Marly

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Rogue 1 Valanna

CLASS & LEVEL PLAYER NAME


Marlene "Marly" Van Leinne
Wood Elf Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 13 9 --
+0 • +4 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
10
-1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION E +7 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +1

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longbow, Longsword,
Rapier, Shortsword, Simple Weapons

13 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Thieves' Tools
-1 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Common, Elvish, Thieves’ Cant
35 ft. (Walking)
+2 -1 Intimidation CHA
+2 Investigation INT
14 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


-1 Performance CHA === ACTIONS === roll. You don’t need advantage on the attack roll if
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
Help, Hide, Ready, Search, Use an Object, disadvantage on the attack roll.
+2 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise,
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX === SPECIAL ===


CHARISMA Mask of the Wild
+1 Survival WIS
You can attempt to hide even when you are only

-1 lightly obscured.

Sneak Attack
Once per turn, you can deal an extra 1d6 damage
8 to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +2 1 Bludgeoning

13 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 Valanna
CLASS & LEVEL PLAYER NAME
Marlene "Marly" Van Leinne
Wood Elf Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES ===


* Trance • BR 23
* Hit Points • PHB 95 You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
* Proficiencies • PHB 95 after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Expertise • PHB 96 practice. After resting in this way, you gain the same
Your proficiency bonus is doubled for any ability check benefit that a human does from 8 hours of sleep.
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies. * Ability Score Increase • BR 24

* Sneak Attack • PHB 96 * Elf Weapon Training • BR 24


Once per turn, you can deal an extra 1d6 damage to You have proficiency with the longsword, shortsword,
one creature you hit with an attack with a finesse or shortbow, and longbow.
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if * Fleet of Foot • BR 24
another enemy of the target is within 5 ft. of it, that Your base walking speed increases to 35 feet.
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll. * Mask of the Wild • BR 24
You can attempt to hide even when you are only lightly
| Special obscured.

* Thieves’ Cant • PHB 96 | Special


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== WOOD ELF RACIAL TRAITS ===

* Darkvision • BR 23
You can see in darkness (shades of gray) up to 60 ft.

* Keen Senses • BR 23
You have proficiency in the Perception skill.

* Fey Ancestry • BR 23
You have advantage on saves against being charmed,
and magic can’t put you to sleep.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Rations (1 day) 5 10 lb.

Dagger 1 1 lb. Rope, Hempen (50 feet) 1 10 lb.

SP 0 Dagger 1 1 lb. Tinderbox 1 1 lb.

Shortsword 1 2 lb. Waterskin 1 5 lb.


EP 0 Shortsword 1 2 lb. String 10 --

Backpack 1 5 lb.
GP 0 Thieves' Tools 1 1 lb.

Ball Bearings (bag of 1,000) 1,000 2 lb.


PP 0 Bell 1 --

Candle 5 --
WEIGHT CARRIED

64.5 lb. Crowbar 1 5 lb.

ENCUMBERED Hammer 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Lantern, Hooded 1 2 lb.

PUSH/DRAG/LIFT Oil (flask) 2 2 lb.

300 lb. Piton 10 2.5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Marlene "Marly" Van Leinne Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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