Bird of Prey

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Rogue 1 Nobitsura

CLASS & LEVEL PLAYER NAME


Bird of Prey
Envoy Outlander 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 16 9 --
+0 • +3 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
10
-1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY
Advantage Against Immunities - Disease FAILURES

+3 Poison DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +3

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 E +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Cartographer's Tools, Flute, Thieves' Tools
-1 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
+3 Insight WIS Common, Elvish, Orc
30 ft. (Walking)
+1 -1 Intimidation CHA
+1 Investigation INT
12 +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM E +7 Perception WIS


-1 Performance CHA === ACTIONS === attack roll.
+3 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX === SPECIAL ===


CHARISMA Sneak Attack
P +5 Survival WIS
Once per turn, you can deal an extra scalevalue -

-1 No level scale data available damage to one creature


you hit with an attack with a finesse or ranged weapon
if you have advantage on the attack roll. You don’t
need advantage on the attack roll if another enemy of
8 the target is within 5 ft. of it, that enemy isn’t
incapacitated, and you don’t have disadvantage on the
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Crossbow, Hand +5 1d6+3 Piercing Martial, Ammunition, Light, Loading, Range, Range (30/120)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


13 PASSIVE WISDOM (INSIGHT)

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


11 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 Nobitsura
CLASS & LEVEL PLAYER NAME
Bird of Prey
Envoy Outlander 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES ===


* Integrated Protection • WGtE
* Expertise • PHB 96 Your body has built-in defensive layers, which
Your proficiency bonus is doubled for any ability check determine your armor class.
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies. | Darkwood Core (unarmored) • WGtE
Your armor class is 11 + your DEX modifier (add
* Sneak Attack • PHB 96 proficiency bonus if proficient with light armor).
Once per turn, you can deal an extra 1d6 damage to
one creature you hit with an attack with a finesse or * Integrated Tool • WGtE
ranged weapon if you have advantage on the attack A chosen tool you are proficient with is integrated into
roll. You don’t need advantage on the attack roll if your body, and you double your proficiency bonus for
another enemy of the target is within 5 ft. of it, that any ability checks you make with it. You must have
enemy isn’t incapacitated, and you don’t have your hands free to use this integrated tool.
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== ENVOY RACIAL TRAITS ===

* Warforged Resilience • WGtE


You have advantage on saving throws against being
poisoned, and you have resistance to poison damage.
You are immune to disease. You don’t need to eat,
drink, or breathe. You don’t need to sleep and don’t
suffer the effects of exhaustion due to lack of rest, and
magic can’t put you to sleep.

* Sentry's Rest • WGtE


When you take a long rest, you must spend at least 6
hours in an inactive state rather than sleeping. In this
state, you appear inert, but it doesn’t render you
unconscious, and you can see and hear as normal.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Crossbow, Hand 1 3 lb. Rations (1 day) 10 20 lb.

Dagger 1 1 lb. Rope, Hempen (50 feet) 1 10 lb.

SP 0 Dagger 1 1 lb. Tinderbox 1 1 lb.

Shortsword 1 2 lb. Torch 10 10 lb.


EP 0 Shortsword 1 2 lb. Waterskin 1 5 lb.

Arrows 20 1 lb. Staff 1 4 lb.


GP 10 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
PP 0 Bedroll 1 7 lb.

Clothes, Traveler's 1 4 lb.


WEIGHT CARRIED

108.5 lb. Hunting Trap 1 25 lb.

ENCUMBERED Lantern, Bullseye 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Mess Kit 1 1 lb.

PUSH/DRAG/LIFT Oil (flask) 2 2 lb.

300 lb. Quiver 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
- 9 Medium 163cm
GENDER AGE SIZE HEIGHT WEIGHT
Bird of Prey Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m driven by a wanderlust that led


me away from home.
I watch over my friends as if they
were a litter of newborn pups.
PERSONALITY TRAITS

Nature. The natural world is more


important than all the constructs of
civilization. (Neutral)
IDEALS

I will bring terrible wrath down on the evildoers


who destroyed my homeland.

BONDS

Don’t expect me to save those who


can’t save themselves. It is nature’s
way that the strong thrive and the
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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