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Datasheets The Rules Factions

Space Marines [ Detachments: ANVIL SIEGE FORCE , Chapters: IMPERIAL FISTS ]


The Adeptus Astartes are the Imperium’s Angels of Death. They descend from the skies upon trails of fire to bring swift and
bloody destruction to the enemies of Mankind, sweeping the corruption of Chaos and the spoor of the xenos foe from the
galaxy with bolter and chainsword. No conquest is beyond them, for they are the Space Marines, and they know no fear.

Contents
Books Shield of the Imperium Chapter Command
Introduction Enhancements Assignment and Promotion
Army Rules Stratagems Agendas
Oath of Moment Crusade Rules Requisitions
Space Marine Chapters Oathsworn Campaigns Battle Traits
Anvil Siege Force Un inching Bulwark Crusade Relics
Detachment Rule Precision Strike Crusade Badges
e Forging of Legends Oathsworn Campaign Tracker

BOOKS
Book Kind Edition Version Last update
Space Marines Codex 10 1.0 November 2023
Legends Field Manual Expansion 10 1.3 March 2024
Balance Dataslate Rulebook 10 January 2024 January 2024
Munitorum Field Manual Expansion 10 1.6 January 2024
Legends: Adeptus Astartes Datasheet 10 August 2023
Horus Heresy Legends: Adeptus Astartes Datasheet 10 June 2023
Imperial Armour: Space Marines Datasheet 10 June 2023

INTRODUCTION
On this page you will nd several ADEPTUS ASTARTES Detachments you can select from, as described in the Core Rules (see the Select
Detachment Rules step). If you are playing a Crusade battle, see the equivalent step in the Mustering a Crusade Army section of the main
Crusade rules. Each Detachment is a themed ghting force that focuses on one particular combat style employed by the Adeptus Astartes - the
rules they include are as follows:

1 DETACHMENT RULE 3 STRATAGEMS


If you select to use a Detachment, a Detachment rule listed Your chosen Detachment gives you access to the Stratagems
here will apply either to your whole army or to particular units within listed here in addition to the Core Stratagems listed in the Core Rules.
it. During the battle, you can spend Command points (CP) to use these
Stratagems.

2 ENHANCEMENTS
When mustering your army, your chosen Detachment enables
you to upgrade CHARACTERS using the Enhancements listed here, as
described in the Core Rules (see the Select Units step). If you are
playing a Crusade battle, you can instead use the Renowned Heroes
Requisition to give your CHARACTERS Enhancements, as described in
the main Crusade rules.

ARMY RULES
OATH OF MOMENT
SPACE MARINE CHAPTERS
In battle, Space Marines swear mighty oaths to destroy the enemies of
the Emperor and uphold the honour of their Chapter, and such vows are If an ADEPTUS ASTARTES unit has a second Faction keyword
sacrosanct. When the Angels of Death strike, they do so with the on its datasheet, that Faction keyword is the name of that
precision of a surgeon and the force of a thunderbolt. Experience and unit’s Chapter. For example, Marneus Calgar has both the
strategic expertise help them to read the shiing shape of the battle with ADEPTUS ASTARTES and ULTRAMARINES Faction keywords, and
post-human speed and clarity, directing their wrath towards one priority is therefore from the Ultramarines Chapter.
target aer another. Command assets are annihilated, leaving the You cannot include units from more than one Chapter in
enemy reeling leaderless. Heavy armour, potent artillery and the your army.
vaunted elites of the foe’s forces are laid waste with horrifying speed,
until the Emperor’s Angels of Death stand victorious over a eld of
smouldering wreckage and bolt-riddled corpses, and honour is nally
satis ed.
If your Army Faction is ADEPTUS ASTARTES, at the start of your
Command phase, select one unit from your opponent’s army. Until
the start of your next Command phase, that enemy unit is your Oath
of Moment target. Each time a model with this ability makes an attack
that targets your Oath of Moment target, you can re-roll the Hit roll.

ANVIL SIEGE FORCE


DETACHMENT RULE ENHANCEMENTS
SHIELD OF THE IMPERIUM . . . . . . . . . . . . Fury
Indomitable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
. . .pts
...
Across blood-drenched battle elds, within towering citadels and isolated
is hero refuses to yield whilst foes remain, ghting back from the
orbital stations, the Angels of Death throw back tides of traitors,
brink of death like a vengeful demigod.
mutants, xenos and heretics, and purge enemy holdings of foes thanks to
their disciplined strategies and ghting skills. All who oppose them are GRAVIS model only. e rst time the bearer is destroyed, roll one D6
met with volleys of deadly accurate repower long before they reach the at the end of the phase. On a 2+, set the bearer back up on the
battle-brothers’ razor-sharp blades. battle eld, as close as possible to where it was destroyed and not
within Engagement Range of any enemy units, with its full wounds
Ranged weapons equipped by ADEPTUS ASTARTES models from your
remaining.
army have the [HEAVY] ability. If such a weapon already has this ability,
each time an attack is made with that weapon, if the attacking model’s
unit Remained Stationary this turn, add 1 to the Wound roll. . . . . . .Commander
Fleet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
. . .pts
...
e Chapter’s orbiting warships stand ready to unleash devastation at
this leader’s command.
CAPTAIN model only. Once per battle, at the start of your Shooting
phase, you can select one point on the battle eld and place a marker
on that point. At the start of your next Shooting phase, place another
marker on the battle eld within 12" of the centre of the rst marker,
then draw a straight line between the centre of each of these
markers. Roll one D6 for each unit that line passes over or through:
on a 3+, that unit suffers D3 mortal wounds. Both markers are then
removed.

