MEDIA-INFO-AND-LITERACY
MEDIA-INFO-AND-LITERACY
MEDIA-INFO-AND-LITERACY
Aufderheide (1992 as cited in Koltay, 2011) describes a 4. Crowdsourcing - the practice of obtaining needed
media literate individual as a “person who can services, ideas, or content by soliciting contributions
decode, evaluate, analyze and produce both print from a large group of people and especially from the
and electronic media. online community
1. Opinion Leaders – They are highly exposed to and Types of Text and Common File Format
actively using media.
2. Citizen Journalism - People without professional Plaintext or Unformatted Text -fixed sized characters
journalism training can use the tools of modern having essentially the same type of appearance.
technology and internet to create, augment or
Formatted Text - appearance can be changed using THE COMMON FILE FORMAT
font parameters (bold, underline, italic, font size, font
color, etc.) TXT (text) - Unformatted text document by an editor
as notepad on Windows platform.
Hypertext - serve to link different electronic
documents and enable users to jump from one to other DOC (document) - A native format for storing
in a nonlinear way. documents created by MS Word package.
WHAT IS A TYPEFACE?
M10 Text Information and Media (Part 2)
In the formatted text, we control the general
appearance of the characters, from the changing of
typeface or fonts such as bold, italics, underline, font Formal text-based materials - produced and
sizes and colors. published by existing organizations (such as publishing
firms, news agencies, etc.)
Form - 3D(three dimensional) Geometric (cube, Selection Criteria - Refers to the set of standards for
sphere,cone) Organic(people,animals,tables, etc.) the analysis, design, development, implementation and
evaluation of media and information for effective and
Colour - Value or the Lightness/darkness, Intensity or efficient integration to the learning process.
Saturation /pigment, Temperature or warm/cool
FUNCTIONAL DESIGN PRINCIPLES
Texture - The feel, appearance, thickness of a surface.
(Smooth, rough, silky, furry)
1). Defining the problem
Space - The are around, within or between images or 2). Providing structure
part of an image. Positive and negative space. 3) Providing clarity
4). Providing simplicity
Value - The darkness or lightness of a color. White 5) Providing emphasis
added to a color makes it a tint. Black added to color 6) Providing unity.
makes it a shade
Analysis in Visual Information and Media - It
involves keep observation that leads to deeper
PRINCIPLES OF DESIGN
understanding and art appreciation.
Harmony - The arrangements of elements to give the Music - Vocal or instrumental sounds combined in a
viewer the feeling that all the parts of the piece form a way as to create beauty of form, harmony, and
coherent whole. emotional expression.
Rhythm/Movement - The use of recurring elements to Sound Recording - recording of an interview, meeting,
direct the movement of the eye through the artwork. or any sound from the environment.
Formally and Informally Produced Visual Media Audio Podcast - digital audio or video file or
created by formal organizations including colleges, recording, usually part of a themed series that can be
government, and existing media / publishing firms are downloaded from a website.
considered to be formally created.
FORMATS M14 Motion Information and Media
WMA (Windows Media Audio) - is an audio data Different examples of "motion media" are:
compression technology developed by Microsoft and A. animations
used with Windows Media Player B. television motion pictures
C. interactive videos
ELEMENTS OF SOUND DESIGN D. films, short films, and documentary films.
Dialogue - speech, conversation, voice-over. Selection Criteria and Characteristics - Know your
purpose or intention and your target audience. Good
Sound Effects - any sound other than music or motion media captures and keep the audience’s
dialogue. attention.
Music - vocal or instrumental sounds (or both) Digital Formats - Animations like GIFs (Graphic
combined in such a way as to produce beauty of form, Interchange Format), Flash and Shockwave; Dynamic
harmony, and expression of emotion. HMTL; and Video formats/codecs like MP4, DivX, MPG,
3GP, AVI, MKV, etc.
Silence - absence of audio or sound.
Mixing - the combination, balance and control of Direction - indicates a movement from one direction to
multiple sound elements. another.
Pace - time control; editing; order of events: linear, Speed- the rate at which the moving images is able to
non-linear, or multi-linear. move. Don’t be too fast.
Transitions - How you get from one segment or Timing- the choice, judgment, or control of when
element to another. something should be done.
A. Segue - one element stops, the next begins Color - is the property possessed by an object of
("cut" in film). producing different sensations on the eye as a result of
B. Cross-fade - one element fades out, the next the way the object reflects or emits light.
fades in, and they overlap on the way.
C. V-Fade - First element fades to inaudible Blurring- to make some part become unclear or less
before the second element begins. distinct.
D. Fade to Black - V-Fade with some silence
between elements.
E. Waterfall - As first element fades out, the M15 Manipulative Information and Media
second element begins at full volume. Better
for voice transitions, than for effects
Selection Criteria, Formally and Informally
F. Stereo Imaging - Using left and right channel
Production - The production of formally produced
for depth.
manipulative media involve specialists concentrating
on designing and creating the appropriate resources
for text, audio, video, graphics, and animation
CHARACTERISTICS ELEMENTS AND FORMATS
Texts are characters that are used to create words,
Activism - the action of using vigorous campaigning to sentences, and paragraphs. It is used in headlines,
bring about political or social change. subtitles, and slogans.
Advertising - the activity of producing advertisements Graphics - Still/static pictures typically accompany
for commercial products or services. text to illustrate the point or ideas the text makes.
Hoaxing - a humorous or malicious deception. Animation - It can illustrate how things work or present
information in entertaining ways.
Propagandizing - information, especially of a biased
or misleading nature, used to promote or publicize a
particular political cause or point of view.
M17 Multimedia Information and
Media (Part 2)
Sources, Format and Types -Traditional manipulative
media are abacus, jigsaw puzzles, Lego, Rubik’s cube. Multimedia Analysis - If you are designing a video,
animation, textbook, ebook, powerpoint presentation,
Advantages, Limitations and Value - Manipulative or online lesson applying these multimedia principles
media teaches the students some values and skills to will improve the learning experience.
make them feel more knowledgeable and competent
Media Effects Is one medium better than another? (i.e.
Design Principles and Elements - Interactivity is the video versus text)
prime attribute of manipulative media because the
main goal is to involve a user in the application use. Multimedia Effects Is multimedia instruction effective?
(i.e. Single versus multiple representations)
Audio information - Supports the blinds/visually 5. Temporary Contiguity – People learn better at
impaired for story lines that visual media viewers are presenting corresponding words and pictures
watching. simultaneously rather than successively.
Motion information - This is the use of moving texts, 6. Segmenting – In learner-controlled segments,
images, or graphics to provide information on display. people learn more from a multimedia lesson, rather
than as a continuous unit.
Multimedia information - a combination of different
media format such as text, graphics, drawings, audio, 7. Pre-training – People learn more from a multimedia
photos, and videos with the help of computers. lesson when students know terms and behaviors of
system components.
Manipulative information - This refers to books,
software and the like that people use programs to build 8. Modality – Some people learn better when words are
new information to assist in the use of alphanumeric presented as narration rather than as on-screen text.
characters and symbols study, evaluation, and
development. 9. Multimedia – People learn better from words and
images more than from words alone.
10. Personalization – People learn better from
multimedia lessons when words are conversational
rather than formal.
USE OF MULTIMEDIA