Hornet HNT-151

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ARMOR DIAGRAM

He ad ( 8 )
Le ft Tors o Right Tors o
(8) (8)

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Hornet HNT-151 Name:
Movement Points: Tonnage: 20
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere
Running: 8 Rules Level: Introductory Hits Taken 1 2 3 4 5 6
Jumping: 5 Role: Striker Consciousness # 3 5 7 10 11 Dead

Weapons & Equipment Inventory (hexes)


Qty Type Loc Ht Dmg Min Sht Med Lng
1 Small Laser LA 1 3 [DE] — 1 2 3
1 Medium Laser RA 3 5 [DE] — 3 6 9 Ce nte r
Le ft Arm Tors o Right Arm
1 LRM 5 RT 2 1/Msl [M,C,S] 6 7 14 21 (6) (6)
(8)

Le ft Right
Le g Ce nte r Le g
(6) Tors o (6)
(4)

Ammo: (LRM 5) 24
Le ft Right
Quirks: Narrow/Low Profile, No/Minimal Arms, No Torso Twist Tors o Re ar Tors o Re ar
(2) (2)

BV: 488

INTERNAL STRUCTURE DIAGRAM Heat


CRITICAL TABLE He ad Scale
Head Le ft Tors o ( 5 ) Right Tors o ( 5 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30*
3. Small Laser 4. Roll Again 3. Medium Laser
1-3 4. Roll Again 5. Sensors 1-3 4. Roll Again
29
5. Roll Again 6. Life Support 5. Roll Again 28*
6. Roll Again 6. Roll Again Le ft Right 27
Arm Arm 26*
1. Roll Again Center Torso 1. Roll Again
(3) (3)
2. Roll Again 1. Fusion Engine 2. Roll Again 25*
3. Roll Again 2. Fusion Engine 3. Roll Again Ce nte r 24*
4-6 4. Roll Again 3. Fusion Engine
4-6 4. Roll Again Tors o
23*
5. Roll Again 1-3 4. Gyro 5. Roll Again (6)
6. Roll Again 6. Roll Again 22*
5. Gyro Le ft Right
6. Gyro 21
Le g Le g
(4) (4) 20*
1. Gyro
Left Torso 2. Fusion Engine Right Torso 19*
1. Heat Sink 3. Fusion Engine 1. Heat Sink 18*
2. Heat Sink 4-6 4. Fusion Engine 2. Heat Sink 17*
3. Heat Sink 3. Heat Sink
1-3 4. Ammo (LRM 5) 24
5.
6.
Jump Jet
Roll Again
1-3 4. LRM 5
HEAT DATA 16
Heat Sinks: 15*
5. Roll Again 5. Roll Again Heat
10
6. Roll Again Engine Hits 6. Roll Again Level* Effects 14*
Gyro Hits 30 Shutdown 13*
1. Roll Again 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Roll Again 2. Roll Again
26 Shutdown, avoid on 10+ 12
3. Roll Again Life Support 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Roll Again 4. Roll Again
24 +4 Modifier to Fire 10*
5. Roll Again 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Roll Again 6. Roll Again 9
22 Shutdown, avoid on 8+
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire
5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet 10 -2 Movement Points 2
Damage Transfer
6. Jump Jet 6. Jump Jet 8 +1 Modifier to Fire
Diagram 1
5 -1 Movement Points
0

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