 01 MEM/WB The second ALU operand is forwarded from
data memory or an earlier ALU result.
Double Data Hazard
› Consider the sequence:
add x1,x1,x2
add x1,x1,x3
add x1,x1,x4
› Both hazards occur
– Want to use the most recent
› Revise MEM hazard condition
– Only fwd if EX hazard condition isn’t true
Revised Forwarding Condition
› MEM hazard
– if (MEM/WB.RegWrite
and (MEM/WB.RegisterRd ≠ 0)
and not(EX/MEM.RegWrite and (EX/MEM.RegisterRd ≠ 0)
and (EX/MEM.RegisterRd ≠ ID/EX.RegisterRs1))
and (MEM/WB.RegisterRd = ID/EX.RegisterRs1)) ForwardA = 01
– if (MEM/WB.RegWrite
and (MEM/WB.RegisterRd ≠ 0)
and not(EX/MEM.RegWrite and (EX/MEM.RegisterRd ≠ 0)
and (EX/MEM.RegisterRd ≠ ID/EX.RegisterRs2))
and (MEM/WB.RegisterRd = ID/EX.RegisterRs2)) ForwardB = 01
Datapath with Forwarding
Load-Use Hazard Detection
› Check when using instruction is decoded in ID
stage
› ALU operand register numbers in ID stage are
given by
– IF/ID.RegisterRs1, IF/ID.RegisterRs2
› Load-use hazard when
– ID/EX.MemRead and
((ID/EX.RegisterRd = IF/ID.RegisterRs1) or
(ID/EX.RegisterRd = IF/ID.RegisterRs1))
› If detected, stall and insert bubble
How to Stall the Pipeline
› Force control values in ID/EX register
to 0
– EX, MEM and WB do nop (no-operation)
› Prevent update of PC and IF/ID register
– Using instruction is decoded again
– Following instruction is fetched again
– 1-cycle stall allows MEM to read data for ld
› Can subsequently forward to EX stage
Load-Use Data Hazard

Stall inserted
here
Datapath with Hazard Detection
Stalls and Performance

› Stalls reduce performance


– But are required to get correct results
› Compiler can arrange code to avoid hazards and
stalls
– Requires knowledge of the pipeline structure
§4.8 Control Hazards
Branch Hazards
› If branch outcome determined in MEM

Flush these
instructions
(Set control
values to 0)

PC
Reducing Branch Delay
› Move hardware to determine outcome to ID
stage
– Target address adder
– Register comparator
› Example: branch taken
36: sub x10, x4, x8
40: beq x1, x3, 16 // PC-relative
branch
// to 40+16*2=72
44: and x12, x2, x5
48: orr x13, x2, x6
52: add x14, x4, x2
56: sub x15, x6, x7
...
72: ld x4, 50(x7)
Example: Branch Taken
Example: Branch Taken
Dynamic Branch Prediction
› In deeper and superscalar pipelines, branch
penalty is more significant
› Use dynamic prediction
– Branch prediction buffer (aka branch history table)
– Indexed by recent branch instruction addresses
– Stores outcome (taken/not taken)
– To execute a branch
› Check table, expect the same outcome
› Start fetching from fall-through or target
› If wrong, flush pipeline and flip prediction
1-Bit Predictor: Shortcoming
› Inner loop branches mispredicted twice!
outer: …

inner: …

beq …, …, inner

beq …, …, outer

◼ Mispredict as taken on last iteration of


inner loop
◼ Then mispredict as not taken on first
iteration of inner loop next time around
2-Bit Predictor
› Only change prediction on two successive
mispredictions
Calculating the Branch Target
› Even with predictor, still need to calculate the
target address
– 1-cycle penalty for a taken branch
› Branch target buffer
– Cache of target addresses
– Indexed by PC when instruction fetched
› If hit and instruction is branch predicted taken, can fetch
target immediately
§4.9 Exceptions
Exceptions and Interrupts
› “Unexpected” events requiring change
in flow of control
– Different ISAs use the terms differently
› Exception
– Arises within the CPU
› e.g., undefined opcode, syscall, …

› Interrupt
– From an external I/O controller
› Dealing with them without sacrificing
performance is hard
Handling Exceptions
› Save PC of offending (or interrupted)
instruction
– In RISC-V: Supervisor Exception Program Counter
(SEPC)

