Bestial Ancestries - The Medusae
Bestial Ancestries - The Medusae
Bestial Ancestries - The Medusae
The Medusae
Bestial Ancestries:
The Medusae
An ancestry option made for use with the Pathfinder 2nd Edition Roleplaying Game
System Reference Document © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and
Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn,
Stephen Radney-MacFarland, and Mark Seifter.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game
License version 1.0a, Section 1(e), and are not Open Game Content: All trademarks, registered trademarks, proper
nouns (characters, deities, locations, etc., as well as all adjectives, names, titles, and descriptive terms derived from
proper nouns), artworks, characters, dialogue, locations, organizations, plots, storylines, trade dress, the historical
period called the Gap, the terms kishalee, sivv, skyfire, Dreamer (the official Open Game Content term for which is
“dreaming barathu”), and the Drift (the official Open Game Content term for which is “hyperspace”). (Elements that
have previously been designated as Open Game Content, or are exclusively derived from previous Open Game
Content, or that are in the public domain are not included in this declaration.)
Open Content: Except for material designated as Product Identity, the game mechanics of this Pathfinder Infinite
game product are Open Game Content, as defined in the Open Game License version 1.0a, Section 1(d). No portion
of this work other than the material designated as Open Game Content may be reproduced in any form without
written permission.
Bestial Ancestries: The Medusae © 2020, V-Tech Publishing. All rights reserved. Paizo, the Paizo golem logo,
Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, and the Starfinder logo are registered trademarks of
Paizo Inc.; the Pathfinder P logo, Pathfinder Accessories, Pathfinder Adventure, Pathfinder Adventure Card Game,
Pathfinder Adventure Card Society, Pathfinder Adventure Path, Pathfinder Battles, Pathfinder Combat Pad,
Pathfinder Flip-Mat, Pathfinder Flip-Tiles, Pathfinder Legends, Pathfinder Lost Omens, Pathfinder Pawns,
Pathfinder Roleplaying Game, Pathfinder Tales, Starfinder Adventure Path, Starfinder Combat Pad, Starfinder Flip-
Mat, Starfinder Flip-Tiles, Starfinder Pawns, Starfinder Roleplaying Game, and Starfinder Society are trademarks of
Paizo Inc.
This work is published under the Community Content Agreement for Pathfinder Infinite and Starfinder Infinite.
Medusae
Traditionally described as terrifying monsters, Medusae are far more complex than the evil
creatures that many societies make them out to be. Born with snakes for hair and the
supernatural ability to turn their enemies to stone, Medusae are a mysterious and powerful
people with a sordid history that typically live their lives in the shadows of the world.
3
Society Rarity
Medusae are thought by many to be evil creatures created by some unknown force to Uncommon
sow chaos within civilization or to protect ancient ruins from those who would wish to
plunder riches and artifacts lost to time. While it is true that some Medusae fit in with Hit Points
these stereotypes, Medusae are far more complex than the legends and myths make 8
them out to be. No Medusae, pure blooded or otherwise, knows the true origin of their Size
people. The oldest among the Medusae say that any knowledge on the topic was lost
during the Starfall when the truly monstrous “Old Ones” brought down the heavens Medium
themselves in waves of meteors that devastated the planet. The leading theory on the Speed
origins of the Medusae hypothesizes that the Medusae were once the agents of the “Old
Ones” and were planted into early human societies to secretly assist the ancient beings 25 Feet
in controlling and monitoring their subjects when the “Old Ones” found themselves Ability Boosts
occupied or otherwise unable to do so themselves. Dexterity
Every Medusae is taught at a young age how to make a specialized pendant infused Wisdom
with the occult energies inherently present in their bloodline. This pendant, known as Free
the "Bloodbound Pendant" is created using a few drops of blood from the Madusae
that the pendant will belong to, and a few drops from a person whose physical Ability Flaw
characteristics will be displayed instead of the Medusae's. A Medusae's first pendant is Constitution
usually infused with the blood of the non-Medusae parent for children born to mixed
parentage, while pure blooded Medusae typically gather such blood from a local
Language
member of the community that they live in. These bloodbound pendants allow the Common
Medusae to better fit in with the world at large by making it seem as though the wearer Additional languages equal to
is an average person of a non-Medusae ancestry matching the blood type that was used 1 + your Intelligence modifier,
in making the pendant. if it’s positive. Choose from
Recent years have seen many Medusae emerging from the shadows of society and the list of common languages
removing their pendants to live in their communities in their true forms. Such acts (Pathfinder Core Rulebook)
have had expectedly mixed results across the world with a spectrum of responses and any other languages to
ranging from violence to open armed acceptance, but even with the growing popularity which you have access (such
of emerging out into the world as their true selves, many Madusae still prefer to hide as the languages prevalent in
their true forms behind the relative safety of their false appearance, as it offers the
your region).
