AMMU v1.01
AMMU v1.01
AMMU v1.01
and burning InDesign into my retinas. Eek and Ammu were initially a dynamic duo
starring in a graphic novel called... Eek and Ammu. While that graphic novel is not
(currently) being completed, many of the concepts and ideas were transformed into
this gross little adventure you’re about to read.
Enjoy.
-Tony
TABLE OF CONTENTS
INTRODUCTION 1
MAP 3
THE CORPSE 5
THE MAW 9
AMMU 11
THE GULLET 13
THE HEART 17
KINGGOT 19
RESOLUTION 21
LOOT 22
INTRODUCTION
“What was at first a distant mirage has slithered closer and is, unfortunately, very real.
Massive black tentacles spill out from its center like inky roots. The air is thick, and the
light from above dissipates into the roiling fog that surrounds the corpse.”
5
THROUGH THE WEB TENTACLE DAMAGE
Spanning hundreds of feet, a web of Direct contact with the tentacles deals
thick, black tentacles writhe within the moderate damage and sludgifies the
fog. They contort into tall loops and low affected appendage, rendering it useless.
arches, slithering through dead trees and If the tentacles make contact with cloth
around jagged boulders. This sentient or armor, both the sludging effect and
web of tentacles, now severed from the damage taken are halved. Unknown
Ammu’s influence, relishes its duty to to players, Ammu will reverse any
protect the larger, decaying body. Players sludgification upon their meeting. Ammu
must traverse the grotesque obstacle can relay this information if players seem
course in order to remedy their mental reluctant to move forward.
ache and receive their reward. A small,
safe clearing lies just outside Ammu’s
Maw: the finish line.
A SAFETY DEMONSTRATION
A crow caws from within the web, drawing
the players’ attention. They watch it leap
from a tree, swoop down and through a
large tentacle loop. However, rather than
flying out the other side, it reappears
much farther into the web. It stumbles
into a rock and pushes off, attempting
to safely glide under an arch–but clips
its wing! The crow’s pained squawk is
cut short as it disappears from view.
6
GETTING TO THE MAW When irritated, the tentacles move
Set a number of moves each player must faster and more erratically, increasing
to complete to reach the clearing. the likelihood of failed moves, Maggot
A goal of 5 is suggested. attacks, and sludgification. For the
irritating character, additional moves may
Complete moves are successful attempts be necessary to make it to the Maw.
to move closer to the corpse by weaving
through the web of tentacles. A move is MAGGOTS
complete even if the character is sludged Wriggling free from Ammu’s decaying
in the process. flesh, these agile creatures chase players
around the web. As a result of a millenia
The web admires risky and creative long, Ammu-only diet, the Maggots bare a
moves, rewarding them by leading the striking resemblance to the now dead god.
character to the clearing faster. Count Unfortunately, they not only look like Ammu,
these as two moves toward the goal they’ve developed an exposed glowing heart
rather than one. as well. Burst their pulsing organ to cut their
corpse-devouring life short.
Conversely, the web loathes safer, less
daring players. While still counted as
one completed move, carefully stepping
over, walking around, and other safe
moves will result in a shorter distance
traveled and the potential for a Maggot
attack. For each safe move a character
makes, have them roll 1d4 + their current
number of moves. If the result is even:
1 Maggot sprints at them, unaffected by the
web’s displacing habits and ready to bite.
MAGGOT
Players that move together won’t small voracious pest 1 1 1 3 1
necessarily be displaced together, even
if they’re touching one another. To see if MOVES
one or more players will end their moves Gnarly Bite: Deals minor damage.
in the same place, have each roll 2d6. Screech: Summons 1d4-1 Maggots.
Those with adjacent results (±1 of each
other) have moved together, otherwise BEHAVIORS
the players move to separate locations in • Team Player. Prefer attacking in groups
the web. and will focus on bringing their target
to the ground, where they can deliver
IRRITATING THE WEB a chomping frenzy.
The web enjoys a hard fought victory. • Blind. Relies on scent and sound to
However, when the web feels as though locate their targets.
its challenge is not being respected, it grows
irritable. Trivializing the web by leaping
over large swathes or teleporting–irritating.
Attempting to observe its non-linear spatial
shifting–irritating Attacking its tendrils–
irritating. Mocking the web’s ability to be a
dangerous repellent–irritating!
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THOSE WHO FELL BEFORE US D4 LOOT TYPE
Within the web are a number of long
sludgified corpses. Forever unable to Flesh, Bone, Blood: A Chunk of
complete their own treacherous journey 1 the body breaks off in the looter’s
through the web, they now greet the hands, oozing a gross green fluid.
players on theirs. Delight in describing
their sludged forms and perpetually
Currency: A small amount of
pained expressions. Each character currency is found on the body,
should encounter at least one of these 2
though it is coated in a thick
poor souls during their maneuvers layer of slime.
through the web.
