Lo BTser Pool PK
Lo BTser Pool PK
Lo BTser Pool PK
1
Table of Contents
Credits....................................................................................... 1
Table of Contents ................................................................... 2
Tser Pool ................................................................................. 3
Vistani ...................................................................................... 4
Tser Vistani ................................................................................. 4
Vallaki Vistani ............................................................................ 4
Vistani Culture ................................................................................. 4
Vistani Beliefs ............................................................................ 4
Vistani Terms ............................................................................. 4
The Prastonata .......................................................................... 5
The Doroq .................................................................................... 6
The Chingari ............................................................................... 7
Rituals ................................................................................................ 8
Fulltide ......................................................................................... 8
Blood Rite .................................................................................... 8
Poisons .............................................................................................. 8
Braxat ........................................................................................... 8
Etherol ......................................................................................... 8
Curses ................................................................................................. 9
Vistani Annoyance Curses ...................................................... 9
Vistani Cruel Curses ................................................................. 9
Vistani Vindictive Curses ........................................................ 9
Petra ....................................................................................... 10
Petra’s Wagon Shop ............................................................... 10
Quest for the Perfect Bottle .................................................. 10
Madam Eva ............................................................................. 11
Fortune Telling ............................................................................... 11
Fortunes of Ravenloft ............................................................ 12
Fey Fortune ............................................................................... 14
Character Fortunes ................................................................. 15
Special Event: Toast to the Lion ......................................... 16
Revealing the Truth ................................................................ 16
Appendix ................................................................................ 17
2
Tser Pool
A small lake, the Tser Pool, is fed by the cold spring waters
trickling down from the north side of Mount Ghakis. The
river flowing out of the Tser Pool was once a favored
fishing location before the Dark Era, and the lake itself still
teems with river fish.
The lake is surrounded by dense forest, save for a small
clearing on the northeast side at the base of the Pillar of
Ravenloft. When the mists came to Barovia, the Dilisnya
Vistani Clan made a permanent settlement on the
southwest shore. Over the centuries they became known as
the Tser Vistani.
The Tser Vistani have a rich culture filled with music,
dance, stories, and rituals. An evening with the Tser
Vistani is always memorable.
3
Vistani Vistani Terms
The Vistani have many common expressions. Consider
using them when roleplaying various Vistani NPCs.
There are two permanent Vistani camps in Barovia: one at
the Tser Pool and one near Vallaki.
Koorah (COO-RAH). An exclamation of agreement, literally
meaning “utterly true.”
Tser Vistani Lundai (LUN-dee). A Vistani way of saying, “It shall be
The Tser Vistani prefer not to interfere with the balance of done.” It literally means “by the moon.” The Vistani
power but secretly wish to see Strahd dethroned due to his often use lundai instead of okay.
history of mistrust. The unspoken leader of the Tser Endari-vitir (EN-dar-VEE-ter). A Vistani farewell, literally
Vistani is Madam Eva, and those loyal to her will not meaning “all paths converge.”
openly take sides with Strahd. Giorgio (jee-OR-jee): Someone who is not Vistani. Term
The Tser Vistani are distinguished by their blue scarves. for outsiders.
Men wear them on their heads or around their necks, while Giogoto (jee-GO-toe). A nonmember of any Vistani clan,
women wear the scarves as shawls, around their necks, who is considered a friend or ally, including other
and sometimes around their waists. Vistani and select giorgios. To become giogoto, one must
be invited to the Blood Rite ritual.
Mortu (MOR-too). One who is no longer Vistani. A person
Vallaki Vistani who leaves their clan of their own volition is considered
The Vallaki Vistani are spies for Strahd and actively seek mortu. A Vistani which has undergone the Shalach-ti is
information to share with him. They believe that doing so also considered a mortu.
wins them Strahd’s favor and ensures that Strahd will Mortio (MOR-Te-o) is a term for an enemy of the Vistani. A
leave them alone. The outspoken leader of the Vallaki mortio is an outsider that did some harm to the Vistani
Vistani is Arrigal. Vallaki Vistani wear red scarves. and became their enemy. If a Vistana comes across a
known mortio, they will actively try to curse them before
chasing them away.