› Save indication of the problem


– In RISC-V: Supervisor Exception Cause Register
(SCAUSE)
– 64 bits, but most bits unused
› Exception code field: 2 for undefined opcode, 12 for
hardware malfunction, …

› Jump to handler
– Assume at 0000 0000 1C09 0000hex
An Alternate Mechanism
› Vectored Interrupts
– Handler address determined by the cause
› Exception vector address to be added to a
vector table base register:
– Undefined opcode 00 0100 0000two
– Hardware malfunction: 01 1000 0000two
– …: …
› Instructions either
– Deal with the interrupt, or
– Jump to real handler
Handler Actions
› Read cause, and transfer to relevant handler
› Determine action required
› If restartable
– Take corrective action
– use SEPC to return to program
› Otherwise
– Terminate program
– Report error using SEPC, SCAUSE, …
Exceptions in a Pipeline
› Another form of control hazard
› Consider malfunction on add in EX stage
add x1, x2, x1
– Prevent x1 from being clobbered
– Complete previous instructions
– Flush add and subsequent instructions
– Set SEPC and SCAUSE register values
– Transfer control to handler
› Similar to mispredicted branch
– Use much of the same hardware
Pipeline with Exceptions
Exception Properties
› Restartable exceptions
– Pipeline can flush the instruction
– Handler executes, then returns to the instruction
› Refetched and executed from scratch

› PC saved in SEPC register


– Identifies causing instruction
Exception Example
› Exception on add in
40 sub x11, x2, x4
44 and x12, x2, x5
48 orr x13, x2, x6
4c add x1, x2, x1
50 sub x15, x6, x7
54 ld x16, 100(x7)

› Handler
1C090000 sd x26, 1000(x10)
1c090004 sd x27, 1008(x10)

Exception Example
Exception Example
Multiple Exceptions
› Pipelining overlaps multiple instructions
– Could have multiple exceptions at once
› Simple approach: deal with exception from
earliest instruction
– Flush subsequent instructions
– “Precise” exceptions
› In complex pipelines
– Multiple instructions issued per cycle
– Out-of-order completion
– Maintaining precise exceptions is difficult!
Imprecise Exceptions
› Just stop pipeline and save state
– Including exception cause(s)
› Let the handler work out
– Which instruction(s) had exceptions
– Which to complete or flush
› May require “manual” completion

› Simplifies hardware, but more complex handler


software
› Not feasible for complex multiple-issue
out-of-order pipelines
§4.10 Parallelism via Instructions
Instruction-Level Parallelism (ILP)
› Pipelining: executing multiple instructions in
parallel
› To increase ILP
– Deeper pipeline
› Less work per stage  shorter clock cycle
– Multiple issue
› Replicate pipeline stages  multiple pipelines
› Start multiple instructions per clock cycle
› CPI < 1, so use Instructions Per Cycle (IPC)
› E.g., 4GHz 4-way multiple-issue
– 16 BIPS, peak CPI = 0.25, peak IPC = 4
› But dependencies reduce this in practice
Multiple Issue
› Static multiple issue
– Compiler groups instructions to be issued together
– Packages them into “issue slots”
– Compiler detects and avoids hazards
› Dynamic multiple issue
– CPU examines instruction stream and chooses
instructions to issue each cycle
– Compiler can help by reordering instructions
– CPU resolves hazards using advanced techniques at
runtime
Speculation
› “Guess” what to do with an instruction
– Start operation as soon as possible
– Check whether guess was right
› If so, complete the operation
› If not, roll-back and do the right thing