unique advantage of hiding themselves from those that would wish to harm them
while also hiding their powers from those they may wish to harm. Traits
Alignment and Religion Medusae
Humanoid
A Medusae can be of any alignment, but many tend to lean toward the alignments
most prevalent in their communities. When left to their own devices or born outside of Darkvision
a community with a unified alignment, Medusae tend to lean towards the more chaotic You can see in darkness and
alignments due the deception inherent in items like their bloodbound pendants and dim light just as well as you
the seemingly innate ability for them to stay outside of the watchful gaze of the law. can see in bright light, though
Medusae typically adopt the religion of the communities in which they are born, but your vision in darkness is in
those that are born outside of a community with a unified religion typically worship
gods that value independence, illusion, or secrets. black and white.
Medusae Immunity
Names Medusae are immune to the
Medusae names derive from the cultures into which they are born, as Medusae petrifying gazes of other
themselves do not have much of a history that is independent from the cultures in Medusae.
which they have integrated themselves into. Although rare, societies of pure blooded
Medusae have been documented. Such societies typically name their children based on Bloodbound Pendant
a combination of naming conventions used in the communities from which they once You get a Bloodbound Pendant
lived. (pg. 6) item for free, as it was given
5
ALTERED VISAGE FEAT 1 5TH LEVEL
PETRIFYING GAZE FEAT 5
Prerequisites A Bloodbound Pendant
Frequency 1 + (Character level/5) times per day
Duration 1 + (Character level/4) hours Frequency Equal to your character level in rounds per day
You've been trained in the ancient practices of the Medusae Duration As long as your aura is active
infiltrators, allowing you to make alterations to the visage Range 30 feet; Targets Designated visible creatures within range
infused into your Bloodbound Pendant. When you use the You have practiced and cultivated the power of your gaze,
Impersonate action, you may use your Bloodbound Pendant to taking the first step towards fully turning your foes to stone.
craft an altered visage instead of needing a disguise kit. While While this ability is active, you gain a 30 foot aura, whenever a
this ability is active, anyone attempting a Perception check creature enters this aura or ends their turn in this aura, you can
against your Deception DC receives a -2 circumstance penalty designate them as a target. Once designated, targets must
to their check. immediately attempt a Fortitude save with a DC equal to your
Perception DC or 25, whichever is higher. Targets that fail this
BESTIAL TONGUE FEAT 1 check become slowed 1 for 1 minute. Activating this ability
costs 1 action and has the concentrate trait, you can deactivate
this ability as a free action at any point in your turn. This ability
Prerequisites Fork Tongue Medusae heritage can be active for a total number of rounds equal to your
Your connection with the bestial nature of your blood grows. character level each day, after these rounds have passed, the
You've begun to understand the meaning concealed withing the ability deactivates and you must wait until the next day before
sibilant hissing of snakes, allowing you to ask questions of, you can activate this ability again.
receive answers from, and use the Diplomacy skill with animals POTENT VENOM FEAT 5
that are snakes or are snake-like (the GM determines which
animals fall under this category). Additionally, you are able to
communicate with creatures that have the Beast trait even if
you do not share a common language. Communication with Prerequisites Long Fang Medusae heritage, Venomous Fangs
beasts that you do not share a common language is difficult, Frequency (Character level/5, minimum 1) times per day
any checks made using the Diplomacy skill suffer a -2 You have gained the ability to produce venom that is similar to
circumstance penalty when using this method. that of a serpent's. During your daily preparations you can
choose to produce a venom with the statistics below instead of
BLOOD AWAKENING FEAT 1 the venom given to you by the Venomous Fangs feat. Upon
successfully damaging a creature with your fang attack, you
may inject the target with your venom as a free action. The
The ancient and magical nature of your blood has awakened, increased potency of this venom allows you to harvest it by
manifesting as a simple spell that you can use even if you aren’t expending one daily use per dose of venom harvested.
