Coa

Download as pdf or txt
Download as pdf or txt
You are on page 1of 16

Computer Organization and Architecture

1. Introduction to Computer Organization:

• Definition and importance of computer organization and architecture.


• Different levels of abstraction: application, system software, hardware.

2. Number Systems and Data Representation:

• Binary, octal, decimal, and hexadecimal number systems.


• Converting between different number systems.
• Two's complement representation for signed numbers.
• Floating-point representation for real numbers.

3. Boolean Algebra and Logic Gates:

• Basic logic gates: AND, OR, NOT, NAND, NOR, XOR, XNOR.
• Truth tables and logic gate operations.
• De Morgan's laws and simplification of Boolean expressions.

4. Combinational and Sequential Circuits:

• Combinational circuits: designing using logic gates.


• Sequential circuits: flip-flops, registers, counters.
• Timing diagrams and state transition diagrams.

5. Computer Arithmetic:

• Addition, subtraction, multiplication, and division algorithms.


• Overflow and carry propagation.
• Fixed-point vs. floating-point arithmetic.

6. Memory Hierarchy:

• Memory types: cache, main memory, virtual memory, secondary storage.


• Memory organization: address space, memory cells, memory mapping.

7. Central Processing Unit (CPU):

• CPU components: control unit and arithmetic logic unit (ALU).


• Instruction cycle: fetch, decode, execute, store.
• Von Neumann vs. Harvard architecture.

8. Instruction Set Architecture (ISA):

• Instruction formats: register, memory, immediate, indirect.


• Addressing modes: direct, indirect, indexed, relative.
• RISC vs. CISC architectures.

9. Pipelining and Parallel Processing:

• Pipelining concept and stages: fetch, decode, execute, memory, writeback.


• Hazards: structural, data, and control hazards.
• Superscalar and multi-core processors.

10. Input/Output Organization:

• I/O devices: memory-mapped I/O and I/O-mapped I/O.


• Polling vs. interrupt-driven I/O.
• DMA (Direct Memory Access) and memory-mapped I/O.

11. Assembly Language Programming:

• Assembly language basics: mnemonics, registers, addressing modes.


• Writing simple assembly programs: arithmetic operations, loops, conditionals.

12. System Buses and Interfacing:

• Bus architecture: data bus, address bus, control bus.


• Bus protocols: synchronous vs. asynchronous, arbitration.
• I/O interfacing: memory-mapped I/O and I/O-mapped I/O.

Introduction to Computer Organization

Computer organization refers to the way a computer's hardware components are designed and
interconnected to achieve specific functions. It involves understanding and optimizing the
performance of computer systems by efficiently utilizing hardware resources. Computer
architecture, on the other hand, focuses on the design of a computer's system-level structures and
their interactions.

Definition and Importance:

• Computer Organization: The arrangement and interconnection of various hardware


components in a computer system to ensure its proper functioning and performance.
• Computer Architecture: The design of a computer system, including its instruction set,
memory hierarchy, and system organization.

Importance:
• Performance Optimization: Effective computer organization and architecture lead to
improved system performance by optimizing the use of resources, such as CPU, memory,
and I/O devices.
• Energy Efficiency: Proper design reduces energy consumption, critical for modern
computing due to environmental concerns and mobile devices.
• Compatibility: Well-defined organization ensures software compatibility across
different computer systems with the same architecture.
• Scalability: Good architecture allows for easy expansion and scalability, enabling the
addition of more hardware components as needed.
• Reliability: Proper organization enhances system reliability by minimizing errors and
improving fault tolerance.
• Cost-Effectiveness: Efficient design reduces costs by utilizing resources effectively and
extending the lifespan of hardware.

Levels of Abstraction:

1. Application Level:

• Focuses on software development for end-users.


• Software applications and user interfaces are developed at this level.
• Developers interact with high-level programming languages and APIs.
• Concerned with functionality, user experience, and features.

2. System Software Level:

• Manages the computer system's resources and provides a platform for applications.
• Includes operating systems, compilers, assemblers, device drivers.
• Translates high-level code into machine-readable instructions.
• Ensures efficient resource allocation and manages memory, CPU, and I/O devices.

3. Hardware Level:

• Deals with the physical components of a computer system.