Vistani Culture Shalach-ti (SHA-lock-TEE). A state of banishment from
the tribe, usually for some heinous crime. The offending
Vistani from both clans trade with one another but remain Vistana is ritually, and permanently, cast into the
distant. They respect the other’s traditions and do not darkness. Lungari from the gates of Barovia is a mortu
meddle in their clan affairs. and faced shalach-ti.
Vistani are wary of outsiders (giorgio) and remain Vishnadd (VEESH-nod). Justice. Literally meaning “dark
guarded as they assess outsiders’ intentions. Their attitude blade,” the vishnadd is an obsidian knife which is a
toward groups of outsiders then mirrors the outsiders’ central fixture in the Vistani system of justice. The word
behavior toward them. Vistani respect those who are is sometimes uttered when vengeance has been exacted.
strong willed, so one can gain their respect through
dominance. If an outsider acts weak, they will be taken
advantage of.
Vistani Beliefs
Vistani believe in the Threads of Fate. All actions have
reactions, and Fate’s thread runs through everyone.
Rema (RE-ma), the Vistani word for karma, is one of the
core tenants of Vistani faith. They believe that kindness
breeds kindness and hate breeds hate. If you are kind to
them, they are kind back. If you hurt them, they will hurt
you back.
Vistani Music
Recommended Songs:
Night Dance by Adam Hurst
Festival by Adam Hurst
4
The Prastonata VISTANI GIFT
One of the iconic features of a Vistani encampment is the 1d6 Result Description
ritual dancing around the fire: the Prastonata. This ritual 1 Vistani Night Blade Strange writings decorate the blade. The
precedes the doroq, the telling of stories and legends. handle is made of bone, and the blade is a
Indeed, the dance tells a story of its own, not with gestures cursed to the walking dead. This magic item
deals an additional 1d4 damage to zombies
that represent words or ideas, but with movement and
and skeletons.
expressions that communicate complex emotions.
2 Blood Arrow If this arrow hits the target, the target must
A PC visiting a camp may be asked to participate in the
Requires Attunement make a DC 15 Constitution saving throw and
dance. The more successful the dance, the more they win take an extra 2d8 damage on a failed save or
the hearts and minds of the Vistani. They may even receive half as much damage on a successful one. If the
a gift. arrow is retrieved, you can restore the magic of
the arrow by cutting your palm and dripping
Rules your blood on the arrowhead. This ritual deals
1d6 damage to you.
When the music starts, the Vistani begin to dance. 3 Battleaxe of Death The user has a +1 bonus to attack and damage
Eventually, a Vistana (Vistani Curse Monger) will select Requires attunement rolls using this battleaxe.
one of the party members from the audience to join in the Cursed. When you attune to this item, you
dance. (Roll to randomly determine which player will join become cursed. As long as you remain cursed,
in the dance). you are unwilling to part with the battleaxe.
The Vistana will lead the dance, and the PC must follow You have disadvantage on attack rolls when
using weapons other than this one.
the Vistana’s lead for five rounds, both of them rolling
Whenever a hostile creature damages you
Charisma (Performance) checks at the beginning of each while the axe is in your possession, you must
round. The Vistana’s check sets the PC’s DC for the round, succeed on a DC 15 Wisdom saving throw or go
and each time the PC succeeds, they score a point. On a berserk. While berserk, you must use your
failure the Vistani laugh and clap. After five rounds, count action each round to attack the nearest hostile
the total points. creature to you with the axe. You remain
berserk until you see no hostile creatures are
within 100 feet of you.
Rewards 4 Vistani Cloak You gain +1 to AC and Charisma saving throws.
The number of points the PC earned grants the PC Requires Attunement You are also immune to Vistani curses.
proportional rewards. 5 Breastplate of the This breastplate is reinforced with adamantine,
Dragon providing an AC of 14 + Dex modifier (max 2).