› Common to static and dynamic multiple issue


› Examples
– Speculate on branch outcome
› Roll back if path taken is different
– Speculate on load
› Roll back if location is updated
Compiler/Hardware Speculation
› Compiler can reorder instructions
– e.g., move load before branch
– Can include “fix-up” instructions to recover from
incorrect guess
› Hardware can look ahead for instructions to
execute
– Buffer results until it determines they are actually
needed
– Flush buffers on incorrect speculation
Speculation and Exceptions
› What if exception occurs on a speculatively
executed instruction?
– e.g., speculative load before null-pointer check
› Static speculation
– Can add ISA support for deferring exceptions
› Dynamic speculation
– Can buffer exceptions until instruction completion
(which may not occur)
Static Multiple Issue
› Compiler groups instructions into “issue
packets”
– Group of instructions that can be issued on a single
cycle
– Determined by pipeline resources required
› Think of an issue packet as a very long
instruction
– Specifies multiple concurrent operations
–  Very Long Instruction Word (VLIW)
Scheduling Static Multiple Issue
› Compiler must remove some/all hazards
– Reorder instructions into issue packets
– No dependencies with a packet
– Possibly some dependencies between packets
› Varies between ISAs; compiler must know!
– Pad with nop if necessary
RISC-V with Static Dual Issue
› Two-issue packets
– One ALU/branch instruction
– One load/store instruction
– 64-bit aligned
› ALU/branch, then load/store
› Pad an unused instruction with nop

Address Instruction type Pipeline Stages


n ALU/branch IF ID EX MEM WB
n+4 Load/store IF ID EX MEM WB
n+8 ALU/branch IF ID EX MEM WB
n + 12 Load/store IF ID EX MEM WB
n + 16 ALU/branch IF ID EX MEM WB
n + 20 Load/store IF ID EX MEM WB
RISC-V with Static Dual Issue
Hazards in the Dual-Issue RISC-V
› More instructions executing in parallel
› EX data hazard
– Forwarding avoided stalls with single-issue
– Now can’t use ALU result in load/store in same
packet
› add x10, x0, x1
ld x2, 0(x10)
› Split into two packets, effectively a stall

› Load-use hazard
– Still one cycle use latency, but now two instructions
› More aggressive scheduling required
Scheduling Example
› Schedule this for dual-issue RISC-V
Loop: ld x31,0(x20) // x31=array element
add x31,x31,x21 // add scalar in x21
sd x31,0(x20) // store result
addi x20,x20,-8 // decrement pointer
blt x22,x20,Loop // branch if x22 < x20

ALU/branch Load/store cycle


Loop: nop ld x31,0(x20) 1
addi x20,x20,-8 nop 2
add x31,x31,x21 nop 3
blt x22,x20,Loop sd x31,8(x20) 4

◼ IPC = 5/4 = 1.25 (c.f. peak IPC = 2)


need to add 8 because content of x20
was decreased in the meantime
Loop Unrolling
› Replicate loop body to expose more parallelism
– Reduces loop-control overhead
› Use different registers per replication
– Called “register renaming”
– Avoid loop-carried “anti-dependencies”
› Store followed by a load of the same register
› Aka “name dependence”
– Reuse of a register name
Loop Unrolling Example
need to rename
registers to avoid
› Loop unrolled by a factor 4 anti-dependencies

Loop: ld x31,0(x20) // x31=array element


iteration add x31,x31,x21 // add scalar in x21
0 sd x31,0(x20) // store result
ld x31,-8(x20) // x31=array element
iteration add x31,x31,x21 // add scalar in x21
1 sd x31,-8(x20) // store result
ld x31,-16(x20) // x31=array element
iteration add x31,x31,x21 // add scalar in x21
2 sd x31,-16(x20) // store result
ld x31,-24(x20) // x31=array element
iteration add x31,x31,x21 // add scalar in x21
3 sd x31,-24(x20) // store result

addi x20,x20,-32 // decrement pointer


blt x22,x20,Loop // branch if x22 < x20
Loop Unrolling Example
› Loop unrolled by a factor 4

Loop: ld x28,0(x20) // x31=array element


iteration add x28,x28,x21 // add scalar in x21
0 sd x28,0(x20) // store result
ld x29,-8(x20) // x31=array element
iteration add x29,x29,x21 // add scalar in x21
1 sd x29,-8(x20) // store result
ld x30,-16(x20) // x31=array element
iteration add x30,x30,x21 // add scalar in x21
2 sd x30,-16(x20) // store result
ld x31,-24(x20) // x31=array element
iteration add x31,x31,x21 // add scalar in x21
3 sd x31,-24(x20) // store result

addi x20,x20,-32 // decrement pointer


blt x22,x20,Loop // branch if x22 < x20
Loop Unrolling Example

ALU/branch Load/store cycle


Loop: addi x20,x20,-32 ld x28, 0(x20) 1
nop ld x29, 24(x20) 2
add x28,x28,x21 ld x30, 16(x20) 3
add x29,x29,x21 ld x31, 8(x20) 4
add x30,x30,x21 sd x28, 32(x20) 5
add x31,x31,x21 sd x29, 24(x20) 6
nop sd x30, 16(x20) 7
blt x22,x20,Loop sd x31, 8(x20) 8

