(Altered Carbon) (En) - Johannesburg
(Altered Carbon) (En) - Johannesburg
(Altered Carbon) (En) - Johannesburg
ADRIAN BEAR
A Scenario for Altered Carbon: The Role Playing Game
Inspired by the Netflix Original series
based upon the novel by Richard K. Morgan
Written by:
Adrian Bear
Editing:
Noxweiler Berf
Project Manager:
Alex Huilman
Renegade Game Studios San Diego, California Hunters Entertainment Burbank, California
www.renegadegames.com www.huntersentertainment.com
facebook.com/PlayRGS facebook.com/HuntersEntertainment
@PlayRenegade @Hunters_Ent
@renegade_game_studios @huntersentertainment
Altered Carbon is the registered trademark of Skydance Productions, LLC. Used under license.
© 2022 Skydance Productions, LLC. All Rights Reserved.
© 2022 Hunters Entertainment LLC, All Rights Reserved. © 2022 Renegade Game Studios, All Rights Reserved.
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A LT E R E D C A R B O N : T H E R
COHL
2 E| PCLHAY
A RI N
ACG TG
EARM
S E| 2
TA B L E O F C O N T E N T S
Ch. 1: Introduction to Johannesburg. . . . . . . 4 Ch. 5: Opponents . . . . . . . . . . . . . . . . . . . . . 52
Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Inyoka Securities Officer . . . . . . . . . . . . . . . . . . . . . . . . . 52
New Trait Tree: DHF Networking. . . . . . . . . . . . . . . . . . 33 Act 1: Stories from a Dead Man. . . . . . . . . . . . . . . . . . . . 79
Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Acknowledgements . . . . . . . . . . . . . . . . . . . 92
Western/European Names . . . . . . . . . . . . . . . . . . . . . . 94
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J O H A N N E S B U R G S U P P L E M E N T A L | 3
CH. 1: INTRODUCTION
TO J O H A N N E S B U R G
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J O H A N N E S B U R G S U P P L E M E N T A L | C h . 1 : I ntroduction to J ohannesburg 4
// MAP OF NEW JOZI
New Jozi was constructed deep within The Collapse. environmental design. The very central point is
The walls of the canyon are 15 meters at their lowest dominated by Onkulunkulu Tower, the tallest structure
points at the Eastern and Western edges, and 45 in the city and the home of Khumalo Bioware. The
meters at their highest points of the Northern and second tallest tower being Ezulwini, the Unity head
Southern walls. When designing the city, Siphiso office within CNSAC.
Khumalo wanted to emphasise the idea that New The rings of the city are numbered from the center
Jozi would be the center of power emanating out outwards, from 0 to 7. Iphaladisi, Paradise, is
of CNSAC. He took inspiration from the stories of surrounded by The Golden Curtain and marks ring 0.
ancient Atlantis and had the city constructed in The still wealthy, but lesser corporations and citizens,
concentric rings, interspaced with clean waterways. occupy the 1st to 3rd rings. Competition and land
The heart of the city would be the home of the rights among the Twilight citizens is fiercer than
elite corporations and families. It would be an that among the Umdala, as the closer one gets to
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The 4th and 5th rings are home to many of the Not so, for the underground world of
everyday citizens of New Jozi, and although there The Grond Gebore.
The same cannot be said for The Outskirts. to the Northeast of Ring 3, and The Nan Hua Buddhist
elsewhere are nowhere near as promising or ideal These areas became a refuge for the Zama Zama in
as New Jozi. Migrants come from all over Africa, the early years after The Collapse, and the Gronde
hoping to somehow work their way into The Silver Gebore slowly and carefully mapped out new
City. Surrounding the upper walls of New Jozi, and caverns and began to reinforce their tunnels. Soon,
perpetually looking down upon the splendour of The new settlements had popped up all over New Jozi’s
Silver City, are a mish-mash of poorly constructed Underground. However, these routinely get shutdown
homes and businesses crowded closely together. The when they are discovered by CNSAC.
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H I STO RY O F N E W J OZ I deep. Millions lost their lives, and their homes. The
In the early 2020’s South Africa was in a volatile place economic center of New South Africa, was gone.
both politically and financially. In the past 10 years, After the end of the Second South African Civil War,
many corporations had either closed their doors or the Chinese government called upon the UNP to allow
downsized considerably. One of the largest industries them to form a new coalition government. Stating
to be affected by this was the mining sector. that the loans which the governments had defaulted
Large scale downsizing and retrenchment left on, could in no way ever be repaid without their help
thousands of mine workers unemployed, and to revitalise and redevelop the country. On November
hundreds of kilometers of mines abandoned. 14th, 2031 the Chinese New South African Coalition
Human ingenuity being what it was, this led to (CNSAC for short) was officially ratified.
the evolution of illegal miners that came to call The years from 2040 to 2080 came to be known as
themselves Zama Zamas. the Southern African Renaissance.
Communities and small towns sprang up underground In 2050, The Western Cape began project Unity.
to facilitate the miners being able to spend longer Their idea was to invite millions of displaced South
and longer periods there. Eventually different criminal Africans home, especially those that had scientific
organisations formed among the Zama Zamas, with backgrounds. Unity focused on terraforming
bosses aggressively protecting their turf. technologies, as well as unique methods of DHF
Above ground, tensions rose to such a breaking and AI integration. Each citizen would be trained
point that in 2027 the Western Cape Province of to contribute to the wellness of the country, the
South Africa officially chose to succeed and in order sciences, their fellow citizens, and the environment.
to become its own country. This move, combined This free and open exchange of ideas among its
with the failing economy, started the Second South citizens, lead very quickly to them becoming one of
African Civil War. the major players in UNP decision making due to the
Zamas had caused massive ground instability for In the same time period, Siphiso Khumalo sought to
the past 18 years, and during a particularly violent break away from the Western Cape and rejoin CNSAC.
altercation between 2 rival organisations a massive He wished to bring his company back to his ancestral
explosion caused a very large scale collapse to trigger home in what was once Gauteng Province.
a cascade of sinkholes and earthquakes. Khumalo Bioware had become an industry leader
The Collapse, as it would come to be known, spidered in their field, and their patents had made them
out from Carletonville all the way East to Emalahleni, exceptionally wealthy and powerful. So, in 2062,
encompassing the entirety of Greater Johannesburg a deal was signed between Khumalo Bioware and
and Pretoria. The sinkhole was hundreds of kilometers CNSAC for rights to begin Reclamation of The
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By 2100, Siphiso Khumalo had retired and had Golden Wall, an energy barrier around the heart of
installed his daughter Nkanyezi as the CEO and the city. In this way, only coded individuals would be
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J O H A N N E S B U R G S U P P L E M E N T A L | C h . 1 : I ntroduction to J ohannesburg 8
GEOLOGICAL GOLD REEF CITY
Once an amusement park built upon an old mine,
LANDMARKS
Gold Reef City is now home to one of the largest
The Collapse had devastated a huge swath of land
Zama Zama enclaves. During The Collapse, the park
196km long, and 90 kilometers at its widest. Of the
survived although now buried deep within the Earth.
surrounding areas, the Suikerbosrand Nature Reserve
However, any resemblance to an amusement park is
managed to survive and even flourish, especially
long since gone. The abundant materials that were
during the time of the Second Civil War. These days it
once park attractions were repurposed to reinforce
is a monument that is maintained by the Umdala and
the cavern structure that the park now found itself in.
it cannot be visited by the general public.
SUIKERBOSRAND NATURE RESERVE within the Zama Zama, his reach is still limited
To the Southeast of New Jozi, lies the Suikerbosrand and he has to maintain the balance with the
Nature Reserve and what was once the small other two leaders.
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The research laboratories became invaluable to N O TA B L E L O C A T I O N S
the quick-minded Grond Gebore, and within a few
ONKULUNKULU TOWER
short years, the settlement became a hub of drug
Growing out of the very center of New Jozi, is
manufacturing within New Jozi.
Onkulunkulu Tower. A gargantuan structure that rises
The residents of Tuks are, by and large, under the into the clouds of The Silver City. After the clearing of
rulership of “die Baas.” A ruthless man, by the name rubble and the groundwork was laid, Siphiso Khumalo
of Laaitie. As such, the hand of the other Zama Zama insisted that the tower be built first.
bosses is barely tolerated, and outsiders are almost
The building itself was designed to replicate the look
always killed on sight.
of an enormous Baobab Tree, its various branches
NAN HUA TEMPLE housing members of the Khumalo family and their
Situated in Bronkhorstspruit, The Nan Hua Temple various descendants and offshoot families.
was the largest Buddhist temple and seminary in The tower is a marvel of engineering, and a
Africa. Its grounds span six hectares of land. After completely self-contained ecosystem complete
The Collapse, the waters of the Bronkhorstspruit dam with its own areas devoted to farming, research and
flooded much of the area. Whether it was due to the development, housing, schooling as well as eating and
influx of water, or some other force, the buildings recreational facilities.
of the temple survived. It was during mapping of
Onkulunkulu is the seat of power of both the Khumalo
tunnels and water systems that the Gronde Gebore
family, and Khumalo Bioware which is why Siphiso
discovered this fact.
chose the name. In his mother tongue of Zulu, it
Soon, a project was under way to seal the area off means “The Gods.”
and pump the water out. After only a few short
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Ezulwini means Heaven in Zulu. The tower itself CLUB EDEN
was named by Siphiso as he wanted to maintain Situated in The Outskirts, Club Eden is owned and run
a strong connection to his heritage throughout by a man named Zane Khoza, known to many as The
the Golden Circle. Broker. If information or services are to be procured,
INYOKA SECURITIES HEADQUARTERS as being lavish, although those that make up the
A building of sleek and efficient design, which serves upper echelons of society definitely have other
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The Society functions as both a café, revolving art MALENGA SETTLEMENT
installation, and rest house for those that enjoy
Deep below the earth of the waterway between
indulging in hedonistic expressions of humanity.
the Eastern third and fourth rings lies Malenga
As such, it is common to find the open use of the
Settlement. In order to access New Jozi, The Grond
perspective enhancing stimulant, “Aurora,” being
Gebore constructed a hidden bathysphere elevator
enjoyed by its customers.
that travels below the clean waters above, and into
Tower for Unity members within New Jozi, most Once there, heavy environmental hazmat suits and
choose to live outside The Golden Circle. Scattered breathing apparatus have to be worn to walk through
throughout the city are communal living spaces which the toxic waters for half an hour to another airlock
are all affectionately called The Hive. which contains a decontamination unit. Only then can
with gardens, various common areas for relaxation, One of the larger of the Grond Gebore townships,
and art studios for various disciplines. There are units Malenga is a collection of ramshackle buildings,
within the third, sixth, and seventh rings. Altogether salvaged and repurposed, or stolen technology,
there are seven in New Jozi. markets, brothels, and bars.
During the 55 years that Unity was excluded from While the Grond Gebore are distrustful of Grounders,
The Golden Circle, The Hive in the seventh ring they have a strong sense of community and try to
was remodeled and expanded to serve as the look out for one another.
headquarters of Unity within New Jozi during that
The largest building in the township belongs to Jean
time. Subsequently, this unit still serves the dual
DuBois, a sub-boss that reports to Laaitie — the Boss
function of being a satellite office.
of the Tuks University enclave. He deals mainly with
smuggling operations.
THE LION’S DEN
One of the more popular nightclubs in New Jozi, The While smaller townships often pop up in the
Lion’s Den is situated within the Northwestern part of underground of New Jozi, three of the longest
the fourth ring. It boasts 6 different dance floors and standing midsized settlements are Malenga, Mhluzi,
servers that are all sleeved in lion-like bodies. One of and New Alexandria.
its main draws is the free supply of the perspective
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THE PIT CLUB EXODUS
Although fighting arenas do exist in New Jozi, they Club Exodus is situated in the Southwestern part of
are strictly controlled. Real Death is not allowed, and The Outskirts. It was primarily opened to be a direct
the athletes are often sponsored by corporations competition to Club Eden, and is owned by Zane
in order to display their latest lines of sleeves or Khoza’s sometime ally, sometime rival Jean DuBois.
augments. In these tournaments, sleeve death does The interior colour scheme is mostly pulsing blue
sometimes occur, but even that is infrequent. neon. The club consists of three floors, each with their
and are encouraged to be as creative and brutal Jean decided to cater to the same market as
in their matches as possible. Real Death is a real Zane, but to at least artificially, give the idea that
concern, and some events are held specifically for this patrons could slum it… in safety. However, many
purpose. While Freak augments are not allowed in shady dealings still take place within the club, but
legal arenas, they are often featured at The Pit. as it is not Jean’s main base of operations it is
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C H . 2 : O R G A N I S AT I O N S ,
GROUPS, AND NPCS
Khumalo Bioware was founded in 2025 by Siphiso to New Jozi in 2064. This was due in part to a deal
Khumalo, in what was then the city of Cape Town. At signed with Unity to assist in The Reclamation,
the time of its founding it was called Khumalo Bio- and also due to Gauteng Province having been his
genetic engineering and the creation of fabricated 8 years later Nkanyezi Khumalo was born, and was
human organ replacements. named after her Grandfather. As the sole child born to
Smart investments and the right connections helped Siphiso, she was groomed to inherit the organisation.
