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index
Lore 4

Danger in the Horizon


Creating your Heroes
The Setup soundtrack 17
The Adventure
The Strategy
The Conclusion Playing for 18
the first time
heroes 8 Who to Play With
How to Choose a Game
Raven, One-Eyed Rogue The Basics
Sheera, Pyromancer The Master of Rules
Usgrit Dragonslayer Creating a Character
Playing a Role
Rolling Dice
enemies 11

Aunty Gremeth Everyouth 3d Printing 26


Festering Troll Hero
Goblin Scoundrel
Goblin Warrior
Toadfollk Marksman
Toadfolk Sentinel
4

Danger in the Horizon


Loxwort Academy is one of the most fa- It’s not unusual to hear tales about
mous schools of magic and the arcane students who ventured into the Bog
arts throughout the realm. Located in in search of rare herbs or other potion
a valley surrounded by villages, its stu- ingredients and were never seen again.
dents and teachers spend most of their
lives within the academy’s walls, going
out sporadically to visit family, enjoy The nature of the artifact was a mystery,
the rare breaks they are allowed, and but what everyone agreed was it had
complete varied missions in faraway to be retrieved. However, the witch had
lands. Sometimes they send professors, it now, and people were afraid of what
but most of them are done by the more she might do with it. The Academy
prodigious students. They call it “on- promised a large reward for anyone
-the-field learning”. The most recent of who brought the artifact back. Danger
these quests entailed retrieving a really is coming in the horizon, and a group
important and powerful cargo for the of heroes decides to take matters into
professors. The trip to Loxwort was pea- their own hands. Will they retrieve the
ceful until the group was one day away item before it’s too late?
from their destination. The caravan was
attacked by goblins and toadfolks, and
the cargo was taken to the Miasma Bog.

The news about the theft spread out


quickly, and guards went to the bog,
trying to retrieve the precious cargo.
The alumni weren’t sure what had been
lost, but by the way the professors
whispered, speculation arose within
the halls of the academy. What was
the powerful item lost in the wilder-
ness? Worst yet, everyone in the region
knows the toadfolk and the goblins
work for Aunty Gremeth Everyouth, a
powerful witch who terrorizes the villa-
ges in the area.
5

Creating your Heroes


Feel free to build your own character Evocation as your subclass.
to play with Loot Studios’ miniatures. Intelligence is your main stat, but don’t
However, if you desire to use one of our neglect Dexterity for defense. Pick fire-
heroes as your PC, you can create their bolt as your first damage-dealing can-
sheets by following these simple ins- trip and spells like chromatic orb and
tructions: fireball as your most powerful attacks.
Sheera tends to find herself in trouble
more often than not, so pick an expedi-
tious retreat as well.
To create Raven as a playable
character, start by picking Rogue
as your class. Make both Dexterity To create Usgrit as a playable character,
and Charisma your highest stats, start by picking Fighter as your class.
and pick a background that re- Make both Strength and Constitution
flects Raven’s past problems with your highest stats, and pick a back-
the law, such as Criminal. The best ground that reflects Usgrit’s past as a
roguish archetype for him is Thief. powerful fighter, such as Soldier. The
To create Sheera as a playable best fighter archetype for him is Battle
character, start by picking Wizard Master.
as your class and the School of
6

area. If by any chance the heroes ig-


The Setup nore the trails, consider they took twi-
ce as much time to finally find Aunty
For this adventure, we idealized a total Gremeth. She will be waiting for the
of three to four heroes on level 4. To heroesto arrive, with her toadfolk and
run a scenario with Loot Studios’ mi- troll ready to defend her territory.
niatures, all you need is the statblocks
provided for each corresponding cha-
racter. Set up the Miasma Bog descri-
bed below leaving enough room for the The Strategy
characters to run around, with the hero-
es and enemies at opposite sides of it.
The Game Master controls the monsters Aunty Gremeth Everyouth is accom-
while the players control each hero. panied by the Festering Troll, two
To run a more challenging version of Toadfolk Sentinels, and two Toadfolk
this scenario, we recommend you allow Marksmen. Aunty Gremeth will atta-
players to create up to 5th level Charac- ck from afar, moving away from
ter Sheets. You can then have one more the heroes and casting spells
Goblin Scoundrel and Goblin Warrior whenever she is able to.
in the first fight. During the final battle,
include one more Toadfolk Sentinel and
one more Toadfolk Marksman.
You may also consider the
toadfolk don’t run away
during this battle.