› IPC = 14/8 = 1.75


– Closer to 2, but at cost of registers and code size
Dynamic Multiple Issue
› “Superscalar” processors
› CPU decides whether to issue 0, 1, 2, … each
cycle
– Avoiding structural and data hazards
› Avoids the need for compiler scheduling
– Though it may still help
– Code semantics ensured by the CPU
Dynamic Pipeline Scheduling
› Allow the CPU to execute instructions out of
order to avoid stalls
– But commit result to registers in order
› Example
ld x31,20(x21)
add x1,x31,x2
sub x23,x23,x3
andi x5,x23,20
– Can start sub while add is waiting for ld
Dynamically Scheduled CPU
Preserves
dependencies

Hold pending
operands

Results also sent


to any waiting
reservation stations

Reorders buffer for


register writes
Can supply
operands for
issued instructions
Register Renaming
› Reservation stations and reorder buffer
effectively provide register renaming
› On instruction issue to reservation station
– If operand is available in register file or reorder buffer
› Copied to reservation station
› No longer required in the register; can be overwritten
– If operand is not yet available
› It will be provided to the reservation station by a function
unit
› Register update may not be required
Speculation
› Predict branch and continue issuing
– Don’t commit until branch outcome determined
› Load speculation
– Avoid load and cache miss delay
› Predict the effective address
› Predict loaded value
› Load before completing outstanding stores
› Bypass stored values to load unit
– Don’t commit load until speculation cleared
Why Do Dynamic Scheduling?
› Why not just let the compiler schedule code?
› Not all stalls are predictable
– e.g., cache misses
› Can’t always schedule around branches
– Branch outcome is dynamically determined
› Different implementations of an ISA have
different latencies and hazards
Does Multiple Issue Work?

› Yes, but not as much as we’d like


› Programs have real dependencies that limit ILP
› Some dependencies are hard to eliminate
– e.g., pointer aliasing
› Some parallelism is hard to expose
– Limited window size during instruction issue
› Memory delays and limited bandwidth
– Hard to keep pipelines full
› Speculation can help if done well
Power Efficiency
› Complexity of dynamic scheduling and speculations
requires power
› Multiple simpler cores may be better
Microprocessor Year Clock Pipeline Issue Out-of-order/ Cores Power
Rate Stages width Speculation
i486 1989 25MHz 5 1 No 1 5W
Pentium 1993 66MHz 5 2 No 1 10W
Pentium Pro 1997 200MHz 10 3 Yes 1 29W
P4 Willamette 2001 2000MHz 22 3 Yes 1 75W
P4 Prescott 2004 3600MHz 31 3 Yes 1 103W
Core 2006 2930MHz 14 4 Yes 2 75W
UltraSparc III 2003 1950MHz 14 4 No 1 90W
UltraSparc T1 2005 1200MHz 6 1 No 8 70W
§4.11 Real Stuff: The ARM Cortex-A53 and Intel Core i7 Pipelines
Cortex A53 and Intel i7
Processor ARM A53 Intel Core i7 920
Market Personal Mobile Device Server, cloud
Thermal design power 100 milliWatts 130 Watts
(1 core @ 1 GHz)
Clock rate 1.5 GHz 2.66 GHz
Cores/Chip 4 (configurable) 4
Floating point? Yes Yes
Multiple issue? Dynamic Dynamic
Peak instructions/clock cycle 2 4

