180-366-colour-out-of-space

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

 The region surrounded by a colour's lair is warped by the


A colour out of space is a shapeless, formless mass of creature's unnatural presence, creating any of the following
unplaceable color. These incorporeal creatures travel through effects:
space searching for verdant soil and shallow waters to lay Vegetation within 1 mile of the colour grows at an
their embryos. Colour embryos gestate for 1d6 days, then alarming and unhealthy rate. Fruit tastes bitter.
emerge as "larva", which appears jellylike, eventually growing Insects and animals within 1 mile of the colour are born
into its familiar insubstantial nature. deformed.
 Plants, animals, and even humanoids within 500 miles of
the colour glow at night.
Colours out of space prefer dark, secluded places with plenty
of water, such as underground pools of water, wells, and even
under the sea.

 Sunlight Sensitivity. While in sunlight, the colour has


disadvantage on attack rolls, as well as on Wisdom
Medium elemental, neutral
(Perception) checks that rely on sight.
Unusual Nature. The colour does not require air or sleep.
Armor Class 14
Hit Points 153 (18d8 + 72)
Speed 0 ft., fly 75 ft. (hover)
Actions
Life Drain. Melee Spell Attack: +8 to hit, reach 5 ft., one
creature. Hit: 10 (3d6) necrotic damage and the
STR DEX CON INT WIS CHA target's hit points maximum is reduced by an amount
equal to the damage taken. This reduction lasts until
7 (-2) 18 (+4) 18 (+4) 12 (+1) 10 (+0) 5 (-3) the creature finishes a long rest. The target dies if this
effect reduces its hit point maximum to 0.
Saving Throws Dex +8
Damage Immunities poison; bludgeoning, piercing, and Disintegration (Recharge 6). The colour moves up to half
slashing from nonmagical weapons its speed. While doing so, if the colour enters a
Condition Immunities exhaustion, grappled, paralyzed, creature's space, the creature must make a DC 16
petrified, poisoned, prone, restrained, unconscious Dexterity saving throw. On a successful save, the
Senses darkvision 120 ft., passive Perception 10 creature can choose to be pushed 5 feet back or to the
Languages — side of the colour. A creature that chooses not to be
Challenge 10 (5,900 XP) pushed suffers the consequences of a failed saving
throw. On a failed save, the colour enter the creature's
Incorporeal Movement. The colour out of space can pace, and the creature takes 45 (8d10) force damage. If
move through other creatures and objects as if they this damage reduces the target to 0 Hit Points, it is
were difficult terrain. Unless it is using its disintegration disintegrated. A disintegrated creature and everything it
attack, it takes 5 (1d10) force damage if it ends its turn is wearing and carrying, except magic items, are
inside an object. reduced to a pile of fine gray dust. The creature can be
restored to life only by means of a true resurrection or a
Lightning Weakness. If the colour takes lightning wish spell. The colour automatically disintegrates a
damage, it must make a DC 14 Constitution saving Medium or smaller nonmagical object or a creation of
throw. On a failed saving throw, the colour out of space magical force. If the target is a Large or larger object or
is restrained until the end of its next turn. creation of force, this attack disintegrates a 5-foot-cube
portion of it. A magic item is unaffected by this attack.

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