Khumalo quickly rise to be one of the most sought In 2100, Siphiso permanently entered Virtual and
after and talked about names in the industry and Nkanyezi became the majority stockholder and CEO.
when civil war broke out in 2027, the company Thereafter, Khumalo Bioware shifted its focus as a
expanded its portfolio to include robotic prosthetics. company exclusively to the production of sleeves,
Their assistance gave the newly founded Western specialising in biologically upgraded models. The
Cape government the edge it needed to succeed introduction of stack technology had led to a wealth
during the war. of new possibilities in terms of what was possible
When The Collapse took place in 2028, the fighting for a human body, and every new innovation that
immediately stopped and a peace agreement was a person could think of — odds were that Khumalo
reached. With hundreds of thousands of people Bioware had had the idea first.
displaced, and injured, Siphiso Khumalo used this At the center of Iphaladisi stands Onkulunkulu, the
opportunity to showcase the firm’s capabilities even home of Khumalo Bioware as well as the private
more during the relief efforts. residence of Nkanyezi and the rest of the Khumalo
In the years that followed, the corporation became family. The structure is equal parts a towering art
one of the wealthiest organisations in Africa. And installation, technological marvel and fortress.
earnest in 2063.
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FACES OF KHUMALO S I P H I S O K H U M A LO
A child of the 20th Century, Siphiso Khumalo’s rise to
N KA N Y E Z I K H U M A LO
affluence and status was nothing short of a miracle.
The only child of Siphiso Khumalo and an unknown
Born to a poor family in the slums of Soweto, Siphiso
mother, Nkanyezi was named after her Grandfather.
worked odd jobs from a very young age in order to
Siphiso believed that she needed a powerful name to
be able to put himself through school.
go with her birthright, and from a young age she did
not disappoint him. Hard work and diligence earned him a scholarship to
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E L K A VA N S TA A D E N UNITY
Elka Van Staaden comes from a well-respected
Since the beginning of the 21st Century, thousands
family among the Twilight society of New Jozi. Her
of South Africans have left their home shores to
father was a decorated member of CTAC, and her
other countries in order to pursue a better life.
mother was a high-ranking employee of a prominent
As the economy began to fail, Corporations and
pharmaceuticals company. But, try as they might,
the Government itself began to go bankrupt. And
they were never able to break through into The
the numbers of displaced South Africans rose
Golden Circle. Their ambitions, however, were thrust
steeply every year.
upon Elka from a young age.
She had to be the top of her class in all subjects, Poor environmental planning, as well as decades of
she had to excel at foreign languages, she had to drought contributed to the increasing desertification
be physically fitter than all of her peers. Every extra of the country. Food shortages resulted. This,
credit that came her parents’ way was funneled into combined with the increasing lack of basic necessities
producing the perfect daughter. The one that would led The Western Cape province to secede and form
succeed where they had failed. Their project worked. its own country in 2027.
Elka became an expert analyst, communicator, At this point, tensions were so high in South Africa
predictor, and organiser. She also became cold- that The Second Civil War erupted, which only ended
hearted, and ruthless in her ambition. She also desired due to The Collapse. It was against this backdrop that
to fulfil her parents’ abandoned dreams, but her the first ideals of Unity were born. A place where the
reasons for doing so were out of complete hatred needs of the many would take precedence over the
for her parents. needs of the few, almost in reflexive revulsion to the
position of the second most powerful person in The Utilising this momentum, the Western Cape began
Silver City. The Personal Assistant to Nkanyezi herself. massive environmental revitalisation projects. All
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And it was working. Within 10 years, the educational to broker peace in 2255. Unity was allowed to once
and technological policies of Unity had led it to again move its offices into Iphaladisi.
creating the technology to purify the toxic waste Hitzeroth is the youngest person to hold the position
waters that had filled The Collapse, they ensured that with a DHF age of 60 years.
Due to the routine DHF Networking that took place in to allow others to access states similar to the DHF
Unity, it’s citizens developed growing incompatibility Networking that was common in Unity, without the
with Natal Sleeves which led to a society mostly necessity to integrate into it permanently.
Their unique mindset led to a growing ideological it was thought that he could smooth relations
split with Khumalo Bioware, and in 2200, Nkanyezi between Unity citizens and those belonging to
Khumalo successfully petitioned CNSAC to allow their CNSAC. So far, he maintains a stellar image in New
removal from Iphaladisi, and their restriction to only Jozi and the global corporate sector.
When tensions rose to a breaking point in 2250, New masses, you would be sure to find Alton there.
Jozi became a Corporate warzone. While Khumalo Whenever new ground was being broken on
had the edge on superior combat sleeves, Unity had humanitarian construction projects, Alton was there.
an edge on their bridging technology which allowed If any of the wealthy were hosting a party, you could
Security Officers to share their skills between squad always find Alton there.
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As the poster child for Unity, Alton maintains Sarah spends her time moving between the main
comparatively modest residences in Ezulwini Tower facility in Iphaladisi, and the satellite office in The
which is the sister tower to Onkulunkulu and the head Edges. She functions as the main overseer of all RnD
office of the organisation within the city. projects within New Jozi.
Outside of Unity, little is known about Sarah DeVilliers. What began in the early 2000s as a collective name
She has held her position within the organisation for those involved in illegal mining operations, the
for over a century now. To the outside world she is Zama Zama of today is a vast, connected, criminal
charming and succinct, and has a gift for explaining underground running just about any kind of illicit
scientific concepts in easily understandable terms. operation you can think of. But, more than that,
But, unlike her counterpart she is rarely seen at social they offer those not privileged enough to be above
events — unless it is for a press conference. ground, a purpose, a tribe, safety.
Within the organisation, it is understood that Sarah In the years leading up to and following the Second
DeVilliers is a construct of A Network Fused DHF Civil War, large parts of South Africa had been made
conglomerate. They are the result of a never repeated largely uninhabitable. Farms were failing, drought had
experiment to create a new human consciousness caused massive water restrictions, and the country’s
entirely in virtual, by adding base personality power plants were all but shut down.
elements from 3 individuals to an AI algorithm
People from all parts of Africa began flocking to
that would self generate an entire human DHF.
South Africa, to Johannesburg, in the hopes of
However, the personality elements were unable to
finding a better life. Something to sustain them.
de-link and be copied from their host DHFs and the
Many of them ended up working as gang members,
process resulted in a Network Fused personality
prostitutes, drug runners, and illegal miners. In the
run by the AI — which came to choose the name
Greater Johannesburg area specifically, entire towns
Sarah DeVilliers.
and communities sprang up literally underground in
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Due to The Collapse, millions of people died. But, Boy’s mother had a number of gambling debts in
not all the labyrinths and underground towns were New Jozi, and with no work and no choices, she
destroyed, and many new areas had been created. turned to Zama Zama and found work as a sex
worker in order to pay off her debt. This is the life that
Putting aside their old rivalries, the remaining gang
Boy was raised in.
bosses came together to form a new organisation. It
was clear that the Government and the wealthy didn’t Hardship and strife made Boy into the man he is
give a damn about “die grond gebore,” so they would today. He is by far the most approachable, and
have to take care of their own. reasonable of the Zama Zama heads.
Currently, the bosses maintain their headquarters intimidation and force, Laaitie seized his position
in the ruins of three landmarks from before The as die Baas van Tuks in a bloody coup. He has
Collapse: The old amusement park, Gold Reef City, maintained his position ever since.
the remnants of Tuks University and the old Nan Hua Laaitie strictly controls the drug trade of the Zama
Buddhist temple. Zama, and although he has a few above ground
“ B OY ” M A H L A N G U
Opulence and cruelty are his trademarks, but so is
The Boss of Gold Reef City, Boy handles the day getting his hands dirty. Laaitie never shies away from
to day dealings of “die grond gebore.” Assigning doing something himself, just to prove the point that
housing, the digging of new tunnels, assuring mostly he can, AND he can do it better.
fair dealings for the sex workers, anything that would
With the wealth he has accumulated from his trade,
involve a form of internal policing and law… that is
he maintains a number of above ground sleeves,
Boy’s territory.
personas, and residences, although his focus is always
Boy was born just outside the area of New Jozi, not on his below ground domain.
far from the edges. Although the city is a marvel of
KO B U S VA N J A A R S V E L D
engineering and social infrastructure, for the most
part the rest of CNSAC exists in a state of near Kobus was ousted from Inyoka Securities after he had
collapse. Basic services and very basic work are defaulted on a contract by accepting more money
available, but when there is nowhere left to go you from a competitor. To make an example of him, Inyoka
end up underground. had put a price on his head, forcing him underground.
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Zama Zama accepted Kobus into their ranks due CNSAC
to his military training and weapons knowledge, The late 20th and early 21st Century culminated in
but always kept a close eye on him. Kobus’ above the total collapse of the South African economy.
ground connections over the years brought a wealth Its infrastructures were shot, its production sectors
of weaponry, and highly skilled individuals into the were in shambles, unemployment and violence were
organisation, and within a few years he had cemented rampant, and the country was heavily in debt.
himself as indispensable and was chosen as the
The Chinese New South African Coalition was formed
successor to the Temple Boss.
with permission from the UNP in order to rectify the
Kobus deals with all black market affairs within situation and get the Southern half of the continent
Zama Zama. If you need something covertly stolen more stable. The newly formed coalition government
in Iphaladisi, Kobus is the person to go to. Need an originally had its headquarters in the city of Nelspruit.
untraceable ride offworld? Kobus is your man. But moved into New Jozi once it had become the seat
Inyoka still has a price on his head, which has made of the economy.
Kobus exceptionally paranoid when it comes to The founding of CNSAC brought with it a wave of
security and his inner circle. He never maintains the migration, and new policies. Within a few short years,
same sleeve for more than a week at a time. Mandarin had become a requirement in schools. The
Chinese ideals.
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Officially, CNSAC does have the power in the country. LIN ZHONG MING
The final say on any changes to laws or policies is A relative new-comer to CNSAC, Zhong Ming Lin
handled by them, and they run the courts and the spent his early career working for the UNP. After
police department. years on assignment in Beijing, he was selected to
Lindiwe was seen as an advocate for her people, a If there are secrets to be uncovered, or knowledge to
true union of both South African and Chinese culture. be had. He prides himself in his ability to gather them
She was known to champion the causes of the and leverage them if need be.
underprivileged, and maintain a strong hand in the
MARK SWEMMER
social welfare arena.
Mark was born and raised in New Jozi. He worked
At a DHF age of 100, she set her sights on the political
his way up from the outskirts, to The Edges and
arena. Her family lineage, and strong military ties
eventually as the Chief of Police for the city. He is
made her a natural choice for inclusion in the CNSAC
every part the grizzled veteran, and has the loyalty
governing body. Within 5 years, she was elected as
and respect of the people under his command.
the Minister of Education. At 130 she served as Vice
President for 2 terms, thereafter she ran for the office Recent events within New Jozi have prompted Mark
of President and won in a landslide victory. to develop a new unit specifically to find and deal
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J O H A N N E S B U R G S U P P L E M E N T A L | C h . 2 : O rganisations , G roups , and N P C s 21
I N YO K A S E C U R I T I E S In order to keep its statement of neutrality, Inyoka
In the late 20th century, South Africa had spawned enforces extremely strict measures against
many private security firms in order to deal with rising contractors that would breach their agreements.
crime rates. The efficiency of the services varied An amount agreed upon, and accepted for an
greatly depending on the cost of the service, but engagement cannot be superseded by a higher offer.
some firms garnered a reputation among criminal The contract and the client must come first.
that Inyoka offered was said to be equal to that of Ronesh Naidoo made his name offworld as an officer
CTAC, so most corporations relied on them to provide in CTAC. After receiving a more promising offer from
security for their firms. Inyoka Securities in 2220, he returned to his homeland
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J O H A N N E S B U R G S U P P L E M E N T A L | C h . 2 : O rganisations , G roups , and N P C s 22
His diligence to the job and his ability to run a tight SUPPORTING
ship saw him rise through the ranks quickly. After
CHARACTERS
playing a major part in the corporate war between
Ronesh is seen as a cold man by the outside world. and respected throughout The Silver City as an
His strict adherence to company policy leaves little expert Psychosurgeon. Her philosophy is rooted in
doubt to those under his command that if you violate compassion, and she does her work for all members
the rules, you will be dealt with… swiftly. of society and is even trusted by many Grond
As with all members of Inyoka securities, Cui is Mianju is one of the most gifted minds born among
extremely well trained in combat arts. Her keen mind the Grond Gebore. Through clever re-encoding of
makes her an excellent tactician. A skill which she his own stack, as well as faking his own real death
uses effectively during contract negotiations. and the acquisition of a Unity made synthetic sleeve,
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J O H A N N E S B U R G S U P P L E M E N T A L | C h . 2 : O rganisations , G roups , and N P C s 23
L O R E L E I YA N G JUDITH CELLIERS
Born into a wealthy family within the Golden Circle, Judith Celliers is a Networker for Unity. She takes the
Lorelei set her keen mind upon the task of studying role of a community organizer for the organization,
human behavior and social currents and in her 150 and often works closely with Alton Hitzeroth. Her
years she has become exceptionally proficient as a position is less media oriented than Alton’s, her focus
pattern analyst. Her insights are often sought out by being integration between Unity and CNSAC citizens.
do work for all three Bosses. Once he had gotten Kaya is one of a number of Runners within New Jozi.
the clout, and credits, Zane set himself the task of Born and raised in the Outskirts, Kaya is quick-witted
claiming territory within The Outskirts. Club Eden and dependable. She has contacts with many people
serves as the center of his small, but well connected, within New Jozi. She is dependable, but does not get
organization. Zane’s desire is for expanded involved in personal business. She does what she is
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J O H A N N E S B U R G S U P P L E M E N T A L | C h . 2 : O rganisations , G roups , and N P C s 24
CH. 3: NEW JOZI CHARACTER OPTIONS
STARTING FEATURES
Default Sleeve: Birth
Wealth Lv.1
Bonus 1d6 EP
Traits: Take “Underground Expert” as Common
Trait Tree, and Either Crime or Survival as a
Common Trait Tree. Take one other Trait Tree
to be an Anomaly. Starting characters cannot
choose the “Law and Government” or “Business
and Society” Trait trees. All other Trait Trees are
Uncommon.
