Fabula Bonus 06 Halloween 2024 ENG

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B O N U S

HEROES OF OCCULT!
A COMPENDIUM OF
GRIM AND ECLECTIC HEROIC SKILLS!

HALLOWEEN SPECIAL 2024


HALLOWEEN HEROIC SKILLS
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We welcome you into a new special Halloween content! This time it's a list of never-
before-seen Heroic Skills, designed for those characters who rely on somewhat
underhanded tactics, on occult and mysterious powers, or on techniques that grant
sacred protection or exorcism.

To be clear, none of these Skills imply a specific morality for your character: even
options such as It Lives! or Impaler Dragon simply owe their names to pop culture
references and aim to be evocative. S-seriously, you can tell the townsfolk to drop the
torches and pitchforks. R-really. Uhm... somebody help?

The Heroic Skills in the list below are added to those in the Core Rulebook (see page
232). As usual, these are "semi-official" options, and as such the entire group needs to
agree on using them; we sincerely hope they will inspire you!

LIST OF NEW HEROIC SKILLS


Heroic Skills with a Class mastery requirement
Fury, Loremaster, You gain special benefits when
Anatomist Sharpshooter or fighting creatures that belong
Weaponmaster to certain Species.
Arcanist Dismiss an Arcanum to protect
Arcane Sacrifice
or Guardian your group.
Broken Wing Commander Improve your enemies' attacks
Tactic or Guardian to deceive them.
Swap between damage of
Flow of Yin Dancer, Elementalist,
and Yang different elements to charge
Esper or Invoker
yin and yang energy.
Great Cauldron's Choose the type of target when
Tinkerer
Secret using alchemy.
Sharpshooter or Boost the transformations of
Hunter's Trick
Weaponmaster custom weapons.
Commander Use Charging Cavalry after
Impaler Dragon
or Darkblade Shadow Strike.
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c The Floralist, Gourmet, Invoker and Merchant Class
will be released along with the Natural Fantasy Atlas!

LIST OF NEW HEROIC SKILLS


Heroic Skills with a Class mastery requirement (continued)
Loremaster, Tinkerer Improve construct-Species
It Lives!
or Wayfarer Faithful Companions.
Gain additional benefits when
Esper, Loremaster
Like an Open Book you successfully Soul Steal
or Rogue
from an enemy.
Darkblade, Converts Shadow Strike into
Nether Slash
Elementalist or Pilot fire or ice.
Use Mind Points instead of
Arcanist, Merchant,
Ofuda Mastery Inventory Points to create
Symbolist or Spiritist
symbols during conflicts.
Chimerist, Entropist, Devour the magic present on
Phagomagus
Gourmet or Mutant your foes.
Chimerist, Floralist, Share your strength with plant-
Symbiotic Roots
Mutant or Wayfarer Species Faithful Companions.
Chanter Draw enemy attacks using
Witchvoice
or Orator Condemn or verses.

ANATOMIST
Requirements: you must have mastered one or more Classes among Fury, Loremaster,
Sharpshooter and Weaponmaster, and have acquired the Knowledge is Power Skill.
Whenever you acquire this Heroic Skill, choose two Species among beast, construct,
demon, elemental, monster, plant, and undead.
When you deal damage to a creature belonging to the humanoid Species or to a
Species you have chosen for this Heroic Skill, you may choose one option: you deal 5
extra damage to that creature; or that creature becomes reeling until the end of the
scene. When a reeling creature recovers Hit Points and/or Mind Points, instead that
creature recovers half the normal amount of HP and/or MP and is no longer reeling.
This Heroic Skill can be acquired up to three times.

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ARCANE SACRIFICE
Requirements: you must have mastered one or more Classes among Arcanist and Guardian.
Once per scene, when you and/or one or more allies you can see are reduced to 0 Hit
Points, if you are merged with an Arcanum, you may instead be reduced to exactly 1
Hit Point. If you do, you must immediately dismiss that Arcanum (without applying any
dismiss effect), and cannot summon them again until the end of the scene.

BROKEN WING TACTIC


Requirements: you must have mastered one or more Classes among Commander and
Guardian.
After an enemy you can see performs an Accuracy Check or a Magic Check for an
offensive spell (r) on their turn during a conflict, you may grant them a +3 bonus to
the Result of the Check. If you do, choose one option: you and every ally who is able
to hear you gain Resistance to all damage types until the end of this turn; or you and
every ally who is able to hear you deal 5 extra damage until the end of this turn. Once
you use this Skill, you cannot use it again until the start of your next turn.

FLOW OF YIN AND YANG


Requirements: you must have mastered one or more Classes among Dancer,
Elementalist, Esper, and Invoker.
When you deal dark, earth, ice, or physical damage for the first time during a turn,
you gain 1 Yin Point and, if you have at least 1 Yang Point, you deal 5 extra damage.
When you deal air, bolt, fire, or light damage for the first time during a turn, you gain 1
Yang Point and, if you have at least 1 Yin Point, you deal 5 extra damage.
At the end of your turn, if you have 3 or more Yin and/or Yang points and have at
least 1 point of each type, you lose all Yin and Yang Points and perform one of the
following effects based on the points you lost (perform both in case of a tie):
w Yin majority: every enemy present on the scene loses an amount of Mind Points
equal to【half your level】.
w Yang majority: one creature you can see that is present on the scene recovers an
amount of Mind Points equal to【your level】.
You may gain and use Yin and Yang Points only during conflicts, and you lose all your
W Yin and Yang Points at the end of each scene.