Armor: A piece of armor slides
“Ahah. Pay no mind to them! Clearly they off the body, dented and all
weren’t as brave and strong as you lot!” 3 but broken. It can be affixed to
an existing piece of armor for a
TOUCHING THE DEAD minor buff.
Of the corpses, one is still alive…kinda.
A barely audible whine eeks out of its
Weapon: What would’ve once
mouth. The character least enthusiastic
brought a formidable foe to its
about the situation so far should find this knees (if it had knees, of course)
one. The corpse is a horrid mangled mess 4 is now a barely swingable hunk
of goop, bone, and flesh. One pale hand of metal. It can be affixed to
stretches out, a misplaced eye twitches an existing weapon for minor
and looks up at the character. The fingers damage buff.
flex slightly, begging to be grabbed. If
approached, the corpse will latch onto
the character’s hand, sending a slew of A LOOK AHEAD
horrid visions into their mind. Ask the Finally clearing the sea of tentacles, the
character to describe their most sinister Maw towers over the party. A rotfly hovers
nightmare as it invades their mind. just inside, picking at the top-most teeth.
Massive glowing eyes, absurdly large,
LOOTING THE DEAD and dripping with ichor. It doesn’t seem
Their sludged bodies, and thus loot, are in to notice any on-lookers and buzzes
various states of decay and sludgeness. If back away into the shadowy chasm. If
looted, roll 1d12 + 1d4 to determine what provoked, will simply fly further into the
is obtained. corpse, out of sight. It lets out a terrifying
screech. A moment of silence thereafter
Use these tables any time a character and then a bellowing roar from deep
would find a corpse during the adventure. within the corpse.
“Oh dear, you’ve already made them
D12 LOOT DECAY
angry. No matter, step inside! Claim your
reward!”
1-4 Goopy: breaks in 1 use.
5-9 Grimey: breaks in 1d4 uses. If the players go unnoticed:
“Perfect. Truly worthy of my reward
10-12 Grungy: breaks in 1d4+2 uses. then! Just a bit further, oh brave
travelers. I’m just inside, towards the
back of the tongue.”
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THE MAW
“A castle tall and twice as wide, Ammu’s maw is a putrid chasm of hanging viscera and
rows of massive jagged teeth. What light made it through the fog is quickly swallowed
whole inside. The pungent odor of a dead god greets new visitors.”
D4 TEETH DEBRIS
1 The skeleton of a large creature.
The bones are wrapped around
a tooth. Only a handful of bones
can be pulled at a time.
2 An oddly shaped hunk of alien
metal. Deceptively heavy and
perfect for blunt force trauma.
3 Cold and smooth metal with
exposed metal strings. If smacked
hard enough, it generates sparks
and whirs a bit.
4 A marble tablet carved with
patterned runes. The musically
inclined recognize this to be a
song, What notes to play? Unclear.
ROTFLY
flying abomination 2 1 2 4 1
MOVES
Slash: Deals moderate damage.
The Drop: Grabs hold of a target, flies
up high while biting them ravenously
(dealing moderate damage), and drops
them.
BEHAVIORS
• Evil. Rotflies cackle and delight in their
violence.
• Agile. Speedy and nimble flyers.
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AMMU THE TRUTH COMES OUT
Once the players have had their fill of loot “Oh the reward? No, no. I lied to you! It
wrangling and maggot pestering, it is time was a trick, a deception, a falsehood. There
to meet Ammu. is no reward for finding my corpse. I do,
however, have a proposition to make...
“Just back here! Can’t you see one of the See, a century or two after I fell, flies
hell spawn is trying to carry me off!” began eating at my heart. I didn’t mind
much at first. At that time, I was still
Atop a mound of viscera at the back of planning on regaining my strength and
The Maw is a large eye with black fire that leaving… well, wherever I am now. But,
rolls around the outside. It points with its clearly I have not left, and now the flies
swirling pupil at the massive maggot trying are quite large. Centuries of the pests
to haul it off into the darkness. breeding and feasting has prevented me
from enacting the next stages of my grand
“Don’t just stand there, I need your help! evil plot: Surviving. So, seeing as how
And if you dream of ever leaving, you’ll you’re now stuck here now, and I know the
need mine!” only safe way out... You will take care of
them... Won’t you?”
Once rescued, Ammu sighs in relief.
In exchange for exterminating the pests
“Whew okay, thank y- i mean, Well done. and destroying their nest, Ammu offers safe
It’s a wonder you mortal weaklings can passage out of its corpse and some of the
do anything worthwhile. I am Ammu, The treasures it has collected over the millenia.