. . . . . .Defender
Stoic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
. . .pts
...
is commander and their warriors hold their ground tenaciously
against even overwhelming numbers.
ADEPTUS ASTARTES model only. While the bearer is leading a unit,
models in that unit have the Feel No Pain 6+ ability while they are
within range of an objective marker you control and, while that unit
is Battle-shocked, halve the Objective Control characteristic of
models in that unit instead of changing it to 0.

. . . . . . . . . of
Architect . . .War
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
. . .pts
...
ere are few who have a deeper understanding of the tenets of siege
warfare than this warrior.
ADEPTUS ASTARTES model only. While the bearer is leading a unit,
ranged weapons equipped by models in that unit have the
[IGNORES COVER] ability.

STRATAGEMS
ARMOUR OF CONTEMPT NO THREAT TOO GREAT
ANVIL SIEGE FORCE – BATTLE TACTIC STRATAGEM ANVIL SIEGE FORCE – BATTLE TACTIC STRATAGEM

The belligerency of the Adeptus Astartes, combined with their To combat an entrenched force of Space Marines, foes resort to
transhuman physiology, makes them unyielding foes to face. 2CP armoured vehicles or packs of murderous monstrosities. Even
the greatest of behemoths has a chink in its armour and the
WHEN: Your opponent’s Shooting phase or the Fight phase, just Adeptus Astartes are well versed in exploiting such weaknesses.
1CP after an enemy unit has selected its targets.
WHEN: Your Shooting phase.
TARGET: One ADEPTUS ASTARTES unit from your army that was
selected as the target of one or more of the attacking unit’s TARGET: One ADEPTUS ASTARTES unit from your army that has
attacks. not been selected to shoot this phase.

EFFECT: Until the end of the phase, each time an attack targets EFFECT: Until the end of the phase, each time a model in your
your unit, worsen the Armour Penetration characteristic of that unit makes a ranged attack that targets a MONSTER or VEHICLE
attack by 1. unit, you can re-roll the Wound roll.

RIGID DISCIPLINE BATTLE DRILL RECALL


ANVIL SIEGE FORCE – STRATEGIC PLOY STRATAGEM ANVIL SIEGE FORCE – BATTLE TACTIC STRATAGEM

Cleaving to duty, the Adeptus Astartes refuse to be drawn out of Space Marines train for countless hours to master their weapons
1CP position. Instead they secure ground to establish new fire lines 1CP and in the heat of battle can trigger mnemonic patterning to
to the enemy. recall their ritual drills and ensure the foe’s destruction.
WHEN: End of the Fight phase. WHEN: Your Shooting phase.

TARGET: One ADEPTUS ASTARTES unit from your army that is TARGET: One ADEPTUS ASTARTES unit from your army that has
within Engagement Range of one or more enemy units. not been selected to shoot this phase.

EFFECT: Your unit can immediately make a Fall Back move of up EFFECT: Until the end of the phase, ranged weapons equipped by
to 6". models in your unit have the [SUSTAINED HITS 1] ability. If your
unit Remained Stationary this turn, then until the end of the
RESTRICTIONS: When making that move, your unit must end that phase, each time a model in your unit makes a ranged attack, a
move either wholly within your deployment zone or within range successful unmodified Hit roll of 5+ scores a Critical Hit.
of an objective marker.

HAIL OF VENGEANCE
NOT ONE BACKWARDS STEP
ANVIL SIEGE FORCE – STRATEGIC PLOY STRATAGEM
ANVIL SIEGE FORCE – STRATEGIC PLOY STRATAGEM
Space Marines' incredible battlefield awareness enables them to
Siege warfare is incomparably brutal. Space Marines battle with 2CP instinctively identify the origin of any enemy fire and punish
1CP the fiercest determination to achieve victory, and will fight unto their attackers.
death to hold every defensive line or to secure gains they have
wrested from the enemy. WHEN: Your opponent’s Shooting phase, just after an enemy unit
has resolved its attacks.
WHEN: Your Command phase.
TARGET: One ADEPTUS ASTARTES unit from your army that had
TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army one or more of its models destroyed as a result of the attacking
within range of an objective marker. unit’s attacks.

EFFECT: Until the end of the turn, double the Objective Control EFFECT: Your unit can shoot as if it were your Shooting phase, but
characteristic of models in your unit, but it must Remain must target only that enemy unit when doing so, and can only do
Stationary this turn. so if that enemy unit is an eligible target.

