LoB Village of Barovia-PK
LoB Village of Barovia-PK
LoB Village of Barovia-PK
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Table of Contents
Credits....................................................................................... 1
Table of Contents ................................................................... 2
History ..................................................................................... 4
Blood of the Vine Tavern & Inn ............................................ 5
Arik ................................................................................................ 5
Alenka, Mirabel, and Sovia ..................................................... 5
Parriwimple ................................................................................ 5
Ismark Indirovich ..................................................................... 6
Special Event: Dream Pastries ............................................... 6
Mad Mary’s House ................................................................. 7
Rescue Willa ............................................................................... 7
Bildrath’s Mercantile ............................................................. 8
Burgomaster’s Manor ........................................................... 9
Ireena Kolyana ................................................................................. 9
Special Event: Wolf Attack! .................................................. 10
Cemetery ................................................................................ 11
Special Event: Burgomaster Burial ..................................... 12
Strahd’s Demonstration ....................................................... 12
Appendix ................................................................................ 13
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History
The village of Barovia is one of the smallest settlements
trapped under the looming shadow of Castle Ravenloft.
Only a short time ago, a group of adventurers convinced
the village to raise arms against the oppressive ruler of
Barovia, Lord Strahd von Zarovich. Village folk, led by the
adventures, stormed Castle Ravenloft, only to meet their
doom.
The adventures went missing, and most are presumed to
be dead. The only known survivor of the revolt was the son
of Father Donavich, who became a vampire after an
encounter with Strahd in Castle Ravenloft and now sleeps
below the church. Father Donavich prays that his son will
overcome this affliction but is at a loss for how to help him.
Meanwhile, the burgomaster was recently cursed by
Strahd and died of fright—Strahd’s punishment of the
burgomaster for allowing the villagers to revolt against
their lord.
The burgomaster’s son, Ismark, feebly spends most of
his time in the tavern drinking. The villagers have little
respect for Ismark and avoid him, fearing that he too may
have been cursed by Strahd.
For the most part, the weary villagers keep to
themselves, although the most fearful seek justice on
those who supported the attack on Castle Ravenloft, taking
the convicted to the gallows just outside the village. By
doing so, they hope doing so will prove their loyalty to
Strahd.
The village population has halved since the village’s
height. The missing village folk either died in the revolt
against Strahd or fled to Vallaki. Now over half the homes
have fallen into a decrepit state.
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Blood of the Vine Parriwimple
Delivery and Stock Boy
Tavern & Inn at Bildrath’s
Mercantile.
The tavern looks worse for wear. A barkeep stands behind the bar, Sometime during the
cleaning glasses and wiping the counter, and a lone man in noble’s PCs’ visit, an
exceptionally large
clothes sits at a table, drinking wine, and staring off as if deep in
man enters the bar,
dark thoughts.
collects a box from the
At the other table sits three women, whispering among bartender, and leaves.
themselves. Their red scarves suggest they are Vistani and not Parriwimple (male
common village folk. human gladiator) is
friendly and kind but
Arik has the mind of a child.
If the PCs engage with
Tavern Owner and Barkeep him, he speaks about himself in third person:
Arik (CN male human commoner) has four available
rooms that cost 2 sp per night. If the characters ask about “This one’s name is Parriwimple. Parriwimple needs to deliver box
the burgomaster, Arik will tell them the burgomaster has to uncle.”
died. He then points to the burgomaster’s son, Ismark, and
points to the lone man sitting at the table. The box contains adventuring gear delivered by Alenka,
If the characters, ask about the women. Arik says they Mirabel, and Sovia. Parriwimple is delivering it to his uncle
are Vistani, who delivered some wine. They visit once a so the gear can be sold at his uncle’s shop, Bildrath’s
month, to deliver wine. Mercantile.
Parriwimple hesitates if the characters ask to look in the
Alenka, Mirabel, and Sovia closed box. If the characters inspect the box, they will find
the weapons and gear Zintori stole from them in “Session
Vistani forsaken 1: Gates of Barovia.” If the PCs try to take the box from
Characters familiar with the Vistani in Vallaki recognize Parriwimple, he will not give it to them, exclaiming, “It is
the red scarves as symbols of the Vallaki Vistani clan. for his uncle to sell in his shop!”