Pipeline stages 8 14
Pipeline schedule Static in-order Dynamic out-of-order
with speculation
Branch prediction Hybrid 2-level
1st level caches/core 16-64 KiB I, 16-64 KiB D 32 KiB I, 32 KiB D
2nd level caches/core 128-2048 KiB 256 KiB (per core)
3rd level caches (shared) (platform dependent) 2-8 MB
ARM Cortex-A53 Pipeline
ARM Cortex-A53 Performance
Core i7 Pipeline
Core i7 Performance
§4.12 Instruction-Level Parallelism and Matrix Multiply
Matrix Multiply
› Unrolled C code
1 #include <x86intrin.h>
2 #define UNROLL (4)
3
4 void dgemm (int n, double* A, double* B, double* C)
5 {
6 for ( int i = 0; i < n; i+=UNROLL*4 )
7 for ( int j = 0; j < n; j++ ) {
8 __m256d c[4];
9 for ( int x = 0; x < UNROLL; x++ )
10 c[x] = _mm256_load_pd(C+i+x*4+j*n);
11
12 for( int k = 0; k < n; k++ )
13 {
14 __m256d b = _mm256_broadcast_sd(B+k+j*n);
15 for (int x = 0; x < UNROLL; x++)
16 c[x] = _mm256_add_pd(c[x],
17 _mm256_mul_pd(_mm256_load_pd(A+n*k+x*4+i), b));
18 }
19
20 for ( int x = 0; x < UNROLL; x++ )
21 _mm256_store_pd(C+i+x*4+j*n, c[x]);
22 }
23 }
Matrix Multiply
› Assembly code:
1 vmovapd (%r11),%ymm4 # Load 4 elements of C into %ymm4
2 mov %rbx,%rax # register %rax = %rbx
3 xor %ecx,%ecx # register %ecx = 0
4 vmovapd 0x20(%r11),%ymm3 # Load 4 elements of C into %ymm3
5 vmovapd 0x40(%r11),%ymm2 # Load 4 elements of C into %ymm2
6 vmovapd 0x60(%r11),%ymm1 # Load 4 elements of C into %ymm1
7 vbroadcastsd (%rcx,%r9,1),%ymm0 # Make 4 copies of B element
8 add $0x8,%rcx # register %rcx = %rcx + 8
9 vmulpd (%rax),%ymm0,%ymm5 # Parallel mul %ymm1,4 A elements
10 vaddpd %ymm5,%ymm4,%ymm4 # Parallel add %ymm5, %ymm4
11 vmulpd 0x20(%rax),%ymm0,%ymm5 # Parallel mul %ymm1,4 A elements
12 vaddpd %ymm5,%ymm3,%ymm3 # Parallel add %ymm5, %ymm3
13 vmulpd 0x40(%rax),%ymm0,%ymm5 # Parallel mul %ymm1,4 A elements
14 vmulpd 0x60(%rax),%ymm0,%ymm0 # Parallel mul %ymm1,4 A elements
15 add %r8,%rax # register %rax = %rax + %r8
16 cmp %r10,%rcx # compare %r8 to %rax
17 vaddpd %ymm5,%ymm2,%ymm2 # Parallel add %ymm5, %ymm2
18 vaddpd %ymm0,%ymm1,%ymm1 # Parallel add %ymm0, %ymm1
19 jne 68 <dgemm+0x68> # jump if not %r8 != %rax
20 add $0x1,%esi # register % esi = % esi + 1
21 vmovapd %ymm4,(%r11) # Store %ymm4 into 4 C elements
22 vmovapd %ymm3,0x20(%r11) # Store %ymm3 into 4 C elements
23 vmovapd %ymm2,0x40(%r11) # Store %ymm2 into 4 C elements
24 vmovapd %ymm1,0x60(%r11) # Store %ymm1 into 4 C elements
Performance Impact
§4.14 Fallacies and Pitfalls
Fallacies
› Pipelining is easy (!)
– The basic idea is easy
– The devil is in the details
› e.g., detecting data hazards

› Pipelining is independent of technology


– So why haven’t we always done pipelining?
– More transistors make more advanced techniques
feasible
– Pipeline-related ISA design needs to take account of
technology trends
› e.g., predicated instructions
Pitfalls
› Poor ISA design can make pipelining harder
– e.g., complex instruction sets (VAX, IA-32)
› Significant overhead to make pipelining work
› IA-32 micro-op approach
– e.g., complex addressing modes
› Register update side effects, memory indirection
– e.g., delayed branches
› Advanced pipelines have long delay slots
§4.14 Concluding Remarks
Concluding Remarks
› ISA influences design of datapath and control
› Datapath and control influence design of ISA
› Pipelining improves instruction throughput
using parallelism
– More instructions completed per second
– Latency for each instruction not reduced
› Hazards: structural, data, control
› Multiple issue and dynamic scheduling (ILP)
– Dependencies limit achievable parallelism
– Complexity leads to the power wall

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