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J O H A N N E S B U R G S U P P L E M E N T A L | C h . 3 : N ew J ozi C haracter O ptions 25
G R O N D G E B O R E R E S O U R C E C ATA L O G
INFORMATION CHART 03.01
WEALTH
LEVEL RESOURCE AVAILABLE (CAPACITY)
STRENGTH WILLPOWER
ATHLETICS d10 COMPOSURE d12
BRAWL d8 DISCIPLINE d12
ENDURANCE d8 INTIMIDATION d8
MELEE COMBAT d10
TOUGHNESS d10 ACUITY
DATA ANALYSIS d12
PERCEPTION DATA ENGINEERING d12
DETECTION d12 DIGITAL NETWORKING d12
DIRECTED ENERGY WEAPONS d12 INVESTIGATION d12
FIREARMS d8 MECHANICS d8
SEARCH d10 NAVIGATION d8
STEALTH d10 PILOT d12
THROW d10 SURVIVAL d6
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J O H A N N E S B U R G S U P P L E M E N T A L | C h . 3 : N ew J ozi C haracter O ptions 26
GROND GEBORE STARTING C A R E TA K E R
PACKAGES You focus on what’s important. You tell that to
everyone that you meet. The Grounders may have
FIXER forgotten that your people exist, your people may think
You’re ambitious. A go-getter. You have worked your that the only way for them to survive is to become the
way into being the one known for being able to get criminals that they are told they are, but you don’t see
people what they want… for a favour, and you ALWAYS it that way. You have hope. More than that, you have a
collect on your favours. vision, and you’ll work tirelessly to get people where
you believe they can be — safely.
STARTING PACKAGE
Starts with 3 x Credits Lv.1, treat the Zama Zama STARTING PACKAGE
factions as Networks, and develop one other mid- Starts with Borer and Haz Suit (Heavy), define 3 mid-
level Contact from any of the other Organisations level Contacts (1 within CNSAC Police Force, 1 within
Networking Adapter, 1 x Credits Lv 2, Define one low Part Government, and part Corporation. Due to this,
you almost certainly are not from this city, and you
level Contact within Unity.
occupy an economic position of mid to high standing.
Traits: Underground Expert — Hazard Survival Pros: You have access to some of the brightest
Tier 1; Crime: Fraud — Tier 1; DHF Networking: minds on the planet. Unity’s technological
Systems and Data Networking — Tier 1. make-up allows you to be able to undergo DHF
Networking, a unique state where you interface
with a conglomerate of other DHFs in dilated
time in order to do research, or solve problems
at an accelerated rate.You likely live a life that is
above the means of many CNSAC citizens.
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J O H A N N E S B U R G S U P P L E M E N T A L | C h . 3 : N ew J ozi C haracter O ptions 27
Cons: Your outlook, and personality and even SOCIAL ENGINE ER
your thought processes are different from most You have dedicated your life to understand societal
CNSAC citizens, and they treat you as different. and group dynamics. You understand how cooperation
The fact that you don’t belong here shows and is fostered or destroyed, and you understand how
can even hamper you in certain situations. You situations around you can be molded either for your
are unable to maintain a Natal sleeve for very own benefit or the benefit of the whole.
long as your DHF simply feels more comfortable
and workable in a synthetic one. STARTING PACKAGE
Start with 1 x Credits Lv.3; 1 x Untraceable Credits
STARTING FEATURES
Lv.2; develop 1 high-level contact; start with a DHF
Default Sleeve: Synthetic, Mid Range
Networking Adapter, a Bridger, and 1 x Aurora
Wealth Lv.2
Traits: DHF Networking – Systems and Data
Bonus 1d8 EP Networking Tier 1, Business and Society – High
Tech: Choose one sleeve augment or upgrade Society Tier 1, Business and Society – Media Tier 1
that is QQ or less for free. Gain a DHF
Networking Adapter Q
Traits: Take DHF Networking as a Common Trait
Tree, Choose either Praxis or Technology as a
Common Trait Tree. Underground Expert and
Combat are Anomalies. All other trait trees are
uncommon.
STARTING PACKAGE
Start with 3 x Credits Lv.2; develop 2 mid-level
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U N I T Y C I T I Z E N R E S O U R C E C ATA L O G
INFORMATION CHART 03.02
WEALTH
LEVEL RESOURCE AVAILABLE (CAPACITY)
Wealth Level 1: Entertainment, Low Class (∞ City only), Entertainment, Middle Class (5),
1
Deck, Portable QQ (5), Upgrade Kit, Deck, Portable Q (10), Upgrade Kit
Q (5)
Wealth Level 2: “Device” QQ (5), Entertainment, High Class (5), Derringer QQ (5),
2
Credits Lv.1 (5), Private Transport (10), Deck, Portable QQQ (5)
Wealth Level 3: “Device” QQQ , Data Storage QQQ (5), Credits Lv.2 (5),Credits,
3
Untraceable Lv.1 (5)
Wealth Level 4: “Energy Weapon” Q (5), Upgrade Kit Q (10), Lethinol Q (5), Stallion Q
4 (5), Credits Lv.3 (5), Credits, Untraceable Lv.2 (5) Interplanetary Transport Fare (5), Private
Transport (∞)
5+ Wealth Level 5: “Device” QQQ , Merge QQ (5), Reaper Q (5)
STRENGTH WILLPOWER
ATHLETICS d12 COMPOSURE d8
BRAWL d12 DISCIPLINE d10
ENDURANCE d10 INTIMIDATION d12
MELEE COMBAT d12
TOUGHNESS d12 ACUITY
DATA ANALYSIS d8
PERCEPTION DATA ENGINEERING d02
DETECTION d10 DIGITAL NETWORKING d6
DIRECTED ENERGY WEAPONS d10 INVESTIGATION d10
FIREARMS d12 MECHANICS d12
SEARCH d10 NAVIGATION d12
STEALTH d12 PILOT d12
THROW d12 SURVIVAL d12
EXPRESSION d8 ENGINEERING d8
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E VO LU T I O N A RY E N G I N E E R NEW ARCHETYPE:
You specialize in the advancement of humanity as a
GOLDEN CHILD
whole. Whether your field of expertise is the arts, or
This city is yours. Whether by birth or by clawing your
science, you desire to expand the boundaries of what
way in, you live behind The Golden Curtain. A privilege
it means to exist.
only experienced by the elite, or by those directly
Education Tier 1 game, this makes trust very hard to come by and
perhaps a liability.
STARTING FEATURES
Default Sleeve: Birth/Natal
Wealth Lv.2
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G O L D E N C H I L D R E S O U R C E C ATA L O G
INFORMATION CHART 03.03
WEALTH
LEVEL RESOURCE AVAILABLE (CAPACITY)
Private Transportation (∞), Flak Coat Q (5),“One-Handed Melee” QQ (5),Entertainment,
1
Low Class (∞ City only), Entertainment, Middle Class (5)
“Device” QQ (5), Ammunition/Battery Pack (5), Entertainment,
2 High Class (5), “Direct Energy Weapon” Q (5), Special Ammunition Q (5),
Credits Lv.1 (5), Flak Coat QQ
3 “Device” QQQ , Surveillance Bug QQ (5), Credits Lv.2 (5), Credits, Untraceable Lv.1 (5)
Interplanetary Transport Fare (5), Gear QQQ (5), “Powered Melee Weapon” QQ (5),
4
Credits Lv.3 (5), Credits, Untraceable Lv.2 (5)
5+ “Device” QQQQ , Needlecast (5), Credits Lv.4 (5)
STRENGTH WILLPOWER
ATHLETICS d8 COMPOSURE d10
BRAWL d12 DISCIPLINE d10
ENDURANCE d12 INTIMIDATION d10
MELEE COMBAT d12
TOUGHNESS d12 ACUITY
DATA ANALYSIS d12
PERCEPTION DATA ENGINEERING d12
DETECTION d8 DIGITAL NETWORKING d12
DIRECTED ENERGY WEAPONS d12 INVESTIGATION d10
FIREARMS d12 MECHANICS d12
SEARCH d10 NAVIGATION d12
STEALTH d10 PILOT d10
THROW d12 SURVIVAL d12
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GOLDEN CHILD STARTING PACKAGES CHOSEN
You or your family have been in Iphaladisi for
SHEPHERD generations. Tradition and Culture are extremely
You have a strong desire to guide and shape society important to you. You have great reverence for your
within New Jozi. You understand the political currents ancestors, and aspire to become Ukhokho yourself one
and players within the Golden Circle, and you are able day. You may be the leader of a corporation, or the heir
to use them to your advantage. While not necessarily to your family’s legacy, and you see it as your duty to
part of a governmental organization, your keen mind exemplify the best of their name. This character will
and insight has earned you a reputation as an efficient also be under scrutiny and more susceptible to scandal.
and thorough pattern analyst.
STARTING PACKAGE
STARTING PACKAGE
Start with 1 x Credits Lvl 4 and 3 additional IP
Start with 3 x Credits Lv.3, an ONI, and 2 additional IP
Traits: Business and Society – High Society Tier
Traits: Business and Society – Professional 1, Technology – Stack Augment Control Tier 1,
Network “Business” Tier 1, Law and Business and Society – Charity Tier 1
Government – Law Enforcement Tier 1, Praxis –
Ego Tier 1
P R OV E N
You may have been born in Iphaladisi, or you may
have worked your way in, however you or your family
do not come from the corporate world. Perhaps
you work for CNSAC, or you have a high rank within
Inyoka Securities.
STARTING PACKAGE
Start with 1 x Credits Level 3, CTAC Shocktrooper AK,
Monomolecular Switchblade
// NOTE
If you choose to be a member of Inyoka Securities,
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NEW TRAIT TREE: SCIENTIFIC NETWORKING
check with a difficulty equal to their Willpower rating. allowing faster processing time on research relating
If they succeed, they take no Ego damage. to the Sciences. The length of time taken for said
TIER 3: SPECIALIST
The player character can now hot-swap their DHF
T I E R 4 : C R E AT I O N
The player character’s DHF conglomerate has
TIER 5: TENURE
The player’s scientific accomplishments have
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J O H A N N E S B U R G S U P P L E M E N T A L | C h . 3 : N ew J ozi C haracter O ptions 33
SYSTEMS AND DATA NETWORKING players party members. The player will normally have
You momentarily create a field around yourself that field. The Gamemaster can allow for opposed rolls to
has a 5-meter radius. This field allows you to be aware be made to resist the effects of the field.
awareness would include all devices and stacks within A Player Character’s DHF Conglomerate consists of
the field and based upon the degrees of success in many individuals with different skill sets. Once per
a Detection roll. The player can maintain control, or session, a PC may choose to use a die rated one level
awareness, not both. If awareness is chosen, bonus above theirs for a scene. Effectively borrowing the
dice can be given to the character to show their skill set of one of their Conglomerate members. For
increased reaction time. example a character may roll a d10 instead of a d12.
T I E R 4 : OV E R LOA D
TIER 2: SKILL SHARE 2
Your field is now capable of overloading technological
Twice per session, a PC may choose to use a die
systems within it. The amount of devices affected
rated one level above theirs for a scene. Effectively
will be based upon the degrees of success rolled
borrowing the skill set of one of their Conglomerate
on a Digi. Networking roll, with a minimum of 4
members. For example a character may roll a
affected upon a success. A critical success would
d10 instead of a d12. However, at this tier the skill
affect everything within the field, a disaster would
cannot go below a d6.
have the same effect, but it would also include the
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TIER 3 NEW TRAIT TREE:
Three times per session, a PC may choose to use a die UNDERGROUND EXPERT
rated one level above theirs for a scene. Effectively This relates to a character’s ability to handle the
borrowing the skill set of one of their Conglomerate underground society of New Jozi. This includes
members. For example a character may roll a dealing with its people, it’s terrain and its
d10 instead of a d12. However, at this tier the skill various dangers.
cannot go below a d6.
NAVIGATION
TIER 4
TIER 1: GUIDE
The Player Character’s DHF Conglomerate now
While you may not be intimately familiar with the
includes highly skilled individuals. Once per session, a
complete layout of all the Zama Zama enclaves, you
character can borrow a skill from their Conglomerate
at least know the way to get to them.
up to a d4 for a scene.
T I E R 4 : T U N N E L R AT
Almost everywhere in New Jozi is connected, you
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T I E R 5 : S E C R E T P L AC E S TIER 2: THIEVES CANT
There is no one that knows this city better than you Grond Gebore have developed their own unique
do, at least with it comes to knowing the possible language and are fluent in it. However, there are
points of entry into potential targets. Work with secret codes and signs that are used exclusively
your Gamemaster to provide the exact details, but among the criminal elements of the Grond Gebore.
most buildings can somehow be accessed from You can recognise them and communicate
T I E R 3 : R E S I S TA N C E 3
TIER 4: ESCAPE PLAN
Roll two extra dice for an Endurance check, take
You have a safehouse, credits, and a new personality,
the best result.
and even off-world transport all ready to go for
You automatically pass Endurance checks related to will need to work to develop new ones.