formally trained in magic. Choose one cantrip from either the Saving Throw DC 25 Fortitude; Maximum Duration � rounds;
arcane or occult spell list, you can cast this cantrip as an innate
spell at will. A cantrip is heightened to a spell level equal to half Stage 1 1d� poison damage and enfeebled 1;
your level rounded up. Stage 2 2d� poison damage and enfeebled 2;
Stage 3 2d� poison damage, enfeebled 2, clumsy 2
MEDUSAE LORE FEAT 1
SPECIALIZED SIGHT FEAT 5
You've studied mysterious origins of the Medusae people,
learning of their arcane powers and occult origins. You gain the Prerequisites Revealing Sight Medusae heritage
trained proficiency rank in Arcana and Occultism. If you would The power of your sight continues to grow. During your daily
automatically become trained in one of those skills (from your preparations you can apply one of the following effects to your
background or class, for example), you instead become trained Revealing Sight ability:
in a skill of your choice. You also become trained in Medusae
Lore. -You can spend 2 actions to focus on the area around you. This
activity has the Concentrate trait and confers the effects of
SNAKE SERVANT FEAT 1 Detect Alignment (Pathfinder Core Rulebook) as if it was cast
on you at 2nd level while your sight is active. While focusing,
you must decide which alignment you wish to detect with this
The aspect of the snake has manifested itself strongly in your ability.
blood, allowing you to call upon a snake for aid and -You gain the effects of See Invisibility (Pathfinder Core
companionship. You gain a pet snake that has become Rulebook) while your sight is active.
supernaturally bonded to you, this snake is a familiar and
follows all the rules regarding familiars (Pathfinder Core -You can spend 1 action to focus on a creature or object within
Rulebook). A familiar summoned through this ability must take 30 feet. This action has the Concentrate trait and confers the
the form of a snake. effects of Detect Poison (Pathfinder Core Rulebook) as if it was
cast on you at 2nd level while your sight is active.
SYMBIOTIC VISION FEAT 1 -While your sight is active, you see shimmering auras around
creatures and objects that are magical. You can spend 1 action
to focus on a shimmering creature or object within 30 feet. This
Through mental training and practice, you've learned how to tap action has the Concentrate trait and allows you to determine
into the sensory input of your snakes, allowing you to see and which school(s) of magic are present on the target of your
feel using their senses. You gain all-around vision, meaning you focus. Illusion magic can only be detected and identified by this
can see in all directions simultaneously, removing your ability if the effect's level is lower than or equal to half your
vulnerability to being flanked. Additionally, you are always
counted as averting your gaze when making saves against character level rounded up.
visual abilities that require you to look at a creature or object.
6
SLITHERING FORM FEAT 5 SNAKE FORM FEAT 9
7
abilities instead of waiting for your next daily preparations. are subject to GM approval.
Medusae Items POISONER'S GLOVES ITEM 1
Scaling Abilities
Abilities and effects that are based on dividing a
character's level are meant to only give another usage
when the division results in an equal number. Ex. an
ability that can be used (character level/4) times per day
can be used once at 4th level, twice at 8th level, three
times at 12th level and so on. A GM can of course choose
to round these divisions up or down at their discretion.
Contact
Questions? Comments? Concerns? Join our Discord
server: https://discord.com/invite/PzEvYx�Qe2
10
OPEN GAME LICENSE Version 1.0a 7. Use of Product Identity: You agree not to Use any Product
Identity, including as an indication as to compatibility, except
The following text is the property of Wizards of the Coast, as expressly licensed in another, independent Agreement
Inc. and is Copyright 2000 Wizards of the Coast, Inc with the owner of each element of that Product Identity. You
("Wizards"). All Rights Reserved. agree not to indicate compatibility or co-adaptability with
any Trademark or Registered Trademark in conjunction with
1. Definitions: (a)"Contributors" means the copyright and/or a work containing Open Game Content except as expressly
trademark owners who have contributed Open Game licensed in another, independent Agreement with the owner
Content; (b)"Derivative Material" means copyrighted material of such Trademark or Registered Trademark. The use of any
including derivative works and translations (including into Product Identity in Open Game Content does not constitute a
other computer languages), potation, modification, challenge to the ownership of that Product Identity. The
correction, addition, extension, upgrade, improvement, owner of any Product Identity used in Open Game Content
compilation, abridgment or other form in which an existing shall retain all rights, title and interest in and to that Product
work may be recast, transformed or adapted; (c) "Distribute" Identity.