• Comprises various hardware elements like CPU, memory, storage, input/output devices,
and buses.
• Focuses on the design, organization, and interconnection of these components.
• Influences the system's overall speed, performance, and capabilities.

Understanding these levels of abstraction helps bridge the gap between software and hardware,
enabling efficient communication and collaboration among different parts of the computer
system.
Boolean Algebra and Logic Gates

1. Introduction to Boolean Algebra:

• Boolean algebra is a mathematical system used to analyze and simplify digital logic
circuits.
• It deals with binary variables and operations (0 and 1) representing true and false, or on
and off states.

2. Basic Logic Gates:

• AND Gate: Outputs true (1) only when all inputs are true (1).
• OR Gate: Outputs true (1) if at least one input is true (1).
• NOT Gate (Inverter): Inverts the input signal, i.e., outputs the opposite value.

Universal Gates:

• NAND Gate: Can implement all other logic gates. Outputs inverted AND operation.
• NOR Gate: Can implement all other logic gates. Outputs inverted OR operation.

Exclusive Gates:

• XOR Gate (Exclusive OR): Outputs true (1) if exactly one input is true (1).
• XNOR Gate (Exclusive NOR): Outputs true (1) if both inputs are the same.

3. Truth Tables and Logic Gate Operations:

• Truth Table: A table showing all possible input combinations and their corresponding
outputs for a logic function.
• Truth tables help understand and verify the behavior of logic gates and circuits.

4. De Morgan's Laws:

• De Morgan's First Law: The complement of a logical AND is the logical OR of the
complements.
o !(A && B) = !A || !B
• De Morgan's Second Law: The complement of a logical OR is the logical AND of the
complements.
o !(A || B) = !A && !B

5. Simplification of Boolean Expressions:

• Expression Simplification: Reducing complex Boolean expressions to their simplest


forms.
• Karnaugh Maps (K-Maps): Graphical method for simplifying Boolean functions.
• Algebraic Manipulation: Using Boolean algebra laws to simplify expressions step by
step.
6. Examples:

• Example 1: Simplify the expression: F = (A + B) . (A + C)


• Example 2: Create a truth table for the XOR gate.
• Example 3: Apply De Morgan's laws to simplify: !(A && B) || !(C || D)

7. Applications:

• Boolean algebra and logic gates are fundamental to digital circuit design and computer
architecture.
• Used in designing arithmetic circuits, memory units, and control systems.

Combinational and Sequential Circuits

Combinational Circuits: Designing using Logic Gates

1. Introduction to Combinational Circuits:

• Combinational circuits produce outputs solely based on their current inputs.


• They are constructed using basic logic gates (AND, OR, NOT, etc.).
• Examples include adders, multiplexers, decoders, and encoders.

2. Logic Gates and Truth Tables:

• Logic gates process binary inputs to produce binary outputs.


• AND gate: Output is 1 if all inputs are 1.
• OR gate: Output is 1 if at least one input is 1.
• NOT gate: Negates the input (output is the opposite of the input).

3. Designing Combinational Circuits:

• Identify the required logic function based on the problem statement.


• Create a truth table showing all possible inputs and desired outputs.
• Simplify the truth table using Boolean algebra or Karnaugh maps.
• Implement the simplified expression using appropriate logic gates.

Sequential Circuits: Flip-Flops, Registers, Counters

1. Introduction to Sequential Circuits:

• Sequential circuits have memory elements and outputs depend on both current inputs and
previous states.
• Memory elements store binary information.
2. Flip-Flops:

• Basic memory unit in sequential circuits.


• Types: SR (Set-Reset), D (Data), JK, T (Toggle) flip-flops.
• Clock input controls when the flip-flop stores data.

3. Registers:

• A collection of flip-flops used to store multiple bits of data.


• Common types: parallel-in/parallel-out, serial-in/serial-out, shift registers.

4. Counters:

• Sequential circuits used to generate sequences of binary numbers.


• Types: binary, decade, up/down counters.
• Counters can be synchronous (clock-controlled) or asynchronous (ripple).

Timing Diagrams and State Transition Diagrams

1. Timing Diagrams:

• Graphical representation of signal changes over time.


• Useful for understanding how signals change in relation to a clock.

2. State Transition Diagrams:

• Visual representation of a sequential circuit's behavior.


