Rover C Militiamech

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

ARMOR DIAGRAM

Commercial, BAR: 5
He ad ( 4 )
Le ft Tors o Right Tors o
(4) (4)

INDUSTRIALMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Rover C Militiamech Name:
Movement Points: Tonnage: 10
Gunnery Skill: Piloting Skill:
Walking: 6 Tech Base: Mixed
Running: 9 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Consciousness # 3 5 7 10 11 Dead
Engine Type: 60 Fusion
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Heavy Medium RA 7 10 [DE] — 3 6 9
Ce nte r
Laser Le ft Arm Tors o Right Arm
(2) (6) (2)

Le ft Right
Le g Ce nte r Le g
(4) Tors o (4)
(2)

Le ft Right
Tors o Re ar Tors o Re ar
(2) (2)

BV: 213 INTERNAL STRUCTURE DIAGRAM


Industrial Heat
CRITICAL TABLE He ad
Scale
Head Le ft Tors o ( 3 ) Right Tors o ( 3 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Industrial Cockpit (adv. FCS) 2. Upper Arm Actuator 30*
3. Lower Arm Actuator 4. Roll Again 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator
29
5. Roll Again 6. Life Support 5. Heavy Medium Laser [Clan] 28*
6. Roll Again 6. Heavy Medium Laser [Clan] Le ft Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(1) (1)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Ce nte r 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Tors o
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (4)
6. Roll Again 6. Roll Again 22*
5. Gyro Le ft Right
6. Gyro 21
Le g Le g
(2) (2)
20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. Roll Again 3. Roll Again
1-3 4. Roll Again
5.
6.
Roll Again
Roll Again
1-3 4. Roll Again
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
10
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink 10 -2 Movement Points 2
Damage Transfer
6. Heat Sink 6. Heat Sink 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use.

You might also like