Download as TXT, PDF, TXT or read online from Scribd
Download as txt, pdf, or txt
You are on page 1of 191
-- Log file for all warning messages related to the Art files --
Unable to find parameter [self_marker] in command [dynamic_marker]. Saving this
file will lose the data from this parameter. Unable to find parameter [other_marker] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [other] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [self_target_end] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [self_target_start] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [self_target] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [scale] in command [OS_CreateLocalScar]. Saving this file will lose the data from this parameter. CommandBPDatabase - Remapping function [restore_specific_texture_selector] due to mismatched parameter count [0 != 1]. CommandBPDatabase - Remapping function [OS_CreateLocalScar] due to mismatched parameter #[5] : [randRotation]. ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\ COMMAND_BRANCH.LUA' AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\ DECORATORS.LUA' AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\ DEFAULTS.LUA' AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\ NEWOBJECTIVE.LUA' AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\ SUBTITLESCREEN.LUA' AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\ TACTICALMAP.LUA' AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\ TASKBAR.LUA' AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\ MAINMENUANI.LUA' AnimLoad -- Top-level Triggers table not found: 'DATA:Art\UI\Animations\ RELICONLINEANI.LUA' AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINETABS.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/prompt_generic_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/prompt_profile_entry_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/prompt_performance_test_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineTabs_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/DynamicPopupMenu_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MovieScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/FEMovie_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AppLoadingForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AppResolutionPrompt_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AppRestartingForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/FE_mm_01_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MultiplayerMenuPopup_widescreen.screen ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MultiplayerMenuPopup.screen ScreenManager::LoadScreen -- Screen MultiplayerMenuPopup failed to load. Using blank screen. AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/QuitPromptDialog_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/IPJoin_widescreen.screen ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/IPJoin.screen ScreenManager::LoadScreen -- Screen IPJoin failed to load. Using blank screen. AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineLogin_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineAgreement_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineAccountCreate_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineProfileSelect_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineProfileCreate_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineChat_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineNewsScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineStatsScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineStore_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineCampaign_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OptionsMenu_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/extras_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineStatsPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GamePasswordPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/ScreenTipPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/FriendRequest_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlinePlayerListPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MedalAwardedPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AutoMatch_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineChangePassword_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineResetPassword_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineResetPasswordAnswer_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineAccountDetails_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlinePasswordConfirmation_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineWait_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineConnectionProblem_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RedeemGiftCardForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/ConfirmPurchaseForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AddCreditForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AccountMgtForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/StoreDownloadProgressPopUp_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RaceSelectionPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/TeamStatsPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlineSelectGame_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlineGameCreate_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlineGameSetup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Alreadyinuse_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/WhereYouBought_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Achievements_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GameHistory_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/FriendsListPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlineWidget_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' Cursor image [modal_fire_panzerfaust] not found. Load failed. Cursor image [modal_fire_panzerfaust_cancel] not found. Load failed. Cursor image [modal_move_cancel] not found. Load failed. Cursor image [modal_rallypoint] not found. Load failed. Cursor image [modal_rallypoint_cancel] not found. Load failed. Cursor image [modal_set_facing] not found. Load failed. Cursor image [modal_weighted_move] not found. Load failed. Cursor image [modal_dig_in] not found. Load failed. Cursor image [modal_dig_in_cancel] not found. Load failed. Cursor image [modal_assault] not found. Load failed. Cursor image [modal_assault_cancel] not found. Load failed. Cursor image [modal_place_explosive] not found. Load failed. Cursor image [modal_throw_explosive] not found. Load failed. Cursor image [modal_satchel_charge] not found. Load failed. Cursor image [modal_satchel_charge_cancel] not found. Load failed. Cursor image [modal_sticky_bomb] not found. Load failed. Cursor image [modal_sticky_bomb_cancel] not found. Load failed. Cursor image [modal_barrage] not found. Load failed. Cursor image [modal_barrage_cancel] not found. Load failed. Cursor image [modal_build_mine] not found. Load failed. Cursor image [modal_build_mine_cancel] not found. Load failed. Cursor image [modal_diffuse_build_mine] not found. Load failed. Cursor image [modal_diffuse_mine_cancel] not found. Load failed. Cursor image [modal_diffuse_build_mine] not found. Load failed. Cursor image [modal_diffuse_mine_cancel] not found. Load failed. Cursor image [modal_detonate_explosives] not found. Load failed. Cursor image [modal_detonate_explosives_cancel] not found. Load failed. Cursor image [modal_reinforcements] not found. Load failed. Cursor image [modal_reinforcements_cancel] not found. Load failed. Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_01] not found. Load failed. Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_02] not found. Load failed. Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_03] not found. Load failed. Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_04] not found. Load failed. Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_05] not found. Load failed. Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_06] not found. Load failed. Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_07] not found. Load failed. Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_08] not found. Load failed. Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_09] not found. Load failed. Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_10] not found. Load failed. Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_11] not found. Load failed. Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_12] not found. Load failed. Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_13] not found. Load failed. Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_14] not found. Load failed. Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_15] not found. Load failed. Cursor image [villers_bocage_tiger/villers_bocage_tiger_reload_16] not found. Load failed. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\ bkg_app_loading_wide_2134x1200_tov] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\label_box_02] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\loading] could not fit in texture pack [RenderProxy texture pack]. RENDER ANIM -- Unable to load texture 'art\ui\textures\scroll_down' Using default texture for art\ui\textures\scroll_down RENDER ANIM -- Unable to load texture 'art\ui\textures\scroll_up' Using default texture for art\ui\textures\scroll_up TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bkg_coh] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_character_tov] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_black_bar_right] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_campaign] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_btn_normal] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_icon_shadow] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc3_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_border_campaign_image] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc2_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\caen_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\omg_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\m02_paradrop_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_noise] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tov_logo] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bar_on_top] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_normal] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\ fe_menu_black_bar_shine_2] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\ fe_menu_black_bar_shine_1] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\btn_gamertag_1] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\btn_gamertag_2] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_normal] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern03] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_active] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_btn_active] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_panel_online] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\panel_1c] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_base] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_top] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\panel_1b] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\axis_bg] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\pc_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_german] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_flag_off] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\allies_bg] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\gavel] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\us_01] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\gold_select] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_1] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ icon_customize_army_off] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_usa] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\padlock_open] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\mp_nobattlemap] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\ default_skirmish_screenshot.rgt] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_frame] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_slash] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_unselected] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_flashing] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_selected] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_panel_popup_02] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_x_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_flag_on] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_panzer] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_british] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\relic_maps] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\community_maps] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:scenarios\mp\classic\2p_angoville farms\2p_angoville farms_map_base.tga] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:scenarios\mp\classic\2p_bernieres-sur-mer\ 2p_bernieres-sur-mer_map_base.tga] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:scenarios\mp\classic\jointops\defend_the_outpost\ jointops_defend_the_outpost_map_slots.tga] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:scenarios\mp\[nhc]janvier 1945(4p)\[nhc]janvier 1945(4p)_map_slots.tga] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_5] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_4] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_3] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_2] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_active] could not fit in texture pack [RenderProxy texture pack]. ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GameLoadScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' TEXTURE PACK -- Texture [data:scenarios\mp\[nhc]janvier 1945(4p)\[nhc]janvier 1945(4p).tga] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bg_faded_black_oval] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\label_box_02] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\loading] could not fit in texture pack [RenderProxy texture pack]. CommandBPDatabase - Remapping function [OS_CreateAreaScar] due to mismatched parameter #[5] : [randRotation]. Unable to find parameter [self_marker] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [other_marker] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [other] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [self_target_end] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [self_target_start] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [self_target] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [scale] in command [OS_CreateLocalScar]. Saving this file will lose the data from this parameter. Using default RenderModel (rgm/rgo) for art\models\custom\woodpile MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Behaviour [FX_Mesh_Lights] has no conditions so it will never do anything. === File(s) [art\models\environment\art_ambient\objects\single_player\mission_7\ bunker_entry_02] generated the preceeding warnings. MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [art\models\missinglua] generated the preceeding warnings. MergedMesh 'merged material-[01 - Default][/ww2/datageneric/bia/ww2/art/models/races/allies/projectiles/placeholder]' has an outdated format is slowing down load times. Please reburn. === File(s) [art\models\races\allies\projectiles\placeholder] generated the preceeding warnings. Invalid animation [idle], for Motion Tree Node [idle]. === File(s) [art\models\races\allies\projectiles\shell_alt_sound] generated the preceeding warnings. Using default RenderModel (rgm/rgo) for art\models\races\allies\soldiers\craft MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Invalid source node [( void )] for transition to [weapon|gunner_50cal|criticals| red]. Invalid source node [( void )] for transition to [weapon|gunner_vickers_k| criticals|red]. === File(s) [art\models\races\allies\structures\50cal_aa_nest\ 50cal_vickers_aa_gunner] generated the preceeding warnings. Ambient AnimEvents can't have conditions. Anim=[build1st], Action=[fx_startup_build_startup] === File(s) [art\models\races\allies\structures\machinegunemplacement] generated the preceeding warnings. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm| idles]. === File(s) [art\models\races\allies\vehicles\autocar_75mm_sp\autocar_75mm_sp_crew] generated the preceeding warnings. Invalid animation [vehicle\wheels_steering], for Motion Tree Node [reverse]. === File(s) [art\models\races\allies\vehicles\m15a1_halftrack\m15a1_halftrack] generated the preceeding warnings. Invalid source node [( void )] for transition to [moving|moving_backward]. === File(s) [art\models\races\allies\vehicles\m5_antitank_gun\m5_antitank_gun] generated the preceeding warnings. Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Down], in matrix anim Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Level], in matrix anim Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Up], in matrix anim Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Down], in matrix anim Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Level], in matrix anim Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Up], in matrix anim Using invalid animation [GUNNER\READY\SECONDARY\Jostle], in matrix anim Using invalid animation [GUNNER\READY\SECONDARY\Lean_Left], in matrix anim Using invalid animation [GUNNER\READY\SECONDARY\Lean_Right], in matrix anim Invalid animation [gunner\aim\aim_matrix\top_50cal_aim_horiz], for Motion Tree Node [horizontal]. === File(s) [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound] generated the preceeding warnings. Invalid animation [main_weapon\75mm_fire], for Motion Tree Node [aim]. === File(s) [art\models\races\allies\vehicles\sherman_jumbo\m4e2_shermanb] generated the preceeding warnings. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm| idles]. === File(s) [art\models\races\american\vehicles\75mm_hmc_m8\75mm_hmc_m8_crew] generated the preceeding warnings. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|loader01|animations|mortar]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|gunner01|animations|mortar]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar| idles]. Max and Max value [180.000000] is the same for dca::variable [50cal_horiz]. === File(s) [art\models\races\american\vehicles\81mm_mmc_m21\81mm_mmc_m21] generated the preceeding warnings. Using default RenderModel (rgm/rgo) for art\models\races\axis\soldiers\borman MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Using default RenderModel (rgm/rgo) for art\models\races\axis\vehicles\flak_blitz\ flak_blitz MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Invalid source node [units|loader02|armed|ground|ready_ground_air|tense|huba|tob] for transition to [units|loader02|armed|ground|ready_ground_air|tense|hubb]. Invalid destination node [units|loader02|armed|ground|ready_ground_air|tense|hubb] for transition from [units|loader02|armed|ground|ready_ground_air|tense|huba|tob]. Invalid source node [units|loader02|armed|ground|ready_ground_air|tense|hubb|toa] for transition to [units|loader02|armed|ground|ready_ground_air|tense|huba]. Invalid destination node [units|loader02|armed|ground|ready_ground_air|tense|huba] for transition from [units|loader02|armed|ground|ready_ground_air|tense|hubb|toa]. Invalid source node [units|loader02|armed|ground|fire_ground_air|huba|tob] for transition to [units|loader02|armed|ground|fire_ground_air|hubb]. Invalid destination node [units|loader02|armed|ground|fire_ground_air|hubb] for transition from [units|loader02|armed|ground|fire_ground_air|huba|tob]. Invalid source node [units|loader02|armed|ground|fire_ground_air|hubb|toa] for transition to [units|loader02|armed|ground|fire_ground_air|huba]. Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for transition from [units|loader02|armed|ground|fire_ground_air|hubb|toa]. Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|01] for transition to [units|loader02|armed|ground|fire_ground_air|huba]. Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for transition from [units|loader02|armed|ground|fire_ground_air|cower|01]. Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|02] for transition to [units|loader02|armed|ground|fire_ground_air|hubb]. Invalid destination node [units|loader02|armed|ground|fire_ground_air|hubb] for transition from [units|loader02|armed|ground|fire_ground_air|cower|02]. Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|03] for transition to [units|loader02|armed|ground|fire_ground_air|huba]. Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for transition from [units|loader02|armed|ground|fire_ground_air|cower|03]. Invalid source node [units|loader01|armed|ground|ready_ground_copy0_air|tense|huba| tob] for transition to [units|loader01|armed|ground|ready_ground_copy0_air|tense| hubb]. Invalid destination node [units|loader01|armed|ground|ready_ground_copy0_air|tense| hubb] for transition from [units|loader01|armed|ground|ready_ground_copy0_air| tense|huba|tob]. Invalid source node [units|loader01|armed|ground|ready_ground_copy0_air|tense|hubb| toa] for transition to [units|loader01|armed|ground|ready_ground_copy0_air|tense| huba]. Invalid destination node [units|loader01|armed|ground|ready_ground_copy0_air|tense| huba] for transition from [units|loader01|armed|ground|ready_ground_copy0_air| tense|hubb|toa]. === File(s) [art\models\races\axis\vehicles\flakvierling 38 20mm\flakvierling 38 20mm] generated the preceeding warnings. Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node [green]. Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node [yellow]. Invalid animation [hotchkiss\critcal_hits\main_gun_red], for Motion Tree Node [red]. Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node [green]. Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node [yellow]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|ready|firing] to Dest [crew|loader01|animations|ready| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|ready|firing] to Dest [crew|gunner01|animations|ready| idles]. === File(s) [art\models\races\axis\vehicles\hotchkiss\hotchkiss] generated the preceeding warnings. Tangent space error [identical texture coordinates] with [6ue5]. === File(s) [art\models\races\axis\vehicles\jagdtiger\sdkfz186] generated the preceeding warnings. Invalid transition animation [crew\ready\idles\tense\hub_a\ tense_a2b_trans_gunner01], for transition from Source [crew|gunner|stopped|ready| tense|hub_a|to_tense_hub_b] to Dest [crew|gunner|stopped|ready|tense|hub_b]. Invalid transition animation [crew\ready\idles\tense\hub_a\ tense_a2b_trans_gunner01], for transition from Source [crew|loader|stopped|ready| tense|hub_a|to_tense_hub_b] to Dest [crew|loader|stopped|ready|tense|hub_b]. Invalid transition animation [crew\ready\idles\tense\hub_a\ tense_a2b_trans_gunner01], for transition from Source [crew|loader|stopped|ready| tense|start_hub|b] to Dest [crew|loader|stopped|ready|tense|hub_b]. Invalid transition animation [crew\ready\idles\tense\hub_a\ tense_a2b_trans_gunner01], for transition from Source [crew|loader|moving|ready| tense|hub_a|to_tense_hub_b] to Dest [crew|loader|moving|ready|tense|hub_b]. Invalid transition animation [crew\ready\idles\tense\hub_a\ tense_a2b_trans_gunner01], for transition from Source [crew|loader|moving|ready| tense|start_hub|b] to Dest [crew|loader|moving|ready|tense|hub_b]. === File(s) [art\models\races\axis\vehicles\ostwind_flak_panzer\ ostwind_flak_panzer] generated the preceeding warnings. Invalid animation [driver\position], for Motion Tree Node [crew_driver_seat_lock]. Invalid animation [driver\idles\01], for Motion Tree Node [01]. Invalid animation [driver\idles\02], for Motion Tree Node [02]. Invalid animation [driver\idles\03], for Motion Tree Node [03]. Invalid animation [driver\idles\04], for Motion Tree Node [04]. Invalid animation [driver\idles\05], for Motion Tree Node [05]. Invalid animation [driver\idles\06], for Motion Tree Node [06]. Invalid animation [driver\idles\07], for Motion Tree Node [07]. Invalid animation [driver\idles\08], for Motion Tree Node [08]. Invalid animation [driver\idles\09], for Motion Tree Node [09]. Invalid animation [driver\idles\10], for Motion Tree Node [10]. === File(s) [art\models\races\axis\vehicles\panzer_iv\panzer_iv] generated the preceeding warnings. Using invalid animation [CREW\READY\SECONDARY\jostle_driver], in matrix anim Using invalid animation [CREW\READY\SECONDARY\turn_left_driver], in matrix anim Using invalid animation [CREW\READY\SECONDARY\turn_right_driver], in matrix anim Behaviour [bhv_snd_start_engine] has no conditions so it will never do anything. Behaviour [bhv_snd_stop_engine] has no conditions so it will never do anything. === File(s) [art\models\races\axis\vehicles\schwimmwagen] generated the preceeding warnings. Using default RenderModel (rgm/rgo) for art\models\races\axis\vehicles\ schwimmwagen\schwimmwagen MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|pac38]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|pac38|firing] to Dest [crew|loader01|animations|pac38| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisble] to Dest [crew|gunner01|animations|pac38]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|pac38|firing] to Dest [crew|gunner01|animations|pac38| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|mortar]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|gunner01|animations|mortar]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar| idles]. === File(s) [art\models\races\axis\vehicles\sdkfz124_wespe\crew] generated the preceeding warnings. Invalid transition animation [hatch], for transition from Source [hatch_door| closed] to Dest [hatch_door|open]. Invalid transition animation [hatch], for transition from Source [hatch_door|open] to Dest [hatch_door|closed]. === File(s) [art\models\races\axis\vehicles\sturmtiger\sturmtiger] generated the preceeding warnings. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm| idles]. === File(s) [art\models\races\british\vehicles\autocar_75mm_sp\ autocar_75mm_sp_crew] generated the preceeding warnings. Invalid animation [chassis_shake], for Motion Tree Node [idle]. === File(s) [art\models\races\british\vehicles\daimler_dingo\daimler_dingo] generated the preceeding warnings. Ambient AnimEvents can't have conditions. Anim=[door_open_close_00], Action=[act_sfx_ramp] === File(s) [art\models\races\commonwealth\vehicles\hamilcar_glider\ hamilcar_glider] generated the preceeding warnings. Ambient AnimEvents can't have conditions. Anim=[vehicle\ suspension_right_middle_back], Action=[sfx_suspension_short] Ambient AnimEvents can't have conditions. Anim=[vehicle\suspension_right_middle], Action=[sfx_suspension_short] Ambient AnimEvents can't have conditions. Anim=[vehicle\suspension_right_rear], Action=[sfx_suspension_short] === File(s) [art\models\races\commonwealth\vehicles\m7_priest\m7_priest] generated the preceeding warnings. Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node [tankbody_yellowstate]. === File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\ sherman_firefly] generated the preceeding warnings. Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node [tankbody_yellowstate]. === File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\ sherman_fireflyb] generated the preceeding warnings. Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node [tankbody_yellowstate]. === File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\ sherman_fireflyc] generated the preceeding warnings. Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node [tankbody_yellowstate]. === File(s) [art\models\races\commonwealth\vehicles\sherman_tulip\sherman_firefly] generated the preceeding warnings. Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node [tankbody_yellowstate]. === File(s) [art\models\races\commonwealth\vehicles\sherman_tulip\sherman_v_hull] generated the preceeding warnings. Behaviour [NewBehaviour0] has no conditions so it will never do anything. === File(s) [art\models\races\commonwealth\vehicles\sherman_tulip\tulip] generated the preceeding warnings. Behaviour [bhv_sfx_gear_shift_1] has no conditions so it will never do anything. Behaviour [bhv_sfx_gear_shift_2] has no conditions so it will never do anything. Behaviour [bhv_sfx_gear_shift_rev_1] has no conditions so it will never do anything. Behaviour [bhv_sfx_marder_fart_01] has no conditions so it will never do anything. Behaviour [bhv_sfx_marder_fart_02] has no conditions so it will never do anything. Behaviour [bhv_sfx_marder_fart_03] has no conditions so it will never do anything. === File(s) [art\models\races\german\vehicles\flakpanzer_38(t)\panzer_38(t)] generated the preceeding warnings. Invalid animation [driver\position], for Motion Tree Node [crew_driver_seat_lock]. Invalid animation [driver\idles\01], for Motion Tree Node [01]. Invalid animation [driver\idles\02], for Motion Tree Node [02]. Invalid animation [driver\idles\03], for Motion Tree Node [03]. Invalid animation [driver\idles\04], for Motion Tree Node [04]. Invalid animation [driver\idles\05], for Motion Tree Node [05]. Invalid animation [driver\idles\06], for Motion Tree Node [06]. Invalid animation [driver\idles\07], for Motion Tree Node [07]. Invalid animation [driver\idles\08], for Motion Tree Node [08]. Invalid animation [driver\idles\09], for Motion Tree Node [09]. Invalid animation [driver\idles\10], for Motion Tree Node [10]. === File(s) [art\models\races\german\vehicles\panzer_iv\panzer_iv] generated the preceeding warnings. Using default RenderModel (rgm/rgo) for art\models\races\german\vehicles\ sdkfz251_9\sdkfz251_9 MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Using default RenderModel (rgm/rgo) for art\models\races\panzerelite\soldiers\ maximillian_voss_tank MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Invalid animation [destroyed\anim01], for Motion Tree Node [dead]. Invalid animation [vehicle\treads_left_roll], for Motion Tree Node [tread_left_roll]. Invalid animation [vehicle\treads_right_roll], for Motion Tree Node [tread_right_roll]. Invalid animation [vehicle\suspension_left_front], for Motion Tree Node [left_front_travel]. Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node [left_mid_travel]. Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node [left_rear_travel]. Invalid animation [vehicle\suspension_right_front], for Motion Tree Node [right_front_travel]. Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node [right_mid_travel]. Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node [right_rear_travel]. Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch]. Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation]. Invalid animation [vehicle\main_turret_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\idle], for Motion Tree Node [idle]. Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon| turret_radio_hatch|open]. Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon| turret_radio_hatch|closed]. Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch| open]. Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch| closed]. Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon| hull_mg42_hatch|open]. Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon| hull_mg42_hatch|closed]. === File(s) [art\models\races\panzerelite\vehicles\e-100\e-100] generated the preceeding warnings. Invalid animation [destroyed\anim01], for Motion Tree Node [dead]. Invalid animation [vehicle\treads_left_roll], for Motion Tree Node [tread_left_roll]. Invalid animation [vehicle\treads_right_roll], for Motion Tree Node [tread_right_roll]. Invalid animation [vehicle\suspension_left_front], for Motion Tree Node [left_front_travel]. Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node [left_mid_travel]. Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node [left_rear_travel]. Invalid animation [vehicle\suspension_right_front], for Motion Tree Node [right_front_travel]. Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node [right_mid_travel]. Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node [right_rear_travel]. Invalid animation [hatch], for Motion Tree Node [closed]. Invalid animation [hatch], for Motion Tree Node [open]. Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch]. Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation]. Invalid animation [vehicle\main_turret_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\idle], for Motion Tree Node [idle]. Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon| turret_radio_hatch|open]. Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon| turret_radio_hatch|closed]. Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch| open]. Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch| closed]. Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon| hull_mg42_hatch|open]. Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon| hull_mg42_hatch|closed]. === File(s) [art\models\races\panzerelite\vehicles\e-50 ausf a\e-50 ausf a] generated the preceeding warnings. Invalid animation [destroyed\anim01], for Motion Tree Node [dead]. Invalid animation [vehicle\treads_left_roll], for Motion Tree Node [tread_left_roll]. Invalid animation [vehicle\treads_right_roll], for Motion Tree Node [tread_right_roll]. Invalid animation [vehicle\suspension_left_front], for Motion Tree Node [left_front_travel]. Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node [left_mid_travel]. Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node [left_rear_travel]. Invalid animation [vehicle\suspension_right_front], for Motion Tree Node [right_front_travel]. Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node [right_mid_travel]. Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node [right_rear_travel]. Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch]. Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation]. Invalid animation [vehicle\main_turret_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\idle], for Motion Tree Node [idle]. Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon| turret_radio_hatch|open]. Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon| turret_radio_hatch|closed]. Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch| open]. Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch| closed]. Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon| hull_mg42_hatch|open]. Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon| hull_mg42_hatch|closed]. === File(s) [art\models\races\panzerelite\vehicles\e-75\e-75] generated the preceeding warnings. Invalid animation [destroyed\anim01], for Motion Tree Node [dead]. Invalid animation [vehicle\treads_left_roll], for Motion Tree Node [tread_left_roll]. Invalid animation [vehicle\treads_right_roll], for Motion Tree Node [tread_right_roll]. Invalid animation [vehicle\suspension_left_front], for Motion Tree Node [left_front_travel]. Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node [left_mid_travel]. Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node [left_rear_travel]. Invalid animation [vehicle\suspension_right_front], for Motion Tree Node [right_front_travel]. Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node [right_mid_travel]. Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node [right_rear_travel]. Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch]. Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation]. Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\idle], for Motion Tree Node [idle]. Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon| turret_radio_hatch|open]. Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon| turret_radio_hatch|closed]. Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch| open]. Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch| closed]. Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon| hull_mg42_hatch|open]. Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon| hull_mg42_hatch|closed]. === File(s) [art\models\races\panzerelite\vehicles\panzer vii lowe\panzer vii lowe] generated the preceeding warnings. MergedMesh 'merged material-[tea_party,01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [art\models\test\oe_smoke_test\tea_party] generated the preceeding warnings. Ambient AnimEvents can't have conditions. Anim=[repairvehicles_animation], Action=[_blowtorch_show_mesh] Ambient AnimEvents can't have conditions. Anim=[takeout], Action=[_blowtorch_show_mesh] Ambient AnimEvents can't have conditions. Anim=[putaway], Action=[_stop_using_blowtorch] === File(s) [art\models\races\allies\props\blow_torch] generated the preceeding warnings. Ambient AnimEvents can't have conditions. Anim=[sandbag\start_01], Action=[_sandbag_show_mesh] Ambient AnimEvents can't have conditions. Anim=[sandbag\build_01], Action=[_sandbag_show_mesh] === File(s) [art\models\races\allies\props\sandbag] generated the preceeding warnings. Ambient AnimEvents can't have conditions. Anim=[spool\start_01], Action=[_spool_show_mesh] Ambient AnimEvents can't have conditions. Anim=[spool\build_01], Action=[_spool_show_mesh] === File(s) [art\models\races\allies\props\spool] generated the preceeding warnings. Using invalid animation [AIM\CROUCH\SLOW\AIM\L_Centre], in matrix anim Using invalid animation [AIM\CROUCH\SLOW\AIM\M_Centre], in matrix anim Using invalid animation [AIM\CROUCH\SLOW\AIM\U_Centre], in matrix anim === File(s) [art\models\races\common\weapons\pistol] generated the preceeding warnings. RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif' Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm' Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ' Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc' Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc RENDER ANIM -- Unable to load texture '\ww2\datasrc\engine\texture_white' Using default texture for \ww2\datasrc\engine\texture_white RENDER ANIM -- Unable to load texture 'art\models\races\allies\vehicles\ m26_super_pershing\model\tex_al_m26_pershing_ocl' Using default texture for art\models\races\allies\vehicles\m26_super_pershing\ model\tex_al_m26_pershing_ocl RENDER ANIM -- Unable to load texture 'art\models\races\british\vehicles\ autocar_75mm_sp\texturestex_al_m3_halftrack_tc' Using default texture for art\models\races\british\vehicles\autocar_75mm_sp\ texturestex_al_m3_halftrack_tc RENDER ANIM -- Unable to load texture 'art\models\races\commonwealth\structures\ artillerpit\artillerpit\model\artillerpit_ocl_88' Using default texture for art\models\races\commonwealth\structures\artillerpit\ artillerpit\model\artillerpit_ocl_88 RENDER ANIM -- Unable to load texture 'art\models\races\shared_textures\tex_tc' Using default texture for art\models\races\shared_textures\tex_tc RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif' Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm' Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ' Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc' Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc Warning : there are different materials named [09 - Default] in both [art\models\ environment\art_ambient\bridges\rebuilt_bridge_section_left] and [art\models\ environment\art_ambient\bridges\bridge_25_01]. Warning : there are different materials named [09 - Default] in both [art\models\ environment\art_ambient\bridges\rebuilt_bridge_section_right] and [art\models\ environment\art_ambient\bridges\bridge_25_01]. Warning : there are different materials named [4 - Default] in both [art\models\ gameplay\resource_points\flags] and [art\models\gameplay\resource_points\fuel]. Warning : there are different materials named [Body] in both [art\models\races\ common\soldiers\giblets\giblets] and [art\models\races\common\completemotiontree]. Warning : there are different materials named [Body] in both [art\models\races\ allies\props\spool] and [art\models\races\common\completemotiontree]. Warning : there are different materials named [Body] in both [art\models\races\ allies\props\spool] and [art\models\races\common\completemotiontree]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\ 000alliedradioop]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\ 000alliedradioop]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\ 000alliedradioop]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\ 000alliedradioop]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\ soldiers\dlc2_paratroop]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\ soldiers\dlc2_paratroop]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\ soldiers\dlc2_paratroop]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\ soldiers\dlc2_paratroop]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\ soldiers\dlc2_paratroop_02]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\ soldiers\dlc2_paratroop_02]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\ soldiers\dlc2_paratroop_02]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\ soldiers\dlc2_paratroop_02]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\ engineer2]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\ engineer2]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\ engineer2]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\ engineer2]. Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]] in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\ models\races\allies\soldiers\engineer2]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ jeepgunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ jeepgunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ jeepgunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ jeepgunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mg_gunner]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mortar_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mortar_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mortar_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mortar_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\ officer_lieutenant]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\ officer_lieutenant]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\ officer_lieutenant]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\ officer_lieutenant]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\ paratrooper_base]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\ paratrooper_base]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\ paratrooper_base]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\ paratrooper_base]. Warning : there is a mesh named [merged material- [m1_rifle,TEX_AL_M1_Garand_diffuse]] in both [art\models\races\allies\soldiers\ weapons\m1_rifle] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[m1903 springfield,SHD_AL_M1903_Springfield]] in both [art\models\races\allies\soldiers\ weapons\m1903 springfield] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\ races\allies\soldiers\powell]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger]. Warning : there is a mesh named [merged material-[mk2 pineapple grenade,MAT_AL_MK2_Grenade]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [m3_greasegun,SHD_AL_M3_Grease_Gun]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[m1_carbine,M1Carbine]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\ powell]. Warning : there is a mesh named [merged material-[m1903 springfield,SHD_AL_M1903_Springfield]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [m1_rifle,TEX_AL_M1_Garand_diffuse]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[vickers_hmg_sync,Ammobelt]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[vickers_hmg_sync,VICKERS_Tripod]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[vickers_hmg_sync,Vickers_HMG]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[piat_at_launcher,14 - Default]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material- [piat_at_launcher,CW_Piat_Projectile]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[fg42,FG42]] in both [art\models\ races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\ powell]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [mg42_heavy_tripod_sync,Shd_AX_MG42]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[mg42_heavy_tripod_sync,Ammo]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material- [granatwerfer_34_sync,SHD_AX_Granatwerfer34]] in both [art\models\races\allies\ soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [panzerschreck,SHD_AX_PanzerSchreck]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[mp44,SHD_AX_MP44]] in both [art\ models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [30cal_m1917_browning_sync,MAT_AL_M18_57mm_Recoiless_Rifle_Tripod]] in both [art\ models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [30cal_m1917_browning_sync,MAT_AL_M1917_30cal_Gun]] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [30cal_m1917_browning_sync,SUBMAT_AL_30cal_Ammobelt]] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [60mmmortar_sync,SHD_AL_60mm_mortar]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\ powell]. Warning : there is a mesh named [merged material-[m9_bazooka,SHD_M9Bazooka]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[bar,SHD_AL_BAR]] in both [art\ models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [m18_57mm_recoiless_rifle,SHD_AL_M18_Rifle]] in both [art\models\races\allies\ soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[mg42_light,Shd_AX_MG42]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\ powell]. Warning : there is a mesh named [merged material-[panzerfaust 100,SHD_AX_PanzerFaust]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[parachute,Parachute]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\ powell]. Warning : there is a mesh named [merged material- [satchel_charge,SHD_Satchel_Charge]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[tellermine,SHD_AX_Tellermine]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[spool,Body]] in both [art\models\ races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[sandbag,Mat-sbags]] in both [art\ models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[shovel_digin,07 - Default]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[blow_torch,Tex_AL_Blow_Torch]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[mine_detector,03 - Default]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[wire_cutters,10 - Default]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material- [demolitions,SHD_AL_Demolitions_Charge]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[giblets,Body]] in both [art\ models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [BaseMaterial01] in both [art\models\races\allies\ soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman]. Warning : there are different materials named [Body] in both [art\models\ environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\ races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\ environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\ races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\ environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\ races\allies\soldiers\scout]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ vehiclecrew]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ vehiclecrew]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ vehiclecrew]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ vehiclecrew]. Warning : there are different materials named [Allied_Structures] in both [art\ models\races\allies\structures\flag] and [art\models\races\allies\structures\ barracks]. Warning : there are different materials named [Allied_Structures] in both [art\ models\races\allies\structures\flag] and [art\models\races\allies\structures\ quarter_master_supply_yard]. Warning : there are different materials named [Parachute] in both [art\models\ races\allies\props\parachute] and [art\models\races\allies\structures\ supply_drop_munitions]. Warning : there are different materials named [Allied_Structures] in both [art\ models\races\allies\structures\flag] and [art\models\races\allies\structures\ support_weapons]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\ driver]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ engineer]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer]. Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both [art\models\races\axis\soldiers\weapons\luger] and [art\models\races\axis\soldiers\ officer_lieutenant]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\officer\officer] and [art\models\races\axis\soldiers\officer_lieutenant]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\ officer_lieutenant]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\ officer_lieutenant]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\ officer_lieutenant]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\medic]. Warning : there is a mesh named [merged material- [mg42_heavy_tripod_sync,Shd_AX_MG42]] in both [art\models\races\axis\soldiers\ weapons\mg42_heavy_tripod_sync] and [art\models\races\axis\soldiers\mg_gunner]. Warning : there is a mesh named [merged material-[mg42_heavy_tripod_sync,Ammo]] in both [art\models\races\axis\soldiers\weapons\mg42_heavy_tripod_sync] and [art\ models\races\axis\soldiers\mg_gunner]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\ mortar_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\ mortar_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\ mortar_gunner]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mortar_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ panzergrenadier]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ panzergrenadier]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ panzergrenadier]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ panzergrenadier]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pow\pow] and [art\models\races\axis\soldiers\pow]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pow\pow] and [art\models\races\axis\soldiers\pow]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pow\pow] and [art\models\races\axis\soldiers\pow]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\pow\pow] and [art\models\races\axis\soldiers\pow]. Warning : there are different materials named [Body] in both [art\models\ environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\ races\axis\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\ environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\ races\axis\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\ environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\ races\axis\soldiers\scout]. Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both [art\models\races\axis\soldiers\weapons\luger] and [art\models\races\axis\soldiers\ scout]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ scout]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ scout]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ scout]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ scout]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ scout]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ sniper]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ sniper]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ sniper]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ sniper]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ tiger_crew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\ tiger_crew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\ tiger_crew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\ tiger_crew]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\tiger_crew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\ vehiclecrew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\ vehiclecrew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\ vehiclecrew]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\vehiclecrew]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ volksgrenadier]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\ volksgrenadier]. Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both [art\models\races\axis\soldiers\weapons\luger] and [art\models\races\axis\soldiers\ weaponcrew]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ weaponcrew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ wounded]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\volksgrenadier_d\volksgrenadier_d] and [art\models\races\axis\soldiers\ wounded]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ zombie]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\flag] and [art\models\races\axis\structures\barracks]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ barracks]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ barracks]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\flag] and [art\models\races\axis\structures\bunker]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\flag] and [art\models\races\axis\structures\ heavy_tank]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ heavy_tank]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ heavy_tank]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\flag] and [art\models\races\axis\structures\ motorpool]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ motorpool]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ motorpool]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\flag] and [art\models\races\axis\structures\ platoon_support_building]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ platoon_support_building]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ platoon_support_building]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ quartermaster]. Warning : there are different materials named [SHD_AX_Tiget_Treads_Right] in both [art\models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\ vehicles\tiger_ace\tiger_ace]. Warning : there are different materials named [SHD_AX_Tiget_Treads_Left] in both [art\models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\ vehicles\tiger_ace\tiger_ace]. Warning : there are different materials named [SHD_AX_Tiger_Body] in both [art\ models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\ vehicles\tiger_ace\tiger_ace]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\blackmore\blackmore] and [art\models\races\commonwealth\ soldiers\blackmore]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\captain\captain] and [art\models\races\commonwealth\soldiers\ captain]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\commando\commando] and [art\models\races\commonwealth\ soldiers\commando]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\commando1\commando1] and [art\models\races\commonwealth\ soldiers\commando1]. Warning : there is a mesh named [merged material-[bar,SHD_AL_BAR]] in both [art\ models\races\allies\soldiers\weapons\bar] and [art\models\races\commonwealth\ soldiers\commando1]. Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both [art\models\races\allies\soldiers\weapons\m1a1_thompson] and [art\models\races\ commonwealth\soldiers\commando1]. Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]] in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\ models\races\commonwealth\soldiers\commando1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\lieutenant\lieutenant] and [art\models\races\commonwealth\ soldiers\lieutenant]. Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both [art\models\races\allies\soldiers\weapons\m1a1_thompson] and [art\models\races\ commonwealth\soldiers\modern1]. Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]] in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\ models\races\commonwealth\soldiers\modern1]. Warning : there are different materials named [Body] in both [art\models\races\ commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\ soldiers\modern1]. Warning : there are different materials named [Body] in both [art\models\races\ commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\ soldiers\modern1]. Warning : there are different materials named [Body] in both [art\models\races\ commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\ soldiers\modern1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\ soldiers\modern1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\modern1\modern1] and [art\models\races\commonwealth\soldiers\ modern1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\modern1\modern1] and [art\models\races\commonwealth\soldiers\ modern1]. Warning : there are different materials named [Head] in both [art\models\races\ commonwealth\soldiers\modern1\modern1] and [art\models\races\commonwealth\soldiers\ modern1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\piper\piper] and [art\models\races\commonwealth\soldiers\ piper]. Warning : there are different materials named [Body] in both [art\models\races\ commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow]. Warning : there are different materials named [Body] in both [art\models\races\ commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow]. Warning : there are different materials named [Body] in both [art\models\races\ commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\sapper\sapper] and [art\models\races\commonwealth\soldiers\ sapper]. Warning : there is a mesh named [merged material-[bar,SHD_AL_BAR]] in both [art\ models\races\allies\soldiers\weapons\bar] and [art\models\races\commonwealth\ soldiers\sapper1]. Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both [art\models\races\allies\soldiers\weapons\m1a1_thompson] and [art\models\races\ commonwealth\soldiers\sapper1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\beret_sand\beret_sand] and [art\models\races\commonwealth\ soldiers\sapper1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\sapper1\sapper1] and [art\models\races\commonwealth\soldiers\ sapper1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\sapper1\sapper1] and [art\models\races\commonwealth\soldiers\ sapper1]. Warning : there are different materials named [Head] in both [art\models\races\ commonwealth\soldiers\sapper1\sapper1] and [art\models\races\commonwealth\soldiers\ sapper1]. Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]] in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\ models\races\commonwealth\soldiers\sapper1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\piper\piper] and [art\models\races\commonwealth\soldiers\ scottish]. Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\ races\commonwealth\soldiers\scottish]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\tommy] and [art\models\races\commonwealth\soldiers\tommy]. Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\ races\commonwealth\soldiers\tommy]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\tommy2] and [art\models\races\commonwealth\soldiers\tommy2]. Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\ races\commonwealth\soldiers\tommy2]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\fallshirmjager\fallshirmjager] and [art\models\races\ panzerelite\soldiers\fallshirmjager]. Warning : there is a mesh named [merged material-[fg42,FG42]] in both [art\models\ races\panzerelite\soldiers\weapons\fg42] and [art\models\races\panzerelite\ soldiers\fallshirmjager]. Warning : there is a mesh named [merged material-[mg42_light,Shd_AX_MG42]] in both [art\models\races\axis\soldiers\weapons\mg42_light] and [art\models\races\ panzerelite\soldiers\fallshirmjager]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\luftwaffe\luftwaffe] and [art\models\races\panzerelite\ soldiers\luftwaffe]. Warning : there is a mesh named [merged material-[fg42,FG42]] in both [art\models\ races\panzerelite\soldiers\weapons\fg42] and [art\models\races\panzerelite\ soldiers\luftwaffe]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\panzerelite\ soldiers\maximillian_voss]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\maximillian_voss\maximillian_voss] and [art\models\races\ panzerelite\soldiers\maximillian_voss]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\coat\coat] and [art\models\races\panzerelite\soldiers\ pgrenadier1]. Warning : there are different materials named [Head] in both [art\models\races\ panzerelite\soldiers\tankbuster_eqp\tankbuster_eqp] and [art\models\races\ panzerelite\soldiers\pgrenadier1]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\tankbuster_eqp\tankbuster_eqp] and [art\models\races\ panzerelite\soldiers\pgrenadier1]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\tankbuster_eqp\tankbuster_eqp] and [art\models\races\ panzerelite\soldiers\pgrenadier1]. Warning : there are different materials named [Head] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Head] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\pgrenadier39]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\pgrenadier39]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\pgrenadier39]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\pgrenadier39]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\tankbuster\tankbuster] and [art\models\races\panzerelite\ soldiers\tankbuster]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\wilhelm_deinhard]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\wilhelm_deinhard]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\wilhelm_deinhard]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\wilhelm_deinhard]. Warning : there is a mesh named [merged material-[mp44,SHD_AX_MP44]] in both [art\ models\races\axis\soldiers\weapons\mp44] and [art\models\races\panzerelite\ soldiers\wolfgang_berger]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\ panzerelite\soldiers\wolfgang_berger]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\ panzerelite\soldiers\wolfgang_berger]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\ panzerelite\soldiers\wolfgang_berger]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\ panzerelite\soldiers\wolfgang_berger]. Failed to open 'Data:ART\FX\fx_damage\brick_building_dmg\fx_collapse\ shockwave_group_combo_01_brown.bfx' TypeLoad: Error, cannot load fx file 'fx_damage\brick_building_dmg\fx_collapse\ shockwave_group_combo_01_brown'. Failed to open 'Data:ART\FX\fx_explosion\vehicles\ground_dust_stir_combo_00.bfx' TypeLoad: Error, cannot load fx file 'fx_explosion\vehicles\ ground_dust_stir_combo_00'. Failed to open 'Data:ART\FX\fx_explosion\vehicles\ sherman_death_explosion_combo_00.bfx' TypeLoad: Error, cannot load fx file 'fx_explosion\vehicles\ sherman_death_explosion_combo_00'. Failed to open 'Data:ART\FX\fx_hit\special\satchel\satchel_random_destroy.bfx' TypeLoad: Error, cannot load fx file 'fx_hit\special\satchel\ satchel_random_destroy'. Failed to open 'Data:ART\FX\fx_mesh\fx_props\gnome_power_00.bfx' TypeLoad: Error, cannot load fx file 'fx_mesh\fx_props\gnome_power_00'. RENDER ANIM -- Unable to load texture 'art\fx\textures\smoke_cloud_linger_tp6' Using default texture for art\fx\textures\smoke_cloud_linger_tp6 dca::ActionDatabase : unable to load action [startup_rig_trans]. dca::ActionDatabase : unable to load action [spotlights]. dca::ActionDatabase : unable to load action [physics rig transition]. dca::ActionDatabase : unable to load action [orphan_on_death_action]. dca::ActionDatabase : unable to load action [orph_startup]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. dca::ActionDatabase : unable to load action [newaction0]. RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\ crater_concrete\bia_rubble_collapse_long_01' Using default texture for art\scenarios\textures\splats\crater_concrete\ bia_rubble_collapse_long_01 SPLAT : texture 'DATA:art\scenarios\textures\splats\Crater_Concrete\ BIA_Rubble_Collapse_Long_01' not loaded RENDER ANIM -- Unable to load texture 'data:art\scenarios\textures\splats\ crnm_craters\mortar_81mm_concrete' Using default texture for art\scenarios\textures\splats\crnm_craters\ mortar_81mm_concrete SPLAT : texture 'DATA:art\scenarios\textures\splats\CrNM_Craters\ Mortar_81mm_concrete' not loaded dca::ActionDatabase : unable to load action [overlap_off]. dca::ActionDatabase : unable to load action [pick_random_skin]. dca::ActionDatabase : unable to load action [setrolevariation]. TEXTURE PACK -- Texture [data:art\fx\textures\smoke_cloud_linger_tp6] using texture pack [fx manager pack]'s default. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\ soldiers\pgrenadier]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\ soldiers\pgrenadier]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\ soldiers\pgrenadier]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\ soldiers\pgrenadier]. RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\dirt\ dark_dirt' Using default texture for art\scenarios\textures\splats\dirt\dark_dirt RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\crater_dirt\ dig_in_hole_small' Using default texture for art\scenarios\textures\splats\crater_dirt\ dig_in_hole_small dca::ActionDatabase : unable to load action [tex_axis_restore_00]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. dca::ActionDatabase : unable to load action [physics_transition_bunker_02]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. dca::ActionDatabase : unable to load action [pickrandomskin]. ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/pause_menu_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/PlayerLagVoteForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/TeamMateKickedPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/SaveReplayPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/pause_options_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/SaveGamePopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/pause_load_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/prompt_generic_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Tutorial_Menu_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AutosavePopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup2_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup3_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup4_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' Minimap or tactical map is off screen [-0.077350,0.685020,0.245650,1.008020] to [0,0,1,1]. Please adjust widget to be on screen to prevent distortion. AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GameScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/SubtitleScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/TextOverlayScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/BattleSimulator_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Command_Branch_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Command_Tree_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' Minimap or tactical map is off screen [-0.039930,0.050000,0.860070,0.950000] to [0,0,1,1]. Please adjust widget to be on screen to prevent distortion. Duplicate TextureSet resource 'terrain\object fog of war texture 1' added to inventory - please check the resource! Duplicate TextureSet resource 'terrain\object fog of war texture 2' added to inventory - please check the resource! ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBox_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GameOverDialog_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/postgame_stats_sp_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/postgame_stats_skirm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/ViewStats_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_badges\ ct_pnze_medal_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ ct_branchbanner_btm_pnze_00' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ ct_branchbanner_stripes_pnze_00' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ ct_branchbanner_top_pnze_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_cross' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_arrow_body_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_arrow_body_tile_side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_arrow_head' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_arrow_head_end' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_arrow_head_end_side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_body_shadow_body_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_body_shadow_end' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_body_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_available_frame' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_available_frame_indent' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_available_frame_indent_side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_available_frame_no_indent' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_iconbox' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_pointbox' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_pointbox_check' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_purchased' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_select_frame' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_select_frame_no_light' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_select_light' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_select_light_side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_shadow_normal' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_unavailable_frame' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_footer_body_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_footer_end' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_footer_text_body_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_footer_text_end' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_footer_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_header' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_header_text_body' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_header_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cc_click_arrow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cmdr_flag_button' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cmdr_flag_button_hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\coh - hint point bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ confirm_end' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ confirm_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_green_button_disable' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_green_button_select' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_red_button_disable' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_red_button_select' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_body_star' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_branchbanner_btm_mask' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_branchbanner_grad' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_exit_button_00' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_exit_button_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_exit_button_02' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_frame_btm' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_frame_btm_corner' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_frame_mdl_bars' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_frame_side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_frame_top' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_frame_top_corner' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_medal_badge' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\cover\ cover_decorator_negative' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panther' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\event_cue' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\ event_cue_ultra_decryption' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker - upgrade - 1' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker - veterency - 1' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\follow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\complete' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\incomplete' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\ objective_arrow_n' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\ objective_medal' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\ objective_primary' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\ objective_primary_completed' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\ objective_primary_failed' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\ objective_secondary' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\team_axis' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ambient_use' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\blank' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ decorator_demolition' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ decorator_demolition_hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ decorator_retreat' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ operations_level_box' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ operations_level_box_enemy' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\reinforce' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\reinforce_hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\tacmap_backdrop' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\team_allied' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ veterancy_generic_lv3' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ veterancy_gnrc_vehicle_lv3' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ veterancy_kicker_pnze_prompt' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\ building_allied_checkpoint_portrait' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\ speech_allied_carota' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\ unit_allied_engineer_portrait' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ flag_munitions' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ flag_victory' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ resource_small_fuel' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ resource_small_manpower' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ resource_small_munition' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ resource_small_popcap' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ resource_small_victory_point' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ resource_tacmap_munition_large' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\ unit_allied_engineer_symbol' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\ unit_allied_ranger_symbol' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\ unit_axis_sniper_symbol' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\ vehicle_allied_pershing_symbol' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\ vehicle_axis_tiger_symbol' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\coh - hint point bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ ping_btn_click' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ ping_btn_hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ ping_symbol_attack' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ ping_symbol_capture' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ ping_symbol_defend' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tac_exit_button_00' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tac_exit_button_02' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_box_corner' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_box_side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_box_top' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_corner' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_exit_button_slots' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_groove_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_hole_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_inside_side_bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_inside_top_bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_menu_button' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_menu_button_slot' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_noise' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_objective_box' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_outside_side_bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_outside_top_bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_ping_slots' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_sitrep_play' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_sitrep_slots' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_sitrep_stop' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_stamp_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_stamp_02' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_stamp_logo' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_top_bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_window_bars' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_window_bottom' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_window_shadow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_window_top' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button activated shadow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button shadow active' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button shadow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - activated' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - dissabled' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - off' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - white' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - rarity - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - criticals - back' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - buildings' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - heavy armor' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - infantry' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - light armor' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - hint point bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - army slot - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - army slot' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - build slot' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - hold slot' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - cc-btn - flash' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - cc-btn - glass' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - cc-btn - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - cc-btn - off' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - chatbtn - click' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - chatbtn - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - chatbtn - off' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - next - armor' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - next - infantry' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 01 - click' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 01 - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 01 - off' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 02 - click' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 02 - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 02 - off' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 03 - click' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 03 - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 03 - off' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - tm btn 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - tm btn 02' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - tm btn 03' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh help grad' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_com_btn_04' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_com_btn_05' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_sc_icon_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_sc_icon_02' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_sc_icon_03' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_sc_icon_04' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_sc_icon_05' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_sc_icon_06' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_warning_back' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ command_button_shadow_active' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - cc - ability cap' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - cc - ability mid' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - frame - bar 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - frame - mp' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - frame - wide 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - sc - button 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - score - double' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - score - single' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - shadow - corner' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - shadow - side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - shadow - top' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - back shadow - top' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - bar - long' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - bar - portrait' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - bar - selection' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar 4x3 frame 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar mm back' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar mm frame 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar stripes 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\ territory_line_captain' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\ territory_line_dashed' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\ territory_line_oob' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_garrisoned_badge_base' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_garrisoned_badge_select' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_garrisoned_badge_shadow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_badge_base' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_badge_glow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_badge_player_white' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_badge_select' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_badge_shadow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_control_badge' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_control_badge_select' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_control_badge_shadow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ pnze_squad_badge_player_outline' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ tacmap_building_badge' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ tacmap_squad_badge' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ tacmap_vehicle_badge' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\ icon_upgrade_pnze_flash' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\package_mg42' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_mp44' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\ weapon_recoilless' added to inventory - please check the resource! RENDER ANIM -- Unable to load texture 'art\ui\ingame\medals\large_medals_air_medal' Using default texture for art\ui\ingame\medals\large_medals_air_medal RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\player_hero_badge_lv1' Using default texture for art\ui\ingame\odds\player_hero_badge_lv1 RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\player_hero_badge_lv5' Using default texture for art\ui\ingame\odds\player_hero_badge_lv5 RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\ unit_army_item_deco_player' Using default texture for art\ui\ingame\odds\unit_army_item_deco_player RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\unit_hero_lv1' Using default texture for art\ui\ingame\odds\unit_hero_lv1 RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\ vehicle_army_item_deco_player' Using default texture for art\ui\ingame\odds\vehicle_army_item_deco_player RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\vehicle_hero_lv1' Using default texture for art\ui\ingame\odds\vehicle_hero_lv1 RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\ coh_command_icon_background_active' Using default texture for art\ui\ingame\taskbar\coh_command_icon_background_active RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\ coh_command_icon_background_normal' Using default texture for art\ui\ingame\taskbar\coh_command_icon_background_normal RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\ coh_command_icon_overlay_active' Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_active RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\ coh_command_icon_overlay_disabled' Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_disabled RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\ coh_command_icon_overlay_normal' Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_normal RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\ coh_taskbar_01_com_btn_01' Using default texture for art\ui\ingame\taskbar\coh_taskbar_01_com_btn_01 RENDER ANIM -- Unable to load texture 'art\ui\ingame\units\ allied_squad_badge_player' Using default texture for art\ui\ingame\units\allied_squad_badge_player RENDER ANIM -- Unable to load texture 'art\ui\ingame\units\ icon_unit_allied_infantry_commander' Using default texture for art\ui\ingame\units\icon_unit_allied_infantry_commander TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_tacmap] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_minmap] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ building_pnze_tank_trap_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ building_ums_mortar_bunker_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ vehicle_axis_flak_43_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ vehicle_axis_flak_38_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ vehicle_allied_m55_maxon_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_axis_scout_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ unit_axis_knights_cross_portrait] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ unit_axis_knights_cross2_portrait] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_allied_scout_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\tea] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\ target_circle_yellow_secondary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_yellow] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_white] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_red] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_orange] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_blue] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\ target_arrow_yellow_secondary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_yellow] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_white] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_red] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_orange] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_yellow] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_white] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_red] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_blue] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\38_flak_single] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\jeep_sas] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m36b1] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m3_t12_autocar] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m3_t48_halftrack] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m4a3e2_sherman] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m55_maxon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\opel_blitz_flak] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sherman_105] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_upgrade_shields] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\wespe] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\weapons\weapon_radio] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_allied_powell_symbol] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_allied_radioman_symbol] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_commando_ace_symbol] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_wb_ace_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_allied_76mm_towed_gun_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_allied_m55_maxon_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_allied_pershing_ace_symbol] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_flak_38_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_axis_flakpanzer_38_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_axis_opel_blitz_flak_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_axis_sturmpanzer_iv_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_tiger_ace_symbol] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_cmnw_75mm_autocar_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_cmnw_jeep_sas_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_cmnw_sherman_firefly_ace_symbol] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_critical_shields] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_critical_secondary_weapon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_critical_right_tread] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_critical_primary_weapon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv_critical_mg42] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_critical_left_tread] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_critical_engine] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ jeep_sas_critical_primary_weapon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_small_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_small] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_large_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_large] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_oob] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_captain] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_dashed] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_garrisoned] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\ selection_buildings_construction] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_cone_of_fire_source] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\ selection_allies_self_vehicle_secondary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\taskbar - small - bar - long] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\ selection_allies_self_vehicle_primary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\ selection_allies_self_squad_secondary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\ selection_allies_self_squad_primary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\ target_cone_of_fire_line_yellow_secondary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_buildings_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\tactical\tacmap_inside_top_bar] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\taskbar - small - bar - selection] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\ target_cone_of_fire_line_yellow] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_warning_back] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bg_tan_dirty] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_window] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\ bkg_app_loading_wide_2134x1200_brit] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_tank_wars\ tw_select_frame_highlight] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\stats\bkg_400x400] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\ac_bubbletext_1] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_pnze] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_cmnw] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_cmnw] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_axis] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_pnze] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_axis] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_allies] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_allies] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_frame] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tutorial_info_box] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tov_logo_small] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\cohof_logo] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\cohof_gold_logo] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\coh_logo] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\stats\pgstats_allied_bkg_strip] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\brit_18] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\ranks_axis\panzer_19] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\coh_logo_bullet_holes] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_automatch_status] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_flashing] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\stats\options_tab_unselected] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\stats\options_tab_selected] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_unselected] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_selected] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\allied_tutorial_item] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\pnze_tutorial_item] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\cmnw_tutorial_item] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\cb_button_pointbox_check] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_disabled] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\slider_meter_01] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern02] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern03] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern01] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_normal] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_active] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_length] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_length_2] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_corner] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\red_x] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_disabled] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\summary_background] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_active] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_normal] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\friend_online] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\pc_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\stats\bkg_strip] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_3] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_british] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_1] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_2] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_4] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_5] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_disabled] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_disabled] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_disabled] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_base] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_disabled] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_top] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\slider_bg] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\large_medals_air_medal] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\ coh_command_icon_background_normal] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\ coh_command_icon_background_active] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_slash] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\ coh_command_icon_overlay_normal] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\ coh_command_icon_overlay_active] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\odds\player_hero_badge_lv5] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_taskbar_01_com_btn_01] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_fill] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\ coh_command_icon_overlay_disabled] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\odds\player_hero_badge_lv1] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\odds\vehicle_hero_lv1] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\odds\vehicle_army_item_deco_player] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\odds\unit_hero_lv1] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\odds\unit_army_item_deco_player] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\units\ icon_unit_allied_infantry_commander] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\units\allied_squad_badge_player] using texture pack [RenderProxy texture pack]'s default. texture [art\models\races\allies\structures\machinegunemplacement\model\mg1_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. texture [art\models\races\allies\structures\flag\model\tex_al_flag_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. dca::ActionDatabase : unable to load action [collision\tercol_sandbag_crater_sand]. dca::ActionDatabase : unable to load action [ui\selection\selectover_allies_ally]. RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_allied_wirecutters_hover' Using default texture for art\ui\ingame\abilities\ability_allied_wirecutters_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_allied_barracks_hover' Using default texture for art\ui\ingame\buildings\building_allied_barracks_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_allied_armoury_hover' Using default texture for art\ui\ingame\buildings\building_allied_armoury_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_allied_motorpool_hover' Using default texture for art\ui\ingame\buildings\building_allied_motorpool_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_allied_tank_depot_hover' Using default texture for art\ui\ingame\buildings\building_allied_tank_depot_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_allied_supply_yard_hover' Using default texture for art\ui\ingame\buildings\building_allied_supply_yard_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_allied_triage_hover' Using default texture for art\ui\ingame\buildings\building_allied_triage_hover texture [art\models\races\allies\structures\barracks\model\allies_barracks_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. Orphaned FX should NOT be looping. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_stripes_allied_armor] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_btm_allied_armor] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_top_allied_armor] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_stripes_allied_airborne] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_btm_allied_airborne] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_top_allied_airborne] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_stripes_allied_infantry] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_btm_allied_infantry] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_top_allied_infantry] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_al_medal_infantry] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. dca::ActionDatabase : unable to load action [exhaust_startup]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_panzer] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_german] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_usa] could not fit in texture pack [RenderProxy texture pack]. ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AppRestartingForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\ bkg_app_loading_wide_2134x1200_tov] could not fit in texture pack [RenderProxy texture pack]. ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/prompt_generic_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/prompt_profile_entry_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/prompt_performance_test_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineTabs_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/DynamicPopupMenu_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MovieScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/FEMovie_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AppLoadingForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AppResolutionPrompt_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AppRestartingForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/FE_mm_01_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MultiplayerMenuPopup_widescreen.screen ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MultiplayerMenuPopup.screen ScreenManager::LoadScreen -- Screen MultiplayerMenuPopup failed to load. Using blank screen. AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/QuitPromptDialog_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/IPJoin_widescreen.screen ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/IPJoin.screen ScreenManager::LoadScreen -- Screen IPJoin failed to load. Using blank screen. AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineLogin_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineAgreement_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineAccountCreate_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineProfileSelect_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineProfileCreate_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineChat_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineNewsScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineStatsScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineStore_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineCampaign_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OptionsMenu_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/extras_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineStatsPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GamePasswordPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/ScreenTipPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/FriendRequest_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlinePlayerListPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MedalAwardedPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AutoMatch_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineChangePassword_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineResetPassword_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineResetPasswordAnswer_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineAccountDetails_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlinePasswordConfirmation_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineWait_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineConnectionProblem_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RedeemGiftCardForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/ConfirmPurchaseForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AddCreditForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AccountMgtForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/StoreDownloadProgressPopUp_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RaceSelectionPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/TeamStatsPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlineSelectGame_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlineGameCreate_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlineGameSetup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Alreadyinuse_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/WhereYouBought_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Achievements_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GameHistory_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/FriendsListPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlineWidget_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' RENDER ANIM -- Unable to load texture 'art\ui\textures\scroll_down' Using default texture for art\ui\textures\scroll_down RENDER ANIM -- Unable to load texture 'art\ui\textures\scroll_up' Using default texture for art\ui\textures\scroll_up TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bkg_coh] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_character_tov] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_black_bar_right] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_campaign] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_btn_normal] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_icon_shadow] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc3_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_border_campaign_image] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc2_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\caen_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\omg_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\m02_paradrop_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_noise] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tov_logo] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bar_on_top] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\ fe_menu_black_bar_shine_2] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\ fe_menu_black_bar_shine_1] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\btn_gamertag_1] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\btn_gamertag_2] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_panel_online] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\panel_1c] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\panel_1b] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\axis_bg] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_german] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_flag_off] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\allies_bg] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\gavel] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\us_01] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\gold_select] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ icon_customize_army_off] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_usa] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\padlock_open] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\mp_nobattlemap] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:scenarios\mp\[nhc]janvier 1945(4p)\[nhc]janvier 1945(4p)_map_base.tga] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_panel_popup_02] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_x_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_flag_on] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_panzer] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_victoria_cross_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ready_off] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_sas_icon_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\cw_kangaroo_icon_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\cw_staghound_icon_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_cow_icon_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_min] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\symbol_cmnw_rewards] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ernest-alvia-smith] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_on] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_flashing] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_off_r] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ready_on] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\catherine] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\tarlak] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\al_hellcat_icon_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_medal_of_honour_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\al_staghound_icon_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_cow_icon_large] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_donkey_icon_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_bird_icon_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_schwimmwagen_icon_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\symbol_allied_rewards] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_donkey_icon_large] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_bird_icon_large] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_iron_cross_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_geschutzwagen_icon_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_tiger_ace_icon_off] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\symbol_axis_rewards] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\frederick-george-topham] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\donkey] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\al_hellcat_large] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_powell_icon_large] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_tiger_ace_large] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_snipers_badge_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\pe_schwimmwagen_icon_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\zombie] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\pe_hotchkiss_h35_icon_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_expert_infantryman_off] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_parachutist_badge_off] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_sharpshooter_off] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_bronze_star_off] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_soldiers_medal_off] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_air_medal_off] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\medals\ large_medals_expert_infantryman] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_off_l] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_plus] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\al_staghound_large] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\symbol_pnze_rewards] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\pe_hotchkiss_h35_large] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\no_rank_yet] could not fit in texture pack [RenderProxy texture pack]. ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GameLoadScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' TEXTURE PACK -- Texture [data:scenarios\mp\[nhc]janvier 1945(4p)\[nhc]janvier 1945(4p).tga] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bg_faded_black_oval] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\label_box_02] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\loading] could not fit in texture pack [RenderProxy texture pack]. CommandBPDatabase - Remapping function [OS_CreateAreaScar] due to mismatched parameter #[5] : [randRotation]. Unable to find parameter [self_marker] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [other_marker] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [other] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [self_target_end] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [self_target_start] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [self_target] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [scale] in command [OS_CreateLocalScar]. Saving this file will lose the data from this parameter. Using default RenderModel (rgm/rgo) for art\models\custom\woodpile MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Behaviour [FX_Mesh_Lights] has no conditions so it will never do anything. === File(s) [art\models\environment\art_ambient\objects\single_player\mission_7\ bunker_entry_02] generated the preceeding warnings. MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [art\models\missinglua] generated the preceeding warnings. MergedMesh 'merged material-[01 - Default][/ww2/datageneric/bia/ww2/art/models/races/allies/projectiles/placeholder]' has an outdated format is slowing down load times. Please reburn. === File(s) [art\models\races\allies\projectiles\placeholder] generated the preceeding warnings. Invalid animation [idle], for Motion Tree Node [idle]. === File(s) [art\models\races\allies\projectiles\shell_alt_sound] generated the preceeding warnings. Using default RenderModel (rgm/rgo) for art\models\races\allies\soldiers\craft MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Invalid source node [( void )] for transition to [weapon|gunner_50cal|criticals| red]. Invalid source node [( void )] for transition to [weapon|gunner_vickers_k| criticals|red]. === File(s) [art\models\races\allies\structures\50cal_aa_nest\ 50cal_vickers_aa_gunner] generated the preceeding warnings. Ambient AnimEvents can't have conditions. Anim=[build1st], Action=[fx_startup_build_startup] === File(s) [art\models\races\allies\structures\machinegunemplacement] generated the preceeding warnings. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm| idles]. === File(s) [art\models\races\allies\vehicles\autocar_75mm_sp\autocar_75mm_sp_crew] generated the preceeding warnings. Invalid animation [vehicle\wheels_steering], for Motion Tree Node [reverse]. === File(s) [art\models\races\allies\vehicles\m15a1_halftrack\m15a1_halftrack] generated the preceeding warnings. Invalid source node [( void )] for transition to [moving|moving_backward]. === File(s) [art\models\races\allies\vehicles\m5_antitank_gun\m5_antitank_gun] generated the preceeding warnings. Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Down], in matrix anim Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Level], in matrix anim Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Up], in matrix anim Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Down], in matrix anim Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Level], in matrix anim Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Up], in matrix anim Using invalid animation [GUNNER\READY\SECONDARY\Jostle], in matrix anim Using invalid animation [GUNNER\READY\SECONDARY\Lean_Left], in matrix anim Using invalid animation [GUNNER\READY\SECONDARY\Lean_Right], in matrix anim Invalid animation [gunner\aim\aim_matrix\top_50cal_aim_horiz], for Motion Tree Node [horizontal]. === File(s) [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound] generated the preceeding warnings. Invalid animation [main_weapon\75mm_fire], for Motion Tree Node [aim]. === File(s) [art\models\races\allies\vehicles\sherman_jumbo\m4e2_shermanb] generated the preceeding warnings. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm| idles]. === File(s) [art\models\races\american\vehicles\75mm_hmc_m8\75mm_hmc_m8_crew] generated the preceeding warnings. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|loader01|animations|mortar]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|gunner01|animations|mortar]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar| idles]. Max and Max value [180.000000] is the same for dca::variable [50cal_horiz]. === File(s) [art\models\races\american\vehicles\81mm_mmc_m21\81mm_mmc_m21] generated the preceeding warnings. Using default RenderModel (rgm/rgo) for art\models\races\axis\soldiers\borman MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Using default RenderModel (rgm/rgo) for art\models\races\axis\vehicles\flak_blitz\ flak_blitz MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Invalid source node [units|loader02|armed|ground|ready_ground_air|tense|huba|tob] for transition to [units|loader02|armed|ground|ready_ground_air|tense|hubb]. Invalid destination node [units|loader02|armed|ground|ready_ground_air|tense|hubb] for transition from [units|loader02|armed|ground|ready_ground_air|tense|huba|tob]. Invalid source node [units|loader02|armed|ground|ready_ground_air|tense|hubb|toa] for transition to [units|loader02|armed|ground|ready_ground_air|tense|huba]. Invalid destination node [units|loader02|armed|ground|ready_ground_air|tense|huba] for transition from [units|loader02|armed|ground|ready_ground_air|tense|hubb|toa]. Invalid source node [units|loader02|armed|ground|fire_ground_air|huba|tob] for transition to [units|loader02|armed|ground|fire_ground_air|hubb]. Invalid destination node [units|loader02|armed|ground|fire_ground_air|hubb] for transition from [units|loader02|armed|ground|fire_ground_air|huba|tob]. Invalid source node [units|loader02|armed|ground|fire_ground_air|hubb|toa] for transition to [units|loader02|armed|ground|fire_ground_air|huba]. Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for transition from [units|loader02|armed|ground|fire_ground_air|hubb|toa]. Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|01] for transition to [units|loader02|armed|ground|fire_ground_air|huba]. Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for transition from [units|loader02|armed|ground|fire_ground_air|cower|01]. Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|02] for transition to [units|loader02|armed|ground|fire_ground_air|hubb]. Invalid destination node [units|loader02|armed|ground|fire_ground_air|hubb] for transition from [units|loader02|armed|ground|fire_ground_air|cower|02]. Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|03] for transition to [units|loader02|armed|ground|fire_ground_air|huba]. Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for transition from [units|loader02|armed|ground|fire_ground_air|cower|03]. Invalid source node [units|loader01|armed|ground|ready_ground_copy0_air|tense|huba| tob] for transition to [units|loader01|armed|ground|ready_ground_copy0_air|tense| hubb]. Invalid destination node [units|loader01|armed|ground|ready_ground_copy0_air|tense| hubb] for transition from [units|loader01|armed|ground|ready_ground_copy0_air| tense|huba|tob]. Invalid source node [units|loader01|armed|ground|ready_ground_copy0_air|tense|hubb| toa] for transition to [units|loader01|armed|ground|ready_ground_copy0_air|tense| huba]. Invalid destination node [units|loader01|armed|ground|ready_ground_copy0_air|tense| huba] for transition from [units|loader01|armed|ground|ready_ground_copy0_air| tense|hubb|toa]. === File(s) [art\models\races\axis\vehicles\flakvierling 38 20mm\flakvierling 38 20mm] generated the preceeding warnings. Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node [green]. Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node [yellow]. Invalid animation [hotchkiss\critcal_hits\main_gun_red], for Motion Tree Node [red]. Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node [green]. Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node [yellow]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|ready|firing] to Dest [crew|loader01|animations|ready| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|ready|firing] to Dest [crew|gunner01|animations|ready| idles]. === File(s) [art\models\races\axis\vehicles\hotchkiss\hotchkiss] generated the preceeding warnings. Tangent space error [identical texture coordinates] with [6ue5]. === File(s) [art\models\races\axis\vehicles\jagdtiger\sdkfz186] generated the preceeding warnings. Invalid transition animation [crew\ready\idles\tense\hub_a\ tense_a2b_trans_gunner01], for transition from Source [crew|gunner|stopped|ready| tense|hub_a|to_tense_hub_b] to Dest [crew|gunner|stopped|ready|tense|hub_b]. Invalid transition animation [crew\ready\idles\tense\hub_a\ tense_a2b_trans_gunner01], for transition from Source [crew|loader|stopped|ready| tense|hub_a|to_tense_hub_b] to Dest [crew|loader|stopped|ready|tense|hub_b]. Invalid transition animation [crew\ready\idles\tense\hub_a\ tense_a2b_trans_gunner01], for transition from Source [crew|loader|stopped|ready| tense|start_hub|b] to Dest [crew|loader|stopped|ready|tense|hub_b]. Invalid transition animation [crew\ready\idles\tense\hub_a\ tense_a2b_trans_gunner01], for transition from Source [crew|loader|moving|ready| tense|hub_a|to_tense_hub_b] to Dest [crew|loader|moving|ready|tense|hub_b]. Invalid transition animation [crew\ready\idles\tense\hub_a\ tense_a2b_trans_gunner01], for transition from Source [crew|loader|moving|ready| tense|start_hub|b] to Dest [crew|loader|moving|ready|tense|hub_b]. === File(s) [art\models\races\axis\vehicles\ostwind_flak_panzer\ ostwind_flak_panzer] generated the preceeding warnings. Invalid animation [driver\position], for Motion Tree Node [crew_driver_seat_lock]. Invalid animation [driver\idles\01], for Motion Tree Node [01]. Invalid animation [driver\idles\02], for Motion Tree Node [02]. Invalid animation [driver\idles\03], for Motion Tree Node [03]. Invalid animation [driver\idles\04], for Motion Tree Node [04]. Invalid animation [driver\idles\05], for Motion Tree Node [05]. Invalid animation [driver\idles\06], for Motion Tree Node [06]. Invalid animation [driver\idles\07], for Motion Tree Node [07]. Invalid animation [driver\idles\08], for Motion Tree Node [08]. Invalid animation [driver\idles\09], for Motion Tree Node [09]. Invalid animation [driver\idles\10], for Motion Tree Node [10]. === File(s) [art\models\races\axis\vehicles\panzer_iv\panzer_iv] generated the preceeding warnings. Using invalid animation [CREW\READY\SECONDARY\jostle_driver], in matrix anim Using invalid animation [CREW\READY\SECONDARY\turn_left_driver], in matrix anim Using invalid animation [CREW\READY\SECONDARY\turn_right_driver], in matrix anim Behaviour [bhv_snd_start_engine] has no conditions so it will never do anything. Behaviour [bhv_snd_stop_engine] has no conditions so it will never do anything. === File(s) [art\models\races\axis\vehicles\schwimmwagen] generated the preceeding warnings. Using default RenderModel (rgm/rgo) for art\models\races\axis\vehicles\ schwimmwagen\schwimmwagen MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|pac38]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|pac38|firing] to Dest [crew|loader01|animations|pac38| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisble] to Dest [crew|gunner01|animations|pac38]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|pac38|firing] to Dest [crew|gunner01|animations|pac38| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|mortar]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|gunner01|animations|mortar]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar| idles]. === File(s) [art\models\races\axis\vehicles\sdkfz124_wespe\crew] generated the preceeding warnings. Invalid transition animation [hatch], for transition from Source [hatch_door| closed] to Dest [hatch_door|open]. Invalid transition animation [hatch], for transition from Source [hatch_door|open] to Dest [hatch_door|closed]. === File(s) [art\models\races\axis\vehicles\sturmtiger\sturmtiger] generated the preceeding warnings. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm| idles]. === File(s) [art\models\races\british\vehicles\autocar_75mm_sp\ autocar_75mm_sp_crew] generated the preceeding warnings. Invalid animation [chassis_shake], for Motion Tree Node [idle]. === File(s) [art\models\races\british\vehicles\daimler_dingo\daimler_dingo] generated the preceeding warnings. Ambient AnimEvents can't have conditions. Anim=[door_open_close_00], Action=[act_sfx_ramp] === File(s) [art\models\races\commonwealth\vehicles\hamilcar_glider\ hamilcar_glider] generated the preceeding warnings. Ambient AnimEvents can't have conditions. Anim=[vehicle\ suspension_right_middle_back], Action=[sfx_suspension_short] Ambient AnimEvents can't have conditions. Anim=[vehicle\suspension_right_middle], Action=[sfx_suspension_short] Ambient AnimEvents can't have conditions. Anim=[vehicle\suspension_right_rear], Action=[sfx_suspension_short] === File(s) [art\models\races\commonwealth\vehicles\m7_priest\m7_priest] generated the preceeding warnings. Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node [tankbody_yellowstate]. === File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\ sherman_firefly] generated the preceeding warnings. Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node [tankbody_yellowstate]. === File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\ sherman_fireflyb] generated the preceeding warnings. Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node [tankbody_yellowstate]. === File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\ sherman_fireflyc] generated the preceeding warnings. Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node [tankbody_yellowstate]. === File(s) [art\models\races\commonwealth\vehicles\sherman_tulip\sherman_firefly] generated the preceeding warnings. Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node [tankbody_yellowstate]. === File(s) [art\models\races\commonwealth\vehicles\sherman_tulip\sherman_v_hull] generated the preceeding warnings. Behaviour [NewBehaviour0] has no conditions so it will never do anything. === File(s) [art\models\races\commonwealth\vehicles\sherman_tulip\tulip] generated the preceeding warnings. Behaviour [bhv_sfx_gear_shift_1] has no conditions so it will never do anything. Behaviour [bhv_sfx_gear_shift_2] has no conditions so it will never do anything. Behaviour [bhv_sfx_gear_shift_rev_1] has no conditions so it will never do anything. Behaviour [bhv_sfx_marder_fart_01] has no conditions so it will never do anything. Behaviour [bhv_sfx_marder_fart_02] has no conditions so it will never do anything. Behaviour [bhv_sfx_marder_fart_03] has no conditions so it will never do anything. === File(s) [art\models\races\german\vehicles\flakpanzer_38(t)\panzer_38(t)] generated the preceeding warnings. Invalid animation [driver\position], for Motion Tree Node [crew_driver_seat_lock]. Invalid animation [driver\idles\01], for Motion Tree Node [01]. Invalid animation [driver\idles\02], for Motion Tree Node [02]. Invalid animation [driver\idles\03], for Motion Tree Node [03]. Invalid animation [driver\idles\04], for Motion Tree Node [04]. Invalid animation [driver\idles\05], for Motion Tree Node [05]. Invalid animation [driver\idles\06], for Motion Tree Node [06]. Invalid animation [driver\idles\07], for Motion Tree Node [07]. Invalid animation [driver\idles\08], for Motion Tree Node [08]. Invalid animation [driver\idles\09], for Motion Tree Node [09]. Invalid animation [driver\idles\10], for Motion Tree Node [10]. === File(s) [art\models\races\german\vehicles\panzer_iv\panzer_iv] generated the preceeding warnings. Using default RenderModel (rgm/rgo) for art\models\races\german\vehicles\ sdkfz251_9\sdkfz251_9 MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Using default RenderModel (rgm/rgo) for art\models\races\panzerelite\soldiers\ maximillian_voss_tank MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Invalid animation [destroyed\anim01], for Motion Tree Node [dead]. Invalid animation [vehicle\treads_left_roll], for Motion Tree Node [tread_left_roll]. Invalid animation [vehicle\treads_right_roll], for Motion Tree Node [tread_right_roll]. Invalid animation [vehicle\suspension_left_front], for Motion Tree Node [left_front_travel]. Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node [left_mid_travel]. Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node [left_rear_travel]. Invalid animation [vehicle\suspension_right_front], for Motion Tree Node [right_front_travel]. Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node [right_mid_travel]. Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node [right_rear_travel]. Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch]. Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation]. Invalid animation [vehicle\main_turret_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\idle], for Motion Tree Node [idle]. Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon| turret_radio_hatch|open]. Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon| turret_radio_hatch|closed]. Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch| open]. Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch| closed]. Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon| hull_mg42_hatch|open]. Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon| hull_mg42_hatch|closed]. === File(s) [art\models\races\panzerelite\vehicles\e-100\e-100] generated the preceeding warnings. Invalid animation [destroyed\anim01], for Motion Tree Node [dead]. Invalid animation [vehicle\treads_left_roll], for Motion Tree Node [tread_left_roll]. Invalid animation [vehicle\treads_right_roll], for Motion Tree Node [tread_right_roll]. Invalid animation [vehicle\suspension_left_front], for Motion Tree Node [left_front_travel]. Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node [left_mid_travel]. Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node [left_rear_travel]. Invalid animation [vehicle\suspension_right_front], for Motion Tree Node [right_front_travel]. Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node [right_mid_travel]. Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node [right_rear_travel]. Invalid animation [hatch], for Motion Tree Node [closed]. Invalid animation [hatch], for Motion Tree Node [open]. Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch]. Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation]. Invalid animation [vehicle\main_turret_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\idle], for Motion Tree Node [idle]. Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon| turret_radio_hatch|open]. Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon| turret_radio_hatch|closed]. Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch| open]. Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch| closed]. Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon| hull_mg42_hatch|open]. Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon| hull_mg42_hatch|closed]. === File(s) [art\models\races\panzerelite\vehicles\e-50 ausf a\e-50 ausf a] generated the preceeding warnings. Invalid animation [destroyed\anim01], for Motion Tree Node [dead]. Invalid animation [vehicle\treads_left_roll], for Motion Tree Node [tread_left_roll]. Invalid animation [vehicle\treads_right_roll], for Motion Tree Node [tread_right_roll]. Invalid animation [vehicle\suspension_left_front], for Motion Tree Node [left_front_travel]. Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node [left_mid_travel]. Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node [left_rear_travel]. Invalid animation [vehicle\suspension_right_front], for Motion Tree Node [right_front_travel]. Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node [right_mid_travel]. Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node [right_rear_travel]. Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch]. Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation]. Invalid animation [vehicle\main_turret_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\idle], for Motion Tree Node [idle]. Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon| turret_radio_hatch|open]. Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon| turret_radio_hatch|closed]. Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch| open]. Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch| closed]. Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon| hull_mg42_hatch|open]. Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon| hull_mg42_hatch|closed]. === File(s) [art\models\races\panzerelite\vehicles\e-75\e-75] generated the preceeding warnings. Invalid animation [destroyed\anim01], for Motion Tree Node [dead]. Invalid animation [vehicle\treads_left_roll], for Motion Tree Node [tread_left_roll]. Invalid animation [vehicle\treads_right_roll], for Motion Tree Node [tread_right_roll]. Invalid animation [vehicle\suspension_left_front], for Motion Tree Node [left_front_travel]. Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node [left_mid_travel]. Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node [left_rear_travel]. Invalid animation [vehicle\suspension_right_front], for Motion Tree Node [right_front_travel]. Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node [right_mid_travel]. Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node [right_rear_travel]. Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch]. Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation]. Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\idle], for Motion Tree Node [idle]. Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon| turret_radio_hatch|open]. Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon| turret_radio_hatch|closed]. Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch| open]. Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch| closed]. Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon| hull_mg42_hatch|open]. Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon| hull_mg42_hatch|closed]. === File(s) [art\models\races\panzerelite\vehicles\panzer vii lowe\panzer vii lowe] generated the preceeding warnings. MergedMesh 'merged material-[tea_party,01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [art\models\test\oe_smoke_test\tea_party] generated the preceeding warnings. Ambient AnimEvents can't have conditions. Anim=[repairvehicles_animation], Action=[_blowtorch_show_mesh] Ambient AnimEvents can't have conditions. Anim=[takeout], Action=[_blowtorch_show_mesh] Ambient AnimEvents can't have conditions. Anim=[putaway], Action=[_stop_using_blowtorch] === File(s) [art\models\races\allies\props\blow_torch] generated the preceeding warnings. Ambient AnimEvents can't have conditions. Anim=[sandbag\start_01], Action=[_sandbag_show_mesh] Ambient AnimEvents can't have conditions. Anim=[sandbag\build_01], Action=[_sandbag_show_mesh] === File(s) [art\models\races\allies\props\sandbag] generated the preceeding warnings. Ambient AnimEvents can't have conditions. Anim=[spool\start_01], Action=[_spool_show_mesh] Ambient AnimEvents can't have conditions. Anim=[spool\build_01], Action=[_spool_show_mesh] === File(s) [art\models\races\allies\props\spool] generated the preceeding warnings. Using invalid animation [AIM\CROUCH\SLOW\AIM\L_Centre], in matrix anim Using invalid animation [AIM\CROUCH\SLOW\AIM\M_Centre], in matrix anim Using invalid animation [AIM\CROUCH\SLOW\AIM\U_Centre], in matrix anim === File(s) [art\models\races\common\weapons\pistol] generated the preceeding warnings. RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif' Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm' Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ' Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc' Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc RENDER ANIM -- Unable to load texture '\ww2\datasrc\engine\texture_white' Using default texture for \ww2\datasrc\engine\texture_white RENDER ANIM -- Unable to load texture 'art\models\races\allies\vehicles\ m26_super_pershing\model\tex_al_m26_pershing_ocl' Using default texture for art\models\races\allies\vehicles\m26_super_pershing\ model\tex_al_m26_pershing_ocl RENDER ANIM -- Unable to load texture 'art\models\races\british\vehicles\ autocar_75mm_sp\texturestex_al_m3_halftrack_tc' Using default texture for art\models\races\british\vehicles\autocar_75mm_sp\ texturestex_al_m3_halftrack_tc RENDER ANIM -- Unable to load texture 'art\models\races\commonwealth\structures\ artillerpit\artillerpit\model\artillerpit_ocl_88' Using default texture for art\models\races\commonwealth\structures\artillerpit\ artillerpit\model\artillerpit_ocl_88 RENDER ANIM -- Unable to load texture 'art\models\races\shared_textures\tex_tc' Using default texture for art\models\races\shared_textures\tex_tc RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif' Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm' Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ' Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc' Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc Warning : there are different materials named [09 - Default] in both [art\models\ environment\art_ambient\bridges\rebuilt_bridge_section_left] and [art\models\ environment\art_ambient\bridges\bridge_25_01]. Warning : there are different materials named [09 - Default] in both [art\models\ environment\art_ambient\bridges\rebuilt_bridge_section_right] and [art\models\ environment\art_ambient\bridges\bridge_25_01]. Warning : there are different materials named [4 - Default] in both [art\models\ gameplay\resource_points\flags] and [art\models\gameplay\resource_points\fuel]. Warning : there are different materials named [Body] in both [art\models\races\ common\soldiers\giblets\giblets] and [art\models\races\common\completemotiontree]. Warning : there are different materials named [Body] in both [art\models\races\ allies\props\spool] and [art\models\races\common\completemotiontree]. Warning : there are different materials named [Body] in both [art\models\races\ allies\props\spool] and [art\models\races\common\completemotiontree]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\ 000alliedradioop]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\ 000alliedradioop]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\ 000alliedradioop]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\ 000alliedradioop]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\ soldiers\dlc2_paratroop]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\ soldiers\dlc2_paratroop]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\ soldiers\dlc2_paratroop]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\ soldiers\dlc2_paratroop]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\ soldiers\dlc2_paratroop_02]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\ soldiers\dlc2_paratroop_02]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\ soldiers\dlc2_paratroop_02]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\ soldiers\dlc2_paratroop_02]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\ engineer2]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\ engineer2]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\ engineer2]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\ engineer2]. Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]] in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\ models\races\allies\soldiers\engineer2]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ jeepgunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ jeepgunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ jeepgunner]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ jeepgunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mg_gunner]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mortar_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mortar_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mortar_gunner]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mortar_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\ officer_lieutenant]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\ officer_lieutenant]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\ officer_lieutenant]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\ officer_lieutenant]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\ paratrooper_base]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\ paratrooper_base]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\ paratrooper_base]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\ paratrooper_base]. Warning : there is a mesh named [merged material- [m1_rifle,TEX_AL_M1_Garand_diffuse]] in both [art\models\races\allies\soldiers\ weapons\m1_rifle] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[m1903 springfield,SHD_AL_M1903_Springfield]] in both [art\models\races\allies\soldiers\ weapons\m1903 springfield] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\ races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger]. Warning : there is a mesh named [merged material-[mk2 pineapple grenade,MAT_AL_MK2_Grenade]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [m3_greasegun,SHD_AL_M3_Grease_Gun]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[m1_carbine,M1Carbine]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\ powell]. Warning : there is a mesh named [merged material-[m1903 springfield,SHD_AL_M1903_Springfield]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [m1_rifle,TEX_AL_M1_Garand_diffuse]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[vickers_hmg_sync,Ammobelt]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[vickers_hmg_sync,VICKERS_Tripod]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[vickers_hmg_sync,Vickers_HMG]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[piat_at_launcher,14 - Default]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material- [piat_at_launcher,CW_Piat_Projectile]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[fg42,FG42]] in both [art\models\ races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\ powell]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [mg42_heavy_tripod_sync,Shd_AX_MG42]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[mg42_heavy_tripod_sync,Ammo]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material- [granatwerfer_34_sync,SHD_AX_Granatwerfer34]] in both [art\models\races\allies\ soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [panzerschreck,SHD_AX_PanzerSchreck]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[mp44,SHD_AX_MP44]] in both [art\ models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [30cal_m1917_browning_sync,MAT_AL_M18_57mm_Recoiless_Rifle_Tripod]] in both [art\ models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [30cal_m1917_browning_sync,MAT_AL_M1917_30cal_Gun]] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [30cal_m1917_browning_sync,SUBMAT_AL_30cal_Ammobelt]] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [60mmmortar_sync,SHD_AL_60mm_mortar]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\ powell]. Warning : there is a mesh named [merged material-[m9_bazooka,SHD_M9Bazooka]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[bar,SHD_AL_BAR]] in both [art\ models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [m18_57mm_recoiless_rifle,SHD_AL_M18_Rifle]] in both [art\models\races\allies\ soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[mg42_light,Shd_AX_MG42]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\ powell]. Warning : there is a mesh named [merged material-[panzerfaust 100,SHD_AX_PanzerFaust]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[parachute,Parachute]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\ powell]. Warning : there is a mesh named [merged material- [satchel_charge,SHD_Satchel_Charge]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[tellermine,SHD_AX_Tellermine]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[spool,Body]] in both [art\models\ races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[sandbag,Mat-sbags]] in both [art\ models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[shovel_digin,07 - Default]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[blow_torch,Tex_AL_Blow_Torch]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[mine_detector,03 - Default]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[wire_cutters,10 - Default]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material- [demolitions,SHD_AL_Demolitions_Charge]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[giblets,Body]] in both [art\ models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [BaseMaterial01] in both [art\models\races\allies\ soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman]. Warning : there are different materials named [Body] in both [art\models\ environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\ races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\ environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\ races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\ environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\ races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ vehiclecrew]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ vehiclecrew]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ vehiclecrew]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ vehiclecrew]. Warning : there are different materials named [Allied_Structures] in both [art\ models\races\allies\structures\flag] and [art\models\races\allies\structures\ barracks]. Warning : there are different materials named [Allied_Structures] in both [art\ models\races\allies\structures\flag] and [art\models\races\allies\structures\ quarter_master_supply_yard]. Warning : there are different materials named [Parachute] in both [art\models\ races\allies\props\parachute] and [art\models\races\allies\structures\ supply_drop_munitions]. Warning : there are different materials named [Allied_Structures] in both [art\ models\races\allies\structures\flag] and [art\models\races\allies\structures\ support_weapons]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\ driver]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ engineer]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer]. Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both [art\models\races\axis\soldiers\weapons\luger] and [art\models\races\axis\soldiers\ officer_lieutenant]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\officer\officer] and [art\models\races\axis\soldiers\officer_lieutenant]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\ officer_lieutenant]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\ officer_lieutenant]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\ officer_lieutenant]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\medic]. Warning : there is a mesh named [merged material- [mg42_heavy_tripod_sync,Shd_AX_MG42]] in both [art\models\races\axis\soldiers\ weapons\mg42_heavy_tripod_sync] and [art\models\races\axis\soldiers\mg_gunner]. Warning : there is a mesh named [merged material-[mg42_heavy_tripod_sync,Ammo]] in both [art\models\races\axis\soldiers\weapons\mg42_heavy_tripod_sync] and [art\ models\races\axis\soldiers\mg_gunner]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\ mortar_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\ mortar_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\ mortar_gunner]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mortar_gunner]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ panzergrenadier]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ panzergrenadier]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ panzergrenadier]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ panzergrenadier]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pow\pow] and [art\models\races\axis\soldiers\pow]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pow\pow] and [art\models\races\axis\soldiers\pow]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pow\pow] and [art\models\races\axis\soldiers\pow]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\pow\pow] and [art\models\races\axis\soldiers\pow]. Warning : there are different materials named [Body] in both [art\models\ environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\ races\axis\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\ environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\ races\axis\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\ environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\ races\axis\soldiers\scout]. Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both [art\models\races\axis\soldiers\weapons\luger] and [art\models\races\axis\soldiers\ scout]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ scout]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ scout]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ scout]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ scout]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ scout]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ sniper]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ sniper]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ sniper]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ sniper]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ tiger_crew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\ tiger_crew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\ tiger_crew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\ tiger_crew]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\tiger_crew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\ vehiclecrew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\ vehiclecrew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\ vehiclecrew]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\vehiclecrew]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ volksgrenadier]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\ volksgrenadier]. Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both [art\models\races\axis\soldiers\weapons\luger] and [art\models\races\axis\soldiers\ weaponcrew]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ weaponcrew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ wounded]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\volksgrenadier_d\volksgrenadier_d] and [art\models\races\axis\soldiers\ wounded]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ zombie]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\flag] and [art\models\races\axis\structures\barracks]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ barracks]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ barracks]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\flag] and [art\models\races\axis\structures\bunker]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\flag] and [art\models\races\axis\structures\ heavy_tank]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ heavy_tank]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ heavy_tank]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\flag] and [art\models\races\axis\structures\ motorpool]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ motorpool]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ motorpool]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\flag] and [art\models\races\axis\structures\ platoon_support_building]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ platoon_support_building]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ platoon_support_building]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ quartermaster]. Warning : there are different materials named [SHD_AX_Tiget_Treads_Right] in both [art\models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\ vehicles\tiger_ace\tiger_ace]. Warning : there are different materials named [SHD_AX_Tiget_Treads_Left] in both [art\models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\ vehicles\tiger_ace\tiger_ace]. Warning : there are different materials named [SHD_AX_Tiger_Body] in both [art\ models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\ vehicles\tiger_ace\tiger_ace]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\blackmore\blackmore] and [art\models\races\commonwealth\ soldiers\blackmore]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\captain\captain] and [art\models\races\commonwealth\soldiers\ captain]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\commando\commando] and [art\models\races\commonwealth\ soldiers\commando]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\commando1\commando1] and [art\models\races\commonwealth\ soldiers\commando1]. Warning : there is a mesh named [merged material-[bar,SHD_AL_BAR]] in both [art\ models\races\allies\soldiers\weapons\bar] and [art\models\races\commonwealth\ soldiers\commando1]. Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both [art\models\races\allies\soldiers\weapons\m1a1_thompson] and [art\models\races\ commonwealth\soldiers\commando1]. Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]] in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\ models\races\commonwealth\soldiers\commando1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\lieutenant\lieutenant] and [art\models\races\commonwealth\ soldiers\lieutenant]. Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both [art\models\races\allies\soldiers\weapons\m1a1_thompson] and [art\models\races\ commonwealth\soldiers\modern1]. Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]] in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\ models\races\commonwealth\soldiers\modern1]. Warning : there are different materials named [Body] in both [art\models\races\ commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\ soldiers\modern1]. Warning : there are different materials named [Body] in both [art\models\races\ commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\ soldiers\modern1]. Warning : there are different materials named [Body] in both [art\models\races\ commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\ soldiers\modern1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\ soldiers\modern1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\modern1\modern1] and [art\models\races\commonwealth\soldiers\ modern1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\modern1\modern1] and [art\models\races\commonwealth\soldiers\ modern1]. Warning : there are different materials named [Head] in both [art\models\races\ commonwealth\soldiers\modern1\modern1] and [art\models\races\commonwealth\soldiers\ modern1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\piper\piper] and [art\models\races\commonwealth\soldiers\ piper]. Warning : there are different materials named [Body] in both [art\models\races\ commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow]. Warning : there are different materials named [Body] in both [art\models\races\ commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow]. Warning : there are different materials named [Body] in both [art\models\races\ commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\sapper\sapper] and [art\models\races\commonwealth\soldiers\ sapper]. Warning : there is a mesh named [merged material-[bar,SHD_AL_BAR]] in both [art\ models\races\allies\soldiers\weapons\bar] and [art\models\races\commonwealth\ soldiers\sapper1]. Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both [art\models\races\allies\soldiers\weapons\m1a1_thompson] and [art\models\races\ commonwealth\soldiers\sapper1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\beret_sand\beret_sand] and [art\models\races\commonwealth\ soldiers\sapper1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\sapper1\sapper1] and [art\models\races\commonwealth\soldiers\ sapper1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\sapper1\sapper1] and [art\models\races\commonwealth\soldiers\ sapper1]. Warning : there are different materials named [Head] in both [art\models\races\ commonwealth\soldiers\sapper1\sapper1] and [art\models\races\commonwealth\soldiers\ sapper1]. Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]] in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\ models\races\commonwealth\soldiers\sapper1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\piper\piper] and [art\models\races\commonwealth\soldiers\ scottish]. Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\ races\commonwealth\soldiers\scottish]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\tommy] and [art\models\races\commonwealth\soldiers\tommy]. Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\ races\commonwealth\soldiers\tommy]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\tommy2] and [art\models\races\commonwealth\soldiers\tommy2]. Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\ races\commonwealth\soldiers\tommy2]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\fallshirmjager\fallshirmjager] and [art\models\races\ panzerelite\soldiers\fallshirmjager]. Warning : there is a mesh named [merged material-[fg42,FG42]] in both [art\models\ races\panzerelite\soldiers\weapons\fg42] and [art\models\races\panzerelite\ soldiers\fallshirmjager]. Warning : there is a mesh named [merged material-[mg42_light,Shd_AX_MG42]] in both [art\models\races\axis\soldiers\weapons\mg42_light] and [art\models\races\ panzerelite\soldiers\fallshirmjager]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\luftwaffe\luftwaffe] and [art\models\races\panzerelite\ soldiers\luftwaffe]. Warning : there is a mesh named [merged material-[fg42,FG42]] in both [art\models\ races\panzerelite\soldiers\weapons\fg42] and [art\models\races\panzerelite\ soldiers\luftwaffe]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\panzerelite\ soldiers\maximillian_voss]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\maximillian_voss\maximillian_voss] and [art\models\races\ panzerelite\soldiers\maximillian_voss]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\coat\coat] and [art\models\races\panzerelite\soldiers\ pgrenadier1]. Warning : there are different materials named [Head] in both [art\models\races\ panzerelite\soldiers\tankbuster_eqp\tankbuster_eqp] and [art\models\races\ panzerelite\soldiers\pgrenadier1]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\tankbuster_eqp\tankbuster_eqp] and [art\models\races\ panzerelite\soldiers\pgrenadier1]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\tankbuster_eqp\tankbuster_eqp] and [art\models\races\ panzerelite\soldiers\pgrenadier1]. Warning : there are different materials named [Head] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Head] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\pgrenadier39]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\pgrenadier39]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\pgrenadier39]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\pgrenadier39]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\tankbuster\tankbuster] and [art\models\races\panzerelite\ soldiers\tankbuster]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\wilhelm_deinhard]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\wilhelm_deinhard]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\wilhelm_deinhard]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\wilhelm_deinhard]. Warning : there is a mesh named [merged material-[mp44,SHD_AX_MP44]] in both [art\ models\races\axis\soldiers\weapons\mp44] and [art\models\races\panzerelite\ soldiers\wolfgang_berger]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\ panzerelite\soldiers\wolfgang_berger]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\ panzerelite\soldiers\wolfgang_berger]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\ panzerelite\soldiers\wolfgang_berger]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\ panzerelite\soldiers\wolfgang_berger]. Failed to open 'Data:ART\FX\fx_damage\brick_building_dmg\fx_collapse\ shockwave_group_combo_01_brown.bfx' TypeLoad: Error, cannot load fx file 'fx_damage\brick_building_dmg\fx_collapse\ shockwave_group_combo_01_brown'. Failed to open 'Data:ART\FX\fx_explosion\vehicles\ground_dust_stir_combo_00.bfx' TypeLoad: Error, cannot load fx file 'fx_explosion\vehicles\ ground_dust_stir_combo_00'. Failed to open 'Data:ART\FX\fx_explosion\vehicles\ sherman_death_explosion_combo_00.bfx' TypeLoad: Error, cannot load fx file 'fx_explosion\vehicles\ sherman_death_explosion_combo_00'. Failed to open 'Data:ART\FX\fx_hit\special\satchel\satchel_random_destroy.bfx' TypeLoad: Error, cannot load fx file 'fx_hit\special\satchel\ satchel_random_destroy'. Failed to open 'Data:ART\FX\fx_mesh\fx_props\gnome_power_00.bfx' TypeLoad: Error, cannot load fx file 'fx_mesh\fx_props\gnome_power_00'. RENDER ANIM -- Unable to load texture 'art\fx\textures\smoke_cloud_linger_tp6' Using default texture for art\fx\textures\smoke_cloud_linger_tp6 Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. TEXTURE PACK -- Texture [data:art\fx\textures\smoke_cloud_linger_tp6] using texture pack [fx manager pack]'s default. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\ soldiers\pgrenadier]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\ soldiers\pgrenadier]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\ soldiers\pgrenadier]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\ soldiers\pgrenadier]. RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\dirt\ dark_dirt' Using default texture for art\scenarios\textures\splats\dirt\dark_dirt RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\crater_dirt\ dig_in_hole_small' Using default texture for art\scenarios\textures\splats\crater_dirt\ dig_in_hole_small ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/pause_menu_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/PlayerLagVoteForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/TeamMateKickedPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/SaveReplayPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/pause_options_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/SaveGamePopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/pause_load_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/prompt_generic_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Tutorial_Menu_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AutosavePopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup2_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup3_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup4_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' Minimap or tactical map is off screen [-0.077350,0.685020,0.245650,1.008020] to [0,0,1,1]. Please adjust widget to be on screen to prevent distortion. AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GameScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/SubtitleScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/TextOverlayScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/BattleSimulator_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Command_Branch_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Command_Tree_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' Minimap or tactical map is off screen [-0.039930,0.050000,0.860070,0.950000] to [0,0,1,1]. Please adjust widget to be on screen to prevent distortion. Duplicate TextureSet resource 'terrain\object fog of war texture 1' added to inventory - please check the resource! Duplicate TextureSet resource 'terrain\object fog of war texture 2' added to inventory - please check the resource! ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBox_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GameOverDialog_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/postgame_stats_sp_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/postgame_stats_skirm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/ViewStats_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_badges\ ct_pnze_medal_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ ct_branchbanner_btm_pnze_00' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ ct_branchbanner_stripes_pnze_00' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ ct_branchbanner_top_pnze_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_cross' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_arrow_body_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_arrow_body_tile_side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_arrow_head' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_arrow_head_end' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_arrow_head_end_side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_body_shadow_body_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_body_shadow_end' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_body_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_available_frame' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_available_frame_indent' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_available_frame_indent_side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_available_frame_no_indent' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_iconbox' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_pointbox' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_pointbox_check' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_purchased' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_select_frame' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_select_frame_no_light' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_select_light' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_select_light_side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_shadow_normal' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_unavailable_frame' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_footer_body_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_footer_end' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_footer_text_body_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_footer_text_end' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_footer_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_header' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_header_text_body' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_header_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cc_click_arrow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cmdr_flag_button' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cmdr_flag_button_hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\coh - hint point bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ confirm_end' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ confirm_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_green_button_disable' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_green_button_select' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_red_button_disable' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_red_button_select' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_body_star' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_branchbanner_btm_mask' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_branchbanner_grad' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_exit_button_00' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_exit_button_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_exit_button_02' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_frame_btm' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_frame_btm_corner' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_frame_mdl_bars' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_frame_side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_frame_top' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_frame_top_corner' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_medal_badge' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\cover\ cover_decorator_negative' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panther' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\event_cue' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\ event_cue_ultra_decryption' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker - upgrade - 1' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker - veterency - 1' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\follow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\complete' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\incomplete' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\ objective_arrow_n' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\ objective_medal' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\ objective_primary' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\ objective_primary_completed' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\ objective_primary_failed' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\ objective_secondary' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\team_axis' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ambient_use' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\blank' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ decorator_demolition' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ decorator_demolition_hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ decorator_retreat' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ operations_level_box' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ operations_level_box_enemy' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\reinforce' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\reinforce_hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\tacmap_backdrop' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\team_allied' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ veterancy_generic_lv3' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ veterancy_gnrc_vehicle_lv3' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ veterancy_kicker_pnze_prompt' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\ building_allied_checkpoint_portrait' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\ speech_allied_carota' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\ unit_allied_engineer_portrait' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ flag_munitions' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ flag_victory' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ resource_small_fuel' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ resource_small_manpower' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ resource_small_munition' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ resource_small_popcap' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ resource_small_victory_point' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ resource_tacmap_munition_large' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\ unit_allied_engineer_symbol' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\ unit_allied_ranger_symbol' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\ unit_axis_sniper_symbol' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\ vehicle_allied_pershing_symbol' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\ vehicle_axis_tiger_symbol' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\coh - hint point bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ ping_btn_click' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ ping_btn_hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ ping_symbol_attack' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ ping_symbol_capture' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ ping_symbol_defend' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tac_exit_button_00' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tac_exit_button_02' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_box_corner' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_box_side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_box_top' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_corner' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_exit_button_slots' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_groove_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_hole_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_inside_side_bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_inside_top_bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_menu_button' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_menu_button_slot' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_noise' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_objective_box' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_outside_side_bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_outside_top_bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_ping_slots' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_sitrep_play' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_sitrep_slots' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_sitrep_stop' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_stamp_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_stamp_02' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_stamp_logo' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_top_bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_window_bars' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_window_bottom' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_window_shadow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_window_top' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button activated shadow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button shadow active' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button shadow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - activated' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - dissabled' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - off' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - white' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - rarity - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - criticals - back' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - buildings' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - heavy armor' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - infantry' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - light armor' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - hint point bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - army slot - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - army slot' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - build slot' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - hold slot' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - cc-btn - flash' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - cc-btn - glass' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - cc-btn - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - cc-btn - off' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - chatbtn - click' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - chatbtn - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - chatbtn - off' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - next - armor' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - next - infantry' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 01 - click' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 01 - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 01 - off' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 02 - click' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 02 - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 02 - off' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 03 - click' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 03 - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 03 - off' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - tm btn 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - tm btn 02' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - tm btn 03' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh help grad' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_com_btn_04' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_com_btn_05' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_sc_icon_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_sc_icon_02' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_sc_icon_03' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_sc_icon_04' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_sc_icon_05' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_sc_icon_06' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_warning_back' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ command_button_shadow_active' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - cc - ability cap' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - cc - ability mid' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - frame - bar 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - frame - mp' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - frame - wide 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - sc - button 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - score - double' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - score - single' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - shadow - corner' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - shadow - side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - shadow - top' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - back shadow - top' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - bar - long' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - bar - portrait' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - bar - selection' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar 4x3 frame 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar mm back' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar mm frame 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar stripes 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\ territory_line_captain' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\ territory_line_dashed' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\ territory_line_oob' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_garrisoned_badge_base' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_garrisoned_badge_select' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_garrisoned_badge_shadow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_badge_base' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_badge_glow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_badge_player_white' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_badge_select' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_badge_shadow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_control_badge' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_control_badge_select' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_control_badge_shadow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ pnze_squad_badge_player_outline' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ tacmap_building_badge' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ tacmap_squad_badge' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ tacmap_vehicle_badge' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\ icon_upgrade_pnze_flash' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\package_mg42' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_mp44' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\ weapon_recoilless' added to inventory - please check the resource! RENDER ANIM -- Unable to load texture 'art\ui\ingame\medals\large_medals_air_medal' Using default texture for art\ui\ingame\medals\large_medals_air_medal RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\player_hero_badge_lv1' Using default texture for art\ui\ingame\odds\player_hero_badge_lv1 RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\player_hero_badge_lv5' Using default texture for art\ui\ingame\odds\player_hero_badge_lv5 RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\ unit_army_item_deco_player' Using default texture for art\ui\ingame\odds\unit_army_item_deco_player RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\unit_hero_lv1' Using default texture for art\ui\ingame\odds\unit_hero_lv1 RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\ vehicle_army_item_deco_player' Using default texture for art\ui\ingame\odds\vehicle_army_item_deco_player RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\vehicle_hero_lv1' Using default texture for art\ui\ingame\odds\vehicle_hero_lv1 RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\ coh_command_icon_background_active' Using default texture for art\ui\ingame\taskbar\coh_command_icon_background_active RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\ coh_command_icon_background_normal' Using default texture for art\ui\ingame\taskbar\coh_command_icon_background_normal RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\ coh_command_icon_overlay_active' Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_active RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\ coh_command_icon_overlay_disabled' Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_disabled RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\ coh_command_icon_overlay_normal' Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_normal RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\ coh_taskbar_01_com_btn_01' Using default texture for art\ui\ingame\taskbar\coh_taskbar_01_com_btn_01 RENDER ANIM -- Unable to load texture 'art\ui\ingame\units\ allied_squad_badge_player' Using default texture for art\ui\ingame\units\allied_squad_badge_player RENDER ANIM -- Unable to load texture 'art\ui\ingame\units\ icon_unit_allied_infantry_commander' Using default texture for art\ui\ingame\units\icon_unit_allied_infantry_commander TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_tacmap] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_minmap] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ building_pnze_tank_trap_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ building_ums_mortar_bunker_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ vehicle_axis_flak_43_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ vehicle_axis_flak_38_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ vehicle_allied_m55_maxon_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_axis_scout_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ unit_axis_knights_cross_portrait] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ unit_axis_knights_cross2_portrait] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_allied_scout_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\tea] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\ target_circle_yellow_secondary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_yellow] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_white] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_red] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_orange] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_blue] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\ target_arrow_yellow_secondary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_yellow] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_white] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_red] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_orange] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_yellow] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_white] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_red] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_blue] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\38_flak_single] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\jeep_sas] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m36b1] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m3_t12_autocar] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m3_t48_halftrack] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m4a3e2_sherman] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m55_maxon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\opel_blitz_flak] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sherman_105] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_upgrade_shields] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\wespe] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\weapons\weapon_radio] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_allied_powell_symbol] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_allied_radioman_symbol] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_commando_ace_symbol] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_wb_ace_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_allied_76mm_towed_gun_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_allied_m55_maxon_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_allied_pershing_ace_symbol] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_flak_38_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_axis_flakpanzer_38_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_axis_opel_blitz_flak_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_axis_sturmpanzer_iv_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_tiger_ace_symbol] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_cmnw_75mm_autocar_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_cmnw_jeep_sas_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_cmnw_sherman_firefly_ace_symbol] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_critical_shields] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_critical_secondary_weapon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_critical_right_tread] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_critical_primary_weapon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv_critical_mg42] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_critical_left_tread] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_critical_engine] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ jeep_sas_critical_primary_weapon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_small_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_small] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_large_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_large] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_oob] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_captain] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_dashed] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_garrisoned] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\ selection_buildings_construction] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_cone_of_fire_source] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\ selection_allies_self_vehicle_secondary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\taskbar - small - bar - long] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\ selection_allies_self_vehicle_primary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\ selection_allies_self_squad_secondary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\ selection_allies_self_squad_primary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\ target_cone_of_fire_line_yellow_secondary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_buildings_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\tactical\tacmap_inside_top_bar] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\taskbar - small - bar - selection] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\ target_cone_of_fire_line_yellow] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_warning_back] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bg_tan_dirty] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_window] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\ bkg_app_loading_wide_2134x1200_brit] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_tank_wars\ tw_select_frame_highlight] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\stats\bkg_400x400] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\ac_bubbletext_1] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_pnze] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_cmnw] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_cmnw] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_axis] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_pnze] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_axis] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_allies] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_allies] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_frame] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tutorial_info_box] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tov_logo_small] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\cohof_logo] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\cohof_gold_logo] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\coh_logo] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\stats\pgstats_allied_bkg_strip] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\brit_18] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\ranks_axis\panzer_19] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\coh_logo_bullet_holes] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_automatch_status] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_flashing] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\stats\options_tab_unselected] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\stats\options_tab_selected] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_unselected] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_selected] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\allied_tutorial_item] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\pnze_tutorial_item] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\cmnw_tutorial_item] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\cb_button_pointbox_check] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_disabled] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\slider_meter_01] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern02] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern03] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern01] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_normal] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_active] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_length] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_length_2] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_corner] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\red_x] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_disabled] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\summary_background] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_active] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_normal] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\friend_online] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\pc_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\stats\bkg_strip] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_3] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_british] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_1] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_2] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_4] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_5] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_disabled] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_disabled] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_disabled] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_base] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_disabled] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_top] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\slider_bg] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\large_medals_air_medal] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\ coh_command_icon_background_normal] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\ coh_command_icon_background_active] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_slash] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\ coh_command_icon_overlay_normal] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\ coh_command_icon_overlay_active] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\odds\player_hero_badge_lv5] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_taskbar_01_com_btn_01] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_fill] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\ coh_command_icon_overlay_disabled] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\odds\player_hero_badge_lv1] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\odds\vehicle_hero_lv1] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\odds\vehicle_army_item_deco_player] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\odds\unit_hero_lv1] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\odds\unit_army_item_deco_player] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\units\ icon_unit_allied_infantry_commander] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\units\allied_squad_badge_player] using texture pack [RenderProxy texture pack]'s default. texture [art\models\races\allies\structures\machinegunemplacement\model\mg1_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. texture [art\models\races\allies\structures\flag\model\tex_al_flag_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_axis_wirecutters_hover' Using default texture for art\ui\ingame\abilities\ability_axis_wirecutters_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_axis_med_kit_hover' Using default texture for art\ui\ingame\abilities\ability_axis_med_kit_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_axis_salvage_hover' Using default texture for art\ui\ingame\abilities\ability_axis_salvage_hover texture [art\models\races\allies\structures\support_weapons\model\ support_weapons_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_axis_observational_status_hover' Using default texture for art\ui\ingame\abilities\ ability_axis_observational_status_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_axis_camouflage_off_hover' Using default texture for art\ui\ingame\abilities\ability_axis_camouflage_off_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_axis_basic_support_center_hover' Using default texture for art\ui\ingame\buildings\ building_axis_basic_support_center_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_axis_platoon_support_center_hover' Using default texture for art\ui\ingame\buildings\ building_axis_platoon_support_center_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_axis_company_support_center_hover' Using default texture for art\ui\ingame\buildings\ building_axis_company_support_center_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_axis_battalion_support_center_hover' Using default texture for art\ui\ingame\buildings\ building_axis_battalion_support_center_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_axis_quartermasters_hover' Using default texture for art\ui\ingame\buildings\ building_axis_quartermasters_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_axis_howitzer_hover' Using default texture for art\ui\ingame\buildings\building_axis_howitzer_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_pnze_mortar_bunker_hover' Using default texture for art\ui\ingame\buildings\building_pnze_mortar_bunker_hover texture [art\models\races\axis\structures\barracks\model\ax_barracks_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. dca::ActionDatabase : unable to load action [setskin1]. Orphaned FX should NOT be looping. texture [art\models\gameplay\resource_points\flags\model\resource_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. Orphaned FX should NOT be looping. dca::ActionDatabase : unable to load action [dmg1 action]. texture [art\models\gameplay\resource_points\flags\model\resource_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. dca::ActionDatabase : unable to load action [panzerfaust_hidemesh]. dca::ActionDatabase : unable to load action [death_splat1]. dca::ActionDatabase : unable to load action [death_splat2]. texture [art\models\races\allies\structures\quarter_master_supply_yard\model\ tex_al_qm_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_axis_secure_hover' Using default texture for art\ui\ingame\buildings\building_axis_secure_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_axis_razorwire_hover' Using default texture for art\ui\ingame\buildings\building_axis_razorwire_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_axis_sandbags_hover' Using default texture for art\ui\ingame\buildings\building_axis_sandbags_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_axis_tank_traps_hover' Using default texture for art\ui\ingame\buildings\building_axis_tank_traps_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_axis_mines_hover' Using default texture for art\ui\ingame\buildings\building_axis_mines_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_axis_bunker_hover' Using default texture for art\ui\ingame\buildings\building_axis_bunker_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\vehicles\ vehicle_pnze_38_flak_hover' Using default texture for art\ui\ingame\vehicles\vehicle_pnze_38_flak_hover Orphaned FX should NOT be looping. dca::ActionDatabase : unable to load action [dmg1]. Orphaned FX should NOT be looping. texture [art\models\races\allies\structures\motorpool\model\allies_motor_pool_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_opel_blitz_flak] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_panzer_1] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_axis_grenadier] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_pak38] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_axis_mortar] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_halftrack] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. dca::ActionDatabase : unable to load action [fx_smoke_puff_stand]. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_stripes_axis_terror] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_btm_axis_terror] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_top_axis_terror] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_ax_medal_terror] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_stripes_axis_blitz] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_btm_axis_blitz] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_top_axis_blitz] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_ax_medal_blitz] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_stripes_axis_defense] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_btm_axis_defense] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_top_axis_defense] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_ax_medal_defense] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. dca::ActionDatabase : unable to load action [sfx_a_incoming]. dca::ActionDatabase : unable to load action [trail]. TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_off_map_artillery] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander\ cmdr_axis_defensive_bombardment] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_advanced_warning] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander\cmdr_axis_88mm_upgrade] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander\ cmdr_axis_upgraded_mg_buildings] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_axis_bombardment_defensive_hover' Using default texture for art\ui\ingame\abilities\ ability_axis_bombardment_defensive_hover TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ ability_axis_bombardment_defensive] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_axis_throw_grenade_hover' Using default texture for art\ui\ingame\abilities\ability_axis_throw_grenade_hover TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_throw_grenade] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\panzerelite\structures\flag] and [art\models\races\panzerelite\ structures\panzerlogistik_command\panzerlogistik_command]. dca::ActionDatabase : unable to load action [sfx_engine_on]. Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' dca::ActionDatabase : unable to load action [shadow]. dca::ActionDatabase : unable to load action [fx_movement_forward]. dca::ActionDatabase : unable to load action [fx_movement_skid]. TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_fatherland] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_truck] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\ building_axis_quartermasters_upgrade_2] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\ building_axis_quartermasters_upgrade_1] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\research\icon_research_axis_tank_vet_1] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\research\ icon_research_axis_vehicle_vet_1] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\research\ icon_research_axis_support_vet_1] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\research\icon_research_axis_inf_vet_1] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. dca::ActionDatabase : unable to load action [impact_heavy_event]. ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\ schwimmwagen]. Recoil ignored! dca::ActionDatabase : unable to load action [m1rifle_tracer]. dca::ActionDatabase : unable to load action [impact_small_event]. dca::ActionDatabase : unable to load action [attach_gunner02]. dca::ActionDatabase : unable to load action [sfx_a_tracer]. RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_axis_wooden_bunker_hover' Using default texture for art\ui\ingame\buildings\building_axis_wooden_bunker_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_place_trap_hover' Using default texture for art\ui\ingame\abilities\ability_place_trap_hover TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_wooden_bunker] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. RENDER ANIM -- Unable to load texture 'art\ui\' Using default texture for art\ui\ TEXTURE PACK -- Texture [data:art\ui\] using texture pack [RenderProxy texture pack]'s default. There are no demolition point markers defined for this building ebps\races\axis\ buildings\axis_wooden_bunker Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|pac38]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|pac38|firing] to Dest [crew|loader01|animations|pac38| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisble] to Dest [crew|gunner01|animations|pac38]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|pac38|firing] to Dest [crew|gunner01|animations|pac38| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|mortar]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|gunner01|animations|mortar]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar| idles]. === File(s) [art\models\races\panzerelite\vehicles\sdkfz_250\sdkfz_250] generated the preceeding warnings. texture [art\models\races\allies\structures\motorpool2\model\tex_al_tank_depot_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. texture [art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\ model\hamilcar_glider_dif] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. Texture [art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\ model\hamilcar_glider_dif] is DXT1 instead of DXT5 RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_axis_fire_panzerfaust_hover' Using default texture for art\ui\ingame\abilities\ ability_axis_fire_panzerfaust_hover TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ ability_axis_fire_panzerfaust] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. dca::ActionDatabase : unable to load action [left_tread_marks]. dca::ActionDatabase : unable to load action [right_tread_marks]. dca::ActionDatabase : unable to load action [mg42_bmw_tracer]. dca::ActionDatabase : unable to load action [mg42_tracer]. dca::ActionDatabase : unable to load action [repaired_action]. TEXTURE PACK -- Texture [data:art\ui\ingame\research\ building_axis_company_support_center_research] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. Orphaned FX should NOT be looping. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_jagdtiger] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. dca::ActionDatabase : unable to load action [sfx_turret_rotate]. TEXTURE PACK -- Texture [data:art\ui\ingame\research\ building_axis_battalion_support_center_research] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. texture [art\models\races\allies\vehicles\shared_textures\tex_al_sherman_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. texture [art\models\races\allies\vehicles\sherman\accessories\sherman_calliope\ model\tex_al_sherman_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. dca::ActionDatabase : unable to load action [tread sound l]. TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ ability_axis_wittman_inspiration] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_pnze_flak88_hover' Using default texture for art\ui\ingame\buildings\building_pnze_flak88_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\vehicles\ vehicle_axis_38_flak_hover' Using default texture for art\ui\ingame\vehicles\vehicle_axis_38_flak_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_pnze_pantherturm_hover' Using default texture for art\ui\ingame\buildings\building_pnze_pantherturm_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_cmnw_slit_trench_hover' Using default texture for art\ui\ingame\buildings\building_cmnw_slit_trench_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\vehicles\ vehicle_axis_88_flak_hover' Using default texture for art\ui\ingame\vehicles\vehicle_axis_88_flak_hover TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_88_flak] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_cmnw_slit_trench] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_38_flak] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. texture [art\models\races\allies\structures\secure\model\tex_al_secure_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. Nonstopping FX should NOT be looping. FXMesh: Model [MESH PIECES/PROJECTILES/ARTILLERY] has a non-'fxmesh' shader [max_alphablend] on a mesh. dca::ActionDatabase : unable to load action [70mm_fire_smoking_barrel_00]. Command [fx_attach] has bad 'position' parameter []. dca::ActionDatabase : unable to load action [splat_marker_01]. dca::ActionDatabase : unable to load action [splat_marker_02]. dca::ActionDatabase : unable to load action [splat_marker_03]. dca::ActionDatabase : unable to load action [splat_marker_04]. Command [fx_attach] has bad 'position' parameter []. TEXTURE PACK -- Texture [data:art\ui\ingame\research\ icon_research_axis_support_vet_2] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\research\icon_research_axis_inf_vet_2] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. Command [fx_attach] has bad 'position' parameter []. ERROR -- Can't find marker [marker_panther_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\environment\art_ambient\ objects\defenses\pantherturm]. Recoil ignored! RENDER ANIM -- Unable to load texture 'art\ui\ingame\vehicles\88_arty_hover' Using default texture for art\ui\ingame\vehicles\88_arty_hover texture [art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\ model\hamilcar_glider_dif] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. Texture [art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\ model\hamilcar_glider_dif] is DXT1 instead of DXT5 dca::ActionDatabase : unable to load action [act_sfx_turret_rotate]. TEXTURE PACK -- Texture [data:art\ui\ingame\research\icon_research_axis_tank_vet_2] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. Orphaned FX should NOT be looping. dca::ActionDatabase : unable to load action [buildings\ panel_cracked_building_terracotta]. TEXTURE PACK -- Texture [data:art\ui\ingame\research\ icon_research_axis_support_vet_3] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_allied_demolitions] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. dca::ActionDatabase : unable to load action [_randomize_orange_triangle]. dca::ActionDatabase : unable to load action [set_random_canopy]. dca::ActionDatabase : unable to load action [set_random_supplies]. dca::ActionDatabase : unable to load action [startup_temp]. dca::ActionDatabase : unable to load action [ooc_green]. dca::ActionDatabase : unable to load action [collision\tercol_canvasarmour_field]. dca::ActionDatabase : unable to load action [collision\ tercol_canvasarmour_road_asphalt]. dca::ActionDatabase : unable to load action [collision\ objcol_canvasarmour_canvasarmour]. dca::ActionDatabase : unable to load action [collision\tercol_canvasarmour_dirt]. dca::ActionDatabase : unable to load action [collision\tercol_canvasarmour_grass]. dca::ActionDatabase : unable to load action [collision\ tercol_canvasarmour_crater_dirt]. TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\ building_axis_bunker_upgrade_repair_station] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\ building_axis_bunker_upgrade_aide_station] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\ building_axis_bunker_upgrade_mg] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ engineerb]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneerb\pioneerb] and [art\models\races\axis\soldiers\engineerb]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneerb\pioneerb] and [art\models\races\axis\soldiers\engineerb]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneerb\pioneerb] and [art\models\races\axis\soldiers\engineerb]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\pioneerb\pioneerb] and [art\models\races\axis\soldiers\engineerb]. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_pak40] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_panzer_2] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_stug_iv] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_nebelwerfer] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_axis_leutenant] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_puma] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. texture [\cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\hamilcar_glider\ hamilcar_glider\model\hamilcar_glider_dif] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. dca::ActionDatabase : unable to load action [collision\tercol_canvasarmour_sand]. dca::ActionDatabase : unable to load action [collision\ tercol_canvasarmour_crater_sand]. dca::ActionDatabase : unable to load action [fx_armor_mobility_damage_40]. dca::ActionDatabase : unable to load action [buildings\collapse\ collapse_building_shingle_roof_]. dca::ActionDatabase : unable to load action [buildings\collapse\collapse_]. dca::ActionDatabase : unable to load action [buildings\collapse\ collapse_building_stucco_wall_]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_panzer] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_usa] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_german] could not fit in texture pack [RenderProxy texture pack]. ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AppRestartingForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\ bkg_app_loading_wide_2134x1200_tov] could not fit in texture pack [RenderProxy texture pack]. ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/prompt_generic_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/prompt_profile_entry_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/prompt_performance_test_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineTabs_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/DynamicPopupMenu_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MovieScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/FEMovie_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AppLoadingForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AppResolutionPrompt_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AppRestartingForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/FE_mm_01_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MultiplayerMenuPopup_widescreen.screen ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MultiplayerMenuPopup.screen ScreenManager::LoadScreen -- Screen MultiplayerMenuPopup failed to load. Using blank screen. AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/QuitPromptDialog_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/IPJoin_widescreen.screen ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/IPJoin.screen ScreenManager::LoadScreen -- Screen IPJoin failed to load. Using blank screen. AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineLogin_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineAgreement_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineAccountCreate_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineProfileSelect_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineProfileCreate_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineChat_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineNewsScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineStatsScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineStore_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineCampaign_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OptionsMenu_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/extras_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineStatsPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GamePasswordPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/ScreenTipPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/FriendRequest_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlinePlayerListPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MedalAwardedPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AutoMatch_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineChangePassword_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineResetPassword_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineResetPasswordAnswer_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineAccountDetails_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlinePasswordConfirmation_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineWait_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RelicOnlineConnectionProblem_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RedeemGiftCardForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/ConfirmPurchaseForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AddCreditForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AccountMgtForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/StoreDownloadProgressPopUp_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/RaceSelectionPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/TeamStatsPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlineSelectGame_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlineGameCreate_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlineGameSetup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Alreadyinuse_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/WhereYouBought_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Achievements_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GameHistory_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/FriendsListPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/OnlineWidget_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' RENDER ANIM -- Unable to load texture 'art\ui\textures\scroll_down' Using default texture for art\ui\textures\scroll_down RENDER ANIM -- Unable to load texture 'art\ui\textures\scroll_up' Using default texture for art\ui\textures\scroll_up TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bkg_coh] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_character_tov] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_black_bar_right] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_campaign] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_btn_normal] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_icon_shadow] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc3_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_border_campaign_image] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc2_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\dlc_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\caen_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\omg_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\m02_paradrop_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_noise] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tov_logo] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bar_on_top] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\ fe_menu_black_bar_shine_2] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\ fe_menu_black_bar_shine_1] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\btn_gamertag_1] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\btn_gamertag_2] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_panel_online] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\panel_1c] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\panel_1b] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\axis_bg] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_german] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_flag_off] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\allies_bg] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\gavel] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\us_01] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\gold_select] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ icon_customize_army_off] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_usa] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\padlock_open] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\mp_nobattlemap] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:scenarios\mp\[nhc]janvier 1945(4p)\[nhc]janvier 1945(4p)_map_base.tga] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_btn_active] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:scenarios\sp\villersbocage\ villersbocage_a_mm_screenshot.tga] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:scenarios\sp\trun\trun_a_mm_screenshot.tga] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_expert_infantryman_off] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_parachutist_badge_off] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_sharpshooter_off] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_bronze_star_off] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_soldiers_medal_off] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_air_medal_off] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_min] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\medals\ large_medals_expert_infantryman] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_off_l] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_flashing] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_on] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_victoria_cross_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ready_off] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\ vehicle_cmnw_sherman_firefly_ace] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_sas_icon_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\cw_kangaroo_icon_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\cw_staghound_icon_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ax_cow_icon_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\textures\symbol_cmnw_rewards] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\ernest-alvia-smith] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tab_off_r] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\tarlak] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\al_hellcat_icon_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\medals_medal_of_honour_on] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_dlc3_german] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:scenarios\sp\m01_d-day\m01_d-day_mm_screenshot.tga] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_usa] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\drop_down_arrow] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_bg_panel_popup_02] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_x_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\relic_maps] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\community_maps] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:scenarios\mp\[nhc]der rhein(8p)\[nhc]der rhein(8p)_map_base.tga] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_flag_on] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_panzer] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\brit_01] could not fit in texture pack [RenderProxy texture pack]. ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GameLoadScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' TEXTURE PACK -- Texture [data:scenarios\mp\[nhc]der rhein(8p)\[nhc]der rhein(8p).tga] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bg_faded_black_oval] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\label_box_02] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\loading] could not fit in texture pack [RenderProxy texture pack]. CommandBPDatabase - Remapping function [OS_CreateAreaScar] due to mismatched parameter #[5] : [randRotation]. Unable to find parameter [self_marker] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [other_marker] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [other] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [self_target_end] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [self_target_start] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [self_target] in command [dynamic_marker]. Saving this file will lose the data from this parameter. Unable to find parameter [scale] in command [OS_CreateLocalScar]. Saving this file will lose the data from this parameter. Using default RenderModel (rgm/rgo) for art\models\custom\woodpile MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [art\models\missinglua] generated the preceeding warnings. MergedMesh 'merged material-[01 - Default][/ww2/datageneric/bia/ww2/art/models/races/allies/projectiles/placeholder]' has an outdated format is slowing down load times. Please reburn. === File(s) [art\models\races\allies\projectiles\placeholder] generated the preceeding warnings. Invalid animation [idle], for Motion Tree Node [idle]. === File(s) [art\models\races\allies\projectiles\shell_alt_sound] generated the preceeding warnings. Using default RenderModel (rgm/rgo) for art\models\races\allies\soldiers\craft MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Invalid source node [( void )] for transition to [weapon|gunner_50cal|criticals| red]. Invalid source node [( void )] for transition to [weapon|gunner_vickers_k| criticals|red]. === File(s) [art\models\races\allies\structures\50cal_aa_nest\ 50cal_vickers_aa_gunner] generated the preceeding warnings. Ambient AnimEvents can't have conditions. Anim=[build1st], Action=[fx_startup_build_startup] === File(s) [art\models\races\allies\structures\machinegunemplacement] generated the preceeding warnings. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm| idles]. === File(s) [art\models\races\allies\vehicles\autocar_75mm_sp\autocar_75mm_sp_crew] generated the preceeding warnings. Invalid animation [vehicle\wheels_steering], for Motion Tree Node [reverse]. === File(s) [art\models\races\allies\vehicles\m15a1_halftrack\m15a1_halftrack] generated the preceeding warnings. Invalid source node [( void )] for transition to [moving|moving_backward]. === File(s) [art\models\races\allies\vehicles\m5_antitank_gun\m5_antitank_gun] generated the preceeding warnings. Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Down], in matrix anim Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Level], in matrix anim Using invalid animation [GUNNER\AIM\AIM_MATRIX\Top_50cal_Aim_Up], in matrix anim Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Down], in matrix anim Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Level], in matrix anim Using invalid animation [GUNNER\AIM\FIRE_MATRIX\Top_50cal_Fire_Up], in matrix anim Using invalid animation [GUNNER\READY\SECONDARY\Jostle], in matrix anim Using invalid animation [GUNNER\READY\SECONDARY\Lean_Left], in matrix anim Using invalid animation [GUNNER\READY\SECONDARY\Lean_Right], in matrix anim Invalid animation [gunner\aim\aim_matrix\top_50cal_aim_horiz], for Motion Tree Node [horizontal]. === File(s) [art\models\races\allies\vehicles\m8_greyhound\m8_greyhound] generated the preceeding warnings. Invalid animation [main_weapon\75mm_fire], for Motion Tree Node [aim]. === File(s) [art\models\races\allies\vehicles\sherman_jumbo\m4e2_shermanb] generated the preceeding warnings. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm| idles]. === File(s) [art\models\races\american\vehicles\75mm_hmc_m8\75mm_hmc_m8_crew] generated the preceeding warnings. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|loader01|animations|mortar]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|gunner01|animations|mortar]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar| idles]. Max and Max value [180.000000] is the same for dca::variable [50cal_horiz]. === File(s) [art\models\races\american\vehicles\81mm_mmc_m21\81mm_mmc_m21] generated the preceeding warnings. Using default RenderModel (rgm/rgo) for art\models\races\axis\soldiers\borman MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Using default RenderModel (rgm/rgo) for art\models\races\axis\vehicles\flak_blitz\ flak_blitz MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Invalid source node [units|loader02|armed|ground|ready_ground_air|tense|huba|tob] for transition to [units|loader02|armed|ground|ready_ground_air|tense|hubb]. Invalid destination node [units|loader02|armed|ground|ready_ground_air|tense|hubb] for transition from [units|loader02|armed|ground|ready_ground_air|tense|huba|tob]. Invalid source node [units|loader02|armed|ground|ready_ground_air|tense|hubb|toa] for transition to [units|loader02|armed|ground|ready_ground_air|tense|huba]. Invalid destination node [units|loader02|armed|ground|ready_ground_air|tense|huba] for transition from [units|loader02|armed|ground|ready_ground_air|tense|hubb|toa]. Invalid source node [units|loader02|armed|ground|fire_ground_air|huba|tob] for transition to [units|loader02|armed|ground|fire_ground_air|hubb]. Invalid destination node [units|loader02|armed|ground|fire_ground_air|hubb] for transition from [units|loader02|armed|ground|fire_ground_air|huba|tob]. Invalid source node [units|loader02|armed|ground|fire_ground_air|hubb|toa] for transition to [units|loader02|armed|ground|fire_ground_air|huba]. Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for transition from [units|loader02|armed|ground|fire_ground_air|hubb|toa]. Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|01] for transition to [units|loader02|armed|ground|fire_ground_air|huba]. Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for transition from [units|loader02|armed|ground|fire_ground_air|cower|01]. Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|02] for transition to [units|loader02|armed|ground|fire_ground_air|hubb]. Invalid destination node [units|loader02|armed|ground|fire_ground_air|hubb] for transition from [units|loader02|armed|ground|fire_ground_air|cower|02]. Invalid source node [units|loader02|armed|ground|fire_ground_air|cower|03] for transition to [units|loader02|armed|ground|fire_ground_air|huba]. Invalid destination node [units|loader02|armed|ground|fire_ground_air|huba] for transition from [units|loader02|armed|ground|fire_ground_air|cower|03]. Invalid source node [units|loader01|armed|ground|ready_ground_copy0_air|tense|huba| tob] for transition to [units|loader01|armed|ground|ready_ground_copy0_air|tense| hubb]. Invalid destination node [units|loader01|armed|ground|ready_ground_copy0_air|tense| hubb] for transition from [units|loader01|armed|ground|ready_ground_copy0_air| tense|huba|tob]. Invalid source node [units|loader01|armed|ground|ready_ground_copy0_air|tense|hubb| toa] for transition to [units|loader01|armed|ground|ready_ground_copy0_air|tense| huba]. Invalid destination node [units|loader01|armed|ground|ready_ground_copy0_air|tense| huba] for transition from [units|loader01|armed|ground|ready_ground_copy0_air| tense|hubb|toa]. === File(s) [art\models\races\axis\vehicles\flakvierling 38 20mm\flakvierling 38 20mm] generated the preceeding warnings. Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node [green]. Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node [yellow]. Invalid animation [hotchkiss\critcal_hits\main_gun_red], for Motion Tree Node [red]. Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node [green]. Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node [yellow]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|ready|firing] to Dest [crew|loader01|animations|ready| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|ready|firing] to Dest [crew|gunner01|animations|ready| idles]. === File(s) [art\models\races\axis\vehicles\hotchkiss\hotchkiss] generated the preceeding warnings. Tangent space error [identical texture coordinates] with [6ue5]. === File(s) [art\models\races\axis\vehicles\jagdtiger\sdkfz186] generated the preceeding warnings. Invalid transition animation [crew\ready\idles\tense\hub_a\ tense_a2b_trans_gunner01], for transition from Source [crew|gunner|stopped|ready| tense|hub_a|to_tense_hub_b] to Dest [crew|gunner|stopped|ready|tense|hub_b]. Invalid transition animation [crew\ready\idles\tense\hub_a\ tense_a2b_trans_gunner01], for transition from Source [crew|loader|stopped|ready| tense|hub_a|to_tense_hub_b] to Dest [crew|loader|stopped|ready|tense|hub_b]. Invalid transition animation [crew\ready\idles\tense\hub_a\ tense_a2b_trans_gunner01], for transition from Source [crew|loader|stopped|ready| tense|start_hub|b] to Dest [crew|loader|stopped|ready|tense|hub_b]. Invalid transition animation [crew\ready\idles\tense\hub_a\ tense_a2b_trans_gunner01], for transition from Source [crew|loader|moving|ready| tense|hub_a|to_tense_hub_b] to Dest [crew|loader|moving|ready|tense|hub_b]. Invalid transition animation [crew\ready\idles\tense\hub_a\ tense_a2b_trans_gunner01], for transition from Source [crew|loader|moving|ready| tense|start_hub|b] to Dest [crew|loader|moving|ready|tense|hub_b]. === File(s) [art\models\races\axis\vehicles\ostwind_flak_panzer\ ostwind_flak_panzer] generated the preceeding warnings. Invalid animation [driver\position], for Motion Tree Node [crew_driver_seat_lock]. Invalid animation [driver\idles\01], for Motion Tree Node [01]. Invalid animation [driver\idles\02], for Motion Tree Node [02]. Invalid animation [driver\idles\03], for Motion Tree Node [03]. Invalid animation [driver\idles\04], for Motion Tree Node [04]. Invalid animation [driver\idles\05], for Motion Tree Node [05]. Invalid animation [driver\idles\06], for Motion Tree Node [06]. Invalid animation [driver\idles\07], for Motion Tree Node [07]. Invalid animation [driver\idles\08], for Motion Tree Node [08]. Invalid animation [driver\idles\09], for Motion Tree Node [09]. Invalid animation [driver\idles\10], for Motion Tree Node [10]. === File(s) [art\models\races\axis\vehicles\panzer_iv\panzer_iv] generated the preceeding warnings. Using invalid animation [CREW\READY\SECONDARY\jostle_driver], in matrix anim Using invalid animation [CREW\READY\SECONDARY\turn_left_driver], in matrix anim Using invalid animation [CREW\READY\SECONDARY\turn_right_driver], in matrix anim Behaviour [bhv_snd_start_engine] has no conditions so it will never do anything. Behaviour [bhv_snd_stop_engine] has no conditions so it will never do anything. === File(s) [art\models\races\axis\vehicles\schwimmwagen] generated the preceeding warnings. Using default RenderModel (rgm/rgo) for art\models\races\axis\vehicles\ schwimmwagen\schwimmwagen MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|pac38]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|pac38|firing] to Dest [crew|loader01|animations|pac38| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisble] to Dest [crew|gunner01|animations|pac38]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|pac38|firing] to Dest [crew|gunner01|animations|pac38| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|mortar]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|gunner01|animations|mortar]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar| idles]. === File(s) [art\models\races\axis\vehicles\sdkfz124_wespe\crew] generated the preceeding warnings. Invalid transition animation [hatch], for transition from Source [hatch_door| closed] to Dest [hatch_door|open]. Invalid transition animation [hatch], for transition from Source [hatch_door|open] to Dest [hatch_door|closed]. === File(s) [art\models\races\axis\vehicles\sturmtiger\sturmtiger] generated the preceeding warnings. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisible] to Dest [crew|loader01|animations|57mm]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|57mm|firing] to Dest [crew|loader01|animations|57mm| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisible] to Dest [crew|gunner01|animations|57mm]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|57mm|firing] to Dest [crew|gunner01|animations|57mm| idles]. === File(s) [art\models\races\british\vehicles\autocar_75mm_sp\ autocar_75mm_sp_crew] generated the preceeding warnings. Invalid animation [chassis_shake], for Motion Tree Node [idle]. === File(s) [art\models\races\british\vehicles\daimler_dingo\daimler_dingo] generated the preceeding warnings. Ambient AnimEvents can't have conditions. Anim=[door_open_close_00], Action=[act_sfx_ramp] === File(s) [art\models\races\commonwealth\vehicles\hamilcar_glider\ hamilcar_glider] generated the preceeding warnings. Ambient AnimEvents can't have conditions. Anim=[vehicle\ suspension_right_middle_back], Action=[sfx_suspension_short] Ambient AnimEvents can't have conditions. Anim=[vehicle\suspension_right_middle], Action=[sfx_suspension_short] Ambient AnimEvents can't have conditions. Anim=[vehicle\suspension_right_rear], Action=[sfx_suspension_short] === File(s) [art\models\races\commonwealth\vehicles\m7_priest\m7_priest] generated the preceeding warnings. Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node [tankbody_yellowstate]. === File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\ sherman_firefly] generated the preceeding warnings. Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node [tankbody_yellowstate]. === File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\ sherman_fireflyb] generated the preceeding warnings. Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node [tankbody_yellowstate]. === File(s) [art\models\races\commonwealth\vehicles\sherman_firefly\ sherman_fireflyc] generated the preceeding warnings. Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node [tankbody_yellowstate]. === File(s) [art\models\races\commonwealth\vehicles\sherman_tulip\sherman_firefly] generated the preceeding warnings. Invalid animation [vehicle\yellowmoving_idle], for Motion Tree Node [tankbody_yellowstate]. === File(s) [art\models\races\commonwealth\vehicles\sherman_tulip\sherman_v_hull] generated the preceeding warnings. Behaviour [NewBehaviour0] has no conditions so it will never do anything. === File(s) [art\models\races\commonwealth\vehicles\sherman_tulip\tulip] generated the preceeding warnings. Behaviour [bhv_sfx_gear_shift_1] has no conditions so it will never do anything. Behaviour [bhv_sfx_gear_shift_2] has no conditions so it will never do anything. Behaviour [bhv_sfx_gear_shift_rev_1] has no conditions so it will never do anything. Behaviour [bhv_sfx_marder_fart_01] has no conditions so it will never do anything. Behaviour [bhv_sfx_marder_fart_02] has no conditions so it will never do anything. Behaviour [bhv_sfx_marder_fart_03] has no conditions so it will never do anything. === File(s) [art\models\races\german\vehicles\flakpanzer_38(t)\panzer_38(t)] generated the preceeding warnings. Invalid animation [driver\position], for Motion Tree Node [crew_driver_seat_lock]. Invalid animation [driver\idles\01], for Motion Tree Node [01]. Invalid animation [driver\idles\02], for Motion Tree Node [02]. Invalid animation [driver\idles\03], for Motion Tree Node [03]. Invalid animation [driver\idles\04], for Motion Tree Node [04]. Invalid animation [driver\idles\05], for Motion Tree Node [05]. Invalid animation [driver\idles\06], for Motion Tree Node [06]. Invalid animation [driver\idles\07], for Motion Tree Node [07]. Invalid animation [driver\idles\08], for Motion Tree Node [08]. Invalid animation [driver\idles\09], for Motion Tree Node [09]. Invalid animation [driver\idles\10], for Motion Tree Node [10]. === File(s) [art\models\races\german\vehicles\panzer_iv\panzer_iv] generated the preceeding warnings. Using default RenderModel (rgm/rgo) for art\models\races\german\vehicles\ sdkfz251_9\sdkfz251_9 MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Using default RenderModel (rgm/rgo) for art\models\races\panzerelite\soldiers\ maximillian_voss_tank MergedMesh 'merged material-[0][01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [Art/Models/MissingRGM] generated the preceeding warnings. Invalid animation [destroyed\anim01], for Motion Tree Node [dead]. Invalid animation [vehicle\treads_left_roll], for Motion Tree Node [tread_left_roll]. Invalid animation [vehicle\treads_right_roll], for Motion Tree Node [tread_right_roll]. Invalid animation [vehicle\suspension_left_front], for Motion Tree Node [left_front_travel]. Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node [left_mid_travel]. Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node [left_rear_travel]. Invalid animation [vehicle\suspension_right_front], for Motion Tree Node [right_front_travel]. Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node [right_mid_travel]. Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node [right_rear_travel]. Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch]. Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation]. Invalid animation [vehicle\main_turret_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\idle], for Motion Tree Node [idle]. Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon| turret_radio_hatch|open]. Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon| turret_radio_hatch|closed]. Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch| open]. Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch| closed]. Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon| hull_mg42_hatch|open]. Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon| hull_mg42_hatch|closed]. === File(s) [art\models\races\panzerelite\vehicles\e-100\e-100] generated the preceeding warnings. Invalid animation [destroyed\anim01], for Motion Tree Node [dead]. Invalid animation [vehicle\treads_left_roll], for Motion Tree Node [tread_left_roll]. Invalid animation [vehicle\treads_right_roll], for Motion Tree Node [tread_right_roll]. Invalid animation [vehicle\suspension_left_front], for Motion Tree Node [left_front_travel]. Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node [left_mid_travel]. Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node [left_rear_travel]. Invalid animation [vehicle\suspension_right_front], for Motion Tree Node [right_front_travel]. Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node [right_mid_travel]. Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node [right_rear_travel]. Invalid animation [hatch], for Motion Tree Node [closed]. Invalid animation [hatch], for Motion Tree Node [open]. Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch]. Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation]. Invalid animation [vehicle\main_turret_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\idle], for Motion Tree Node [idle]. Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon| turret_radio_hatch|open]. Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon| turret_radio_hatch|closed]. Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch| open]. Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch| closed]. Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon| hull_mg42_hatch|open]. Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon| hull_mg42_hatch|closed]. === File(s) [art\models\races\panzerelite\vehicles\e-50 ausf a\e-50 ausf a] generated the preceeding warnings. Invalid animation [destroyed\anim01], for Motion Tree Node [dead]. Invalid animation [vehicle\treads_left_roll], for Motion Tree Node [tread_left_roll]. Invalid animation [vehicle\treads_right_roll], for Motion Tree Node [tread_right_roll]. Invalid animation [vehicle\suspension_left_front], for Motion Tree Node [left_front_travel]. Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node [left_mid_travel]. Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node [left_rear_travel]. Invalid animation [vehicle\suspension_right_front], for Motion Tree Node [right_front_travel]. Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node [right_mid_travel]. Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node [right_rear_travel]. Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch]. Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation]. Invalid animation [vehicle\main_turret_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\idle], for Motion Tree Node [idle]. Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon| turret_radio_hatch|open]. Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon| turret_radio_hatch|closed]. Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch| open]. Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch| closed]. Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon| hull_mg42_hatch|open]. Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon| hull_mg42_hatch|closed]. === File(s) [art\models\races\panzerelite\vehicles\e-75\e-75] generated the preceeding warnings. Invalid animation [destroyed\anim01], for Motion Tree Node [dead]. Invalid animation [vehicle\treads_left_roll], for Motion Tree Node [tread_left_roll]. Invalid animation [vehicle\treads_right_roll], for Motion Tree Node [tread_right_roll]. Invalid animation [vehicle\suspension_left_front], for Motion Tree Node [left_front_travel]. Invalid animation [vehicle\suspension_left_mid], for Motion Tree Node [left_mid_travel]. Invalid animation [vehicle\suspension_left_rear], for Motion Tree Node [left_rear_travel]. Invalid animation [vehicle\suspension_right_front], for Motion Tree Node [right_front_travel]. Invalid animation [vehicle\suspension_right_mid], for Motion Tree Node [right_mid_travel]. Invalid animation [vehicle\suspension_right_rear], for Motion Tree Node [right_rear_travel]. Invalid animation [vehicle\turret_radio_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\turret_radio_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\driver_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\driver_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_gunner_hatch_closed], for Motion Tree Node [closed]. Invalid animation [vehicle\hull_gunner_hatch_open], for Motion Tree Node [open]. Invalid animation [vehicle\hull_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\hull_mg42_pitch], for Motion Tree Node [pitch]. Invalid animation [vehicle\hull_mg42_rotation], for Motion Tree Node [rotation]. Invalid animation [vehicle\coaxial_mg42_fire], for Motion Tree Node [fire]. Invalid animation [vehicle\idle], for Motion Tree Node [idle]. Invalid transition animation [vehicle\turret_radio_hatch_closed_to_open], for transition from Source [weapon|turret_radio_hatch|closed] to Dest [weapon| turret_radio_hatch|open]. Invalid transition animation [vehicle\turret_radio_hatch_open_to_closed], for transition from Source [weapon|turret_radio_hatch|open] to Dest [weapon| turret_radio_hatch|closed]. Invalid transition animation [vehicle\driver_hatch_closed_to_open], for transition from Source [weapon|hull_driver_hatch|closed] to Dest [weapon|hull_driver_hatch| open]. Invalid transition animation [vehicle\driver_hatch_open_to_closed], for transition from Source [weapon|hull_driver_hatch|open] to Dest [weapon|hull_driver_hatch| closed]. Invalid transition animation [vehicle\hull_gunner_hatch_closed_to_open], for transition from Source [weapon|hull_mg42_hatch|closed] to Dest [weapon| hull_mg42_hatch|open]. Invalid transition animation [vehicle\hull_gunner_hatch_open_to_closed], for transition from Source [weapon|hull_mg42_hatch|open] to Dest [weapon| hull_mg42_hatch|closed]. === File(s) [art\models\races\panzerelite\vehicles\panzer vii lowe\panzer vii lowe] generated the preceeding warnings. MergedMesh 'merged material-[tea_party,01 - Default]' has an outdated format is slowing down load times. Please reburn. === File(s) [art\models\test\oe_smoke_test\tea_party] generated the preceeding warnings. Ambient AnimEvents can't have conditions. Anim=[repairvehicles_animation], Action=[_blowtorch_show_mesh] Ambient AnimEvents can't have conditions. Anim=[takeout], Action=[_blowtorch_show_mesh] Ambient AnimEvents can't have conditions. Anim=[putaway], Action=[_stop_using_blowtorch] === File(s) [art\models\races\allies\props\blow_torch] generated the preceeding warnings. Ambient AnimEvents can't have conditions. Anim=[sandbag\start_01], Action=[_sandbag_show_mesh] Ambient AnimEvents can't have conditions. Anim=[sandbag\build_01], Action=[_sandbag_show_mesh] === File(s) [art\models\races\allies\props\sandbag] generated the preceeding warnings. Ambient AnimEvents can't have conditions. Anim=[spool\start_01], Action=[_spool_show_mesh] Ambient AnimEvents can't have conditions. Anim=[spool\build_01], Action=[_spool_show_mesh] === File(s) [art\models\races\allies\props\spool] generated the preceeding warnings. Using invalid animation [AIM\CROUCH\SLOW\AIM\L_Centre], in matrix anim Using invalid animation [AIM\CROUCH\SLOW\AIM\M_Centre], in matrix anim Using invalid animation [AIM\CROUCH\SLOW\AIM\U_Centre], in matrix anim === File(s) [art\models\races\common\weapons\pistol] generated the preceeding warnings. RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif' Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm' Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ' Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ RENDER ANIM -- Unable to load texture '\cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc' Using default texture for \cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc RENDER ANIM -- Unable to load texture '\ww2\datasrc\engine\texture_white' Using default texture for \ww2\datasrc\engine\texture_white RENDER ANIM -- Unable to load texture 'art\models\races\allies\vehicles\ m26_super_pershing\model\tex_al_m26_pershing_ocl' Using default texture for art\models\races\allies\vehicles\m26_super_pershing\ model\tex_al_m26_pershing_ocl RENDER ANIM -- Unable to load texture 'art\models\races\british\vehicles\ autocar_75mm_sp\texturestex_al_m3_halftrack_tc' Using default texture for art\models\races\british\vehicles\autocar_75mm_sp\ texturestex_al_m3_halftrack_tc RENDER ANIM -- Unable to load texture 'art\models\races\commonwealth\structures\ artillerpit\artillerpit\model\artillerpit_ocl_88' Using default texture for art\models\races\commonwealth\structures\artillerpit\ artillerpit\model\artillerpit_ocl_88 RENDER ANIM -- Unable to load texture 'art\models\races\shared_textures\tex_tc' Using default texture for art\models\races\shared_textures\tex_tc RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif' Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm' Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_nrm RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ' Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_occ RENDER ANIM -- Unable to load texture 'cxp1\datasrc\bia\art\models\races\ commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc' Using default texture for cxp1\datasrc\bia\art\models\races\commonwealth\vehicles\ hamilcar_glider\hamilcar_glider\model\hamilcar_glider_spc Warning : there are different materials named [09 - Default] in both [art\models\ environment\art_ambient\bridges\rebuilt_bridge_section] and [art\models\ environment\art_ambient\bridges\bridge_15_01]. Warning : there are different materials named [09 - Default] in both [art\models\ environment\art_ambient\bridges\rebuilt_bridge_section_left] and [art\models\ environment\art_ambient\bridges\bridge_25_01]. Warning : there are different materials named [09 - Default] in both [art\models\ environment\art_ambient\bridges\rebuilt_bridge_section_right] and [art\models\ environment\art_ambient\bridges\bridge_25_01]. Warning : there are different materials named [4 - Default] in both [art\models\ gameplay\resource_points\flags] and [art\models\gameplay\resource_points\fuel]. Warning : there are different materials named [Body] in both [art\models\races\ common\soldiers\giblets\giblets] and [art\models\races\common\completemotiontree]. Warning : there are different materials named [Body] in both [art\models\races\ allies\props\spool] and [art\models\races\common\completemotiontree]. Warning : there are different materials named [Body] in both [art\models\races\ allies\props\spool] and [art\models\races\common\completemotiontree]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\ 000alliedradioop]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\ 000alliedradioop]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\ 000alliedradioop]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\radioop\rifleman] and [art\models\races\allies\soldiers\ 000alliedradioop]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\ soldiers\dlc2_paratroop]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\ soldiers\dlc2_paratroop]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\ soldiers\dlc2_paratroop]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\dlc2_paratroop\dlc2_paratroop] and [art\models\races\allies\ soldiers\dlc2_paratroop]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\ soldiers\dlc2_paratroop_02]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\ soldiers\dlc2_paratroop_02]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\ soldiers\dlc2_paratroop_02]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\dlc2_paratroop_02\dlc2_paratroop_02] and [art\models\races\allies\ soldiers\dlc2_paratroop_02]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\driver]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\engineer\engineer] and [art\models\races\allies\soldiers\engineer]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\ engineer2]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\ engineer2]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\ engineer2]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\engineerus\engineer] and [art\models\races\allies\soldiers\ engineer2]. Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]] in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\ models\races\allies\soldiers\engineer2]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ jeepgunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ jeepgunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ jeepgunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ jeepgunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\medic]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mg_gunner]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mortar_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mortar_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mortar_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ mortar_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\ officer_lieutenant]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\ officer_lieutenant]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\ officer_lieutenant]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\officer\officer] and [art\models\races\allies\soldiers\ officer_lieutenant]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\ paratrooper_base]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\ paratrooper_base]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\ paratrooper_base]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\paratrooper\paratrooper] and [art\models\races\allies\soldiers\ paratrooper_base]. Warning : there is a mesh named [merged material- [m1_rifle,TEX_AL_M1_Garand_diffuse]] in both [art\models\races\allies\soldiers\ weapons\m1_rifle] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[m1903 springfield,SHD_AL_M1903_Springfield]] in both [art\models\races\allies\soldiers\ weapons\m1903 springfield] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\ races\allies\soldiers\powell]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\ranger]. Warning : there is a mesh named [merged material-[mk2 pineapple grenade,MAT_AL_MK2_Grenade]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [m3_greasegun,SHD_AL_M3_Grease_Gun]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[m1_carbine,M1Carbine]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\ powell]. Warning : there is a mesh named [merged material-[m1903 springfield,SHD_AL_M1903_Springfield]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [m1_rifle,TEX_AL_M1_Garand_diffuse]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[vickers_hmg_sync,Ammobelt]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[vickers_hmg_sync,VICKERS_Tripod]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[vickers_hmg_sync,Vickers_HMG]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[piat_at_launcher,14 - Default]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material- [piat_at_launcher,CW_Piat_Projectile]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[fg42,FG42]] in both [art\models\ races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\ powell]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [mg42_heavy_tripod_sync,Shd_AX_MG42]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[mg42_heavy_tripod_sync,Ammo]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material- [granatwerfer_34_sync,SHD_AX_Granatwerfer34]] in both [art\models\races\allies\ soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [panzerschreck,SHD_AX_PanzerSchreck]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[mp44,SHD_AX_MP44]] in both [art\ models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [30cal_m1917_browning_sync,MAT_AL_M18_57mm_Recoiless_Rifle_Tripod]] in both [art\ models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [30cal_m1917_browning_sync,MAT_AL_M1917_30cal_Gun]] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [30cal_m1917_browning_sync,SUBMAT_AL_30cal_Ammobelt]] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [60mmmortar_sync,SHD_AL_60mm_mortar]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\ powell]. Warning : there is a mesh named [merged material-[m9_bazooka,SHD_M9Bazooka]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[bar,SHD_AL_BAR]] in both [art\ models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material- [m18_57mm_recoiless_rifle,SHD_AL_M18_Rifle]] in both [art\models\races\allies\ soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[mg42_light,Shd_AX_MG42]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\ powell]. Warning : there is a mesh named [merged material-[panzerfaust 100,SHD_AX_PanzerFaust]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[parachute,Parachute]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\ powell]. Warning : there is a mesh named [merged material- [satchel_charge,SHD_Satchel_Charge]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[tellermine,SHD_AX_Tellermine]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[spool,Body]] in both [art\models\ races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[sandbag,Mat-sbags]] in both [art\ models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[shovel_digin,07 - Default]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[blow_torch,Tex_AL_Blow_Torch]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[mine_detector,03 - Default]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material-[wire_cutters,10 - Default]] in both [art\models\races\allies\soldiers\ranger] and [art\models\races\allies\ soldiers\powell]. Warning : there is a mesh named [merged material- [demolitions,SHD_AL_Demolitions_Charge]] in both [art\models\races\allies\soldiers\ ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [merged material-[giblets,Body]] in both [art\ models\races\allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there is a mesh named [BaseMaterial01] in both [art\models\races\allies\ soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\mackay\mackay] and [art\models\races\allies\soldiers\powell]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\rifleman]. Warning : there are different materials named [Body] in both [art\models\ environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\ races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\ environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\ races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\ environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\ races\allies\soldiers\scout]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\ranger\ranger] and [art\models\races\allies\soldiers\scout]. Warning : there are different materials named [Eye] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ vehiclecrew]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ vehiclecrew]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ vehiclecrew]. Warning : there are different materials named [Body] in both [art\models\races\ allies\soldiers\rifleman\rifleman] and [art\models\races\allies\soldiers\ vehiclecrew]. Warning : there are different materials named [Allied_Structures] in both [art\ models\races\allies\structures\flag] and [art\models\races\allies\structures\ barracks]. Warning : there are different materials named [Allied_Structures] in both [art\ models\races\allies\structures\flag] and [art\models\races\allies\structures\ quarter_master_supply_yard]. Warning : there are different materials named [Parachute] in both [art\models\ races\allies\props\parachute] and [art\models\races\allies\structures\ supply_drop_munitions]. Warning : there are different materials named [Allied_Structures] in both [art\ models\races\allies\structures\flag] and [art\models\races\allies\structures\ support_weapons]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\ driver]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ engineer]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\pioneer\pioneer] and [art\models\races\axis\soldiers\engineer]. Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both [art\models\races\axis\soldiers\weapons\luger] and [art\models\races\axis\soldiers\ officer_lieutenant]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\officer\officer] and [art\models\races\axis\soldiers\officer_lieutenant]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\ officer_lieutenant]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\ officer_lieutenant]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\officer\officer] and [art\models\races\axis\soldiers\ officer_lieutenant]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\medic]. Warning : there is a mesh named [merged material- [mg42_heavy_tripod_sync,Shd_AX_MG42]] in both [art\models\races\axis\soldiers\ weapons\mg42_heavy_tripod_sync] and [art\models\races\axis\soldiers\mg_gunner]. Warning : there is a mesh named [merged material-[mg42_heavy_tripod_sync,Ammo]] in both [art\models\races\axis\soldiers\weapons\mg42_heavy_tripod_sync] and [art\ models\races\axis\soldiers\mg_gunner]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mg_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\ mortar_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\ mortar_gunner]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\ mortar_gunner]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\mortar_gunner]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ panzergrenadier]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ panzergrenadier]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ panzergrenadier]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ panzergrenadier]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pow\pow] and [art\models\races\axis\soldiers\pow]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pow\pow] and [art\models\races\axis\soldiers\pow]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pow\pow] and [art\models\races\axis\soldiers\pow]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\pow\pow] and [art\models\races\axis\soldiers\pow]. Warning : there are different materials named [Body] in both [art\models\ environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\ races\axis\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\ environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\ races\axis\soldiers\scout]. Warning : there are different materials named [Body] in both [art\models\ environment\art_ambient\objects\nis_objects\nis_n05_03_binocular] and [art\models\ races\axis\soldiers\scout]. Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both [art\models\races\axis\soldiers\weapons\luger] and [art\models\races\axis\soldiers\ scout]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ scout]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ scout]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ scout]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ scout]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ scout]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ sniper]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ sniper]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ sniper]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\panzergrenadier\panzergrenadier] and [art\models\races\axis\soldiers\ sniper]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ tiger_crew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\ tiger_crew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\ tiger_crew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\ tiger_crew]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\tiger_crew\tiger_crew] and [art\models\races\axis\soldiers\tiger_crew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\ vehiclecrew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\ vehiclecrew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\ vehiclecrew]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\vehiclecrew]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ volksgrenadier]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\volksgrenadier\volksgrenadier] and [art\models\races\axis\soldiers\ volksgrenadier]. Warning : there is a mesh named [merged material-[luger,SHD_AX_LUGER]] in both [art\models\races\axis\soldiers\weapons\luger] and [art\models\races\axis\soldiers\ weaponcrew]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ weaponcrew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\weaponcrew]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\wehrmacht\wehrmacht] and [art\models\races\axis\soldiers\wehrmacht]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ wounded]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\volksgrenadier_d\volksgrenadier_d] and [art\models\races\axis\soldiers\ wounded]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\pow\pow_alte] and [art\models\races\axis\soldiers\wounded]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ zombie]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\pioneerc\pioneerc] and [art\models\races\axis\soldiers\zombie]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\flag] and [art\models\races\axis\structures\barracks]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ barracks]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ barracks]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\flag] and [art\models\races\axis\structures\bunker]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\flag] and [art\models\races\axis\structures\ heavy_tank]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ heavy_tank]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ heavy_tank]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\flag] and [art\models\races\axis\structures\ motorpool]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ motorpool]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ motorpool]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\flag] and [art\models\races\axis\structures\ platoon_support_building]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ platoon_support_building]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ platoon_support_building]. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\axis\structures\gunner_hatch] and [art\models\races\axis\structures\ quartermaster]. Warning : there are different materials named [SHD_AX_Tiger_Body] in both [art\ models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\ vehicles\tiger_ace\tiger_ace]. Warning : there are different materials named [SHD_AX_Tiget_Treads_Right] in both [art\models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\ vehicles\tiger_ace\tiger_ace]. Warning : there are different materials named [SHD_AX_Tiget_Treads_Left] in both [art\models\races\axis\vehicles\tiger_ace\tiger_ace] and [art\models\races\axis\ vehicles\tiger_ace\tiger_ace]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\blackmore\blackmore] and [art\models\races\commonwealth\ soldiers\blackmore]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\captain\captain] and [art\models\races\commonwealth\soldiers\ captain]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\commando\commando] and [art\models\races\commonwealth\ soldiers\commando]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\commando1\commando1] and [art\models\races\commonwealth\ soldiers\commando1]. Warning : there is a mesh named [merged material-[bar,SHD_AL_BAR]] in both [art\ models\races\allies\soldiers\weapons\bar] and [art\models\races\commonwealth\ soldiers\commando1]. Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both [art\models\races\allies\soldiers\weapons\m1a1_thompson] and [art\models\races\ commonwealth\soldiers\commando1]. Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]] in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\ models\races\commonwealth\soldiers\commando1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\lieutenant\lieutenant] and [art\models\races\commonwealth\ soldiers\lieutenant]. Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both [art\models\races\allies\soldiers\weapons\m1a1_thompson] and [art\models\races\ commonwealth\soldiers\modern1]. Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]] in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\ models\races\commonwealth\soldiers\modern1]. Warning : there are different materials named [Body] in both [art\models\races\ commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\ soldiers\modern1]. Warning : there are different materials named [Body] in both [art\models\races\ commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\ soldiers\modern1]. Warning : there are different materials named [Body] in both [art\models\races\ commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\ soldiers\modern1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\modern1\kevlar_helmet] and [art\models\races\commonwealth\ soldiers\modern1]. Warning : there are different materials named [Head] in both [art\models\races\ commonwealth\soldiers\modern1\modern1] and [art\models\races\commonwealth\soldiers\ modern1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\modern1\modern1] and [art\models\races\commonwealth\soldiers\ modern1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\modern1\modern1] and [art\models\races\commonwealth\soldiers\ modern1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\piper\piper] and [art\models\races\commonwealth\soldiers\ piper]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow]. Warning : there are different materials named [Body] in both [art\models\races\ commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow]. Warning : there are different materials named [Body] in both [art\models\races\ commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow]. Warning : there are different materials named [Body] in both [art\models\races\ commonwealth\soldiers\pow] and [art\models\races\commonwealth\soldiers\pow]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\sapper\sapper] and [art\models\races\commonwealth\soldiers\ sapper]. Warning : there is a mesh named [merged material-[bar,SHD_AL_BAR]] in both [art\ models\races\allies\soldiers\weapons\bar] and [art\models\races\commonwealth\ soldiers\sapper1]. Warning : there is a mesh named [merged material-[m1a1_thompson,Thompson]] in both [art\models\races\allies\soldiers\weapons\m1a1_thompson] and [art\models\races\ commonwealth\soldiers\sapper1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\beret_sand\beret_sand] and [art\models\races\commonwealth\ soldiers\sapper1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\sapper1\sapper1] and [art\models\races\commonwealth\soldiers\ sapper1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\sapper1\sapper1] and [art\models\races\commonwealth\soldiers\ sapper1]. Warning : there are different materials named [Head] in both [art\models\races\ commonwealth\soldiers\sapper1\sapper1] and [art\models\races\commonwealth\soldiers\ sapper1]. Warning : there is a mesh named [merged material-[boys_at_rifle,CW_Boys_AT_Rifle]] in both [art\models\races\commonwealth\soldiers\weapons\boys_at_rifle] and [art\ models\races\commonwealth\soldiers\sapper1]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\piper\piper] and [art\models\races\commonwealth\soldiers\ scottish]. Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\ races\commonwealth\soldiers\scottish]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\tommy] and [art\models\races\commonwealth\soldiers\tommy]. Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\ races\commonwealth\soldiers\tommy]. Warning : there are different materials named [Eye] in both [art\models\races\ commonwealth\soldiers\tommy2] and [art\models\races\commonwealth\soldiers\tommy2]. Warning : there is a mesh named [merged material-[light_mg,orig_03 - Default]] in both [art\models\races\commonwealth\soldiers\weapons\light_mg] and [art\models\ races\commonwealth\soldiers\tommy2]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\fallshirmjager\fallshirmjager] and [art\models\races\ panzerelite\soldiers\fallshirmjager]. Warning : there is a mesh named [merged material-[fg42,FG42]] in both [art\models\ races\panzerelite\soldiers\weapons\fg42] and [art\models\races\panzerelite\ soldiers\fallshirmjager]. Warning : there is a mesh named [merged material-[mg42_light,Shd_AX_MG42]] in both [art\models\races\axis\soldiers\weapons\mg42_light] and [art\models\races\ panzerelite\soldiers\fallshirmjager]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\luftwaffe\luftwaffe] and [art\models\races\panzerelite\ soldiers\luftwaffe]. Warning : there is a mesh named [merged material-[fg42,FG42]] in both [art\models\ races\panzerelite\soldiers\weapons\fg42] and [art\models\races\panzerelite\ soldiers\luftwaffe]. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\panzerelite\ soldiers\maximillian_voss]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\maximillian_voss\maximillian_voss] and [art\models\races\ panzerelite\soldiers\maximillian_voss]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\coat\coat] and [art\models\races\panzerelite\soldiers\ pgrenadier1]. Warning : there are different materials named [Head] in both [art\models\races\ panzerelite\soldiers\tankbuster_eqp\tankbuster_eqp] and [art\models\races\ panzerelite\soldiers\pgrenadier1]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\tankbuster_eqp\tankbuster_eqp] and [art\models\races\ panzerelite\soldiers\pgrenadier1]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\tankbuster_eqp\tankbuster_eqp] and [art\models\races\ panzerelite\soldiers\pgrenadier1]. Warning : there are different materials named [Head] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Head] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\pgrenadier1\pgrenadier1] and [art\models\races\panzerelite\ soldiers\pgrenadier1]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\pgrenadier39]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\pgrenadier39]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\pgrenadier39]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\pgrenadier39]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\tankbuster\tankbuster] and [art\models\races\panzerelite\ soldiers\tankbuster]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\wilhelm_deinhard]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\wilhelm_deinhard]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\wilhelm_deinhard]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\wilhelm_deinhard\wilhelm_deinhard] and [art\models\races\ panzerelite\soldiers\wilhelm_deinhard]. Warning : there is a mesh named [merged material-[mp44,SHD_AX_MP44]] in both [art\ models\races\axis\soldiers\weapons\mp44] and [art\models\races\panzerelite\ soldiers\wolfgang_berger]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\ panzerelite\soldiers\wolfgang_berger]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\ panzerelite\soldiers\wolfgang_berger]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\ panzerelite\soldiers\wolfgang_berger]. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\wolfgang_berger\wolfgang_berger] and [art\models\races\ panzerelite\soldiers\wolfgang_berger]. Failed to open 'Data:ART\FX\fx_explosion\vehicles\ground_dust_stir_combo_00.bfx' TypeLoad: Error, cannot load fx file 'fx_explosion\vehicles\ ground_dust_stir_combo_00'. Failed to open 'Data:ART\FX\fx_explosion\vehicles\ sherman_death_explosion_combo_00.bfx' TypeLoad: Error, cannot load fx file 'fx_explosion\vehicles\ sherman_death_explosion_combo_00'. Failed to open 'Data:ART\FX\fx_mesh\fx_props\gnome_power_00.bfx' TypeLoad: Error, cannot load fx file 'fx_mesh\fx_props\gnome_power_00'. RENDER ANIM -- Unable to load texture 'art\fx\textures\smoke_cloud_linger_tp6' Using default texture for art\fx\textures\smoke_cloud_linger_tp6 TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\rubble\rubble_collapse] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\rubble\ rubble_collapse_rural] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_road_dirt\ dirt_sandy_blend] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_road_dirt\ mud_tracks] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_flora\ grass_patch_yellow_05] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\ rubble_misc_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\ rubble_road_03] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\rubble_stone] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\ sand_spill_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\mud\muddy_edge] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\ pine_forrest_golden_04] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. dca::ActionDatabase : unable to load action [sfx_a_dmg1]. There are no demolition point markers defined for this building ebps\environment\ art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01 There are no demolition point markers defined for this building ebps\environment\ art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01 There are no demolition point markers defined for this building ebps\environment\ art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01 There are no demolition point markers defined for this building ebps\environment\ art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01 There are no demolition point markers defined for this building ebps\environment\ art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01 There are no demolition point markers defined for this building ebps\environment\ art_ambient\buildings\normandy_rural\buildings\wood_2x1_shed_01\wood_2x1_shed_01 There are no demolition point markers defined for this building ebps\environment\ art_ambient\buildings\normandy_rural\buildings\shingles_1x1_hayloftawning_01\ shingles_1x1_hayloftawning_01 There are no demolition point markers defined for this building ebps\environment\ art_ambient\buildings\normandy_rural\buildings\shingles_1x1_hayloftawning_01\ shingles_1x1_hayloftawning_01 TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\ bia_crater_2] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_decoration\ harborrope_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\allies_op] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\fx\textures\smoke_cloud_linger_tp6] using texture pack [fx manager pack]'s default. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\ bia_crater_concrete_2] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\ allied_mg_nest] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_sand\ crater_sand_mg] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\ cw_hq_footprint] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\ dust_strcutures] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_shadows\ shadow_dead_tiger] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. Warning : there are different materials named [Eye] in both [art\models\races\ panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\ soldiers\pgrenadier]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\ soldiers\pgrenadier]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\ soldiers\pgrenadier]. Warning : there are different materials named [Body] in both [art\models\races\ panzerelite\soldiers\pgrenadier\pgrenadier] and [art\models\races\panzerelite\ soldiers\pgrenadier]. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_stains\wounded] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_stains\gib_00] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\dirt\ dark_dirt' Using default texture for art\scenarios\textures\splats\dirt\dark_dirt RENDER ANIM -- Unable to load texture 'art\scenarios\textures\splats\crater_dirt\ dig_in_hole_small' Using default texture for art\scenarios\textures\splats\crater_dirt\ dig_in_hole_small Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_02-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_02-->self]. Command [fx_attach] has bad 'position' parameter [<!--mangled:misc_searchlight_01-- >self]. Command [fx_attach] has bad 'orientation' parameter [<!-- mangled:misc_searchlight_01-->self]. ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/pause_menu_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/PlayerLagVoteForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/TeamMateKickedPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/SaveReplayPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/pause_options_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/SaveGamePopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/pause_load_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/prompt_generic_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Tutorial_Menu_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AutosavePopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup2_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup3_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBoxPopup4_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' Minimap or tactical map is off screen [-0.077350,0.685020,0.245650,1.008020] to [0,0,1,1]. Please adjust widget to be on screen to prevent distortion. AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GameScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/SubtitleScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/TextOverlayScreen_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/BattleSimulator_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Command_Branch_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/Command_Tree_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' Minimap or tactical map is off screen [-0.039930,0.050000,0.860070,0.950000] to [0,0,1,1]. Please adjust widget to be on screen to prevent distortion. Duplicate TextureSet resource 'terrain\object fog of war texture 1' added to inventory - please check the resource! Duplicate TextureSet resource 'terrain\object fog of war texture 2' added to inventory - please check the resource! ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/MessageBox_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/GameOverDialog_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/postgame_stats_sp_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/postgame_stats_skirm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/ViewStats_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_badges\ ct_pnze_medal_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ ct_branchbanner_btm_pnze_00' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ ct_branchbanner_stripes_pnze_00' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_banners\ ct_branchbanner_top_pnze_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_cross' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_arrow_body_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_arrow_body_tile_side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_arrow_head' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_arrow_head_end' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_arrow_head_end_side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_body_shadow_body_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_body_shadow_end' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_body_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_available_frame' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_available_frame_indent' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_available_frame_indent_side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_available_frame_no_indent' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_iconbox' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_pointbox' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_pointbox_check' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_purchased' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_select_frame' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_select_frame_no_light' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_select_light' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_select_light_side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_shadow_normal' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_button_unavailable_frame' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_footer_body_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_footer_end' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_footer_text_body_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_footer_text_end' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_footer_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_header' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_header_text_body' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cb_header_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cc_click_arrow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cmdr_flag_button' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ cmdr_flag_button_hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\coh - hint point bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ confirm_end' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ confirm_tile' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_green_button_disable' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_green_button_select' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_red_button_disable' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ct_ prompt_red_button_select' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_body_star' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_branchbanner_btm_mask' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_branchbanner_grad' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_exit_button_00' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_exit_button_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_exit_button_02' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_frame_btm' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_frame_btm_corner' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_frame_mdl_bars' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_frame_side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_frame_top' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_frame_top_corner' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\commander_frame\ ct_medal_badge' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\cover\ cover_decorator_negative' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\criticals\panther' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\event_cue' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\events\ event_cue_ultra_decryption' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker - upgrade - 1' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\coh - kicker - veterency - 1' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\kickers\follow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\complete' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\incomplete' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\ objective_arrow_n' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\ objective_medal' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\ objective_primary' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\ objective_primary_completed' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\ objective_primary_failed' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\objectives\ objective_secondary' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\team_axis' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ambient_use' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\blank' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ decorator_demolition' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ decorator_demolition_hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ decorator_retreat' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ operations_level_box' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ operations_level_box_enemy' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\reinforce' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\reinforce_hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\tacmap_backdrop' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\team_allied' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ veterancy_generic_lv3' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ veterancy_gnrc_vehicle_lv3' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\odds\ veterancy_kicker_pnze_prompt' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\ building_allied_checkpoint_portrait' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\ speech_allied_carota' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\portraits\ unit_allied_engineer_portrait' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ flag_munitions' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ flag_victory' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ resource_small_fuel' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ resource_small_manpower' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ resource_small_munition' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ resource_small_popcap' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ resource_small_victory_point' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\resources\ resource_tacmap_munition_large' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\ unit_allied_engineer_symbol' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\ unit_allied_ranger_symbol' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\ unit_axis_sniper_symbol' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\ vehicle_allied_pershing_symbol' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\symbols\ vehicle_axis_tiger_symbol' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\coh - hint point bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ ping_btn_click' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ ping_btn_hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ ping_symbol_attack' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ ping_symbol_capture' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ ping_symbol_defend' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tac_exit_button_00' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tac_exit_button_02' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_box_corner' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_box_side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_box_top' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_corner' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_exit_button_slots' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_groove_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_hole_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_inside_side_bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_inside_top_bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_menu_button' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_menu_button_slot' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\tacmap_noise' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_objective_box' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_outside_side_bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_outside_top_bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_ping_slots' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_sitrep_play' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_sitrep_slots' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_sitrep_stop' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_stamp_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_stamp_02' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_stamp_logo' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_top_bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_window_bars' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_window_bottom' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_window_shadow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\tactical\ tacmap_window_top' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button activated shadow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button shadow active' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - button shadow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - activated' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - dissabled' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - off' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - allied - white' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - command - rarity - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - criticals - back' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - buildings' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - heavy armor' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - infantry' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - good vs - light armor' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - hint point bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - army slot - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - army slot' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - build slot' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - icons - hold slot' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - cc-btn - flash' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - cc-btn - glass' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - cc-btn - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - cc-btn - off' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - chatbtn - click' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - chatbtn - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - chatbtn - off' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - next - armor' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - next - infantry' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 01 - click' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 01 - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 01 - off' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 02 - click' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 02 - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 02 - off' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 03 - click' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 03 - hover' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - pingbtn 03 - off' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - tm btn 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - tm btn 02' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh - taskbar - tm btn 03' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\coh help grad' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_com_btn_04' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_com_btn_05' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_sc_icon_01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_sc_icon_02' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_sc_icon_03' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_sc_icon_04' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_sc_icon_05' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_taskbar_01_sc_icon_06' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ coh_warning_back' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\ command_button_shadow_active' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - cc - ability cap' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - cc - ability mid' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - frame - bar 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - frame - mp' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - frame - wide 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - sc - button 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - score - double' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - score - single' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - shadow - corner' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - shadow - side' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - shadow - top' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - back shadow - top' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - bar - long' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - bar - portrait' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar - small - bar - selection' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar 4x3 frame 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar mm back' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar mm frame 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\taskbar\taskbar stripes 01' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\ territory_line_captain' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\ territory_line_dashed' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\territory\ territory_line_oob' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_garrisoned_badge_base' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_garrisoned_badge_select' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_garrisoned_badge_shadow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_badge_base' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_badge_glow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_badge_player_white' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_badge_select' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_badge_shadow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_control_badge' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_control_badge_select' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ allied_squad_control_badge_shadow' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ pnze_squad_badge_player_outline' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ tacmap_building_badge' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ tacmap_squad_badge' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\units\ tacmap_vehicle_badge' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\ icon_upgrade_pnze_flash' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\upgrades\package_mg42' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_bar' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\weapon_mp44' added to inventory - please check the resource! Duplicate RenderProxy Texture Object resource 'art\ui\ingame\weapons\ weapon_recoilless' added to inventory - please check the resource! RENDER ANIM -- Unable to load texture 'art\ui\ingame\medals\large_medals_air_medal' Using default texture for art\ui\ingame\medals\large_medals_air_medal RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\player_hero_badge_lv1' Using default texture for art\ui\ingame\odds\player_hero_badge_lv1 RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\player_hero_badge_lv5' Using default texture for art\ui\ingame\odds\player_hero_badge_lv5 RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\ unit_army_item_deco_player' Using default texture for art\ui\ingame\odds\unit_army_item_deco_player RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\unit_hero_lv1' Using default texture for art\ui\ingame\odds\unit_hero_lv1 RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\ vehicle_army_item_deco_player' Using default texture for art\ui\ingame\odds\vehicle_army_item_deco_player RENDER ANIM -- Unable to load texture 'art\ui\ingame\odds\vehicle_hero_lv1' Using default texture for art\ui\ingame\odds\vehicle_hero_lv1 RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\ coh_command_icon_background_active' Using default texture for art\ui\ingame\taskbar\coh_command_icon_background_active RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\ coh_command_icon_background_normal' Using default texture for art\ui\ingame\taskbar\coh_command_icon_background_normal RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\ coh_command_icon_overlay_active' Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_active RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\ coh_command_icon_overlay_disabled' Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_disabled RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\ coh_command_icon_overlay_normal' Using default texture for art\ui\ingame\taskbar\coh_command_icon_overlay_normal RENDER ANIM -- Unable to load texture 'art\ui\ingame\taskbar\ coh_taskbar_01_com_btn_01' Using default texture for art\ui\ingame\taskbar\coh_taskbar_01_com_btn_01 RENDER ANIM -- Unable to load texture 'art\ui\ingame\units\ allied_squad_badge_player' Using default texture for art\ui\ingame\units\allied_squad_badge_player RENDER ANIM -- Unable to load texture 'art\ui\ingame\units\ icon_unit_allied_infantry_commander' Using default texture for art\ui\ingame\units\icon_unit_allied_infantry_commander TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_tacmap] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_minmap] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ building_pnze_tank_trap_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ building_ums_mortar_bunker_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ vehicle_axis_flak_43_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ vehicle_axis_flak_38_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ vehicle_allied_m55_maxon_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_axis_scout_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ unit_axis_knights_cross_portrait] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\ unit_axis_knights_cross2_portrait] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\portraits\unit_allied_scout_portrait] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\tea] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\ target_circle_yellow_secondary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_yellow] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_white] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_red] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_orange] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_circle_blue] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\ target_arrow_yellow_secondary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_yellow] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_white] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_red] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_orange] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_yellow] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_white] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_calliope_red] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_arrow_blue] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\38_flak_single] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\jeep_sas] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m36b1] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m3_t12_autocar] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m3_t48_halftrack] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m4a3e2_sherman] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\m55_maxon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\opel_blitz_flak] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sherman_105] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_upgrade_shields] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\wespe] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\weapons\weapon_radio] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_allied_powell_symbol] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_allied_radioman_symbol] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_commando_ace_symbol] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\unit_cmnw_wb_ace_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_allied_76mm_towed_gun_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_allied_m55_maxon_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_allied_pershing_ace_symbol] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_flak_38_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_axis_flakpanzer_38_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_axis_opel_blitz_flak_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_axis_sturmpanzer_iv_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_axis_tiger_ace_symbol] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_cmnw_75mm_autocar_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\vehicle_cmnw_jeep_sas_symbol] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\symbols\ vehicle_cmnw_sherman_firefly_ace_symbol] could not fit in texture pack [RenderProxy texture pack]. Regenerating mip maps for [<unnamed spooge object>] because of a procrastinating programmer. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_critical_shields] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_critical_secondary_weapon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_critical_right_tread] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_critical_primary_weapon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\sturmpanzer_iv_critical_mg42] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_critical_left_tread] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ sturmpanzer_iv_critical_engine] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\criticals\ jeep_sas_critical_primary_weapon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_small_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_small] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_large_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_prop_large] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_oob] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_captain] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\territory\territory_line_dashed] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_garrisoned] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\ selection_buildings_construction] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\target_cone_of_fire_source] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\ selection_allies_self_vehicle_secondary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\taskbar - small - bar - long] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\ selection_allies_self_vehicle_primary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\ selection_allies_self_squad_secondary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\ selection_allies_self_squad_primary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\ target_cone_of_fire_line_yellow_secondary] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\selection\selection_buildings_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\tactical\tacmap_inside_top_bar] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\taskbar - small - bar - selection] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\targeting\ target_cone_of_fire_line_yellow] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_warning_back] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bg_tan_dirty] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_window] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\ bkg_app_loading_wide_2134x1200_brit] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_tank_wars\ tw_select_frame_highlight] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\stats\bkg_400x400] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\ac_bubbletext_1] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_pnze] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_cmnw] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_cmnw] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_axis] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_pnze] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_axis] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_defeat_allies] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\game_over_victory_allies] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_frame] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tutorial_info_box] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\tov_logo_small] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\cohof_logo] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\cohof_gold_logo] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\coh_logo] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\stats\pgstats_allied_bkg_strip] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\ranks_allies\brit_18] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\ranks_axis\panzer_19] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\coh_logo_bullet_holes] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\fe_automatch_status] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_flashing] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\stats\options_tab_unselected] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\stats\options_tab_selected] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_unselected] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\options_tab_selected] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\allied_tutorial_item] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\pnze_tutorial_item] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\cmnw_tutorial_item] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\cb_button_pointbox_check] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_disabled] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\slider_meter_01] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern02] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern03] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_pattern01] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_normal] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set001_active] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set03_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_length] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_length_2] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_corner] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\red_x] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_disabled] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set02_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_ingame_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\summary_background] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_active] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\bttn_set000_normal] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\friend_online] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\chat_icons\pc_icon] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\stats\bkg_strip] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_3] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\flags_british] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_1] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_2] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_4] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\ping_5] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_disabled] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_disabled] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_down_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_disabled] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_base] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\slider_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\arrows_slider\arrow_up_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_hover] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_disabled] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_down_default] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\buttons_icons\checkbox_butt_top] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\arrow_up_press] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\slider_bg] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\medals\large_medals_air_medal] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\ coh_command_icon_background_normal] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\ coh_command_icon_background_active] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\listbox_bkg_slash] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\ coh_command_icon_overlay_normal] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\ coh_command_icon_overlay_active] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\odds\player_hero_badge_lv5] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\coh_taskbar_01_com_btn_01] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\pop_ups\popup_fill] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\taskbar\ coh_command_icon_overlay_disabled] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\odds\player_hero_badge_lv1] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\odds\vehicle_hero_lv1] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\odds\vehicle_army_item_deco_player] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\odds\unit_hero_lv1] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\odds\unit_army_item_deco_player] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\units\ icon_unit_allied_infantry_commander] using texture pack [RenderProxy texture pack]'s default. TEXTURE PACK -- Texture [data:art\ui\ingame\units\allied_squad_badge_player] using texture pack [RenderProxy texture pack]'s default. texture [art\models\races\commonwealth\structures\shared_textures\tex_cw_hq_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. texture [art\models\races\commonwealth\structures\flag\model\tex_al_flag_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_cmnw_deploy_marksman_hover' Using default texture for art\ui\ingame\abilities\ ability_cmnw_deploy_marksman_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_allied_throw_grenade_hover' Using default texture for art\ui\ingame\abilities\ ability_allied_throw_grenade_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_allies_secure_hover' Using default texture for art\ui\ingame\buildings\building_allies_secure_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_cmnw_slit_trench_hover' Using default texture for art\ui\ingame\buildings\building_cmnw_slit_trench_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_cmnw_mg_nest_hover' Using default texture for art\ui\ingame\buildings\building_cmnw_mg_nest_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_cmnw_mortar_hover' Using default texture for art\ui\ingame\buildings\building_cmnw_mortar_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_cmnw_triage_center_hover' Using default texture for art\ui\ingame\buildings\building_cmnw_triage_center_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\tea_hover' Using default texture for art\ui\ingame\buildings\tea_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_axis_wooden_bunker_hover' Using default texture for art\ui\ingame\buildings\building_axis_wooden_bunker_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\buildings\ building_cmnw_radio_triangulation_hover' Using default texture for art\ui\ingame\buildings\ building_cmnw_radio_triangulation_hover TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\ concrete_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_stripes_allied_armor] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_btm_cmnw_02] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_top_cmnw_armor] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_cmnw_medal_02] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_stripes_allied_airborne] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_btm_cmnw_01] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_top_cmnw_airborne] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_cmnw_medal_01] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_stripes_allied_infantry] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_btm_cmnw_00] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_banners\ ct_branchbanner_top_cmnw_infantry] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\commander_badges\ct_cmnw_medal_00] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. texture [art\models\races\allies\structures\barracks\model\allies_barracks_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. Warning : there are different materials named [Axis_Structures] in both [art\ models\races\panzerelite\structures\flag] and [art\models\races\panzerelite\ structures\panzerlogistik_command\panzerlogistik_command]. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\grid] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\damage] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\debris_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\pathway] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\ tanks_tracks_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_cmnw_secure_hq_hover' Using default texture for art\ui\ingame\abilities\ability_cmnw_secure_hq_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_axis_med_kit_hover' Using default texture for art\ui\ingame\abilities\ability_axis_med_kit_hover TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tech_tree\ tex_hadrianglider_hq_splat_dif] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\ foilage\foliage_damage_03] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\ engineerb]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\pioneerb\pioneerb] and [art\models\races\axis\soldiers\engineerb]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneerb\pioneerb] and [art\models\races\axis\soldiers\engineerb]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneerb\pioneerb] and [art\models\races\axis\soldiers\engineerb]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneerb\pioneerb] and [art\models\races\axis\soldiers\engineerb]. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\ foilage\foliage_damage_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\ generic\generic_damage_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|pac38]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|pac38|firing] to Dest [crew|loader01|animations|pac38| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|invisble] to Dest [crew|gunner01|animations|pac38]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|pac38|firing] to Dest [crew|gunner01|animations|pac38| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|loader01|animations|mortar]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|mortar|firing] to Dest [crew|loader01|animations|mortar| idles]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|loader01|animations|invisble] to Dest [crew|gunner01|animations|mortar]. Invalid transition animation [crew\fire\01gunner01_], for transition from Source [crew|gunner01|animations|mortar|firing] to Dest [crew|gunner01|animations|mortar| idles]. === File(s) [art\models\races\panzerelite\vehicles\sdkfz_250\sdkfz_250] generated the preceeding warnings. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\ wood_damage_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\ foilage\foliage_damage_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. Orphaned FX should NOT be looping. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_stains\ scorch_faint_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. Orphaned FX should NOT be looping. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\ crater_grenade_blast_00] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\ crater_grenade_blast_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\ mortar_60mm_concrete] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\ generic\generic_damage_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\haydebris] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\ crater_debris_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. Orphaned FX should NOT be looping. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\ wood_damage_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_allied_barrage_smoke_hover' Using default texture for art\ui\ingame\abilities\ ability_allied_barrage_smoke_hover TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\ building_allied_supply_yard_upgrade2] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\ building_allied_supply_yard_upgrade1] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_allied_barrage_smoke] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\ schwimmwagen]. Recoil ignored! TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\ crater_debris_03] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\stone\ stone_broken_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\stone\ stone_broken_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\ metal_wire_damage_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. dca::ActionDatabase : unable to load action [orphan_action_delay]. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\ crater_urban] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' dca::ActionDatabase : unable to load action [team_colour_disabled_action]. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\cw_mortarpit] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\dirt] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_stains\scorch_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. dca::ActionDatabase : unable to load action [ui\command\generic]. Nonstopping FX should NOT be looping. RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_allied_barrage_mortar_hover' Using default texture for art\ui\ingame\abilities\ ability_allied_barrage_mortar_hover RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_axis_at_hold_fire_off_hover' Using default texture for art\ui\ingame\abilities\ ability_axis_at_hold_fire_off_hover TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ ability_allied_barrage_mortar] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ ability_axis_at_hold_fire_off] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\ schwimmwagen]. Recoil ignored! Orphaned FX should NOT be looping. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\ mortar_81mm_dirt] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node [green]. Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node [yellow]. Invalid animation [hotchkiss\critcal_hits\main_gun_red], for Motion Tree Node [red]. Invalid animation [hotchkiss\critcal_hits\main_gun_green], for Motion Tree Node [green]. Invalid animation [hotchkiss\critcal_hits\main_gun_yellow], for Motion Tree Node [yellow]. === File(s) [art\models\races\panzerelite\vehicles\hotchkiss_h35\hotchkiss_h35] generated the preceeding warnings. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_tracks\ dirt_treadmark_stug] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' texture [art\models\races\allies\structures\triage\model\tex_al_triage_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_stone\ grenade_crater_stone_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_craters\ mortar_81mm_concrete] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. Nonstopping FX should NOT be looping. There are no demolition point markers defined for this building ebps\races\ axis_panzer_elite\buildings\top_secret_bunker_ai Nonstopping FX should NOT be looping. Nonstopping FX should NOT be looping. Orphaned FX should NOT be looping. dca::ActionDatabase : unable to load action [act_sfx_tracer]. dca::ActionDatabase : unable to load action [act_sfx_incoming]. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\ om_artillery_concrete] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. dca::ActionDatabase : unable to load action [ui\repair]. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_stains\scorch_03] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\metal\ metal_damage_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! texture [art\models\races\axis\structures\barracks\model\ax_barracks_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_shadows\ shadow_dead_atgun] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_cmnw_concealing_smoke_hover' Using default texture for art\ui\ingame\abilities\ ability_cmnw_concealing_smoke_hover TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ ability_cmnw_concealing_smoke] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_cmnw_demolitions] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\ crater_debris_04] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\ barrel_debris_01] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! Behaviour [CW_Team_Colour_1] has no conditions so it will never do anything. === File(s) [art\models\races\commonwealth\vehicles\cw_staghound] generated the preceeding warnings. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\cw_hull_down_l] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\dirt\ cw_hull_down_l_wrecked] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! There are no demolition point markers defined for this building ebps\races\axis\ buildings\quarter_master2 dca::ActionDatabase : unable to load action [build_action]. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! FXMesh: Model [MESH PIECES/PROJECTILES/ARTILLERY] has a non-'fxmesh' shader [max_alphablend] on a mesh. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_concrete\ crater_urban_artillery] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. Orphaned FX should NOT be looping. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\ schwimmwagen]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! Behaviour [NewBehaviour0] has no conditions so it will never do anything. === File(s) [art\models\races\german\vehicles\nebelwerfer\15cm_nebelwerfer] generated the preceeding warnings. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\ crater_grenade_blast_02] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. Orphaned FX should NOT be looping. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\ bia_crater_jagged] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. Orphaned FX should NOT be looping. Orphaned FX should NOT be looping. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\ generic\generic_damage_03] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\crater_dirt\ coh_explosion_splat] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\ schwimmwagen]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! dca::ActionDatabase : unable to load action [act_sfx_sherman_recoil]. Nonstopping FX should NOT be looping. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! Nonstopping FX should NOT be looping. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_allied_57mm_towed_gun] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_cmnw_jeep_sas] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_cmnw_commando_sniper] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_cmnw_commando] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! Nonstopping FX should NOT be looping. Nonstopping FX should NOT be looping. Nonstopping FX should NOT be looping. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_cmnw_towed_at_gun] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_allied_jeep] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_allied_truck] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_cmnw_sapper_f] could not fit in texture pack [RenderProxy texture pack]. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_cmnw_stuart] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_cmnw_staghound] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_cmnw_captain] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_cmnw_sapper] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. dca::ActionDatabase : unable to load action [ui\audiohenscheloverwatch]. dca::ActionDatabase : unable to load action [audiohenscheloverwatch]. dca::ActionDatabase : unable to load action [sfx_a_engine_exit]. ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute vehicle physics recoil command in model [art\models\races\commonwealth\vehicles\ cw_staghound]. Recoil ignored! TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\ generic\generic_damage_05] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. dca::ActionDatabase : unable to load action [map_spawn_setstate]. dca::ActionDatabase : unable to load action [act_sfx_mg42]. RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_allied_smoke_canister_hover' Using default texture for art\ui\ingame\abilities\ ability_allied_smoke_canister_hover TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ ability_allied_smoke_canister] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it. Orphaned FX should NOT be looping. Invalid animation [driver\position], for Motion Tree Node [crew_driver_seat_lock]. Invalid animation [driver\idles\01], for Motion Tree Node [01]. Invalid animation [driver\idles\02], for Motion Tree Node [02]. Invalid animation [driver\idles\03], for Motion Tree Node [03]. Invalid animation [driver\idles\04], for Motion Tree Node [04]. Invalid animation [driver\idles\05], for Motion Tree Node [05]. Invalid animation [driver\idles\06], for Motion Tree Node [06]. Invalid animation [driver\idles\07], for Motion Tree Node [07]. Invalid animation [driver\idles\08], for Motion Tree Node [08]. Invalid animation [driver\idles\09], for Motion Tree Node [09]. Invalid animation [driver\idles\10], for Motion Tree Node [10]. === File(s) [art\models\races\german\vehicles\flakpanzer_iv_moebelwagen\panzer_iv] generated the preceeding warnings. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! Orphaned FX should NOT be looping. dca::ActionDatabase : unable to load action [make_wreck]. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_debris\ crater_debris_05] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_allied_atjeep] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_cmnw_tetrarch] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. dca::ActionDatabase : unable to load action [tube_num_00]. TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\nm_rural\ haydebris_burnt] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! TEXTURE PACK -- Texture [data:art\scenarios\textures\splats\wo_damage_splats\wood\ wood_damage_04] [D3DFMT_DXT5] not packed in texture pack [Dirt Material Pack [0]] as a matching format could not be found. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! dca::ActionDatabase : unable to load action [30cal_coaxial_tracer]. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it. TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_cmnw_commando_piat] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_cmnw_commando_mortar] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\units\unit_cmnw_commando_mg] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. Orphaned FX should NOT be looping. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! Orphaned FX should NOT be looping. Orphaned FX should NOT be looping. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! dca::ActionDatabase : unable to load action [shotgun_tracer]. dca::ActionDatabase : unable to load action [_set_criticals_on_death]. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! Nonstopping FX should NOT be looping. TEXTURE PACK -- Texture [data:art\ui\ingame\buildings\building_axis_secure] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\research\icon_research_axis_tank_vet_2] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. Orphaned FX should NOT be looping. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! Orphaned FX should NOT be looping. ERROR -- Can't find marker [marker_dmg_hull_weakpoint_15] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\ schwimmwagen]. Recoil ignored! Orphaned FX should NOT be looping. Nonstopping FX should NOT be looping. texture [art\models\races\commonwealth\vehicles\m5a1_stuart_us\m5a1_stuart\model\ m5a1_stuart_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. Orphaned FX should NOT be looping. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! Orphaned FX should NOT be looping. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! Orphaned FX should NOT be looping. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it. Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' Nonstopping FX should NOT be looping. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! TEXTURE PACK -- Texture [data:art\ui\ingame\research\icon_research_axis_tank_vet_3] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. Warning : there is a mesh named [merged material-[mp40,SHD_AX_MP40]] in both [art\ models\races\axis\soldiers\weapons\mp40] and [art\models\races\axis\soldiers\demo]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\pioneer\demo] and [art\models\races\axis\soldiers\demo]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneer\demo] and [art\models\races\axis\soldiers\demo]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneer\demo] and [art\models\races\axis\soldiers\demo]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\pioneer\demo] and [art\models\races\axis\soldiers\demo]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\zombies\fallshirmjager2] and [art\models\races\axis\soldiers\ fallshirmjager_zombie]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\zombies\panzergrenadier_zombie] and [art\models\races\axis\soldiers\ panzergrenadier_zombie]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\zombies\panzergrenadier_zombie] and [art\models\races\axis\soldiers\ panzergrenadier_zombie]. Warning : there are different materials named [Body] in both [art\models\races\ axis\soldiers\zombies\panzergrenadier_zombie] and [art\models\races\axis\soldiers\ panzergrenadier_zombie]. Warning : there are different materials named [Eye] in both [art\models\races\axis\ soldiers\zombies\panzergrenadier_zombie] and [art\models\races\axis\soldiers\ panzergrenadier_zombie]. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_allied_barrage_area] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! RENDER ANIM -- Unable to load texture 'art\ui\ingame\abilities\ ability_axis_rout_enemy_hover' Using default texture for art\ui\ingame\abilities\ability_axis_rout_enemy_hover texture [art\models\races\american\vehicles\90mm_gmc_m36b1\textures\m4a3_hull_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. TEXTURE PACK -- Texture [data:art\ui\ingame\abilities\ability_axis_rout_enemy] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. TEXTURE PACK -- Texture [data:art\ui\ingame\vehicles\vehicle_axis_panzer_iv] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! Nonstopping FX should NOT be looping. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it. TEXTURE PACK -- Texture [data:art\ui\ingame\research\ icon_research_axis_support_vet_3] [D3DFMT_DXT5] not packed in texture pack [RenderProxy texture pack] as a matching format could not be found. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! dca::ActionDatabase : unable to load action [buildings\building_death_peak_]. Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! Behaviour [bhv_sfx_gear_shift_1] has no conditions so it will never do anything. Behaviour [bhv_sfx_gear_shift_2] has no conditions so it will never do anything. Behaviour [bhv_sfx_gear_shift_rev_1] has no conditions so it will never do anything. Behaviour [bhv_sfx_marder_fart_01] has no conditions so it will never do anything. Behaviour [bhv_sfx_marder_fart_02] has no conditions so it will never do anything. Behaviour [bhv_sfx_marder_fart_03] has no conditions so it will never do anything. === File(s) [art\models\races\panzerelite\vehicles\sdkfz138_grille\ sdkfz138_grille_hull] generated the preceeding warnings. Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' dca::ActionDatabase : unable to load action [buildings\collapse\ collapse_building_wood_wall_]. Failed to set cursor to 'modal_ping' ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! Orphaned FX should NOT be looping. Orphaned FX should NOT be looping. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! Orphaned FX should NOT be looping. dca::ActionDatabase : unable to load action [buildings\ panel_burn_destroyed_building_wood]. dca::ActionDatabase : unable to load action [buildings\panel_burn_destroyed]. Failed to set cursor to 'modal_ping' Failed to set cursor to 'modal_ping' Nonstopping FX should NOT be looping. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! Nonstopping FX should NOT be looping. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! dca::ActionDatabase : unable to load action [fx_critical_outofcontrol_physicstransition]. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it. Decal [wood\rubble_wood_01] orphaned with '0' duration (infinity). Killing it. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! Orphaned FX should NOT be looping. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! Orphaned FX should NOT be looping. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! Orphaned FX should NOT be looping. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! Orphaned FX should NOT be looping. ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! ERROR -- Can't find marker [marker_barrel] when trying to execute vehicle physics recoil command in model [art\models\races\axis\vehicles\50mm_pak38\50mm_pak38]. Recoil ignored! texture [art\models\races\axis\structures\barracks\model\ax_barracks_tc] is being used as a team colour texture, even though it is not 128� and dxt5 compressed. Orphaned FX should NOT be looping. Orphaned FX should NOT be looping. Orphaned FX should NOT be looping. ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ERROR -- Can't find marker [marker_tiger_barrel_end] when trying to execute vehicle physics recoil command in model [art\models\races\allies\vehicles\ m1_57mm_antitank_gun\m1_57mm_antitank_gun]. Recoil ignored! ScreenLoad -- Failed to load screen file DATA:Art\UI\Screens/AppRestartingForm_widescreen.screen AnimLoad -- AnimAnimation missing name! AnimLoad -- Failed to load animation 'normal_tab_flash' from file: 'DATA:Art\UI\ Animations\RELICONLINECHAT.LUA' TEXTURE PACK -- Texture [data:art\ui\textures\textures_fe\ bkg_app_loading_wide_2134x1200_us] could not fit in texture pack [RenderProxy texture pack]. Nonstopping FX should NOT be looping.