• States are represented as nodes, transitions as arrows.
• Useful for designing and analyzing sequential circuits.

3. Sequential Circuit Analysis:

• Determine initial state and inputs.


• Follow transitions based on inputs and clock changes to predict circuit behavior.

4. Synchronous vs. Asynchronous Sequential Circuits:

• Synchronous circuits use a common clock for all flip-flops.


• Asynchronous circuits don't rely on a clock, but transitions may cause timing hazards.

Computer Arithmetic

1. Addition:
• Binary addition: Adding two binary numbers, including carry-in and carry-out.
• Carry propagation: Carries ripple through the bits from right to left.
• Overflow: Occurs when the result of an addition operation exceeds the representable
range. Detected by checking the carry into and out of the sign bit.

2. Subtraction:

• Binary subtraction: Subtracting one binary number from another using borrow.
• Borrow propagation: Borrows ripple through the bits from right to left.
• Overflow: Occurs when the result of a subtraction operation is outside the representable
range. Detected by checking the borrow into and out of the sign bit.

3. Multiplication:

• Binary multiplication: Using shifts and adds to multiply two binary numbers.
• Booth's algorithm: Optimizes multiplication by using partial products and signed-digit
representation.
• Overflow: Multiplication can result in overflow if the product is too large to represent.

4. Division:

• Binary division: Using shifts and subtracts to divide one binary number by another.
• Non-restoring division algorithm: Iterative process for division.
• Overflow: Division can result in overflow if the quotient or remainder is too large to
represent.

5. Overflow and Carry Propagation:

• Overflow and carry flags: Used to indicate overflow or carry conditions in arithmetic
operations.
• Two's complement representation: Overflow occurs when there's a change in the sign bit
after an addition or subtraction.

6. Fixed-Point Arithmetic:

• Fixed-point numbers: Numbers with a fixed number of integer and fractional bits.
• Arithmetic operations: Addition, subtraction, multiplication, and division performed
similarly to integer arithmetic.
• Scaling: Shifting the radix point to adjust precision and range.

7. Floating-Point Arithmetic:

• Floating-point representation: Sign, exponent, and mantissa (significand).


• Arithmetic operations: Addition, subtraction, multiplication, and division using floating-
point representation.
• Normalization: Shifting the mantissa to ensure it's in the normalized range.
• IEEE 754 standard: Common representation for floating-point numbers.
Memory Hierarchy

1. Memory Types:

• Cache Memory: Cache is a small, high-speed memory located between the CPU and
main memory. It stores frequently accessed data and instructions to reduce the time it
takes to access them. Cache operates on the principle of locality, exploiting the fact that
programs tend to access nearby memory locations.
• Main Memory (RAM): Main memory is a larger, slower memory used to store currently
executing programs and data. It provides fast access compared to secondary storage.
RAM is volatile, meaning its contents are lost when power is turned off.
• Virtual Memory: Virtual memory is a memory management technique that uses a
portion of the computer's storage (usually on disk) to simulate additional main memory.
It allows programs to run even if they don't fit entirely into physical RAM, by swapping
data in and out of main memory as needed.
• Secondary Storage: This includes non-volatile storage devices such as hard drives,
solid-state drives (SSDs), and optical drives. Secondary storage provides large capacities
but with slower access times compared to main memory.

2. Memory Organization:

• Address Space: The total range of addresses that a computer's processor can generate. It
represents the entire memory available for storing data and instructions.
• Memory Cells: Memory is organized into individual cells, each capable of storing a
fixed amount of data (usually a byte or a word). Each cell has a unique address for
identification.
• Memory Mapping: Memory mapping refers to the process of associating addresses with
physical memory locations. It allows the CPU to access data and instructions through
memory addresses. There are two common types of memory mapping:
o Byte Addressable: Each byte in memory has a unique address.
o Word Addressable: Memory addresses correspond to the size of a word
(multiple bytes).

3. Hierarchical Nature: The memory hierarchy is organized in a hierarchy due to the trade-offs
between speed, cost, and capacity:

• Cache memory is the fastest but smallest and most expensive.


• Main memory is larger but slower and less expensive than cache.
• Virtual memory uses a combination of main memory and secondary storage to provide a
large address space, sacrificing access speed.
• Secondary storage provides the largest capacity but with much slower access times
compared to main memory.
4. Memory Access Time: Memory access time is the time taken to retrieve data from memory.
It varies depending on the level of the memory hierarchy:

• Cache access time is the fastest, measured in nanoseconds.