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HUNTER'S TRICK
Requirements: you must have mastered one or more Classes among Sharpshooter
and Weaponmaster.
When you transform a transforming custom weapon on your turn, choose one option:
if you have not performed any attacks during this turn, the next attack you perform
with this weapon during this turn deals 5 extra damage; or if you hit one or more
creatures with an attack using this weapon during this turn, you recover 5 Hit Points
and 5 Mind Points.

GREAT CAULDRON'S SECRET


Requirements: you must have mastered the Tinkerer Class, and have acquired the
superior alchemy benefit from the Gadgets Skill.
When you create a potion via alchemy, you may treat the die assigned to target as
showing a value of 13 or 17 (even if that die shows a different number).

IMPALER DRAGON
Requirements: you must have mastered one or more Classes among Commander and
Darkblade, and have acquired the Charging Cavalry and Shadow Strike Skills.
When you use the Shadow Strike Skill, you may treat your High Roll as being equal
to 0 when determining damage dealt by this attack. If you do, after the attack from
Shadow Strike is resolved, you may immediately perform the Charging Cavalry Skill
for free (paying the appropriate MP cost).

IT LIVES!
Requirements: you must have mastered one or more Classes among Tinkerer and
Wayfarer, and have acquired the Faithful Companion (construct Species) and
Visionary Skills.
Your companion's Affinity towards bolt damage becomes Absorption, and their
maximum Hit Point score is increased by an amount equal to【twice your Skill Level
in Visionary】.
When your companion deals damage, if they have no weapons equipped, they deal
extra damage equal to【your Skill Level in Visionary】. W
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LIKE AN OPEN BOOK


Requirements: you must have mastered one or more Classes among Esper, Loremaster
and Rogue, and have acquired the Soul Steal Skill.
After you successfully use the Soul Steal Skill against one or more enemies, you may
choose one of them. If you do, you immediately perform the Study action for free
against that enemy: treat the Result and High Roll of this Open Check as being equal
to the Result and High Roll of the Check you performed for Soul Steal (do not roll dice
for this Open Check).
When you deal damage to an elite or champion-rank enemy, if you stole that enemy's
soul treasure during this scene, you deal extra damage equal to【your Skill Level in
Soul Steal】to that enemy.

NETHER SLASH
Requirements: you must have mastered one or more Classes among Darkblade,
Elementalist and Pilot, and have acquired the Shadow Strike Skill.
When you use the Shadow Strike Skill, you may choose fire or ice. If you do, all damage
dealt by this attack becomes of the chosen type instead of dark (its damage type
cannot change, as usual), and you gain Resistance to the damage type you did not
choose until the start of your next turn.
When you perform a free attack with a melee weapon as part of the Shadow Strike
Skill, the attack may target enemies that can only be targeted by a ranged attack.

OFUDA MASTERY
Requirements: you must have mastered one or more Classes among Arcanist,
Merchant, Symbolist and Spiritist, and have acquired the Symbolism Skill.
When you use the Symbolism Skill during a conflict, you may spend 20 Mind Points to
ignore the Skill's normal cost in Inventory Points.
When you perform a free attack with a melee weapon as part of the Symbolism Skill,
the attack may target enemies that can only be targeted by a ranged attack.

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PHAGOMAGUS
Requirements: you must have mastered one or more Classes among Chimerist,
Entropist, Gourmet and Mutant.
When you cast the Dispel spell, its MP cost becomes "10 × T" and its target becomes
"Up to three creatures".
When you cause one or more enemies to no longer be affected by one or more spells
with a duration of "Scene", choose one option: you recover 20 Mind Points for each
spell whose effects ended on at least one of those enemies this way; or for each spell
whose effects ended on at least one of those enemies this way, apply a copy of that
spell on yourself (if a spell allowed for choices upon casting it, you must retain the
same choices that were made for this casting of the spell). This copying effect does not
require actions, Mind Points, or Checks, and is not treated as "casting a spell".

SYMBIOTIC ROOTS
Requirements: you must have mastered one or more Classes among Chimerist,
Floralist, Mutant and Wayfarer, and have acquired the Faithful Companion
(construct Species) Skill.
When you recover Hit Points, you may choose to recover only half of that amount; if
you do, your companion recovers that many Hit Points.
At the end of your turn during a conflict, if your companion's current Hit Points are
equal to or higher than their maximum Hit Points and your companion has not
performed actions or attacks during this turn, you may have your companion perform a
free attack with one of their basic attacks.

WITCHVOICE
Requirements: you must have mastered one or more Classes among Chanter and Orator.
After one or more enemies suffer one or more status effects due to a verse you sung
or due to your Condemn Skill, each of those enemies becomes bewitched (this effect
does not apply to creatures that are immune or already suffering from all status effects
inflicted this way). A creature you bewitched must include you among the targets of
their attacks and offensive spells (r), if able, and stops being bewitched at the start
of your next turn or as soon as it recovers from one or more status effects.
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Fabula Ultima published by Need Games.
Games.
www.fabulaultima.com w www.patreon.com/roosterema
Writing and layout: Emanuele Galletto w Illustrations: Lorenzo Magalotti
Pixel Art: Rackham Café

Fabula Ultima © 2021-2024 Need Games and Rooster Games. All right reserved.
Permission granted to print or photocopy all pages of this book for personal use only.

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