Shadow of The Demon Lord - Blood Scions

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Bioop SCIONS

Legacy of Shadow for


Shadow of the Demon Lord WRITING, DESIGN, AND ART DIRECTION:
Roser’ J. SCHWALB
The first vampires followed the Witch-King out from
the Desolation and into the dark realms of his hateful EDITING: JENNIFER CLARKE WILKES
hegemony. These undead walked in the open, feeding PROOFREADING: JAY SPIGHT
freely on any they chose. Ordinary people feared the
vampires’ embraces, knowing that falling victim to their Layout AND GRAPHIC DESIGN: KARA HAMILTON
cruel attentions meant death or, worse, an eternal half-life
ILLUSTRATIONS: ROENA I. ROSENBERGER
spent as their slaves.
Once the Witch-King fell, the vampires fled back to the Blood Scions is © 2020 Schwalb Entertainment, LLC.
shadows that birthed them, masking their natures behind All rights reserved.
false facades or burying themselves deep in the earth, Blood Scions, Legacy of Shadow, Shadow of the Demon Lord,
Schwalb Entertainment, and their associated logos are
emerging only to slake their unnatural thirst. And as new
trademarks of Schwalb Entertainment, LLC.
forces rose up to purge their noxious presence from the
lands, those champions discovered the infestation was
far greater than had been imagined and that the tainted
blood ran further than in just the undead they hunted.
There were others, mortals in whose veins the blood of the
a fy
vampires flowed, and like their sires, they bore the stain of SCHWALB ENTERTAINMENT, LLC
corruption on their souls and within them burned the same
hunger for the sanguine flood. PO Box #12548, Murfreesboro, TN 37129
[email protected] www.schwalbentertainment.com
Called dhampirs, these half-human vampires lacked the
flaws in their creators’ form and posed a dire threat to@n—_
__ unsuspecting world.
Hidden Threats: One might think dhampirs, given their
unnatural heritage, would avoid human settlements and
lands. Some do withdraw from civilization, preferring
Dead blood mingles with living in the dhampirs’ veins. A to pass their days in isolation, but most dhampirs crave
people walking the thin line between life and death, their human companionship and seek out crowded places. Such
unnatural heritage grants the benefits of both with few environments allow dhampirs to hunt prey, taking lives that
of the drawbacks. Dhampirs arise from unlikely unions will never be missed or their disappearance questioned,
between humans and vampires, an existence made possible and then resume their daily routines.
by dark magic unleashed upon the world in ancient times Dhampirs do, however, avoid the company of others
by the Men of Gog. of their kind, especially undead. Congregating with
Blighted Bloodlines: That dhampirs even exist baffles other half-bloods introduces unwanted and unnecessary
occultists. The seed of vampires is as cold and as lifeless as competition into their lives. Dhampirs have little reason
their blood, and no mortal seed should find purchase in to seek out true vampires for company. The undead make
little distinction between dhampirs and humans when it
dead wombs. And yet exist dhampirs do.
comes to feeding, and some vampires prefer the flavor of
Dhampirs arose among the Men of Gog not long after the
dhampir blood to other vintages.
necromancers created the first vampires. Frustrated by the
Dhampirs must be vigilant about hiding their natures
flaws in their original design, those weaknesses revealed
from others lest they invite attention from those who would
when vampires stepped into the purifying rays of sunlight
destroy them. The Cult of the New God takes a dim view
or dared to cross running water, the necromancers worked toward undead of any kind and, though these half-bloods
to restore some vitality to their undead creations. Much of are alive, inquisitors and witch hunters rarely make a
their experiments resulted in terrible failures; causing a distinction. Furthermore, the fear most people rightly have
shriveled dead heart to beat or filling collapsed lungs with of undead makes any divulgence of the truth risky at best.
air merely made the vampire’s existence more difficult Such a revelation can shatter even the closest bonds.
and painful. Mounting losses and the destruction of fine Magnetic Personalities: Not only do many dhampirs
specimens turned the necromancers from this course of enjoy attractive features, they also benefit from strong
research, but not before a few vampires’ sexual organs personalities that others find appealing. They make friends
were reinvigorated by the same magic used to restore some easily, rarely want for romantic partners, and find enemies
functionality to other organs. only in those they have spurned. Dhampirs can rely on