• Main memory access time is faster than secondary storage but slower than cache,
typically in microseconds.
• Secondary storage access time is slower, measured in milliseconds.

Central Processing Unit (CPU)

1. CPU Components: Control Unit and Arithmetic Logic Unit (ALU):

• The CPU is the brain of the computer, responsible for executing instructions.
• Control Unit (CU): Manages and coordinates the operation of the CPU and its
components. It fetches instructions, decodes them, and controls the flow of data within
the CPU and between other parts of the computer.
• Arithmetic Logic Unit (ALU): Performs arithmetic and logical operations on data. It can
add, subtract, compare numbers, and perform logical operations like AND, OR, and
NOT.

2. Instruction Cycle: Fetch, Decode, Execute, Store:

• The CPU carries out instructions in a cycle called the instruction cycle.
• Fetch: The control unit fetches the next instruction from memory.
• Decode: The control unit decodes the instruction, determining the operation to be
performed.
• Execute: The ALU performs the operation specified by the instruction.
• Store: The result of the operation is stored in memory or a register.

3. Von Neumann Architecture:

• Named after John von Neumann, this architecture describes the design of modern
computers.
• It features a single memory that stores both data and instructions (program).
• Data and instructions are fetched from and stored to the same memory using the same
bus.
• Instructions are executed sequentially, one after the other.
• Advantages: Simplicity, flexibility, and ease of programming.
• Disadvantages: Limited parallelism, potential for memory bottlenecks.

4. Harvard Architecture:

• Used in some specialized systems, such as microcontrollers and DSPs.


• It has separate memory for data and instructions, allowing simultaneous access.
• Instructions and data can be fetched and processed in parallel.
• Typically results in faster and more efficient execution for certain applications.
• Advantages: Improved performance due to parallelism, better control over data and
instructions.
• Disadvantages: Complex design, potentially higher cost.

Instruction Set Architecture (ISA)

5. Instruction Formats:

• Instruction Set: The collection of all instructions that a computer can execute.
• Instruction Format: The layout of an instruction, including the opcode (operation code)
and operands (data).
• Common Instruction Formats:
o Register Format: Opcode + Register Numbers
o Memory Format: Opcode + Memory Address
o Immediate Format: Opcode + Constant Value
• Indirect Format: Opcode + Address in Memory

6. Addressing Modes:

• Addressing Mode: The way an operand is specified in an instruction.


• Direct Addressing: Operand's memory address is directly given in the instruction.
• Indirect Addressing: Operand's memory address is stored in a register or memory
location.
• Indexed Addressing: Operand's address is calculated as a sum of a base register and an
offset.
• Relative Addressing: Operand's address is relative to the program counter or instruction
pointer.

7. RISC vs. CISC Architectures:

• RISC (Reduced Instruction Set Computer):


o Emphasizes a small set of simple and frequently used instructions.
o Instructions are generally uniform in size and take one clock cycle to execute.
o Encourages pipelining due to fixed instruction length and reduced complexity.
o Load-store architecture: Only load and store instructions access memory.
• Example: MIPS, ARM (some variants)
• CISC (Complex Instruction Set Computer):
o Supports a wide variety of complex and specialized instructions.
o Instructions can vary in size and execution time.
o Often includes single instructions that perform multiple operations.
o Direct access to memory by some instructions (memory-to-memory operations).
• Example: x86 (Intel and AMD processors)

Pipelining and Parallel Processing

Pipelining is a technique used in computer architecture to improve the overall performance of a


CPU by breaking down the instruction execution process into multiple stages. Each stage of the
pipeline works on a different instruction, allowing multiple instructions to be processed
concurrently. This concept increases the throughput and efficiency of instruction execution.

Pipelining Stages:

1. Fetch: The first stage involves fetching the instruction from memory based on the
program counter (PC).
2. Decode: The fetched instruction is decoded to determine the type of operation and the
operands involved.
3. Execute: The instruction is executed by performing the required operation (e.g.,
arithmetic, logic) on the operands.
4. Memory: If the instruction involves memory access (e.g., load/store), this stage is
responsible for reading from or writing to memory.
5. Writeback: The results of the executed instruction are written back to the appropriate
registers.

