Printer Friendly Quest For The Dragon Crown PDF
Printer Friendly Quest For The Dragon Crown PDF
Printer Friendly Quest For The Dragon Crown PDF
Introduction 3
Part One : The Haunted Library 6
Part Two: The Merqueen’s Kingdom 13
Part Three: The Wood of Seasons 20
Part Four: Cracklewing 27
Part Five: The Crown and the King 36
Handouts
Merrydown Map 44
Puzzle tiles and bracelet 45
Dragon Crown 47
The Quest for the Dragon Crown is © Copyright Amazing Tales, 2019
It’s a quest in five parts Before running The Quest for the
Dragon Crown, read the whole thing
Normally, when you play Amazing so you have a sense of what’s coming.
Tales you make up the adventure as In addition each act starts with a brief
you go. The Quest for the Dragon Crown summary so you know the key things
is an adventure that has already been that have to happen in that act.
made up. But there is still plenty of
room for you and your players to put Sometimes you’ll find boxed text in
your own spin on it as you play. the adventure. This is intended to be
read out to the players. Of course you
The Quest for the Dragon Crown is a may sometimes need to change things
multi-part adventure. To complete the depending on exactly what the heroes
quest you and your players will play are doing — for instance, if they flew
multiple games of Amazing Tales, with somewhere or arrived by magic, then
each session featuring the same heroes. a description of the walk to get there
won’t make sense.
The quest is divided into five acts. Each
act is a story, which was written to be Some of the adventures include extra
played in a single game of Amazing activities that children can do outside
Tales, although in playtesting some of the game. For example, there is
groups preferred to take more time. a map of the kingdom that can be
coloured in, and a template to print
Each act starts and ends in a given out for making your very own Dragon
situation. As long as you start and Crown. You don’t have to do the
finish the act in the right place, then activities to enjoy the game, but they
And finally...
The library is dangerously messy and the heroes will need the help of the ghostly
librarian to find the map.
Note that this session concludes with the heroes recovering the first part of a
puzzle. You might want to prepare the puzzle ahead of time so you can hand it to
the players when they find it.
As you reach the top of a hill you see hundreds of people crossing the river. They
have ponies, and wagons piled high with belongings. As you watch, one of the
ponies loses its footing and a wagon is swept into the river and toward the falls. A
woman screams “My children! My babies are in that wagon!”
The location
It is summer in the green, rolling Torrent Hills, and the warm sun is shining. Even
so, the clear river water is icy cold. In the distance are snow capped mountains.
The river runs through fields and meadows, the air smells of wildflowers and fresh
grass. In the distance can be heard the rumbling sound of a waterfall.
ÕÕ The library is said to be haunted ÕÕ Piles of paper so vast you can sink
beneath them like quicksand.
The location ÕÕ Maze-like shelves you can get lost
The library door is big and heavy and in.
made of wood. Carved into the stone
There are also dangerous giant spiders
above it are the words “Royal Library,
in the library. Challenges that might be
Please be Quiet”. The door isn’t locked,
required to avoid or defeat the spiders
but squeaks horribly when pushed open
include:
to reveal a huge room that stretches
into the distance. Light comes from ÕÕ The spiders are very stealthy, how
skylights high up in the ceiling and do you know they’re hunting you?
shines down in dusty beams onto the
ÕÕ The spider webs are very sticky,
apparently endless rows of shelves.
how do you avoid getting caught in
These tower up, in places they are 10
them?
10 ~ The Quest for the Dragon Crown
If the heroes have somehow managed ÕÕ The bookworm throws books at you
to reach Geronimo without making any and knocks over shelves, how will
noise, or making any kind of mess in you dodge them?
the library, and ask politely where they ÕÕ The bookworm wraps itself around
can find the map, he tells them straight you and squeezes, how will you
away, and even offers them a library survive?
card.
What happens next?
If they haven’t been so quiet, he
Once the bookworm is dealt with
asks them to do him a favour before
Geronimo leads the heroes to the map.
providing the location of the map.
He’ll be slightly apologetic. “It’s not
The Quest for the Dragon Crown ~ 11
Note that this session concludes with the heroes receiving the Merqueen’s bracelet,
which you may want to make ahead of time.
Setting Sail
Setting sail
“Midway between silver and gold” could mean lots of things. Pew suggests the
heroes look at the map of Merrydown and see if anywhere makes sense. Halfway
between the silver tower and the golden lighthouse suggests a point in the middle
of the ocean. If the heroes can’t work out the clue, have Pew lead them to the
answer.
Depending on what kind of heroes they are this could pose a challenge.
When the heroes leave the castle they notice, far far away in the mountains, winged
shapes flapping around. King Thrushbeard is blasé about the development; “Look
at ‘em, barely the size of a songbird. And Dragons belong in mountains, I’m sure
they’ll just stay there. Maybe I’ll get one for my menagerie.” Pew is more concerned
and urges the heroes to hurry.
