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-- Log file for all warning messages related to the Art files --

Unable to find parameter [self_marker] in command [dynamic_marker]. Saving this


file will lose the data from this parameter.
Unable to find parameter [other_marker] in command [dynamic_marker]. Saving this
file will lose the data from this parameter.
Unable to find parameter [other] in command [dynamic_marker]. Saving this file
will lose the data from this parameter.
Unable to find parameter [self_target_end] in command [dynamic_marker]. Saving
this file will lose the data from this parameter.
Unable to find parameter [self_target_start] in command [dynamic_marker]. Saving
this file will lose the data from this parameter.
Unable to find parameter [self_target] in command [dynamic_marker]. Saving this
file will lose the data from this parameter.
Unable to find parameter [scale] in command [OS_CreateLocalScar]. Saving this file
will lose the data from this parameter.
CommandBPDatabase - Remapping function [restore_specific_texture_selector] due to
mismatched parameter count [0 != 1].
CommandBPDatabase - Remapping function [OS_CreateLocalScar] due to mismatched
parameter #[5] : [randRotation].
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\
COMMAND_BRANCH.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\
DECORATORS.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\
DEFAULTS.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\
NEWOBJECTIVE.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\
SUBTITLESCREEN.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\
TACTICALMAP.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\
TASKBAR.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\
MAINMENUANI.LUA'
AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\
RELICONLINEANI.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINETABS.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/prompt_generic_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/prompt_profile_entry_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/prompt_performance_test_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineTabs_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/DynamicPopupMenu_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MovieScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/FEMovie_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AppLoadingForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AppResolutionPrompt_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AppRestartingForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/FE_mm_01_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MultiplayerMenuPopup_widescreen.screen
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MultiplayerMenuPopup.screen
ScreenManager::LoadScreen -- Screen MultiplayerMenuPopup failed to load. Using
blank screen.
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/QuitPromptDialog_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/IPJoin_widescreen.screen
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/IPJoin.screen
ScreenManager::LoadScreen -- Screen IPJoin failed to load. Using blank screen.
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineLogin_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineAgreement_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineAccountCreate_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineProfileSelect_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineProfileCreate_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineChat_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineNewsScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineStatsScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineStore_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineCampaign_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/OptionsMenu_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/extras_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineStatsPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/GamePasswordPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/ScreenTipPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/FriendRequest_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/OnlinePlayerListPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MedalAwardedPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AutoMatch_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineChangePassword_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineResetPassword_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineResetPasswordAnswer_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineAccountDetails_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlinePasswordConfirmation_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineWait_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineConnectionProblem_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RedeemGiftCardForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/ConfirmPurchaseForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AddCreditForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AccountMgtForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/StoreDownloadProgressPopUp_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RaceSelectionPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/TeamStatsPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/OnlineSelectGame_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/OnlineGameCreate_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/OnlineGameSetup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/Alreadyinuse_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/WhereYouBought_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/Achievements_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/GameHistory_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/FriendsListPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/OnlineWidget_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
Cursor image [modal_fire_panzerfaust] not found. Load failed.
Cursor image [modal_fire_panzerfaust_cancel] not found. Load failed.
Cursor image [modal_move_cancel] not found. Load failed.
Cursor image [modal_rallypoint] not found. Load failed.
Cursor image [modal_rallypoint_cancel] not found. Load failed.
Cursor image [modal_set_facing] not found. Load failed.
Cursor image [modal_weighted_move] not found. Load failed.
Cursor image [modal_dig_in] not found. Load failed.
Cursor image [modal_dig_in_cancel] not found. Load failed.
Cursor image [modal_assault] not found. Load failed.
Cursor image [modal_assault_cancel] not found. Load failed.
Cursor image [modal_place_explosive] not found. Load failed.
Cursor image [modal_throw_explosive] not found. Load failed.
Cursor image [modal_satchel_charge] not found. Load failed.
Cursor image [modal_satchel_charge_cancel] not found. Load failed.
Cursor image [modal_sticky_bomb] not found. Load failed.
Cursor image [modal_sticky_bomb_cancel] not found. Load failed.
Cursor image [modal_barrage] not found. Load failed.
Cursor image [modal_barrage_cancel] not found. Load failed.
Cursor image [modal_build_mine] not found. Load failed.
Cursor image [modal_build_mine_cancel] not found. Load failed.
Cursor image [modal_diffuse_build_mine] not found. Load failed.
Cursor image [modal_diffuse_mine_cancel] not found. Load failed.
Cursor image [modal_diffuse_build_mine] not found. Load failed.
Cursor image [modal_diffuse_mine_cancel] not found. Load failed.
Cursor image [modal_detonate_explosives] not found. Load failed.
Cursor image [modal_detonate_explosives_cancel] not found. Load failed.
Cursor image [modal_reinforcements] not found. Load failed.
Cursor image [modal_reinforcements_cancel] not found. Load failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_01] not found. Load
failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_02] not found. Load
failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_03] not found. Load
failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_04] not found. Load
failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_05] not found. Load
failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_06] not found. Load
failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_07] not found. Load
failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_08] not found. Load
failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_09] not found. Load
failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_10] not found. Load
failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_11] not found. Load
failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_12] not found. Load
failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_13] not found. Load
failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_14] not found. Load
failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_15] not found. Load
failed.
Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_16] not found. Load
failed.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\
bkg_app_loading_wide_2134x1200_tov] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\label_box_02] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\loading] could not fit in
texture pack [RenderProxy texture pack].
RENDER ANIM -- Unable to load texture 'art\ui\textures\scroll_down'
Using default texture for art\ui\textures\scroll_down
RENDER ANIM -- Unable to load texture 'art\ui\textures\scroll_up'
Using default texture for art\ui\textures\scroll_up
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bkg_coh] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_character_tov] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_black_bar_right] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_campaign] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_btn_normal] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_icon_shadow] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc3_icon] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_border_campaign_image]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc2_icon] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc_icon] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\caen_icon] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\omg_icon] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\m02_paradrop_icon] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_noise] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tov_logo] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bar_on_top] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_normal] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\
fe_menu_black_bar_shine_2] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\
fe_menu_black_bar_shine_1] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\btn_gamertag_1] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\btn_gamertag_2] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_normal] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern03] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_active] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_btn_active] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_panel_online] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\panel_1c] could not fit in texture
pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_base]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_top]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\panel_1b] could not fit in texture
pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\axis_bg] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\pc_icon] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_german] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_flag_off] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\allies_bg] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\gavel] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\us_01] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\gold_select] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_1] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\
icon_customize_army_off] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_usa] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\padlock_open] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_default]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\mp_nobattlemap] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\
default_skirmish_screenshot.rgt] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_frame] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_slash] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_unselected]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_flashing]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_selected]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_panel_popup_02]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_x_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_flag_on] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_panzer] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_british] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\relic_maps] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\community_maps] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:scenarios\mp\classic\2p_angoville farms\2p_angoville
farms_map_base.tga] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:scenarios\mp\classic\2p_bernieres-sur-mer\
2p_bernieres-sur-mer_map_base.tga] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:scenarios\mp\classic\jointops\defend_the_outpost\
jointops_defend_the_outpost_map_slots.tga] could not fit in texture pack
[RenderProxy texture pack].
TEXTURE PACK -- Texture [data:scenarios\mp\[nhc]janvier 1945(4p)\[nhc]janvier
1945(4p)_map_slots.tga] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_5] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_4] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_3] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_2] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_active] could
not fit in texture pack [RenderProxy texture pack].
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/GameLoadScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
TEXTURE PACK -- Texture [data:scenarios\mp\[nhc]janvier 1945(4p)\[nhc]janvier
1945(4p).tga] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bg_faded_black_oval]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\label_box_02] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\loading] could not fit in
texture pack [RenderProxy texture pack].
CommandBPDatabase - Remapping function [OS_CreateAreaScar] due to mismatched
parameter #[5] : [randRotation].
Unable to find parameter [self_marker] in command [dynamic_marker]. Saving this
file will lose the data from this parameter.
Unable to find parameter [other_marker] in command [dynamic_marker]. Saving this
file will lose the data from this parameter.
Unable to find parameter [other] in command [dynamic_marker]. Saving this file
will lose the data from this parameter.
Unable to find parameter [self_target_end] in command [dynamic_marker]. Saving
this file will lose the data from this parameter.
Unable to find parameter [self_target_start] in command [dynamic_marker]. Saving
this file will lose the data from this parameter.
Unable to find parameter [self_target] in command [dynamic_marker]. Saving this
file will lose the data from this parameter.
Unable to find parameter [scale] in command [OS_CreateLocalScar]. Saving this file
will lose the data from this parameter.
Using default RenderModel (rgm/rgo) for art\models\custom\woodpile
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Behaviour [FX_Mesh_Lights] has no conditions so it will never do anything.
=== File(s) [art\models\environment\art_ambient\objects\single_player\mission_7\
bunker_entry_02] generated the preceeding warnings.
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [art\models\missinglua] generated the preceeding warnings.
MergedMesh 'merged material-[01 -
Default][/ww2/datageneric/bia/ww2/art/models/races/allies/projectiles/placeholder]'
has an outdated format is slowing down load times. Please reburn.
=== File(s) [art\models\races\allies\projectiles\placeholder] generated the
preceeding warnings.
Invalid animation [idle], for Motion Tree Node [idle].
=== File(s) [art\models\races\allies\projectiles\shell_alt_sound] generated the
preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\allies\soldiers\craft
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Invalid source node [( void )] for transition to [weapon|gunner_50cal|criticals|
red].
Invalid source node [( void )] for transition to [weapon|gunner_vickers_k|
criticals|red].
=== File(s) [art\models\races\allies\structures\50cal_aa_nest\
50cal_vickers_aa_gunner] generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[build1st],
Action=[fx_startup_build_startup]
=== File(s) [art\models\races\allies\structures\machinegunemplacement] generated
the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm|
idles].
=== File(s) [art\models\races\allies\vehicles\autocar_75mm_sp\autocar_75mm_sp_crew]
generated the preceeding warnings.
Invalid animation [vehicle\wheels_steering], for Motion Tree Node [reverse].
=== File(s) [art\models\races\allies\vehicles\m15a1_halftrack\m15a1_halftrack]
generated the preceeding warnings.
Invalid source node [( void )] for transition to [moving|moving_backward].
=== File(s) [art\models\races\allies\vehicles\m5_antitank_gun\m5_antitank_gun]
generated the preceeding warnings.
Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Down], in matrix anim
Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Level], in matrix anim
Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Up], in matrix anim
Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Down], in matrix
anim
Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Level], in matrix
anim
Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Up], in matrix anim
Using invalid animation [GUNNER\READY\SECONDARY\Jostle], in matrix anim
Using invalid animation [GUNNER\READY\SECONDARY\Lean_Left], in matrix anim
Using invalid animation [GUNNER\READY\SECONDARY\Lean_Right], in matrix anim
Invalid animation [gunner\aim\aim_matrix\top_50cal_aim_horiz], for Motion Tree Node
[horizontal].
=== File(s) [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound] generated
the preceeding warnings.
Invalid animation [main_weapon\75mm_fire], for Motion Tree Node [aim].
=== File(s) [art\models\races\allies\vehicles\sherman_jumbo\m4e2_shermanb]
generated the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm|
idles].
=== File(s) [art\models\races\american\vehicles\75mm_hmc_m8\75mm_hmc_m8_crew]
generated the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisible] to Dest [crew|loader01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisible] to Dest [crew|gunner01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar|
idles].
Max and Max value [180.000000] is the same for dca::variable [50cal_horiz].
=== File(s) [art\models\races\american\vehicles\81mm_mmc_m21\81mm_mmc_m21]
generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\axis\soldiers\borman
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\axis\vehicles\flak_blitz\
flak_blitz
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Invalid source node [units|loader02|armed|ground|ready_ground_air|tense|huba|tob]
for transition to [units|loader02|armed|ground|ready_ground_air|tense|hubb].
Invalid destination node [units|loader02|armed|ground|ready_ground_air|tense|hubb]
for transition from [units|loader02|armed|ground|ready_ground_air|tense|huba|tob].
Invalid source node [units|loader02|armed|ground|ready_ground_air|tense|hubb|toa]
for transition to [units|loader02|armed|ground|ready_ground_air|tense|huba].
Invalid destination node [units|loader02|armed|ground|ready_ground_air|tense|huba]
for transition from [units|loader02|armed|ground|ready_ground_air|tense|hubb|toa].
Invalid source node [units|loader02|armed|ground|fire_ground_air|huba|tob] for
transition to [units|loader02|armed|ground|fire_ground_air|hubb].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|hubb] for
transition from [units|loader02|armed|ground|fire_ground_air|huba|tob].
Invalid source node [units|loader02|armed|ground|fire_ground_air|hubb|toa] for
transition to [units|loader02|armed|ground|fire_ground_air|huba].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for
transition from [units|loader02|armed|ground|fire_ground_air|hubb|toa].
Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|01] for
transition to [units|loader02|armed|ground|fire_ground_air|huba].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for
transition from [units|loader02|armed|ground|fire_ground_air|cower|01].
Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|02] for
transition to [units|loader02|armed|ground|fire_ground_air|hubb].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|hubb] for
transition from [units|loader02|armed|ground|fire_ground_air|cower|02].
Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|03] for
transition to [units|loader02|armed|ground|fire_ground_air|huba].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for
transition from [units|loader02|armed|ground|fire_ground_air|cower|03].
Invalid source node [units|loader01|armed|ground|ready_ground_copy0_air|tense|huba|
tob] for transition to [units|loader01|armed|ground|ready_ground_copy0_air|tense|
hubb].
Invalid destination node [units|loader01|armed|ground|ready_ground_copy0_air|tense|
hubb] for transition from [units|loader01|armed|ground|ready_ground_copy0_air|
tense|huba|tob].
Invalid source node [units|loader01|armed|ground|ready_ground_copy0_air|tense|hubb|
toa] for transition to [units|loader01|armed|ground|ready_ground_copy0_air|tense|
huba].
Invalid destination node [units|loader01|armed|ground|ready_ground_copy0_air|tense|
huba] for transition from [units|loader01|armed|ground|ready_ground_copy0_air|
tense|hubb|toa].
=== File(s) [art\models\races\axis\vehicles\flakvierling 38 20mm\flakvierling 38
20mm] generated the preceeding warnings.
Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node
[green].
Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node
[yellow].
Invalid animation [hotchkiss\critcal_hits\main_gun_red], for Motion Tree Node
[red].
Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node
[green].
Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node
[yellow].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|ready|firing] to Dest [crew|loader01|animations|ready|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|ready|firing] to Dest [crew|gunner01|animations|ready|
idles].
=== File(s) [art\models\races\axis\vehicles\hotchkiss\hotchkiss] generated the
preceeding warnings.
Tangent space error [identical texture coordinates] with [6ue5].
=== File(s) [art\models\races\axis\vehicles\jagdtiger\sdkfz186] generated the
preceeding warnings.
Invalid transition animation [crew\ready\idles\tense\hub_a\
tense_a2b_trans_gunner01], for transition from Source [crew|gunner|stopped|ready|
tense|hub_a|to_tense_hub_b] to Dest [crew|gunner|stopped|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\
tense_a2b_trans_gunner01], for transition from Source [crew|loader|stopped|ready|
tense|hub_a|to_tense_hub_b] to Dest [crew|loader|stopped|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\
tense_a2b_trans_gunner01], for transition from Source [crew|loader|stopped|ready|
tense|start_hub|b] to Dest [crew|loader|stopped|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\
tense_a2b_trans_gunner01], for transition from Source [crew|loader|moving|ready|
tense|hub_a|to_tense_hub_b] to Dest [crew|loader|moving|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\
tense_a2b_trans_gunner01], for transition from Source [crew|loader|moving|ready|
tense|start_hub|b] to Dest [crew|loader|moving|ready|tense|hub_b].
=== File(s) [art\models\races\axis\vehicles\ostwind_flak_panzer\
ostwind_flak_panzer] generated the preceeding warnings.
Invalid animation [driver\position], for Motion Tree Node [crew_driver_seat_lock].
Invalid animation [driver\idles\01], for Motion Tree Node [01].
Invalid animation [driver\idles\02], for Motion Tree Node [02].
Invalid animation [driver\idles\03], for Motion Tree Node [03].
Invalid animation [driver\idles\04], for Motion Tree Node [04].
Invalid animation [driver\idles\05], for Motion Tree Node [05].
Invalid animation [driver\idles\06], for Motion Tree Node [06].
Invalid animation [driver\idles\07], for Motion Tree Node [07].
Invalid animation [driver\idles\08], for Motion Tree Node [08].
Invalid animation [driver\idles\09], for Motion Tree Node [09].
Invalid animation [driver\idles\10], for Motion Tree Node [10].
=== File(s) [art\models\races\axis\vehicles\panzer_iv\panzer_iv] generated the
preceeding warnings.
Using invalid animation [CREW\READY\SECONDARY\jostle_driver], in matrix anim
Using invalid animation [CREW\READY\SECONDARY\turn_left_driver], in matrix anim
Using invalid animation [CREW\READY\SECONDARY\turn_right_driver], in matrix anim
Behaviour [bhv_snd_start_engine] has no conditions so it will never do anything.
Behaviour [bhv_snd_stop_engine] has no conditions so it will never do anything.
=== File(s) [art\models\races\axis\vehicles\schwimmwagen] generated the preceeding
warnings.
Using default RenderModel (rgm/rgo) for art\models\races\axis\vehicles\
schwimmwagen\schwimmwagen
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisble] to Dest [crew|loader01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|pac38|firing] to Dest [crew|loader01|animations|pac38|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|invisble] to Dest [crew|gunner01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|pac38|firing] to Dest [crew|gunner01|animations|pac38|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisble] to Dest [crew|loader01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisble] to Dest [crew|gunner01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar|
idles].
=== File(s) [art\models\races\axis\vehicles\sdkfz124_wespe\crew] generated the
preceeding warnings.
Invalid transition animation [hatch], for transition from Source [hatch_door|
closed] to Dest [hatch_door|open].
Invalid transition animation [hatch], for transition from Source [hatch_door|open]
to Dest [hatch_door|closed].
=== File(s) [art\models\races\axis\vehicles\sturmtiger\sturmtiger] generated the
preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm|
idles].
=== File(s) [art\models\races\british\vehicles\autocar_75mm_sp\
autocar_75mm_sp_crew] generated the preceeding warnings.
Invalid animation [chassis_shake], for Motion Tree Node [idle].
=== File(s) [art\models\races\british\vehicles\daimler_dingo\daimler_dingo]
generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[door_open_close_00],
Action=[act_sfx_ramp]
=== File(s) [art\models\races\commonwealth\vehicles\hamilcar_glider\
hamilcar_glider] generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[vehicle\
suspension_right_middle_back], Action=[sfx_suspension_short]
Ambient AnimEvents can't have conditions. Anim=[vehicle\suspension_right_middle],
Action=[sfx_suspension_short]
Ambient AnimEvents can't have conditions. Anim=[vehicle\suspension_right_rear],
Action=[sfx_suspension_short]
=== File(s) [art\models\races\commonwealth\vehicles\m7_priest\m7_priest] generated
the preceeding warnings.
Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node
[tankbody_yellowstate].
=== File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\
sherman_firefly] generated the preceeding warnings.
Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node
[tankbody_yellowstate].
=== File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\
sherman_fireflyb] generated the preceeding warnings.
Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node
[tankbody_yellowstate].
=== File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\
sherman_fireflyc] generated the preceeding warnings.
Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node
[tankbody_yellowstate].
=== File(s) [art\models\races\commonwealth\vehicles\sherman_tulip\sherman_firefly]
generated the preceeding warnings.
Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node
[tankbody_yellowstate].
=== File(s) [art\models\races\commonwealth\vehicles\sherman_tulip\sherman_v_hull]
generated the preceeding warnings.
Behaviour [NewBehaviour0] has no conditions so it will never do anything.
=== File(s) [art\models\races\commonwealth\vehicles\sherman_tulip\tulip] generated
the preceeding warnings.
Behaviour [bhv_sfx_gear_shift_1] has no conditions so it will never do anything.
Behaviour [bhv_sfx_gear_shift_2] has no conditions so it will never do anything.
Behaviour [bhv_sfx_gear_shift_rev_1] has no conditions so it will never do
anything.
Behaviour [bhv_sfx_marder_fart_01] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_02] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_03] has no conditions so it will never do anything.
=== File(s) [art\models\races\german\vehicles\flakpanzer_38(t)\panzer_38(t)]
generated the preceeding warnings.
Invalid animation [driver\position], for Motion Tree Node [crew_driver_seat_lock].
Invalid animation [driver\idles\01], for Motion Tree Node [01].
Invalid animation [driver\idles\02], for Motion Tree Node [02].
Invalid animation [driver\idles\03], for Motion Tree Node [03].
Invalid animation [driver\idles\04], for Motion Tree Node [04].
Invalid animation [driver\idles\05], for Motion Tree Node [05].
Invalid animation [driver\idles\06], for Motion Tree Node [06].
Invalid animation [driver\idles\07], for Motion Tree Node [07].
Invalid animation [driver\idles\08], for Motion Tree Node [08].
Invalid animation [driver\idles\09], for Motion Tree Node [09].
Invalid animation [driver\idles\10], for Motion Tree Node [10].
=== File(s) [art\models\races\german\vehicles\panzer_iv\panzer_iv] generated the
preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\german\vehicles\
sdkfz251_9\sdkfz251_9
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\panzerelite\soldiers\
maximillian_voss_tank
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Invalid animation [destroyed\anim01], for Motion Tree Node [dead].
Invalid animation [vehicle\treads_left_roll], for Motion Tree Node
[tread_left_roll].
Invalid animation [vehicle\treads_right_roll], for Motion Tree Node
[tread_right_roll].
Invalid animation [vehicle\suspension_left_front], for Motion Tree Node
[left_front_travel].
Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node
[left_mid_travel].
Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node
[left_rear_travel].
Invalid animation [vehicle\suspension_right_front], for Motion Tree Node
[right_front_travel].
Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node
[right_mid_travel].
Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node
[right_rear_travel].
Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed].
Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch].
Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation].
Invalid animation [vehicle\main_turret_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\idle], for Motion Tree Node [idle].
Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for
transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon|
turret_radio_hatch|open].
Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for
transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon|
turret_radio_hatch|closed].
Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition
from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch|
open].
Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition
from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch|
closed].
Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for
transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon|
hull_mg42_hatch|open].
Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for
transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon|
hull_mg42_hatch|closed].
=== File(s) [art\models\races\panzerelite\vehicles\e-100\e-100] generated the
preceeding warnings.
Invalid animation [destroyed\anim01], for Motion Tree Node [dead].
Invalid animation [vehicle\treads_left_roll], for Motion Tree Node
[tread_left_roll].
Invalid animation [vehicle\treads_right_roll], for Motion Tree Node
[tread_right_roll].
Invalid animation [vehicle\suspension_left_front], for Motion Tree Node
[left_front_travel].
Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node
[left_mid_travel].
Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node
[left_rear_travel].
Invalid animation [vehicle\suspension_right_front], for Motion Tree Node
[right_front_travel].
Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node
[right_mid_travel].
Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node
[right_rear_travel].
Invalid animation [hatch], for Motion Tree Node [closed].
Invalid animation [hatch], for Motion Tree Node [open].
Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed].
Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch].
Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation].
Invalid animation [vehicle\main_turret_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\idle], for Motion Tree Node [idle].
Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for
transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon|
turret_radio_hatch|open].
Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for
transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon|
turret_radio_hatch|closed].
Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition
from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch|
open].
Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition
from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch|
closed].
Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for
transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon|
hull_mg42_hatch|open].
Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for
transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon|
hull_mg42_hatch|closed].
=== File(s) [art\models\races\panzerelite\vehicles\e-50 ausf a\e-50 ausf a]
generated the preceeding warnings.
Invalid animation [destroyed\anim01], for Motion Tree Node [dead].
Invalid animation [vehicle\treads_left_roll], for Motion Tree Node
[tread_left_roll].
Invalid animation [vehicle\treads_right_roll], for Motion Tree Node
[tread_right_roll].
Invalid animation [vehicle\suspension_left_front], for Motion Tree Node
[left_front_travel].
Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node
[left_mid_travel].
Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node
[left_rear_travel].
Invalid animation [vehicle\suspension_right_front], for Motion Tree Node
[right_front_travel].
Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node
[right_mid_travel].
Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node
[right_rear_travel].
Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed].
Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch].
Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation].
Invalid animation [vehicle\main_turret_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\idle], for Motion Tree Node [idle].
Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for
transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon|
turret_radio_hatch|open].
Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for
transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon|
turret_radio_hatch|closed].
Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition
from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch|
open].
Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition
from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch|
closed].
Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for
transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon|
hull_mg42_hatch|open].
Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for
transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon|
hull_mg42_hatch|closed].
=== File(s) [art\models\races\panzerelite\vehicles\e-75\e-75] generated the
preceeding warnings.
Invalid animation [destroyed\anim01], for Motion Tree Node [dead].
Invalid animation [vehicle\treads_left_roll], for Motion Tree Node
[tread_left_roll].
Invalid animation [vehicle\treads_right_roll], for Motion Tree Node
[tread_right_roll].
Invalid animation [vehicle\suspension_left_front], for Motion Tree Node
[left_front_travel].
Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node
[left_mid_travel].
Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node
[left_rear_travel].
Invalid animation [vehicle\suspension_right_front], for Motion Tree Node
[right_front_travel].
Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node
[right_mid_travel].
Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node
[right_rear_travel].
Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed].
Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch].
Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation].
Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\idle], for Motion Tree Node [idle].
Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for
transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon|
turret_radio_hatch|open].
Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for
transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon|
turret_radio_hatch|closed].
Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition
from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch|
open].
Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition
from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch|
closed].
Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for
transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon|
hull_mg42_hatch|open].
Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for
transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon|
hull_mg42_hatch|closed].
=== File(s) [art\models\races\panzerelite\vehicles\panzer vii lowe\panzer vii lowe]
generated the preceeding warnings.
MergedMesh 'merged material-[tea_party,01 - Default]' has an outdated format is
slowing down load times. Please reburn.
=== File(s) [art\models\test\oe_smoke_test\tea_party] generated the preceeding
warnings.
Ambient AnimEvents can't have conditions. Anim=[repairvehicles_animation],
Action=[_blowtorch_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[takeout],
Action=[_blowtorch_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[putaway],
Action=[_stop_using_blowtorch]
=== File(s) [art\models\races\allies\props\blow_torch] generated the preceeding
warnings.
Ambient AnimEvents can't have conditions. Anim=[sandbag\start_01],
Action=[_sandbag_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[sandbag\build_01],
Action=[_sandbag_show_mesh]
=== File(s) [art\models\races\allies\props\sandbag] generated the preceeding
warnings.
Ambient AnimEvents can't have conditions. Anim=[spool\start_01],
Action=[_spool_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[spool\build_01],
Action=[_spool_show_mesh]
=== File(s) [art\models\races\allies\props\spool] generated the preceeding
warnings.
Using invalid animation [AIM\CROUCH\SLOW\AIM\L_Centre], in matrix anim
Using invalid animation [AIM\CROUCH\SLOW\AIM\M_Centre], in matrix anim
Using invalid animation [AIM\CROUCH\SLOW\AIM\U_Centre], in matrix anim
=== File(s) [art\models\races\common\weapons\pistol] generated the preceeding
warnings.
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc
RENDER ANIM -- Unable to load texture '\ww2\datasrc\engine\texture_white'
Using default texture for \ww2\datasrc\engine\texture_white
RENDER ANIM -- Unable to load texture 'art\models\races\allies\vehicles\
m26_super_pershing\model\tex_al_m26_pershing_ocl'
Using default texture for art\models\races\allies\vehicles\m26_super_pershing\
model\tex_al_m26_pershing_ocl
RENDER ANIM -- Unable to load texture 'art\models\races\british\vehicles\
autocar_75mm_sp\texturestex_al_m3_halftrack_tc'
Using default texture for art\models\races\british\vehicles\autocar_75mm_sp\
texturestex_al_m3_halftrack_tc
RENDER ANIM -- Unable to load texture 'art\models\races\commonwealth\structures\
artillerpit\artillerpit\model\artillerpit_ocl_88'
Using default texture for art\models\races\commonwealth\structures\artillerpit\
artillerpit\model\artillerpit_ocl_88
RENDER ANIM -- Unable to load texture 'art\models\races\shared_textures\tex_tc'
Using default texture for art\models\races\shared_textures\tex_tc
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc
Warning : there are different materials named [09 - Default] in both [art\models\
environment\art_ambient\bridges\rebuilt_bridge_section_left] and [art\models\
environment\art_ambient\bridges\bridge_25_01].
Warning : there are different materials named [09 - Default] in both [art\models\
environment\art_ambient\bridges\rebuilt_bridge_section_right] and [art\models\
environment\art_ambient\bridges\bridge_25_01].
Warning : there are different materials named [4 - Default] in both [art\models\
gameplay\resource_points\flags] and [art\models\gameplay\resource_points\fuel].
Warning : there are different materials named [Body] in both [art\models\races\
common\soldiers\giblets\giblets] and [art\models\races\common\completemotiontree].
Warning : there are different materials named [Body] in both [art\models\races\
allies\props\spool] and [art\models\races\common\completemotiontree].
Warning : there are different materials named [Body] in both [art\models\races\
allies\props\spool] and [art\models\races\common\completemotiontree].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\
000alliedradioop].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\
000alliedradioop].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\
000alliedradioop].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\
000alliedradioop].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\
soldiers\dlc2_paratroop].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\
soldiers\dlc2_paratroop].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\
soldiers\dlc2_paratroop].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\
soldiers\dlc2_paratroop].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\
soldiers\dlc2_paratroop_02].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\
soldiers\dlc2_paratroop_02].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\
soldiers\dlc2_paratroop_02].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\
soldiers\dlc2_paratroop_02].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\
engineer2].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\
engineer2].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\
engineer2].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\
engineer2].
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allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
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Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
jeepgunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
jeepgunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
jeepgunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mg_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\
officer_lieutenant].
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allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\
officer_lieutenant].
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allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\
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Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\
officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\
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Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\
paratrooper_base].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\
paratrooper_base].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\
paratrooper_base].
Warning : there is a mesh named [merged material-
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weapons\m1_rifle] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[m1903
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weapons\m1903 springfield] and [art\models\races\allies\soldiers\powell].
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both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\
races\allies\soldiers\powell].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there is a mesh named [merged material-[mk2 pineapple
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[art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
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ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[m1_carbine,M1Carbine]] in both
[art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\
powell].
Warning : there is a mesh named [merged material-[m1903
springfield,SHD_AL_M1903_Springfield]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[m1_rifle,TEX_AL_M1_Garand_diffuse]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]]
in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[vickers_hmg_sync,Ammobelt]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[vickers_hmg_sync,VICKERS_Tripod]]
in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[vickers_hmg_sync,Vickers_HMG]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[piat_at_launcher,14 - Default]]
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soldiers\powell].
Warning : there is a mesh named [merged material-
[piat_at_launcher,CW_Piat_Projectile]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[fg42,FG42]] in both [art\models\
races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both
[art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\
powell].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[mg42_heavy_tripod_sync,Shd_AX_MG42]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[mg42_heavy_tripod_sync,Ammo]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-
[granatwerfer_34_sync,SHD_AX_Granatwerfer34]] in both [art\models\races\allies\
soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[panzerschreck,SHD_AX_PanzerSchreck]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[mp44,SHD_AX_MP44]] in both [art\
models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[30cal_m1917_browning_sync,MAT_AL_M18_57mm_Recoiless_Rifle_Tripod]] in both [art\
models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[30cal_m1917_browning_sync,MAT_AL_M1917_30cal_Gun]] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[30cal_m1917_browning_sync,SUBMAT_AL_30cal_Ammobelt]] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
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ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both
[art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\
powell].
Warning : there is a mesh named [merged material-[m9_bazooka,SHD_M9Bazooka]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[bar,SHD_AL_BAR]] in both [art\
models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[m18_57mm_recoiless_rifle,SHD_AL_M18_Rifle]] in both [art\models\races\allies\
soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[mg42_light,Shd_AX_MG42]] in both
[art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\
powell].
Warning : there is a mesh named [merged material-[panzerfaust
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[art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[parachute,Parachute]] in both
[art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\
powell].
Warning : there is a mesh named [merged material-
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ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[tellermine,SHD_AX_Tellermine]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[spool,Body]] in both [art\models\
races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[sandbag,Mat-sbags]] in both [art\
models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[shovel_digin,07 - Default]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[blow_torch,Tex_AL_Blow_Torch]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[mine_detector,03 - Default]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[wire_cutters,10 - Default]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-
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ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[giblets,Body]] in both [art\
models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
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soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
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environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\
races\allies\soldiers\scout].
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environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\
races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\
environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\
races\allies\soldiers\scout].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
vehiclecrew].
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models\races\allies\structures\flag] and [art\models\races\allies\structures\
barracks].
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models\races\allies\structures\flag] and [art\models\races\allies\structures\
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Warning : there are different materials named [Parachute] in both [art\models\
races\allies\props\parachute] and [art\models\races\allies\structures\
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Warning : there are different materials named [Allied_Structures] in both [art\
models\races\allies\structures\flag] and [art\models\races\allies\structures\
support_weapons].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\
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models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
engineer].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer].
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soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer].
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[art\models\races\axis\soldiers\weapons\luger] and [art\models\races\axis\soldiers\
officer_lieutenant].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\officer\officer] and [art\models\races\axis\soldiers\officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\
officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\
officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\
officer_lieutenant].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\medic].
Warning : there is a mesh named [merged material-
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weapons\mg42_heavy_tripod_sync] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there is a mesh named [merged material-[mg42_heavy_tripod_sync,Ammo]] in
both [art\models\races\axis\soldiers\weapons\mg42_heavy_tripod_sync] and [art\
models\races\axis\soldiers\mg_gunner].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\
mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\
mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\
mortar_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
panzergrenadier].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
panzergrenadier].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
panzergrenadier].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
panzergrenadier].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pow\pow] and [art\models\races\axis\soldiers\pow].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pow\pow] and [art\models\races\axis\soldiers\pow].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pow\pow] and [art\models\races\axis\soldiers\pow].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\pow\pow] and [art\models\races\axis\soldiers\pow].
Warning : there are different materials named [Body] in both [art\models\
environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\
races\axis\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\
environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\
races\axis\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\
environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\
races\axis\soldiers\scout].
Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both
[art\models\races\axis\soldiers\weapons\luger] and [art\models\races\axis\soldiers\
scout].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
scout].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
scout].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
scout].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
scout].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
scout].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
sniper].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
sniper].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
sniper].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
sniper].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\
tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\
tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\
tiger_crew].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\
vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\
vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\
vehiclecrew].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\vehiclecrew].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
volksgrenadier].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\
volksgrenadier].
Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both
[art\models\races\axis\soldiers\weapons\luger] and [art\models\races\axis\soldiers\
weaponcrew].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
weaponcrew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
wounded].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\volksgrenadier_d\volksgrenadier_d] and [art\models\races\axis\soldiers\
wounded].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
zombie].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\flag] and [art\models\races\axis\structures\barracks].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
barracks].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
barracks].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\flag] and [art\models\races\axis\structures\bunker].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\flag] and [art\models\races\axis\structures\
heavy_tank].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
heavy_tank].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
heavy_tank].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\flag] and [art\models\races\axis\structures\
motorpool].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
motorpool].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
motorpool].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\flag] and [art\models\races\axis\structures\
platoon_support_building].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
platoon_support_building].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
platoon_support_building].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
quartermaster].
Warning : there are different materials named [SHD_AX_Tiget_Treads_Right] in both
[art\models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\
vehicles\tiger_ace\tiger_ace].
Warning : there are different materials named [SHD_AX_Tiget_Treads_Left] in both
[art\models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\
vehicles\tiger_ace\tiger_ace].
Warning : there are different materials named [SHD_AX_Tiger_Body] in both [art\
models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\
vehicles\tiger_ace\tiger_ace].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\blackmore\blackmore] and [art\models\races\commonwealth\
soldiers\blackmore].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\captain\captain] and [art\models\races\commonwealth\soldiers\
captain].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\commando\commando] and [art\models\races\commonwealth\
soldiers\commando].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\commando1\commando1] and [art\models\races\commonwealth\
soldiers\commando1].
Warning : there is a mesh named [merged material-[bar,SHD_AL_BAR]] in both [art\
models\races\allies\soldiers\weapons\bar] and [art\models\races\commonwealth\
soldiers\commando1].
Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both
[art\models\races\allies\soldiers\weapons\m1a1_thompson] and [art\models\races\
commonwealth\soldiers\commando1].
Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]]
in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\
models\races\commonwealth\soldiers\commando1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\lieutenant\lieutenant] and [art\models\races\commonwealth\
soldiers\lieutenant].
Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both
[art\models\races\allies\soldiers\weapons\m1a1_thompson] and [art\models\races\
commonwealth\soldiers\modern1].
Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]]
in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\
models\races\commonwealth\soldiers\modern1].
Warning : there are different materials named [Body] in both [art\models\races\
commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\
soldiers\modern1].
Warning : there are different materials named [Body] in both [art\models\races\
commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\
soldiers\modern1].
Warning : there are different materials named [Body] in both [art\models\races\
commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\
soldiers\modern1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\
soldiers\modern1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\modern1\modern1] and [art\models\races\commonwealth\soldiers\
modern1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\modern1\modern1] and [art\models\races\commonwealth\soldiers\
modern1].
Warning : there are different materials named [Head] in both [art\models\races\
commonwealth\soldiers\modern1\modern1] and [art\models\races\commonwealth\soldiers\
modern1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\piper\piper] and [art\models\races\commonwealth\soldiers\
piper].
Warning : there are different materials named [Body] in both [art\models\races\
commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow].
Warning : there are different materials named [Body] in both [art\models\races\
commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow].
Warning : there are different materials named [Body] in both [art\models\races\
commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\sapper\sapper] and [art\models\races\commonwealth\soldiers\
sapper].
Warning : there is a mesh named [merged material-[bar,SHD_AL_BAR]] in both [art\
models\races\allies\soldiers\weapons\bar] and [art\models\races\commonwealth\
soldiers\sapper1].
Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both
[art\models\races\allies\soldiers\weapons\m1a1_thompson] and [art\models\races\
commonwealth\soldiers\sapper1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\beret_sand\beret_sand] and [art\models\races\commonwealth\
soldiers\sapper1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\sapper1\sapper1] and [art\models\races\commonwealth\soldiers\
sapper1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\sapper1\sapper1] and [art\models\races\commonwealth\soldiers\
sapper1].
Warning : there are different materials named [Head] in both [art\models\races\
commonwealth\soldiers\sapper1\sapper1] and [art\models\races\commonwealth\soldiers\
sapper1].
Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]]
in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\
models\races\commonwealth\soldiers\sapper1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\piper\piper] and [art\models\races\commonwealth\soldiers\
scottish].
Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in
both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\
races\commonwealth\soldiers\scottish].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\tommy] and [art\models\races\commonwealth\soldiers\tommy].
Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in
both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\
races\commonwealth\soldiers\tommy].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\tommy2] and [art\models\races\commonwealth\soldiers\tommy2].
Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in
both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\
races\commonwealth\soldiers\tommy2].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\fallshirmjager\fallshirmjager] and [art\models\races\
panzerelite\soldiers\fallshirmjager].
Warning : there is a mesh named [merged material-[fg42,FG42]] in both [art\models\
races\panzerelite\soldiers\weapons\fg42] and [art\models\races\panzerelite\
soldiers\fallshirmjager].
Warning : there is a mesh named [merged material-[mg42_light,Shd_AX_MG42]] in both
[art\models\races\axis\soldiers\weapons\mg42_light] and [art\models\races\
panzerelite\soldiers\fallshirmjager].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\luftwaffe\luftwaffe] and [art\models\races\panzerelite\
soldiers\luftwaffe].
Warning : there is a mesh named [merged material-[fg42,FG42]] in both [art\models\
races\panzerelite\soldiers\weapons\fg42] and [art\models\races\panzerelite\
soldiers\luftwaffe].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\panzerelite\
soldiers\maximillian_voss].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\maximillian_voss\maximillian_voss] and [art\models\races\
panzerelite\soldiers\maximillian_voss].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\coat\coat] and [art\models\races\panzerelite\soldiers\
pgrenadier1].
Warning : there are different materials named [Head] in both [art\models\races\
panzerelite\soldiers\tankbuster_eqp\tankbuster_eqp] and [art\models\races\
panzerelite\soldiers\pgrenadier1].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\tankbuster_eqp\tankbuster_eqp] and [art\models\races\
panzerelite\soldiers\pgrenadier1].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\tankbuster_eqp\tankbuster_eqp] and [art\models\races\
panzerelite\soldiers\pgrenadier1].
Warning : there are different materials named [Head] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Head] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\pgrenadier39].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\pgrenadier39].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\pgrenadier39].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\pgrenadier39].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\tankbuster\tankbuster] and [art\models\races\panzerelite\
soldiers\tankbuster].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\wilhelm_deinhard].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\wilhelm_deinhard].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\wilhelm_deinhard].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\wilhelm_deinhard].
Warning : there is a mesh named [merged material-[mp44,SHD_AX_MP44]] in both [art\
models\races\axis\soldiers\weapons\mp44] and [art\models\races\panzerelite\
soldiers\wolfgang_berger].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\
panzerelite\soldiers\wolfgang_berger].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\
panzerelite\soldiers\wolfgang_berger].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\
panzerelite\soldiers\wolfgang_berger].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\
panzerelite\soldiers\wolfgang_berger].
Failed to open 'Data:ART\FX\fx_damage\brick_building_dmg\fx_collapse\
shockwave_group_combo_01_brown.bfx'
TypeLoad: Error, cannot load fx file 'fx_damage\brick_building_dmg\fx_collapse\
shockwave_group_combo_01_brown'.
Failed to open 'Data:ART\FX\fx_explosion\vehicles\ground_dust_stir_combo_00.bfx'
TypeLoad: Error, cannot load fx file 'fx_explosion\vehicles\
ground_dust_stir_combo_00'.
Failed to open 'Data:ART\FX\fx_explosion\vehicles\
sherman_death_explosion_combo_00.bfx'
TypeLoad: Error, cannot load fx file 'fx_explosion\vehicles\
sherman_death_explosion_combo_00'.
Failed to open 'Data:ART\FX\fx_hit\special\satchel\satchel_random_destroy.bfx'
TypeLoad: Error, cannot load fx file 'fx_hit\special\satchel\
satchel_random_destroy'.
Failed to open 'Data:ART\FX\fx_mesh\fx_props\gnome_power_00.bfx'
TypeLoad: Error, cannot load fx file 'fx_mesh\fx_props\gnome_power_00'.
RENDER ANIM -- Unable to load texture 'art\fx\textures\smoke_cloud_linger_tp6'
Using default texture for art\fx\textures\smoke_cloud_linger_tp6
dca::ActionDatabase : unable to load action [startup_rig_trans].
dca::ActionDatabase : unable to load action [spotlights].
dca::ActionDatabase : unable to load action [physics rig transition].
dca::ActionDatabase : unable to load action [orphan_on_death_action].
dca::ActionDatabase : unable to load action [orph_startup].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
dca::ActionDatabase : unable to load action [newaction0].
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\
crater_concrete\bia_rubble_collapse_long_01'
Using default texture for art\scenarios\textures\splats\crater_concrete\
bia_rubble_collapse_long_01
SPLAT : texture 'DATA:art\scenarios\textures\splats\Crater_Concrete\
BIA_Rubble_Collapse_Long_01' not loaded
RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\
crnm_craters\mortar_81mm_concrete'
Using default texture for art\scenarios\textures\splats\crnm_craters\
mortar_81mm_concrete
SPLAT : texture 'DATA:art\scenarios\textures\splats\CrNM_Craters\
Mortar_81mm_concrete' not loaded
dca::ActionDatabase : unable to load action [overlap_off].
dca::ActionDatabase : unable to load action [pick_random_skin].
dca::ActionDatabase : unable to load action [setrolevariation].
TEXTURE PACK -- Texture [data:art\fx\textures\smoke_cloud_linger_tp6] using texture
pack [fx manager pack]'s default.
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\
soldiers\pgrenadier].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\
soldiers\pgrenadier].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\
soldiers\pgrenadier].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\
soldiers\pgrenadier].
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\dirt\
dark_dirt'
Using default texture for art\scenarios\textures\splats\dirt\dark_dirt
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\crater_dirt\
dig_in_hole_small'
Using default texture for art\scenarios\textures\splats\crater_dirt\
dig_in_hole_small
dca::ActionDatabase : unable to load action [tex_axis_restore_00].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
dca::ActionDatabase : unable to load action [physics_transition_bunker_02].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
dca::ActionDatabase : unable to load action [pickrandomskin].
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/pause_menu_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/PlayerLagVoteForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/TeamMateKickedPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/SaveReplayPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/pause_options_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/SaveGamePopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/pause_load_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/prompt_generic_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/Tutorial_Menu_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AutosavePopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBoxPopup2_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBoxPopup3_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBoxPopup4_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
Minimap or tactical map is off screen [-0.077350,0.685020,0.245650,1.008020] to
[0,0,1,1]. Please adjust widget to be on screen to prevent distortion.
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/GameScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/SubtitleScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/TextOverlayScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/BattleSimulator_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/Command_Branch_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/Command_Tree_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
Minimap or tactical map is off screen [-0.039930,0.050000,0.860070,0.950000] to
[0,0,1,1]. Please adjust widget to be on screen to prevent distortion.
Duplicate TextureSet resource 'terrain\object fog of war texture 1' added to
inventory - please check the resource!
Duplicate TextureSet resource 'terrain\object fog of war texture 2' added to
inventory - please check the resource!
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBox_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/GameOverDialog_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/postgame_stats_sp_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/postgame_stats_skirm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/ViewStats_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_badges\
ct_pnze_medal_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\
ct_branchbanner_btm_pnze_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\
ct_branchbanner_stripes_pnze_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\
ct_branchbanner_top_pnze_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_cross' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_arrow_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_arrow_body_tile_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_arrow_head' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_arrow_head_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_arrow_head_end_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_body_shadow_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_body_shadow_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_available_frame' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_available_frame_indent' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_available_frame_indent_side' added to inventory - please check the
resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_available_frame_no_indent' added to inventory - please check the
resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_iconbox' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_pointbox' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_pointbox_check' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_purchased' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_select_frame' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_select_frame_no_light' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_select_light' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_select_light_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_shadow_normal' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_unavailable_frame' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_footer_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_footer_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_footer_text_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_footer_text_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_footer_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_header' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_header_text_body' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_header_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cc_click_arrow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cmdr_flag_button' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cmdr_flag_button_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\coh -
hint point bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
confirm_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
confirm_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_
prompt_green_button_disable' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_
prompt_green_button_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_
prompt_red_button_disable' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_
prompt_red_button_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_body_star' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_branchbanner_btm_mask' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_branchbanner_grad' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_exit_button_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_exit_button_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_exit_button_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_frame_btm' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_frame_btm_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_frame_mdl_bars' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_frame_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_frame_top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_frame_top_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_medal_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\cover\
cover_decorator_negative' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panther'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\event_cue'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\
event_cue_ultra_decryption' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker -
upgrade - 1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker -
veterency - 1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\follow' added
to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\complete'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\incomplete'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\
objective_arrow_n' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\
objective_medal' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\
objective_primary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\
objective_primary_completed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\
objective_primary_failed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\
objective_secondary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\team_axis' added
to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ambient_use'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\blank' added to
inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
decorator_demolition' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
decorator_demolition_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
decorator_retreat' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
operations_level_box' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
operations_level_box_enemy' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\reinforce' added
to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\reinforce_hover'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\tacmap_backdrop'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\team_allied'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
veterancy_generic_lv3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
veterancy_gnrc_vehicle_lv3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
veterancy_kicker_pnze_prompt' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\
building_allied_checkpoint_portrait' added to inventory - please check the
resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\
speech_allied_carota' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\
unit_allied_engineer_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
flag_munitions' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
flag_victory' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
resource_small_fuel' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
resource_small_manpower' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
resource_small_munition' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
resource_small_popcap' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
resource_small_victory_point' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
resource_tacmap_munition_large' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\
unit_allied_engineer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\
unit_allied_ranger_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\
unit_axis_sniper_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\
vehicle_allied_pershing_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\
vehicle_axis_tiger_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\coh - hint
point bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
ping_btn_click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
ping_btn_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
ping_symbol_attack' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
ping_symbol_capture' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
ping_symbol_defend' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tac_exit_button_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tac_exit_button_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_box_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_box_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_box_top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_exit_button_slots' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_groove_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_hole_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_inside_side_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_inside_top_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_menu_button' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_menu_button_slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_noise'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_objective_box' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_outside_side_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_outside_top_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_ping_slots' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_sitrep_play' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_sitrep_slots' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_sitrep_stop' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_stamp_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_stamp_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_stamp_logo' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_top_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_window_bars' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_window_bottom' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_window_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_window_top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button
activated shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button
shadow active' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button
shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command
- allied - activated' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command
- allied - dissabled' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command
- allied - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command
- allied - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command
- allied - white' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command
- rarity - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh -
criticals - back' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs
- buildings' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs
- heavy armor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs
- infantry' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs
- light armor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - hint
point bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons -
army slot - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons -
army slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons -
build slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons -
hold slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- cc-btn - flash' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- cc-btn - glass' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- cc-btn - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- cc-btn - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- chatbtn - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- chatbtn - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- chatbtn - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- next - armor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- next - infantry' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 01 - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 01 - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 01 - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 02 - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 02 - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 02 - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 03 - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 03 - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 03 - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- tm btn 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- tm btn 02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- tm btn 03' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh help grad'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_com_btn_04' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_com_btn_05' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_sc_icon_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_sc_icon_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_sc_icon_03' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_sc_icon_04' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_sc_icon_05' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_sc_icon_06' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_warning_back' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
command_button_shadow_active' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - cc -
ability cap' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - cc -
ability mid' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
frame - bar 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
frame - mp' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
frame - wide 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - sc -
button 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
score - double' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
score - single' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
shadow - corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
shadow - side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
shadow - top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
small - back shadow - top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
small - bar - long' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
small - bar - portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
small - bar - selection' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar 4x3
frame 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar mm
back' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar mm
frame 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar
stripes 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\
territory_line_captain' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\
territory_line_dashed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\
territory_line_oob' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_garrisoned_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_garrisoned_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_garrisoned_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_badge_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_badge_player_white' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_control_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_control_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_control_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
pnze_squad_badge_player_outline' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
tacmap_building_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
tacmap_squad_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
tacmap_vehicle_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\
icon_upgrade_pnze_flash' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\package_mg42'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_bar'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_mp44'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\
weapon_recoilless' added to inventory - please check the resource!