The Adventure
Joining forces for different reasons
but having the same final objective in
mind, the three heroes leave Loxwort
Academy grounds and venture towards
the Miasma Bog. The area has an awful
stench and the vegetation is dense, with
no sign of animal wildlife apart from
Aunty Gremeth’s minions. As soon as
the heroes enter the hag’s domain, they
are ambushed by two Goblin Scoun-
drels and two Goblin Warriors, who will
attack the trespassers on sight. Once
they are defeated, the heroes may tra-
ck them in the Bog to find their way to
the hag’s hut, right in the middle of the
7

The Festering Troll will attack hag will stay put and fight until the end,
relentlessly, charging in the direction even if their allies are defeated.
of the heroes with violence. If anyone
deals over 15 points of damage to
Aunty Gremmeth on a single turn, the
troll will focus on that character.
The Conclusion
The Toadfolk Sentinels will keep
themselves closer to Aunty Gremeth, Once all enemies are defeated or sca-
and the Toadfolk Marksmen will shoot red away, the heroes will be able to
their bows from afar. All the toadfolk enter the hag’s hut. The place is a mess
will focus on the character closer to and quite small for a powerful creature,
Aunty Gremeth, trying their best to the stench from the bog is even worse
protect her. However, if the Festering inside. There is plenty of broken stuff
Troll and the hag fall in battle, the around, however, the magical item the
toadfolk will run away, scared of heroes were searching for is waiting to
the heroes. The troll and the be retrieved from her desk, intact. It’s
a Potion of Enhancement, which the
hag would use to expand the Miasma
Bog, swallowing Loxwort Academy and
the villages nearby, possibly killing
many innocents in the process. The
heroes can also find 3.000 gp in a
vault on the wall.

If you are playing with Ustrig, Sheera,


and Raven, consider these endings for
each character:

Raven is able to gather some money


from the quest and is now hired by
many of the nearby villages to comple-
te more missions.

Sheera is able to retrieve the Potion of


Enhancement and take it to Loxwort
Academy, changing the professors’
minds and finally being able to
graduate.

Ustrig finally finds some closure in his


revenge, but he also decides to come
back to the region around Loxwort Aca-
demy every now and then.
8

Heroes

Raven, One-Eyed Rogue Human Rogue


Raven was nothing more than a bandit
some years ago, stealing money and
treasure from others in order to get
the wealthy life he desired. However,
after many thefts, he was caught by a
group of heroes and barely escaped
alive, losing one eye in the process.
Far from trouble in the old cities he
used to steal, Raven managed to find
a hideout in one of the villages around
the Miasma Bog.

Maybe life as an adventurer, even a


hero, brought more money than he
expected, right? So he couldn’t lose
his chance when he saw the reward for
retrieving an artifact for the Loxwort
Academy…
9

Sheera, Pyromancer Elf Mage


Sheera has been attending Loxwort her graduate. In order to get extra cre-
Academy for longer than most by now. dits and prove herself, Sheera accepted
Not because she is a genius and can’t the quest to go after the artifact lost in
be wasted. Sheera is an average stu- the Miasma Bog.
dent in most of the classes she attends,
really shining in fire spells. She isn’t a
weak caster, but unlike other mages,
she lacks the discipline to behave in
the Academy like most teachers belie-
ve she should. Sheera’s attitude made
her some enemies among the teachers,
turning her graduation into a distant
dream.

Her mentor sees her potential, but she


can’t convince the other teachers to let
10

Usgrit Dragonslayer Dwarf Fighter


Usgrit was not supposed to be involved the hammer were the only thing
with the cargo being transported to that made him the lone survivor
Loxwort Academy. His job is killing big of the goblin assault. Usgrit
monsters, but his nephew asked for help doesn’t care about the reward
and the dwarf could not deny a request or the artifact but is ready to
from family. His nephew had said he only join anyone who is brave, or
needed one more man for the mission crazy, enough to venture into
to be approved by the Academy. Usgrit the Miasma Bog and help him to
agreed, without realizing his abilities with get his revenge. He’s in it for the
bloodshed.
11
Enemies
Aunty Gremeth Everyouth Fey Level 6
After making a deal with some
adventurers for monster parts, she
left the darkness of Tenebris and
used those magical components to
cast the spell on the Miasma Bog,
her new home where she could arise
as a powerful hag again. She took
over the bog and managed to put
some goblins and toadfolk under
her control. However, she desired
for more, and knowing about the
powerful artifact being transported
to Loxwort Academy, she sent her
minions to recover it, planning to
use this energy to finally become a
powerful hag and gain the respect of
her sisters.
12

