Course Title: Computer Graphics Course Code: Periods / Week: 4 Periods / Semester:64

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COURSE TITLE COURSE CODE PERIODS / WEEK PERIODS / SEMESTER

: COMPUTER GRAPHICS : :4 :64


TIME SCHEDULE

MODULE 1 2 3 4

TOPICS

Know the concepts of computer graphics Output primitives and Filled area primitives 2-D geometrical transforms: 2-D viewing: 3-D Object representation 3-D Geometric transformations Visible surface detection methods Computer animation
Total OBJECTIVES

PERIODS 16 16 16 16 64

MODULE I 1.1 Know the concepts of computer graphics 1.1.1 List graphical input/output devices 1.1.2 Explain the display process 1.2 Output primitives and Filled area primitives 1.2.1 Knowledge of primitive output elements points and lines 1.2.2 Explain various line drawing algorithms 1.2.3 Explain and code Bresenhams circle drawing algorithms 1.2.4 Explain Scan line polygon fill algorithm, boundary- fill and flood-fill algorithms MODULE II 2.1 2-D geometrical transforms: 2.1.1 Implement 2D transformations 2.1.2 Study Translation, scaling, rotation, reflection and shear transformations 2.1.3 Discuss matrix representations and homogeneous coordinates, composite transforms, transformations between coordinate systems 2.2 2-D viewing: 2.2.1 Understand viewing pipeline 2.2.2 Understand viewing coordinate reference frame 2.2.3 Discuss window to view-port coordinate transformation 2.2.4 Understand viewing functions, 2.2.5 Explain Cohen-Sutherland and Cyrus-beck line clipping algorithms 2.2.6 Explain Sutherland Hodgeman polygon clipping algorithm

MODULE III 3.1 3-D Object representation: 3.1.1 List 3D display methods 3.1.2 Explain 3D transformations 3.1.3 Explain 3D object representations 3.1.4 Understand Polygon surfaces & quadric surfaces 3.1.5 Discuss spline representation 3.1.6 Discuss Hermite curve, Bezier curve and B-Spline curves 3.1.7 Understand Bezier and B-Spline surfaces. 3.1.8 Understand Basic illumination models 3.1.9 Understand polygon-rendering methods 3.2 3-D Geometric transformations 3.2.1 Discuss Translation, rotation, scaling, reflection and shear transformations, 3.2.2 Discuss composite transformations 3.2.3 Define 3-D viewing 3.2.4 Discuss Viewing pipeline, viewing coordinates, view volume and general projection transforms and clipping MODULE IV 4.1 Visible surface detection methods 4.1.1 Discuss Classification 4.1.2 Discuss back-face detection 4.1.3 Discuss depth buffer, scan-line, depth sorting, BSP-tree methods, area subdivision and octree methods 4.2 Computer animation 4.2.1 Discuss Design of animation sequence 4.2.2 Discuss general computer animation functions 4.2.3 Explain raster animation 4.2.4 State computer animation languages 4.2.5 Understand key frame systems, 4.2.6 Understand motion specifications.

CONTENT OUTLINE
MODULE I Know the concepts of computer graphics: Introduction - Application areas of Computer Graphics - overview of graphics systems - videodisplay devices and raster-scan systems, - random scan systems, graphics monitors and workstations and input devices Output primitives and Filled area primitives: Points and lines, line drawing algorithms, mid-point circle and ellipse algorithms. Filled area primitives: Scan line polygon fill algorithm, boundary fill and flood-fill algorithms

MODULE II 2-D geometrical transforms: Translation, scaling, rotation, reflection and shear transformations, matrix representations and homogeneous coordinates, composite transforms transformations between coordinate systems 2-D viewing: The viewing pipeline, viewing coordinate reference frame, window to view-port coordinate transformation, viewing functions, Cohen-Sutherland and Cyrus-beck line clipping algorithms, Sutherland Hodgeman polygon clipping algorithm MODULE III 3-D object representation: Polygon surfaces, quadric surfaces, spline representation, Hermite curve, Bezier curve and BSpline curves, Bezier and B-Spline surfaces. Basic illumination models, polygon-rendering methods 3-D Geometric transformations: Translation, rotation, scaling, reflection and shear transformations, composite transformations. 3D viewing: Viewing pipeline, viewing coordinates, view volume and general projection transforms and clipping MODULE IV Visible surface detection methods: Classification, back-face detection, depth buffer, scan-line, depth sorting, BSP-tree methods, area sub-division and octree methods Computer animation: Design of animation sequence, general computer animation functions, raster animation, computer animation languages, key frame systems, motion specifications TEXT BOOKS
1.

Computer Graphics C version, Donald Hearn and M.Pauline Baker, Pearson Education

2. Computer Graphics Principles & practice, second edition in C, Foley, VanDam, Feiner and Hughes, Pearson Education. Reference Books 1. Fundamentals of Computer Graphics and Multimedia - D.P. Mukherjee 2. Principle of interactive graphics - Newman & Spaul

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