CRUSADE RULES
In this section you’ll nd additional rules for playing Crusade battles that are bespoke to ADEPTUS ASTARTES units. You can nd out more
about Crusade armies in the main Crusade rules.
is section contains the following rules:
BATTLE TRAITS
OATHSWORN CAMPAIGNS As they gain experience and prowess, ADEPTUS ASTARTES units in your
ese rules represent focused strategic goals your Crusade force can Crusade force can be given one of the Battle Traits in this section
seek to achieve. ey detail how, aer gaining sufficient Honour instead of one presented elsewhere.
points, you can promote CHARACTERS to Chapter Command and
reassign your units to other tactical roles. CRUSADE RELICS
In addition to the Crusade Relics presented in other Crusade
AGENDAS publications, ADEPTUS ASTARTES CHARACTER models can claim one of
ADEPTUS ASTARTES armies can attempt to achieve unique Agendas in the Crusade Relics found here.
addition to those found in other publications. ese represent the
faction’s goals and their particular methods of waging war. CRUSADE BADGES
Here you will nd three Crusade Badges representing goals you can
REQUISITIONS set yourself when campaigning with your Crusade force. Once you
ADEPTUS ASTARTES armies have access to a number of bespoke have achieved one, you could set yourself a new goal, or take the
Requisitions in addition to those found in other publications. opportunity to start a new Crusade force.

OATHSWORN CAMPAIGNS
Space Marines of the Adeptus Astartes have a duty to safeguard the
Imperium from the threats that assail it. ese warriors ght in the HONOUR POINTS
name of the Emperor and swear oaths to uphold their Chapters Honour points for your Crusade force are earned by winning
honour in the missions to come. Such forces conduct precision battles and completing Bonus Agendas. Keep track of your
strikes, sudden purges and evacuations of artefacts and individuals. Honour points by noting them on your Order of Battle. At the
ey may be expected to relieve sieges, break the backs of enemy end of an Oathsworn Campaign, you can spend Honour points to
assaults, execute the foe’s champions and more, before moving onto promote ADEPTUS ASTARTES CHARACTERS from your Order of
the next con ict. To represent this, your Crusade force can embark on Battle to be members of Chapter Command. You can also spend
short Oathsworn Campaigns, each focused on a key thematic goal Honour points to promote various units from the Scout
while being open to interpretation as be ts your army’s background. Company to the Reserve and Battle Companies, and then to the
1st Company.
Each battle offers the opportunity to earn Honour points for your
Crusade force, which re ect the glorious accomplishments of your Aer an Oathsworn Campaign has ended, your Honour points
warriors on a personal and collective level. CHARACTERS can use are reset to 0. For every 5 unspent Honour points lost in this way,
Honour points to become high-ranking members of Chapter you can grant 1XP to a unit of your choice from your Order of
Command and access new abilities, while your units can adopt Battle.
different battle eld roles or be promoted through the Chapter,
starting in the Scout Company and eventually progressing to the 1st Below, Honour points are presented as shown on the le.
Company as decorated veterans with access to a wide array of Battle
Traits.

A NOBLE UNDERTAKING OATHSWORN CAMPAIGN REQUISITIONS


To begin, select an Oathsworn Campaign from those presented below.
While your Crusade force is embarked on an Oathsworn Campaign,
An Oathsworn Campaign lasts for three battles, and each one has
you have access to special Requisitions you can only purchase during
unique Bonus Agendas and Requisitions for you to take advantage of.
that campaign. ese represent your Crusade force taking actions best
If you wish to abandon a campaign for any reason, you can do so at
suited to their goals, such as commandeering local resources or
any time. Your Crusade force can only participate in one Oathsworn
bolstering defences as necessary.
Campaign at a time.

Each time you win a battle, your Crusade force earns Honour points BONUS AGENDAS
relative to the battle size, as shown below.
Each Oathsworn Campaign features unique Bonus Agendas that are
always selected in addition to your two chosen Agendas. For the
INCURSION HONOUR POINTS duration of the Oathsworn Campaign, when you select Agendas for a
battle, consult the table associated with your chosen Oathsworn
Campaign to select a Bonus Agenda for that battle that best suits your
STRIKE FORCE HONOUR POINTS Crusade army or your narrative goals.

ONSLAUGHT HONOUR POINTS

OATHSWORN CAMPAIGN
UNFLINCHING BULWARK
e Adeptus Astartes confront and drive back invasions of every loathsome kind across the Imperium’s worlds. Destructive hordes spreading
carnage through a planet’s macro-cities must be halted in their tracks to enable desperate evacuations. Predatory raiders plundering frontier
settlements or void ships must be corralled into efficient kill zones. From the walls of vital Imperial forti cations, Space Marines hold positions that
would otherwise have fallen. Enemy assaults are thrown back as the battle-brothers unleash a deluge of repower to cut them down. e Space
Marines’ aggressive defence grants other Imperial forces the chance to regroup and exploit the gains won by the sudden intervention, even as the
Angels of Death themselves leave for the next war zone.