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CH. 4: GEAR
SPECIAL
Defensive
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SWO R D B R E A K E R S H O R T SWO R D SPECIAL
At first glance it looks like a short sword except a Ace: Rolling an Ace in an Attack check will
sliver of metal is missing down the center, giving it allow a character with a sword to inflict 1d8+ SB
the appearance of two swords meeting at one handle. Wounds against a target this round within melee
These swords are used in underworld fights where range. It does not need to be the same one
you’re more likely to meet your end by blade instead of attacked earlier. Deadly 1
a bullet. The swordbreaker is built specifically for that,
Martial Arts: The Martial Arts Specialization
to catch and snap the blades of swords.
for Brawl will count toward Melee Combat.
{Melee Combat — Blades, Martial Arts* (-2)} Out of Place
+0x
TRIGGERED EFFECTS
Capacity: 0 (unpowered by default)
Armor Piercing: ( + or ^ ) Attacks against a
Damage: d6+ SB (3+ SB avg.) [Piercing, single target get Armor Piercing for this Round.
Slashing]
Hit: ( + ) Target takes Damage. Accuracy 1.
Avg. Tech Points: QQ Stab: ( ++ ) Target loses (d6+ SB ) HPHP
Cost: Price Lv.2 +1 per Q past the first automatically. Accuracy 1.
UPGRADES
Composite: ( Q ) The blade can resist greater
punishment and grants an additional Protection
+2 when resolving a + with Parry.
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K I S H I N C O M B AT S C Y T H E Vibroblade: ( Q ) Weapon is now Powered.
A favored item among tech ninjas and assassins alike. It now has Damage: 1d6+ SB
This evolution of the simple farming tool allows the
wielder to grab and maneuver enemies as they need
S TA R F I S H
in a close combat situation. With its collapsible design,
This rare tool is used by members of the soul market to
now standard, the Kishin Combat Scythe is now far
quickly extract the cortical stack from a dead sleeve.
deadlier than before. Some say these blades can
More recently it has been used as a weapon in several
even kill demons.
murders in New Jozi. This bladed instrument resembles
{Melee Combat — Blades (-1)} +0x a metal flower attached to a metallic, retractable rod.
The killer used it to remove stacks from victims and
Capacity: 0 (Unpowered by default)
tear out large chunks of flesh from their sleeve.
Damage: 1d4+ SB (2+ SB avg.) [Piercing,
Slashing] {Melee Combat — Blades (1)} +0x
Concealed: This weapon gains Concealment Melee Weapon (See Section? of the Core
2 if the blade is hidden as a mundane object, Rulebook.)
like within a cane, is retractable, or otherwise
Rare (See Section? of the Core Rulebook.)
concealed. If it also has the Two-Handed
upgrade, it only gains Concealment 1. Unique Damage: Any attack made using this
weapon that succeeds leaves a large star shaped
TRIGGERED EFFECTS hole.
Armor Piercing: ( + ) Attacks against a single
target get Armor Piercing for this round. TRIGGERED EFFECTS
Armor Piercing: ( + ) Attacks against a single
Hit: ( + ) Target takes Damage. Accuracy 1.
target get Armor Piercing for this round.
Parry: ( + ) Gain Protection +d6 against Melee
Hit: ( + ) Target takes Damage. Accuracy 1.
Attacks.
Parry: ( + ) Gain Protection +d6 against Melee
Grab: ( + ) Gain Athletics Climb +d6 on
Attacks.
inanimate targets. While grabbed, the attacker
can spend a ( ^ ) to pull the target to them Rend: ( + ) Target takes Damage. Deadly 1
with a successful Strength check vs. the target’s
Strength. UPGRADES
Concealed: ( Q ) This weapon gains
UPGRADES Concealment 2.
Monomolecular: ( Q ) Weapon gets Deadly 1 or
can increase Deadly by +1.
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FORCE WEAPONS UPGRADES
Linked: ( Q ) This can be Linked to a power
P OW E R G R I E V E S
source outside of the internal battery. If this
These weapons discharge energy through plates or device is Linked to a Power Source, it reduces
studs wrapped around the shins and soles of the the Capacity by 2, but every hit it makes can be a
wearer if a small button is depressed as a kick lands, or Charged Hit or Increased Speed.
if sensors on the impact plates are triggered. While it
amplifies the kind of damage a simple kick can inflict, it Force Setting: ( Q ) This weapon loses the
requires a brief recharge between uses when using its ability to Stun, but increases Damage to 1d8+ SB
internal battery power. with a Charged Hit.
SPECIAL
Charged Hit: The Power Grieves can only be
used to make a Charged Hit once every 3 Turns.
A Charged Hit will increase Damage to 1d6+ SB
and will also add a DP with each Use.
Concealment 1
Defensive
Powered
TRIGGERED EFFECTS
Hit: ( + ) Target takes Damage. Accuracy 1.
Can become a “Charged” hit.
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THROWN WEAPONS UPGRADES
Telescoping: ( Q ) Concealment 1.
ASSEGAI
A lightweight pole-weapon with a metal spear on the Monomolecular: ( Q ) Weapon gets Deadly 1 or
end. Used to throw at an opponent from a distance, or can increase Deadly by +1.
SPECIAL
Cumbersome: These are balanced for throwing,
so using them with {Melee Attack} will have the
following profile: {Melee Combat — Blades (-5)
-3}. Despite their use in this way, a character can
specialize in this to remove the -5 penalty, but
the -3 will remain.
TRIGGERED EFFECTS
Armor Piercing: ( + ) Attacks against a single
target get Armor Piercing for this round.
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BOWS Gas, Irritant: The stun effect is partially due
to the powerful inflammatory chemicals that
C A R B O N B OW irritate the senses of the target. Each target who
In a time with flying cars and beam weaponry, the idea is struck by this weapon will need to make a
of a bow and arrow seems antiquated. Yet there are {Discipline, Endurance} or the effect will force a
some that still hold onto tradition and have brought the character to Resolve ^^ the following Turn and
bow and arrow into the modern age. Using the latest ^ the Turn after that.
advancements in carbon fiber bow and nanofiber draw
Smoke: The Shared Zone will be filled with
strings, the bow and arrow is as deadly as ever.
smoke. Unless someone has optical augments
to see alternate light sources or otherwise see
{Firearms — Bow (-2)} +0x
through smoke, it will cause {“Perception” -1}..
Capacity: 25
Explosive Drill Arrowhead: Upon impact these
Damage: 1d6+ PB (1+ PB avg.)
arrowheads drill into the target thus increasing
Avg. Tech Points: QQ the damage from the explosion.
UPGRADES
Drill Arrowhead: Upon impact the head of the
arrow begins to drill deeper into the target.
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A P PA R E L I N YO K A P E R S O N A L S H I E L D B E LT
A belt that, once activated, produces an energy shield
CLOTHING that protects the wearer against weapons fire. There’s a
reason why people hire Inyoka to do a job. Not only are
FA C E P R O J E C T I O N M A S K M K 1
they deadly experts of the combat arts, but they also
A Face Projection Mask, or FPM Mk 1, is a thin flexible
seem damn near impossible to kill at times. Recruits
metallic strap that can be affixed to the character’s
have it drilled into their memories, “Wear your belt, or
forehead. While equipped, a new face is projected over
get ready to shell out for a new sleeve!”
their own. Each FPM can store only one alternate face
at a time in it’s save slot. By default it does not mimic Tech Points: Q
the subject’s voice.
Capacity: 3
Tech Points: Q Cost: Price Lv.1 +1 per additional Q
Capacity: 0 (unpowered by Default)
SPECIAL
Cost: Price Lv.1 +1 per additional Q Body Slot: Waist
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ARMOR I N YO K A L I G H T S T E A LT H S U I T
I N YO K A H E AV Y A S S A U LT C O M B AT Nano fabric woven into a bodysuit, it employs
Battle Armor: All Body Slots except hands. This will also increase Defense against Ranged
attacks by 2 from anyone without advanced
Bulky: {Athletics -2} scanning capabilities. This Defense is increased
Defense 3: [Piercing, Slashing] to 3 when the attack is made from an Adjacent
Zone. From a Distant Zone, it’s unlikely the
Rare (See Section? of the Core Rulebook.)
character will be able to be targeted at all
without extremely advanced sensory apparatus.
UPGRADE
Advanced Material: The Stealth Suit’s properties
Ablative Plating: ( Q ) Grant an additional +1
are not derived from a powered source, but an
Defense against [Bludgeoning] Damage.
exotic and highly advanced material. The Active
Ceramic Plating: ( Q ) Grant an additional +3 Camouflage and Stealth Suit features no longer
Defense against [Thermal] Damage. count as Powered features.
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E N V I R O N M E N TA L H A Z A R D SPECIAL
PROTECTION ARMOR Network Capacity: By default, a Bridger can only
Generally considered to be an antiquity in the broader maintain a Network consisting of 3 total users.
industrial sector, this heavy duty suit is designed
Rare: Not Commercially Available
to withstand environmental hazards. Often found
amongst the Zama Zama as this technology is not Requisition: Unity
as new, but when your daily commute can include Skill Share: Each user within the Network can
trudging through kilometers of toxic groundwater provide a single Strength or Perception based
you tend to worry more about function than Skill to a shared Network Pool, which can then
flashy aesthetic. be used by any other user in the network. Users
must be within the same Zone to benefit from
Cost: Price Lv.1
the limited range Network. Powered 1.
SPECIAL
UPGRADES
Body Slots: Occupies all Body Slots but Hands
Extended Network Capacity: ( QQ ) The
Defense 2: [Thermal] device is able to support connection to a larger
Network or 5 total users. All Bridger devices
Environmental Repulsor: The character has a
connecting to the Extended Network must have
hidden button or command prompt that projects
this upgrade.
a weak repulsor field that can repel rain, snow
and flying debris from wind. This effectively Range Extender: ( Q ) The device can now
makes tolerating bad weather easier, so it can work within Adjacent Zones of other users within
upgrade {Discipline} one Skill Level when forced the Network.
to endure inclement weather.
BORER
Rare (See Section? of the Core Rulebook.)
The Zama Zama are, after all, a criminal organisation
as much as they are a community. Living underground,
DEVICES they have developed various forms of very heavy hand-
BRIDGER held drilling devices, which usually need to be held and
A worn device that allows those wearing it to share any operated by 2 people. These drills are ever changing in
Strength or Perception Skills, for example if someone in order to accommodate tunnelling into above ground
the group is a martial arts expert then all those wearing premises that may be reinforcing their floors.
the device and linked to the network would share those
Tech Points: Q
physical skills. This enables a squadron of people to
consist of a few highly specialised individuals, but have Cost: Price Lv.1 +1 per additional Q beyond
each member be as capable in all the shared skills as the first.
their teammates wearing Bridgers.
SPECIAL
Tech Points: Q Tools: Add a {Engineering +1} gear bonus with
Capacity: 3 Use.
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H O LO P R OJ E C TO R NET SKIMMER
This handy piece of technology allows the user to These are devices developed by Hekse, Net Skimmers
project a life-like image that fills a space three meters allow the user to potentially access dreams, memories,
high by three meters wide. The Holo Projector can be or impressions left upon areas by emotions, violence,
used to create a fake wall to hide an alcove, project etc. Skilled users of Net Skimmers can use the
an empty hallway, or any manner of image needed to devices to enter into the consciousness of others, in
convince their target that no one is on the other side. a fashion, although the one being entered may not
Subjects can pass through the shroud generated by the be aware of this.
holo projector with no restrictions. Tech Points: QQ
Tech Points: Q Capacity: 8
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WHISPERNET I N YO K A S E C U R I T I E S FA M I L I A R
When activated, the Whisper Net creates an invisible SYST E M
bubble with a radius of 2 meters centered on the user, Harkening back to the Pre-Collapse era, when the
inside of which active incoming feeds are dampened private security firms were disparate, and under their
and people not within the field cannot eavesdrop upon own leadership. Security personnel often had trained
either electronically or physically until the WhisperNet guard dogs that would go with them during their
is disabled. The field is not visible to the naked eye, but deployment. In the age of augmentation, and cortical
can be seen with certain augments or devices. stacks, Inyoka took this one step further. Genetically
engineered animals were created specifically to
Tech Points: Q become familiars of certain sub-sects within Inyoka.
Capacity: 4 These animals would be augmented, as would the
security officer, to allow them to be thought controlled
Cost: Price Lv2 +1 per additional Q
via an optical implant within both the animal and the
SPECIAL
UPGRADES
Animal Companion: The device requires a link to
Broadcast Nullifier: ( QQ ) The device is able
an animal, which will use the Nemesis stat block
to completely block all incoming and outgoing
in the Core Rulebook. The animal can be used as
signals completely. Extended exposure to being
a combat assistant.
within the field beyond 2 Rounds will cause Ego
Damage of 1 Point per Round past the second. Backlash: If the Animal Companion is killed
Powered 3. while an active connection is established it will
have a shocking effect on the psyche of the user
Range Extender: ( Q ) The device can now
resulting in Ego Damage of 1d6.
work within a 3 meter radius. Powered 1.
Rare: Not Commercially Available
White List: ( Q ) The device can store a white
list of broadcast signals that can be approved Requisition: Inyoka Securities
for incoming or outgoing communications. This
Standard Link: The animal can be used for recon
cannot be combined with the Broadcast Nullifier.
missions or as a spotter for sniping granting a
Powered 2.
{Search +3} gear bonus.
UPGRADES
Speed Enhancement: ( Q ) The Animal
Companion may gain an additional ^ in
encounters.