Finding a boat
The easiest way to find a boat is to ask the king. He has quite a collection: row
14 ~ The Quest for the Dragon Crown
This session concludes with the heroes receiving the Dragon Crown. You might
want to have the templates on hand so your players can make their own version.
Starting now”
If the heroes are struggling with this, Pew is able to give some useful hints.
If the players look at the map, they can work out that “The deepest woods”
probably means Deepdale Wood. Everyone knows the wood is wild and dangerous,
and people avoid it, even though fairies live on the edges. Heroes who know
things, or have some connection to the wood, know that there are stories of
people entering the woods, becoming lost, and emerging years later, confused, but
seemingly no older than when they entered.
A group of a dozen young women are dancing about a sundial. They wear bright green dresses and have flowers in their hair. They dance in
quick whirling patterns, smiling and singing. As you approach they reach out to you, “Come and join us,” they say “for it is spring, and a
time to dance, for the woods are waking.” What do you do?”
If the heroes join the dance they lose all track of time, and are only able to break free if they succeed at some appropriate test. Each time
they fail, increase the number of seasons they have spent in the wood by one.
It is possible to talk to the ladies. They are cheerful and full of energy, but can only give vague clues as to the way through the wood.
ÕÕ They have heard of the Dragon Crown, and they know it is in the wood.
ÕÕ If the heroes ask about the riddle, they say that it explains all the heroes need to know.
ÕÕ If pushed for clues, they simply say “Well just go through the wood backwards’, but they giggle and laugh if the heroes start walking
backwards.
The Exits: Near the ladies the heroes find three pairs of trees: one for summer, one for autumn and one for winter. Should they follow
the paths toward summer or autumn they find themselves back in the clearing where they entered the wood. Should they follow the path
toward winter, read the next section.
The way to winter: “As you approach the two bare trees the sky becomes grey and cloudy. Suddenly driving snow begins to fall and it
becomes hard to see. The snow piles up impossibly quickly, and you find yourselves risking being buried as you push forward. You feel cold,
and tired, and you want to bury yourself away and go to sleep. What do you do?”
If the heroes make it through the snow drifts and avoid the urge to hibernate, they find themselves in the Woods of Winter.
Summer
“The sun shines down brightly, it is a hot summer day with not a cloud in the sky. You can hear the lazy drone of flies
buzzing in the long grass. In the distance you can hear a sound of singing, looking around you can see no trace of the
path you were following.
A group of a dozen women are dancing about a sundial. They wear green and yellow dresses and corn is woven into their hair. They dance
barefoot in relaxed and leisurely patterns. When they see you they call out, “Come and dance with us,” they call “for it is summer, and the
best time of the year for dancing and relaxing.” What do you do?
If the heroes join the dance they lose all track of time, and are only able to break free if they succeed at some appropriate test. Each time
they fail, increase the number of seasons they have spent in the wood by one.
It is possible to talk to the ladies. They are cheerful and full of energy, but can only give vague clues as to the way through the wood.
ÕÕ They have heard of the Dragon Crown, and they know it is in the wood.
ÕÕ If the heroes ask about the riddle, they say that it explains all the heroes need to know.
ÕÕ If pushed for clues, they simply say “If you want to start now you’re in the right place.”
The Exits: Near the ladies the heroes find three pairs of trees: one for autumn, one for winter and one for spring. Should they follow the
paths toward winter or autumn they find themselves back in the clearing where they entered the wood. Should they follow the path toward
spring, read the next section.
The way to spring: “As you approach the two blossoming trees you feel warm and hear birds chittering. A bird flies down and picks a
thread from your clothes then flies off to its nest. Then another. Then another. Before you know it hundreds of birds are pulling and
pecking at you. What do you do?”
If the heroes make it past the birds, they emerge and find themselves in the Woods of Spring.
A group of a dozen women are dancing around a pile of nuts and berries. As they dance they gather up nuts and berries from the ground and
add them to their harvest. They are dressed in orange, brown, red and gold, and wear crowns of autumn leaves on their heads. They call out
to you. “Come and dance with us. For summer is gone and soon it will be winter. This is truly the best time to dance.” What do you do?”
If the heroes join the dance they lose all track of time, and are only able to break free if they succeed at some appropriate test. Each time
they fail, increase the number of seasons they have spent in the wood by one.
It is possible to talk to the ladies. They are relaxed and a little tired, and can only give vague clues as to the way through the wood.
ÕÕ They have heard of the Dragon Crown, and they know it is in the wood.
ÕÕ If the heroes ask about the riddle, they will say that it explains all the heroes need to know.
ÕÕ If pushed for clues, they simply say, “Only when you have seen all the seasons can you go further.”
The Exits: Near the ladies the heroes find three pairs of trees: one for summer, one for winter and one for spring. Should they follow the
paths toward winter or spring they find themselves back in the clearing where they entered the wood. If the players have now solved the
riddle (travelled from summer, to spring, to winter, to autumn, then go to “The heart of the wood” on the next page.