Devourer of Stars. Welcome to my Corpse!”
“Help me exterminate those horrid pests,
and I’ll allow you to leave! I’ll even throw
in some of my otherworldly treasure as…
incentive to comply.”
AN ELDRITCH FAVOR
“Took you a while, but I’m glad you’ve come
to serve me! I wish to exploit- no, employ,
your disposable natures to my benefit!”
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HELPING OUT READY TO BONK
Ammu is not capable of handling this task Much to Ammu’s delight, it can be used to
alone. While still able to wield some low bonk foes with a bit of eldritch flare. After
level magic, Ammu is without appendages securing the eye to a weapon, it grants a
to move or meaningfully fight. A talkative minor amount of additional bonk damage.
eye to be sure, but not the world ending If the damage total is odd, your target
behemoth it once was. It is clear that suffers horrid visions, inflicting disadvantage
Ammu loathes having to ask for help, but is for the entirety of their next turn.
in a position where it has no other option.
“Best of luck! I’m sure there’s no way Ammu does not have health and can not
for you to get lost or eaten like all the be killed. It does not feel physical pain and
others.” cannot be destroyed through physical or
magical means. Of the many things that
ALONG FOR THE RIDE bother Ammu, however, witnessing mortal
Ammu wishes to accompany its “dutiful dancing, singing, or merriment is among
servants” on the extermination mission. the highest order.
However, it is not fond of being held by,
“fleshy mortal hands.” It suggests being “Blegh, I’d throw up if I could. Stop that.”
skewered on a weapon, bones, or any
other long pointy object. ONWARD!
“Alright my mortal steeds, into the Gullet
“It won’t hurt, just jam it right in there!” and through to the Heart, we have a
swarm to exterminate!”
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THE GULLET
“Just beyond the hangy thingy at the back of The Maw is the sprawling maze of
The Gullet. A dizzying array of saliva drenched pathways, pustule laden corridors, and
puddles of half digested corpses. The only way out is through.”
CLEAR: Either defeat The Violent Void in combat or mediate a conversation between the
two horrors. The Violent Void wishes to hear an apology from Ammu, but Ammu is less
than enthusiastic about the idea. If the mediation goes well, The Violent Void can agree to
accompany the party on their adventure.
2. A STRANGER’S KNOB
The chamber begins filling up with bile.
Quick, figure out how to use the eldritch
shower! At the far end of the chamber, bile
flows from a wild combination of levers,
knobs, and switches. Ammu shrugs,
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3. GRIMGROUT’S REVENGE!
The chamber is paved in large smooth
stones. Pillars are arranged in a circle
around a black stone statue in the center.
CLEAR: Defeat the Golem OR if players have the item, they can present the bones
to the Golem. The Golem’s flame will transfer to the bones and the black stone body
will collapse. The Golem refuses the commanding voice that brought it to life and
offers to aid the party through the rest of the adventure.
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5. DECISIONS, DECISIONS!
A large, disc shaped, metal travel craft
is broken and lodged in the chamber
wall. A reptilian has one leg caught in
its faltered mechanisms. It points and
screams at a massive crate hurdling down
the craft, on a path to crush the reptile.
CLEAR: Let the reptile get crushed and leave OR save it. Either way, gain one Clear. If saved,
the reptile introduces itself as Geck and asks to aid the party in their upcoming battle.
Armed with a plasma gun that deals moderate damage, though Geck isn’t that great of a shot.
6. SNAP!
A large chasm splits the room in two. Upon
entering a small fellow has a running start
and leaps out over the chasm! He pumps
a fist into the air and shouts, “YES!” ,as it
seems he will make it to the other side.
This is just before a bellowing roar and a
monstrous mouth flies up from the chasm
and snaps shut around him.
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THE HEART
“Tears in Ammu’s flesh send light tumbling down into a viscera laden cavity, casting a
massive heart in pale yellow light. Buzzing wings and clacking legs echo in the slimy
arena as the Rotfly swarm tends to the nest it has made of The Heart.”
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KINGGOT ENDING THE SWARM
bile behemoth 7 4 9 2 5 Ammu cheers and insults the fallen Rotflies,
spitting on their corpses if it could. The
MOVES remaining eggs within the Nest still need to
Slash: Swings its claws at one target, be dealt with, however. Ammu admits that
dealing a moderate amount of damage. fire would be the most assured way to rid its
corpse of the infestation, but is eagerly open
Bile Drowning: Attempts to grapple a to other suggestions.
target and drown them in the bile lake.