Additionally, characters who succeed on a DC 12 Insight Parriwimple quickly retreats to his uncle’s shop to
check will note the Vistani are watching Ismark and paying protect the box. Parriwimple does not wish to kill or harm
close attention to the comings and goings in the tavern. the party but will defend himself and the box. He is driven
If the characters approach their table, the three Vistani by fear of what his uncle will do if he does not return with
(N female human spies) share extraordinarily little about the box.
themselves. They will be very suspicious of the characters If Parriwimple is encountered alone and treated kindly,
and demonstrate that the characters are not welcome to he happily shares the following information:
join them or continue to ask questions. If the characters
persist, they may share general Vistani lore in an effort to † Vistani camp near the pool of water outside of the
deflect from their current business. village.
They deliver the wine and other items to the village once † Petra is nice and always gives Parriwimple gifts for
a month and will be leaving in the morning. They have helping him.
recently collected the stolen items from the Zintori † The old lady (Madam Eva) in the tent sees things. She
(Session 1: Gates of Barovia) and sold them to Parriwimple, has magic.
who is taking them to his uncle’s shop to be sold. † Parriwimple hears noises coming from under the
church.
† Parriwimple thinks Ireena is beautiful, like a flower.
† Parriwimple is scared to go out at night. Monsters come
out at night.
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Ismark Indirovich Special Event: Dream Pastries
Son of the Burgomaster Morgantha the night hag, disguised as an old woman,
occasionally sells dream pastries throughout the village.
Ismark (LG male human
The characters may already know about the sleeping
veteran) is delighted to
effects of dream pastries (see Curse of Strahd chapter 6)
see the party and
when they reach the village of Barovia. To avoid suspicion,
welcomes them to his
Morgantha may avoid the characters and secretly sell pies
table with glasses of
to Arik the Barkeep. When the characters visit the Blood of
wine.
the Vine, Arik might offer them shepherd’s pie and sweet
Ismark lives in the
potato pie with the same effects as dream pastries. When
shadow of his father, as
the characters leave the Blood of the Vine, they will notice
described in Curse of
the pie lady (Morgantha) selling pies to Arik outside. If
Strahd. The village now
they are aware of the dream pastries, it should dawn on the
avoids Ismark, as they
characters that they just ate the hag’s pies!
feel he has been cursed
Morgantha pushes her small cart of pastries by the
like his father.
party. She smiles and nods to the party as she passes, “The
Nonetheless, he demands respect and resents the village
sweet potato pie is especially delightful.” As she passes,
folk who do not show it to him. Unsure how to lead, Ismark
any character who has eaten a pie while at the Blood of the
has been overwhelmed since the death of his father.
Vine must succeed on a DC 16 Constitution saving throw or
If the characters ask about the burgomaster, Ismark
fall into a trance that lasts for 1d4 + 4 hours, during which
shares the following story:
time the creature is incapacitated and has a speed of 0 feet.
Morgantha can also be introduced at Ivlis River Bridge
“Adventurers came to the village and convinced several of the on her way into town or leaving town. See Crossroads
villagers to revolt against Lord Strahd. My father, the burgomaster, Guide.
thought it was not a good idea, but he feared getting in the middle
of the conflict and remained neutral. When the villagers did not
return from Castle Ravenloft, many of the remaining village folk
were upset and demanded the burgomaster explain why he did
not stop them.
“A few days later, my father was cursed. He became weak and
haunted by nightmares. Some believe it was Lord Strahd. Others
believe someone in the village hired a witch or a Vistana from the
camp near the Tser Pool to curse my father.
“My father’s health deteriorated, and he did not leave his room. Captured Child
He died a couple of nights ago during one of his nightmares, a look A character not affected by the dream pastries and with a
of horror frozen on his face. My sister and I are all that is left of our passive Wisdom (Perception) of 18 will hear a muffled
house. None of the villagers will help me with his burial. They fear noise coming from within the cart. Seven-year-old Lucian
reprisal from Lord Strahd. Jarov (LG male human commoner) has been stuffed in a
“If you could come to my home and help me deliver his coffin to sack and is being taken to the Old Bonegrinder windmill.
the church for a proper burial, I would be most grateful. I can pay,
of course.”
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Mad Mary’s House
A moaning sob floats through the still, gray streets, coloring your
thoughts with sadness. The sound flows from a dark, two-story
house.
Rescue Willa
Willa from the Count’s Crypt (see “Count’s Manor Guide”)
is Mary’s oldest daughter. When Mary learns what befell
Willa, she only becomes more concerned for her youngest
daughter, Gertruda.
If rescued, Willa tells Mary that Gertruda introduced her
to a noblewoman, Lady Karelova. Gertruda was recently
employed as the lady’s servant. She said she would write to
her mother.
While this eases Mad Mary’s worry, both Willa and Mary
are concerned about not having received a letter from
young Gertruda.