If they haven’t completed the riddle, read “the way to summer”, below
The way to summer: “As you approach the trees the sunlight becomes brighter and brighter, blindingly bright. All around you plants and
bushes spring up, growing incredibly fast. Vines as thick as rope and bushes covered in thorns wrap around you, pulling you back. What do
you do?”
If the heroes make it through the blinding light and the plants, they emerge in the Woods of Summer.
Winter
“The ground beneath your feet is frozen hard and covered in a layer of snow. Your breath turns to mist in front of your
eyes. The air is cold. The trees here are bare and there is no sign of any animals. The only colour comes from holly
bushes, blobs of spiky green, decorated with bright red berries. Through the cold air you can hear a clear sound of
singing. In the same direction you can see a wisp of rising smoke.”
A group of twelve old ladies dressed in white are dancing about a bonfire from which comes a smell of roasting chestnuts. They are
wrapped in furs and warm clothes. They wear holly berries in their hair and call out to you as you approach. “Come and dance with us, for it
is the end of the year and we must remember everything that has gone before.” What do you do?”
If the heroes join the dance they lose all track of time, and are only able to break free if they succeed at some appropriate test. Each time
they fail, increase the number of seasons they have spent in the wood by one.
It is possible to talk to the ladies. They are very sleepy, and can only give vague clues as to the way through the wood.
ÕÕ They have heard of the Dragon Crown, and they know it is in the wood.
ÕÕ If the heroes ask about the riddle, they say that it explains all the heroes need to know.
ÕÕ If pushed for clues, they simply say “To walk through the wood is to walk through time.”
The Exits: Near the ladies the heroes will find three pairs of trees: one for autumn, one for summer and one for spring. Should they follow
the paths toward summer or spring they will find themselves back in the clearing where they entered the wood. Should they follow the
path to autumn, read the following section.
The way to autumn: “The frozen ground beneath your feet starts to become soft and muddy. The wind blows, picking up dead leaves from
the forest floor. The leaves start to burn with orange and gold flames. They swirl closer and closer to you till all you can see is orange and
gold fire. What do you do?”
If the heroes make it through the leaves, they emerge and find themselves in the Woods of Autumn.
A falling Lief
As the heroes leave the wood they hear a sound of snarling and barking. If they
investigate, read the following:
“Peering through the wood you can see a pack of wolves gathered around an oak
tree. They are barking at something up in the branches. As you approach, a wolf
with a brown tail leaps up and snatches something out of the tree with his jaws.
It is Lief Acornshield. Browntail tosses the unconscious fairy to another wolf and
addresses you.
“You again? It’s a long time since I’ve seen you. As you can see we’re just tidying up
some rubbish in our wood. Now run along, or you’ll be next.”
The location
A dark part of the forest. The path is overgrown and covered with thorns and
stinging nettles. The nearby trees are dark and shadowy, and you shiver in the cold
air. There is a smell of rotten wood and decay.
Dragon Crown, make me tough, keep What do your wings look like?
me safe from teeth that bite
Pew looks very small now, and the
I will defend the kingdom, I will do so hot feeling inside you is getting too
now much to bear. You stretch your head up
toward the sky, open your mouth and
This is my solemn oath, my Dragon- let it out.
Crown-bound vow
What do you breathe out?
As you finish reciting the spell a cold
feeling spreads across your body. The Pew looks at you then says
feeling starts in your toes and fingers
and spreads across your skin. You take “You’re a dragon!”
a deep breath, and as you do so your
stomach feels first warm, and then
hot. This carries on, your skin feeling
colder, and your insides hotter, and
every time you breathe in the heat
increases.
Truefang’s Patrol
It’s up to the heroes how they travel to Castle Gorvin, and whether or not they take
Pew. However they travel, they encounter a patrol of three dragons. The patrol
leader is a ferocious red dragon called Truefang, while his companions are a black
dragon called Emberclaw and a white dragon called Fireheart.
If the heroes are flying in dragon form, they and the patrol see each other at
a distance of many miles, and the patrol immediately investigates. They are
investigating the death of Cracklewing and are on the lookout for anything
unusual, including dragons they haven’t met before.
Location
The skies above Merrydown. There are black clouds on the horizon, threatening
rain, thunder and lightning. A strong wind is blowing. Below the heroes can see
burned villages and devastated fields.
Fueled by dragon power, the heroes launch into an attack. Dragon versus dragon
aerial combat can be all kinds of exciting. Here are some suggestions:
https://amazing-tales.net/2019/07/17/download-the-quest-for-the-dragon-crown-handouts/
THE WORDS
you now the
if through starting
there walk the
seek deepest crown
THE KEY
THE SOLUTION
If you would find the Dragon Crown, seek out the deepest woods.
And there walk backwards through the seasons, starting now.
2. Colour in the
templates
7. Check for size and attach the mask
5. Tape the
two strips of
the crown
together, leave
a gap for the
tail fold.