D10 NEST LOOT
Dredge Bomb: Reaches down into the
lake and hurls a mass of rotten tissue 1-2 1d4 Egg Grenades.
at a target. Being hit deals a moderate 3-6 Ichor Cell: When eaten, restores a
amount of damage, as well as minor major amount of health.
lingering acid damage. 7-9 Rotfly Heart: When eaten, provides
a brief burst of eldritch knowledge
Grabbing from below!: If a player is close and energy. Once worn off, the
enough to Kinggot, a submerged hand eater takes minor damage.
reaches out from the lake, attempting to 10 Rotfly Wings: Grants the wearer
grab and drag the player into the lake. flight for 15 seconds at a time. Has
1d4 uses as it rots away.
Repositioning: Every 3 turns, Kinggot will
completely submerge itself and reappear 1-2 3-6 7-9
in a different place within the lake. Upon
resurfacing, a wave of bile ripples out,
forcing all players on mineral platforms to
jump to avoid being hit by it.
BEHAVIORS 10
• Cunning. Kinggot will attempt to
deceive players by executing false
attacks while luring them closer or
ambushing them with another.
• Prideful. Kinggot loathes being taunted HEADING BACK
or being tricked. The more upset it gets Once the Nest has been dealt with, Ammu
over this, the less accurate, but more has regained access to enough magic to
hard hitting, its attacks become. chart a safe course back through the Gullet.
• Shrill. Kinggot screeches and roars in an
unpleasant tone. it can become quite “Just listen to me, and we’ll be back to
grating after a while. Consider finding my Maw in no time!”
something to stuff its gob with.
• Only has 6 arms above the lake’s surface Players can choose to deviate from
to attack with. If all are occupied, 4 more Ammu’s path back, but doing so would
arms exist beneath the surface, but with place them into a new chamber that
a severely limited range. may have a terror. Once cleared, Ammu
can steer them back on the correct path,
should they choose to listen.
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RESOLUTION
“Stepping back into the Maw, the air here is only slightly less foul smelling than
before. Light pours in from the entrance as the world ending maw is open once more.
The Maw is almost tranquil now... but not really.”
A SUCCESSFUL EXTERMINATION
With the Rotfly infestation handled, If Ammu is ambivalent about its time with
Ammu’s corpse is a gross and serene the party, it is far less likely to say thank
place. Ichor drips in the distance, acid you, but won’t insult the party any further.
sizzles back in the heart chamber, and
Ammu breathes a deep sigh of relief. If a high level of respect is earned, Ammu
not only say thank you, it will also agree
“In my many millenia of existence, I’ve to not devour this planet when it returns
never required the help of those that to full power in the future.
I ate. And far fewer times were they
actually up to the task. You lot are truly THE LOOT?
exceptional. As promised, you may leave Finally, with an enthusiastic blink, Ammu
freely and safely.” presents a large foul smelling chest.
Viscera and teeth line the edges, and
GRATITUDE OR ATTITUDE pulsing organs and eyes decorate the
Depending on the quality of interaction sides. It squelches open, revealing a
with Ammu thus far, Ammu will be more number of other worldly artifacts.
or less willing to actually say the words,
“One each! I’m quite fond of these, count
“Thank you.” yourselves lucky you’re getting that
much.”
If the interactions with Ammu have
been largely negative, it will make quips If Ammu thinks highly of the party, an
about how long it took to complete the additional piece of loot can be claimed,
quest and offer tips for how to be better but only one. Conversely, if Ammu thinks
adventurers in the future. Of these tips, low of the party, it will not budge and
“go home and cry forever” is the first. refuses to offer anything extra.
Should Ammu be terribly unhappy with
the party, it vows to eat this planet upon its
return to full power... at least not right away.
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LOOT
22
TOME OF CHAOS
Words written in this tome come to life
though a chaotic spell interpretation.
1. Roll 1d10. Write a word (result) letters long.
2. State the intended outcome of the spell.
3. Roll 2d6. Assign one result to the spell’s
accuracy (area/range of effect) and the other
to the spell’s efficacy (how closely it reflects
your intention.) Higher results are better.
4. The spell is interpreted and takes its toll
on the world around it. Embrace the chaotic
nature of the Tome for the best results.
TENTACLE FLAIL
A set of Ammu’s tentacles affixed to a
handle. Sludgifies the target when the
damage total is odd.
SHIFTING DIE
Roll this die to replace a result just rolled.
The die begins as a d4. The player can HELM OF TRANSLATION
choose to roll twice and take the better Wearers understand all spoken languages
result to decrease a die size (down to a and, with great effort, can respond in
minimum of a d4), or shift a die size up (to a languages previously unknown to them.
maximum of a d20), but roll twice and take Removing the Helmet removes this
the worse result. The die resets once a week. knowledge.
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