REQUISITION BONUS AGENDAS


D6
FORTIFICATION NETWORK 1RP PRIORITY KILL ZONE
e strategic brilliance of a strike force’s commanders means Space e Adeptus Astartes are utterly focused on their mission parameters.
Marines can oen ensure the enemy ghts them only on their terms, ose Space Marines sworn to the defence of their battle lines will take
drawing the Imperium’s foes into carefully chosen battle sites. Utilising not one backward step nor be lured into reckless assaults. Any foe who
the full extent of their siegecra, the Space Marines erect solid dares venture into these warriors’ priority kill zones are subjected to a
redoubts, forti ed walls and dedicated kill zones. Any forces attempting thunderous fusillade of long-range repower that scours them from
to invade the area nd their advance swily halted by these masterful critical battle eld targets.
creations and their determined defenders.
Each time an ADEPTUS ASTARTES unit from your Crusade army that is
Purchase this Requisition before a battle. Do not roll off to determine within your deployment zone destroys an enemy unit that is within
the Attacker and Defender for that battle. Instead, you are range of an objective marker, your Crusade force gains 1 Honour
automatically the Defender. If your opponent uses the same or a point (to a maximum of 3).
similar rule to become the Defender, ignore both rules and instead
determine the Attacker and Defender normally. DEFIANCE UNFURLED
While some of a defensive Space Marine force may be tasked with
counter-assaults, others stamp the Chapter’s presence upon the war
zone by planting a sacred banner or ancient sigil in full view of the foe.
With undisguised bombast, the action proclaims the resolve of the
battle-brothers to retake the battle eld and signals to the foe their
imminent destruction.
At the start of the battle, select one objective marker in No Man’s
Land. If there is an objective marker within 6" of the centre of the
battle eld, you must choose that one. At the end of the battle, if an
ADEPTUS ASTARTES unit from your army controls that objective
marker, your Crusade force gains 4 Honour points.

DRIVE THEM BACK!


Whether safeguarding an extraction or in a nal push towards the foe’s
last redoubt, the Space Marines have vowed to cleanse the enemy from
their lines and allow none to slip past.
At the end of the battle, if there are two or fewer enemy units within
your deployment zone, your Crusade force gains 4 Honour points.

OATHSWORN CAMPAIGN
PRECISION STRIKE
e Adeptus Astartes confront and drive back invasions of every loathsome kind across the Imperium’s worlds. Destructive hordes spreading
carnage through a planet’s macro-cities must be halted in their tracks to enable desperate evacuations. Predatory raiders plundering frontier
settlements or void ships must be corralled into efficient kill zones. From the walls of vital Imperial forti cations, Space Marines hold positions that
would otherwise have fallen. Enemy assaults are thrown back as the battle-brothers unleash a deluge of repower to cut them down. e Space
Marines’ aggressive defence grants other Imperial forces the chance to regroup and exploit the gains won by the sudden intervention, even as the
Angels of Death themselves leave for the next war zone.

REQUISITION BONUS AGENDAS D6


STORM-SWIFT DESTRUCTION 1RP PUNISH THEIR DARING
Space Marines are the ultimate assault force. Deploying from orbiting Any advances or gains made by the enemy must be taken from them by
strike cruisers or drop ships, roaring into the fray in armoured swi and unremitting force. None can be le in any doubt that to stand
transports or charging from ambush, they are capable of surprise against the Adeptus Astartes is to feel the wrath of the Emperor himself.
attacks that hit with meteoric force. Such assaults are unleashed aer
Each time an ADEPTUS ASTARTES unit from your Crusade army
rapid and incisive assessment of carefully harvested intelligence ltered
destroys an enemy unit that is within range of an objective marker in
through the warriors’ long years of combat experience, and can catch
your opponent’s deployment zone or No Man’s Land with a melee
even the most alert of sentries at-footed.
attack, your Crusade force gains 1 Honour point (to a maximum of
Purchase this Requisition before a battle. Do not roll off to determine 5).
the Attacker and Defender for that battle. Instead, you are
automatically the Attacker. If your opponent uses the same or a THE TIP OF THE SPEAR
similar rule to become the Attacker, ignore both rules and instead
determine the Attacker and Defender normally. Space Marine commanders do not orchestrate victory from the safety of
a strategium, but as the speartip of their strike force that plunges into
the enemy’s heart.
At the end of the battle, if your WARLORD’s unit is within 6" of your
opponent’s battle eld edge (or wholly within your opponent’s
deployment zone if your opponent does not have a battle eld edge),
your Crusade force gains 3 Honour points.