Lady Karelova is Anastrasya Karelova, one of Strahd’s
vampire brides. She saw young Gertruda and offered her a
job. Gertruda, enamored by the posh and wealthy-looking
woman, agreed to become her servant and would write to
mother. Gertruda is found in the king’s bedchamber in
Castle Ravenloft (area K42).
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Bildrath’s Mercantile
A ray of light spills out from behind drawn heavy curtains. A sign
over the door, creaking on its hinges, reads “Bildrath’s Mercantile.”
“Ask me no questions, and I will tell no lies. The Vistani sell them to
me, I know better than to ask questions.”
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Burgomaster’s Manor
A weary-looking mansion squats behind a rusting iron fence. The
iron gates are twisted and torn. The right gate lies cast aside, while
the left swings lazily in the wind. The stuttering squeal and clang of
the gate repeat with mindless precision. Weeds choke the grounds
and press with menace upon the house itself, yet against the walls,
the growth has been tramped down to create a path all about the
domain. Heavy claw markings have stripped the once-beautiful
finish of the walls. The windows are barred with planks, each one
marked with stains of evil omen.
The interior of the mansion is well furnished, yet the fixtures show
signs of great wear. Noticeable oddities are the boarded-up
windows and the presence of holy symbols in every room. The
burgomaster is in a side drawing room on the floor—lying in a
simple wooden coffin surrounded by wilting flowers and a faint
odor of decay.
Ireena Kolyana
The characters will meet Ireena Kolyana (see
“Appendix” for Ireena’s stat block) when they enter the
mansion, who asks whether they will help Ismark take the
burgomaster’s body to the church and graveyard for a
proper burial. If the characters ask why the manor
windows are boarded up, Ireena explains that the manor
frequently is attacked by wolves at night.
Characters who search the study notice the following
books: Fanes of Barovia (Ireena’s favorite story) and Lords
of Barovia (a history of Barovian lords)
Roleplaying Ireena
Ireena is a striking woman with auburn hair who has been
bitten twice by Strahd. Her demeanor toward Strahd is
ambivalent, neither hate nor love. Ireena unwittingly is the
vessel of Tatyana’s soul, Strahd’s centuries-long
obsession. Strahd will do anything to protect Ireena in
hopes of winning her love. Strahd is reluctant to charm
her, as he would feel cheated out of an opportunity to
experience true, reciprocated love.
Ireena dresses as a minor noble and carries herself with
proper decorum. Due to the recent attacks on her home,
however, she wears a breastplate underneath her cloak and
fine clothes. She hides a dagger in her fine clothes at all
times as well, and when venturing out, she carries a foil
(rapier).
Living in the shadow of her father and playing second
fiddle to her brother, whom she loves but knows is
incapable as a leader, she strives to make a name for
herself. From a young age, she was always interested in the
art of swordplay, and her father invested in her passion
through fencing lessons.
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Special Event: Wolf Attack!
When midnight falls on the burgomaster’s manor, wolves
attack.
Strahd desires Ireena, and so he has caused the recent
wolf attacks to convince Ireena to stay with him for her
own protection. Although the primary purpose of the wolf
attack is to scare Ismark and Ireena, Strahd does not fret if
the wolves happen to kill Ismark or others in the house
besides Ireena. The wolves will not attack Ireena.
When the PCs visit the manor, the wolves attack for four
to eight rounds. (Increase or decrease the number of
rounds to match the size of the party). On the final round,
the wolves will hear a howling far off and begin to retreat.
This is Strahd calling off the attack.
At the start of the encounter, roll 1d12 to see which
window breaks open (see map).
Roll 1d4 to determine the number of wolves that enter
through the window.
At the end of each combat round, roll 1d12 to determine
the next window that breaks open. If you roll a number
that corresponds with a window that has already broken
open, no wolves arrive that round.
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Cemetery
The cemetery can be a place for characters to explore and
learn additional lore about Barovia. The numbers on the
map highlight key locations that provide additional
information on other locations and NPCs.
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Special Event: Strahd’s Demonstration
To demonstrate Strahd’s power to humble the character’s
Burgomaster Burial ego, consider including the following scene:
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Appendix
Parry. Ireena adds 2 to her AC against one melee attack that would hit
Action Surge (Recharges after a Short or Long Rest). Ireena can take one
her. To do so, Ireena must see the attacker and be wielding a melee
additional action on top of her regular action and a possible bonus
weapon.
action.
Disarming Attack (Recharges after a Short or Long Rest). When Ireena
hits with a weapon attack, she adds an extra 1d6 damage to her attack.
The target must succeed a Strength saving throw DC 15. On a failure, the
target drops one item it’s holding of Ireena’s choice.
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