How Paradox Works - Shadownessence
How Paradox Works - Shadownessence
How Paradox Works - Shadownessence
http://www.shadownessence.net/forum/topic/15886-how-paradox-works/...
Discussion AreasWoD Classic (oWoD)Mage: The Ascension Board Rules View New Content
Welcome to Shadownessence, like most online communities you must register to view or post in our community, but don't worry this is a simple free process that requires minimal information. Take advantage of it immediately, Register Now or Sign In.
Start new topics and reply to others Subscribe to topics and forums to get automatic updates Add events to our community calendar Get your own profile and make new friends Customize your experience here
1 of 7
12/29/2012 4:12 PM
http://www.shadownessence.net/forum/topic/15886-how-paradox-works/...
5) The table on Page 195 of Mage Revised has a title and description that does not match the text. This table is based on how many points backlash (roll successes), not how much Paradox is in the pool. So, take the Backlash *successes* rolled in step #4 and compare it to the table, which ends up like this: * 1-5 successes: Roll the successes as Bashing damage (difficulty 6). Gain a Paradox Flaw with no mechanical effect * 6-10 successes: Roll the successes as Bashing damage (difficulty 6). Gain a Paradox Flaw that adds +1-3 to nonmagical dice roll difficulties for one turn per Backlash success. * 11-15 successes: Roll (successes-10) as a dice pool of Lethal damage (difficulty 6). The mage also suffers a Paradox flaw that adds +4-6 to nonmagical dice roll difficulties for one turn per success OR 4-6 dice of additional damage upon a special, avoidable condition (sunlight, turning widdershins, etc.) OR something split between both; OR something very strange. The side effect lasts for one turn perBacklash success. * 16-20 successes: Roll (successes-10) as a dice pool of Lethal damage (difficulty 6). The mage is automatically incapacitated (not taken to that Health box, just unable to move or act) for one turn per Backlash success. * 21+ successes: Roll (successes-20) as a dice pool of Aggravated damage. This cannot be soaked magically. The mage also suffers ONE of the following ill effects: -- A permanent Flaw. This is either extremely noticeable or hinders the mage (successes-20= what you add to the difficulty of a small number of tasks, or gain as points of Physical, Mental or Supernatural Flaws). The Flaw becomes a part of the mage's "default" natural Pattern and Avatar, and negating it magically is vulgar. -- Permanent Paradox. Typically, gain (successes-20) in Permanent Paradox. If the character gains 5+ points of Permanent Paradox this way, pick something else unless you want to risk an unplayable character. 3 points is reasonable. -- A Paradox Spirit attacks or otherwise intervenes. -- The character is sucked into a Paradox Realm until he or she finds her way out. 6) Okay, that's your Backlash (if you got one). Keep any Permanent Paradox and any dice that didn't Backlash as points of Paradox in your pool. If your accumulated Paradox drops to 5 or less, the Storyteller may allow you to discharge 1 point per week. Next, I'll talk about Permanent Paradox and provide an example of how it all works.
2 of 7
12/29/2012 4:12 PM
http://www.shadownessence.net/forum/topic/15886-how-paradox-works/...
powers.
3 of 7
12/29/2012 4:12 PM