RENDER ANIM -- Unable to load texture 'art\ui\ingame\medals\large_medals_air_medal'
Using default texture for art\ui\ingame\medals\large_medals_air_medal
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\player_hero_badge_lv1'
Using default texture for art\ui\ingame\odds\player_hero_badge_lv1
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\player_hero_badge_lv5'
Using default texture for art\ui\ingame\odds\player_hero_badge_lv5
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\
unit_army_item_deco_player'
Using default texture for art\ui\ingame\odds\unit_army_item_deco_player
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\unit_hero_lv1'
Using default texture for art\ui\ingame\odds\unit_hero_lv1
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\
vehicle_army_item_deco_player'
Using default texture for art\ui\ingame\odds\vehicle_army_item_deco_player
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\vehicle_hero_lv1'
Using default texture for art\ui\ingame\odds\vehicle_hero_lv1
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\
coh_command_icon_background_active'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_background_active
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\
coh_command_icon_background_normal'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_background_normal
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\
coh_command_icon_overlay_active'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_active
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\
coh_command_icon_overlay_disabled'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_disabled
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\
coh_command_icon_overlay_normal'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_normal
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\
coh_taskbar_01_com_btn_01'
Using default texture for art\ui\ingame\taskbar\coh_taskbar_01_com_btn_01
RENDER ANIM -- Unable to load texture 'art\ui\ingame\units\
allied_squad_badge_player'
Using default texture for art\ui\ingame\units\allied_squad_badge_player
RENDER ANIM -- Unable to load texture 'art\ui\ingame\units\
icon_unit_allied_infantry_commander'
Using default texture for art\ui\ingame\units\icon_unit_allied_infantry_commander
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_tacmap] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_minmap] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
building_pnze_tank_trap_portrait] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
building_ums_mortar_bunker_portrait] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
vehicle_axis_flak_43_portrait] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
vehicle_axis_flak_38_portrait] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
vehicle_allied_m55_maxon_portrait] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_axis_scout_portrait]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
unit_axis_knights_cross_portrait] could not fit in texture pack [RenderProxy
texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
unit_axis_knights_cross2_portrait] could not fit in texture pack [RenderProxy
texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_allied_scout_portrait]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\tea] could not fit in texture
pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\
target_circle_yellow_secondary] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_yellow] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_white] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_red] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_orange] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_blue] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\
target_arrow_yellow_secondary] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_yellow] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_white] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_red] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_orange] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_yellow]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_white]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_red]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_blue] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\38_flak_single] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\jeep_sas] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m36b1] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m3_t12_autocar] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m3_t48_halftrack] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m4a3e2_sherman] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m55_maxon] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\opel_blitz_flak] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sherman_105] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_upgrade_shields] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\wespe] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\weapons\weapon_radio] could not fit in
texture pack [RenderProxy texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_allied_powell_symbol]
could not fit in texture pack [RenderProxy texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_allied_radioman_symbol]
could not fit in texture pack [RenderProxy texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_commando_ace_symbol]
could not fit in texture pack [RenderProxy texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_wb_ace_symbol] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_allied_76mm_towed_gun_symbol] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_allied_m55_maxon_symbol] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_allied_pershing_ace_symbol] could not fit in texture pack [RenderProxy
texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_flak_38_symbol]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_axis_flakpanzer_38_symbol] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_axis_opel_blitz_flak_symbol] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_axis_sturmpanzer_iv_symbol] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_tiger_ace_symbol]
could not fit in texture pack [RenderProxy texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_cmnw_75mm_autocar_symbol] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_cmnw_jeep_sas_symbol]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_cmnw_sherman_firefly_ace_symbol] could not fit in texture pack [RenderProxy
texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_critical_shields] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_critical_secondary_weapon] could not fit in texture pack
[RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_critical_right_tread] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_critical_primary_weapon] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv_critical_mg42]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_critical_left_tread] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_critical_engine] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
jeep_sas_critical_primary_weapon] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_small_hover]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_small] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_large_hover]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_large] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_oob] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_captain] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_dashed] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_garrisoned] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\
selection_buildings_construction] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_cone_of_fire_source]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\
selection_allies_self_vehicle_secondary] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\taskbar - small - bar - long]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\
selection_allies_self_vehicle_primary] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\
selection_allies_self_squad_secondary] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\
selection_allies_self_squad_primary] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\
target_cone_of_fire_line_yellow_secondary] could not fit in texture pack
[RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_buildings_default]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\tactical\tacmap_inside_top_bar]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\taskbar - small - bar -
selection] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a
matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\
target_cone_of_fire_line_yellow] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_warning_back] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bg_tan_dirty] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_window] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\
bkg_app_loading_wide_2134x1200_brit] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_tank_wars\
tw_select_frame_highlight] [D3DFMT_DXT5] not packed in texture pack [RenderProxy
texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\bkg_400x400] [D3DFMT_DXT5] not
packed in texture pack [RenderProxy texture pack] as a matching format could not be
found.
TEXTURE PACK -- Texture [data:art\ui\textures\ac_bubbletext_1] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_pnze] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_cmnw] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_cmnw] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_axis] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_pnze] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_axis] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_allies] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_allies] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_frame] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tutorial_info_box] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tov_logo_small] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\cohof_logo] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\cohof_gold_logo] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\coh_logo] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\pgstats_allied_bkg_strip]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\brit_18] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_axis\panzer_19] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\coh_logo_bullet_holes]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_automatch_status]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_flashing]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\options_tab_unselected]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\options_tab_selected]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_unselected]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_selected]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\allied_tutorial_item] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\pnze_tutorial_item] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\cmnw_tutorial_item] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\cb_button_pointbox_check] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_disabled]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\slider_meter_01] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern02] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern03] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern01] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_normal] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_active] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_press] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_length] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_length_2] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_corner] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\red_x] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_disabled]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_press] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_press] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_default]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\summary_background]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_active] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_normal] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\friend_online] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\pc_icon] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\bkg_strip] [D3DFMT_DXT5] not
packed in texture pack [RenderProxy texture pack] as a matching format could not be
found.
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_3] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_british] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_1] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_2] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_4] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_5] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_hover] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_disabled] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_default]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_press] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_disabled]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_disabled]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_press] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_base]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_hover] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_press] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_disabled]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_top]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_press] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\slider_bg] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\large_medals_air_medal] using
texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\
coh_command_icon_background_normal] using texture pack [RenderProxy texture pack]'s
default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\
coh_command_icon_background_active] using texture pack [RenderProxy texture pack]'s
default.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_slash] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\
coh_command_icon_overlay_normal] using texture pack [RenderProxy texture pack]'s
default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\
coh_command_icon_overlay_active] using texture pack [RenderProxy texture pack]'s
default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\player_hero_badge_lv5] using
texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_taskbar_01_com_btn_01]
using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_fill] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\
coh_command_icon_overlay_disabled] using texture pack [RenderProxy texture pack]'s
default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\player_hero_badge_lv1] using
texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\vehicle_hero_lv1] using texture
pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\vehicle_army_item_deco_player]
using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\unit_hero_lv1] using texture pack
[RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\unit_army_item_deco_player] using
texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\
icon_unit_allied_infantry_commander] using texture pack [RenderProxy texture
pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\allied_squad_badge_player] using
texture pack [RenderProxy texture pack]'s default.
texture [art\models\races\allies\structures\machinegunemplacement\model\mg1_tc] is
being used as a team colour texture, even though it is not 128� and dxt5
compressed.
texture [art\models\races\allies\structures\flag\model\tex_al_flag_tc] is being
used as a team colour texture, even though it is not 128� and dxt5 compressed.
dca::ActionDatabase : unable to load action [collision\tercol_sandbag_crater_sand].
dca::ActionDatabase : unable to load action [ui\selection\selectover_allies_ally].
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_allied_wirecutters_hover'
Using default texture for art\ui\ingame\abilities\ability_allied_wirecutters_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_allied_barracks_hover'
Using default texture for art\ui\ingame\buildings\building_allied_barracks_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_allied_armoury_hover'
Using default texture for art\ui\ingame\buildings\building_allied_armoury_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_allied_motorpool_hover'
Using default texture for art\ui\ingame\buildings\building_allied_motorpool_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_allied_tank_depot_hover'
Using default texture for art\ui\ingame\buildings\building_allied_tank_depot_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_allied_supply_yard_hover'
Using default texture for art\ui\ingame\buildings\building_allied_supply_yard_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_allied_triage_hover'
Using default texture for art\ui\ingame\buildings\building_allied_triage_hover
texture [art\models\races\allies\structures\barracks\model\allies_barracks_tc] is
being used as a team colour texture, even though it is not 128� and dxt5
compressed.
Orphaned FX should NOT be looping.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_stripes_allied_armor] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_btm_allied_armor] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_top_allied_armor] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_stripes_allied_airborne] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_btm_allied_airborne] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_top_allied_airborne] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_stripes_allied_infantry] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_btm_allied_infantry] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_top_allied_infantry] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_al_medal_infantry]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
dca::ActionDatabase : unable to load action [exhaust_startup].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_panzer] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_german] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_usa] could not fit
in texture pack [RenderProxy texture pack].
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AppRestartingForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\
bkg_app_loading_wide_2134x1200_tov] could not fit in texture pack [RenderProxy
texture pack].
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/prompt_generic_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/prompt_profile_entry_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/prompt_performance_test_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineTabs_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/DynamicPopupMenu_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MovieScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/FEMovie_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AppLoadingForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AppResolutionPrompt_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AppRestartingForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/FE_mm_01_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MultiplayerMenuPopup_widescreen.screen
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MultiplayerMenuPopup.screen
ScreenManager::LoadScreen -- Screen MultiplayerMenuPopup failed to load. Using
blank screen.
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/QuitPromptDialog_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/IPJoin_widescreen.screen
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/IPJoin.screen
ScreenManager::LoadScreen -- Screen IPJoin failed to load. Using blank screen.
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineLogin_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineAgreement_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineAccountCreate_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineProfileSelect_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineProfileCreate_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineChat_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineNewsScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineStatsScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineStore_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineCampaign_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/OptionsMenu_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/extras_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineStatsPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/GamePasswordPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/ScreenTipPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/FriendRequest_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/OnlinePlayerListPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MedalAwardedPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AutoMatch_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineChangePassword_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineResetPassword_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineResetPasswordAnswer_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineAccountDetails_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlinePasswordConfirmation_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineWait_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineConnectionProblem_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RedeemGiftCardForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/ConfirmPurchaseForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AddCreditForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AccountMgtForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/StoreDownloadProgressPopUp_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RaceSelectionPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/TeamStatsPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/OnlineSelectGame_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/OnlineGameCreate_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/OnlineGameSetup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/Alreadyinuse_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/WhereYouBought_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/Achievements_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/GameHistory_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/FriendsListPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/OnlineWidget_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
RENDER ANIM -- Unable to load texture 'art\ui\textures\scroll_down'
Using default texture for art\ui\textures\scroll_down
RENDER ANIM -- Unable to load texture 'art\ui\textures\scroll_up'
Using default texture for art\ui\textures\scroll_up
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bkg_coh] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_character_tov] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_black_bar_right] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_campaign] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_btn_normal] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_icon_shadow] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc3_icon] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_border_campaign_image]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc2_icon] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc_icon] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\caen_icon] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\omg_icon] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\m02_paradrop_icon] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_noise] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tov_logo] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bar_on_top] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\
fe_menu_black_bar_shine_2] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\
fe_menu_black_bar_shine_1] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\btn_gamertag_1] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\btn_gamertag_2] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_panel_online] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\panel_1c] could not fit in texture
pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\panel_1b] could not fit in texture
pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\axis_bg] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_german] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_flag_off] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\allies_bg] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\gavel] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\us_01] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\gold_select] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\
icon_customize_army_off] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_usa] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\padlock_open] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\mp_nobattlemap] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:scenarios\mp\[nhc]janvier 1945(4p)\[nhc]janvier
1945(4p)_map_base.tga] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_panel_popup_02]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_x_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_flag_on] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_panzer] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_victoria_cross_on]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ready_off] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_sas_icon_on] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\cw_kangaroo_icon_on]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\cw_staghound_icon_on]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_cow_icon_on] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_min] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\symbol_cmnw_rewards] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ernest-alvia-smith] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_on] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_flashing] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_off_r] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ready_on] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\catherine] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\tarlak] could not fit in texture
pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\al_hellcat_icon_on]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_medal_of_honour_on]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\al_staghound_icon_on]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_cow_icon_large] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_donkey_icon_on] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_bird_icon_on] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_schwimmwagen_icon_on]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\symbol_allied_rewards] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_donkey_icon_large]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_bird_icon_large]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_iron_cross_on]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_geschutzwagen_icon_on]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_tiger_ace_icon_off]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\symbol_axis_rewards] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\frederick-george-topham] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\donkey] could not fit in texture
pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\al_hellcat_large] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_powell_icon_large]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_tiger_ace_large]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_snipers_badge_on]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\pe_schwimmwagen_icon_on]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\zombie] [D3DFMT_DXT5] not packed
in texture pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\pe_hotchkiss_h35_icon_on]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_hover] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_expert_infantryman_off]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_parachutist_badge_off]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_sharpshooter_off]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_bronze_star_off]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_soldiers_medal_off]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_air_medal_off]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\medals\
large_medals_expert_infantryman] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_off_l] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_plus] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\al_staghound_large]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\symbol_pnze_rewards] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\pe_hotchkiss_h35_large]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\no_rank_yet] could not
fit in texture pack [RenderProxy texture pack].
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/GameLoadScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
TEXTURE PACK -- Texture [data:scenarios\mp\[nhc]janvier 1945(4p)\[nhc]janvier
1945(4p).tga] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bg_faded_black_oval]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\label_box_02] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\loading] could not fit in
texture pack [RenderProxy texture pack].
CommandBPDatabase - Remapping function [OS_CreateAreaScar] due to mismatched
parameter #[5] : [randRotation].
Unable to find parameter [self_marker] in command [dynamic_marker]. Saving this
file will lose the data from this parameter.
Unable to find parameter [other_marker] in command [dynamic_marker]. Saving this
file will lose the data from this parameter.
Unable to find parameter [other] in command [dynamic_marker]. Saving this file
will lose the data from this parameter.
Unable to find parameter [self_target_end] in command [dynamic_marker]. Saving
this file will lose the data from this parameter.
Unable to find parameter [self_target_start] in command [dynamic_marker]. Saving
this file will lose the data from this parameter.
Unable to find parameter [self_target] in command [dynamic_marker]. Saving this
file will lose the data from this parameter.
Unable to find parameter [scale] in command [OS_CreateLocalScar]. Saving this file
will lose the data from this parameter.
Using default RenderModel (rgm/rgo) for art\models\custom\woodpile
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Behaviour [FX_Mesh_Lights] has no conditions so it will never do anything.
=== File(s) [art\models\environment\art_ambient\objects\single_player\mission_7\
bunker_entry_02] generated the preceeding warnings.
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [art\models\missinglua] generated the preceeding warnings.
MergedMesh 'merged material-[01 -
Default][/ww2/datageneric/bia/ww2/art/models/races/allies/projectiles/placeholder]'
has an outdated format is slowing down load times. Please reburn.
=== File(s) [art\models\races\allies\projectiles\placeholder] generated the
preceeding warnings.
Invalid animation [idle], for Motion Tree Node [idle].
=== File(s) [art\models\races\allies\projectiles\shell_alt_sound] generated the
preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\allies\soldiers\craft
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Invalid source node [( void )] for transition to [weapon|gunner_50cal|criticals|
red].
Invalid source node [( void )] for transition to [weapon|gunner_vickers_k|
criticals|red].
=== File(s) [art\models\races\allies\structures\50cal_aa_nest\
50cal_vickers_aa_gunner] generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[build1st],
Action=[fx_startup_build_startup]
=== File(s) [art\models\races\allies\structures\machinegunemplacement] generated
the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm|
idles].
=== File(s) [art\models\races\allies\vehicles\autocar_75mm_sp\autocar_75mm_sp_crew]
generated the preceeding warnings.
Invalid animation [vehicle\wheels_steering], for Motion Tree Node [reverse].
=== File(s) [art\models\races\allies\vehicles\m15a1_halftrack\m15a1_halftrack]
generated the preceeding warnings.
Invalid source node [( void )] for transition to [moving|moving_backward].
=== File(s) [art\models\races\allies\vehicles\m5_antitank_gun\m5_antitank_gun]
generated the preceeding warnings.
Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Down], in matrix anim
Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Level], in matrix anim
Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Up], in matrix anim
Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Down], in matrix
anim
Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Level], in matrix
anim
Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Up], in matrix anim
Using invalid animation [GUNNER\READY\SECONDARY\Jostle], in matrix anim
Using invalid animation [GUNNER\READY\SECONDARY\Lean_Left], in matrix anim
Using invalid animation [GUNNER\READY\SECONDARY\Lean_Right], in matrix anim
Invalid animation [gunner\aim\aim_matrix\top_50cal_aim_horiz], for Motion Tree Node
[horizontal].
=== File(s) [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound] generated
the preceeding warnings.
Invalid animation [main_weapon\75mm_fire], for Motion Tree Node [aim].
=== File(s) [art\models\races\allies\vehicles\sherman_jumbo\m4e2_shermanb]
generated the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm|
idles].
=== File(s) [art\models\races\american\vehicles\75mm_hmc_m8\75mm_hmc_m8_crew]
generated the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisible] to Dest [crew|loader01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisible] to Dest [crew|gunner01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar|
idles].
Max and Max value [180.000000] is the same for dca::variable [50cal_horiz].
=== File(s) [art\models\races\american\vehicles\81mm_mmc_m21\81mm_mmc_m21]
generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\axis\soldiers\borman
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\axis\vehicles\flak_blitz\
flak_blitz
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Invalid source node [units|loader02|armed|ground|ready_ground_air|tense|huba|tob]
for transition to [units|loader02|armed|ground|ready_ground_air|tense|hubb].
Invalid destination node [units|loader02|armed|ground|ready_ground_air|tense|hubb]
for transition from [units|loader02|armed|ground|ready_ground_air|tense|huba|tob].
Invalid source node [units|loader02|armed|ground|ready_ground_air|tense|hubb|toa]
for transition to [units|loader02|armed|ground|ready_ground_air|tense|huba].
Invalid destination node [units|loader02|armed|ground|ready_ground_air|tense|huba]
for transition from [units|loader02|armed|ground|ready_ground_air|tense|hubb|toa].
Invalid source node [units|loader02|armed|ground|fire_ground_air|huba|tob] for
transition to [units|loader02|armed|ground|fire_ground_air|hubb].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|hubb] for
transition from [units|loader02|armed|ground|fire_ground_air|huba|tob].
Invalid source node [units|loader02|armed|ground|fire_ground_air|hubb|toa] for
transition to [units|loader02|armed|ground|fire_ground_air|huba].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for
transition from [units|loader02|armed|ground|fire_ground_air|hubb|toa].
Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|01] for
transition to [units|loader02|armed|ground|fire_ground_air|huba].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for
transition from [units|loader02|armed|ground|fire_ground_air|cower|01].
Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|02] for
transition to [units|loader02|armed|ground|fire_ground_air|hubb].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|hubb] for
transition from [units|loader02|armed|ground|fire_ground_air|cower|02].
Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|03] for
transition to [units|loader02|armed|ground|fire_ground_air|huba].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for
transition from [units|loader02|armed|ground|fire_ground_air|cower|03].
Invalid source node [units|loader01|armed|ground|ready_ground_copy0_air|tense|huba|
tob] for transition to [units|loader01|armed|ground|ready_ground_copy0_air|tense|
hubb].
Invalid destination node [units|loader01|armed|ground|ready_ground_copy0_air|tense|
hubb] for transition from [units|loader01|armed|ground|ready_ground_copy0_air|
tense|huba|tob].
Invalid source node [units|loader01|armed|ground|ready_ground_copy0_air|tense|hubb|
toa] for transition to [units|loader01|armed|ground|ready_ground_copy0_air|tense|
huba].
Invalid destination node [units|loader01|armed|ground|ready_ground_copy0_air|tense|
huba] for transition from [units|loader01|armed|ground|ready_ground_copy0_air|
tense|hubb|toa].
=== File(s) [art\models\races\axis\vehicles\flakvierling 38 20mm\flakvierling 38
20mm] generated the preceeding warnings.
Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node
[green].
Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node
[yellow].
Invalid animation [hotchkiss\critcal_hits\main_gun_red], for Motion Tree Node
[red].
Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node
[green].
Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node
[yellow].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|ready|firing] to Dest [crew|loader01|animations|ready|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|ready|firing] to Dest [crew|gunner01|animations|ready|
idles].
=== File(s) [art\models\races\axis\vehicles\hotchkiss\hotchkiss] generated the
preceeding warnings.
Tangent space error [identical texture coordinates] with [6ue5].
=== File(s) [art\models\races\axis\vehicles\jagdtiger\sdkfz186] generated the
preceeding warnings.
Invalid transition animation [crew\ready\idles\tense\hub_a\
tense_a2b_trans_gunner01], for transition from Source [crew|gunner|stopped|ready|
tense|hub_a|to_tense_hub_b] to Dest [crew|gunner|stopped|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\
tense_a2b_trans_gunner01], for transition from Source [crew|loader|stopped|ready|
tense|hub_a|to_tense_hub_b] to Dest [crew|loader|stopped|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\
tense_a2b_trans_gunner01], for transition from Source [crew|loader|stopped|ready|
tense|start_hub|b] to Dest [crew|loader|stopped|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\
tense_a2b_trans_gunner01], for transition from Source [crew|loader|moving|ready|
tense|hub_a|to_tense_hub_b] to Dest [crew|loader|moving|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\
tense_a2b_trans_gunner01], for transition from Source [crew|loader|moving|ready|
tense|start_hub|b] to Dest [crew|loader|moving|ready|tense|hub_b].
=== File(s) [art\models\races\axis\vehicles\ostwind_flak_panzer\
ostwind_flak_panzer] generated the preceeding warnings.
Invalid animation [driver\position], for Motion Tree Node [crew_driver_seat_lock].
Invalid animation [driver\idles\01], for Motion Tree Node [01].
Invalid animation [driver\idles\02], for Motion Tree Node [02].
Invalid animation [driver\idles\03], for Motion Tree Node [03].
Invalid animation [driver\idles\04], for Motion Tree Node [04].
Invalid animation [driver\idles\05], for Motion Tree Node [05].
Invalid animation [driver\idles\06], for Motion Tree Node [06].
Invalid animation [driver\idles\07], for Motion Tree Node [07].
Invalid animation [driver\idles\08], for Motion Tree Node [08].
Invalid animation [driver\idles\09], for Motion Tree Node [09].
Invalid animation [driver\idles\10], for Motion Tree Node [10].
=== File(s) [art\models\races\axis\vehicles\panzer_iv\panzer_iv] generated the
preceeding warnings.
Using invalid animation [CREW\READY\SECONDARY\jostle_driver], in matrix anim
Using invalid animation [CREW\READY\SECONDARY\turn_left_driver], in matrix anim
Using invalid animation [CREW\READY\SECONDARY\turn_right_driver], in matrix anim
Behaviour [bhv_snd_start_engine] has no conditions so it will never do anything.
Behaviour [bhv_snd_stop_engine] has no conditions so it will never do anything.
=== File(s) [art\models\races\axis\vehicles\schwimmwagen] generated the preceeding
warnings.
Using default RenderModel (rgm/rgo) for art\models\races\axis\vehicles\
schwimmwagen\schwimmwagen
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisble] to Dest [crew|loader01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|pac38|firing] to Dest [crew|loader01|animations|pac38|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|invisble] to Dest [crew|gunner01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|pac38|firing] to Dest [crew|gunner01|animations|pac38|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisble] to Dest [crew|loader01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisble] to Dest [crew|gunner01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar|
idles].
=== File(s) [art\models\races\axis\vehicles\sdkfz124_wespe\crew] generated the
preceeding warnings.
Invalid transition animation [hatch], for transition from Source [hatch_door|
closed] to Dest [hatch_door|open].
Invalid transition animation [hatch], for transition from Source [hatch_door|open]
to Dest [hatch_door|closed].
=== File(s) [art\models\races\axis\vehicles\sturmtiger\sturmtiger] generated the
preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm|
idles].
=== File(s) [art\models\races\british\vehicles\autocar_75mm_sp\
autocar_75mm_sp_crew] generated the preceeding warnings.
Invalid animation [chassis_shake], for Motion Tree Node [idle].
=== File(s) [art\models\races\british\vehicles\daimler_dingo\daimler_dingo]
generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[door_open_close_00],
Action=[act_sfx_ramp]
=== File(s) [art\models\races\commonwealth\vehicles\hamilcar_glider\
hamilcar_glider] generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[vehicle\
suspension_right_middle_back], Action=[sfx_suspension_short]
Ambient AnimEvents can't have conditions. Anim=[vehicle\suspension_right_middle],
Action=[sfx_suspension_short]
Ambient AnimEvents can't have conditions. Anim=[vehicle\suspension_right_rear],
Action=[sfx_suspension_short]
=== File(s) [art\models\races\commonwealth\vehicles\m7_priest\m7_priest] generated
the preceeding warnings.
Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node
[tankbody_yellowstate].
=== File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\
sherman_firefly] generated the preceeding warnings.
Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node
[tankbody_yellowstate].
=== File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\
sherman_fireflyb] generated the preceeding warnings.
Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node
[tankbody_yellowstate].
=== File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\
sherman_fireflyc] generated the preceeding warnings.
Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node
[tankbody_yellowstate].
=== File(s) [art\models\races\commonwealth\vehicles\sherman_tulip\sherman_firefly]
generated the preceeding warnings.
Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node
[tankbody_yellowstate].
=== File(s) [art\models\races\commonwealth\vehicles\sherman_tulip\sherman_v_hull]
generated the preceeding warnings.
Behaviour [NewBehaviour0] has no conditions so it will never do anything.
=== File(s) [art\models\races\commonwealth\vehicles\sherman_tulip\tulip] generated
the preceeding warnings.
Behaviour [bhv_sfx_gear_shift_1] has no conditions so it will never do anything.
Behaviour [bhv_sfx_gear_shift_2] has no conditions so it will never do anything.
Behaviour [bhv_sfx_gear_shift_rev_1] has no conditions so it will never do
anything.
Behaviour [bhv_sfx_marder_fart_01] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_02] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_03] has no conditions so it will never do anything.
=== File(s) [art\models\races\german\vehicles\flakpanzer_38(t)\panzer_38(t)]
generated the preceeding warnings.
Invalid animation [driver\position], for Motion Tree Node [crew_driver_seat_lock].
Invalid animation [driver\idles\01], for Motion Tree Node [01].
Invalid animation [driver\idles\02], for Motion Tree Node [02].
Invalid animation [driver\idles\03], for Motion Tree Node [03].
Invalid animation [driver\idles\04], for Motion Tree Node [04].
Invalid animation [driver\idles\05], for Motion Tree Node [05].
Invalid animation [driver\idles\06], for Motion Tree Node [06].
Invalid animation [driver\idles\07], for Motion Tree Node [07].
Invalid animation [driver\idles\08], for Motion Tree Node [08].
Invalid animation [driver\idles\09], for Motion Tree Node [09].
Invalid animation [driver\idles\10], for Motion Tree Node [10].
=== File(s) [art\models\races\german\vehicles\panzer_iv\panzer_iv] generated the
preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\german\vehicles\
sdkfz251_9\sdkfz251_9
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\panzerelite\soldiers\
maximillian_voss_tank
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Invalid animation [destroyed\anim01], for Motion Tree Node [dead].
Invalid animation [vehicle\treads_left_roll], for Motion Tree Node
[tread_left_roll].
Invalid animation [vehicle\treads_right_roll], for Motion Tree Node
[tread_right_roll].
Invalid animation [vehicle\suspension_left_front], for Motion Tree Node
[left_front_travel].
Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node
[left_mid_travel].
Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node
[left_rear_travel].
Invalid animation [vehicle\suspension_right_front], for Motion Tree Node
[right_front_travel].
Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node
[right_mid_travel].
Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node
[right_rear_travel].
Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed].
Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch].
Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation].
Invalid animation [vehicle\main_turret_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\idle], for Motion Tree Node [idle].
Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for
transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon|
turret_radio_hatch|open].
Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for
transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon|
turret_radio_hatch|closed].
Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition
from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch|
open].
Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition
from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch|
closed].
Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for
transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon|
hull_mg42_hatch|open].
Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for
transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon|
hull_mg42_hatch|closed].
=== File(s) [art\models\races\panzerelite\vehicles\e-100\e-100] generated the
preceeding warnings.
Invalid animation [destroyed\anim01], for Motion Tree Node [dead].
Invalid animation [vehicle\treads_left_roll], for Motion Tree Node
[tread_left_roll].
Invalid animation [vehicle\treads_right_roll], for Motion Tree Node
[tread_right_roll].
Invalid animation [vehicle\suspension_left_front], for Motion Tree Node
[left_front_travel].
Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node
[left_mid_travel].
Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node
[left_rear_travel].
Invalid animation [vehicle\suspension_right_front], for Motion Tree Node
[right_front_travel].
Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node
[right_mid_travel].
Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node
[right_rear_travel].
Invalid animation [hatch], for Motion Tree Node [closed].
Invalid animation [hatch], for Motion Tree Node [open].
Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed].
Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch].
Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation].
Invalid animation [vehicle\main_turret_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\idle], for Motion Tree Node [idle].
Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for
transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon|
turret_radio_hatch|open].
Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for
transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon|
turret_radio_hatch|closed].
Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition
from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch|
open].
Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition
from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch|
closed].
Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for
transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon|
hull_mg42_hatch|open].
Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for
transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon|
hull_mg42_hatch|closed].
=== File(s) [art\models\races\panzerelite\vehicles\e-50 ausf a\e-50 ausf a]
generated the preceeding warnings.
Invalid animation [destroyed\anim01], for Motion Tree Node [dead].
Invalid animation [vehicle\treads_left_roll], for Motion Tree Node
[tread_left_roll].
Invalid animation [vehicle\treads_right_roll], for Motion Tree Node
[tread_right_roll].
Invalid animation [vehicle\suspension_left_front], for Motion Tree Node
[left_front_travel].
Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node
[left_mid_travel].
Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node
[left_rear_travel].
Invalid animation [vehicle\suspension_right_front], for Motion Tree Node
[right_front_travel].
Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node
[right_mid_travel].
Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node
[right_rear_travel].
Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed].
Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch].
Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation].
Invalid animation [vehicle\main_turret_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\idle], for Motion Tree Node [idle].
Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for
transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon|
turret_radio_hatch|open].
Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for
transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon|
turret_radio_hatch|closed].
Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition
from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch|
open].
Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition
from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch|
closed].
Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for
transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon|
hull_mg42_hatch|open].
Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for
transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon|
hull_mg42_hatch|closed].
=== File(s) [art\models\races\panzerelite\vehicles\e-75\e-75] generated the
preceeding warnings.
Invalid animation [destroyed\anim01], for Motion Tree Node [dead].
Invalid animation [vehicle\treads_left_roll], for Motion Tree Node
[tread_left_roll].
Invalid animation [vehicle\treads_right_roll], for Motion Tree Node
[tread_right_roll].
Invalid animation [vehicle\suspension_left_front], for Motion Tree Node
[left_front_travel].
Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node
[left_mid_travel].
Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node
[left_rear_travel].
Invalid animation [vehicle\suspension_right_front], for Motion Tree Node
[right_front_travel].
Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node
[right_mid_travel].
Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node
[right_rear_travel].
Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed].
Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch].
Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation].
Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\idle], for Motion Tree Node [idle].
Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for
transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon|
turret_radio_hatch|open].
Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for
transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon|
turret_radio_hatch|closed].
Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition
from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch|
open].
Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition
from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch|
closed].
Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for
transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon|
hull_mg42_hatch|open].
Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for
transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon|
hull_mg42_hatch|closed].
=== File(s) [art\models\races\panzerelite\vehicles\panzer vii lowe\panzer vii lowe]
generated the preceeding warnings.
MergedMesh 'merged material-[tea_party,01 - Default]' has an outdated format is
slowing down load times. Please reburn.
=== File(s) [art\models\test\oe_smoke_test\tea_party] generated the preceeding
warnings.
Ambient AnimEvents can't have conditions. Anim=[repairvehicles_animation],
Action=[_blowtorch_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[takeout],
Action=[_blowtorch_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[putaway],
Action=[_stop_using_blowtorch]
=== File(s) [art\models\races\allies\props\blow_torch] generated the preceeding
warnings.
Ambient AnimEvents can't have conditions. Anim=[sandbag\start_01],
Action=[_sandbag_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[sandbag\build_01],
Action=[_sandbag_show_mesh]
=== File(s) [art\models\races\allies\props\sandbag] generated the preceeding
warnings.
Ambient AnimEvents can't have conditions. Anim=[spool\start_01],
Action=[_spool_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[spool\build_01],
Action=[_spool_show_mesh]
=== File(s) [art\models\races\allies\props\spool] generated the preceeding
warnings.
Using invalid animation [AIM\CROUCH\SLOW\AIM\L_Centre], in matrix anim
Using invalid animation [AIM\CROUCH\SLOW\AIM\M_Centre], in matrix anim
Using invalid animation [AIM\CROUCH\SLOW\AIM\U_Centre], in matrix anim
=== File(s) [art\models\races\common\weapons\pistol] generated the preceeding
warnings.
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc
RENDER ANIM -- Unable to load texture '\ww2\datasrc\engine\texture_white'
Using default texture for \ww2\datasrc\engine\texture_white
RENDER ANIM -- Unable to load texture 'art\models\races\allies\vehicles\
m26_super_pershing\model\tex_al_m26_pershing_ocl'
Using default texture for art\models\races\allies\vehicles\m26_super_pershing\
model\tex_al_m26_pershing_ocl
RENDER ANIM -- Unable to load texture 'art\models\races\british\vehicles\
autocar_75mm_sp\texturestex_al_m3_halftrack_tc'
Using default texture for art\models\races\british\vehicles\autocar_75mm_sp\
texturestex_al_m3_halftrack_tc
RENDER ANIM -- Unable to load texture 'art\models\races\commonwealth\structures\
artillerpit\artillerpit\model\artillerpit_ocl_88'
Using default texture for art\models\races\commonwealth\structures\artillerpit\
artillerpit\model\artillerpit_ocl_88
RENDER ANIM -- Unable to load texture 'art\models\races\shared_textures\tex_tc'
Using default texture for art\models\races\shared_textures\tex_tc
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc
Warning : there are different materials named [09 - Default] in both [art\models\
environment\art_ambient\bridges\rebuilt_bridge_section_left] and [art\models\
environment\art_ambient\bridges\bridge_25_01].
Warning : there are different materials named [09 - Default] in both [art\models\
environment\art_ambient\bridges\rebuilt_bridge_section_right] and [art\models\
environment\art_ambient\bridges\bridge_25_01].
Warning : there are different materials named [4 - Default] in both [art\models\
gameplay\resource_points\flags] and [art\models\gameplay\resource_points\fuel].
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common\soldiers\giblets\giblets] and [art\models\races\common\completemotiontree].
Warning : there are different materials named [Body] in both [art\models\races\
allies\props\spool] and [art\models\races\common\completemotiontree].
Warning : there are different materials named [Body] in both [art\models\races\
allies\props\spool] and [art\models\races\common\completemotiontree].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\
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Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\
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Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\
000alliedradioop].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\
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Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\
soldiers\dlc2_paratroop].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\
soldiers\dlc2_paratroop].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\
soldiers\dlc2_paratroop].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\
soldiers\dlc2_paratroop].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\
soldiers\dlc2_paratroop_02].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\
soldiers\dlc2_paratroop_02].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\
soldiers\dlc2_paratroop_02].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\
soldiers\dlc2_paratroop_02].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\
engineer2].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\
engineer2].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\
engineer2].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\
engineer2].
Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]]
in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\
models\races\allies\soldiers\engineer2].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
jeepgunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
jeepgunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
jeepgunner].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
jeepgunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mg_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mortar_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\
officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\
officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\
officer_lieutenant].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\
officer_lieutenant].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\
paratrooper_base].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\
paratrooper_base].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\
paratrooper_base].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\
paratrooper_base].
Warning : there is a mesh named [merged material-
[m1_rifle,TEX_AL_M1_Garand_diffuse]] in both [art\models\races\allies\soldiers\
weapons\m1_rifle] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[m1903
springfield,SHD_AL_M1903_Springfield]] in both [art\models\races\allies\soldiers\
weapons\m1903 springfield] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in
both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\
races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there is a mesh named [merged material-[mk2 pineapple
grenade,MAT_AL_MK2_Grenade]] in both [art\models\races\allies\soldiers\ranger] and
[art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[m3_greasegun,SHD_AL_M3_Grease_Gun]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[m1_carbine,M1Carbine]] in both
[art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\
powell].
Warning : there is a mesh named [merged material-[m1903
springfield,SHD_AL_M1903_Springfield]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[m1_rifle,TEX_AL_M1_Garand_diffuse]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]]
in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[vickers_hmg_sync,Ammobelt]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[vickers_hmg_sync,VICKERS_Tripod]]
in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[vickers_hmg_sync,Vickers_HMG]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[piat_at_launcher,14 - Default]]
in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-
[piat_at_launcher,CW_Piat_Projectile]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[fg42,FG42]] in both [art\models\
races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both
[art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\
powell].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[mg42_heavy_tripod_sync,Shd_AX_MG42]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[mg42_heavy_tripod_sync,Ammo]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-
[granatwerfer_34_sync,SHD_AX_Granatwerfer34]] in both [art\models\races\allies\
soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[panzerschreck,SHD_AX_PanzerSchreck]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[mp44,SHD_AX_MP44]] in both [art\
models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[30cal_m1917_browning_sync,MAT_AL_M18_57mm_Recoiless_Rifle_Tripod]] in both [art\
models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[30cal_m1917_browning_sync,MAT_AL_M1917_30cal_Gun]] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[30cal_m1917_browning_sync,SUBMAT_AL_30cal_Ammobelt]] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[60mmmortar_sync,SHD_AL_60mm_mortar]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both
[art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\
powell].
Warning : there is a mesh named [merged material-[m9_bazooka,SHD_M9Bazooka]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[bar,SHD_AL_BAR]] in both [art\
models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[m18_57mm_recoiless_rifle,SHD_AL_M18_Rifle]] in both [art\models\races\allies\
soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[mg42_light,Shd_AX_MG42]] in both
[art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\
powell].
Warning : there is a mesh named [merged material-[panzerfaust
100,SHD_AX_PanzerFaust]] in both [art\models\races\allies\soldiers\ranger] and
[art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[parachute,Parachute]] in both
[art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\
powell].
Warning : there is a mesh named [merged material-
[satchel_charge,SHD_Satchel_Charge]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[tellermine,SHD_AX_Tellermine]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[spool,Body]] in both [art\models\
races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[sandbag,Mat-sbags]] in both [art\
models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[shovel_digin,07 - Default]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[blow_torch,Tex_AL_Blow_Torch]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[mine_detector,03 - Default]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[wire_cutters,10 - Default]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-
[demolitions,SHD_AL_Demolitions_Charge]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[giblets,Body]] in both [art\
models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [BaseMaterial01] in both [art\models\races\allies\
soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Body] in both [art\models\
environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\
races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\
environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\
races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\
environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\
races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
vehiclecrew].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
vehiclecrew].
Warning : there are different materials named [Allied_Structures] in both [art\
models\races\allies\structures\flag] and [art\models\races\allies\structures\
barracks].
Warning : there are different materials named [Allied_Structures] in both [art\
models\races\allies\structures\flag] and [art\models\races\allies\structures\
quarter_master_supply_yard].
Warning : there are different materials named [Parachute] in both [art\models\
races\allies\props\parachute] and [art\models\races\allies\structures\
supply_drop_munitions].
Warning : there are different materials named [Allied_Structures] in both [art\
models\races\allies\structures\flag] and [art\models\races\allies\structures\
support_weapons].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\
driver].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
engineer].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer].
Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both
[art\models\races\axis\soldiers\weapons\luger] and [art\models\races\axis\soldiers\
officer_lieutenant].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\officer\officer] and [art\models\races\axis\soldiers\officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\
officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\
officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\
officer_lieutenant].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\medic].
Warning : there is a mesh named [merged material-
[mg42_heavy_tripod_sync,Shd_AX_MG42]] in both [art\models\races\axis\soldiers\
weapons\mg42_heavy_tripod_sync] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there is a mesh named [merged material-[mg42_heavy_tripod_sync,Ammo]] in
both [art\models\races\axis\soldiers\weapons\mg42_heavy_tripod_sync] and [art\
models\races\axis\soldiers\mg_gunner].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\
mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\
mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\
mortar_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mortar_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
panzergrenadier].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
panzergrenadier].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
panzergrenadier].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
panzergrenadier].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pow\pow] and [art\models\races\axis\soldiers\pow].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pow\pow] and [art\models\races\axis\soldiers\pow].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pow\pow] and [art\models\races\axis\soldiers\pow].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\pow\pow] and [art\models\races\axis\soldiers\pow].
Warning : there are different materials named [Body] in both [art\models\
environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\
races\axis\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\
environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\
races\axis\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\
environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\
races\axis\soldiers\scout].
Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both
[art\models\races\axis\soldiers\weapons\luger] and [art\models\races\axis\soldiers\
scout].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
scout].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
scout].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
scout].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
scout].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
scout].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
sniper].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
sniper].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
sniper].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
sniper].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\
tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\
tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\
tiger_crew].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\
vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\
vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\
vehiclecrew].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\vehiclecrew].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
volksgrenadier].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\
volksgrenadier].
Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both
[art\models\races\axis\soldiers\weapons\luger] and [art\models\races\axis\soldiers\
weaponcrew].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
weaponcrew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
wounded].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\volksgrenadier_d\volksgrenadier_d] and [art\models\races\axis\soldiers\
wounded].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
zombie].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\flag] and [art\models\races\axis\structures\barracks].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
barracks].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
barracks].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\flag] and [art\models\races\axis\structures\bunker].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\flag] and [art\models\races\axis\structures\
heavy_tank].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
heavy_tank].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
heavy_tank].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\flag] and [art\models\races\axis\structures\
motorpool].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
motorpool].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
motorpool].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\flag] and [art\models\races\axis\structures\
platoon_support_building].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
platoon_support_building].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
platoon_support_building].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
quartermaster].
Warning : there are different materials named [SHD_AX_Tiget_Treads_Right] in both
[art\models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\
vehicles\tiger_ace\tiger_ace].
Warning : there are different materials named [SHD_AX_Tiget_Treads_Left] in both
[art\models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\
vehicles\tiger_ace\tiger_ace].
Warning : there are different materials named [SHD_AX_Tiger_Body] in both [art\
models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\
vehicles\tiger_ace\tiger_ace].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\blackmore\blackmore] and [art\models\races\commonwealth\
soldiers\blackmore].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\captain\captain] and [art\models\races\commonwealth\soldiers\
captain].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\commando\commando] and [art\models\races\commonwealth\
soldiers\commando].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\commando1\commando1] and [art\models\races\commonwealth\
soldiers\commando1].
Warning : there is a mesh named [merged material-[bar,SHD_AL_BAR]] in both [art\
models\races\allies\soldiers\weapons\bar] and [art\models\races\commonwealth\
soldiers\commando1].
Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both
[art\models\races\allies\soldiers\weapons\m1a1_thompson] and [art\models\races\
commonwealth\soldiers\commando1].
Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]]
in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\
models\races\commonwealth\soldiers\commando1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\lieutenant\lieutenant] and [art\models\races\commonwealth\
soldiers\lieutenant].
Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both
[art\models\races\allies\soldiers\weapons\m1a1_thompson] and [art\models\races\
commonwealth\soldiers\modern1].
Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]]
in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\
models\races\commonwealth\soldiers\modern1].
Warning : there are different materials named [Body] in both [art\models\races\
commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\
soldiers\modern1].
Warning : there are different materials named [Body] in both [art\models\races\
commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\
soldiers\modern1].
Warning : there are different materials named [Body] in both [art\models\races\
commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\
soldiers\modern1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\
soldiers\modern1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\modern1\modern1] and [art\models\races\commonwealth\soldiers\
modern1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\modern1\modern1] and [art\models\races\commonwealth\soldiers\
modern1].
Warning : there are different materials named [Head] in both [art\models\races\
commonwealth\soldiers\modern1\modern1] and [art\models\races\commonwealth\soldiers\
modern1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\piper\piper] and [art\models\races\commonwealth\soldiers\
piper].
Warning : there are different materials named [Body] in both [art\models\races\
commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow].
Warning : there are different materials named [Body] in both [art\models\races\
commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow].
Warning : there are different materials named [Body] in both [art\models\races\
commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\sapper\sapper] and [art\models\races\commonwealth\soldiers\
sapper].
Warning : there is a mesh named [merged material-[bar,SHD_AL_BAR]] in both [art\
models\races\allies\soldiers\weapons\bar] and [art\models\races\commonwealth\
soldiers\sapper1].
Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both
[art\models\races\allies\soldiers\weapons\m1a1_thompson] and [art\models\races\
commonwealth\soldiers\sapper1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\beret_sand\beret_sand] and [art\models\races\commonwealth\
soldiers\sapper1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\sapper1\sapper1] and [art\models\races\commonwealth\soldiers\
sapper1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\sapper1\sapper1] and [art\models\races\commonwealth\soldiers\
sapper1].
Warning : there are different materials named [Head] in both [art\models\races\
commonwealth\soldiers\sapper1\sapper1] and [art\models\races\commonwealth\soldiers\
sapper1].
Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]]
in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\
models\races\commonwealth\soldiers\sapper1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\piper\piper] and [art\models\races\commonwealth\soldiers\
scottish].
Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in
both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\
races\commonwealth\soldiers\scottish].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\tommy] and [art\models\races\commonwealth\soldiers\tommy].
Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in
both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\
races\commonwealth\soldiers\tommy].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\tommy2] and [art\models\races\commonwealth\soldiers\tommy2].
Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in
both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\
races\commonwealth\soldiers\tommy2].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\fallshirmjager\fallshirmjager] and [art\models\races\
panzerelite\soldiers\fallshirmjager].
Warning : there is a mesh named [merged material-[fg42,FG42]] in both [art\models\
races\panzerelite\soldiers\weapons\fg42] and [art\models\races\panzerelite\
soldiers\fallshirmjager].
Warning : there is a mesh named [merged material-[mg42_light,Shd_AX_MG42]] in both
[art\models\races\axis\soldiers\weapons\mg42_light] and [art\models\races\
panzerelite\soldiers\fallshirmjager].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\luftwaffe\luftwaffe] and [art\models\races\panzerelite\
soldiers\luftwaffe].
Warning : there is a mesh named [merged material-[fg42,FG42]] in both [art\models\
races\panzerelite\soldiers\weapons\fg42] and [art\models\races\panzerelite\
soldiers\luftwaffe].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\panzerelite\
soldiers\maximillian_voss].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\maximillian_voss\maximillian_voss] and [art\models\races\
panzerelite\soldiers\maximillian_voss].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\coat\coat] and [art\models\races\panzerelite\soldiers\
pgrenadier1].
Warning : there are different materials named [Head] in both [art\models\races\
panzerelite\soldiers\tankbuster_eqp\tankbuster_eqp] and [art\models\races\
panzerelite\soldiers\pgrenadier1].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\tankbuster_eqp\tankbuster_eqp] and [art\models\races\
panzerelite\soldiers\pgrenadier1].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\tankbuster_eqp\tankbuster_eqp] and [art\models\races\
panzerelite\soldiers\pgrenadier1].
Warning : there are different materials named [Head] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Head] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\pgrenadier39].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\pgrenadier39].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\pgrenadier39].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\pgrenadier39].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\tankbuster\tankbuster] and [art\models\races\panzerelite\
soldiers\tankbuster].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\wilhelm_deinhard].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\wilhelm_deinhard].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\wilhelm_deinhard].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\wilhelm_deinhard].
Warning : there is a mesh named [merged material-[mp44,SHD_AX_MP44]] in both [art\
models\races\axis\soldiers\weapons\mp44] and [art\models\races\panzerelite\
soldiers\wolfgang_berger].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\
panzerelite\soldiers\wolfgang_berger].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\
panzerelite\soldiers\wolfgang_berger].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\
panzerelite\soldiers\wolfgang_berger].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\
panzerelite\soldiers\wolfgang_berger].
Failed to open 'Data:ART\FX\fx_damage\brick_building_dmg\fx_collapse\
shockwave_group_combo_01_brown.bfx'
TypeLoad: Error, cannot load fx file 'fx_damage\brick_building_dmg\fx_collapse\
shockwave_group_combo_01_brown'.
Failed to open 'Data:ART\FX\fx_explosion\vehicles\ground_dust_stir_combo_00.bfx'
TypeLoad: Error, cannot load fx file 'fx_explosion\vehicles\
ground_dust_stir_combo_00'.
Failed to open 'Data:ART\FX\fx_explosion\vehicles\
sherman_death_explosion_combo_00.bfx'
TypeLoad: Error, cannot load fx file 'fx_explosion\vehicles\
sherman_death_explosion_combo_00'.
Failed to open 'Data:ART\FX\fx_hit\special\satchel\satchel_random_destroy.bfx'
TypeLoad: Error, cannot load fx file 'fx_hit\special\satchel\
satchel_random_destroy'.
Failed to open 'Data:ART\FX\fx_mesh\fx_props\gnome_power_00.bfx'
TypeLoad: Error, cannot load fx file 'fx_mesh\fx_props\gnome_power_00'.
RENDER ANIM -- Unable to load texture 'art\fx\textures\smoke_cloud_linger_tp6'
Using default texture for art\fx\textures\smoke_cloud_linger_tp6
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
TEXTURE PACK -- Texture [data:art\fx\textures\smoke_cloud_linger_tp6] using texture
pack [fx manager pack]'s default.
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\
soldiers\pgrenadier].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\
soldiers\pgrenadier].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\
soldiers\pgrenadier].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\
soldiers\pgrenadier].
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\dirt\
dark_dirt'
Using default texture for art\scenarios\textures\splats\dirt\dark_dirt
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\crater_dirt\
dig_in_hole_small'
Using default texture for art\scenarios\textures\splats\crater_dirt\
dig_in_hole_small
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/pause_menu_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/PlayerLagVoteForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/TeamMateKickedPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/SaveReplayPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/pause_options_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/SaveGamePopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/pause_load_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/prompt_generic_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/Tutorial_Menu_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AutosavePopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBoxPopup2_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBoxPopup3_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBoxPopup4_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
Minimap or tactical map is off screen [-0.077350,0.685020,0.245650,1.008020] to
[0,0,1,1]. Please adjust widget to be on screen to prevent distortion.