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SLEEVE UPGRADES OTHER AUGMENTS
SPECIAL SPECIAL
Leaps and Bounds: The character may treat their Without a Trace: While active no recording can
{Athletics} as being improved by a single step. be made of the subject. Target takes {Search -5}
to spot the user while reviewing any footage the
R E T R A C TA B L E C L AW S subject is in.
Tech Points: Q
Ego Points: 3d6
SPECIAL
Increase Damage dealt from {Brawl} by +3
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E N C O D E D TAT T O O SILENCE IS GOLDEN
Part art form, part science, this rare form of sleeve Rare
modification can encode data directly into the skin of Event: Subject is brought into a police station or
the subject. Special instructions or privileges can be within 2 meters of a cop car.
encoded into the design of the tattoo that gives the
Effect: Subject is unable to speak while in the
wearer access to restricted areas, signifies rank, or can
vicinity of the event.
even wipe the stack of the wearer so they can not be
spun up to testify against their organization.
DEAD MEN TELL NO TALES
Very Rare
Each encoded tattoo is given an event that triggers
it and an effect that occurs after it’s been triggered. Event: The subject’s sleeve is killed or destroyed.
These occur outside the control of the wearer. These Effect: The stack is rendered inert until a
passcode is entered to reactivate the stack.
can only be bestowed by an encoding tattoo artist.
Effect: Doors open after detecting the allowed Unity to become the scientific giant that it is
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K H U M A L O B I O WA R E CHEMICALS, DRUGS,
V I B R AT I O N S E N S E
AND MEDICINE
Developed by Khumalo Bioware, this sleeve
enhancement allows the user to see general shapes DRUGS
and movement through the vibrations in the air. When
STIFF
activated, a yellow overlay appears in your vision
This small aqua pill greatly increases the stamina of
outlining all subjects that are currently moving or
the user. This enhancement lasts for 8 hrs. The biggest
have finished moving. This feature can be used even in
drawback is that after the drug has worn off it locks
complete darkness or if you lack eyes, as the Vibration
up the sleeve of the user, placing them in a state of
Sense is projected directly into your mind.
paralysis. None of the limbs can be bent and the user
Tech Points: Q is left in a state of perpetual rigidity for the next two to
three hours. Some users don’t mind the side effects if
Ego Points: 1d6
they can get to a place where their sleeve can be safe
Cost: Consult the following entries for the until the side effects wear off. Users report a sense of
additional rules provided by this upgrade at euphoria once the lockup releases and the user can
different Price Levels. move around once again.
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T H E L I N K G AT E the Quantum Entanglement, would be rejected by the
The test gate is oblong shaped and 2 meters in height field and shunted to available space on the other side.
and 1.2 meters at its midpoint. The device itself is Thus allowing for instantaneous travel between any
made from a white metal, is very lightweight, with two points, without the creation of a wormhole.
rounded edges and stands on a small platform. There The Gate was to be tested with a trip to Mars, before
is a small data terminal that controls it. production would begin on large sized Gates, capable
The Link Gates are designed to create a field of of ferrying spacecraft. While theoretically being
Quantum Entanglement between itself and any spatial able to allow transport to any point in the Universe,
coordinates designated, effectively allowing points the use of a second stationary gate at both points
within the field to simultaneously exist in two places significantly reduces the odds of an error occurring.
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CH. 5: OPPONENTS
I N YO K A S E C U R I T I E S UKHOKHO
OFFICER Perhaps the most unique of characters players may
Depending on the nature of their contract, the encounter. They have no presence within the real, but
Officers may appear in a variety of situations and a enjoy existence in the most lavishly and painstakingly
GM can adjust the difficulty accordingly. In General, maintained virtual that the significant resources of the
they are all very well trained. Whether appearing in Umdala can buy. Usually acting as advisors and living
plain clothes, or full combat gear, they will always ancestors to the Umdala.
Serving the same function as Protectorate Military, world of spirits. Although the term Heks, Afrikaans
these are usually encountered during official for Witch, is used today, modern Hekse aren’t rooted
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C H . 6 : H E AV E N ’ S D O O R
THE HEAVEN’S DOOR SCENARIO WILL INVOLVE Depending on the players archetypes, they can
player characters being tasked to help recover come to the information that Unity was robbed in
a stolen piece of technology, the new Link Gate several ways. News reports, tips from contacts, direct
LEAD-IN
A C T 1 : A S TA R
The lead into the scenario can take place in
I N PA R A D I S E
one of two ways.
The news was all over the Media. The biggest thing to
Option 1
come out since the news of Bancroft’s incarceration.
If the players have a Unity or Golden Child member
A break-in at Unity’s HQ in New Jozi — Ezulwini
within their party, then start the play session with
Tower. Authorities were hush-hush about the details,
one of those players at a fundraiser hosted by Alton
Media spin doctors working overtime to craft exactly
Hitzeroth for upkeep of the Suikerbosrand Nature
what they wanted the public to hear. Everything was
Reserve. The fundraiser will take place at Alton’s
under control. Suspects were being questioned. Go
private apartments within Iphaladisi.
about your business.
During the fundraiser, the player will be approached
The first stage of Act 1 will involve the players
by Lin Zhong Ming. He will discuss that he is looking
finding their way to Iphaladisi to Ezulwini Tower
for a representative to head to Ezulwini Tower in 2
which is the headquarters of Unity within New Jozi.
days time. He will explain that a break-in has taken
It is the second largest tower in the whole city,
place, and will explain that it is a valuable piece of
the first being in the absolute center — Khumalo’s
technology. He will mention the Link Gate. He will
Onkulunkulu Tower.
state that he does not have information on exactly
Sarah DeVilliers has been working on The Link Gate what it does, only that it is very important to CNSAC,
project at the RnD facilities in Ezulwini. The room and The Protectorate.
itself it’s shielded from outside Networks, and is
If the player decides to check if Lin Zhong Ming does
situated dead-center in a room which is permanently
indeed know more than he is letting on, have them
staffed with Inyoka Securities Officers. Entry into the
roll a Read Person (3) check. If they are successful,
research cube is stack coded. And the room in which
they will definitely have the sense that he knows
the cube is situated is constantly under surveillance,
exactly what the technology does. They can try to
however there is no surveillance, or network access,
press him for more information if they are successful
inside the cube.
in this check, by making a Diplomacy (3) check. At
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that the device allows for a form of instantaneous INITIAL INVESTIGATION
travel, but that is as much as he understands about it. Regardless of the lead in chosen, the players should
player with a list of names and contact addresses for She will state that nobody came into or out of the
the remainder of the player characters, stating that cube. There was no attack, nobody was injured and
he believes that each of these individuals possess the the security cameras didn’t pick up any unusual
necessary skills and contacts in order to complete this activity. The alarms connected to pressure sensors
assignment. The first task the player will have is the under the device went off, at which point security
recruitment of these other characters, and discussing protocols kicked in, and additional Inyoka personnel
what they might desire as payment for their services. entered into the Research and Development lab and
The stamp will contain information on it about There can be many ways that PCs decide to proceed
the robbery. It will state that a valuable piece of from here. Should they decide to question the
technology had been stolen from Ezulwini Tower, 24 personnel that had been detained, they will uncover
hours prior. It will be indicated on the stamp that a the information that all business seemed to have been
large reward will be given to the players, once the conducted as usual, and none of the detainees has
technology has been recovered and delivered to a been coerced or altered in any way.
warehouse that is in the Southwestern portion of
If the security footage is checked and analysed, a
the 6th ring. Each data stamp will also contain a fair
Data Analysis (5) check can confirm that there is
amount of untraceable credits as down payment,
an energy signature that appears shortly before the
as well as contact information of the players, and
alarms went off. This signature also seems to be
their roles within the city. It will state that these are
present as a form of background radiation on all of
people that have skills that can aid in the search and
the personnel that were in the inner lab. A check of
recovery efforts.
3 or lower will also reveal that the energy signature
In this case, the session will then also involve seems to indicate that it somehow slightly disrupts
recruiting all the players together. things around it in some way. The players can choose
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to make an extended check for longer research, which NEEDS A SECTION HEADER
will discover the additional information. Throughout the above ground investigations and
provide them with leads, but it will take some time. Should the players choose to follow a drone back to
depending on the resources at their disposal. The warehouse seems to be a growing house for
Settlement — and they should be left with trying There is a workstation in the living quarters that
to approach the criminal element of the city which the players can attempt to hack into, however all
should lead them to Act 2. data seems to have been scrubbed from it. With
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NEEDS A SECTION HEADER A C T 2 : T H E FA L L E N
Should the player characters return to their own Act 2 begins when the player characters attempt to
homes during the investigation, it should be noted make their way into the Malenga Settlement. The
that one of their homes has been bugged. The signal scenario can differ drastically depending on how the
can be traced with a relatively difficult check. It seems party has come by this information. If the entrance
to be sending information to Lin Zhong Ming. into Malenga was amicable, then they will have a far
It is likely that the character’s vehicle has also been easier time finding the information they require about
bugged. Discovery of this will add a Campaign the woman that had been described by their contact.
Progress Die of 1d6 If entrance in Malenga was not amicable then add a
-2} in the next Act as they become on edge. that the image of the woman that they had recovered
11+: The characters have become extremely from the video file matches the description of the
paranoid resulting in a {Empathy -2} in the woman that is trying to gain passage to Mars.
next Act as they become distracted by every
little thing. If the party has a Grond Gebore among them, it
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If the characters coerced, or arranged, a guide to the Regardless of how the characters handle the
settlement (adding a D4 to the Campaign Progress encounter they should at a minimum get the
Dice if a guide was arranged, or a D8 if the guide was information that the woman in question goes by the
coerced). Then the guide would facilitate a meeting name of Seventeen, and she is scheduled to leave
with a man by the name of Simon. Simon is a trader Earth in under 2 hours. Her shuttle is departing from a
within Malenga and well known within the community, private hanger in the Eastern part of the seventh ring.
elevated ridge near the back wall of the cavern. It is The belt is a piece of equipment known as a phase
the largest structure here. At least three goons guard modulator, that lets you be slightly out of phase
the entrance and patrol the perimeter. with your surroundings and thus be able to move
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RUNNING OUT OF TIME ACT 3: THE CHOSEN
After dealing with Jean, the players will be on a time Shuttle bay 3-7 is large enough for a small craft and
crunch. They have less than 2 hours to make it to the some cargo. The area has a number of different
shuttle bay, and they are currently deep underground. hangar bays, however, on this day it is mostly
The Gronde Gebore have means of getting to the deserted. This particular bay has only 2 men manning
surface via other exits. It is possible for the party to it. They are lightly armed.
engage the services of a Tunnel Rat that can get them When the players arrive, they see the men
to an exit much closer to the Eastern seventh ring. busy loading cargo into the shuttle. There is no
This will require credits or intimidation; however, it will sign of Seventeen.
buy the party an hour of time.
The players can approach the situation in a variety
The party can, of course, leave via the way that of ways. Should they begin attacking the men, the
they came in, however this will only leave them with shuttle craft will begin powering up and they will
30 minutes to get to the shuttle bay. The goal of have only moments to try and get on board, as the
this segment is to build tension and urgency. As a doors are closing.
Gamemaster, do your best to come up with creative
An easier solution would be the players speaking
ways to delay the players. Bringing it down to the
to the two men and bargaining or intimidating their
wire can be a fun experience for your group.
way into the shuttle. If asked, the man will give their
The players know that they are looking for shuttle bay names as Zhou and Wikus (They’re both affiliated
3-7. Once they arrive, they will have completed Act 2. to the Zama Zama and would be affected by the
a -2 in the next Act to all Empathy rolls, as well particularly want any trouble. Checks made for
as Intimidation rolls when relating to Grond Intimidation or Diplomacy should be relatively
Gebore
easy, and they will allow the party to speak to the
24+: The characters have become known woman in the craft for 5 minutes as they have a
amongst the Grond Gebore as dangerous and
schedule to keep.
untrustworthy individuals. They will react with
violence on sight of the characters in the next Entering into the craft, the players will see a
Act. As well as the previously stipulated -2
female sleeve with pale skin and silver-blonde hair
to rolls.
working on a console. There is also a large metal
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Should combat be chosen, this will be a very difficult Seventeen is Sarah’s daughter. She is an entirely
fight in close quarters. Seventeen is exceptionally new form of life in that she is the first human
strong and fast and a master of melee combat, as well consciousness that was created with a non-biological
broadcast of a signal to all stacks simultaneously. players choose to end their investigation. They were
The signal would override a being’s innate given an assignment.
philosophy and beliefs with the one that was
broadcast, effectively creating a mind-controlled Should they choose to let Seventeen go, they will
Universe. need to explain their failure or cover it up in some
Seventeen has calculated that there is an way. It is possible that they will want to speak to
82.5% probability that Lin Zhong Ming will be Sarah DeVilliers. In which case she will explain her
instrumental in the misuse of the Link Gate
connection to Seventeen. The players may decide to
technology.
let Sarah take the fall for the theft or let Sarah deal
Seventeen’s goal is to get the Gate to a remote
with the cover up.
facility where she can safely destroy it. She will
let the players know that destroying the Gate is a They may decide to take Seventeen in and retrieve
very difficult task, and if done incorrectly would the Gate. In which case, there will be a public scandal
result in the destruction of a planet.
for Unity and Sarah DeVilliers.