ALPHA-THREAT PROTOCOLS
Adapting their priorities on the move with post-human cogitation,
Space Marines will rapidly assess the most dangerous threats amongst
the foe. Any that pose a risk to the battle-brothers’ mission targets will
be picked out for eradication.
At the start of the battle, your opponent must select three units from
their Crusade army to be Priority Target units. At the end of the
battle, for each Priority Target unit that was destroyed by a unit from
your Crusade army, your Crusade force gains 1 Honour point.

OATHSWORN CAMPAIGN
THE FORGING OF LEGENDS
In millennia-old archives are accounts of the supernatural heroism of the Adeptus Astartes’ champions. A Chapters honour is of utmost importance
to its warrior-knights. In campaigns where it can be upheld or avenged - the recovery of a fallen battle-brother or relic, the hunting down of a
reviled foe or the reclamation of a Chapter bastion - personal heroism surges to the fore. e greatest of a force’s combatants lead their battle-
brothers in wrath- lled charges to topple enemy champions and strike down the largest of threats. Such strength and skill can crush an enemy’s
cohesion as the foe witnesses their best and greatest cast down by a single warrior.

REQUISITION BONUS AGENDAS


D6
THE ESTEEM OF THE CHAPTER 1RP DUEL OF HONOUR
Space Marine commanders are entrusted with great latitude in Chapter legend recounts many epic duels in which the greatest of its
dispensing honours - and summary justice - upon their battle-brothers. warriors cast down the most heinous enemies in ghts that shook the
Even amongst some of the Imperiums greatest heroes, there are those rmament and awed those who witnessed them. ese legends are a
leaders whose courage and skill exceeds even their commander's loy potent source of inspiration to those who would uphold their
expectations. Such valour in the Emperor's name is deserving of brotherhood's honour.
recognition.
Each time a CHARACTER unit from your Crusade army destroys an
Purchase this Requisition aer a battle in which your WARLORD was enemy CHARACTER unit with a melee attack, your Crusade force gains
not destroyed. Select one CHARACTER unit that participated in that 2 Honour points (to a maximum of 4).
battle (excluding your WARLORD); that CHARACTER unit gains 5XP.
HUNTING THE BEHEMOTH
e battle eld echoes to the roaring engines or guttural howls of an
enemy monstrosity. rough tactical consideration of their threat to his
battle-brothers, as well as being a matter of personal pride, a Chapter’s
noble champion will make its slaying their personal vow.
Each time a CHARACTER unit from your Crusade army destroys an
enemy MONSTER or VEHICLE unit with a melee attack, your Crusade
force gains 2 Honour points (to a maximum of 4).

A SHOW OF DOMINION
e heroic commanders of a Space Marine strike force lead from the
front in stunning displays of their combined strategic acumen and
martial skill. ey stamp their presence onto the battle eld so that
none are le in doubt as to the power of the Angels of Death.
At the end of the battle, if your WARLORD’s unit controls an objective
marker that is in No Man’s Land, your Crusade force gains 1 Honour
point. If that objective marker is in your opponent’s deployment
zone, your Crusade force gains 3 Honour points instead.

CHAPTER COMMAND
Aer an Oathsworn Campaign ends, if you have enough Honour of these Battle Honours, if that CHARACTER already has their
points to do so, you can promote one or more CHARACTERS to be maximum number of Battle Honours, you can choose to replace one
members of Chapter Command. To do so, select a CHARACTER you with a Chapter Command Battle Honour.
wish to promote, then subtract that promotion’s Honour points cost
from your total and select one of that promotions Battle Honours for Designer’s Note: If your Order of Battle contains an EPIC HERO who is
that CHARACTER to gain. Each CHARACTER can only have one of these already known to hold a position in Chapter Command (e.g. Pedro
Battle Honours, even if you gain enough Honour points to promote Kantor being a Chapter Master), you should not promote another
them again. Each of these Battle Honours is unique - you can only CHARACTER to that position.
have one instance of each in your Order of Battle. When gaining one

CHAPTER MASTER CHIEF APOTHECARY


CAPTAIN ONLY APOTHECARY ONLY
Chapter Masters are some of the greatest military minds in the galaxy. Chief Apothecaries are the most senior surgeons and battle medics
ere are few elements of strategy and tactics they have not studied available to Space Marine Chapters. Calm and resolute, they maintain
and mastered, and they have tested their skills against innumerable the life force of their battle-brothers on and off the battle eld. Most
enemies. ey are magni cent leaders, able to inspire their warriors to importantly, they are responsible for their Chapter’s future in the
acts of legendary valour. ere is no task to which they will set their preservation of Space Marine gene-seed. With vast experience to draw
battle-brothers that they have not completed themselves, and when upon, a Chapter's Chief Apothecary is its ultimate practitioner of the
they lead from the front, they wield their blades with incomparable healer’s art.
ability, slaughtering more of the foe than any of their warriors.
CHOOSE ONE
CHOOSE ONE
Selfless Healer
Master of the Codex BATTLE HONOUR
BATTLE HONOUR TACTICUS APOTHECARY model only. While this model is leading a unit,
Once per battle, aer you have selected your Oath of Moment target, models in that unit have the Feel No Pain 5+ ability.
select a second enemy unit. Until the start of your next Command
phase, that second enemy unit also counts as your Oath of Moment
OR
target. Battlefield Chirurgy
OR BATTLE HONOUR
At the end of the battle, if your Crusade army included this model
Master of Combat and it was not destroyed during the battle, you can ignore up to two
BATTLE HONOUR failed Out of Action tests taken for INFANTRY units from your
Once per battle, in your Command phase, this model can use this Crusade army - those tests are treated as having been passed instead.
ability. If it does, until the end of the turn, add 2 to the Damage
characteristic of weapons equipped by this model.

