Race - Warforged

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Such Warforged were usually named later, having been

Race Options given nicknames by other creatures for easy of


communication, or even adopted their own names to better fit
Warforged with society, and the creativity of these names can vary on the
company the Warforged kept.
While many races claim to be designed by the gods, few have
the direct and functional purpose of a Warforged, creatures Other Warforged in other settings could have gotten their
handcrafted for a task. It is just unfortunate that most name from any number of sources. Frequently Warforged
frequently their handcrafted purpose was cataclysmic wars of names that appear more complicated and exotic may be a
annihilation. Warforged exist in many forms, and their origins simple name or number, but in an ancient forgotten language
vary widely. for those Warforged that hail from antiquity.
In the world of Eberron, they were mass produced for the Warforged Names: Bastion, Blade, Doty, Doty 2.0, Fourfour,
Last War, and now walk the world finding new purpose. Fred, Hammer, Iron, Lucky, Packmule, Rusty, Scout, Smashy
Warforged in other worlds may have a similar origin, though Smasherson, Smiley, That Thing, Woodface, Wilheilm the
how long ago they were last forged and by whom may vary Fourth, Valt'ud, V.I.J.A.R..
widely. Warforged Traits
In other worlds, perhaps the art of their creation remains an Your Warforged has the following traits:
active process in some region, or they are forged one at a
time, hand crafted by artisans of great reknown. Perhaps they Ability Score Increase. Your Constitution score increase by
are a common sight, or perhaps they are a relic so old and 1, and another score of your choice increases by 2.
forgotten no one remembers their existence.
Age. A Warforged does not age, but with the passage of time
Purpose and Drive their body may become increasingly worn. With proper
A common element of Warforged is to seek purpose. maintenance, a Warforged lives indefinitely, though few get
the chance.
Warforged are a race of beings that are fully aware of the
intentional nature of their creation. Perhaps some lucky few
Alignment. A Warforged tends toward a Lawful disposition,
still know exactly what they were meant for, and faithfully
but it is not an inviolable rule. While almost all Warforged will
carrying out that purpose, but more often than not if a
retain some semblance of the order and discipline they were
Warforged has become an andventurer, it is because their
created with, a small fraction will intentionally discard this
original purpose may no longer be such a clear path.
behavior and become Chaotic.
Perhaps everyone that would know it is long dead, or
perhaps in their growing awareness of their world they Size. Your size is medium. Most Warforged stand between 5
intentionally cast it aside... for any number of reasons, a and 6 1/2 feet tall. Their build can vary based on their
Warforged can find themselves on the same directionless road purpose.
as many mortals, but tend to be more driven to find a new
purpose or meaning to their life, as unlike most mortals they Speed. your base walking speed is 30 feet.
have once before known true purpose, and seek to reclaim
Construct Nature. Your constructed nature proves resistant
that feeling.
to certain afflictions.
Warforged Personality You have advantage on saving throws against being
Warforged are in some ways one of the most variable things poisoned, and you have resistance to poison damage
that can still be called "a race". Varied in purpose and creation, You are immune to disease.
their appearance and nature can vary widely, but they tend to You don't need to eat, drink or breathe.
have some common traits. Few show great outward emotion, You don't need to sleep, and magic can't put you to sleep.
and those that do tend fall into a somewhat theatrical
expression of it, over acting their role. While some Warforged Sentry's Rest. When you take a long rest, you must spend at
certainly feel true emotions coursing through them, they are least six hours in an inactive, motionless state, rather than
less controlled by these emotions than most races, and do sleeping. In this state, you appear inert, but it doesn't render
tend to lack the ability to express them with nuance. you unconscious, and you can see and hear as normal.
Warforged may or may not adopt a gender - by and large the
ones created for war fall into a muscular vaguely masculine Language. You can speak, read, and write Common.
shape suited for their role of shock troops, but the idea of
gender itself is something learned to them. If they choose to
Specialized Nature
While Warforged do not have subraces, this is not because
apply it to themselves or not will vary. Some Warforged
they lack variation, rather that they have enough variation the
origins in other settings will lead to other models of
divisions could be neigh infinite. However, as Warforged are
Warforged that might have been created with a more defined
created for a purpose, choose one of the following traits that
gender, but those would be the rare exception.
best represents your inherent functionality.
Warforged Names
A Warforged's name can vary widely. In the Eberron setting,
Artificial Knowledge
they were originally created with just a number designation You were built knowing certain things. You gain one skill
for military service, a fate that may be shared in common with proficiency of your choice, and one language of your choice.
many Warforged of a mass produced origin.