If the players interactions are mostly peaceful then
It is also possible that the players discovered that
award a D4 to the Campaign Progress Dice Pool.
they had been bugged and managed to trace the
However, this Act could end very poorly. Judge
outgoing signal. In which case they will be aware that
accordingly up to a possible D12.
Lin Zhong Ming had them under surveillance. The
Seventeen has an unplaceable accent. She speaks in have investigated Lin Zhong Ming further, and they
probabilities with extremely precise numbers. She is could have discovered that it had been him that had
being completely truthful in her assessment of the illegally hired them to retrieve the Gate.
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The scenario will come to an end once the players NEEDS A SECTION HEADER
have dealt with the problem, and the ramifications Player agency should be respected as much as
have been noted. Potentially powerful enemies can be possible. New Jozi is a diverse society, and it is
made by the player characters. possible that the player characters come from very
Seventeen was let go. The Link Gate was outside of the play session.
retrieved. Sarah Devilliers resigns from her
office. Award a D10.
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CH. 7: CITY OF GOLD
The City of Gold. That’s what they used to call it Use the Nemesis rules for this assassin, and plan
before The Collapse. New Jozi is The Silver City. A encounters accordingly.
to take note of potential changes to the world after of the first scenario. The characters will all be aware
having run the “Heaven’s Door” scenario. Certain that Nontokoza Sibanyoni, the second in command
NPCs may be incarcerated and scandals may have to Inyoka Securities Enforcer, Ronesh Naidoo, has
befallen certain factions within the city. been apprehended and placed into custody in
some capacity it should be noted that Seventeen’s Footage shows that a vehicle was piloted directly
predictions are accurate. However, it will take roughly into the CNSAC Police Department in the Western
50 years before the technologies can be assimilated fifth ring. In the ensuing chaos, Nontokoza, in full
in order to produce the mind controlling effect. combat armor, entered into the building and began
manner, it is suggested that either he has escaped She was eventually taken down, after sleeve death,
custody or has become an enemy of the party. and her stack was retrieved. Inyoka Securities was
In either case, Lin Zhong Ming will now have allowed to take possession of her stack, in order to
hired a capable assassin to hunt the characters. conduct an interrogation. However, this has caused
police department.
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LEAD-IN expend influence points to establish a connection to
The players can be approached by Ronesh Naidoo. Iphaladisi. Award a D6 to the Campaign Progress Dice
He is an astute man, and very efficient, and he Pool if things went smoothly. Although possible, it is
realises that if the investigation is handled solely by unlikely that any die higher than a D10 would need to
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Nontokoza has a dedicated service record with The characters may decide to ask Nontokoza
Inyoka. She has always completed her contracts. whether or not she has any enemies, she will
reply that it is highly likely in her field that
There has been no previous incident of any
there are people that may hold a grudge
excessive violence or odd behaviour from her.
against her. It is the nature of the work. She
Should the players choose to make a Read
will however insist that she has an excellent
Person check, they will determine that Ronesh
service record and has received numerous client
appears to be telling them the truth. A failure on
commendations.
the check would indicate to the character that
Ronesh is a very composed man and difficult At this point, the characters may decide to check
to read. out Nontokoza’s stack or sleeve. They will be allowed
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FOLLOWING LEADS The players contact will arrange a meeting with a man
It is possible that the player characters fail numerous named Alfred Nkosi at Club Eden at 11PM. Alfred is
checks, and do not receive the information from described as being tall and lanky, and will be wearing
Nontokoza that she has been illegally fighting in The a dark green business suit.
The goal of the next section is to get the characters the time and location of the fights at The Pit. After
to The Pit. However, they may have different paths either scenario, award a Campaign Progress Die
that they wish to follow. Here are a few options: between a D6 to D10.
Here, the characters will see numerous melee complex. Three of the minions have made their way
weapons, as well as trophies and a few framed onto the fire escape and are awaiting the signal to
videos of fights that Nontokoza has competed in at attack. The thug and the other two minions will fire
The Pit. There is also a small communicator that is shots through the door.
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Should the players decide to interrogate them, they Zane is irate that his club has been shot up and can
will discover that they were hired anonymously to be bargained with to help the player characters try to
keep watch on Nontokoza’s apartment and eliminate track down who it was that hired the assailants.
thug from the first floor. At this point, the minions will
player characters.
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THE PIT There is risk of RD, but The Coordinator assures them
When the players arrive at the location they that this is a rare occurrence.
She introduces herself as The Coordinator and competitors they will place their bets on.
You may use the Nemesis stat block or the Freak It is also possible that one of the players that chose to
stat block in the Adversaries section of the Core be a fighter, can uncover the same information and be
Rulebook, for the opponent of the match. The fights able to find and speak to Willem.
are strictly melee and hand-to-hand combat based.
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DEALING WITH WILLEM The daggers are still in his possession, although
he has them in his apartment.
Willem Niemand is ex-CTAC. He is an expertly
trained martial artist. He is fast, and he is paranoid. If The daggers are very well made, and expensive.
cornered, he will fight, and he will run. Military grade.
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FURTHER INVESTIGATIONS The player characters will be asked to make their way
At this point, the characters will have gathered there as they are currently investigating the situation
some disparate information. They will also have and they may be able to put the crowd at ease. This
been attacked at least once. They may decide to ask will lead us to Act 2.
the players be fairly confident that Inyoka Securities 25–48: The players are attracting a modicum
of attention. They are being followed by drones
are being set up, and that the operation seems to be
(operated by Inyoka Securities) and are at
a long-running one. {Acuity -2} to spot the drones in the next Act.
A variety of different checks could be made to 49–72: The players have attracted a fair
determine some additional information. A Digi. amount of attention, a reporter from Media has
conducted reports on them. Players are at a
Networking, or Bureaucracy check could be made
{-2} on Stealth, Diplomacy, Read Person and
by the characters if they would like to gather Bureaucracy checks for the next act.
information on specific individuals that may want to
73–96: The Players have been making far too
see Inyoka fall. Successful checks would garner the much of a scene. In addition to the 2 points
name of Kobus Van Jaarsveld, an ex Inyoka Securities above, they will have a random encounter
Officer that was expelled from the organisation with 6 angry CNSAC Police Officers that could
turn violent.
and sentenced to execution by them after breaking
contract with a client. He fled underground and 98+: Attempts at subterfuge have gone out
of the window. Whoever might be behind the
word is that he has become a top man in the
events that have taken place, knows who the
Zama Zama (See Chapter 2 for full details on characters are and is preparing extra security.
Kobus Van Jaarsveld). All parties involved are seriously questioning
the viability of the party to perform the job. In
Diplomacy checks made in a conversation with addition to the point above, the players are also
Ronesh will reveal this information as well. This at disadvantage on Investigation, Data Analysis,
information may be enough for the convened council Digi. Networking, and Intimidation checks for
the next Act. Tensions are now extremely high
overseeing the investigation, however before the
between the CNSAC Police and Inyoka Securities.
players are able to do so, they or an NPC they are
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A C T 2 : P E A C E TA L K S the Inyoka Barracks. They will then be escorted to a
South Eastern Edges, the player characters will see the meeting. Mark is noticeably angry and will direct
that there is quite a large crowd gathered in front questions at Elias. He believes that one of Elias’s
of the building. The players can spot that there men started the riot. Elias is also terse and insists
are CNSAC Police Officers in uniform, as well as that they don’t have the evidence of that yet. At this
civilians. Arrayed in opposition to them are ranks of point, Ronesh will clear his throat and introduce the
to the barracks.
There are a number of actions that the players may
The players arrive just in time to hear a shot ring out, wish to take at this point. The goal of this segment
and the assembled forces begin to clash. It is difficult is to impress upon the players the severity of what
to make out exactly what is happening. However, is taking place. The following information can come
very few shots seem to be fired. Most of the violence from either Mark Swemmer or Elias Mokwena:
After some time of intense violence, the very loud the city. Both Elias and Mark spent most of their
day trying to calm the protests.
and rapid-fire shots of a minigun can be heard for
Both of the men are due to take part in an official
a moment, and the crowds instinctively stop. It is at
meeting between CNSAC and Inyoka that is due
this point that flying vehicles have appeared. Some of
to be moderated by representatives from Unity
which seem to be CNSAC vehicles, and some of which and Khumalo. This meeting is set to take place in
seem to be Inyoka vehicles. one hour’s time.
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In reviewing all available footage of the events leading The players will then be ready to make their way to
up to the riot, have the players make Data Analysis, Iphaladisi. The summit is taking place at Ezulwini. The
and Read Person checks. A successful Data Analysis flight there should take no more than twenty minutes.
check will reveal the following: However, five minutes into the party’s travel time they
dressed as CNSAC Police Officers. evasion scene while trying to destroy or ground
It can be determined that one of the individuals the vehicles chasing them. Include obstacles such
that was masquerading as a Police Officer seems as buildings, and air traffic in order to heighten the
to have been a crowd agitator and at one point tension. The players piloting their vehicles should be
the other false Police Officer joined in the efforts
making frequent Pilot checks.
to rile people up. It was at this point that the
individual posing as an Inyoka Securities Officer It is not necessary for the players to destroy all
fired a warning shot into the air, sparking the
of the vehicles that are attacking them. They may
confrontation.
decide to make their way to the relative safety of the
Mark Swemmer has allowed access to the
Golden Circle. Once they are close to it, the remaining
CNSAC Police Departments records and the
individuals are identified as Grond Gebore with pursuers will flee.
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THE SUMMIT warns that he will not accept this. Add a D12 to the
Once the players arrive at Ezulwini Tower, they will be Campaign Progress Dice Pool.
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Possible points of contact lie in Jean Dubois, and It is also possible that the player characters don’t
Zane Khoza. Bargaining with either of the men can be approach Jean or Zane. They may have their own
risky and will require the players to make compelling contacts within the city. A combination of Digital
arguments to get their aid. The information would not Networking, and Investigation checks can also
come for free. It is also possible that the encounter lead the players to the same conclusions as they
turns violent, and the information would need to be would get from the men. Some of the information
obtained via coercion, assuming the players’ survival. about previous locations of The Pit can also be
Zane, and they will each have 6 minions with them. Armed with this new information, the players would
Jean would be encountered at his compound in the need to figure out what the best course of action
Malenga settlement, and Zane would be at Club Eden. would be to apprehend Kobus. They would still be
Zama, they have a vested interest in the potential Progress Dice Pool, depending on the information
that a vacancy in the leadership structure of obtained and the judicious use of violence.
their organization would offer them. As such,
they have been trying to find a way of narrowing
down which sleeve Kobus might be inhabiting
and they have discovered a pattern.
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AC T 3 : B AC K TO S C H O O L planning Kobus’ downfall by using Inyoka as a
pawn. He had discovered Kobus’ secret identity
The next stage of the players’ investigation and
as The Coordinator 2 years prior. It took him
retrieval operations can take place in several ways. some time to choose his targets of Nontokoza
Before we discuss options, it is important to take and Willem. Laaitie has residences above ground
note of the following information, in order to plan for and is very much the central figure in the illicit
drug trade in New Jozi. So, it was easy enough
potential paths your players may take, which might
for him to use leverage to arrange for one of
not be covered here: his elite “clients” to become Willem’s backer.
Eventually, taking the reins himself.
Kobus is indeed The Coordinator. He used his
previous connections from his time with Inyoka Laaitie used his own people among the
Securities to amass a good deal of wealth and Grond Gebore to fashion the nanites, and
influence. It was through these connections the program that hijacked Nontokoza’s DHF.
that he discovered the identity of the original He is still paranoid of outside contractors, as
Coordinator and was able to kill them and take he keeps his control over his faction through
their place. Since that time, he began to recruit fear. Unfortunately for him, his people are
people into his faction of the Zama Zama from not extremely skilled in this area. Hence the
fighters in The Pit. evidence of the sloppily created program.
The only other person among the Zama Zama The goal is to lead your players to a
that is ever allowed in his territory is Boy confrontation with Kobus, and should they
Mahlangu, as Boy’s primary concern is the survive, it should be revealed by Kobus that
welfare and fair treatment of all the members the only person that he could see being the
of the Grond Gebore. Most of the Zama Zama, culprit is Willem Niemand’s backer. Kobus
never have contact with or even know the will name Shereen Khumalo, a distant family
location of Kobus’ faction. member of Nkanyezi. Shereen will be desperate
to avoid scandal and will easily name Laaitie
Kobus is innocent. The real culprit is Laaitie,
as the person that blackmailed her, should the
who has been wanting to take out Kobus for
characters have the proof from Kobus.
some time. Laaitie knows that Boy and Kobus
have an amicable relationship, and that Kobus’ Knowing this information, here are a few options for
faction would come to Boy’s aid if Laaitie ever how the players may proceed, but first roll on the
attempted to take full control. So, he began
Campaign Progress Table.
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CAMPAIGN PROGRESS TABLE Three of the warehouses that are joined have been
The Coordinator alone. The location that was received Should a cumulative total of three Detection checks
is in the Western part of the seventh ring, an area that be successfully made throughout the evening
contains numerous warehouses. then the characters will find a moment where The
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The control room will be the players’ best chance, as Option B
it only has two other inhabitants in it, and they are The players know that at some point during an event
essentially civilians. However, The Coordinator will at The Pit, The Coordinator will leave the scene to
have the Nemesis stat block (Consummate Warrior, conduct an arms deal at a location nearby. They may
Signature Weapon – Melee) and is armed with a choose to still send in a player to The Pit to try and
Monomolecular Vibroblade. pinpoint when, and how, The Coordinator leaves.
