Circle of Death: Undead Form

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Circle of Death (DUMG)

Blighters are a circle of druids who have lost their connection to nature. Where before they saw
beauty, now there is only ugliness. These disillusioned druids seek to bring order to the chaos of nature
through the power of necromancy, manifesting their power through the shapes of the undead beasts
they transform into. Though they maintain their power as druids, their new goal is not to defend the
natural world, but to control it.

Undead Form
At second level, your necromantic power influences your wild shape. When you take on a beast form
with your wild shape power, you transform into an undead form of that beast. Its statistics change in the
following ways:
• Its creature type becomes undead instead of beast.
• It becomes immune to poison and disease, poison
damage, and the poisoned condition.
• It gains the following trait: Undead Fortitude – Whenever damage reduces this creature to zero
hitpoints, it must make a constitution save with a DC equal to 5 + the damage dealt, unless the
damage was radiant damage or damage from a critical hit. On a successful save, this creature is
reduced to 1 hitpoint instead.
If your undead form succeeds on the save for its undead fortitude trait, your regular form does not take
any of the damage that carried over from your undead form, as an exception to the regular rules of wild
shape, and you remain in your undead form.

Necromantic Affinity
At second level, your connection to death has grown stronger. Choose a necromancy cantrip from any
class’s spell list. You learn this cantrip and it counts as a druid cantrip for you. It doesn’t count against
your total number of cantrips known.

Corrupt Nature
At sixth level, your dark power allows you to raise the dead. You learn the animate dead spell, which
counts as a druid spell for you, and you always have it prepared. It doesn’t count against the number of
spells you have prepared. Additionally, when you cast the spell, you can target the corpse of a beast
or fey within range, provided that the creature’s challenge rating is 1 or less. If you cast the spell in this
way with a spell slot of fourth level or higher, you can instead target the body of a fey or beast whose
challenge rating is equal to or less than half the level of the spell slot expended. Once animated in this
fashion, the creature retains the statistics it had in life except that it loses all languages, and it
gains the same modifications your undead form feature provides.

Filthy Jaws
At tenth level, you’ve become adept at using your undead form to transmit disease. You may cast the
contagion spell a number of times equal to your wisdom modifier at its lowest level without expending
a spell slot. When you cast it in this way, it counts as a druid spell for you. You regain expended uses of
this feature when you finish a long rest. If you hit a target with an attack while in your undead form,
you may cast the spell as part of the same attack as a bonus action, hitting automatically on the melee
spell attack that the casting requires.

Defile Nature
At fourteenth level, your power over nature has reached new heights. You gain the ability to extend a
necrotic shroud from your body, shriveling all it touches. As an action, you can expend a spell slot to
use this ability. All non-undead creatures except for you within a ten-foot radius must make a
constitution save against your spell save dc when the shroud appears, taking a d10 necrotic damage per
level of the spell slot you expended to use this feature, or half as much damage on a success. Plant
creatures have disadvantage on their saving throw and have vulnerability to the shroud’s damage if
they fail their save. Nonmagical plants within the spells area wither, becoming blackened, twisted
versions of their former selves and leaving the outline of your shroud imprinted upon the earth where
you use it. No plants can grow in an area that has been affected by your shroud for at least a year after
you use this power, unless the area is subjected to the effect of the plant growth spell.

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