Pipelining allows for the simultaneous execution of different stages for different instructions,
resulting in better overall CPU utilization.

Hazards:

1. Structural Hazard: Occurs when two instructions require the same resource at the same
time, causing a conflict. Proper resource allocation and scheduling can mitigate this
hazard.
2. Data Hazard: Arises when an instruction depends on the result of a previous instruction
that has not yet completed. Techniques like forwarding and stalling (inserting
bubbles/nops) can resolve data hazards.
3. Control Hazard: Occurs due to changes in the control flow, such as branches or jumps,
which may alter the next instruction to be fetched. Predictive branching and instruction
prefetching are used to address control hazards.

Superscalar Processors: Superscalar processors take pipelining a step further by allowing


multiple instructions from the same program to be executed in parallel within a single clock
cycle. They have multiple functional units (e.g., ALUs, FPUs) that can handle different
instructions simultaneously. This enhances the performance by exploiting more instruction-level
parallelism.
Multi-core Processors: Multi-core processors involve integrating multiple independent
processor cores on a single chip. Each core can work on different instructions concurrently,
effectively parallelizing the execution of multiple programs or threads. This approach improves
overall system performance and supports parallel processing in software.

Advantages of Pipelining and Parallel Processing:

1. Increased throughput: More instructions can be processed per unit of time.


2. Efficient resource utilization: Stages can work on different instructions simultaneously.
3. Improved performance: Instructions overlap and can be executed out of order, reducing
execution time.
4. Scalability: Pipelining and parallel processing can be extended to multiple cores or
processors.

Challenges and Considerations:

1. Dependency handling: Ensuring that dependent instructions are executed in the correct
order.
2. Load and balance: Distributing the workload evenly among pipeline stages or processor
cores.
3. Overhead: Additional complexity due to hazard detection, forwarding, and
synchronization mechanisms.

In conclusion, pipelining and parallel processing are essential techniques to enhance the
performance of modern processors. They enable efficient utilization of resources and enable the
execution of multiple instructions simultaneously, leading to better throughput and overall
system responsiveness.

Input/Output Organization:

Input/Output (I/O) is a critical aspect of computer systems that involves the communication
between the CPU and external devices such as keyboards, displays, printers, and storage devices.
Efficient I/O organization is essential for the overall performance of a computer system. Let's
explore some key concepts in I/O organization:

1. I/O Devices:

• I/O devices serve as interfaces between the computer system and the external world.
• They can be classified into input devices (e.g., keyboards, mice) and output devices (e.g.,
monitors, printers).
• I/O devices communicate with the CPU using I/O operations.

2. Memory-Mapped I/O and I/O-Mapped I/O:


• Memory-Mapped I/O: In this approach, I/O devices are treated as memory locations.
Communication with I/O devices is achieved by reading from or writing to specific
memory addresses reserved for I/O operations.
• I/O-Mapped I/O: In this approach, I/O devices have separate address spaces from the
main memory. Specific I/O instructions are used to communicate with the devices.

3. Polling vs. Interrupt-Driven I/O:

• Polling: In polling, the CPU continuously checks the status of an I/O device to determine
if it is ready for data transfer. This method can lead to CPU wastage as the CPU is
constantly busy checking.
• Interrupt-Driven I/O: In interrupt-driven I/O, the I/O device generates an interrupt
signal to the CPU when it is ready for data transfer. The CPU can then handle other tasks
until the interrupt occurs, making more efficient use of CPU time.

4. Direct Memory Access (DMA):

• DMA is a technique that allows certain I/O devices to transfer data directly to or from
memory without involving the CPU.
• DMA is beneficial for high-speed data transfers and reduces CPU involvement in data
movement.
• DMA controller manages the data transfer, and the CPU is notified upon completion.

