Encounter Surface of Blackstone Fortress
Encounter Surface of Blackstone Fortress
Encounter Surface of Blackstone Fortress
Endeavor lesser
Objectives
1. As they walk through the fortress they will come across a corridor with automated
defenses The weapon is a heavy flamer a sign of this will be a series of charred corpses
along the corridor
2.
3.
The combat will consist of 4 genestealers, as well as 8 mutants and a mutant abomination
The treasure itself is a Chaos Pistol (Base Profile: Pistol; 30m; S/2/–; 1d10+4 I; Pen 2; Clip 5; Reload
2 Full; 3kg)
the weapon itself is cursed with the Bloodlust trait Cursed, this weapon is bound to chaos and
death by its very fate—a fate any foolhardy enough to carry it must eventually share. For it is a
weapon, a tool of destruction, and it does not discriminate between friends and foes so long as
there is blood for it to drink. Increase the weapon’s Damage and Penetration by 4. It gains the
Tearing Quality if it does not already have it. However, whenever its wielder draws it, he enters a
Frenzy (see the Frenzy Talent on pages 98–99 of the Rogue Trader Core Rulebook) as a Free
Action. This Frenzy does not end until he has slain a living creature with the weapon, and slaked its
thirst—for now. If it is a Ranged Weapon, then the wielder ignores the usual penalty to Ballistic
Skill from being Frenzied, and may choose to fire the weapon instead of moving towards a foe or
making an All-Out Attack Action while Frenzied good craftsmanship
Quirk Zealous: This object is without sentiment or mercy (it is, after all, an inanimate object), to its
owner and his enemies alike. Tests made with this item can never gain a total bonus from
circumstantial effects greater than +30, but can never suffer a total penalty from circumstantial
effects greater than –30.
Ork Power Blade (Base Profile: Melee; 1d10+9 E; Pen 5; Unstable; 6kg)
This melee weapon is hefty, and designed to crush, impale, or otherwise perform its task in some
equally unsubtle fashion. Increase its Damage by 4 and double its weight. If it has the Balanced
Quality, it loses it. If it has the Power Field Quality, it loses it and gains the Unstable Quality. If it
already has the Unstable Quality, it also gains the Shocking Quality. The GM should also roll one
additional time on Table 2–35: Quirks (see page 92) for this weapon, and apply the result.
Common craftsmanship
Trusty: This item is widely known for its reliability. Once per game session, the owner of this item
may gain a +10 bonus to the next Test he makes with it (this is cumulative with any other bonuses
it provides)
Common
Zealous: This object is without sentiment or mercy (it is, after all, an inanimate object), to its
owner and his enemies alike. Tests made with this item can never gain a total bonus from
circumstantial effects greater than +30, but can never suffer a total penalty from circumstantial
effects greater than –30.
The contact will tell of a possible buyer they can meet off the planet Alderon
The contact will come aboard the ship with an escort and ask for the set of weapons and armor,
the team can hand them over with an increase of profit factor. Once the transaction is done the
buyer will tell them that his teams have found a cache of possible archaeotech on that planet, and
if brought these weapons they can earn more rewards.