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/GameScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/SubtitleScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/TextOverlayScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/BattleSimulator_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/Command_Branch_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/Command_Tree_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
Minimap or tactical map is off screen [-0.039930,0.050000,0.860070,0.950000] to
[0,0,1,1]. Please adjust widget to be on screen to prevent distortion.
Duplicate TextureSet resource 'terrain\object fog of war texture 1' added to
inventory - please check the resource!
Duplicate TextureSet resource 'terrain\object fog of war texture 2' added to
inventory - please check the resource!
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBox_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/GameOverDialog_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/postgame_stats_sp_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/postgame_stats_skirm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/ViewStats_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_badges\
ct_pnze_medal_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\
ct_branchbanner_btm_pnze_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\
ct_branchbanner_stripes_pnze_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\
ct_branchbanner_top_pnze_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_cross' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_arrow_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_arrow_body_tile_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_arrow_head' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_arrow_head_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_arrow_head_end_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_body_shadow_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_body_shadow_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_available_frame' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_available_frame_indent' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_available_frame_indent_side' added to inventory - please check the
resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_available_frame_no_indent' added to inventory - please check the
resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_iconbox' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_pointbox' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_pointbox_check' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_purchased' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_select_frame' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_select_frame_no_light' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_select_light' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_select_light_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_shadow_normal' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_unavailable_frame' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_footer_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_footer_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_footer_text_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_footer_text_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_footer_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_header' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_header_text_body' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_header_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cc_click_arrow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cmdr_flag_button' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cmdr_flag_button_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\coh -
hint point bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
confirm_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
confirm_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_
prompt_green_button_disable' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_
prompt_green_button_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_
prompt_red_button_disable' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_
prompt_red_button_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_body_star' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_branchbanner_btm_mask' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_branchbanner_grad' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_exit_button_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_exit_button_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_exit_button_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_frame_btm' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_frame_btm_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_frame_mdl_bars' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_frame_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_frame_top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_frame_top_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_medal_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\cover\
cover_decorator_negative' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panther'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\event_cue'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\
event_cue_ultra_decryption' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker -
upgrade - 1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker -
veterency - 1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\follow' added
to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\complete'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\incomplete'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\
objective_arrow_n' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\
objective_medal' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\
objective_primary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\
objective_primary_completed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\
objective_primary_failed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\
objective_secondary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\team_axis' added
to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ambient_use'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\blank' added to
inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
decorator_demolition' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
decorator_demolition_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
decorator_retreat' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
operations_level_box' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
operations_level_box_enemy' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\reinforce' added
to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\reinforce_hover'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\tacmap_backdrop'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\team_allied'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
veterancy_generic_lv3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
veterancy_gnrc_vehicle_lv3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
veterancy_kicker_pnze_prompt' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\
building_allied_checkpoint_portrait' added to inventory - please check the
resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\
speech_allied_carota' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\
unit_allied_engineer_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
flag_munitions' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
flag_victory' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
resource_small_fuel' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
resource_small_manpower' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
resource_small_munition' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
resource_small_popcap' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
resource_small_victory_point' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
resource_tacmap_munition_large' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\
unit_allied_engineer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\
unit_allied_ranger_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\
unit_axis_sniper_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\
vehicle_allied_pershing_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\
vehicle_axis_tiger_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\coh - hint
point bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
ping_btn_click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
ping_btn_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
ping_symbol_attack' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
ping_symbol_capture' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
ping_symbol_defend' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tac_exit_button_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tac_exit_button_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_box_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_box_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_box_top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_exit_button_slots' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_groove_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_hole_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_inside_side_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_inside_top_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_menu_button' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_menu_button_slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_noise'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_objective_box' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_outside_side_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_outside_top_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_ping_slots' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_sitrep_play' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_sitrep_slots' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_sitrep_stop' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_stamp_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_stamp_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_stamp_logo' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_top_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_window_bars' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_window_bottom' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_window_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_window_top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button
activated shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button
shadow active' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button
shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command
- allied - activated' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command
- allied - dissabled' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command
- allied - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command
- allied - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command
- allied - white' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command
- rarity - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh -
criticals - back' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs
- buildings' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs
- heavy armor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs
- infantry' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs
- light armor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - hint
point bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons -
army slot - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons -
army slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons -
build slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons -
hold slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- cc-btn - flash' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- cc-btn - glass' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- cc-btn - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- cc-btn - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- chatbtn - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- chatbtn - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- chatbtn - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- next - armor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- next - infantry' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 01 - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 01 - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 01 - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 02 - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 02 - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 02 - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 03 - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 03 - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 03 - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- tm btn 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- tm btn 02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- tm btn 03' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh help grad'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_com_btn_04' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_com_btn_05' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_sc_icon_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_sc_icon_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_sc_icon_03' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_sc_icon_04' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_sc_icon_05' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_sc_icon_06' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_warning_back' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
command_button_shadow_active' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - cc -
ability cap' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - cc -
ability mid' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
frame - bar 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
frame - mp' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
frame - wide 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - sc -
button 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
score - double' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
score - single' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
shadow - corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
shadow - side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
shadow - top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
small - back shadow - top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
small - bar - long' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
small - bar - portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
small - bar - selection' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar 4x3
frame 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar mm
back' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar mm
frame 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar
stripes 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\
territory_line_captain' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\
territory_line_dashed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\
territory_line_oob' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_garrisoned_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_garrisoned_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_garrisoned_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_badge_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_badge_player_white' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_control_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_control_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_control_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
pnze_squad_badge_player_outline' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
tacmap_building_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
tacmap_squad_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
tacmap_vehicle_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\
icon_upgrade_pnze_flash' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\package_mg42'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_bar'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_mp44'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\
weapon_recoilless' added to inventory - please check the resource!
RENDER ANIM -- Unable to load texture 'art\ui\ingame\medals\large_medals_air_medal'
Using default texture for art\ui\ingame\medals\large_medals_air_medal
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\player_hero_badge_lv1'
Using default texture for art\ui\ingame\odds\player_hero_badge_lv1
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\player_hero_badge_lv5'
Using default texture for art\ui\ingame\odds\player_hero_badge_lv5
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\
unit_army_item_deco_player'
Using default texture for art\ui\ingame\odds\unit_army_item_deco_player
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\unit_hero_lv1'
Using default texture for art\ui\ingame\odds\unit_hero_lv1
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\
vehicle_army_item_deco_player'
Using default texture for art\ui\ingame\odds\vehicle_army_item_deco_player
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\vehicle_hero_lv1'
Using default texture for art\ui\ingame\odds\vehicle_hero_lv1
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\
coh_command_icon_background_active'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_background_active
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\
coh_command_icon_background_normal'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_background_normal
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\
coh_command_icon_overlay_active'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_active
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\
coh_command_icon_overlay_disabled'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_disabled
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\
coh_command_icon_overlay_normal'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_normal
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\
coh_taskbar_01_com_btn_01'
Using default texture for art\ui\ingame\taskbar\coh_taskbar_01_com_btn_01
RENDER ANIM -- Unable to load texture 'art\ui\ingame\units\
allied_squad_badge_player'
Using default texture for art\ui\ingame\units\allied_squad_badge_player
RENDER ANIM -- Unable to load texture 'art\ui\ingame\units\
icon_unit_allied_infantry_commander'
Using default texture for art\ui\ingame\units\icon_unit_allied_infantry_commander
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_tacmap] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_minmap] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
building_pnze_tank_trap_portrait] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
building_ums_mortar_bunker_portrait] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
vehicle_axis_flak_43_portrait] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
vehicle_axis_flak_38_portrait] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
vehicle_allied_m55_maxon_portrait] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_axis_scout_portrait]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
unit_axis_knights_cross_portrait] could not fit in texture pack [RenderProxy
texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
unit_axis_knights_cross2_portrait] could not fit in texture pack [RenderProxy
texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_allied_scout_portrait]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\tea] could not fit in texture
pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\
target_circle_yellow_secondary] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_yellow] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_white] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_red] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_orange] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_blue] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\
target_arrow_yellow_secondary] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_yellow] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_white] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_red] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_orange] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_yellow]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_white]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_red]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_blue] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\38_flak_single] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\jeep_sas] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m36b1] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m3_t12_autocar] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m3_t48_halftrack] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m4a3e2_sherman] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m55_maxon] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\opel_blitz_flak] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sherman_105] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_upgrade_shields] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\wespe] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\weapons\weapon_radio] could not fit in
texture pack [RenderProxy texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_allied_powell_symbol]
could not fit in texture pack [RenderProxy texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_allied_radioman_symbol]
could not fit in texture pack [RenderProxy texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_commando_ace_symbol]
could not fit in texture pack [RenderProxy texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_wb_ace_symbol] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_allied_76mm_towed_gun_symbol] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_allied_m55_maxon_symbol] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_allied_pershing_ace_symbol] could not fit in texture pack [RenderProxy
texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_flak_38_symbol]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_axis_flakpanzer_38_symbol] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_axis_opel_blitz_flak_symbol] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_axis_sturmpanzer_iv_symbol] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_tiger_ace_symbol]
could not fit in texture pack [RenderProxy texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_cmnw_75mm_autocar_symbol] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_cmnw_jeep_sas_symbol]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_cmnw_sherman_firefly_ace_symbol] could not fit in texture pack [RenderProxy
texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_critical_shields] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_critical_secondary_weapon] could not fit in texture pack
[RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_critical_right_tread] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_critical_primary_weapon] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv_critical_mg42]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_critical_left_tread] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_critical_engine] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
jeep_sas_critical_primary_weapon] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_small_hover]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_small] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_large_hover]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_large] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_oob] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_captain] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_dashed] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_garrisoned] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\
selection_buildings_construction] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_cone_of_fire_source]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\
selection_allies_self_vehicle_secondary] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\taskbar - small - bar - long]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\
selection_allies_self_vehicle_primary] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\
selection_allies_self_squad_secondary] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\
selection_allies_self_squad_primary] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\
target_cone_of_fire_line_yellow_secondary] could not fit in texture pack
[RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_buildings_default]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\tactical\tacmap_inside_top_bar]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\taskbar - small - bar -
selection] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a
matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\
target_cone_of_fire_line_yellow] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_warning_back] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bg_tan_dirty] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_window] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\
bkg_app_loading_wide_2134x1200_brit] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_tank_wars\
tw_select_frame_highlight] [D3DFMT_DXT5] not packed in texture pack [RenderProxy
texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\bkg_400x400] [D3DFMT_DXT5] not
packed in texture pack [RenderProxy texture pack] as a matching format could not be
found.
TEXTURE PACK -- Texture [data:art\ui\textures\ac_bubbletext_1] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_pnze] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_cmnw] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_cmnw] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_axis] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_pnze] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_axis] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_allies] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_allies] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_frame] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tutorial_info_box] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tov_logo_small] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\cohof_logo] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\cohof_gold_logo] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\coh_logo] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\pgstats_allied_bkg_strip]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\brit_18] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_axis\panzer_19] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\coh_logo_bullet_holes]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_automatch_status]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_flashing]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\options_tab_unselected]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\options_tab_selected]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_unselected]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_selected]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\allied_tutorial_item] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\pnze_tutorial_item] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\cmnw_tutorial_item] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\cb_button_pointbox_check] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_disabled]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\slider_meter_01] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern02] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern03] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern01] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_normal] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_active] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_press] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_length] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_length_2] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_corner] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\red_x] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_disabled]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_press] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_press] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_default]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\summary_background]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_active] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_normal] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\friend_online] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\pc_icon] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\bkg_strip] [D3DFMT_DXT5] not
packed in texture pack [RenderProxy texture pack] as a matching format could not be
found.
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_3] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_british] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_1] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_2] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_4] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_5] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_hover] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_disabled] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_default]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_press] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_disabled]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_disabled]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_press] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_base]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_hover] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_press] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_disabled]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_top]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_press] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\slider_bg] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\large_medals_air_medal] using
texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\
coh_command_icon_background_normal] using texture pack [RenderProxy texture pack]'s
default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\
coh_command_icon_background_active] using texture pack [RenderProxy texture pack]'s
default.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_slash] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\
coh_command_icon_overlay_normal] using texture pack [RenderProxy texture pack]'s
default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\
coh_command_icon_overlay_active] using texture pack [RenderProxy texture pack]'s
default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\player_hero_badge_lv5] using
texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_taskbar_01_com_btn_01]
using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_fill] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\
coh_command_icon_overlay_disabled] using texture pack [RenderProxy texture pack]'s
default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\player_hero_badge_lv1] using
texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\vehicle_hero_lv1] using texture
pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\vehicle_army_item_deco_player]
using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\unit_hero_lv1] using texture pack
[RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\unit_army_item_deco_player] using
texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\
icon_unit_allied_infantry_commander] using texture pack [RenderProxy texture
pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\allied_squad_badge_player] using
texture pack [RenderProxy texture pack]'s default.
texture [art\models\races\allies\structures\machinegunemplacement\model\mg1_tc] is
being used as a team colour texture, even though it is not 128� and dxt5
compressed.
texture [art\models\races\allies\structures\flag\model\tex_al_flag_tc] is being
used as a team colour texture, even though it is not 128� and dxt5 compressed.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_axis_wirecutters_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_wirecutters_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_axis_med_kit_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_med_kit_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_axis_salvage_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_salvage_hover
texture [art\models\races\allies\structures\support_weapons\model\
support_weapons_tc] is being used as a team colour texture, even though it is not
128� and dxt5 compressed.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_axis_observational_status_hover'
Using default texture for art\ui\ingame\abilities\
ability_axis_observational_status_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_axis_camouflage_off_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_camouflage_off_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_axis_basic_support_center_hover'
Using default texture for art\ui\ingame\buildings\
building_axis_basic_support_center_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_axis_platoon_support_center_hover'
Using default texture for art\ui\ingame\buildings\
building_axis_platoon_support_center_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_axis_company_support_center_hover'
Using default texture for art\ui\ingame\buildings\
building_axis_company_support_center_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_axis_battalion_support_center_hover'
Using default texture for art\ui\ingame\buildings\
building_axis_battalion_support_center_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_axis_quartermasters_hover'
Using default texture for art\ui\ingame\buildings\
building_axis_quartermasters_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_axis_howitzer_hover'
Using default texture for art\ui\ingame\buildings\building_axis_howitzer_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_pnze_mortar_bunker_hover'
Using default texture for art\ui\ingame\buildings\building_pnze_mortar_bunker_hover
texture [art\models\races\axis\structures\barracks\model\ax_barracks_tc] is being
used as a team colour texture, even though it is not 128� and dxt5 compressed.
dca::ActionDatabase : unable to load action [setskin1].
Orphaned FX should NOT be looping.
texture [art\models\gameplay\resource_points\flags\model\resource_tc] is being used
as a team colour texture, even though it is not 128� and dxt5 compressed.
Orphaned FX should NOT be looping.
dca::ActionDatabase : unable to load action [dmg1 action].
texture [art\models\gameplay\resource_points\flags\model\resource_tc] is being used
as a team colour texture, even though it is not 128� and dxt5 compressed.
dca::ActionDatabase : unable to load action [panzerfaust_hidemesh].
dca::ActionDatabase : unable to load action [death_splat1].
dca::ActionDatabase : unable to load action [death_splat2].
texture [art\models\races\allies\structures\quarter_master_supply_yard\model\
tex_al_qm_tc] is being used as a team colour texture, even though it is not 128�
and dxt5 compressed.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_axis_secure_hover'
Using default texture for art\ui\ingame\buildings\building_axis_secure_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_axis_razorwire_hover'
Using default texture for art\ui\ingame\buildings\building_axis_razorwire_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_axis_sandbags_hover'
Using default texture for art\ui\ingame\buildings\building_axis_sandbags_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_axis_tank_traps_hover'
Using default texture for art\ui\ingame\buildings\building_axis_tank_traps_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_axis_mines_hover'
Using default texture for art\ui\ingame\buildings\building_axis_mines_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_axis_bunker_hover'
Using default texture for art\ui\ingame\buildings\building_axis_bunker_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\vehicles\
vehicle_pnze_38_flak_hover'
Using default texture for art\ui\ingame\vehicles\vehicle_pnze_38_flak_hover
Orphaned FX should NOT be looping.
dca::ActionDatabase : unable to load action [dmg1].
Orphaned FX should NOT be looping.
texture [art\models\races\allies\structures\motorpool\model\allies_motor_pool_tc]
is being used as a team colour texture, even though it is not 128� and dxt5
compressed.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_opel_blitz_flak]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_panzer_1]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_axis_grenadier]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_pak38]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_axis_mortar] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_halftrack]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
dca::ActionDatabase : unable to load action [fx_smoke_puff_stand].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_stripes_axis_terror] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_btm_axis_terror] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_top_axis_terror] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_ax_medal_terror]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_stripes_axis_blitz] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_btm_axis_blitz] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_top_axis_blitz] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_ax_medal_blitz]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_stripes_axis_defense] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_btm_axis_defense] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_top_axis_defense] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_ax_medal_defense]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
dca::ActionDatabase : unable to load action [sfx_a_incoming].
dca::ActionDatabase : unable to load action [trail].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_off_map_artillery]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\
cmdr_axis_defensive_bombardment] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_advanced_warning]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_88mm_upgrade]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander\
cmdr_axis_upgraded_mg_buildings] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_axis_bombardment_defensive_hover'
Using default texture for art\ui\ingame\abilities\
ability_axis_bombardment_defensive_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\
ability_axis_bombardment_defensive] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_axis_throw_grenade_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_throw_grenade_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_throw_grenade]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\panzerelite\structures\flag] and [art\models\races\panzerelite\
structures\panzerlogistik_command\panzerlogistik_command].
dca::ActionDatabase : unable to load action [sfx_engine_on].
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
dca::ActionDatabase : unable to load action [shadow].
dca::ActionDatabase : unable to load action [fx_movement_forward].
dca::ActionDatabase : unable to load action [fx_movement_skid].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_fatherland]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_truck]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\
building_axis_quartermasters_upgrade_2] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\
building_axis_quartermasters_upgrade_1] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\research\icon_research_axis_tank_vet_1]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\research\
icon_research_axis_vehicle_vet_1] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\research\
icon_research_axis_support_vet_1] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\research\icon_research_axis_inf_vet_1]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
dca::ActionDatabase : unable to load action [impact_heavy_event].
ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute
vehicle physics recoil command in model [art\models\races\axis\vehicles\
schwimmwagen]. Recoil ignored!
dca::ActionDatabase : unable to load action [m1rifle_tracer].
dca::ActionDatabase : unable to load action [impact_small_event].
dca::ActionDatabase : unable to load action [attach_gunner02].
dca::ActionDatabase : unable to load action [sfx_a_tracer].
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_axis_wooden_bunker_hover'
Using default texture for art\ui\ingame\buildings\building_axis_wooden_bunker_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_place_trap_hover'
Using default texture for art\ui\ingame\abilities\ability_place_trap_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_wooden_bunker]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
RENDER ANIM -- Unable to load texture 'art\ui\'
Using default texture for art\ui\
TEXTURE PACK -- Texture [data:art\ui\] using texture pack [RenderProxy texture
pack]'s default.
There are no demolition point markers defined for this building ebps\races\axis\
buildings\axis_wooden_bunker
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisble] to Dest [crew|loader01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|pac38|firing] to Dest [crew|loader01|animations|pac38|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|invisble] to Dest [crew|gunner01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|pac38|firing] to Dest [crew|gunner01|animations|pac38|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisble] to Dest [crew|loader01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisble] to Dest [crew|gunner01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar|
idles].
=== File(s) [art\models\races\panzerelite\vehicles\sdkfz_250\sdkfz_250] generated
the preceeding warnings.
texture [art\models\races\allies\structures\motorpool2\model\tex_al_tank_depot_tc]
is being used as a team colour texture, even though it is not 128� and dxt5
compressed.
texture [art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\
model\hamilcar_glider_dif] is being used as a team colour texture, even though it
is not 128� and dxt5 compressed.
Texture [art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\
model\hamilcar_glider_dif] is DXT1 instead of DXT5
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_axis_fire_panzerfaust_hover'
Using default texture for art\ui\ingame\abilities\
ability_axis_fire_panzerfaust_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\
ability_axis_fire_panzerfaust] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
dca::ActionDatabase : unable to load action [left_tread_marks].
dca::ActionDatabase : unable to load action [right_tread_marks].
dca::ActionDatabase : unable to load action [mg42_bmw_tracer].
dca::ActionDatabase : unable to load action [mg42_tracer].
dca::ActionDatabase : unable to load action [repaired_action].
TEXTURE PACK -- Texture [data:art\ui\ingame\research\
building_axis_company_support_center_research] [D3DFMT_DXT5] not packed in texture
pack [RenderProxy texture pack] as a matching format could not be found.
Orphaned FX should NOT be looping.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_jagdtiger]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
dca::ActionDatabase : unable to load action [sfx_turret_rotate].
TEXTURE PACK -- Texture [data:art\ui\ingame\research\
building_axis_battalion_support_center_research] [D3DFMT_DXT5] not packed in
texture pack [RenderProxy texture pack] as a matching format could not be found.
texture [art\models\races\allies\vehicles\shared_textures\tex_al_sherman_tc] is
being used as a team colour texture, even though it is not 128� and dxt5
compressed.
texture [art\models\races\allies\vehicles\sherman\accessories\sherman_calliope\
model\tex_al_sherman_tc] is being used as a team colour texture, even though it is
not 128� and dxt5 compressed.
dca::ActionDatabase : unable to load action [tread sound l].
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\
ability_axis_wittman_inspiration] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_pnze_flak88_hover'
Using default texture for art\ui\ingame\buildings\building_pnze_flak88_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\vehicles\
vehicle_axis_38_flak_hover'
Using default texture for art\ui\ingame\vehicles\vehicle_axis_38_flak_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_pnze_pantherturm_hover'
Using default texture for art\ui\ingame\buildings\building_pnze_pantherturm_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_cmnw_slit_trench_hover'
Using default texture for art\ui\ingame\buildings\building_cmnw_slit_trench_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\vehicles\
vehicle_axis_88_flak_hover'
Using default texture for art\ui\ingame\vehicles\vehicle_axis_88_flak_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_88_flak]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_cmnw_slit_trench]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_38_flak]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
texture [art\models\races\allies\structures\secure\model\tex_al_secure_tc] is being
used as a team colour texture, even though it is not 128� and dxt5 compressed.
Nonstopping FX should NOT be looping.
FXMesh: Model [MESH PIECES/PROJECTILES/ARTILLERY] has a non-'fxmesh' shader
[max_alphablend] on a mesh.
dca::ActionDatabase : unable to load action [70mm_fire_smoking_barrel_00].
Command [fx_attach] has bad 'position' parameter [].
dca::ActionDatabase : unable to load action [splat_marker_01].
dca::ActionDatabase : unable to load action [splat_marker_02].
dca::ActionDatabase : unable to load action [splat_marker_03].
dca::ActionDatabase : unable to load action [splat_marker_04].
Command [fx_attach] has bad 'position' parameter [].
TEXTURE PACK -- Texture [data:art\ui\ingame\research\
icon_research_axis_support_vet_2] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\research\icon_research_axis_inf_vet_2]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
Command [fx_attach] has bad 'position' parameter [].
ERROR -- Can't find marker [marker_panther_barrel_end] when trying to execute
vehicle physics recoil command in model [art\models\environment\art_ambient\
objects\defenses\pantherturm]. Recoil ignored!
RENDER ANIM -- Unable to load texture 'art\ui\ingame\vehicles\88_arty_hover'
Using default texture for art\ui\ingame\vehicles\88_arty_hover
texture [art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\
model\hamilcar_glider_dif] is being used as a team colour texture, even though it
is not 128� and dxt5 compressed.
Texture [art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\
model\hamilcar_glider_dif] is DXT1 instead of DXT5
dca::ActionDatabase : unable to load action [act_sfx_turret_rotate].
TEXTURE PACK -- Texture [data:art\ui\ingame\research\icon_research_axis_tank_vet_2]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
Orphaned FX should NOT be looping.
dca::ActionDatabase : unable to load action [buildings\
panel_cracked_building_terracotta].
TEXTURE PACK -- Texture [data:art\ui\ingame\research\
icon_research_axis_support_vet_3] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_allied_demolitions]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
dca::ActionDatabase : unable to load action [_randomize_orange_triangle].
dca::ActionDatabase : unable to load action [set_random_canopy].
dca::ActionDatabase : unable to load action [set_random_supplies].
dca::ActionDatabase : unable to load action [startup_temp].
dca::ActionDatabase : unable to load action [ooc_green].
dca::ActionDatabase : unable to load action [collision\tercol_canvasarmour_field].
dca::ActionDatabase : unable to load action [collision\
tercol_canvasarmour_road_asphalt].
dca::ActionDatabase : unable to load action [collision\
objcol_canvasarmour_canvasarmour].
dca::ActionDatabase : unable to load action [collision\tercol_canvasarmour_dirt].
dca::ActionDatabase : unable to load action [collision\tercol_canvasarmour_grass].
dca::ActionDatabase : unable to load action [collision\
tercol_canvasarmour_crater_dirt].
