The region surrounded by a colour's lair is warped by the
A colour out of space is a shapeless, formless mass of creature's unnatural presence, creating any of the following unplaceable color. These incorporeal creatures travel through effects: space searching for verdant soil and shallow waters to lay Vegetation within 1 mile of the colour grows at an their embryos. Colour embryos gestate for 1d6 days, then alarming and unhealthy rate. Fruit tastes bitter. emerge as "larva", which appears jellylike, eventually growing Insects and animals within 1 mile of the colour are born into its familiar insubstantial nature. deformed. Plants, animals, and even humanoids within 500 miles of the colour glow at night. Colours out of space prefer dark, secluded places with plenty of water, such as underground pools of water, wells, and even under the sea.
Sunlight Sensitivity. While in sunlight, the colour has
disadvantage on attack rolls, as well as on Wisdom Medium elemental, neutral (Perception) checks that rely on sight. Unusual Nature. The colour does not require air or sleep. Armor Class 14 Hit Points 153 (18d8 + 72) Speed 0 ft., fly 75 ft. (hover) Actions Life Drain. Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage and the STR DEX CON INT WIS CHA target's hit points maximum is reduced by an amount equal to the damage taken. This reduction lasts until 7 (-2) 18 (+4) 18 (+4) 12 (+1) 10 (+0) 5 (-3) the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Saving Throws Dex +8 Damage Immunities poison; bludgeoning, piercing, and Disintegration (Recharge 6). The colour moves up to half slashing from nonmagical weapons its speed. While doing so, if the colour enters a Condition Immunities exhaustion, grappled, paralyzed, creature's space, the creature must make a DC 16 petrified, poisoned, prone, restrained, unconscious Dexterity saving throw. On a successful save, the Senses darkvision 120 ft., passive Perception 10 creature can choose to be pushed 5 feet back or to the Languages — side of the colour. A creature that chooses not to be Challenge 10 (5,900 XP) pushed suffers the consequences of a failed saving throw. On a failed save, the colour enter the creature's Incorporeal Movement. The colour out of space can pace, and the creature takes 45 (8d10) force damage. If move through other creatures and objects as if they this damage reduces the target to 0 Hit Points, it is were difficult terrain. Unless it is using its disintegration disintegrated. A disintegrated creature and everything it attack, it takes 5 (1d10) force damage if it ends its turn is wearing and carrying, except magic items, are inside an object. reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a Lightning Weakness. If the colour takes lightning wish spell. The colour automatically disintegrates a damage, it must make a DC 14 Constitution saving Medium or smaller nonmagical object or a creation of throw. On a failed saving throw, the colour out of space magical force. If the target is a Large or larger object or is restrained until the end of its next turn. creation of force, this attack disintegrates a 5-foot-cube portion of it. A magic item is unaffected by this attack.