Festering Troll Level 7


After making a deal with some
adventurers for monster parts, she
left the darkness of Tenebris and used
those magical components to cast the
spell on the Miasma Bog, her new home
where she could arise as a powerful
hag again. She took over the bog and
managed to put some goblins and
toadfolk under her control. However,
she desired for more, and knowing
about the powerful artifact being
transported to Loxwort Academy, she
sent her minions to recover it, planning
to use this energy to finally become a
powerful hag and gain the respect of
her sisters.
13

Goblin Scoundrel Level 2


Goblins make sure the Miasma Bog
won’t be a welcoming place for the
fools who dare to venture inside. The
Goblin Scoundrels set traps in the area
and steal from travelers who seem
to be wealthy. They are known to be
mischievous fast creatures, attacking
from the shadows. They were nasty
before Aunty Gremeth and are even
nastier now.
14

Goblin Warrior Level 2


Known to attack in groups, the Goblin
Warriors are the Miasma Bog’s guards.
They patrol through the whole exten-
sion of the hag’s territory, keeping it
safe from invaders. These are normally
the first creatures that will openly attack
the adventurers when they approach
the bog.
15

Toadfolk Marksman Level 3


In the deepest areas of the bog, the
Toadfolk Marksmen are always paying
attention to their surroundings, with
watchful eyes and a sharp arrow ready
to fly and bring down any enemy. They
can be normally found near the hag’s
house, as she prefers to use the smar-
ter toadfolk for protection rather
than rely on the goblins.
16

Toadfolk Sentinel Level 4


The Toadfolk Sentinels are Aunty Gre-
meth’s personal guards. They accom-
pany her around the Miasma Bog and
stay put around her hut while she is
inside, preparing her foul potions and
spells. They are always ready to attack,
the hag just needs to give the order.
17

A SOUNDTRACK FOR
YOUR GAME
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playlist to set the right mood
during your next game session!

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Learn to
play RPGs
20

Playing an RPG for the First Time


Welcome to our short guide on how to If you have friends who’ve played be-
start playing RPGs. If you’ve found you- fore, that’s a great place to start. This
rself here, you probably already know has the added benefit that these friends
some stuff, even if you’ve never played will be very excited to teach you how
a Role-Playing Game before. Maybe to play, as most RPG players are very
you’ve been invited to play by friends enthusiastic about their hobby and the
but are not sure this is for you. Maybe prospect of gathering new players. If
you caught some roleplaying shows on you don’t have friends who play, you
the internet like Critical Role, Dimension can be the first and start your own
20, or one of the many others out there. group! We will cover how to do this a
little bit later.
Maybe you just saw people playing this
quirky little game in one of your favori- Check online to see where in your town
te TV or streaming shows, like Stranger people gather to play. There’s usually a
Things, and thought to yourself: “That place like a local game shop or a library
seems like fun!” where people gather with their play
groups. You can even find postings for
Either way, welcome to RPGs, where spots on a table!
you can create a character in the world
of one of your favorite IPs or even cre- Speaking of the online scene, you may
ate your own from scratch. We know it find people willing to start a fully onli-
may seem a little daunting at first, but ne game. There are tools that support
don’t worry, we’re here to help. The sky this, and the online communities for
is the limit and you are gonna be flying several RPGs are always willing to lend
in no time! a hand to new players. Loot itself has a
massive community of players. Both the
Facebook group and Discord server are
available to our subscribers, and there
Who to Play With you’ll be able to connect with like-min-
ded folk who would be happy to play
with you.

Role-playing Games tend to be social Either way, welcome to RPGs, where


events. There are some cool solo games you can create a character in the world
out there, but they are rarer and usually of one of your favorite IPs or even cre-
more limited in what you can do in ate your own from scratch. We know it
them. We recommend you try to find may seem a little daunting at first, but
some people to play with, but don’t don’t worry, we’re here to help. The sky
worry, there are a lot of people out is the limit and you are gonna be flying
there waiting to play as well. in no time!
21