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\
building_axis_bunker_upgrade_repair_station] [D3DFMT_DXT5] not packed in texture
pack [RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\
building_axis_bunker_upgrade_aide_station] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\
building_axis_bunker_upgrade_mg] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
engineerb].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneerb\pioneerb] and [art\models\races\axis\soldiers\engineerb].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneerb\pioneerb] and [art\models\races\axis\soldiers\engineerb].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneerb\pioneerb] and [art\models\races\axis\soldiers\engineerb].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\pioneerb\pioneerb] and [art\models\races\axis\soldiers\engineerb].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_pak40]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_panzer_2]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_stug_iv]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_nebelwerfer]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_axis_leutenant]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_puma]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
texture [\cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\
hamilcar_glider\model\hamilcar_glider_dif] is being used as a team colour texture,
even though it is not 128� and dxt5 compressed.
dca::ActionDatabase : unable to load action [collision\tercol_canvasarmour_sand].
dca::ActionDatabase : unable to load action [collision\
tercol_canvasarmour_crater_sand].
dca::ActionDatabase : unable to load action [fx_armor_mobility_damage_40].
dca::ActionDatabase : unable to load action [buildings\collapse\
collapse_building_shingle_roof_].
dca::ActionDatabase : unable to load action [buildings\collapse\collapse_].
dca::ActionDatabase : unable to load action [buildings\collapse\
collapse_building_stucco_wall_].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_panzer] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_usa] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_german] could not
fit in texture pack [RenderProxy texture pack].
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AppRestartingForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\
bkg_app_loading_wide_2134x1200_tov] could not fit in texture pack [RenderProxy
texture pack].
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/prompt_generic_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/prompt_profile_entry_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/prompt_performance_test_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineTabs_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/DynamicPopupMenu_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MovieScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/FEMovie_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AppLoadingForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AppResolutionPrompt_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AppRestartingForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/FE_mm_01_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MultiplayerMenuPopup_widescreen.screen
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MultiplayerMenuPopup.screen
ScreenManager::LoadScreen -- Screen MultiplayerMenuPopup failed to load. Using
blank screen.
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/QuitPromptDialog_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/IPJoin_widescreen.screen
ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/IPJoin.screen
ScreenManager::LoadScreen -- Screen IPJoin failed to load. Using blank screen.
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineLogin_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineAgreement_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineAccountCreate_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineProfileSelect_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineProfileCreate_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineChat_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineNewsScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineStatsScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineStore_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineCampaign_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/OptionsMenu_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/extras_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineStatsPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/GamePasswordPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/ScreenTipPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/FriendRequest_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/OnlinePlayerListPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MedalAwardedPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AutoMatch_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineChangePassword_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineResetPassword_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineResetPasswordAnswer_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineAccountDetails_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlinePasswordConfirmation_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineWait_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RelicOnlineConnectionProblem_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RedeemGiftCardForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/ConfirmPurchaseForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AddCreditForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AccountMgtForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/StoreDownloadProgressPopUp_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/RaceSelectionPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/TeamStatsPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/OnlineSelectGame_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/OnlineGameCreate_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/OnlineGameSetup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/Alreadyinuse_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/WhereYouBought_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/Achievements_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/GameHistory_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/FriendsListPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/OnlineWidget_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
RENDER ANIM -- Unable to load texture 'art\ui\textures\scroll_down'
Using default texture for art\ui\textures\scroll_down
RENDER ANIM -- Unable to load texture 'art\ui\textures\scroll_up'
Using default texture for art\ui\textures\scroll_up
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bkg_coh] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_character_tov] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_black_bar_right] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_campaign] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_btn_normal] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_icon_shadow] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc3_icon] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_border_campaign_image]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc2_icon] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc_icon] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\caen_icon] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\omg_icon] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\m02_paradrop_icon] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_noise] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tov_logo] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bar_on_top] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\
fe_menu_black_bar_shine_2] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\
fe_menu_black_bar_shine_1] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\btn_gamertag_1] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\btn_gamertag_2] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_panel_online] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\panel_1c] could not fit in texture
pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\panel_1b] could not fit in texture
pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\axis_bg] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_german] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_flag_off] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\allies_bg] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\gavel] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\us_01] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\gold_select] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\
icon_customize_army_off] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_usa] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\padlock_open] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\mp_nobattlemap] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:scenarios\mp\[nhc]janvier 1945(4p)\[nhc]janvier
1945(4p)_map_base.tga] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_btn_active] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:scenarios\sp\villersbocage\
villersbocage_a_mm_screenshot.tga] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:scenarios\sp\trun\trun_a_mm_screenshot.tga] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_expert_infantryman_off]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_parachutist_badge_off]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_sharpshooter_off]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_bronze_star_off]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_soldiers_medal_off]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_air_medal_off]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_min] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\medals\
large_medals_expert_infantryman] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_off_l] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_flashing] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_on] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_hover] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_victoria_cross_on]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ready_off] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\
vehicle_cmnw_sherman_firefly_ace] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_sas_icon_on] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\cw_kangaroo_icon_on]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\cw_staghound_icon_on]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_cow_icon_on] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\textures\symbol_cmnw_rewards] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ernest-alvia-smith] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_off_r] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\tarlak] could not fit in texture
pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\al_hellcat_icon_on]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_medal_of_honour_on]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_dlc3_german] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:scenarios\sp\m01_d-day\m01_d-day_mm_screenshot.tga]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_usa] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\drop_down_arrow] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_panel_popup_02]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_x_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\relic_maps] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\community_maps] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:scenarios\mp\[nhc]der rhein(8p)\[nhc]der
rhein(8p)_map_base.tga] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_flag_on] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_panzer] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\brit_01] could not fit
in texture pack [RenderProxy texture pack].
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/GameLoadScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
TEXTURE PACK -- Texture [data:scenarios\mp\[nhc]der rhein(8p)\[nhc]der
rhein(8p).tga] could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bg_faded_black_oval]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\label_box_02] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\loading] could not fit in
texture pack [RenderProxy texture pack].
CommandBPDatabase - Remapping function [OS_CreateAreaScar] due to mismatched
parameter #[5] : [randRotation].
Unable to find parameter [self_marker] in command [dynamic_marker]. Saving this
file will lose the data from this parameter.
Unable to find parameter [other_marker] in command [dynamic_marker]. Saving this
file will lose the data from this parameter.
Unable to find parameter [other] in command [dynamic_marker]. Saving this file
will lose the data from this parameter.
Unable to find parameter [self_target_end] in command [dynamic_marker]. Saving
this file will lose the data from this parameter.
Unable to find parameter [self_target_start] in command [dynamic_marker]. Saving
this file will lose the data from this parameter.
Unable to find parameter [self_target] in command [dynamic_marker]. Saving this
file will lose the data from this parameter.
Unable to find parameter [scale] in command [OS_CreateLocalScar]. Saving this file
will lose the data from this parameter.
Using default RenderModel (rgm/rgo) for art\models\custom\woodpile
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [art\models\missinglua] generated the preceeding warnings.
MergedMesh 'merged material-[01 -
Default][/ww2/datageneric/bia/ww2/art/models/races/allies/projectiles/placeholder]'
has an outdated format is slowing down load times. Please reburn.
=== File(s) [art\models\races\allies\projectiles\placeholder] generated the
preceeding warnings.
Invalid animation [idle], for Motion Tree Node [idle].
=== File(s) [art\models\races\allies\projectiles\shell_alt_sound] generated the
preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\allies\soldiers\craft
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Invalid source node [( void )] for transition to [weapon|gunner_50cal|criticals|
red].
Invalid source node [( void )] for transition to [weapon|gunner_vickers_k|
criticals|red].
=== File(s) [art\models\races\allies\structures\50cal_aa_nest\
50cal_vickers_aa_gunner] generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[build1st],
Action=[fx_startup_build_startup]
=== File(s) [art\models\races\allies\structures\machinegunemplacement] generated
the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm|
idles].
=== File(s) [art\models\races\allies\vehicles\autocar_75mm_sp\autocar_75mm_sp_crew]
generated the preceeding warnings.
Invalid animation [vehicle\wheels_steering], for Motion Tree Node [reverse].
=== File(s) [art\models\races\allies\vehicles\m15a1_halftrack\m15a1_halftrack]
generated the preceeding warnings.
Invalid source node [( void )] for transition to [moving|moving_backward].
=== File(s) [art\models\races\allies\vehicles\m5_antitank_gun\m5_antitank_gun]
generated the preceeding warnings.
Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Down], in matrix anim
Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Level], in matrix anim
Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Up], in matrix anim
Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Down], in matrix
anim
Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Level], in matrix
anim
Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Up], in matrix anim
Using invalid animation [GUNNER\READY\SECONDARY\Jostle], in matrix anim
Using invalid animation [GUNNER\READY\SECONDARY\Lean_Left], in matrix anim
Using invalid animation [GUNNER\READY\SECONDARY\Lean_Right], in matrix anim
Invalid animation [gunner\aim\aim_matrix\top_50cal_aim_horiz], for Motion Tree Node
[horizontal].
=== File(s) [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound] generated
the preceeding warnings.
Invalid animation [main_weapon\75mm_fire], for Motion Tree Node [aim].
=== File(s) [art\models\races\allies\vehicles\sherman_jumbo\m4e2_shermanb]
generated the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm|
idles].
=== File(s) [art\models\races\american\vehicles\75mm_hmc_m8\75mm_hmc_m8_crew]
generated the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisible] to Dest [crew|loader01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisible] to Dest [crew|gunner01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar|
idles].
Max and Max value [180.000000] is the same for dca::variable [50cal_horiz].
=== File(s) [art\models\races\american\vehicles\81mm_mmc_m21\81mm_mmc_m21]
generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\axis\soldiers\borman
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\axis\vehicles\flak_blitz\
flak_blitz
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Invalid source node [units|loader02|armed|ground|ready_ground_air|tense|huba|tob]
for transition to [units|loader02|armed|ground|ready_ground_air|tense|hubb].
Invalid destination node [units|loader02|armed|ground|ready_ground_air|tense|hubb]
for transition from [units|loader02|armed|ground|ready_ground_air|tense|huba|tob].
Invalid source node [units|loader02|armed|ground|ready_ground_air|tense|hubb|toa]
for transition to [units|loader02|armed|ground|ready_ground_air|tense|huba].
Invalid destination node [units|loader02|armed|ground|ready_ground_air|tense|huba]
for transition from [units|loader02|armed|ground|ready_ground_air|tense|hubb|toa].
Invalid source node [units|loader02|armed|ground|fire_ground_air|huba|tob] for
transition to [units|loader02|armed|ground|fire_ground_air|hubb].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|hubb] for
transition from [units|loader02|armed|ground|fire_ground_air|huba|tob].
Invalid source node [units|loader02|armed|ground|fire_ground_air|hubb|toa] for
transition to [units|loader02|armed|ground|fire_ground_air|huba].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for
transition from [units|loader02|armed|ground|fire_ground_air|hubb|toa].
Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|01] for
transition to [units|loader02|armed|ground|fire_ground_air|huba].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for
transition from [units|loader02|armed|ground|fire_ground_air|cower|01].
Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|02] for
transition to [units|loader02|armed|ground|fire_ground_air|hubb].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|hubb] for
transition from [units|loader02|armed|ground|fire_ground_air|cower|02].
Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|03] for
transition to [units|loader02|armed|ground|fire_ground_air|huba].
Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for
transition from [units|loader02|armed|ground|fire_ground_air|cower|03].
Invalid source node [units|loader01|armed|ground|ready_ground_copy0_air|tense|huba|
tob] for transition to [units|loader01|armed|ground|ready_ground_copy0_air|tense|
hubb].
Invalid destination node [units|loader01|armed|ground|ready_ground_copy0_air|tense|
hubb] for transition from [units|loader01|armed|ground|ready_ground_copy0_air|
tense|huba|tob].
Invalid source node [units|loader01|armed|ground|ready_ground_copy0_air|tense|hubb|
toa] for transition to [units|loader01|armed|ground|ready_ground_copy0_air|tense|
huba].
Invalid destination node [units|loader01|armed|ground|ready_ground_copy0_air|tense|
huba] for transition from [units|loader01|armed|ground|ready_ground_copy0_air|
tense|hubb|toa].
=== File(s) [art\models\races\axis\vehicles\flakvierling 38 20mm\flakvierling 38
20mm] generated the preceeding warnings.
Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node
[green].
Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node
[yellow].
Invalid animation [hotchkiss\critcal_hits\main_gun_red], for Motion Tree Node
[red].
Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node
[green].
Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node
[yellow].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|ready|firing] to Dest [crew|loader01|animations|ready|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|ready|firing] to Dest [crew|gunner01|animations|ready|
idles].
=== File(s) [art\models\races\axis\vehicles\hotchkiss\hotchkiss] generated the
preceeding warnings.
Tangent space error [identical texture coordinates] with [6ue5].
=== File(s) [art\models\races\axis\vehicles\jagdtiger\sdkfz186] generated the
preceeding warnings.
Invalid transition animation [crew\ready\idles\tense\hub_a\
tense_a2b_trans_gunner01], for transition from Source [crew|gunner|stopped|ready|
tense|hub_a|to_tense_hub_b] to Dest [crew|gunner|stopped|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\
tense_a2b_trans_gunner01], for transition from Source [crew|loader|stopped|ready|
tense|hub_a|to_tense_hub_b] to Dest [crew|loader|stopped|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\
tense_a2b_trans_gunner01], for transition from Source [crew|loader|stopped|ready|
tense|start_hub|b] to Dest [crew|loader|stopped|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\
tense_a2b_trans_gunner01], for transition from Source [crew|loader|moving|ready|
tense|hub_a|to_tense_hub_b] to Dest [crew|loader|moving|ready|tense|hub_b].
Invalid transition animation [crew\ready\idles\tense\hub_a\
tense_a2b_trans_gunner01], for transition from Source [crew|loader|moving|ready|
tense|start_hub|b] to Dest [crew|loader|moving|ready|tense|hub_b].
=== File(s) [art\models\races\axis\vehicles\ostwind_flak_panzer\
ostwind_flak_panzer] generated the preceeding warnings.
Invalid animation [driver\position], for Motion Tree Node [crew_driver_seat_lock].
Invalid animation [driver\idles\01], for Motion Tree Node [01].
Invalid animation [driver\idles\02], for Motion Tree Node [02].
Invalid animation [driver\idles\03], for Motion Tree Node [03].
Invalid animation [driver\idles\04], for Motion Tree Node [04].
Invalid animation [driver\idles\05], for Motion Tree Node [05].
Invalid animation [driver\idles\06], for Motion Tree Node [06].
Invalid animation [driver\idles\07], for Motion Tree Node [07].
Invalid animation [driver\idles\08], for Motion Tree Node [08].
Invalid animation [driver\idles\09], for Motion Tree Node [09].
Invalid animation [driver\idles\10], for Motion Tree Node [10].
=== File(s) [art\models\races\axis\vehicles\panzer_iv\panzer_iv] generated the
preceeding warnings.
Using invalid animation [CREW\READY\SECONDARY\jostle_driver], in matrix anim
Using invalid animation [CREW\READY\SECONDARY\turn_left_driver], in matrix anim
Using invalid animation [CREW\READY\SECONDARY\turn_right_driver], in matrix anim
Behaviour [bhv_snd_start_engine] has no conditions so it will never do anything.
Behaviour [bhv_snd_stop_engine] has no conditions so it will never do anything.
=== File(s) [art\models\races\axis\vehicles\schwimmwagen] generated the preceeding
warnings.
Using default RenderModel (rgm/rgo) for art\models\races\axis\vehicles\
schwimmwagen\schwimmwagen
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisble] to Dest [crew|loader01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|pac38|firing] to Dest [crew|loader01|animations|pac38|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|invisble] to Dest [crew|gunner01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|pac38|firing] to Dest [crew|gunner01|animations|pac38|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisble] to Dest [crew|loader01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisble] to Dest [crew|gunner01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar|
idles].
=== File(s) [art\models\races\axis\vehicles\sdkfz124_wespe\crew] generated the
preceeding warnings.
Invalid transition animation [hatch], for transition from Source [hatch_door|
closed] to Dest [hatch_door|open].
Invalid transition animation [hatch], for transition from Source [hatch_door|open]
to Dest [hatch_door|closed].
=== File(s) [art\models\races\axis\vehicles\sturmtiger\sturmtiger] generated the
preceeding warnings.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm|
idles].
=== File(s) [art\models\races\british\vehicles\autocar_75mm_sp\
autocar_75mm_sp_crew] generated the preceeding warnings.
Invalid animation [chassis_shake], for Motion Tree Node [idle].
=== File(s) [art\models\races\british\vehicles\daimler_dingo\daimler_dingo]
generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[door_open_close_00],
Action=[act_sfx_ramp]
=== File(s) [art\models\races\commonwealth\vehicles\hamilcar_glider\
hamilcar_glider] generated the preceeding warnings.
Ambient AnimEvents can't have conditions. Anim=[vehicle\
suspension_right_middle_back], Action=[sfx_suspension_short]
Ambient AnimEvents can't have conditions. Anim=[vehicle\suspension_right_middle],
Action=[sfx_suspension_short]
Ambient AnimEvents can't have conditions. Anim=[vehicle\suspension_right_rear],
Action=[sfx_suspension_short]
=== File(s) [art\models\races\commonwealth\vehicles\m7_priest\m7_priest] generated
the preceeding warnings.
Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node
[tankbody_yellowstate].
=== File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\
sherman_firefly] generated the preceeding warnings.
Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node
[tankbody_yellowstate].
=== File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\
sherman_fireflyb] generated the preceeding warnings.
Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node
[tankbody_yellowstate].
=== File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\
sherman_fireflyc] generated the preceeding warnings.
Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node
[tankbody_yellowstate].
=== File(s) [art\models\races\commonwealth\vehicles\sherman_tulip\sherman_firefly]
generated the preceeding warnings.
Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node
[tankbody_yellowstate].
=== File(s) [art\models\races\commonwealth\vehicles\sherman_tulip\sherman_v_hull]
generated the preceeding warnings.
Behaviour [NewBehaviour0] has no conditions so it will never do anything.
=== File(s) [art\models\races\commonwealth\vehicles\sherman_tulip\tulip] generated
the preceeding warnings.
Behaviour [bhv_sfx_gear_shift_1] has no conditions so it will never do anything.
Behaviour [bhv_sfx_gear_shift_2] has no conditions so it will never do anything.
Behaviour [bhv_sfx_gear_shift_rev_1] has no conditions so it will never do
anything.
Behaviour [bhv_sfx_marder_fart_01] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_02] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_03] has no conditions so it will never do anything.
=== File(s) [art\models\races\german\vehicles\flakpanzer_38(t)\panzer_38(t)]
generated the preceeding warnings.
Invalid animation [driver\position], for Motion Tree Node [crew_driver_seat_lock].
Invalid animation [driver\idles\01], for Motion Tree Node [01].
Invalid animation [driver\idles\02], for Motion Tree Node [02].
Invalid animation [driver\idles\03], for Motion Tree Node [03].
Invalid animation [driver\idles\04], for Motion Tree Node [04].
Invalid animation [driver\idles\05], for Motion Tree Node [05].
Invalid animation [driver\idles\06], for Motion Tree Node [06].
Invalid animation [driver\idles\07], for Motion Tree Node [07].
Invalid animation [driver\idles\08], for Motion Tree Node [08].
Invalid animation [driver\idles\09], for Motion Tree Node [09].
Invalid animation [driver\idles\10], for Motion Tree Node [10].
=== File(s) [art\models\races\german\vehicles\panzer_iv\panzer_iv] generated the
preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\german\vehicles\
sdkfz251_9\sdkfz251_9
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Using default RenderModel (rgm/rgo) for art\models\races\panzerelite\soldiers\
maximillian_voss_tank
MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing
down load times. Please reburn.
=== File(s) [Art/Models/MissingRGM] generated the preceeding warnings.
Invalid animation [destroyed\anim01], for Motion Tree Node [dead].
Invalid animation [vehicle\treads_left_roll], for Motion Tree Node
[tread_left_roll].
Invalid animation [vehicle\treads_right_roll], for Motion Tree Node
[tread_right_roll].
Invalid animation [vehicle\suspension_left_front], for Motion Tree Node
[left_front_travel].
Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node
[left_mid_travel].
Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node
[left_rear_travel].
Invalid animation [vehicle\suspension_right_front], for Motion Tree Node
[right_front_travel].
Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node
[right_mid_travel].
Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node
[right_rear_travel].
Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed].
Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch].
Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation].
Invalid animation [vehicle\main_turret_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\idle], for Motion Tree Node [idle].
Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for
transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon|
turret_radio_hatch|open].
Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for
transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon|
turret_radio_hatch|closed].
Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition
from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch|
open].
Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition
from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch|
closed].
Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for
transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon|
hull_mg42_hatch|open].
Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for
transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon|
hull_mg42_hatch|closed].
=== File(s) [art\models\races\panzerelite\vehicles\e-100\e-100] generated the
preceeding warnings.
Invalid animation [destroyed\anim01], for Motion Tree Node [dead].
Invalid animation [vehicle\treads_left_roll], for Motion Tree Node
[tread_left_roll].
Invalid animation [vehicle\treads_right_roll], for Motion Tree Node
[tread_right_roll].
Invalid animation [vehicle\suspension_left_front], for Motion Tree Node
[left_front_travel].
Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node
[left_mid_travel].
Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node
[left_rear_travel].
Invalid animation [vehicle\suspension_right_front], for Motion Tree Node
[right_front_travel].
Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node
[right_mid_travel].
Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node
[right_rear_travel].
Invalid animation [hatch], for Motion Tree Node [closed].
Invalid animation [hatch], for Motion Tree Node [open].
Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed].
Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch].
Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation].
Invalid animation [vehicle\main_turret_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\idle], for Motion Tree Node [idle].
Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for
transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon|
turret_radio_hatch|open].
Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for
transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon|
turret_radio_hatch|closed].
Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition
from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch|
open].
Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition
from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch|
closed].
Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for
transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon|
hull_mg42_hatch|open].
Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for
transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon|
hull_mg42_hatch|closed].
=== File(s) [art\models\races\panzerelite\vehicles\e-50 ausf a\e-50 ausf a]
generated the preceeding warnings.
Invalid animation [destroyed\anim01], for Motion Tree Node [dead].
Invalid animation [vehicle\treads_left_roll], for Motion Tree Node
[tread_left_roll].
Invalid animation [vehicle\treads_right_roll], for Motion Tree Node
[tread_right_roll].
Invalid animation [vehicle\suspension_left_front], for Motion Tree Node
[left_front_travel].
Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node
[left_mid_travel].
Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node
[left_rear_travel].
Invalid animation [vehicle\suspension_right_front], for Motion Tree Node
[right_front_travel].
Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node
[right_mid_travel].
Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node
[right_rear_travel].
Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed].
Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch].
Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation].
Invalid animation [vehicle\main_turret_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\idle], for Motion Tree Node [idle].
Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for
transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon|
turret_radio_hatch|open].
Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for
transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon|
turret_radio_hatch|closed].
Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition
from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch|
open].
Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition
from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch|
closed].
Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for
transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon|
hull_mg42_hatch|open].
Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for
transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon|
hull_mg42_hatch|closed].
=== File(s) [art\models\races\panzerelite\vehicles\e-75\e-75] generated the
preceeding warnings.
Invalid animation [destroyed\anim01], for Motion Tree Node [dead].
Invalid animation [vehicle\treads_left_roll], for Motion Tree Node
[tread_left_roll].
Invalid animation [vehicle\treads_right_roll], for Motion Tree Node
[tread_right_roll].
Invalid animation [vehicle\suspension_left_front], for Motion Tree Node
[left_front_travel].
Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node
[left_mid_travel].
Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node
[left_rear_travel].
Invalid animation [vehicle\suspension_right_front], for Motion Tree Node
[right_front_travel].
Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node
[right_mid_travel].
Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node
[right_rear_travel].
Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed].
Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node
[closed].
Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open].
Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch].
Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation].
Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire].
Invalid animation [vehicle\idle], for Motion Tree Node [idle].
Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for
transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon|
turret_radio_hatch|open].
Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for
transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon|
turret_radio_hatch|closed].
Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition
from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch|
open].
Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition
from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch|
closed].
Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for
transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon|
hull_mg42_hatch|open].
Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for
transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon|
hull_mg42_hatch|closed].
=== File(s) [art\models\races\panzerelite\vehicles\panzer vii lowe\panzer vii lowe]
generated the preceeding warnings.
MergedMesh 'merged material-[tea_party,01 - Default]' has an outdated format is
slowing down load times. Please reburn.
=== File(s) [art\models\test\oe_smoke_test\tea_party] generated the preceeding
warnings.
Ambient AnimEvents can't have conditions. Anim=[repairvehicles_animation],
Action=[_blowtorch_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[takeout],
Action=[_blowtorch_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[putaway],
Action=[_stop_using_blowtorch]
=== File(s) [art\models\races\allies\props\blow_torch] generated the preceeding
warnings.
Ambient AnimEvents can't have conditions. Anim=[sandbag\start_01],
Action=[_sandbag_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[sandbag\build_01],
Action=[_sandbag_show_mesh]
=== File(s) [art\models\races\allies\props\sandbag] generated the preceeding
warnings.
Ambient AnimEvents can't have conditions. Anim=[spool\start_01],
Action=[_spool_show_mesh]
Ambient AnimEvents can't have conditions. Anim=[spool\build_01],
Action=[_spool_show_mesh]
=== File(s) [art\models\races\allies\props\spool] generated the preceeding
warnings.