Armed with the ability to sire offspring, the vampires their magnetic personalities to insulate themselves from
went about the business of doing so, making willing and people who might harm them, as well as to advance their
unwilling partners of slaves harvested from raids into the ends in whatever communities they inhabit. On certain
south. Few vampire or human wombs delivered viable companions they might feed, but only after they have so
offspring, though; most such spawn slithered forth already thoroughly bound those souls that the revelation of their
dead or twisted beyond all recognition, yet some did survive nature cannot possibly put themselves at risk.
and grow to adulthood.
Dhampirs pass down their accursed blood to their CREATING A DHAMPIR
offspring, whether they carry the child or get one on Starting Attribute Scores Strength 10, Agility 10, Intellect
another. Children born of these unions do not often 10, Will 10
survive, and even those who do bear some malady. But Perception equals your Intellect + 1
Defense equals your Agility score
enough have lived to create a small but stable population Health equals your Strength score
that has survived in Rul, albeit secretly, to the present day. Healing Rate equals one-quarter your Health score
Blood and Flesh: Dhampirs have all the same appetites Size 1, Speed 10, Power O
that humans have and can sustain themselves on food and O Damage, O Insanity, 1 Corruption
Languages and Professions You speak the Common
water without harm or discomfort, but all must contend Tongue.
with a relentless craving for blood. Like a drug, fresh blood Shadowsight You see in areas obscured by shadows as if
elevates them to an ecstatic state that leaves them pining those areas were lit.
for more. Decadent dhampirs indulge themselves all the Sunlight Weakness You are impaired while you are in areas
lit by sunlight.
time, but most strive for temperance, feeding only when the Undead Heritage You count as undead for effects that
thirst becomes too strong to ignore. specifically affect undead. You take half damage from
Twisted Beauty: There’s beauty to be found even in disease and poison and you make rolls with 1 boon to
avoid or remove the diseased and poisoned afflictions.
the most malformed dhampirs. What parts escaped the
Unnatural Allure In social situations, you make attack rolls
tortured corruption of their gestation are lovely, even if with 1 boon.
only their eyes and hands. Dhampirs born without physical Frenzied Hunger When you would use an action to make
infirmities are striking, handsome at the least, causing a melee attack of any kind, you can choose to surrender
to your hunger. Upon doing so, you become monstrous,
_ hearts to flutter and snatching the eyes from even the most
forcing each creature that can see you to make a
smitten of lovers, attracting attention wherever they go. Will challenge roll. On a failure, the creature becomes
Dhampirs appear human even under the closest scrutiny, frightened for 1 round. You remain monstrous until you
but their alluring facade falls away when the pangs of consume any amount of blood from a creature other
than yourself.
hunger gtow too great to be ignored. Their faces contort Unholy Inheritance You gain a randomly determined
physical trait from your ya pirie bloodline. Roll a d20
and find the It ¢ inh eritance table. —
LEVEL ¥ DHAMPIR DHAMPIR AGE
Health +4 Age
Replace your shadowsight trait with the darksight trait.
You are a child, aged 11 years or younger.
Darksight You see in areas obscured by shadows and
darkness within medium range as if those areas were lit. You are an adolescent, from 12 to 17 years old.
Beyond this distance, you treat darkness as shadows and
shadows as lit. You are a young adult, from 18 to 40 years old.
Fury of the Vampire When you use your Frenzied Hunger You are an adult, from 41 to 80 years old.
trait, you gain the following benefits:
Fangs Your teeth lengthen into fangs, becoming You are a middle-aged adult, from 81 to 120 years
old.
natural weapons with the finesse property that deal 1d6
damage. You are an older adult, from 121 to 160 years old.
Horrid Aspect You impose 1 bane on rolls made to
attack you by creatures that can see you. Creatures You are a venerable adult, aged 161 years or older.
immune to the frightened affliction are unaffected.
Blood Drink When you deal damage with your fangs to DHAMPIR BUILD
a living creature you have grabbed, you immediately heal
damage equal to your healing rate. You can use Blood 3d6 Build
Drink a number of times equal to half your group level
and regain expended uses when you complete a rest. 3 You are short and either thin or heavy, as you
choose.