Lore. For each point earned, roll on the Vistani Lore table. Requires Attunement Haunted. The previous owner of the armor
Reveal the lore to the PCs as if the dance itself taught it haunts anyone wearing the armor. Once per
long rest, you must succeed on a DC 15
to them or through roleplaying with Vistani seeking to
Charisma saving throw, or the ghost in the
bond with them. armor materializes and attacks you. Killing the
Advantage. For each point the PC earns, they gain ghost does not stop it from materializing on
advantage on any of the following ability checks when in another failed check.
the Vistani camp: Deception, Insight, Investigation, 6 Amulet of Thoughts You feel the thoughts and intentions (friendly,
Perception, and Performance. Requires Attunement hostile, neutral) of one creature you can see,
Treasure: If the PC scores 4 or more points, they are gifted once per day.
a random gift from the Vistani Gift table and are Cursed. The amulet is cursed, and attuning
welcomed as one who has won the hearts and minds of to it extends the curse to you. As long as you
the Vistani. Truly exceptional performances may inspire remain cursed, you are unwilling to part with
the amulet, wearing it at all times. You roll
the clan to offer the Blood Rite to the PC so they can
Deception checks and Charisma saving throws
become a giogoto of the clan. with disadvantage.
5
The Doroq
Doroq is the ritualistic telling of legends and stories around
the campfire. Sometimes performed with music or spoken
in rhyme, the doroq provides a wonderful opportunity to
share lore, legends, and myths with the party.
A retelling of the Fanes of Barovia (a book on the history
of the fey) could be told through a doroq from a Vistani
perspective.
Doroq rituals are famously mesmerizing and can leave
speechless those unaccustomed to spectacular storytelling.
During a doroq, non-Vistani must succeed on a DC 15
Wisdom saving throw or gain disadvantage on Persuasion
checks for the next 24 hours.
At the end of the story, however, a Vistana will invite a
newcomer to the doroq to tell a story about themselves,
their adventures, or legends from their background.
Refusing to do so is bad etiquette. By doing so, they no
longer have disadvantage on Persuasion checks if they
failed their save.
At the conclusion of the party’s first doroq, proceed to
“Special Event: Toast to the Lion.”
6
The Chingari The two opponents stand on opposite sides of the
Chingari circle. In the center are two daggers. They may
A Chingari is a challenge to establish dominance or rights. not enter the circle until the leader of the Vistani declares
The Vistani historically have used it when someone wishes they can. Both rush toward the center to grab a dagger, but
to challenge for leadership. Chingari is also sometimes each competitor may grab only one dagger. The first
used to resolve personal disputes or punish a perceived competitor to draw blood wins.
insult. While rare, it can be used to challenge outsiders. During a Chingari, the competitors roll initiative to
Only a Vistani or giogoto may declare a Chingari against begin combat. Anyone who steps or is forced out of the
another. If an outsider is challenged, they can either circle is hit, kicked, or punched by onlookers, taking 1d4
submit to the wishes of the challenger without fighting or damage. This damage does not cause the combatant to
agree to the Chingari. lose, but their opponent then gains advantage on their
Anyone who accepts a Chingari challenge determines the next attack roll . Attacking with the dagger, throwing the
stakes they are fighting for. The challenger must accept dagger, and shoving the opponent are all viable strategies.
the stakes. Use standard D&D rules for combat.
Stakes Participation
If a Vistana (Vistani Rake) challenges a PC to a Chingari, no Vistani will cheer and jeer as the game is played, even
other member of the party may negotiate the stakes. The against their own Vistana. This is part of the Chingari, and
same is true if the whole party is challenged; one PC the Vistani enjoy it. Encouraged the PCs to join in on the
represents the party, competing and setting the stakes cheering and jeering, and of course, if someone is pushed
alone. out of the circle near them, they each get to roll a 1d4 to
Encourage the PCs to set stakes that are balanced with damage the combatant, even if it is their party member.
the challenge. If a Vistana challenges a PC over a matter of This is part of the game, and not doing so is considered bad
pride, then the stakes may be to have the Vistana apologize etiquette.
in front of the whole tribe, bringing them great shame.
