Khai3906 75055207
Khai3906 75055207
Khai3906 75055207
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+1 Constitution +3 15 33 --
+1 • +4 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
12
+2 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES
+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longbow, Longsword,
Rapier, Shortsword, Simple Weapons
Fast Hands
to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
You can use the bonus action granted by your roll. You don’t need advantage on the attack roll if
14 Cunning Action to make a Sleight of Hand check, use another enemy of the target is within 5 ft. of it, that
your thieves’ tools to disarm a trap or open a lock, or enemy isn’t incapacitated, and you don’t have
SKILLS ACTIONS
Darkvision 60 ft.
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Rogue 5 khai3906
CLASS & LEVEL PLAYER NAME
Sylvie Yllaven
High Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === Cunning Action to make a Sleight of Hand check, use * Elf Weapon Training • BR 23
your thieves’ tools to disarm a trap or open a lock, or You have proficiency with the longsword, shortsword,
* Hit Points • PHB 95 take the Use an Object action. shortbow, and longbow.
| Special
=== HIGH ELF RACIAL TRAITS ===
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Darkvision • BR 23
jargon, and code that allows you to hide messages in You can see in darkness (shades of gray) up to 60 ft.
seemingly normal conversation. It takes four times
longer to convey such a message than it does to * Keen Senses • BR 23
speak the same idea plainly. You have proficiency in the Perception skill.
SP 0 Dagger 1 1 lb.
GP 0
PP 0
WEIGHT CARRIED
20 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
180 lb.
PUSH/DRAG/LIFT
360 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Sylvie Yllaven
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Control Flames Cantrip -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.