UNHOLY INHERITANCE You are somewhat


for your height.
short, but of average weight

d20 si Inheritance You are slender, though of average height.

You cast no shadow. You have a typical build, both in height and
weight, for a human your age.
You do not reflect in mirrors that have silver
backs. You are heavy for your height.
You are tall, but of average weight for your
One of your arms or legs is smaller than the other. height.
You have an odd odor. You are extremely tall and either thin or heavy,
as you choose.
You sweat when in the presence of religious icons.

You have golden eyes with cat-like pupils.

Fine hair grows on your palms.

You have an abnormally long tongue.

Your face lacks symmetry and one side droops.

You are double-jointed throughout your body.

Your teeth appear to have been filed to sharp


points.

You have pointed ears.

You have a deathly pallor.

Your hair cannot be cut.

Holy water and silver burn your skin.

In sunlit areas, your skin reveals a complex pattern


of markings that cover your entire body.

Your eyes glow in the dark.

You have extremely long nails that, when cut,


grow back after you complete a rest.

Animals within short range of you become


nervous and try to withdraw from your presence.

When you weep, blood drips from your eyes


instead of tears.
DHAMPIR. BACKGROUND
Background d20 Background
A witch hunter discovered the truth about you, 10 You have done your very best to hide among
hunted you down, and captured you. Rather than humans in a small village, keeping your nature a
turn you over to the inquisitors or put you to the secret. Someone found out about you, though,
torch, the man became enamored with you and and the local priest tried to stake your heart. You
his amorous attentions made you suffer. You fled, mourning the life you lost.
eventually escaped after killing him and have been
on the run ever since. You were abandoned as a child and somehow
managed to survive until you reached your
You only recently discovered the truth of who you present age. Perhaps faeries watched over you or
really are. Now that you have a taste for blood, wolves raised you. The civilized world is strange
the need for more occupies your every waking to you and makes you uncomfortable when in it.
thought.
Fearing your unnatural existence, you locked
You traveled into the Desolation to seek a way yourself away, passing the years in study and
to purge your body of its foul taint. You returned meditation.
shaken by what you experienced there.
You embraced your vampiric heritage. You lived
You spent many years in a Confederacy city, in a tomb, slept in a coffin, and fed on the living.
surrounding yourself with lovers and friends,
sampling the best that life offers. When your Pretending to be human, you joined the Cult of
nature was exposed, you lost everything and had the New God and became one of its most popular
to flee for your life. acolytes.

You spent many years learning all you could You tried to bury your heritage and live a normal
about vampires so you could kill them and remove life. You took a spouse and had children, but
their stain from the world. your last child was born a monster. You fled the
community with your family, but your spouse
In the heat of passion, you lost control and killed betrayed you and you lost them all.
your one true love. You carry the guilt and shame
of the act with you, cursing yourself for a monster. To quell your cravings for blood, you indulged in
every vice you could find, wrecking your body
Witch hunters found and killed everyone in your and your mind.
family. You escaped the violence after your
mother hid you in a wall. You have vowed to kill You spent time living among ghouls as their
each hunter involved. regent.

You traveled widely, moving from place to place, You killed someone for money. You found you
to stay ahead of the people who hunt you. You were good at that work and have set out to
did something in your past that made you many improve your skills.
enemies, and now they scour the lands for you. If
You spent a few years as part of a vampire’s
they catch you they will kill you.
entourage. You grew to hate your master and left.
You joined bandits in raiding caravans and killed
You spent months in an asylum after you went to
many people.
seek help for your affliction.

DHAMPIR APPEARANCE DHAMPIR PERSONALITY


3d6 Appearance 3d6 Personality
3 Your hideous appearance unsettles others. S You embraced your dark heritage and have
become a monster. You feed your excesses
A minor physical infirmity makes you look strange. whenever you can and you take pleasure
You lack the customary good looks of other in making others suffer. There is no act too
despicable for you to at least consider doing.
dhampir, but you pass for human.
You are a true villain.
You have many fine physical qualities, making you
You are the only person who matters. Everyone
better looking than most others.
else exists to serve your needs. You take what
Attractive, you turn heads wherever you go. you want, do what you want, and damn the
consequences.
You are one of the true beauties in the world.
You have little concern for other people. You
You possess an almost alien beauty, one that is might experience the occasional pang of
both alluring and unsettling. conscience, but you usually ignore it.
You see to your own wants and needs before you
concern yourself with others.
You are generous and friendly, and look after
others as much as you do yourself.
You have the very best intentions and see your
existence as a terrible curse. You try to fight
against the darkness in your heart by doing good
in the world.
A moral paragon, you have an unimpeachable
character. You always do the right thing when
possible, and you are willing to help others even if
it means harming yourself.

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