Susurkan
Susurkan
Susurkan
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 14 (+2) 4 (-3) 12 (+1) 8 (-1) 20 (+5) 18 (+4) 16 (+3) 7 (-2) 14 (+2) 8 (-1)
Flyby. The susurkan doesn't provoke opportunity Flyby. The susurkan doesn't provoke opportunity
attacks when it flies out of an enemy's reach. attacks when it flies out of an enemy's reach.
Sunlight Hypersensitivity. The susurkan takes 10 Slithering Shadows. While in dim light or darkness,
radiant damage when it starts its turn in sunlight. attack rolls against the susurkan have disadvantage.
While in sunlight, it has disadvantage on attack rolls Sunlight Hypersensitivity. The susurkan takes 10
and ability checks. radiant damage when it starts its turn in sunlight.
While in sunlight, it has disadvantage on attack rolls
Actions and ability checks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 17 (4d6 + 4) piercing damage. Actions
Tail Stinger. Ranged Weapon Attack: +5 to hit, range Multiattack. The susurkan makes two attacks: two
100/200 ft., one target. Hit: 8 (1d10 + 3) piercing with its bite or two with its tail stinger.
damage. The target must succeed on a DC 13 Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one
Constitution saving throw or become poisoned. target. Hit: 26 (6d6 + 5) piercing damage.
While poisoned in this way, the target Strength score
is reduced by 1d4 at the start of each of its turns. Tail Stinger. Ranged Weapon Attack: +8 to hit, range
This reduction lasts until the target finishes a short 100/200 ft., one target. Hit: 16 (2d10 + 5) piercing
or long rest. The target is paralyzed if this reduces its damage. The target must succeed on a DC 15
Strength to 0. The poisoned target can repeat the Constitution saving throw or become poisoned.
saving throw at the end of each of its turns, ending While poisoned in this way, the target Strength score
the effect on itself on a success. is reduced by 1d6 at the start of each of its turns.
This reduction lasts until the target finishes a short
or long rest. The target is paralyzed if this reduces its
Strength to 0. The poisoned target can repeat the
saving throw at the end of each of its turns, ending
the effect on itself on a success.
Hungry Darkness (Recharge 6). The susurkan casts
hunger of Hadar (spell save DC 15), at a point within
150 feet of it, requiring no components. Wisdom is
its spellcasting ability for this spell. While the spell
persists, the susurkan can move the area of darkness
up to 60 feet as a bonus action.