Stakes may not include murder or serious harm of
another. The Vistani believe that anyone who requests as
much is cursed with death, and the Vistani will
immediately ask that person to leave their camp. They will
shun them and will not provide future aid, even answering
simple questions. To do so would be to bring the curse of
death on them as well.
Risky Challenge
A Chingari is a risky challenge because the stakes are
declared by the one being challenged and must be accepted
or face great shame. The Vistani love this type of challenge
because the stakes can be high and unknown. Sometimes,
though, the stakes are so low they become jokes, which
offers its own kind of enjoyment. Someone being
challenged might declare the stakes a bottle of wine, for
instance. The tone of the challenge and declared stakes
determine whether the Chingari is one of jest or
seriousness.
Rules of Engagement
Once both sides have agreed to the stakes, the two strip
down to the barest of clothes and meet in the camp’s
Chingari circle. No armor, weapons, or magic is permitted.
Vistani men like to fight bare-chested. Vistani women
often wrap their chests with a tight red cloth when
competing, which reflects blood and passion.
7
Rituals Poisons
The Vistani perform many rituals that are woven into their Vistani are known for two poisons made from local plants.
culture and serve unique purposes. Two rituals of interest They are protective of the recipe but have been known to
are the Fulltide and Blood Rite. sell their poisons to those seeking them out.
Fulltide Braxat
The Vistani measure time by the cycles of the moon. The
full moon marks a small turning point in their lives. Braxat is a slow-acting poison usually administered in
Fulltide (see Barovian Calendar) is the three days the moon wine, which masks the taste. Those who imbibe a glass of
is in full phase. During this time, the Vistani seek to bring wine poisoned with braxat experience a warm, mellowing
all matters in their lives to fruition. When a Vistana makes feeling and pleasant glow that lasts for hours. During their
a promise to do something, they often punctuate the next long rest, they wake with a fever and are unable to get
pledge by declaring, “Lunadi,” meaning literally “By the a night’s rest. Every 24 hours the person goes without the
moon” and figuratively “It shall be done.” In essence, they antidote, they gain 1 level of exhaustion. The symptoms
are promising the task will be done before the moon is full, are easy to spot by Vistani, who can quickly craft the
although the actual terms of the agreement may be antidote (Tser Flower tea, which also produces the calm
altogether different. A Vistana would never declare a emotions spell effect).
Chingari during Fulltide. Braxat is made from dried Barovian mushrooms.
Fulltide effects curses and a Prastonata in the following
ways:
Etherol
† Those targeted by a curse roll their Charisma saving This poison is a colorless, odorless liquid with a flat-water
throw with disadvantage. taste. After consuming etherol, the victim loses their
† Performance checks rolled during a Prastonata are made appetite and are unable to keep down food or drink. The
with advantage. next morning, they begin losing their sense of touch and
capacity to recognize pain, gaining disadvantage on all
Blood Rite Dexterity saves and checks, as well as any attacks using
Dexterity. They do not feel physical pain. If they do not
When an outsider endears themselves to the Vistani receive treatment in 1d4 days, nothing can save them, and
through a selfless deed or action (see: “Special Event: they will pass to a point of nothingness. Their spirit will
Toast to the Lion”), they are offered the honor of the Blood take possession of another corpse and they will become a
Rite, which grants them the status of giogoto. The outsider revenant (see Campaign Guide). All that is left is their
may refuse the offer without penalty, but opportunities to personal belongings. The treatment for etherol is placing
participate in the Blood Rite are rare. One must consider Barovian swamp leeches all over the body of the victim.
the ritual means creating a loyal bond with a Vistani clan, The leeches suck the etherol from the victim over 1d4 days.
which may have its own repercussions. Becoming a giogoto Etheral is made from a mixture of crushed Barovian
via Blood Rite with one clan, for instance, may cause swamp lilies and the bark of Barovian oak that has been
conflict with other clans. soaked in spring water for several weeks until the water
When an offer is made and accepted, the Vistana who becomes clear.
sponsors the ritual stands face-to-face with the person set
to become giogoto. The Vistana draws forth a knife and
slices the left hand of the initiate with a single slash, then
cuts opens their own palm, and the two clasp bleeding
hands. The Vistana then wraps around both hands a sacred
scarf that matches the clan color (blue for Tser and red for
Vallaki) and has been purified by moonlight and a fey
herbal tincture. The Vistana says, “Hands bound, blood
mingles. I cannot repay you for your act, but I will call you
kin.”
