Ancient Uranium Dragon.monster

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{"name":"Ancient Uranium

Dragon","size":"gargantuan","type":"dragon","tag":"","alignment":"chaotic
neutral","hitDice":"26","armorName":"natural
armor","shieldBonus":0,"natArmorBonus":11,"otherArmorDesc":"10","speed":"40","burro
wSpeed":"0","climbSpeed":"0","flySpeed":"80","hover":false,"swimSpeed":"0","customH
P":false,"customSpeed":false,"hpText":"533 (26d20 + 260)","speedDesc":"30
ft.","strPoints":"28","dexPoints":"12","conPoints":"30","intPoints":"18","wisPoints
":"18","chaPoints":"20","blindsight":"60","blind":false,"darkvision":"120","tremors
ense":"0","truesight":"0","telepathy":0,"cr":"27","customCr":"1 (200
XP)","customProf":2,"isLegendary":true,"legendariesDescription":"The [MON] can take
3 legendary actions, choosing from the options below. Only one legendary action
option can be used at a time and only at the end of another creature's turn. The
[MON] regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the monster
can invoke the ambient magic to take lair actions. On initiative count 20 (losing
initiative ties), the monster can take one lair action to cause one of the
following effects:","lairDescriptionEnd":"The monster can't repeat an effect until
they have all been used, and it can't use the same effect two rounds in a
row.","isMythic":false,"mythicDescription":"If the monster's mythic trait is
active, it can use the options below as legendary actions for 1 hour after using
{Some Ability}.","isRegional":false,"regionalDescription":"The region containing
the monster's lair is warped by the creature's presence, which creates one or more
of the following effects:","regionalDescriptionEnd":"If the monster dies, the first
two effects fade over the course of 3d10 days.","properties":[],"abilities":
[{"name":"Irradiation","desc":"Some of the [MON]’s abilities cause their targets to
become irradiated. While irradiated by the [MON] a creature has 3 levels of
exhaustion which cannot be removed except by ending the irradiation, and it takes
[4D6] necrotic damage every 24 hours, and their maximum hit points is reduced by
the same amount. _Lesser restoration_ or similar magic can end the effect, and all
reductions to the creature’s maximum hit points is undone after it takes a long
rest. Constructs suffer no ill effects from being irradiated."},{"name":"Legendary
Resistance (3/day)","desc":"If the [MON] fails a saving throw, it can choose to
succeed instead."},{"name":"Magic Weapons","desc":"The [MON]'s weapon attacks are
magical."}],"actions":[{"name":"Multiattack","desc":"The [MON] makes three attacks:
One with its bite and two with its claws."},{"name":"Bite","desc":"_Melee Weapon
Attack:_ [STR ATK] to hit, reach 15 ft., one target. _Hit:_ [STR 2D6] piercing
damage plus [2D6] radiant damage and [2D6] necrotic damage. A creature hit by this
attack must succeed on a DC [CON SAVE] Constitution saving throw or become
irradiated."},{"name":"Claw","desc":"_Melee Weapon Attack:_ [STR ATK] to hit, reach
5 ft., one target. _Hit:_ [STR 3D8] slashing damage."},{"name":"Radioactive Breath
(Recharge 5-6)","desc":"The [MON] exhales radioactive energy in a 90-foot line that
is 10 feet wide. Each creature in that line must make a DC [CON SAVE] Constitution
saving throw, taking [22D6] radiant damage on a failed save, or half as much damage
on a successful one. Creatures that fail the save by 5 or more are blinded until
they receive _lesser restoration_ or equivalent magic \nAlternatively, the [MON]
can launch a ball of radioactive energy at a point within 60 feet of itself,
dealing its damage in a 30 foot radius, and double damage against structures. If
used while the [MON] is airborne, the ball falls. This area is irradiated as
described in Meltdown for [1D4] years."},{"name":"Meltdown (1/day)","desc":"The
[MON] expels all its reserves of radiation into a single, devastating pulse. All
creatures within 90 feet of the [MON] must succeed on a DC [CON SAVE] Constitution
saving throw. On a failed save they take [26D12] Radiant damage, are blinded until
they receive _lesser restoration_ or equivalent magic and are irradiated. In
addition, the affected area is saturated with radiation for [2D4] decades, and any
creature that ends its turn there must succeed on a DC [CON SAVE] Constitution
saving throw or take [2D6] necrotic damage and become irradiated if they weren’t
already.\nUsing such an ability is taxing to the [MON]. Once it is used this
ability it takes [1D4+1] levels of exhaustion and cannot use its radioactive breath
until all these levels of exhaustion are removed."},{"name":"Tail","desc":"_Melee
Weapon Attack:_ [STR ATK] to hit, reach 20 ft., one target. _Hit:_ [STR 2D8]
bludgeoning damage."}],"bonusActions":[],"reactions":[],"legendaries":
[{"name":"Detect","desc":"The [MON] makes a Wisdom (Perception) check."},
{"name":"Leak Radiation (costs 2 actions)","desc":"The [MON] releases radiation
from its skin. Each creature within 30 feet of the [MON] must succeed on a DC [CON
SAVE] Constitution saving throw or take [4D6] necrotic damage and become
irradiated. On a successful saving throw the target takes half as much damage and
is not irradiated."},{"name":"Tail Attack","desc":"The [MON] makes a tail
attack."},{"name":"Wing Attack (2 actions)","desc":"The dragon beats its wings.
Each creature within 10 feet of it must succeed on a DC [STR SAVE] Dexterity saving
throw or take [STR 2D6] bludgeoning damage and be knocked prone. The [MON] can then
fly up to half its flying speed."}],"mythics":[],"lairs":[],"regionals":
[],"sthrows":[{"name":"dex","order":1},{"name":"con","order":2},
{"name":"wis","order":4},{"name":"cha","order":5}],"skills":
[{"name":"perception","stat":"wis","note":" (ex)"},{"name":"stealth","stat":"dex"},
{"name":"survival","stat":"wis"}],"damagetypes":[{"name":"necrotic","note":"
(Immune)","type":"i"},{"name":"poison","note":" (Immune)","type":"i"},
{"name":"radiant","note":" (Immune)","type":"i"}],"specialdamage":
[{"name":"bludgeoning, piercing, and slashing from nonmagical attacks","note":"
(Immune)","type":"i"}],"conditions":[{"name":"blinded"},
{"name":"poisoned"}],"languages":[{"name":"Common","speaks":true},
{"name":"Draconic","speaks":true}],"understandsBut":"","shortName":"dragon","plural
Name":"","doubleColumns":true,"separationPoint":6,"damage":[]}

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