Using invalid animation [AIM\CROUCH\SLOW\AIM\L_Centre], in matrix anim
Using invalid animation [AIM\CROUCH\SLOW\AIM\M_Centre], in matrix anim
Using invalid animation [AIM\CROUCH\SLOW\AIM\U_Centre], in matrix anim
=== File(s) [art\models\races\common\weapons\pistol] generated the preceeding
warnings.
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ
RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc'
Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc
RENDER ANIM -- Unable to load texture '\ww2\datasrc\engine\texture_white'
Using default texture for \ww2\datasrc\engine\texture_white
RENDER ANIM -- Unable to load texture 'art\models\races\allies\vehicles\
m26_super_pershing\model\tex_al_m26_pershing_ocl'
Using default texture for art\models\races\allies\vehicles\m26_super_pershing\
model\tex_al_m26_pershing_ocl
RENDER ANIM -- Unable to load texture 'art\models\races\british\vehicles\
autocar_75mm_sp\texturestex_al_m3_halftrack_tc'
Using default texture for art\models\races\british\vehicles\autocar_75mm_sp\
texturestex_al_m3_halftrack_tc
RENDER ANIM -- Unable to load texture 'art\models\races\commonwealth\structures\
artillerpit\artillerpit\model\artillerpit_ocl_88'
Using default texture for art\models\races\commonwealth\structures\artillerpit\
artillerpit\model\artillerpit_ocl_88
RENDER ANIM -- Unable to load texture 'art\models\races\shared_textures\tex_tc'
Using default texture for art\models\races\shared_textures\tex_tc
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ
RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\
commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc'
Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\
hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc
Warning : there are different materials named [09 - Default] in both [art\models\
environment\art_ambient\bridges\rebuilt_bridge_section] and [art\models\
environment\art_ambient\bridges\bridge_15_01].
Warning : there are different materials named [09 - Default] in both [art\models\
environment\art_ambient\bridges\rebuilt_bridge_section_left] and [art\models\
environment\art_ambient\bridges\bridge_25_01].
Warning : there are different materials named [09 - Default] in both [art\models\
environment\art_ambient\bridges\rebuilt_bridge_section_right] and [art\models\
environment\art_ambient\bridges\bridge_25_01].
Warning : there are different materials named [4 - Default] in both [art\models\
gameplay\resource_points\flags] and [art\models\gameplay\resource_points\fuel].
Warning : there are different materials named [Body] in both [art\models\races\
common\soldiers\giblets\giblets] and [art\models\races\common\completemotiontree].
Warning : there are different materials named [Body] in both [art\models\races\
allies\props\spool] and [art\models\races\common\completemotiontree].
Warning : there are different materials named [Body] in both [art\models\races\
allies\props\spool] and [art\models\races\common\completemotiontree].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\
000alliedradioop].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\
000alliedradioop].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\
000alliedradioop].
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allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\
000alliedradioop].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\
soldiers\dlc2_paratroop].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\
soldiers\dlc2_paratroop].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\
soldiers\dlc2_paratroop].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\
soldiers\dlc2_paratroop].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\
soldiers\dlc2_paratroop_02].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\
soldiers\dlc2_paratroop_02].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\
soldiers\dlc2_paratroop_02].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\
soldiers\dlc2_paratroop_02].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\
engineer2].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\
engineer2].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\
engineer2].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\
engineer2].
Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]]
in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\
models\races\allies\soldiers\engineer2].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
jeepgunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
jeepgunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
jeepgunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
jeepgunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mg_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\
officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\
officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\
officer_lieutenant].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\
officer_lieutenant].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\
paratrooper_base].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\
paratrooper_base].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\
paratrooper_base].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\
paratrooper_base].
Warning : there is a mesh named [merged material-
[m1_rifle,TEX_AL_M1_Garand_diffuse]] in both [art\models\races\allies\soldiers\
weapons\m1_rifle] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[m1903
springfield,SHD_AL_M1903_Springfield]] in both [art\models\races\allies\soldiers\
weapons\m1903 springfield] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in
both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\
races\allies\soldiers\powell].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger].
Warning : there is a mesh named [merged material-[mk2 pineapple
grenade,MAT_AL_MK2_Grenade]] in both [art\models\races\allies\soldiers\ranger] and
[art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[m3_greasegun,SHD_AL_M3_Grease_Gun]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[m1_carbine,M1Carbine]] in both
[art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\
powell].
Warning : there is a mesh named [merged material-[m1903
springfield,SHD_AL_M1903_Springfield]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[m1_rifle,TEX_AL_M1_Garand_diffuse]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]]
in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[vickers_hmg_sync,Ammobelt]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[vickers_hmg_sync,VICKERS_Tripod]]
in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[vickers_hmg_sync,Vickers_HMG]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[piat_at_launcher,14 - Default]]
in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-
[piat_at_launcher,CW_Piat_Projectile]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[fg42,FG42]] in both [art\models\
races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both
[art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\
powell].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[mg42_heavy_tripod_sync,Shd_AX_MG42]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[mg42_heavy_tripod_sync,Ammo]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-
[granatwerfer_34_sync,SHD_AX_Granatwerfer34]] in both [art\models\races\allies\
soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[panzerschreck,SHD_AX_PanzerSchreck]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[mp44,SHD_AX_MP44]] in both [art\
models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[30cal_m1917_browning_sync,MAT_AL_M18_57mm_Recoiless_Rifle_Tripod]] in both [art\
models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[30cal_m1917_browning_sync,MAT_AL_M1917_30cal_Gun]] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[30cal_m1917_browning_sync,SUBMAT_AL_30cal_Ammobelt]] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[60mmmortar_sync,SHD_AL_60mm_mortar]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both
[art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\
powell].
Warning : there is a mesh named [merged material-[m9_bazooka,SHD_M9Bazooka]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[bar,SHD_AL_BAR]] in both [art\
models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-
[m18_57mm_recoiless_rifle,SHD_AL_M18_Rifle]] in both [art\models\races\allies\
soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[mg42_light,Shd_AX_MG42]] in both
[art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\
powell].
Warning : there is a mesh named [merged material-[panzerfaust
100,SHD_AX_PanzerFaust]] in both [art\models\races\allies\soldiers\ranger] and
[art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[parachute,Parachute]] in both
[art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\
powell].
Warning : there is a mesh named [merged material-
[satchel_charge,SHD_Satchel_Charge]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[tellermine,SHD_AX_Tellermine]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[spool,Body]] in both [art\models\
races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[sandbag,Mat-sbags]] in both [art\
models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[shovel_digin,07 - Default]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[blow_torch,Tex_AL_Blow_Torch]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[mine_detector,03 - Default]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-[wire_cutters,10 - Default]] in
both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\
soldiers\powell].
Warning : there is a mesh named [merged material-
[demolitions,SHD_AL_Demolitions_Charge]] in both [art\models\races\allies\soldiers\
ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [merged material-[giblets,Body]] in both [art\
models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there is a mesh named [BaseMaterial01] in both [art\models\races\allies\
soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman].
Warning : there are different materials named [Body] in both [art\models\
environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\
races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\
environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\
races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\
environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\
races\allies\soldiers\scout].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout].
Warning : there are different materials named [Eye] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\
allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\
vehiclecrew].
Warning : there are different materials named [Allied_Structures] in both [art\
models\races\allies\structures\flag] and [art\models\races\allies\structures\
barracks].
Warning : there are different materials named [Allied_Structures] in both [art\
models\races\allies\structures\flag] and [art\models\races\allies\structures\
quarter_master_supply_yard].
Warning : there are different materials named [Parachute] in both [art\models\
races\allies\props\parachute] and [art\models\races\allies\structures\
supply_drop_munitions].
Warning : there are different materials named [Allied_Structures] in both [art\
models\races\allies\structures\flag] and [art\models\races\allies\structures\
support_weapons].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\
driver].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
engineer].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer].
Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both
[art\models\races\axis\soldiers\weapons\luger] and [art\models\races\axis\soldiers\
officer_lieutenant].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\officer\officer] and [art\models\races\axis\soldiers\officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\
officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\
officer_lieutenant].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\
officer_lieutenant].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\medic].
Warning : there is a mesh named [merged material-
[mg42_heavy_tripod_sync,Shd_AX_MG42]] in both [art\models\races\axis\soldiers\
weapons\mg42_heavy_tripod_sync] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there is a mesh named [merged material-[mg42_heavy_tripod_sync,Ammo]] in
both [art\models\races\axis\soldiers\weapons\mg42_heavy_tripod_sync] and [art\
models\races\axis\soldiers\mg_gunner].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\
mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\
mortar_gunner].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\
mortar_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mortar_gunner].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
panzergrenadier].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
panzergrenadier].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
panzergrenadier].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
panzergrenadier].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pow\pow] and [art\models\races\axis\soldiers\pow].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pow\pow] and [art\models\races\axis\soldiers\pow].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pow\pow] and [art\models\races\axis\soldiers\pow].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\pow\pow] and [art\models\races\axis\soldiers\pow].
Warning : there are different materials named [Body] in both [art\models\
environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\
races\axis\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\
environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\
races\axis\soldiers\scout].
Warning : there are different materials named [Body] in both [art\models\
environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\
races\axis\soldiers\scout].
Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both
[art\models\races\axis\soldiers\weapons\luger] and [art\models\races\axis\soldiers\
scout].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
scout].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
scout].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
scout].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
scout].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
scout].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
sniper].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
sniper].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
sniper].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\
sniper].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\
tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\
tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\
tiger_crew].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\tiger_crew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\
vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\
vehiclecrew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\
vehiclecrew].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\vehiclecrew].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
volksgrenadier].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\
volksgrenadier].
Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both
[art\models\races\axis\soldiers\weapons\luger] and [art\models\races\axis\soldiers\
weaponcrew].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
weaponcrew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
wounded].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\volksgrenadier_d\volksgrenadier_d] and [art\models\races\axis\soldiers\
wounded].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
zombie].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\flag] and [art\models\races\axis\structures\barracks].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
barracks].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
barracks].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\flag] and [art\models\races\axis\structures\bunker].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\flag] and [art\models\races\axis\structures\
heavy_tank].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
heavy_tank].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
heavy_tank].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\flag] and [art\models\races\axis\structures\
motorpool].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
motorpool].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
motorpool].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\flag] and [art\models\races\axis\structures\
platoon_support_building].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
platoon_support_building].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
platoon_support_building].
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\
quartermaster].
Warning : there are different materials named [SHD_AX_Tiger_Body] in both [art\
models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\
vehicles\tiger_ace\tiger_ace].
Warning : there are different materials named [SHD_AX_Tiget_Treads_Right] in both
[art\models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\
vehicles\tiger_ace\tiger_ace].
Warning : there are different materials named [SHD_AX_Tiget_Treads_Left] in both
[art\models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\
vehicles\tiger_ace\tiger_ace].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\blackmore\blackmore] and [art\models\races\commonwealth\
soldiers\blackmore].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\captain\captain] and [art\models\races\commonwealth\soldiers\
captain].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\commando\commando] and [art\models\races\commonwealth\
soldiers\commando].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\commando1\commando1] and [art\models\races\commonwealth\
soldiers\commando1].
Warning : there is a mesh named [merged material-[bar,SHD_AL_BAR]] in both [art\
models\races\allies\soldiers\weapons\bar] and [art\models\races\commonwealth\
soldiers\commando1].
Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both
[art\models\races\allies\soldiers\weapons\m1a1_thompson] and [art\models\races\
commonwealth\soldiers\commando1].
Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]]
in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\
models\races\commonwealth\soldiers\commando1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\lieutenant\lieutenant] and [art\models\races\commonwealth\
soldiers\lieutenant].
Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both
[art\models\races\allies\soldiers\weapons\m1a1_thompson] and [art\models\races\
commonwealth\soldiers\modern1].
Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]]
in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\
models\races\commonwealth\soldiers\modern1].
Warning : there are different materials named [Body] in both [art\models\races\
commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\
soldiers\modern1].
Warning : there are different materials named [Body] in both [art\models\races\
commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\
soldiers\modern1].
Warning : there are different materials named [Body] in both [art\models\races\
commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\
soldiers\modern1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\
soldiers\modern1].
Warning : there are different materials named [Head] in both [art\models\races\
commonwealth\soldiers\modern1\modern1] and [art\models\races\commonwealth\soldiers\
modern1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\modern1\modern1] and [art\models\races\commonwealth\soldiers\
modern1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\modern1\modern1] and [art\models\races\commonwealth\soldiers\
modern1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\piper\piper] and [art\models\races\commonwealth\soldiers\
piper].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow].
Warning : there are different materials named [Body] in both [art\models\races\
commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow].
Warning : there are different materials named [Body] in both [art\models\races\
commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow].
Warning : there are different materials named [Body] in both [art\models\races\
commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\sapper\sapper] and [art\models\races\commonwealth\soldiers\
sapper].
Warning : there is a mesh named [merged material-[bar,SHD_AL_BAR]] in both [art\
models\races\allies\soldiers\weapons\bar] and [art\models\races\commonwealth\
soldiers\sapper1].
Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both
[art\models\races\allies\soldiers\weapons\m1a1_thompson] and [art\models\races\
commonwealth\soldiers\sapper1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\beret_sand\beret_sand] and [art\models\races\commonwealth\
soldiers\sapper1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\sapper1\sapper1] and [art\models\races\commonwealth\soldiers\
sapper1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\sapper1\sapper1] and [art\models\races\commonwealth\soldiers\
sapper1].
Warning : there are different materials named [Head] in both [art\models\races\
commonwealth\soldiers\sapper1\sapper1] and [art\models\races\commonwealth\soldiers\
sapper1].
Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]]
in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\
models\races\commonwealth\soldiers\sapper1].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\piper\piper] and [art\models\races\commonwealth\soldiers\
scottish].
Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in
both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\
races\commonwealth\soldiers\scottish].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\tommy] and [art\models\races\commonwealth\soldiers\tommy].
Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in
both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\
races\commonwealth\soldiers\tommy].
Warning : there are different materials named [Eye] in both [art\models\races\
commonwealth\soldiers\tommy2] and [art\models\races\commonwealth\soldiers\tommy2].
Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in
both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\
races\commonwealth\soldiers\tommy2].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\fallshirmjager\fallshirmjager] and [art\models\races\
panzerelite\soldiers\fallshirmjager].
Warning : there is a mesh named [merged material-[fg42,FG42]] in both [art\models\
races\panzerelite\soldiers\weapons\fg42] and [art\models\races\panzerelite\
soldiers\fallshirmjager].
Warning : there is a mesh named [merged material-[mg42_light,Shd_AX_MG42]] in both
[art\models\races\axis\soldiers\weapons\mg42_light] and [art\models\races\
panzerelite\soldiers\fallshirmjager].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\luftwaffe\luftwaffe] and [art\models\races\panzerelite\
soldiers\luftwaffe].
Warning : there is a mesh named [merged material-[fg42,FG42]] in both [art\models\
races\panzerelite\soldiers\weapons\fg42] and [art\models\races\panzerelite\
soldiers\luftwaffe].
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\panzerelite\
soldiers\maximillian_voss].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\maximillian_voss\maximillian_voss] and [art\models\races\
panzerelite\soldiers\maximillian_voss].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\coat\coat] and [art\models\races\panzerelite\soldiers\
pgrenadier1].
Warning : there are different materials named [Head] in both [art\models\races\
panzerelite\soldiers\tankbuster_eqp\tankbuster_eqp] and [art\models\races\
panzerelite\soldiers\pgrenadier1].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\tankbuster_eqp\tankbuster_eqp] and [art\models\races\
panzerelite\soldiers\pgrenadier1].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\tankbuster_eqp\tankbuster_eqp] and [art\models\races\
panzerelite\soldiers\pgrenadier1].
Warning : there are different materials named [Head] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Head] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\
soldiers\pgrenadier1].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\pgrenadier39].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\pgrenadier39].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\pgrenadier39].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\pgrenadier39].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\tankbuster\tankbuster] and [art\models\races\panzerelite\
soldiers\tankbuster].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\wilhelm_deinhard].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\wilhelm_deinhard].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\wilhelm_deinhard].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\
panzerelite\soldiers\wilhelm_deinhard].
Warning : there is a mesh named [merged material-[mp44,SHD_AX_MP44]] in both [art\
models\races\axis\soldiers\weapons\mp44] and [art\models\races\panzerelite\
soldiers\wolfgang_berger].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\
panzerelite\soldiers\wolfgang_berger].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\
panzerelite\soldiers\wolfgang_berger].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\
panzerelite\soldiers\wolfgang_berger].
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\
panzerelite\soldiers\wolfgang_berger].
Failed to open 'Data:ART\FX\fx_explosion\vehicles\ground_dust_stir_combo_00.bfx'
TypeLoad: Error, cannot load fx file 'fx_explosion\vehicles\
ground_dust_stir_combo_00'.
Failed to open 'Data:ART\FX\fx_explosion\vehicles\
sherman_death_explosion_combo_00.bfx'
TypeLoad: Error, cannot load fx file 'fx_explosion\vehicles\
sherman_death_explosion_combo_00'.
Failed to open 'Data:ART\FX\fx_mesh\fx_props\gnome_power_00.bfx'
TypeLoad: Error, cannot load fx file 'fx_mesh\fx_props\gnome_power_00'.
RENDER ANIM -- Unable to load texture 'art\fx\textures\smoke_cloud_linger_tp6'
Using default texture for art\fx\textures\smoke_cloud_linger_tp6
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\rubble\rubble_collapse]
[D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\rubble\
rubble_collapse_rural] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack
[0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_road_dirt\
dirt_sandy_blend] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_road_dirt\
mud_tracks] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a
matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\
grass_patch_yellow_05] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack
[0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\
rubble_misc_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\
rubble_road_03] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\rubble_stone]
[D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\
sand_spill_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as
a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\mud\muddy_edge]
[D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\
pine_forrest_golden_04] [D3DFMT_DXT5] not packed in texture pack [Dirt Material
Pack [0]] as a matching format could not be found.
dca::ActionDatabase : unable to load action [sfx_a_dmg1].
There are no demolition point markers defined for this building ebps\environment\
art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\
art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\
art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\
art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\
art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\
art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01
There are no demolition point markers defined for this building ebps\environment\
art_ambient\buildings\normandy_rural\buildings\shingles_1x1_hayloftawning_01\
shingles_1x1_hayloftawning_01
There are no demolition point markers defined for this building ebps\environment\
art_ambient\buildings\normandy_rural\buildings\shingles_1x1_hayloftawning_01\
shingles_1x1_hayloftawning_01
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\
bia_crater_2] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as
a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_decoration\
harborrope_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as
a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\allies_op]
[D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\fx\textures\smoke_cloud_linger_tp6] using texture
pack [fx manager pack]'s default.
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\
bia_crater_concrete_2] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack
[0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\
allied_mg_nest] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_sand\
crater_sand_mg] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\
cw_hq_footprint] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\
dust_strcutures] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_shadows\
shadow_dead_tiger] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack
[0]] as a matching format could not be found.
Warning : there are different materials named [Eye] in both [art\models\races\
panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\
soldiers\pgrenadier].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\
soldiers\pgrenadier].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\
soldiers\pgrenadier].
Warning : there are different materials named [Body] in both [art\models\races\
panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\
soldiers\pgrenadier].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_stains\wounded]
[D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_stains\gib_00]
[D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching
format could not be found.
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\dirt\
dark_dirt'
Using default texture for art\scenarios\textures\splats\dirt\dark_dirt
RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\crater_dirt\
dig_in_hole_small'
Using default texture for art\scenarios\textures\splats\crater_dirt\
dig_in_hole_small
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_02-->self].
Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01--
>self].
Command [fx_attach] has bad 'orientation' parameter [<!--
mangled:misc_searchlight_01-->self].
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/pause_menu_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/PlayerLagVoteForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/TeamMateKickedPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/SaveReplayPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/pause_options_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/SaveGamePopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/pause_load_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/prompt_generic_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/Tutorial_Menu_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AutosavePopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBoxPopup2_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBoxPopup3_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBoxPopup4_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
Minimap or tactical map is off screen [-0.077350,0.685020,0.245650,1.008020] to
[0,0,1,1]. Please adjust widget to be on screen to prevent distortion.
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/GameScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/SubtitleScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/TextOverlayScreen_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/BattleSimulator_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/Command_Branch_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/Command_Tree_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
Minimap or tactical map is off screen [-0.039930,0.050000,0.860070,0.950000] to
[0,0,1,1]. Please adjust widget to be on screen to prevent distortion.
Duplicate TextureSet resource 'terrain\object fog of war texture 1' added to
inventory - please check the resource!
Duplicate TextureSet resource 'terrain\object fog of war texture 2' added to
inventory - please check the resource!
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/MessageBox_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/GameOverDialog_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/postgame_stats_sp_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/postgame_stats_skirm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/ViewStats_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_badges\
ct_pnze_medal_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\
ct_branchbanner_btm_pnze_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\
ct_branchbanner_stripes_pnze_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\
ct_branchbanner_top_pnze_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_cross' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_arrow_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_arrow_body_tile_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_arrow_head' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_arrow_head_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_arrow_head_end_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_body_shadow_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_body_shadow_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_available_frame' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_available_frame_indent' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_available_frame_indent_side' added to inventory - please check the
resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_available_frame_no_indent' added to inventory - please check the
resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_iconbox' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_pointbox' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_pointbox_check' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_purchased' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_select_frame' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_select_frame_no_light' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_select_light' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_select_light_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_shadow_normal' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_button_unavailable_frame' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_footer_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_footer_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_footer_text_body_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_footer_text_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_footer_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_header' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_header_text_body' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cb_header_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cc_click_arrow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cmdr_flag_button' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
cmdr_flag_button_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\coh -
hint point bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
confirm_end' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
confirm_tile' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_
prompt_green_button_disable' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_
prompt_green_button_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_
prompt_red_button_disable' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_
prompt_red_button_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_body_star' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_branchbanner_btm_mask' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_branchbanner_grad' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_exit_button_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_exit_button_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_exit_button_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_frame_btm' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_frame_btm_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_frame_mdl_bars' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_frame_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_frame_top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_frame_top_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\
ct_medal_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\cover\
cover_decorator_negative' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panther'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\event_cue'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\
event_cue_ultra_decryption' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker -
upgrade - 1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker -
veterency - 1' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\follow' added
to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\complete'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\incomplete'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\
objective_arrow_n' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\
objective_medal' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\
objective_primary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\
objective_primary_completed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\
objective_primary_failed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\
objective_secondary' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\team_axis' added
to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ambient_use'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\blank' added to
inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
decorator_demolition' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
decorator_demolition_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
decorator_retreat' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
operations_level_box' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
operations_level_box_enemy' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\reinforce' added
to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\reinforce_hover'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\tacmap_backdrop'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\team_allied'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
veterancy_generic_lv3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
veterancy_gnrc_vehicle_lv3' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\
veterancy_kicker_pnze_prompt' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\
building_allied_checkpoint_portrait' added to inventory - please check the
resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\
speech_allied_carota' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\
unit_allied_engineer_portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
flag_munitions' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
flag_victory' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
resource_small_fuel' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
resource_small_manpower' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
resource_small_munition' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
resource_small_popcap' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
resource_small_victory_point' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\
resource_tacmap_munition_large' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\
unit_allied_engineer_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\
unit_allied_ranger_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\
unit_axis_sniper_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\
vehicle_allied_pershing_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\
vehicle_axis_tiger_symbol' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\coh - hint
point bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
ping_btn_click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
ping_btn_hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
ping_symbol_attack' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
ping_symbol_capture' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
ping_symbol_defend' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tac_exit_button_00' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tac_exit_button_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_box_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_box_side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_box_top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_exit_button_slots' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_groove_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_hole_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_inside_side_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_inside_top_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_menu_button' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_menu_button_slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_noise'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_objective_box' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_outside_side_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_outside_top_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_ping_slots' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_sitrep_play' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_sitrep_slots' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_sitrep_stop' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_stamp_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_stamp_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_stamp_logo' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_top_bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_window_bars' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_window_bottom' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_window_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\
tacmap_window_top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button
activated shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button
shadow active' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button
shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command
- allied - activated' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command
- allied - dissabled' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command
- allied - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command
- allied - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command
- allied - white' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command
- rarity - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh -
criticals - back' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs
- buildings' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs
- heavy armor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs
- infantry' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs
- light armor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - hint
point bar' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons -
army slot - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons -
army slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons -
build slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons -
hold slot' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- cc-btn - flash' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- cc-btn - glass' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- cc-btn - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- cc-btn - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- chatbtn - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- chatbtn - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- chatbtn - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- next - armor' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- next - infantry' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 01 - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 01 - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 01 - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 02 - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 02 - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 02 - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 03 - click' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 03 - hover' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- pingbtn 03 - off' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- tm btn 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- tm btn 02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar
- tm btn 03' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh help grad'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_com_btn_04' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_com_btn_05' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_sc_icon_01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_sc_icon_02' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_sc_icon_03' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_sc_icon_04' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_sc_icon_05' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_taskbar_01_sc_icon_06' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
coh_warning_back' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\
command_button_shadow_active' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - cc -
ability cap' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - cc -
ability mid' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
frame - bar 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
frame - mp' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
frame - wide 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - sc -
button 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
score - double' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
score - single' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
shadow - corner' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
shadow - side' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
shadow - top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
small - back shadow - top' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
small - bar - long' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
small - bar - portrait' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar -
small - bar - selection' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar 4x3
frame 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar mm
back' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar mm
frame 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar
stripes 01' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\
territory_line_captain' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\
territory_line_dashed' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\
territory_line_oob' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_garrisoned_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_garrisoned_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_garrisoned_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_badge_base' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_badge_glow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_badge_player_white' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_control_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_control_badge_select' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
allied_squad_control_badge_shadow' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
pnze_squad_badge_player_outline' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
tacmap_building_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
tacmap_squad_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\
tacmap_vehicle_badge' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\
icon_upgrade_pnze_flash' added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\package_mg42'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_bar'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_mp44'
added to inventory - please check the resource!
Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\
weapon_recoilless' added to inventory - please check the resource!
RENDER ANIM -- Unable to load texture 'art\ui\ingame\medals\large_medals_air_medal'
Using default texture for art\ui\ingame\medals\large_medals_air_medal
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\player_hero_badge_lv1'
Using default texture for art\ui\ingame\odds\player_hero_badge_lv1
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\player_hero_badge_lv5'
Using default texture for art\ui\ingame\odds\player_hero_badge_lv5
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\
unit_army_item_deco_player'
Using default texture for art\ui\ingame\odds\unit_army_item_deco_player
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\unit_hero_lv1'
Using default texture for art\ui\ingame\odds\unit_hero_lv1
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\
vehicle_army_item_deco_player'
Using default texture for art\ui\ingame\odds\vehicle_army_item_deco_player
RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\vehicle_hero_lv1'
Using default texture for art\ui\ingame\odds\vehicle_hero_lv1
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\
coh_command_icon_background_active'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_background_active
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\
coh_command_icon_background_normal'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_background_normal
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\
coh_command_icon_overlay_active'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_active
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\
coh_command_icon_overlay_disabled'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_disabled
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\
coh_command_icon_overlay_normal'
Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_normal
RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\
coh_taskbar_01_com_btn_01'
Using default texture for art\ui\ingame\taskbar\coh_taskbar_01_com_btn_01
RENDER ANIM -- Unable to load texture 'art\ui\ingame\units\
allied_squad_badge_player'
Using default texture for art\ui\ingame\units\allied_squad_badge_player
RENDER ANIM -- Unable to load texture 'art\ui\ingame\units\
icon_unit_allied_infantry_commander'
Using default texture for art\ui\ingame\units\icon_unit_allied_infantry_commander
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_tacmap] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_minmap] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
building_pnze_tank_trap_portrait] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
building_ums_mortar_bunker_portrait] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
vehicle_axis_flak_43_portrait] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
vehicle_axis_flak_38_portrait] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
vehicle_allied_m55_maxon_portrait] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_axis_scout_portrait]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
unit_axis_knights_cross_portrait] could not fit in texture pack [RenderProxy
texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\
unit_axis_knights_cross2_portrait] could not fit in texture pack [RenderProxy
texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_allied_scout_portrait]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\tea] could not fit in texture
pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\
target_circle_yellow_secondary] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_yellow] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_white] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_red] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_orange] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_blue] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\
target_arrow_yellow_secondary] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_yellow] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_white] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_red] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_orange] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_yellow]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_white]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_red]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_blue] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\38_flak_single] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\jeep_sas] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m36b1] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m3_t12_autocar] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m3_t48_halftrack] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m4a3e2_sherman] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m55_maxon] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\opel_blitz_flak] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sherman_105] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_upgrade_shields] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\wespe] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\weapons\weapon_radio] could not fit in
texture pack [RenderProxy texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_allied_powell_symbol]
could not fit in texture pack [RenderProxy texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_allied_radioman_symbol]
could not fit in texture pack [RenderProxy texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_commando_ace_symbol]
could not fit in texture pack [RenderProxy texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_wb_ace_symbol] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_allied_76mm_towed_gun_symbol] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_allied_m55_maxon_symbol] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_allied_pershing_ace_symbol] could not fit in texture pack [RenderProxy
texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_flak_38_symbol]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_axis_flakpanzer_38_symbol] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_axis_opel_blitz_flak_symbol] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_axis_sturmpanzer_iv_symbol] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_tiger_ace_symbol]
could not fit in texture pack [RenderProxy texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_cmnw_75mm_autocar_symbol] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_cmnw_jeep_sas_symbol]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\
vehicle_cmnw_sherman_firefly_ace_symbol] could not fit in texture pack [RenderProxy
texture pack].
Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating
programmer.
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_critical_shields] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_critical_secondary_weapon] could not fit in texture pack
[RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_critical_right_tread] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_critical_primary_weapon] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv_critical_mg42]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_critical_left_tread] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
sturmpanzer_iv_critical_engine] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\
jeep_sas_critical_primary_weapon] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_small_hover]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_small] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_large_hover]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_large] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_oob] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_captain] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_dashed] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_garrisoned] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\
selection_buildings_construction] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_cone_of_fire_source]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\
selection_allies_self_vehicle_secondary] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\taskbar - small - bar - long]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\
selection_allies_self_vehicle_primary] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\
selection_allies_self_squad_secondary] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\
selection_allies_self_squad_primary] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\
target_cone_of_fire_line_yellow_secondary] could not fit in texture pack
[RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_buildings_default]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\tactical\tacmap_inside_top_bar]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\taskbar - small - bar -
selection] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a
matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\
target_cone_of_fire_line_yellow] could not fit in texture pack [RenderProxy texture
pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_warning_back] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bg_tan_dirty] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_window] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\
bkg_app_loading_wide_2134x1200_brit] could not fit in texture pack [RenderProxy
texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_tank_wars\
tw_select_frame_highlight] [D3DFMT_DXT5] not packed in texture pack [RenderProxy
texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\bkg_400x400] [D3DFMT_DXT5] not
packed in texture pack [RenderProxy texture pack] as a matching format could not be
found.
TEXTURE PACK -- Texture [data:art\ui\textures\ac_bubbletext_1] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_pnze] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_cmnw] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_cmnw] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_axis] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_pnze] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_axis] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_allies] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_allies] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_frame] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tutorial_info_box] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tov_logo_small] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\cohof_logo] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\cohof_gold_logo] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\coh_logo] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\pgstats_allied_bkg_strip]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\brit_18] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\ranks_axis\panzer_19] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\coh_logo_bullet_holes]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_automatch_status]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_flashing]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\options_tab_unselected]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\options_tab_selected]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_unselected]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_selected]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\allied_tutorial_item] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\pnze_tutorial_item] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\cmnw_tutorial_item] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\cb_button_pointbox_check] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_disabled]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\slider_meter_01] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern02] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern03] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern01] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_normal] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_active] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_press] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_length] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_length_2] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_corner] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\red_x] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_disabled]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_press] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_press] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_default]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\summary_background]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_active] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_normal] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\friend_online] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\pc_icon] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\stats\bkg_strip] [D3DFMT_DXT5] not
packed in texture pack [RenderProxy texture pack] as a matching format could not be
found.
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_3] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_british] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_1] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_2] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_4] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_5] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_hover] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_disabled] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_default]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_press] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_disabled]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_disabled]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_press] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_base]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_hover] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_press] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_hover] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_disabled]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_default] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_top]
could not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_press] could not
fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\slider_bg] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\medals\large_medals_air_medal] using
texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\
coh_command_icon_background_normal] using texture pack [RenderProxy texture pack]'s
default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\
coh_command_icon_background_active] using texture pack [RenderProxy texture pack]'s
default.
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_slash] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\
coh_command_icon_overlay_normal] using texture pack [RenderProxy texture pack]'s
default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\
coh_command_icon_overlay_active] using texture pack [RenderProxy texture pack]'s
default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\player_hero_badge_lv5] using
texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_taskbar_01_com_btn_01]
using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_fill] could not fit in
texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\
coh_command_icon_overlay_disabled] using texture pack [RenderProxy texture pack]'s
default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\player_hero_badge_lv1] using
texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\vehicle_hero_lv1] using texture
pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\vehicle_army_item_deco_player]
using texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\unit_hero_lv1] using texture pack
[RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\odds\unit_army_item_deco_player] using
texture pack [RenderProxy texture pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\
icon_unit_allied_infantry_commander] using texture pack [RenderProxy texture
pack]'s default.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\allied_squad_badge_player] using
texture pack [RenderProxy texture pack]'s default.
texture [art\models\races\commonwealth\structures\shared_textures\tex_cw_hq_tc] is
being used as a team colour texture, even though it is not 128� and dxt5
compressed.
texture [art\models\races\commonwealth\structures\flag\model\tex_al_flag_tc] is
being used as a team colour texture, even though it is not 128� and dxt5
compressed.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_cmnw_deploy_marksman_hover'
Using default texture for art\ui\ingame\abilities\
ability_cmnw_deploy_marksman_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_allied_throw_grenade_hover'
Using default texture for art\ui\ingame\abilities\
ability_allied_throw_grenade_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_allies_secure_hover'
Using default texture for art\ui\ingame\buildings\building_allies_secure_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_cmnw_slit_trench_hover'
Using default texture for art\ui\ingame\buildings\building_cmnw_slit_trench_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_cmnw_mg_nest_hover'
Using default texture for art\ui\ingame\buildings\building_cmnw_mg_nest_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_cmnw_mortar_hover'
Using default texture for art\ui\ingame\buildings\building_cmnw_mortar_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_cmnw_triage_center_hover'
Using default texture for art\ui\ingame\buildings\building_cmnw_triage_center_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\tea_hover'
Using default texture for art\ui\ingame\buildings\tea_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_axis_wooden_bunker_hover'
Using default texture for art\ui\ingame\buildings\building_axis_wooden_bunker_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\
building_cmnw_radio_triangulation_hover'
Using default texture for art\ui\ingame\buildings\
building_cmnw_radio_triangulation_hover
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\
concrete_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a
matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_stripes_allied_armor] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_btm_cmnw_02] [D3DFMT_DXT5] not packed in texture pack [RenderProxy
texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_top_cmnw_armor] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_cmnw_medal_02]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_stripes_allied_airborne] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_btm_cmnw_01] [D3DFMT_DXT5] not packed in texture pack [RenderProxy
texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_top_cmnw_airborne] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_cmnw_medal_01]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_stripes_allied_infantry] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_btm_cmnw_00] [D3DFMT_DXT5] not packed in texture pack [RenderProxy
texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\
ct_branchbanner_top_cmnw_infantry] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_cmnw_medal_00]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
texture [art\models\races\allies\structures\barracks\model\allies_barracks_tc] is
being used as a team colour texture, even though it is not 128� and dxt5
compressed.
Warning : there are different materials named [Axis_Structures] in both [art\
models\races\panzerelite\structures\flag] and [art\models\races\panzerelite\
structures\panzerlogistik_command\panzerlogistik_command].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\grid]
[D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\damage]
[D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\debris_01]
[D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\pathway]
[D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\
tanks_tracks_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_cmnw_secure_hq_hover'
Using default texture for art\ui\ingame\abilities\ability_cmnw_secure_hq_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_axis_med_kit_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_med_kit_hover
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\
tex_hadrianglider_hq_splat_dif] [D3DFMT_DXT5] not packed in texture pack [Dirt
Material Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\
foilage\foliage_damage_03] [D3DFMT_DXT5] not packed in texture pack [Dirt Material
Pack [0]] as a matching format could not be found.
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\
engineerb].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\pioneerb\pioneerb] and [art\models\races\axis\soldiers\engineerb].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneerb\pioneerb] and [art\models\races\axis\soldiers\engineerb].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneerb\pioneerb] and [art\models\races\axis\soldiers\engineerb].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneerb\pioneerb] and [art\models\races\axis\soldiers\engineerb].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\
foilage\foliage_damage_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material
Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\
generic\generic_damage_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material
Pack [0]] as a matching format could not be found.
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisble] to Dest [crew|loader01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|pac38|firing] to Dest [crew|loader01|animations|pac38|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|invisble] to Dest [crew|gunner01|animations|pac38].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|pac38|firing] to Dest [crew|gunner01|animations|pac38|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisble] to Dest [crew|loader01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar|
idles].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|loader01|animations|invisble] to Dest [crew|gunner01|animations|mortar].
Invalid transition animation [crew\fire\01gunner01_], for transition from Source
[crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar|
idles].
=== File(s) [art\models\races\panzerelite\vehicles\sdkfz_250\sdkfz_250] generated
the preceeding warnings.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\
wood_damage_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\
foilage\foliage_damage_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material
Pack [0]] as a matching format could not be found.
Orphaned FX should NOT be looping.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_stains\
scorch_faint_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
Orphaned FX should NOT be looping.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\
crater_grenade_blast_00] [D3DFMT_DXT5] not packed in texture pack [Dirt Material
Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\
crater_grenade_blast_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material
Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\
mortar_60mm_concrete] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack
[0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\
generic\generic_damage_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material
Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\haydebris]
[D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\
crater_debris_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
Orphaned FX should NOT be looping.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\
wood_damage_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_allied_barrage_smoke_hover'
Using default texture for art\ui\ingame\abilities\
ability_allied_barrage_smoke_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\
building_allied_supply_yard_upgrade2] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\
building_allied_supply_yard_upgrade1] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_allied_barrage_smoke]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute
vehicle physics recoil command in model [art\models\races\axis\vehicles\
schwimmwagen]. Recoil ignored!
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\
crater_debris_03] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\stone\
stone_broken_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\stone\
stone_broken_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\
metal_wire_damage_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack
[0]] as a matching format could not be found.
dca::ActionDatabase : unable to load action [orphan_action_delay].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\
crater_urban] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as
a matching format could not be found.
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
dca::ActionDatabase : unable to load action [team_colour_disabled_action].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\cw_mortarpit]
[D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\dirt]
[D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_stains\scorch_01]
[D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching
format could not be found.
dca::ActionDatabase : unable to load action [ui\command\generic].
Nonstopping FX should NOT be looping.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_allied_barrage_mortar_hover'
Using default texture for art\ui\ingame\abilities\
ability_allied_barrage_mortar_hover
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_axis_at_hold_fire_off_hover'
Using default texture for art\ui\ingame\abilities\
ability_axis_at_hold_fire_off_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\
ability_allied_barrage_mortar] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\
ability_axis_at_hold_fire_off] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute
vehicle physics recoil command in model [art\models\races\axis\vehicles\
schwimmwagen]. Recoil ignored!
Orphaned FX should NOT be looping.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\
mortar_81mm_dirt] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node
[green].
Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node
[yellow].
Invalid animation [hotchkiss\critcal_hits\main_gun_red], for Motion Tree Node
[red].
Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node
[green].
Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node
[yellow].
=== File(s) [art\models\races\panzerelite\vehicles\hotchkiss_h35\hotchkiss_h35]
generated the preceeding warnings.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tracks\
dirt_treadmark_stug] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack
[0]] as a matching format could not be found.
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
texture [art\models\races\allies\structures\triage\model\tex_al_triage_tc] is being
used as a team colour texture, even though it is not 128� and dxt5 compressed.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_stone\
grenade_crater_stone_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material
Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\
mortar_81mm_concrete] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack
[0]] as a matching format could not be found.
Nonstopping FX should NOT be looping.
There are no demolition point markers defined for this building ebps\races\
axis_panzer_elite\buildings\top_secret_bunker_ai
Nonstopping FX should NOT be looping.
Nonstopping FX should NOT be looping.
Orphaned FX should NOT be looping.
dca::ActionDatabase : unable to load action [act_sfx_tracer].
dca::ActionDatabase : unable to load action [act_sfx_incoming].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\
om_artillery_concrete] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack
[0]] as a matching format could not be found.
dca::ActionDatabase : unable to load action [ui\repair].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_stains\scorch_03]
[D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching
format could not be found.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\metal\
metal_damage_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
texture [art\models\races\axis\structures\barracks\model\ax_barracks_tc] is being
used as a team colour texture, even though it is not 128� and dxt5 compressed.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_shadows\
shadow_dead_atgun] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack
[0]] as a matching format could not be found.
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_cmnw_concealing_smoke_hover'
Using default texture for art\ui\ingame\abilities\
ability_cmnw_concealing_smoke_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\
ability_cmnw_concealing_smoke] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_cmnw_demolitions]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\
crater_debris_04] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\
barrel_debris_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
Behaviour [CW_Team_Colour_1] has no conditions so it will never do anything.
=== File(s) [art\models\races\commonwealth\vehicles\cw_staghound] generated the
preceeding warnings.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\cw_hull_down_l]
[D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\
cw_hull_down_l_wrecked] [D3DFMT_DXT5] not packed in texture pack [Dirt Material
Pack [0]] as a matching format could not be found.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
There are no demolition point markers defined for this building ebps\races\axis\
buildings\quarter_master2
dca::ActionDatabase : unable to load action [build_action].
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
FXMesh: Model [MESH PIECES/PROJECTILES/ARTILLERY] has a non-'fxmesh' shader
[max_alphablend] on a mesh.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\
crater_urban_artillery] [D3DFMT_DXT5] not packed in texture pack [Dirt Material
Pack [0]] as a matching format could not be found.
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute
vehicle physics recoil command in model [art\models\races\axis\vehicles\
schwimmwagen]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
Behaviour [NewBehaviour0] has no conditions so it will never do anything.
=== File(s) [art\models\races\german\vehicles\nebelwerfer\15cm_nebelwerfer]
generated the preceeding warnings.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\
crater_grenade_blast_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material
Pack [0]] as a matching format could not be found.
Orphaned FX should NOT be looping.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\
bia_crater_jagged] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack
[0]] as a matching format could not be found.
Orphaned FX should NOT be looping.
Orphaned FX should NOT be looping.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\
generic\generic_damage_03] [D3DFMT_DXT5] not packed in texture pack [Dirt Material
Pack [0]] as a matching format could not be found.
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\
coh_explosion_splat] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack
[0]] as a matching format could not be found.
ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute
vehicle physics recoil command in model [art\models\races\axis\vehicles\
schwimmwagen]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
dca::ActionDatabase : unable to load action [act_sfx_sherman_recoil].
Nonstopping FX should NOT be looping.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
Nonstopping FX should NOT be looping.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_allied_57mm_towed_gun]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_cmnw_jeep_sas] could
not fit in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_cmnw_commando_sniper]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_cmnw_commando] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
Nonstopping FX should NOT be looping.
Nonstopping FX should NOT be looping.
Nonstopping FX should NOT be looping.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_cmnw_towed_at_gun]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_allied_jeep]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_allied_truck]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_cmnw_sapper_f] could not fit
in texture pack [RenderProxy texture pack].
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_cmnw_stuart]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_cmnw_staghound]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_cmnw_captain] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_cmnw_sapper] [D3DFMT_DXT5]
not packed in texture pack [RenderProxy texture pack] as a matching format could
not be found.
dca::ActionDatabase : unable to load action [ui\audiohenscheloverwatch].
dca::ActionDatabase : unable to load action [audiohenscheloverwatch].
dca::ActionDatabase : unable to load action [sfx_a_engine_exit].
ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute
vehicle physics recoil command in model [art\models\races\commonwealth\vehicles\
cw_staghound]. Recoil ignored!
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\
generic\generic_damage_05] [D3DFMT_DXT5] not packed in texture pack [Dirt Material
Pack [0]] as a matching format could not be found.
dca::ActionDatabase : unable to load action [map_spawn_setstate].
dca::ActionDatabase : unable to load action [act_sfx_mg42].
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_allied_smoke_canister_hover'
Using default texture for art\ui\ingame\abilities\
ability_allied_smoke_canister_hover
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\
ability_allied_smoke_canister] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it.
Orphaned FX should NOT be looping.
Invalid animation [driver\position], for Motion Tree Node [crew_driver_seat_lock].
Invalid animation [driver\idles\01], for Motion Tree Node [01].
Invalid animation [driver\idles\02], for Motion Tree Node [02].
Invalid animation [driver\idles\03], for Motion Tree Node [03].
Invalid animation [driver\idles\04], for Motion Tree Node [04].
Invalid animation [driver\idles\05], for Motion Tree Node [05].
Invalid animation [driver\idles\06], for Motion Tree Node [06].
Invalid animation [driver\idles\07], for Motion Tree Node [07].
Invalid animation [driver\idles\08], for Motion Tree Node [08].
Invalid animation [driver\idles\09], for Motion Tree Node [09].
Invalid animation [driver\idles\10], for Motion Tree Node [10].
=== File(s) [art\models\races\german\vehicles\flakpanzer_iv_moebelwagen\panzer_iv]
generated the preceeding warnings.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
Orphaned FX should NOT be looping.
dca::ActionDatabase : unable to load action [make_wreck].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\
crater_debris_05] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_allied_atjeep]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_cmnw_tetrarch]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
dca::ActionDatabase : unable to load action [tube_num_00].
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\
haydebris_burnt] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\
wood_damage_04] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]]
as a matching format could not be found.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
dca::ActionDatabase : unable to load action [30cal_coaxial_tracer].
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_cmnw_commando_piat]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_cmnw_commando_mortar]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_cmnw_commando_mg]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
Orphaned FX should NOT be looping.
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
dca::ActionDatabase : unable to load action [shotgun_tracer].
dca::ActionDatabase : unable to load action [_set_criticals_on_death].
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
Nonstopping FX should NOT be looping.
TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_secure]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\research\icon_research_axis_tank_vet_2]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute
vehicle physics recoil command in model [art\models\races\axis\vehicles\
schwimmwagen]. Recoil ignored!
Orphaned FX should NOT be looping.
Nonstopping FX should NOT be looping.
texture [art\models\races\commonwealth\vehicles\m5a1_stuart_us\m5a1_stuart\model\
m5a1_stuart_tc] is being used as a team colour texture, even though it is not 128�
and dxt5 compressed.
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it.
Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
Nonstopping FX should NOT be looping.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
TEXTURE PACK -- Texture [data:art\ui\ingame\research\icon_research_axis_tank_vet_3]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\
models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\demo].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\pioneer\demo] and [art\models\races\axis\soldiers\demo].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneer\demo] and [art\models\races\axis\soldiers\demo].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneer\demo] and [art\models\races\axis\soldiers\demo].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\pioneer\demo] and [art\models\races\axis\soldiers\demo].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\zombies\fallshirmjager2] and [art\models\races\axis\soldiers\
fallshirmjager_zombie].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\zombies\panzergrenadier_zombie] and [art\models\races\axis\soldiers\
panzergrenadier_zombie].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\zombies\panzergrenadier_zombie] and [art\models\races\axis\soldiers\
panzergrenadier_zombie].
Warning : there are different materials named [Body] in both [art\models\races\
axis\soldiers\zombies\panzergrenadier_zombie] and [art\models\races\axis\soldiers\
panzergrenadier_zombie].
Warning : there are different materials named [Eye] in both [art\models\races\axis\
soldiers\zombies\panzergrenadier_zombie] and [art\models\races\axis\soldiers\
panzergrenadier_zombie].
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_allied_barrage_area]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\
ability_axis_rout_enemy_hover'
Using default texture for art\ui\ingame\abilities\ability_axis_rout_enemy_hover
texture [art\models\races\american\vehicles\90mm_gmc_m36b1\textures\m4a3_hull_tc]
is being used as a team colour texture, even though it is not 128� and dxt5
compressed.
TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_rout_enemy]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_panzer_iv]
[D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching
format could not be found.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
Nonstopping FX should NOT be looping.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it.
TEXTURE PACK -- Texture [data:art\ui\ingame\research\
icon_research_axis_support_vet_3] [D3DFMT_DXT5] not packed in texture pack
[RenderProxy texture pack] as a matching format could not be found.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
dca::ActionDatabase : unable to load action [buildings\building_death_peak_].
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
Behaviour [bhv_sfx_gear_shift_1] has no conditions so it will never do anything.
Behaviour [bhv_sfx_gear_shift_2] has no conditions so it will never do anything.
Behaviour [bhv_sfx_gear_shift_rev_1] has no conditions so it will never do
anything.
Behaviour [bhv_sfx_marder_fart_01] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_02] has no conditions so it will never do anything.
Behaviour [bhv_sfx_marder_fart_03] has no conditions so it will never do anything.
=== File(s) [art\models\races\panzerelite\vehicles\sdkfz138_grille\
sdkfz138_grille_hull] generated the preceeding warnings.
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
dca::ActionDatabase : unable to load action [buildings\collapse\
collapse_building_wood_wall_].
Failed to set cursor to 'modal_ping'
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
Orphaned FX should NOT be looping.
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
Orphaned FX should NOT be looping.
dca::ActionDatabase : unable to load action [buildings\
panel_burn_destroyed_building_wood].
dca::ActionDatabase : unable to load action [buildings\panel_burn_destroyed].
Failed to set cursor to 'modal_ping'
Failed to set cursor to 'modal_ping'
Nonstopping FX should NOT be looping.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
Nonstopping FX should NOT be looping.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
dca::ActionDatabase : unable to load action
[fx_critical_outofcontrol_physicstransition].
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it.
Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics
recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38].
Recoil ignored!
texture [art\models\races\axis\structures\barracks\model\ax_barracks_tc] is being
used as a team colour texture, even though it is not 128� and dxt5 compressed.
Orphaned FX should NOT be looping.
Orphaned FX should NOT be looping.
Orphaned FX should NOT be looping.
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle
physics recoil command in model [art\models\races\allies\vehicles\
m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored!
ScreenLoad -- Failed to load screen file
DATA:Art\UI\Screens/AppRestartingForm_widescreen.screen
AnimLoad -- AnimAnimation missing name!
AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\
Animations\RELICONLINECHAT.LUA'
TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\
bkg_app_loading_wide_2134x1200_us] could not fit in texture pack [RenderProxy
texture pack].
Nonstopping FX should NOT be looping.

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