MASTER OF SANCTITY MASTER OF THE FORGE


CHAPLAIN ONLY TECHMARINE ONLY
Masters of Sanctity are the High Chaplains of the Space Marine Masters of the Forge are the chief arti cers of the Space Marines,
Chapters. ey maintain the spiritual well-being of their brothers, responsible for maintaining the arms, armour and vehicles of their
ensuring none falter in their responsibilities. eir mere presence Chapter. Having distinguished themselves from their brother
inspires fervent aggression amongst their kin, though they are just as Techmarines, Masters of the Forge oversee the Chapter’s Armoury, and
capable of delivering retribution rst-hand. have an intimate knowledge of its workings and the machine spirits
that reside there.
CHOOSE ONE
CHOOSE ONE
Wise Orator
BATTLE HONOUR Liturgy of Resanctification
Once per battle, at the start of the battle round, this model can use BATTLE HONOUR
this ability. If it does, until the end of the turn, this model has the Each time this model uses its Blessing of the Omnissiah ability, the
following ability: selected VEHICLE regains up to D3+3 lost wounds instead of up to
D3.
Wise Orator (Aura): Each time a friendly ADEPTUS ASTARTES unit
within 6" of this model makes a melee attack, add 1 to the Wound
OR
roll. Shielded by the Machine God
OR BATTLE HONOUR
Each time this model uses its Blessing of the Omnissiah ability, until
Mantra of Strength the start of your next Command phase, the selected VEHICLE has a 4+
BATTLE HONOUR invulnerable save (in addition to that ability’s other effects).
Once per battle, at the start of the Fight phase, this model can use
this ability. If it does, until the end of the phase, add 2 to the Attacks,
Strength and Damage characteristics of melee weapons equipped by
this model.

HONOUR GUARD CHIEF LIBRARIAN


COMPANY HEROES ONLY LIBRARIAN ONLY
For a Space Marine to have become one of the Chapters Honour Guard At the head of each Chapter’s Librarius can be found the Chief
is to have ful lled many centuries of exceptionally courageous service. Librarian. Battle scholars with vast experience and immense psychic
In battle, they act as personal retinues for the strike force’s leaders, power, they are as much invaluable warriors as they are dependable
ensuring their safety with sel ess valour. advisors. When mastery of the warp is required, none are better
equipped to deal with its turbulent nature. On the battle eld, Chief
CHOOSE ONE Librarians direct the energies of the immaterium with unrivalled
precision and power.
Ardent Protectors
BATTLE HONOUR CHOOSE ONE
While a CHARACTER model is leading this unit, add 1 to the
Toughness characteristic of models in that unit. Psychic Scourge
BATTLE HONOUR
OR At the start of your Shooting phase, you can select one enemy unit
Roused to Fury within 12" of and visible to this model and roll one D6: on a 3-5, that
BATTLE HONOUR unit suffers D6 mortal wounds; on a 6, that unit suffers D6 mortal
Once per battle, at the start of either player’s Command phase, this wounds and, until the start of your next turn, halve that unit's Move
unit can use this ability. If it does, until the end of the turn, add 1 to characteristic and halve the result of Charge rolls and Advance rolls
the Attacks characteristic of weapons equipped by models in this made for that unit.
unit. OR
Empyric Castellan
BATTLE HONOUR
Once per battle, at the start of any phase, this unit can use this ability.
If it does, until the start of your next turn, this model has the
following ability:

Empyric Castellan (Aura, Psychic): While an ADEPTUS ASTARTES


unit from your army is within 6" of this model, models in that unit
have a 4+ invulnerable save.

CHAPTER ANCIENT
ANCIENT ONLY
Only the most distinguished Space Marines are granted the title of
Chapter Ancient. Given the sacred task of bearing the Chapter’s
standard to war, they sel essly y the colours even as they slay their
foes. e sight of such a holy relic ying high above the battle eld
inspires the Ancients’ brethren to give their all. e mere presence of
the Chapters standard is worth a forti ed bastion to the warriors of the
Adeptus Astartes.

CHOOSE ONE
Steadfast Example
BATTLE HONOUR
Once per battle, at the start of your Command phase, this model can
use this ability. If it does, until the end of the turn, this model has the
following ability:

Steadfast Example (Aura): While an ADEPTUS ASTARTES unit from


your army is within 6" of this model, add 1 to the Objective Control
characteristic of models in that unit.