The two civilians will sound an alarm if not stopped, In this case it will be likely that the players have split
The Coordinator will also attempt to. If the alarm is up. Have the players inside The Pit make Expression
triggered, 12 minions armed with firearms will begin (challenging), and Detection (normal) checks in order
to make their way and arrive in 1d4 turns. If the to not draw attention to themselves and to track the
players are successful, they will need to then get The movements of The Coordinator. As with Option A, a
Coordinator out of the area. total of 3 successful Detection checks will need to be
Western Outskirts.
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The group that is due to meet them will arrive shortly Deceiving or intimidating Kobus is very difficult.
after The Coordinator’s group. The second group will Kobus has a strong mind and use of
consist of two Thugs and two Minions. See the section technological means to get him to talk will also
be inside the room that is nearest to the stairs. However, should the players believe Kobus and get
The Coordinator, the players will have some choices CONFRONTING LAAITIE
to make. During either of the options above, if it was Meeting Shereen can take place anywhere in the city,
made clear at any point that loss was inevitable then although the easiest point of contact would be at her
The Coordinator would have tried bargaining with residence in Iphaladisi. With Kobus’ proof, she will
the players. They would reveal that they are indeed very easily give up the information about Laaitie’s
Kobus, but they would profess to having nothing to blackmail, and she will arrange a meeting with him to
do with what happened to Nontokoza. The players purchase some of his products.
Kobus is also willing to give information to the players 6 Minions, and 3 Thugs working. Laaitie has the
if they let him go, he will also offer them a substantial Nemesis stat block.
amount of credits.
If it looks like the fight isn’t going his way, then
How the players choose to handle this section can Laaitie will Needlecast out, unless the players
vary drastically. Whether through interrogation in manage to block it. Laaitie is not above taking
Virtual, diplomacy, or deception, here are some things hostages if need be.
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Should the players be successful, they can return with executed by Inyoka. The Players are aware that
Laaitie’s stack, in order for him to face trial. However, Laaitie is the true culprit. He is now a powerful
enemy. Award a D6.
if Laaitie escapes they will have less than 2 days to
find a way into his enclave at the old Tuks University Inyoka Securites and CNSAC are in an armed
ceasefire. Kobus has been blamed for the events,
to retrieve him.
however CNSAC Police are still demanding that
In this scenario, the players would need assistance as Nontokoza be incarcerated and Inyoka have
refused. Award a D8.
the bulk of his forces would be stationed there and it
would be a siege. However, with Shereen’s testimony Inyoka Securities and CNSAC are in an armed
ceasefire. Inyoka refuses to release Nontokoza
as well as the information from Kobus. The players
for trial by CNSAC. Protests grow in the city,
wouldn’t need to take this on themselves. CNSAC and
day by day. The Protectorate is slowly bolstering
Inyoka would deal with the situation. Shereen would the city with CTAC forces. Laaitie has decimated
then become a very well-connected, if disgraced, what remains of Kobus faction of the Zama
Zama. Award a D10.
enemy of the players.
Nontokoza has been sentenced to 300 years
Take note of any developments for the campaign
incarceration for her crimes. New Jozi has
for future sessions. And award Campaign Progress entered a new civil war between Inyoka
Dice as follows: Securities and CNSAC. The Protectorate has
officially taken stewardship over CNSAC, and the
Civil war has been averted, Nontokoza’s name city is teeming with CTAC. Laaitie’s faction now
has been cleared, Kobus has been executed by dominates all the Zama Zama. Award a D12.
Inyoka, and Laatie is under siege. Award a D4.
This ends the City of Gold Scenario.
Civil war has been averted, Nontokoza’s name
has been cleared, Kobus has been blamed and
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CH. 8: NAGAPIE
There’s a saying from the old days, “Ubuntu ngumuntu Although specific cultural knowledge is not necessary
ngabantu.” It got passed down from generation to run any of the scenarios in this book, as culture
to generation, in as many languages as there were in this version of a future has adapted, changed and
peoples in the old South Africa… before the wars… evolved, South Africans and those of New Jozi have a
before The Collapse. A person is a person through heritage that they are proud of.
and your worth can be determined by where you had 0–33: No Change
the misfortune of being born… it doesn’t seem to hold 34–67: Tensions have mounted between
CNSAC and Inyoka. Both sides are in a non-
that much truth in it anymore…
public standoff. Laaitie appears throughout this
THIS SCENARIO WILL BE A LOT MORE scenario as a Nemesis, until he is dealt with. The
cerebral and play more into the science fiction players are fairly known in New Jozi and have a
{Stealth -2} and {Read Person -2} for this Act.
elements of the settings as they relate to human
68–101: In addition to the above, it is difficult
consciousness, as well as spirituality. South Africa
to deal with all factions at the moment due
has a very rich cultural heritage, and some of the
to tensions within the city and the players
first inhabitants of the country are the Khoisan notoriety. Players also have {Diplomacy -2} and
people. They have a beautifully unique language, {Bureaucracy-2} for this Act.
and the variant that is spoken in South Africa is 102–135: CTAC, and the civil unrest between
called Khoekhoe. You may wish to watch a few many of the factions has made it very difficult for
the players to operate within the city. In addition
documentaries about the Khoisan. Although, it is not
to the above, players also have {Acuity -2} for
strictly necessary for you to run this scenario.
this act.
New Jozi is a melting pot of cultural heritage, as 136+: The city is at war. Players will have a very
is CNSAC as a whole. There are concepts that difficult time interacting with Inyoka Securities
unless they are part of the faction. The Grond
are presented in this book that are simply one
Gebore are in disarray, and dealing within the
extrapolation of what a future for such a diverse
Zama Zama have become very dangerous
country, with so many diverse belief systems may look especially to outsiders not aligned to Laaitie’s
like. South African cultures have a long and detailed faction. In addition to the above, for this entire
scenario treat Underground encounters as being
history of traditional healers that are well respected.
potentially hostile.
New Jozi was founded by Siphiso Khumalo whose
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AC T 1 : STO R I E S F R O M Bush, including animals, plains and deserts. Keep on
which someone they know died. Describe a few scenes where the PCs follow this
NPCs and their descriptions. Then proceed to the Another option to explore is to have the players
first dream sequence. give the descriptions of the traumatic deaths to you
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IN PSYCHOSURGERY She is very pleasant and polite and must state that
This scene will find the characters all together and in she is there to answer all of their questions, but first,
Virtual. They have been brought to a Psychosurgery she would like to ask the players what the last thing is
facility in the second ring, operated by Unity. that they can remember.
Give the characters some time to talk to each other. weeks. But they have shown up on surveillance only
They should all be very confused as to where they three times before they were recovered.
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At this point the players are likely to have to various Psychosurgery facilities around the city.
further questions. Deevashni is able to offer the They said that they had experienced a loss of time.
following information: But that they all had an experience in common in that
mandate was proposed by Lin Zhong Ming. If Lin any of the RD’s that have occurred.
Zhong Ming is no longer part of your story, then There are investigative teams that have been
assigned to determine whether or not such
the mandate can come from Eron DeVries, Mark
charges need to be brought against the player
Swemmer, or Lindiwe Nkosana-Lin. This will depend
characters. However, they have been charged
on how the campaign has been progressing. with property damage relating to the sleeves
of the Inyoka Securities personnel that were
Deevashni will then explain to the characters that
guarding the Ukohkho Data Banks.
various other events have taken place around the
Trial is set for 1 month from the current date.
city. Footage will be shown to the characters of a
citizen walking into a crowded cafe and mowing For the purposes of the investigation, the
characters will be given temporary CNSAC
down dozens of people with an automatic pistol,
Police security clearance.
before RDing themself. More footage will be shown
The players will likely spend some time deliberating
of the riot that took place outside of club Exodus.
what their next course of action will be, and
After 30 minutes of property destruction, the
Deevashni will leave them to discuss what they
rioters all suddenly stopped and stood confused
would like to do. Once they are ready to start, they
and motionless.
can resummon her and they will be able to exit
Images of 12 different individuals will be shown, and
Virtual. This will end Act 1. Award a D4 to a D6 in
Deevashni will state that all of these people reported
Campaign Progress Dice.
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CAMPAIGN PROGRESS TABLE ACT 2: UKHOKHO
0–34: No Change
INITIAL INVESTIGATIONS
35–69: The players are fairly known in New Jozi
As your player group might have an eclectic mix of
and have a {Stealth -2} and {Read Person -2} for
character backgrounds, they may have several ideas
this Act.
of where they should start looking for information
70–104: In addition to the above, it is difficult
about their missing time. If the players choose
to deal with all factions at the moment due
to tensions within the city and the players to visit the last location they remember being at,
notoriety. Players also have {Diplomacy -2} and they can discover the following information either
{Bureaucracy -2} for this Act.
from speaking to individuals or from potential
105–139: CTAC, and the civil unrest between security cameras:
many of the factions has made it very difficult for
the players to operate within the city. In addition The character was seen to have left the area.
to the above, players also have {Acuity -2} for
They did not speak to anyone on their way out.
this act.
No one saw the Khoisan man, and he is not on
140+: The city is at war. Players will have a very
any footage.
difficult time interacting with Inyoka Securities
unless they are part of the faction. The Grond There are no traces in their apartments or work
Gebore are in disarray, and dealing within the places of any surveillance bugs.
Zama Zama have become very dangerous
If the character attempts to scan the area for
especially to outsiders not aligned to Laaitie’s
any anomalies, they may make a Data Analysis
faction. In addition to the above, for this entire
(complicated) check. If this is successful, they
scenario treat Underground encounters as being
will discover that at the time that they remember
potentially hostile.
going to sleep or chasing their deceased friend
there was a signal that seemed to originate from
many points at once. It is unlike any signal they
have come across before.
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THE BARRACKS Once the player characters had entered the
building two weeks prior, all of the interior
Dealing with Inyoka Securities could potentially be
surveillance equipment went offline, and all
difficult for the player characters, based upon their
of the building’s inhabitants at the time found
backgrounds as well as upon the events of Chapter themselves waking up on the floor. It seemed an
7. It is possible that New Jozi is currently in the hour had passed.
middle of a war between CNSAC (as well as The Upon a thorough inspection of the building’s
Protectorate) and Inyoka. In which case, the players systems, it was determined that nothing
had been damaged and the only thing that
would need to come up with unique solutions as to
was missing was one of Cui’s non-digitized
how they would get into the facility, and how they
documents.
would get the information that they require. Take
The document in question contained a personal
these variables into account and adjust the difficulty
cypher that is needed to access the Ukhokho
of checks made accordingly. As a Gamemaster Data Banks in Onkulunkulu. The only people that
here is what the players can ascertain should should be aware of the document’s existence are
has good standing with them. taken from the site, and nobody was hurt. Without
At the time that the characters were caught on directly speaking to Cui, the players will not be able
footage at the barracks, the person overseeing to discover what was taken. Award between a D4 to a
it was Fan Tian Cui. More information about D8 in Campaign Progress Dice.
her can be found in Chapter 2. It should be
noted that Cui’s offices in each of the barracks
CLUB EXODUS
are decorated in the style of an 11th century
The riot that took place at Club Exodus was all over
traditional Chinese calligraphy school. Her
clothing style reflects a strong Song Dynasty Media, however the official explanation was that a
aesthetic. She carefully hand writes all of terrorist organisation had leaked a potent narcotic
Inyoka’s contracts using calligraphy brushes,
into the air vents which caused violent hallucinations
after which they are recorded digitally. However,
and loss of inhibition.
she stores all of the handwritten contracts
meticulously and there are some documents
which are never digitized.
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Through questioning club goers from the evening You can have the player describe their characters
in question, and going through the club’s security home in as much detail as they would like before you
footage the player characters can discover the start the sequence.
following information:
The character would likely, cautiously make their way
A few of the patrons, and staff remember seeing into their home. Possibly with a weapon drawn. They
the characters. According to staff members, they will eventually find a figure turned away from them,
ordered drinks and went to sit at a booth.
possibly looking out of a window. The figure will
A tricky Data Analysis check will provide the eventually turn around and the player will be shocked
players with a brief glimpse of the characters
to discover that it is the very same person that they
at their booth when a woman sits down and
appears to hand them something. either dreamt about or chased when Act 1 began.
After that point, the security footage goes blank. Depending on the nature of the relationship between
The club does not have any forms of specialised the character and the deceased, you could even
surveillance technology installed. So, unless the
have this sequence take place a few hours after the
players have a form of specialised equipment,
character has gone to sleep.
then they wouldn’t be able to conduct a scan of
the area to determine that the same signal was As a Gamemaster, you are trying to create a very
present at the time the security shut down and
emotional scene with this interlude. Here are some
the riot broke out.
notes to take into account:
A Digi Networking check or use of contacts can
determine that the woman the player characters The person that appears in the character’s home
were seen interacting with seems to have an is indeed the person that was RD’d.
unregistered sleeve.
They do not remember where they have been or
how they got where they are now.
INTERLUDE
After the player characters have investigated 2 of They remember the player character and their
relationship together. But they feel like it has
the locations suggested by Deevashni, begin this
been some time since they have seen the
interlude scene. Choose one of the players at random,
character.
it may be best to do this before your gaming session.
They want to talk to the player and want
Take player consent guidelines into account before
consoling, as they don’t really understand
making your choice as well as deciding how you will what is going on.
handle this scene. It is intended to be a somewhat
Should the player choose to make some checks,
emotional sequence. As such, it will be an excellent everything seems to check out. There are issues
stopping point of a session or starting point. with the DHF in that it could benefit from
extensive Psychosurgery, but when scanned the
Once the character returns to their home for the DHF registers as the deceased. It can also be
evening, they will discover that the lights in their determined that the sleeve they are operating
home are already on. As the lights are automatic, is a high-quality synthetic sleeve that is able to
adapt its appearance.
they will immediately know that someone else must
already be inside.