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They are tall and strongly built, often standing close to 6½
Durable Nature feet tall and weighing 300 pounds or more. Their hands and
You gain a +1 bonus to Armor Class. feet are strong, talonlike claws with three fingers and a thumb
on each hand.
Hazardous Environment Adaption. The blood of a particular type of dragon runs very strong
You were built to operate where weaker creatures couldn't. through some Dragonborn clans. These Dragonborn often
You gain resistance to one of the follow of your choice: acid, boast scales that more closely match those of their dragon
cold, fire, lightning, thunder. ancestor—bright red, green, blue, or white, lustrous black, or
gleaming metallic gold, silver, brass, copper, or bronze.
Integrated Tool
Self-Sufficient Clans
You have one built in tool or weapon. Choose between thieves'
To any Dragonborn, the clan is more important than life itself.
tools, navigator's tools, any artisan's tools, or any one-handed
Dragonborn owe their devotion and respect to their clan above
melee weapon. This tool or weapon is integrated into your
all else, even the gods. Each Dragonborn’s conduct reflects on
body. You gain proficiency with the tool or weapon. You must
the honor of his or her clan, and bringing dishonor to the clan
have a free hand to use the tool or weapon.
can result in expulsion and exile. Each Dragonborn knows his
or her station and duties within the clan, and honor demands
Inherent Magic
maintaining the bounds of that position.
Your purpose required minor magic. You know one cantrip of
A continual drive for self-improvement reflects the self-
your choice from the Wizard spell list. Intelligence is your
sufficiency of the race as a whole. Dragonborn value skill and
Spellcasting Ability for it.
excellence in all endeavors. They hate to fail, and they push
Powerful Build themselves to extreme efforts before they give up on
something. A Dragonborn holds mastery of a particular skill
You were built for heavy lifting and manual labor. You count as
as a lifetime goal. Members of other races who share the same
one size large when determining your carrying capacity and
commitment find it easy to earn the respect of a Dragonborn.
the weight you can push, drag, or lift.
Though all Dragonborn strive to be self-sufficient, they
Swift Repairs recognize that help is sometimes needed in difficult situations.
But the best source for such help is the clan, and when a clan
You were built with a modular, easily repairable, design. When
needs help, it turns to another Dragonborn clan before
you roll to regain hit points with hit dice, you can roll two dice
seeking aid from other races—or even from the gods.
and take the higher value.
Dragonborn Names
Warforged Feats Dragonborn have personal names given at birth, but they put
their clan names first as a mark of honor. A childhood name or
Warforged Upgrade nickname is often used among clutchmates as a descriptive
Prerequisite: Warforged
term or a term of endearment. The name might recall an
Other people have to exercise to improve their bodies. event or center on a habit.
You've found that yours is just upgradeable.
You can select an upgrade from the Golemsmith or Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh,
Warsmith upgrade lists, and apply it to yourself as if you were Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin,
the golem or warplate. This upgrade cannot be a level Rhogar, Shamash, Shedinn, Tarhun, Torinn
restricted upgrade.
Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar,
Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora,
What is this? Surina, Thava, Uadjit
This feat is an Integration for KibblesTasty's Childhood Names: Climber, Earbender, Leaper, Pious,
Alternate Artificer; if you do not use that, merely Shieldbiter, Zealous
select from the list of default Warforged
Specializations. Clan Names: Clethtinthiallor, Daardendrian, Delmirev,
Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon,
Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius,
Dragonborn Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth,
Verthisathurgiesh, Yarjerit
Proud Dragon Kin
Dragonborn look very much like dragons standing erect in Dragonborn Traits
humanoid form, though they lack wings or a tail. The first Your draconic heritage manifests in a variety of traits you
Dragonborn had scales of vibrant hues matching the colors of share with other dragonborn.
their dragon kin, but generations of interbreeding have
created a more uniform appearance. Their small, fine scales Ability Score Increase
are usually brass or bronze in color, sometimes ranging to Your Strength or Constitution score increases by 2, and your
scarlet, rust, gold, or copper-green. Charisma score increases by 1.