How to Choose a Game


After finding people to play with, you system being there to help shape the
are gonna need to choose a game. boundaries of that story. Some people
This is an important decision, as there may say these systems are heavier on
are many different styles of games out fluff (as opposed to crunch).
there. You can play in a fantasy world Keep in mind that most games have
like Middle-earth or in a sci-fi dysto- some level of both crunch and fluff.
pia like Cyberpunk 2077. You can be a You just need to understand what is the
vampire or werewolf stalking the streets appropriate level for you and your play-
in World of Darkness or a superhero in group’s enjoyment. When you start, we
a game like Mutants and Masterminds. recommend a system that doesn’t go to
For any theme you can think of, there’s any of the extremes here. Pick a system
a game out there that covers it. The that is open enough to let you be crea-
theme is more of a matter of taste, so tive, but with enough structure that you
talk it over with your playgroup before don’t feel lost on how to play it. Below
deciding. we talk a little bit about some of the
biggest games in the market and what
For each theme, there are multiple type of game they are.
systems that cover it. The system deter-
mines the rules that you’ll play by, and
these rules guide your experience. Dungeons and Dragons (D&D): This is a
classic high fantasy sword and sorcery
When you’re looking at these systems, game. It provides tactical combat, seve-
you may see some of them referred to ral different worlds with rich lore, and
as crunchy. This means that they tend interesting characters to explore. It also
to be more rules-heavy, leaving a bi- has a focus on tactical combat with mi-
gger chunk of the decisions of what is niatures. It offers a fairly good balance
going to happen to the game system between Crunch and Fluff.
itself. They also tend to be more tac-
tical than rules-light systems, and the
fun is usually derived from figuring out Vampire the Masquerade (World of
the “puzzle” of the system and crea- Darkness): More heavy on the roleplay,
ting a character that is able to put out the World of Darkness takes a moder-
big numbers, much like in a videoga- n-day setting and lets you assume the
me. Meanwhile, storyteller games are role of a night creature. In VtM you
lighter on the rules and leave more of become a vampire and wage a battle of
the decisions for the players. The focus wits and influence against other vam-
here is on the story that the players are pires. Social intrigue is the norm here
weaving for the characters and their with a heavy focus on role-play, but
interactions with a rich world, with the sometimes the fangs need to come out.
22

Pathfinder: Similar to D&D in theme, Call of Cthulhu: Eldritch madness, devi-


but with a LOT more options for the lish cults, and weird tentacle monsters
players. It has very deep tools that allow are all the ingredients you need for a
you to customize your character to a good Lovecraftian story. Add a pinch
great degree. The system is a bit more of mystery and you have the recipe for
complex, and it may be better to have a thrilling adventure where you can
a friend help you out or watch some embody an investigator trying to stop
videos before starting to play. supernatural threats from consuming
the world. This game is great for players
Starfinder: From the same family of ga- who like to be immersed in the game
mes as Pathfinder, with a similar system world.
but a different theme. In Starfinder you
can live almost sci-fi or space adventure
from media such as Star Wars. It also There are many other games out there
mixes in a fair bit of fantasy, with magic with variations on theme and system.
existing side by side with psionic abili- Some popular media have their own
ties and advanced tech. RPGs, such as Star Wars, Star Trek, Ava-
tar the Last Airbender, Alien, and many
more. But the biggest RPG in the world
Cyberpunk: A dystopian future where in terms of players is D&D, and Loot
flesh is cheap. Megacorporations run delivers extra D&D playable content
every aspect of human life, and the “he- with every single one of our bundles.
roes” here are just trying to stay alive We use this particular game for later
by any means necessary. Most govern- examples, but much, if not all of the tips
ments are just a shell of what they used we give, can be used for all the other
to be after the wars of the previous TTRPG as well.
century and will not be saving your
hide. Wanna live in the world of Ghost
in the Shell, Akira, or Blade Runner, at
least for a while? This may be the game
for you.

Shadowrun: A Dystopian future, just


like in Cyberpunk, but with the added
complication of a magical apocalypse
looming in the background. You get to
play a cyborg troll, wielding a mono-
molecular blade katana against a battle
droid possessed by a machine ghost!
The system here is very crunchy, but it
may be worth it if you love the setting.
23

The Basics
Now you have a group to play with and
have chosen a game… How the heck do
you learn to play? Don’t worry, we can
guide you through it as well. We can’t
go over all the different systems here,
but what we can do is tell you about
Creating a Character
what most of them have in common.
In a Role-Playing game, you’ll create
and take control of your own original
character. Unlike other games, you are
not limited to a pre-defined personality
The Master of Rules and background but can do (almost)
anything you like. This freedom can
be a bit daunting at first, but you’ll get
Usually, you need someone to “run” used to it really quickly. The only limits
the game. This person receives a nifty here are set by the rules of the system,
title, like Game Master, Narrator, or in and those rules tend to teach you how
the case of D&D, Dungeon Master. The to create a character step by step. Dun-
Game Master, or GM, is responsible geons & Dragons, for instance, breaks
for adjudicating the game. This me- down a character into two main com-
ans making decisions about what rules ponents: ancestry and class. Ancestry
should be applied and when. The GM is describes the origin (magical or munda-
also responsible for running the narra- ne) of your character. Are you a human,
tive, the story that the players will ex- dwarf, elf, or something else altoge-
perience. No one needs to know every ther? If you are an elf, do your people
single rule of a system to play it, but the shelter in magical forests or majestic
GM needs to know more than the other cities? Your class basically describes
players do for a first game. your character’s job/field of expertise/
preferred method of killing monsters.
A Fighter bashes a goblin in the head
Some people like this role, even prefer with a mace, a Wizard blows it up with a
it, while others don’t like it at all. Talk spell, a Ranger shoots it from across the
to your playgroup about this and de- map with a bow.
cide who will be the GM for your first
game. Whoever is chosen doesn’t need
to keep this role forever. Even if you are When starting off, you may want to cre-
not confident at first, do try your hand ate something inspired by your favorite
at being the Game Master at some movie or book character. Let’s say you
point. It’s really fun! are playing a bit of D&D and want to
24

