Pipelining and Vector Processing

Download as ppt, pdf, or txt
Download as ppt, pdf, or txt
You are on page 1of 28

PIPELINING AND VECTOR PROCESSING

Parallel Processing
Pipelining
Arithmetic Pipeline
Instruction Pipeline
RISC Pipeline
Vector Processing
Array Processors(refer book)

Parallel Processing

PARALLEL PROCESSING

Execution of Concurrent Events in the computing


process to achieve faster Computational Speed
Levels of Parallel Processing
- Job or Program level
- Task or Procedure level
- Inter-Instruction level
- Intra-Instruction level

Parallel Processing

PARALLEL COMPUTERS
Architectural Classification
Flynn's classification
Based on the multiplicity of Instruction Streams and
Data Streams
Instruction Stream
Sequence of Instructions read from memory

Data Stream
Operations performed on the data in the processor

Number of Data Streams

Number of Single
Instruction
Streams
Multiple

Single

Multiple

SISD

SIMD

MISD

MIMD

Parallel Processing

COMPUTER ARCHITECTURES FOR PARALLEL


PROCESSING
Von-Neuman
based

SISD

Superscalar processors
Superpipelined processors
VLIW

MISD

Nonexistence

SIMD

Array processors
Systolic arrays

Dataflow

Associative processors
MIMD

Reduction

Shared-memory multiprocessors
Bus based
Crossbar switch based
Multistage IN based
Message-passing multicomputers
Hypercube
Mesh
Reconfigurable

Parallel Processing

SISD COMPUTER SYSTEMS


Control
Unit

Processor
Unit

Data stream

Memory

Instruction stream

Characteristics
- Standard von Neumann machine
- Instructions and data are stored in memory
- One operation at a time

Limitations
Von Neumann bottleneck
Maximum speed of the system is limited by the
Memory Bandwidth (bits/sec or bytes/sec)
- Limitation on Memory Bandwidth
- Memory is shared by CPU and I/O

Parallel Processing

MISD COMPUTER SYSTEMS


M

CU

CU

CU

Memory

Data stream

Instruction stream

Characteristics
- There is no computer at present that can be
classified as MISD

Parallel Processing

SIMD COMPUTER SYSTEMS


Memory
Data bus
Control Unit
Instruction stream

Processor units

Data stream
Alignment network

Characteristics
- Only one copy of the program exists
- A single controller executes one instruction at a time

Memory modules

Parallel Processing

MIMD COMPUTER SYSTEMS


P

Interconnection Network

Shared Memory

Characteristics
- Multiple processing units
- Execution of multiple instructions on multiple data

Types of MIMD computer systems


- Shared memory multiprocessors
- Message-passing multicomputers

Pipelining

PIPELINING
A technique of decomposing a sequential process
into suboperations, with each subprocess being
executed in a partial dedicated segment that
operates concurrently with all other segments.
Ai * Bi + Ci

Segment 1

for i = 1, 2, 3, ... , 7

Ai

Bi

R1

R2

Memory Ci

Multiplier
Segment 2
R4

R3

Segment 3

Adder
R5

R1 Ai, R2 Bi
R3 R1 * R2, R4 Ci
R5 R3 + R4

Load Ai and Bi
Multiply and load Ci
Add

Pipelining

OPERATIONS IN EACH PIPELINE STAGE


Clock Segment 1
Pulse
Number R1
R2
1
A1
B1
2
A2
B2
3
A3
B3
4
A4
B4
5
A5
B5
6
A6
B6
7
A7
B7
8
9

Segment 2
R3
A1 * B1
A2 * B2
A3 * B3
A4 * B4
A5 * B5
A6 * B6
A7 * B7

R4
C1
C2
C3
C4
C5
C6
C7

Segment 3
R5
A1 * B1 + C1
A2 * B2 + C2
A3 * B3 + C3
A4 * B4 + C4
A5 * B5 + C5
A6 * B6 + C6
A7 * B7 + C7

Pipelining

GENERAL PIPELINE
General Structure of a 4-Segment Pipeline
Clock

Input

S1

R1

S2

R2

S3

R3

S4

R4

Space-Time Diagram
Segment 1
2
3
4

T1

T2

T3

T4

T5

T6

T1

T2

T3

T4

T5

T6

T1

T2

T3

T4

T5

T6

T1

T2

T3

T4

T5

T6

Clock cycles

Pipelining

PIPELINE SPEEDUP
n: Number of tasks to be performed
Conventional Machine (Non-Pipelined)
tn: Clock cycle
: Time required to complete the n tasks
= n * tn
Pipelined Machine (k stages)
tp: Clock cycle (time to complete each suboperation)
: Time required to complete the n tasks
= [k + (n - 1)] * tp
Speedup
Sk: Speedup
Sk = n*tn / (k + n - 1)*tp
tn
lim Sk =
( = k, if tn = k * tp )
tp
n

Pipelining

PIPELINE AND MULTIPLE FUNCTION UNITS


Example
- 4-stage pipeline
- subopertion in each stage; tp = 20nS
- 100 tasks to be executed
- 1 task in non-pipelined system; 20*4 = 80nS
Pipelined System
(k + n - 1)*tp = (4 + 99) * 20 = 2060nS
Speedup
Sk = 8000 / 2060 = 3.88
4-Stage Pipeline is basically identical to the system
with 4 identical function units