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Age
Young dragonborn grow quickly. They walk hours after
Why not a Bonus Action?
hatching, attain the size and development of a 10-year-old
The most common fix to a Dragonborn's breath is
human child by the age of 3, and reach adulthood by 15. They
to make it a bonus action instead of buffing the
live to be around 80.
damage. This is numerically a good fix, but severely
diminishes the amount the Breath Weapon feels
Alignment like a Dragon Breath, demoting it to something
Dragonborn are not bound to an alignment by their color. more akin to a mechanically balanced but less
They tend to be proud creatures with powerful traditions impressive Dragon Hiccup.
more than strictly tending toward good or evil, but are more
often than not good. Those among them that let the prideful
and greedy nature of a dragon rule them can certainly be
Natural Armor
You have tough, scaly skin. When you aren't wearing armor,
ruthlessly evil, however. Some dragonborn choose to
acknowledge Bahamut or Tiamat, and align themselves your AC is 13 + your Dexterity modifier. You can use your
correspondingly. natural armor to determine your AC if the armor you wear
would leave you with a lower AC. A shield's benefits apply as
Size normal while you use your natural armor.
Dragonborn are taller and heavier than humans, standing well
over 6 feet tall and averaging almost 250 pounds. Your size is
Damage Resistance
Medium. You have resistance to the damage type associated with your
draconic ancestry.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and Draconic.
Draconic Ancestry Draconic is thought to be one of the oldest languages and is
You have draconic ancestry. Choose one type of dragon from often used in the study of magic. The language sounds harsh
the Draconic Ancestry table. Your breath weapon and damage to most other creatures and includes numerous hard
resistance are determined by the dragon type, as shown in the consonants and sibilants.
table.
Dragonborn Feats:
Dragon Color Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. Save) Dragon's Power
Prerequisite: Dragonborn
Blue Lightning 5 by 30 ft. line (Dex. Save)
The elemental power that courses through your being
Brass Fire 5 by 30 ft. line (Dex. Save) grows stronger, ready to be unleashed in an even more
devastating blast of destruction.
Bronze Lightning 5 by 30 ft. line (Dex. Save)
Copper Acid 5 by 30 ft. line (Dex. Save) Increase your Strength or Charisma score by 1, to a
maximum of 20.
Gold Fire 15 ft. cone (Dex. Save) You can add your Strength or Charisma modifier to the
Green Poison 15 ft. cone (Con. Save) damage dealt by your Breath Weapon, and its area of effect
becomes 5 by 60 ft line or 30 ft. cone (upgrading from its
Red Fire 15 ft. cone (Dex. Save) existing type).
Silver Cold 15 ft. cone (Con. Save)
Dragon Wings
White Cold 15 ft. cone (Con. Save)
Prerequisite: Dragonborn, Prerequisite: Character Level 10
The magical blood of the dragon within surges, allowing
Breath Weapon you to rapidly and permanently grow wings. You gain a flying
You can use your action to exhale destructive energy. Your speed of 30 feet, though this speed is reduced to 20 feet while
draconic ancestry determines the size, shape, and damage wearing heavy armor.
type of the exhalation. When you use your breath weapon,
each creature in the area of the exhalation must make a
saving throw, the type of which is determined by your draconic
ancestry. The DC for this saving throw equals 8 + your
Constitution modifier + your proficiency bonus. A creature
takes 3d6 damage on a failed save, and half as much damage
on a successful one. The damage increases to 6d6 at 5th level,
9d6 at 11th level, and 12d6 at 17th level. After you use your
breath weapon, you can’t use it again until you complete a
short or long rest.

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