While the tribe gathers around and chants, the two enter
a dream state, and blood courses down their arms for
several minutes. When at last the two hands separate, each
is covered with blood, but the wounds are miraculously
healed. All that remains is a wide purple scar on the palm,
forever identifying the non-Vistana as a giogoto.
If a PC has the Vistani Blood background and performs
the ritual, they are considered Vistani belonging to the
clan. A member of the clan will teach them how to detect
curses and will also teach them one curse if they are
capable of learning it.
8
Curses Vistani Annoyance Curses
The Vistani have seven curses and will curse a character or
NPC if they feel they have been slighted. The severity of a Fumble
curse can vary based on how threatened or slighted the Prerequisite: 4th level
Vistana feels.
Casting a curse takes 10 minutes, and the Vistani must The target becomes unable to perform simple tasks due to a
have seen the target of the curse and possess an item loss of fine motor skills. Activities such as tying knots, writ-
belonging to them. The target must succeed on a Wisdom ing, playing instruments, and casting spells with somatic
saving throw to avoid the curse. The saving throw DC is 8 + components are impossible for the target. The target can
Vistana’s proficiency bonus + Vistana’s Charisma still use melee weapons.
modifier. The victim of a curse does not know they are
cursed unless they are Vistani or have some means of Hideous
detecting it
Prerequisite: 4th level
Curses last until ended by remove curse, greater
restoration, or similar magic. The Vistana who cursed the The target’s appearance changes in some horrible way,
target may also remove the curse by burning the item used such as the sudden appearance of pussy boils or a hump-
to curse the target. A curse does not end if the target dies back. The target rolls Persuasion checks with disadvantage.
and is returned to life.
When the curse ends, the Vistani suffers 1d6 physic
damage per level required to cast the curse. A character
Lost
with the Vistani Blood background will be taught how to Prerequisite: 4th level
bestow Vistani curses (see “Campaign Guide”). The target loses one nonmagical item weighing 1 pound or
less. The item can only be found when the curse ends.
Stifle
Prerequisite: 6th level
9
Petra
Petra (LN Vistani
Rake) is outside
of his wagon,
which also acts as
his traveling
store. Petra has a
few magic items
and some
adventure gear.
Petra loves to tell
stories about the
items he has for
sale and is witty
and friendly, but he seems to know more than he lets on.
Petra may also be found on the road between Vallaki and
the Tser Pool or at the Vallaki camp.
If a PC has the Vistani Blood background and shows
Petra the book Fanes of Barovia and their letter, Petra will
offer them the Blood Rite and become their friend and ally.
The PC will be recognized as Vistani of the Tser Clan upon
the completion of the Blood Rite. Wherever Petra is found, Petra’s Wagon Shop
he will always offer comfort, aid, and a place to stay. If the
Petra sells adventuring gear and small weapons valued at
character gets into trouble with townsfolk or the Vallaki
10 gp or less in the Player’s Handbook. He also has one
Vistani, he will vouch for the character and even trade for
random magic item from Petra’s Magic Items table. Reroll
the character’s release if they are captured. Petra is not
on the table every time the PCs visit him.
much of a fighter and will not join the party, but he will—if
pressed—defend himself and the Vistani character.
Petra knows the rumors on the Petra’s Secrets table but P ETRA’ S M AGIC I TEMS
will only share them with people he trusts (e.g., other d20 Magic Item
Vistani, a character with the Vistani Blood background, or 1 Alchemist’s fire
a giogoto). 2 Amulet of health
3 Arrow +1
P ETRA’ S SECRETS 4 Bead of force
d10 Secret 5 Bracers of archery
Not all Vistani are happy with the balance of 6 Medallion of thoughts
1 7 Pipes of haunting
power in Barovia.