Multiple Functional Units

Ii

I i+1

I i+2

I i+3

P1

P2

P3

P4

Arithmetic Pipeline

ARITHMETIC PIPELINE
Floating-point adder
X = A x 2a
Y = B x 2b
[1]
[2]
[3]
[4]

Compare the exponents


Align the mantissa
Add/sub the mantissa
Normalize the result

Segment 1:

Exponents
a
b

Mantissas
A
B

Compare
exponents
by subtraction

Difference

Segment 2:

Choose exponent

Align mantissa
R
Add or subtract
mantissas

Segment 3:

Segment 4:

Adjust
exponent
R

R
Normalize
result
R

Instruction Pipeline

INSTRUCTION CYCLE
Six Phases* in an Instruction Cycle
[1] Fetch an instruction from memory
[2] Decode the instruction
[3] Calculate the effective address of the operand
[4] Fetch the operands from memory
[5] Execute the operation
[6] Store the result in the proper place
* Some instructions skip some phases
* Effective address calculation can be done in
the part of the decoding phase
* Storage of the operation result into a register
is done automatically in the execution phase
==> 4-Stage Pipeline
[1] FI: Fetch an instruction from memory
[2] DA: Decode the instruction and calculate
the effective address of the operand
[3] FO: Fetch the operand
[4] EX: Execute the operation

Instruction Pipeline

INSTRUCTION PIPELINE

Execution of Three Instructions in a 4-Stage Pipeline


Conventional
i

FI

DA

FO EX
i+1

FI

DA FO

EX
i+2

Pipelined
i

FI

DA FO

i+1

FI

DA FO

i+2

FI

EX
EX

DA FO EX

FI

DA

FO EX

Instruction Pipeline

INSTRUCTION EXECUTION IN A 4-STAGE PIPELINE


Segment1:

Fetch instruction
from memory

Segment2:

Decode instruction
and calculate
effective address
yes

Segment3:
Segment4:
Interrupt
handling

Branch?
no
Fetch operand
from memory

Execute instruction
yes

Interrupt?
no

Update PC
Empty pipe

Step:
Instruction

1
2

(Branch)

3
4
5
6
7

FI

DA

FO

EX

FI

DA

FO

EX

FI

DA

FO

FI

10

11

12

FI

DA

FO

EX

FI

DA

FO

EX

FI

DA

FO

FI

DA FO

13

EX

EX
EX

Instruction Pipeline

MAJOR HAZARDS IN PIPELINED EXECUTION


Structural hazards(Resource Conflicts)
caused by access to memory by two segments at the same time.
Most of these conflicts can be resolved by using separate instruction
and data memories.
Data hazards (Data Dependency Conflicts)
An instruction scheduled to be executed in the pipeline requires the
result of a previous instruction, which is not yet available

R1 <- B + C
R1 <- R1 + 1

ADD

Data dependency

DA

B,C

INC

DA

bubble

R1

+1

Control hazards
Branches and other instructions that change the PC
make the fetch of the next instruction to be delayed
JMP

ID

PC

bubble

Hazards in pipelines may make it


necessary to stall the pipeline

PC

Branch address dependency


IF

ID

OF

OE

OS

Pipeline Interlock:
Detect Hazards Stall until it is cleared

Instruction Pipeline

DATA HAZARDS
Data Hazards
Occurs when the execution of an instruction
depends on the results of a previous instruction
ADD
R1, R2, R3
SUB
R4, R1, R5
Data hazard can be dealt with either hardware
techniques or software technique
Hardware Technique
Interlock
- hardware detects the data dependencies and delays the scheduling
of the dependent instruction by stalling enough clock cycles
Forwarding (bypassing, short-circuiting)
- Accomplished by a data path that routes a value from a source
(usually an ALU) to a user, bypassing a designated register. This
allows the value to be produced to be used at an earlier stage in the
pipeline than would otherwise be possible
Software Technique
The compiler is designed to detect a data conflict and reorder instructions
As necessary to delay the loading of the conflicting data by inserting no-operation
instructions.This method is called DELAY LOAD

Instruction Pipeline

CONTROL HAZARDS(Branching Difficulties)


Branch Instructions
- Branch target address is not known until
the branch instruction is decoded.
Branch
Instruction
Next
Instruction

FI

DA

FO

EX

FI

DA

FO

EX

Target address available

- Stall -> waste of cycle times

Dealing with Control Hazards


* Prefetch Target Instruction
* Branch Target Buffer
* Loop Buffer
* Branch Prediction
* Delayed Branch

Instruction Pipeline

CONTROL HAZARDS
Prefetch Target Instruction
Pre-Fetch the target instructions in addition to the instruction following the branch.
Both are saved until branch is executed. Then, select the right instruction stream and discard the
wrong stream.
- If the branch condition is successful then, the pipeline continues from the branch target
instruction.
Branch Target Buffer(BTB; Associative Memory)
Present in the fetch segment of the pipeline. It has entry of the Address of previously executed
branches i.e. their Target instruction and the next few instructions
When fetching an instruction, search BTB.
If found, fetch the instruction stream in BTB;
If not, new stream is fetched and update BTB
Loop Buffer (High Speed Register file)
A variation of BTB. A register file maintained by the instruction fetch segment of the pipeline.
Register file stores the entire loop that allows to execute a loop without accessing memory
Branch Prediction
Uses additional logic to guess the outcome of the branch condition before it is executed.
The instruction is fetched based on the guess. Correct guess eliminates the branch penalty.
Delayed Branch
Compiler detects the branch and rearranges the instruction sequence by inserting useful
instructions that keep the pipeline busy in the presence of a branch instruction.