Advantages and Disadvantages:

• Memory-Mapped I/O:
o Advantages: Simplifies I/O device access, as it uses the same instructions as
memory access.
o Disadvantages: Limited address space for both memory and I/O devices.
• I/O-Mapped I/O:
o Advantages: Separates memory and I/O spaces, preventing conflicts.
o Disadvantages: Requires specific I/O instructions, which can complicate
programming.
• Polling:
o Advantages: Simplicity in implementation.
o Disadvantages: Inefficient CPU utilization, particularly in situations with low
device activity.
• Interrupt-Driven I/O:
o Advantages: Efficient CPU utilization, suitable for systems with varying I/O
activity.
o Disadvantages: Overhead due to interrupt handling.
• DMA:
o Advantages: Reduces CPU overhead, faster data transfers.
o Disadvantages: Requires specialized hardware, complexity in setup.
Assembly Language Programming

1. Introduction to Assembly Language:

• Assembly language is a low-level programming language that closely corresponds to


machine code.
• It uses mnemonics to represent machine instructions and is specific to a particular
computer architecture.

2. Mnemonics and Instructions:

• Mnemonics are human-readable symbols used to represent machine instructions.


• Each mnemonic corresponds to a specific operation, such as addition, subtraction, or data
movement.

3. Registers:

• Registers are small, fast storage locations within the CPU.


• They are used to store data temporarily during program execution.
• Common registers include the accumulator (AC), data registers (DR), and index registers
(X, Y).

4. Addressing Modes:

• Addressing modes specify how operands are accessed for an instruction.


• Common addressing modes include:
o Immediate: Operand is a constant value.
o Register: Operand is in a CPU register.
o Direct: Operand is located in a specific memory address.
o Indirect: Operand is a memory address pointing to the actual data.
• Indexed: Operand is obtained by adding an offset to a register value.

5. Writing Simple Assembly Programs:

• Arithmetic Operations:
o ADD: Adds two values and stores the result.
o SUB: Subtracts one value from another and stores the result.
o MUL: Multiplies two values and stores the result.
• DIV: Divides one value by another and stores the quotient.
• Loops:
o LOOP: Repeats a block of code a specified number of times.
o CMP: Compares two values and sets flags based on the result.
o JE (Jump if Equal): Conditional jump instruction.
• INC/DEC: Increment or decrement a register value.
• Conditionals:
o CMP: Compares two values and sets flags based on the result.
o JZ (Jump if Zero): Jump instruction if the zero flag is set.
o JNZ (Jump if Not Zero): Jump instruction if the zero flag is not set.
• JMP (Jump): Unconditional jump to a specified address.

6. Example Program: Factorial Calculation:

I will send you the example directly....

7. Debugging and Testing:

• Assembly programs can be challenging to debug.


• Use tools like debuggers, simulators, or emulators to step through your code.
• Test your programs with different inputs to ensure correctness.

Remember to refer to your architecture-specific documentation for the exact mnemonics,


registers, and addressing modes relevant to your course and exam. Practicing writing and
analyzing assembly programs will help you gain a deeper understanding of how the computer's
low-level operations work.

System Buses and Interfacing

1. Bus Architecture:

• Data Bus: The data bus is responsible for carrying data between the various components
of a computer system. It is bidirectional, allowing data to flow in both directions.
• Address Bus: The address bus is unidirectional and is used to transmit memory
addresses generated by the CPU during read or write operations.
• Control Bus: The control bus carries control signals that coordinate and manage data
transfers and other operations between different parts of the computer.

2. Bus Protocols:

• Synchronous Bus Protocol: In a synchronous protocol, data transfers are synchronized


by a clock signal. Data is transferred in fixed time intervals, making it simpler to design
and implement but potentially leading to slower performance.
• Asynchronous Bus Protocol: In an asynchronous protocol, data transfers occur without
a fixed clock signal. Components communicate when they are ready, which can lead to
higher data transfer rates but requires more complex circuitry for synchronization.

3. Arbitration:

• Bus Arbitration: When multiple devices want to access the bus simultaneously, a
method of arbitration is needed to determine which device gains control. This ensures fair
access and prevents conflicts.
• Arbitration Techniques: Priority-based (highest priority device wins), Round-robin
(devices take turns), and Centralized (a single controller decides).

4. I/O Interfacing:

• Memory-Mapped I/O: In memory-mapped I/O, I/O devices are treated as memory


locations. The CPU communicates with I/O devices by reading from or writing to
specific memory addresses allocated to the devices.
• I/O-Mapped I/O: In I/O-mapped I/O, a separate address space is allocated for I/O
devices. Special I/O instructions are used to communicate with these devices. It isolates
I/O operations from memory operations.

You might also like