Vistani in the Vallaki camp tends to have a more 8 Potion of hill giant strength
2 9 Potion of speed
favorable relationship with Strahd.
3 Izek in Vallaki is not a friendly fellow, be careful. 10 Ring of poison resistance
Lila the Mushroom Lady in Vallaki is very nice. Be 11 Ring of the ram
4 12 Ring of warmth
careful drinking her tea.
Periwipple is a friendly chap, but he’s playing 13 Rope of entanglement
5 with only half a Tarokka Deck, if you know what I 14 Shield +1
mean. 15 Shortsword +1
I would avoid the old windmill on the way to 16 Shortsword of life stealing
6 17 Slippers of spider climbing
Vallaki.
A strange stone circle lies west of the windmill at 18 Studded leather armor +1
7 the edge of the forest. I believe it is one of the 19 Vicious quarterstaff
ancient fey circles. 20 Wand of secrets
8 Werewolves have been raiding Krezk recently.
Wizard of Wines has been rumored to be in
9
trouble of late. Wine shipments have slowed. Quest for the Perfect Bottle
I would avoid the old wizard tower. It is said to be
10 Petra offers 500 gp or a magic item in his shop for a bottle
haunted and cursed.
of Champagne du le Stomp wine from the Wizard of Wine.
Champagne du le Stomp is hard to find; there are no
bottles at the Wizard of Wine. A bottle can be found in the
basement of Lazio’s manor in Berez, the wine storage in
Argynvostholt, or Ravenloft’s wine storage.
10
Madam Eva Fortune Telling
Madam Eva reading the fortunes for the party is one of the
Madam Eva is the Mountain Fey hiding among the Vistani. most fun and fantastic role-playing scenes in the entire
She is seeking out brave adventures to change the course campaign. There are three Fortunes, she will read them;
of history, to defeat Strahd, and restore the Feys. She will the Fortunes of Ravenloft and the Fortunes of the Fey for
never reveal her identity and it is only revealed when the the entire party, and if a character has a background hook
Mountain Fey is restored. She fears that her secret will get (see Campaign Guide) she will read the character a private
out and if the characters are captured or fail, that Strahd fortune afterward.
will learn of Madam Eva’s identity. This should be kept a
secret and only revealed to the character’s great surprise She will invite the characters to sit around the table in her
when they restore the Mountain Fane. tent and says the following:
11
Fortunes of Ravenloft The Holy Symbol of Ravenkind
The following locations have been carefully selected to This card determines the location of the Holy Symbol of
weave in the lore of the Legends of Barovia campaign Ravenkind.
through the Fey Quest. Each entry provides suggested
backstories for each Fortune of Ravenloft. Each location This card tells of a powerful force for good and protection, a holy
and NPC entry also includes the card revealed during the symbol of great hope.
card reading.
The Holy Symbol of Ravenkind rests in the following
location: reveal the corresponding card when giving the
The Tome of Strahd card reading:
This card determines the location of the Tome of Strahd.
The Abbey of Saint Markovia (2 of Glyphs—Missionary)
This card tells of history. Knowledge of the ancient will help you A snow-covered graveyard entombs what you seek.
better understand your enemy.
According to legend, Sister Constance gave the Holy
Symbol to Lady Lugdana, a knight of the Order of the Silver
Choose one of the following locations for the Tome of
Dragon, to defeat the undead. When Lugdana fell, the Holy
Strahd, and reveal the corresponding card:
Symbol was returned to Sister Constance. The book Legend
of Lugdana tells this story and provides a clue to an
Ludmilla’s Tower (3 of Swords—Soldier) anagram that reveals the Holy Symbol of Ravenkind’s final
Go to the tower in the snow, there is what you seek. resting place in Sister Constance’s gravestone.
Van Richten’s Tower (Master of Stars—Wizard) This is a card of power and strength. It tells of a weapon of
Look for a wizard’s tower on a lake. Let the wizard’s name and vengeance: a sword of sunlight.
servant guide you to that which you seek.