means to reproduce, license, rent, lease, sell, broadcast, 8. Identification: If you distribute Open Game Content You must
publicly display, transmit or otherwise distribute; (d)"Open clearly indicate which portions of the work that you are
Game Content" means the game mechanic and includes the distributing are Open Game Content.
methods, procedures, processes and routines to the extent 9. Updating the License: Wizards or its designated Agents may
such content does not embody the Product Identity and is an publish updated versions of this License. You may use any
enhancement over the prior art and any additional content authorized version of this License to copy, modify and
clearly identified as Open Game Content by the Contributor, distribute any Open Game Content originally distributed
and means any work covered by this License, including under any version of this License.
translations and derivative works under copyright law, but
specifically excludes Product Identity. (e) "Product Identity" 10. Copy of this License: You MUST include a copy of this
means product and product line names, logos and License with every copy of the Open Game Content You
identifying marks including trade dress; artifacts; creatures Distribute.
characters; stories, storylines, plots, thematic elements, 11. Use of Contributor Credits: You may not market or advertise
dialogue, incidents, language, artwork, symbols, designs, the Open Game Content using the name of any Contributor
depictions, likenesses, formats, poses, concepts, themes unless You have written permission from the Contributor to
and graphic, photographic and other visual or audio do so.
representations; names and descriptions of characters, 12. Inability to Comply: If it is impossible for You to comply with
spells, enchantments, personalities, teams, personas, any of the terms of this License with respect to some or all
likenesses and special abilities; places, locations, of the Open Game Content due to statute, judicial order, or
environments, creatures, equipment, magical or supernatural governmental regulation then You may not Use any Open
abilities or effects, logos, symbols, or graphic designs; and Game Material so affected.
any other trademark or registered trademark clearly
identified as Product identity by the owner of the Product 13. Termination: This License will terminate automatically if You
Identity, and which specifically excludes the Open Game fail to comply with all terms herein and fail to cure such
Content; (f) "Trademark" means the logos, names, mark, breach within 30 days of becoming aware of the breach. All
sign, motto, designs that are used by a Contributor to sublicenses shall survive the termination of this License.
identify itself or its products or the associated products 14. Reformation: If any provision of this License is held to be
contributed to the Open Game License by the Contributor (g) unenforceable, such provision shall be reformed only to the
"Use", "Used" or "Using" means to use, Distribute, copy, edit, extent necessary to make it enforceable.
format, modify, translate and otherwise create Derivative 15. COPYRIGHT NOTICE
Material of Open Game Content. (h) "You" or "Your" means Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.
the licensee in terms of this agreement. System Reference Document © 2000, Wizards of the Coast, Inc.;
Authors: Jonathan Tweet, MonteCook, and Skip Williams, based on
2. The License: This License applies to any Open Game Content material by E. Gary Gygax and Dave Arneson.
that contains a notice indicating that the Open Game Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.;
Content may only be Used under and in terms of this Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-
License. You must affix such a notice to any Open Game MacFarland, and Mark Seifter
Content that you Use. No terms may be added to or Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors:
subtracted from this License except as described by the Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton,
License itself. No other terms or conditions may be applied Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston
to any Open Game Content distributed using this License. Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen,
Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland,
3. Offer and Acceptance: By Using the Open Game Content You Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S.
indicate Your acceptance of the terms of this License. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda
4. Grant and Consideration: In consideration for agreeing to use Zayas-Palmer.
this License, the Contributors grant You a perpetual, Bestial Ancestries: The Medusae © 2020, John Santa.
worldwide, royalty-free, non-exclusive license with the exact This product is compliant with the Open Game License (OGL)
terms of this License to Use, the Open Game Content. and is suitable for use with the Pathfinder Roleplaying Game
5. Representation of Authority to Contribute: If You are (Second Edition).
contributing original material as Open Game Content, You
represent that Your Contributions are Your original creation
and/or You have sufficient rights to grant the rights conveyed
by this License.
6. Notice of License Copyright: You must update the
COPYRIGHT NOTICE portion of this License to include the
exact text of the COPYRIGHT NOTICE of any Open Game
Content You are copying, modifying or distributing, and You
must add the title, the copyright date, and the copyright
holder's name to the COPYRIGHT NOTICE of any original
11
Open Game Content you Distribute.