OR
Pennant of the Fallen
BATTLE HONOUR
While this model is leading a unit, each time a Bodyguard model in
that unit is destroyed by a melee attack, if that model has not fought
this phase, roll one D6: on a 2+, do not remove it from play. e
destroyed model can ght aer the attacking model’s unit has
nished making its attacks, and is then removed from play.

ASSIGNMENT AND PROMOTION


During their long years, Space Marines advance through their Chapters
companies, gaining new skills and a wealth of experience on their 1ST COMPANY PROMOTION
journey.
Elevation to the elite 1st Company of a Chapter is never automatic, no
In addition to spending Honour points on Chapter Command
matter how long a battle-brother serves with the incredibly high levels
promotions, you can also spend them to assign or promote other units
of skill expected of all Space Marines. To be so honoured, they must
to new positions within the Chapters structure. Aer an Oathsworn
have proved superior even amongst an entire brotherhood of post-
Campaign ends, just as with Chapter Command promotions, you can
human champions. Each has performed legendary deeds of bravery
spend the required number of Honour points to assign or promote a
and mastered all of the Chapter’s ways of war. ey are master
unit, but if you do, instead of selecting a Battle Honour for that unit,
marksmen, exceptional duellists and incredible pilots, with tactical
you must instead remove it from your Order of Battle and replace it
insight far beyond any mortal soldier and a devotion to duty that is
with another unit from those listed. When a unit is replaced in this
erce in its intensity. ey truly are the heroes of their Chapter.
way, the new unit starts with the same XP as the one it replaced.
Select one ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES
MOUNTED unit (excluding CHARACTERS and SCOUT SQUADS). You can
RESERVE AND BATTLE COMPANY ASSIGNMENT spend 5 Honour points to replace the selected unit with one of the
following units. If the selected unit has the Terminator Honours
Once deemed worthy, a neophyte is elevated from the Scout Company Battle Trait, this promotion costs 0 Honour points.
to the status of full battle-brother and serves in the rst of the Reserve Bladeguard Veteran Squad
Companies. Should they continue to distinguish themselves, they may Company Heroes
progress to the Battle Companies and throughout their lives learn to Sternguard Veteran Squad
ght in many different roles. Experienced battle-brothers of the Scout Terminator Assault Squad
Company’s Vanguard complement may be requisitioned to support Terminator Squad
other companies, their battle prowess granting them a potent
reputation.
COMPANY COMMAND PROMOTION
Select one of the following units:
Eliminator Squad e honour of command amongst the Adeptus Astartes recognises a
Incursor Squad battle-brother whose past is littered with conquered enemies. Yet it is
In ltrator Squad not enough to be a skilled ghter; they must also have an unassailable
Reiver Squad grasp of strategy and tactics. Centuries of battle eld experience have
Scout Squad taught them every facet of war, trained them in the tools of slaughter
Suppressor Squad and honed their wits to the level of instinct. To lead the Emperor’s
greatest shock troops in battle, to marshal their strength and mete it
You can spend 5 Honour points to replace that unit with one of the out efficiently to maximise its potential against the ceaseless waves of
following units: foes that embattle the Imperium, is a singular and grave responsibility.
Aggressor Squad Select one LIEUTENANT model. You can spend 10 Honour points to
Assault Intercessor Squad replace that model with one CAPTAIN model (excluding EPIC HEROES
Assault Intercessors with Jump Packs ).
Desolation Squad
Eradicator Squad
Heavy Intercessor Squad
Hellblaster Squad
Inceptor Squad
Infernus Squad
Intercessor Squad

AGENDAS
If your Crusade army includes any ADEPTUS ASTARTES units, you can select Agendas from those presented here.

ANGELS OF DEATH ARMOURED ASSAULT


For the Space Marines, only the total destruction of the Emperor’s Battle-brothers who pilot their Chapter’s war engines oen have a
enemies is acceptable. natural affinity for their mechanical steeds. With prayers to the
At the end of the battle, if there are no enemy units on the battle eld, vehicles’ machine spirits, the crews urge them forth in unstoppable
each ADEPTUS ASTARTES unit from your Crusade army that is on the spearheads. ose war engines that leave a great wake of the foe’s
battle eld gains 2XP and your Crusade force gains 2 Honour points. twisted corpses are immortalised for their deeds with devotional seals
and trophies in a dedicated shrine within the Chapter’s Armoury.
KNOW NO FEAR At the end of the battle, each VEHICLE unit from your Crusade army
e Space Marines know no fear. Superhuman courage in the face of that is not destroyed gains 1XP, and each VEHICLE unit from your
terrifying horrors and overwhelming odds are expected from each and Crusade army that is destroyed but itself destroyed two or more
every battle-brother. Fleeing from the con ict is as anathema to them enemy units during the battle gains 1XP.
as allowing the enemies of the Emperor to draw breath.
At the end of the battle, each ADEPTUS ASTARTES unit from your
QUEST OF ATONEMENT
Crusade army that did not fail a Battle-shock test during the battle e warriors of the Chapter who bear the Mark of Censure have
gains 1XP. If that unit did not fail a Battle-shock test and is also submitted themselves to the Reclusiam for their failures, and been set
Below Half-strength, it gains 2XP instead. upon a quest for absolution in their Chapter’s eyes. Only by striking
down the mightiest foes of the Emperor will their shame be absolved.
When you select this Agenda, select one ADEPTUS ASTARTES unit
from your Crusade army that has one or more of the following Battle
Scars: Battle-weary; Disgraced; Mark of Shame. At the end of the
battle, if the selected unit destroyed one or more enemy CHARACTER,
MONSTER or VEHICLE units with a melee attack during the battle, it
loses one of those Battle Scars of your choice and gains 5XP.