In Legends of Barovia, the Sunsword is made of two items,
Rictavio (Van Richten) stole the tome to study Strahd, as the sun blade (which can be wielded as a weapon) and a
he plans to kill him. magic hilt. The sun blade rests in the following location:
reveal the corresponding card when giving the card
reading:
Study in Ravenloft (8 of Stars - Necromancer)
A woman hangs above a roaring fire. Find her, and you will find the
Argynvostholt (4 of Stars—Abjurer)
treasure you seek.
I see a fallen house guarded by a great stone dragon. Look to the
highest peak.
Strahd has maintained his tome among the many books
found in his study.
Madam Eva reveals that the sun blade is in Argynvostholt.
The magic hilt is in Van Richten’s Tower, but Madame Eva
Vasili’s Manor (7 of Stars—Illusionist) does not know this. The PCs must find it on their own or be
A man of affluence has found a strange interest in this knowledge. directed there by Sergei (the ghost of Strahd’s dead
Find his home, therein lies what you seek. brother, whom he murdered) who is hiding in the Shine of
the White Sun in the village of Krezk.
Strahd has hidden the tome in the secret room in Vasili’s When the two parts of the Sunsword are brought to the
manor located in Vallaki. Shrine of the White Sun (a new location in Legends of
Barovia), Sergei will reforge them to create the Sunsword,
on the condition that it be used to avenge Tatyana and
defeat his brother, Strahd.
12
Strahd’s Enemy
This card determines where the characters can find a
powerful ally.
This card sheds light on one who will help you greatly in the battle
against darkness.
Muriel Vinshaw (Raven—Wereraven) Your enemy is a creature of darkness, whose powers are beyond
Not all is what it seems. She will reveal herself when the time is mortality. This card will lead you to him!
right.
Choose one of the following locations for the final
Vinshaw will first spot the party at Old Bonegrinder in confrontation with Strahd, and reveal the corresponding
raven form. She will keep a consistent eye on the party and card:
reveal herself if they seem trustworthy or need help. She
can introduce the players to the Forest Fey and help with Anywhere in Ravenloft (Mists)
the Fey Quest. The cards can’t see where the evil lurks. The mists obscure all!
Ludmilla (Dark Lord—Vampire) This option allows you to determine the where and when
My enemy of my enemy is my friend. A dangerous, but powerful the final encounter with Strahd happen.
ally. An undead forlorn bride seeks power. Be careful.
Chapel in Ravenloft (Broken One)
Ludmilla is found in the guard tower at Tsolenka Pass. If He lurks in the darkness where the morning light once shone—a
you decide to hide the Tome in the guard tower, this may sacred place.
be an excellent ally to consider. Ludmilla wishes to defeat
Strahd and rule as the Dark Queen of Barovia. One of the best locations to begin the final conflict. It ties
themes of good vs evil, the location of the planned
wedding of Tatyana, and a large location with various exits
and egresses for an epic battle.
13
Fey Fortune Blue Gem
See the “Fey Quest Guide” for more information on the Fey
Quest. Once Madame Eva has made the Fortunes of “The blue gem is rumored to be lost forever; many have searched
Ravenloft reading, and if the players already have Fanes of for, but to no avail. Tied to the Swamp Fey, it is said, and she, too,
Barovia, Madam Eva will say the following: seeks it.
To destroy evil’s heart
“Ah! Young, stout adventures seeking knowledge of the legendary You must find its counterpart
fey. You seek the magic gems of the fey, lost forever. Perhaps the Last gem you seek
cards will reveal a clue about their location if you are the ones The road not for meek
meant to find them.” Lost its way
From its fey
If the players do not have the book, she says this instead: The cards will tell
Where the gem fell.”
“The Mists have trapped you here. Seek out the book Fanes of
Barovia. In there is held knowledge of how to escape Barovia. You The blue gem is in one of the following locations:
must find the three gems to restore the Fanes as described in the
book. The cards may reveal a clue to each gem’s location, but you † Abbey
must also seek the book.” † Argynvostholt
† Gitrog Cave
† Marina’s Monument
Card Reading
† Ravenloft
Madam Eva will lay three cards on the table face down.