RISC Pipeline

RISC PIPELINE
RISC
- Machine with a very fast clock cycle that executes at the rate of
one instruction per cycle
<- Simple Instruction Set
Fixed Length Instruction Format
Register-to-Register Operations
Instruction Cycles of Three-Stage Instruction Pipeline
Data Manipulation Instructions
I:
Instruction Fetch
A: Decode, Read Registers, ALU Operations
E: Write a Register
Load and Store Instructions
I:
Instruction Fetch
A: Decode, Evaluate Effective Address
E: Register-to-Memory or Memory-to-Register
Program Control Instructions
I:
Instruction Fetch
A: Decode, Evaluate Branch Address
E: Write Register(PC)

RISC Pipeline

DELAYED LOAD IN RISC PIPELINE


LOAD: R1 M[address 1]
LOAD: R2 M[address 2]
ADD:
R3 R1 + R2
STORE: M[address 3] R3
Three-segment pipeline timing
Pipeline timing with data conflict
clock cycle
Load R1
Load R2
Add R1+R2
Store R3

1 2 3 4 5 6
I A E
I A E
I A E
I A E

Pipeline timing with delayed load


clock cycle
Load R1
Load R2
NOP
Add R1+R2
Store R3

1 2 3 4 5 6 7
I A E
I A E
I A E
I A E
I A E

The data dependency is taken


care by the compiler rather
than the hardware

RISC Pipeline

DELAYED BRANCH
Compiler analyzes the instructions before and after
the branch and rearranges the program sequence by
inserting useful instructions in the delay steps
Using no-operation instructions
Clock cycles:
1. Load
2. Increment
3. Add
4. Subtract
5. Branch to X
6. NOP
7. NOP
8. Instr. in X

1 2 3 4 5 6 7 8 9 10
I A E
I A E
I A E
I A E
I A E
I A E
I A E
I A E

Rearranging the instructions


Clock cycles:
1. Load
2. Increment
3. Branch to X
4. Add
5. Subtract
6. Instr. in X

1 2 3 4 5 6 7 8
I A E
I A E
I A E
I A E
I A E
I A E

Vector Processing

VECTOR PROCESSING
Vector Processing Applications
Problems that can be efficiently formulated in terms of vectors

Long-range weather forecasting


Petroleum explorations
Seismic data analysis
Medical diagnosis
Aerodynamics and space flight simulations
Artificial intelligence and expert systems
Mapping the human genome
Image processing

Vector Processor (computer)


Ability to process vectors, and related data structures such as matrices
and multi-dimensional arrays, much faster than conventional computers
Vector Processors may also be pipelined

Vector Processing

VECTOR PROGRAMMING
20

DO 20 I = 1, 100
C(I) = B(I) + A(I)

Conventional computer
Initialize I = 0
20 Read A(I)
Read B(I)
Store C(I) = A(I) + B(I)
Increment I = i + 1
If I 100 goto 20
Vector computer
C(1:100) = A(1:100) + B(1:100)

Vector Processing

VECTOR INSTRUCTION FORMAT


Vector Instruction Format
Operation
code

Base address
source 1

Base address
source 2

Base address
destination

Vector
length

Pipeline for Inner Product of Matrix Multiplication


Source
A
Source
B

Multiplier
pipeline

Adder
pipeline

C= A1 B1 + A5B5 + A9 B9 + A13 B13 +.+ Ak Bk


K may be equal to 100 or even 1000

The values of A and B are either in memory or in processor registers. Each floating
point adder and multiplier unit is supposed to have 4 segments. All segment
registers are initially initialized to zero. Therefore the output of the adder is zero
for the first 8 cycles until both the pipes are full.
Ai and Bi are brought in and multiplied at a rate of one pair per cycle. After 4 cycles
the products are added to the Output of the adder. During the next 4 cycles zero is added.
At the end of the 8th cycle the first four products A1B1 through A4B4 are in the four
adder segments and the next four products A5 B5 through A8B8 are in the multiplier
Segments.
Thus the 9th cycle and onwards starts breaking down the summation into four sections:

C= A1 B1 + A5B5 + A9 B9 + A13 B13 +.


+ A2 B2 + A6 B6 + A10 B10 + A14 B14 +.
+ A3 B3 + A7 B7 + A11 B11 + A15 B15 +..
+ A4 B4 + A8 B8 + A12 B12 + A16 B16 +.

You might also like