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What the player chooses to do next can vary Observant players will be able to spot the telltale
dramatically, but once the character falls asleep or signs of hidden defences placed throughout the
leaves their home, their visitor will be gone. Scans room, as well as a set of modern assegais that adorn
will confirm that they were there. But there is no the wall behind her desk.
UKHOKHO DATA BANKS however Nkanyezi gives the impression that she is not
Once the players are ready to head to Onkulunkulu concerned about the players presence at all. Nkanyezi
Tower, they will have to arrange a meeting with maintains her cloned Natal sleeve and appears to be
Nkanyezi Khumalo. Depending on the characters an athletic woman of Zulu descent in her late 20s,
standing in New Jozi, this could be difficult to with long, braided hair tied in a high ponytail. She is
accomplish. However, the players are currently dressed in a well-tailored business suit.
Should the players fail their check, they will still be mannerisms don’t reach her eyes – which seem
allowed to meet with Nkanyezi’s assistant – a person calculating, evaluating, and almost predatory.
by the name of Elka Van Staaden. At which point they Nkanyezi is a brilliant and dangerous woman.
If the player characters are able to meet with can give the players the following information:
which she has decorated with historic pieces of personally checked to see if their DHFs were
registered as travelling through The Golden
artwork from across the globe, as well as works
Curtain, and they didn’t show up in the logs
by Zulu artists that take positions of prominence either.
throughout the room.
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The Data Banks for the Ukhokho are guarded The only way for someone to be able to enter
by six well trained Inyoka Securties personnel, into the Virtual space of The Ukhokho, is with
however it seems as if they were dispatched the use of a cypher that she developed, and
with ease. It was sheer luck that one of them she personally facilitates any meetings with The
managed to signal for help. Ukhokho so that she can make sure that the Data
Banks are kept safe. The only other person that
By the time that more Securities officers had
would have access to the cypher would be Fan
gotten to the area the player characters were as
Tian Cui.
Deevashni had described to them.
If the players ask if they will be able to enter
At this point, a tricky Read Person check will reveal
into the Data Banks to run some tests, Nkanyezi
that Nkanyezi gave a very slight reaction when she will refuse. The only way she would allow this
mentioned the Data Banks. Depending on how the is if one of the player characters is one of
players handle that information, they may decide to The Umdala and have a family member that
ascended to Ukhokho status. Otherwise, there
press the issue further. Nkanyezi would be impressed
is no amount of bargaining that would sway her
that someone managed to notice one of her ticks on this topic.
as she is a very composed person. Due to this fact,
Should the players be able to view the Data Banks,
checks made to press for more information will be at
similar scans to those made previously can determine
normal difficulty. If successful, she will tell the player
that the same unknown signal was present at the
characters the following additional information:
time that the first Inyoka personnel were taken down.
Since the day they characters were apprehended, Some of the players may be shocked to see how well
nobody has been able to enter into the Virtual they fought during the encounter as their movements
spaces of the Ukhokho. Diagnostics show that
were expertly timed, efficient, and devastating. The
the Data Banks are functional, but are slowly
losing integrity, and they have not found a way players may be aware of Bridging devices, however
to solve the issue. if none of the players have purchased any then scans
Nkanyezi had heard rumors about the other can determine that they do not have any.
events that had taken place in the city, and
What happens next largely depends on the successes
she had done some investigating of her
own. Citizens reporting that loved ones had or failures that the players have had thus far. Here
somehow come back from the grave to speak to are some things to take into consideration for this
them. People experiencing losses of time. Being entire scenario:
a scientist, her first thought was some kind of
virus or biological weapon. But, two days ago There are plot points that are purposefully
she had a visitor of her own, and just as quickly intended to be vague. It is part of the confusing
as the visitor had come, they were gone. nature of what is taking place.
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It can be a good idea to have other visitors CAMPAIGN PROGRESS TABLE
show up for different players, throughout
0–40: No Change
the scenario. It is very important to create an
environment of a concrete answer being just 41–80: The players are being followed. Add a
out of reach. So, a rule to follow is that the random encounter with a group of 2 Zama Zama
visitors will appear, but they will never stay. The thugs, and 3 Minions. They used to belong to
moment a character tries to bring someone else Kobus’ faction and want to enact revenge.
to view them, they will be gone. The moment 81–120: The events taking place so far have been
they leave them alone in a room, they will be difficult on the characters Ego. Players receive
gone. If the character tries to change locations {Willpower -2} for this Act.
with them, they will be gone. Visitations can
happen in public places, but only when a player 121–160: The Zama Zama do not want the players
character is not with any of the party members. in their enclaves. Checks relating to Grond
Gebore are at {Empathy -3} and {Willpower -3}
If the players investigations have gone poorly, for this Act.
you can have a contact suggest that it might
160+: The war has intensified to such a stage
be time to try a different plan of attack. As
that all areas of the city are a warzone. Players
things seem to be happening that fall outside
should be making frequent checks to avoid
the scope of most sciences, the players may try
getting caught in crossfire and explosions
to approach a Heks (See Chapter 5 for more
information). The contact will be able to arrange
a meeting with a reputable one. But, it will take
3 days. As one of the best actually spends most
of his time among the Grond Gebore. He goes by
the name of Ares.
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ACT 3: BEING HUMAN but the moment that he turned his head to open his
The player characters will need to wait three days vehicle, she was gone.
before they can meet with Ares. They have been told You may decide to have your players receive another
that they will receive a message on the day, with visit, during these three days. This would also be a
instructions on where to meet a representative that good time for some character-centric roleplay. Have
will take them to The Underground. the players describe some alone time. How are they
In the intervening 3 days, some incidents will begin reacting to the strange events around them? And
occurring across New Jozi. when your group is ready, transition to the meeting.
First, a Media outlet will have a crushed story that GOLD REEF CITY
will be forwarded in full to the players. A CNSAC On the morning of the third day, the player characters
Police Officer that worked at the front desk of would all receive a communication with a set of
a small precinct in the Northeastern 6th ring, coordinates and instructions that they are to meet a
reported that a woman came to the front desk woman named Kaya at the destination.
saying that she needed to see her wife, Lieutenant
Making their way to the Northern Outskirts, they
Miranda Opperman. The Officer called through to
will meet Kaya outside of a local shebeen (a non-
the Lieutenant who came to the front desk quite
licenced bar). Kaya is a Runner, and she was hired
flustered and yelling at the man that office pranks
to transport the group to where they need to go.
are one thing but bringing up someone’s dead wife
She is friendly, very attractive, with shoulder length
was unacceptable. Lieutenant Opperman would then
wavy black hair, appears to be in her early 30s and of
see the woman that had come in claiming to be her
Cape Malay descent.
wife and would fall down crying. At that point, the
woman would hug her, and all surveillance equipment Kaya leads them into the shebeen, which is closed
would shut down. The footage would pick up 20 as it is daytime. However, in the back storage room
minutes later with everyone in the building waking she moves some boxes that are covering a hatch.
up on the floor. Opening it, the group will see that it has a ladder
reporter would pick her up and start speaking to her The group will climb downwards for 20 minutes, at
and he would be crying. The reporter would tell them which point they will find themselves in old mining
to cut the feed. The event was witnessed in person by tunnels that seem to be reenforced. There is a small
several others. The reporter in question immediately train car and tracks. Once down here, the player
tried to take his daughter to a Psychosurgery facility, characters will also notice that they seem to be cut
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The car will lead take them down for about an Kaya will state that they will need to introduce
hour, where the rest of the track is blocked with themselves to Boy, before they can meet with Ares.
debris. Leaving the car, the players will enter into As such, she will lead them to a school. Boy seems to
a tunnel which they will need to climb through for be giving a science class to some students.
Once the players exit the tunnel, they will see a Kaya with a warm hug and then proceed to introduce
pressurised door that Kaya will open. Inside, the himself to the players. He will ask them why they
characters will be instructed to put on environmental need to see Ares? He will also tell them that among
Haz suits. Leaving the second set of pressurised his people, there have also been visitors. It seems that
doors, the players will once again be in the toxic Ares has been here for about a week, helping people
waters and rubble of Old Gauteng. Kaya would have process what is happening.
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RIDING THE NET Eventually the scene that they will find themselves in
The next destination could either be meeting with will be that of a Zulu settlement from before colonial
Nkanyezi, or going to another location the players times. They’ll notice that sections of the scene seem
choose. Note that if Nkanyezi is going to be with the to be almost like static, while the rest of the scene
players then she will be asking most of the questions is composed of a myriad of colours and coalesced
once they have all entered The Net. images. Setting outside the main structure, they will
As he is their guide, the challenge to resist Ego This is what the players will gather from this scene:
gamma waves, radio waves, text, numbers, the pulse ancestors, and so he decided that he must end
The Ukhokho.
of electricity. Images composed out of thousands
From time to time, Hekse would visit The
of other images.
Ukhokho. He had found one that would listen
Here, there will be flashes again of the African to his wisdom often, and they had come to
bush, flashes of loved ones and enemies, and an agree with each other. Slowly, they began to do
research on how they could bring an end to the
overwhelming sense of the emotions of an entire city.
Ukhokho Data banks. Due to the activities of the
Have the players make a group Composure check to player characters, they had become quite well
see if they take Ego damage or not. Those that fail known and they decided that their group would
will get lost in some way. Have the player describe be the best suited to gather what they need.
Siphiso would apologise to the player characters
how they are lost, what are they seeing? And then
that he used them.
have them describe how they bring themselves
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Siphiso and the unnamed Heks began to data to the player characters confirming everything
construct a special virus that could be that he has said in order to clear their names. The
distributed only through The Net. It would
space around them would begin to dissolve, and Ares
temporarily shut down autonomous DHF control,
and suspend that DHF in a loop of sorts that would shepherd them back. But, just before they
would be based upon a very strong emotional leave, they would all see the Khoisan man smile at
event. The infected could then be used as them and nod his head.
broadcasters for the virus, which they had called
Nagapie.
ENDINGS
Once the player characters had obtained the With this, the player characters will have the proof
cypher, they handed it to the Heks at Club
that they need to clear their names. However, they will
Exodus. They then handed them another virus
that could be inserted into the Ukhokho Data not have answers. Who was the Khoisan man? How
Banks. did the RD’d come back to life, where did they go?
When asked about the Khoisan man, and the After the Unkhokho Data Banks shut down, the
visitors, Siphiso would have no knowledge of any
visitors all stopped appearing. But, nobody could
of this. He would also state that his memory of
who the Heks is, has already faded with the virus. discover how they got there, or… where they went.
Siphiso would give Nkanyezi a fond and tearful As this is intended to be the end of the Campaign,
goodbye and ask her to please not recreate the no additional Campaign Progress Dice are awarded.
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ACKNOWLEDGEMENTS
FIRSTLY, THIS BOOK WOULD NOT HAVE BEEN sense of humour is always infectious. Thank you for
possible without the love, guidance, and moral taking part in this.
Secondly, I want to thank my sister Candice Nel. of my fondest ttrpg memories. I look forward to so
Without your help, I never would have gotten over many more memories.
Very Importantly, I want to thank my amazing play- world would not be the same without you.
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A P P E N D I X 1 : P R O N U N C I AT I O N G U I D E
THE PRONUNCIATION GUIDE IS DIVIDED INTO Ukhoko: Oo-kaw-kaw. In this word the second
“o” sound is shorter.
5 sections. South Africa is a very diverse country that
has 11 official languages. New Jozi is no different. Mhluzi: Mm-shloo-zee. In Zulu, the letter
combination of “h” and “l” are pronounced as
The first section is devoted predominantly to words
the English “sh” sound. Often times in Zulu, the
in Zulu and other Native South African languages. middle syllable is stressed and slightly longer
The second section is devoted to Afrikaans, which is sounding.
that would be more common to a Western or Tswana: The “ts” sound is a short and quick
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AFRIKAANS WORDS Kobus Van Jaarsveld: Koowuh-buhs Fahn
Yaahrrs-felt
AND NAMES
Sarah DeVilliers: Sarah Duh-vil-leeyurs
Grond Gebore: In Afrikaans the “g” sound is
similar to the guttural sounding “ggh” in the Laaitie: Lie-ti, with the “i” sounding the same as
word “uggh.” The “r” sound in Afrikaans is a in the word “ink.”
rolling “r” similar to what you would hear in Nelspruit: Nel-sprrayt
Spanish or Russian. The “bo” would wound
like a combination of “boo” and “wuh.” So, the Abatjie Dimini: Ah-buh-kee Dee-meany
Suikerbosrand: Say-ker-baws-rahnt
M A N DA R I N C H I N E S E
Tuks: In this word, the “u” sound is similar to
WORDS AND NAMES
the word “uh,” except for the placement of your Nan Hua: Nahn Hwah
tongue. In English, your mouth would be wider
Lin Zhong Ming: Lin Jong Ming
when you say “uh,” almost in a smile. Close the
mouth into a more neutral position and less of Fan Tian Cui: Fuhn Tee-yen Tsway.
a smile, then your tongue should automatically Mianju: Meeyen-joo. The double “o” sound is
press and hold for longer than it would if you slightly shorter than in the word “goo.”
pronounced this word in English. The “ks” sound
Juan Wang: Joo-ahn Wahng
is like the “x” in fox.
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