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Rogue 5 khai3906

CLASS & LEVEL PLAYER NAME


Sylvie Yllaven
High Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+1 Constitution +3 15 33 --
+1 • +4 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
12
+2 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+1 +0

+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longbow, Longsword,
Rapier, Shortsword, Simple Weapons

12 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Thieves' Tools
P +5 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Common, Elvish, Thieves’ Cant
30 ft. (Walking)
+1 E +8 Intimidation CHA
+1 Investigation INT
12 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM E +6 Perception WIS


+2 Performance CHA === ACTIONS === take the Use an Object action.
+0 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === REACTIONS ===
Help, Hide, Ready, Search, Use an Object, Uncanny Dodge
+1 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, When an attacker that you can see hits you with an
P +6 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object attack, you can use your reaction to halve the attack’s
damage against you.
P +6 Stealth DEX === BONUS ACTIONS ===
CHARISMA Cunning Action === SPECIAL ===
+0 Survival WIS
You can take a bonus action on each of your turns Sneak Attack
Once per turn, you can deal an extra 3d6 damage
+2 to take the Dash, Disengage, or Hide action.

Fast Hands
to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
You can use the bonus action granted by your roll. You don’t need advantage on the attack roll if
14 Cunning Action to make a Sleight of Hand check, use another enemy of the target is within 5 ft. of it, that
your thieves’ tools to disarm a trap or open a lock, or enemy isn’t incapacitated, and you don’t have
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +4 2 Bludgeoning

13 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 5 khai3906
CLASS & LEVEL PLAYER NAME
Sylvie Yllaven
High Elf Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === Cunning Action to make a Sleight of Hand check, use * Elf Weapon Training • BR 23
your thieves’ tools to disarm a trap or open a lock, or You have proficiency with the longsword, shortsword,
* Hit Points • PHB 95 take the Use an Object action. shortbow, and longbow.

* Proficiencies • PHB 95 | 1 Bonus Action * Cantrip • BR 24


You know one cantrip of your choice from the wizard
* Expertise • PHB 96 * Second-Story Work • PHB 97 spell list. INT is your spellcasting ability for it.
Your proficiency bonus is doubled for any ability check Climbing no longer costs you extra movement, and
you make for two chosen proficiencies. [6th] Choose when you make a running jump, the distance you * Extra Language • BR 24
two additional proficiencies. cover increases by +3 feet. You can speak, read, and write one extra language of
your choice.
* Sneak Attack • PHB 96 * Ability Score Improvement • PHB 96
Once per turn, you can deal an extra 3d6 damage to
one creature you hit with an attack with a finesse or * Uncanny Dodge • PHB 96
ranged weapon if you have advantage on the attack When an attacker that you can see hits you with an
roll. You don’t need advantage on the attack roll if attack, you can use your reaction to halve the attack’s
another enemy of the target is within 5 ft. of it, that damage against you.
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll. | 1 Reaction

| Special
=== HIGH ELF RACIAL TRAITS ===
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Darkvision • BR 23
jargon, and code that allows you to hide messages in You can see in darkness (shades of gray) up to 60 ft.
seemingly normal conversation. It takes four times
longer to convey such a message than it does to * Keen Senses • BR 23
speak the same idea plainly. You have proficiency in the Perception skill.

* Cunning Action • PHB 96 * Fey Ancestry • BR 23


You can take a bonus action on each of your turns to You have advantage on saves against being charmed,
take the Dash, Disengage, or Hide action. and magic can’t put you to sleep.

| 1 Bonus Action * Trance • BR 23


You don't need to sleep, but meditate semiconsciously
* Roguish Archetype • PHB 96 for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
| Thief exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
* Fast Hands • PHB 97 benefit that a human does from 8 hours of sleep.
You can use the bonus action granted by your

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger of Venom 1 1 lb.

Studded Leather 1 13 lb.

SP 0 Dagger 1 1 lb.

Crossbow, light 1 5 lb.


EP 0

GP 0

PP 0
WEIGHT CARRIED

20 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb.
PUSH/DRAG/LIFT

360 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Sylvie Yllaven
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Control Flames Cantrip -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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