† Village of Bârgău
Each card represents a fey gem location. The cards are
preselected. Only the location of the blue gem is random or
Random Card Reading. The DM can use a Tarokka Deck to
may be determined beforehand by the DM. Madam Eva will
determine the location of the blue gem during the card
reveal the card and state the following.
reading by Madam Eva. Shuffle the six designated cards
listed below, drawing one to reveal the location of the blue
Red Gem gem. Alternatively, the DM can preselect the location of
the blue gem.
“The red gem of the fabled Mountain Fey is powerful indeed. Let us
† Abbey = the Healer (3 of Glyphs)
see what the cards reveal.”
“A healer of sorrow now rests in snow. Her secrets with her, no one
Reveal the Wizard (Master of Stars) card.
knows.”
“Ah, the Master of Stars, the card of a great wizard. Wise men are
† Argynvostholt = the Avenger (1 of Swords)
not wise at all times. Seek the lone tower to learn the location of
the red gem.”
“What you seek hides in the dragon’s keep.”
“The green gem of the lovely Forest Fey is strong with the spirits of “A frog the size of the beast. None know not what it eats!”
the animals and birds.”
† Marina’s Monument = the Mists (Queen of Swords)
Reveal the Raven (Queen of Stars) card.
“A forgotten tribute to a lover lost stands in stone among swamp
“The Raven, how interesting. Ghastly grim and ancient Raven ruins, all alone.”
wandering from the Nightly shore. Quoth the Raven, ‘Nevermore.’
Not all creatures are what they seem.” † Ravenloft = the Donjon (King of Stars)
“Dark is the tomb where lies a queen in gloom, dead son, and
another one. Her, heartbroken, a gem but a token.”
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Character Fortunes
As the party is about to leave, if any characters have a
Character Hook, she will ask them to stay.
“I see there is something troubling you. Please hold out your hand,
and let me see what I may see.”
Curse of Lycanthropy
“You must seek out a trapper with a wooden leg in Krezk. He knows
of the place you seek.”
Missing Merchant
“Seek the Wizard of Wines. They are honest folk and know whom
you seek.”
Sunsword Relic
“Find the dragon’s keep. There is what you seek.”
The Temple
“You seek a temple in the snow-covered mountains, beyond the
Tsolenka Pass. Careful, all is not what it seems.”
Vistani Blood
“Lost you have been, now you are found. Know you are among
family.”
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Special Event: Toast to
the Lion
The Tser Vistani often toast while drinking around the fire,
especially after the Doroq. A favorite toast is “Eviva lion!”
(“Cheers to the lion”).
If asked about this toast, the Vistani share the following
tale:
“Centuries ago Silva Dilisnya, a Vistana of the Tser Clan, was the
secret lover of the king and gave birth to the king’s bastard son,
Leo. The king loved Leo, and he became a minor noble, making his
mother and all Vistani proud. Leo fell in love with the daughter of a
wealthy merchant in Vallaki, Lovina Wachter. For some time, they
seemed happy—there was even talk of a wedding. Then one day
Leo disappeared. Some believe there was a hunting accident, but
the truth is far more sinister. There were those jealous of Leo, a
Vistani with royal blood. We feared something would happen;
omens foresaw it. Leo’s half-brother, Prince Strahd, felt sorry for
Lovina. She became a minor noble of the Ravenloft royal court. No
one knows what really happened to Leo centuries ago.
“Leo’s blood runs through all the Vistani in the Tser Clan. One
day, we will learn what happened to Leo and curse those who had
a hand in his demise.”
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Appendix
STR DEX CON INT WIS CHA Light Crossbow. Range Weapon Attack: +2 to hit, reach 80/320 ft., one
14 (+2) 10 (+0) 12 (+1) 9 (-1) 10 (+0) 10 (+0) target. Hit: 4 (1d8) piercing damage.
Bestow Curse. A Vistani can bestow a curse. The ritual requires an item
of the target and takes 10 minutes to perform. The target must succeed
on a DC 14 Charisma saving throw to avoid the curse.
Curses: fumble, hideous, lost, exposed, stifle, dead magic, strike blind
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