Vampire - Monster 2

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{"name":"Vampire","size":"medium","type":"undead","tag":"shapechanger","alignment":

"lawful evil","hitDice":"17","armorName":"natural
armor","shieldBonus":0,"natArmorBonus":2,"otherArmorDesc":"16 (natural
armor)","speed":"45","burrowSpeed":"0","climbSpeed":"45","flySpeed":"0","hover":fal
se,"swimSpeed":"0","customHP":false,"customSpeed":false,"hpText":"144 (17d8 +
68)","speedDesc":"30
ft.","strPoints":"20","dexPoints":"20","conPoints":"20","intPoints":"18","wisPoints
":"16","chaPoints":"20","blindsight":"0","blind":false,"darkvision":"120","tremorse
nse":"0","truesight":"0","telepathy":0,"cr":"14","customCr":"13 (10,000
XP)","customProf":5,"isLegendary":true,"legendariesDescription":"The vampire can
take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The vampire regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the vampire
can invoke the ambient magic to take lair actions. On initiative count 20 (losing
initiative ties), the vampire can take one lair action to cause one of the
following effects:","lairDescriptionEnd":"The vampire can't repeat an effect until
they have all been used, and it can't use the same effect two rounds in a
row.","isMythic":false,"mythicDescription":"If the vampire's mythic trait is
active, it can use the options below as legendary actions for 1 hour after using
{Some Ability}.","isRegional":false,"regionalDescription":"The region containing
the vampire's lair is warped by the creature's presence, which creates one or more
of the following effects:","regionalDescriptionEnd":"If the vampire dies, the first
two effects fade over the course of 3d10 days.","properties":[],"abilities":
[{"name":"Shapechanger","desc":"If the vampire isn't in sun light or running water,
it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or
back into its true form.\nWhile in bat form, the vampire can't speak, its walking
speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than
its size and speed, are unchanged. Anything it is wearing transforms with it, but
nothing it is carrying does. It reverts to its true form if it dies.\nWhile in mist
form, the vampire can't take any actions, speak, or manipulate objects. It is
weightless, has a flying speed of 20 feet, can hover, and can enter a hostile
creature's space and stop there. In addition, if air can pass through a space, the
mist can do so without squeezing, and it can't pass through water. It has advantage
on Strength, Dexterity, and Constitution saving throws, and it is immune to all
nonmagical damage, except the damage it takes from sunlight."},{"name":"Legendary
Resistance (3/Day)","desc":"If the vampire fails a saving throw, it can choose to
succeed instead."},{"name":"Misty Escape","desc":"When it drops to 0 hit points
outside its resting place, the vampire transforms into a cloud of mist (as in the
Shapechanger trait) instead of falling unconscious, provided that it isn't in
sunlight or running water. If it can't transform, it is destroyed.\nWhile it has 0
hit points in mist form, it can't revert to its vampire form, and it must reach its
resting place within 2 hours or be destroyed. Once in its resting place, it reverts
to its vampire form. It is then paralyzed until it regains at least 1 hit point.
After spending 1 hour in its resting place with 0 hit points, it regains 1 hit
point."},{"name":"Regeneration","desc":"The vampire regains 20 hit points at the
start of its turn if it has at least 1 hit point and isn't in sunlight or running
water. If the vampire takes radiant damage or damage from holy water, this trait
doesn't function at the start of the vampire's next turn."},{"name":"Spider
Climb","desc":"The vampire can climb difficult surfaces, including upside down on
ceilings, without needing to make an ability check."},{"name":"Vampire
Weaknesses","desc":"The vampire has the following flaws:\nForbiddance. The vampire
can't enter a residence without an invitation from one of the occupants.\nHarmed by
Running Water. The vampire takes 20 acid damage if it ends its turn in running
water.\nStake to the Heart. If a piercing weapon made of wood is driven into the
vampire's heart while the vampire is incapacitated in its resting place, the
vampire is paralyzed until the stake is removed.\nSunlight Hypersensitivity. The
vampire takes 20 radiant damage when it starts its turn in sunlight. While in
sunlight, it has disadvantage on attack rolls and ability checks."},{"name":"Blood
Sense","desc":"The [MON] has advantage on Wisdom (perception) checks made to locate
a creature that does not have all of its hit points."}],"actions":
[{"name":"Multiattack (Vampire Form Only)","desc":"The vampire makes two attacks,
only one of which can be a bite attack."},{"name":"Unarmed Strike (Vampire Form
Only)","desc":"_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one creature. _Hit:_
9 (1d8 + 5) bludgeoning damage. Instead of dealing damage, the vampire can grapple
the target (escape DC [STR SAVE])."},{"name":"Bite (Bat or Vampire Form
Only)","desc":"_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one creature. _Hit:_
8(1d6 + 5) piercing damage. If the target is willing, grappled, incapacitated,
paralysed or restrained it also takes 10 (3d6) necrotic damage, its hit point
maximum is reduced by an amount equal to the necrotic damage taken, and the vampire
regains hit points equal to that amount. The reduction lasts until the target
finishes a long rest. The target dies if this effect reduces its hit point maximum
to 0. A humanoid slain in this way and then buried in the ground rises the
following night as a vampire spawn under the vampire's control."},
{"name":"Charm","desc":"The vampire targets one humanoid it can see within 30 ft.
of it. If the target can see the vampire, the target must succeed on a DC [CHA
SAVE] Wisdom saving throw against this magic or be charmed by the vampire. The
charmed target regards the vampire as a trusted friend to be heeded and protected.
Although the target isn't under the vampire's control, it takes the vampire's
requests or actions in the most favorable way it can, and it is a willing target
for the vampire's bite attack.\nEach time the vampire or the vampire's companions
do anything harmful to the target, it can repeat the saving throw, ending the
effect on itself on a success. Otherwise, the effect lasts 24 hours or until the
vampire is destroyed, is on a different plane of existence than the target, or
takes a bonus action to end the effect."}],"bonusActions":[{"name":"Children of the
Night (1/Day)","desc":"The vampire magically calls 2d4 swarms of bats or rats,
provided that the sun isn't up. While outdoors, the vampire can call 3d6 wolves
instead. The called creatures arrive at the start of the vampire’s next turn,
acting as allies of the vampire and obeying its spoken commands. The beasts remain
for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus
action."}],"reactions":[],"legendaries":[{"name":"Move","desc":"The vampire moves
up to its speed without provoking opportunity attacks."},{"name":"Unarmed
Strike","desc":"The vampire makes one unarmed strike."},{"name":"Bite (Costs 2
Actions)","desc":"The vampire makes one bite attack."},{"name":"Detect","desc":"The
[MON] makes a Wisdom (Perception) check"}],"mythics":[],"lairs":[],"regionals":
[],"sthrows":[{"name":"dex","order":1},{"name":"wis","order":4},
{"name":"cha","order":5}],"skills":[{"name":"athletics","stat":"str"},
{"name":"perception","stat":"wis","note":" (ex)"},
{"name":"persuasion","stat":"cha"},{"name":"stealth","stat":"dex"}],"damagetypes":
[{"name":"necrotic","note":" (Resistant)","type":"r"},{"name":"poison","note":"
(Immune)","type":"i"}],"specialdamage":[{"name":"bludgeoning, piercing, and
slashing from nonmagical attacks","note":" (Resistant)","type":"r"}],"conditions":
[{"name":"poisoned"}],"languages":[{"name":"the languages it knew in
life","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleCol
umns":true,"separationPoint":6,"damage":[]}

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