bring to life a character not unlike Bilbo in on this if you don’t find it fun.
Baggins from Lord of the Rings. Bilbo is Speaking of fun, you should keep in
a short fella, so you should pick halfling mind that the players and their cha-
as your ancestry. In D&D they are short racters are not the same people. This
folk who sometimes have hairy feet, are just means that what happens on the
unnaturally lucky, and have a penchant table should generally stay on it. If your
for food and comfort… Sound familiar? character has an in-game fight with
another character, the players shouldn’t
Since Bilbo is the Thief of the party, let’s stay angry with each other after the
pick the Rogue class, since it is the clo- game ends. Conflict is natural when
sest match. D&D has more steps than characters that have different inte-
this, but all RPGs tend to go through a rests and goals are working together.
variation of this decision process, and is This doesn’t mean you should bottle
way more simple than it seems from the up your feelings if something that ha-
outside. Just narrow down what type of ppens in the game hurts them. Talk
character you want to play and check it over with your GM and the rest of
your options. the players when that happens and try
to find a solution. Figuring out where
everyone’s limits and tolerances are and
avoiding that line is something essential
to a healthy game.

Playing a Role
Another thing you need to know is that
RPGs involve some degree of… Well,
role-playing or “acting”. During play,
Rolling Dice
you’ll have to make a lot of decisions
about how your character behaves, how Finally, let’s talk about playing an RPG.
they react to the world, and what kind Many RPGs have some version of their
of person they are. If you are having rules available online for free so that
trouble, just ask yourself first “What you can take a look at them and see
would this character do?” and do that. If if that is the game for you and your
you don’t have an answer for that ques- group. D&D 5e (5th Edition being the
tion then do what you’d do in that situ- most recent version of the game) has its
ation. Outside of decision-making, the Basic Rules available in PDF format. Re-
degree to which people embody their ading through these rules you learn the
characters varies. Some people treat it specifics of every game, but we’ll give
as just another game while others speak you a rundown of how things work.
in their character’s voice and wear the- Your character will have things they are
matic outfits to the game sessions. The good at and things they are bad at. You
level of crazy you are comfortable with decide what these are during character
is up to you, and you don’t have to join creation. Generally, you can be average
25

at everything or really good at some to lift a really heavy rock. Your inna-
things and bad at others. This is usually te Strength ability gives you a +4 and
represented by numeric values and is the GM determines the difficulty for
inherent to each character. Since you this task equals 16. You roll a d20 and
will be playing in a group, each charac- get 13 as a result. Adding it all toge-
ter can cover an area of knowledge or a ther your result for this test is 17 and
specific ability. If a character is trapped you successfully lift the rock. This is the
under a heavy weight a really strong basics of almost every RPG. Some use
character can free them, but maybe different dice, add different numbers, or
they don’t have the skill or knowledge allow you to spend some resources to
to heal them. complete a task, but the random factor
tends to be pretty important. Is not just
about succeeding or failing, it is about
During play, your Game Master will how you decide to move forward after
present situations where the outcome each result. It’s very hard to “win” an
is uncertain and, although the innate RPG because there’s always a new chal-
abilities of your character will help, they lenge looming beyond the horizon.
will not be the only factors that decide If you are interested in playing your first
what happens. Most games resolve this game, check out the Loot Studios’ Free
by rolling dice and adding a character’s Mini Pack. It contains everything you
appropriate ability number to the result need to start playing, including a short
of the roll. As an example, D&D uses Dungeons & Dragons Adventure.
d20s, that is a 20-sided dice, to resolve So, what are you waiting for? Time to
disputes. Let’s say your character needs start playing!
26

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