Susurkan

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Susurkan

“As the last ray of sunlight disappeared


behind the silhouette of Blackhorn Mount,
a flight of accursed creatures poured from it. The
swarm descended upon our group, large serpentine bodies
with distorted heads, carried by nightmarish wings, were
gliding silently towards us. Darkness suddenly encircled us.”
— Annals of the Strakeln Clan, scouting report. Night Stalkers. Susurkan are solely nocturnal hunters and
hide during the hours of the day. They are particularly allergic
Winged Terrors. Susurkan are terrifying aberrations that to sunlight and suffer brutal allergic shock when exposed to
haunt the sky of blasted ancient cities, dark mountains it. Fighting a flight of susurkan is a nerve wrecking
avoided by all, and caverns of the Underdark or other tainted experience. The creatures will only engage in direct
regions of the Material plane. They glide silently, melting confrontation if cornered or unable to fly. Otherwise they will
supernaturally in and out of shadows, swooping down on harass their prey with flyby attacks and stinger shots until its
their unwary victim. When the night falls, they emerge from quarry does not have any strength left to fight back. They will
their cave in flights that obscure the sky. Just as wolves, they then patiently wait for the poison of their stinger to turn the
are pack hunters and will instinctively work toward dividing a unfortunate victim into a pile of fleshy goo and will come
group of prey, separating the weakest from the strongest. back to collect it, bringing it to their nest to later devour it.
Nightmare Born Scholars identify susurkan as barely more Susurkan Nightborn
than animals, aberrations that swept through from a Dwellers in Darkness. Far larger, more vicious and cunning
nightmare dimension eons ago, and have been plaguing the than regular susurkan, a nightborn is inhabited by a malign
world ever since. They have been seen writhing as if in agony, presence. Some believe they are the dark hounds of
jaws opening further and further until the mouth cracks and Bolothamogg, "Him Who Watches from Beyond the Stars",
the creature tears in half, revealing one or more slimy, persecuting and killing all those who oppose him. Shadows
squirming new monsters within, covered in greenish-gray writhe and twist unnaturally around them, as black as the
fluid. They merely exist to hunt, feed and spread. void between the stars.
Susurkan Susurkan Nightborn
Large aberration, chaotic evil Huge aberration, chaotic evil

Armor Class 16 (natural armor) Armor Class 18 (natural armor)


Hit Points 37 (5d10 + 10) Hit Points 102 (12d12 + 24)
Speed 20 ft., fly 60 ft. Speed 20 ft., fly 80 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 14 (+2) 4 (-3) 12 (+1) 8 (-1) 20 (+5) 18 (+4) 16 (+3) 7 (-2) 14 (+2) 8 (-1)

Skills Stealth +5 Skills Stealth +7


Damage Resistances bludgeoning, piercing, and Damage Resistances bludgeoning, piercing, and
slashing while in dim light or darkness slashing while in dim light or darkness
Senses darkvision 60 ft., passive Perception 11 Senses darkvision 60 ft., passive Perception 12
Languages - Languages Deep Speech
Challenge 3 (700 XP) Challenge 8 (3,900 XP)

Flyby. The susurkan doesn't provoke opportunity Flyby. The susurkan doesn't provoke opportunity
attacks when it flies out of an enemy's reach. attacks when it flies out of an enemy's reach.

Sunlight Hypersensitivity. The susurkan takes 10 Slithering Shadows. While in dim light or darkness,
radiant damage when it starts its turn in sunlight. attack rolls against the susurkan have disadvantage.
While in sunlight, it has disadvantage on attack rolls Sunlight Hypersensitivity. The susurkan takes 10
and ability checks. radiant damage when it starts its turn in sunlight.
While in sunlight, it has disadvantage on attack rolls
Actions and ability checks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 17 (4d6 + 4) piercing damage. Actions
Tail Stinger. Ranged Weapon Attack: +5 to hit, range Multiattack. The susurkan makes two attacks: two
100/200 ft., one target. Hit: 8 (1d10 + 3) piercing with its bite or two with its tail stinger.
damage. The target must succeed on a DC 13 Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one
Constitution saving throw or become poisoned. target. Hit: 26 (6d6 + 5) piercing damage.
While poisoned in this way, the target Strength score
is reduced by 1d4 at the start of each of its turns. Tail Stinger. Ranged Weapon Attack: +8 to hit, range
This reduction lasts until the target finishes a short 100/200 ft., one target. Hit: 16 (2d10 + 5) piercing
or long rest. The target is paralyzed if this reduces its damage. The target must succeed on a DC 15
Strength to 0. The poisoned target can repeat the Constitution saving throw or become poisoned.
saving throw at the end of each of its turns, ending While poisoned in this way, the target Strength score
the effect on itself on a success. is reduced by 1d6 at the start of each of its turns.
This reduction lasts until the target finishes a short
or long rest. The target is paralyzed if this reduces its
Strength to 0. The poisoned target can repeat the
saving throw at the end of each of its turns, ending
the effect on itself on a success.
Hungry Darkness (Recharge 6). The susurkan casts
hunger of Hadar (spell save DC 15), at a point within
150 feet of it, requiring no components. Wisdom is
its spellcasting ability for this spell. While the spell
persists, the susurkan can move the area of darkness
up to 60 feet as a bonus action.

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