REQUISITIONS
If your Crusade army includes any ADEPTUS ASTARTES units, you can spend Requisition points (RP) on any of the following Requisitions.

A LEGACY PRESERVED 1RP ENDURING DUTY 2RP


Death in battle is the fate of almost all Space Marines. But if the On occasion, the Space Marines' famously rapid and efficient
Chapter’s Apothecaries can preserve the gene-seed of fallen battle- campaigns must be extended. ey may uncover evidence of a deeper
brothers, then something of them can live on in a new generation of conspiracy that must be broken or details of hidden enemy reserves
warriors. e heroic warrior-chirurgeons make their battle-brothers' that must be crushed. Whatever new intelligence comes to light, the
death an honoured gi of legacy to the Chapter. Adeptus Astartes will not shirk from acting upon it to ensure their nal
Purchase this Requisition aer an ADEPTUS ASTARTES INFANTRY or victory is total.
ADEPTUS ASTARTES MOUNTED unit from your Crusade army gains a Purchase this Requisition aer the third battle in an Oathsworn
Battle Scar, if your Order of Battle includes one or more APOTHECARY Campaign. You may participate in one additional battle before that
models. Remove the unit that just gained that Battle Scar from your Oathsworn Campaign ends.
Order of Battle, and your Crusade force gains 5 Honour points.
EVEN IN DEATH I STILL SERVE 1RP
VAUNTED TRIUMPH 1RP A mortally wounded Space Marine may be interred in the sarcophagus
To triumph in spectacular and glorious fashion over the Imperiums of a Dreadnought, allowing them to bring death to their foes in a new
enemies is reward enough for those heroes who bought the victory with form.
deadly skill and un inching conviction. Purchase this Requisition when an ADEPTUS ASTARTES INFANTRY
Purchase this Requisition aer a battle that you won. You can select a CHARACTER or ADEPTUS ASTARTES MOUNTED CHARACTER unit from
second unit to be Marked for Greatness. You can only purchase this your Crusade army would gain a second or subsequent Battle Scar.
Requisition once per Oathsworn Campaign. Remove that unit from your Order of Battle and replace it with an
ADEPTUS ASTARTES WALKER unit (excluding INVICTOR TACTICAL
WARSUITS). You cannot purchase this Requisition if doing so would
cause your total Crusade points to exceed your Crusade forces
Supply Limit. e new unit starts with the same number of XP as the
unit it replaced and gains the appropriate number of Battle Honours
for its rank.

BATTLE TRAITS
When an ADEPTUS ASTARTES unit gains a Battle Trait, you can use one of the tables presented here to determine which Battle Trait that unit has
gained.

INFANTRY AND MOUNTED UNITS D6 SCOUT COMPANY UNITS


D6
Excluding CHARACTERS ELIMINATOR SQUAD, INCURSOR SQUAD, INFILTRATOR SQUAD, REIVER
SQUAD, SCOUT SQUAD
MARKSMAN’S HONOURS
EXECUTION ORDER
Awarded to those warriors who prove their accuracy in combat, these
badges are constructed by coating spent bolter shell casings, ejected Enemy champions and the guardians who shelter them are priority
from the weapons of great heroes, in gold. targets for this squad of skilled assassins.
Improve the Ballistic Skill characteristic of ranged weapons equipped Each time this unit makes an attack that targets a CHARACTER unit,
by models in this unit by 1. add 1 to the Hit roll.

BLADESMAN'S HONOUR TACTICAL REPOSITIONING


Awarded to the most superlative duellists of the Chapter, this honour Adept in the sudden unbalancing of their foes, this agile squad can
badge is shaped like a dagger and proclaims the bearer’s skill at arms. evade closing foes and leave them exposed.
Improve the Weapon Skill characteristic of melee weapons equipped Once per turn, in your opponent’s Charge phase, aer an enemy unit
by models in this unit by 1. has selected this unit as a target for its charge but before it makes a
Charge move, this unit can choose to retreat. If it does, it can make a
SERVICE STUDS Normal move of up to 3". e charging unit can then select new
targets for that charge.
ese rivets are stamped into a warrior’s cranium to record ten, y or
a hundred years' service. ough described in the Codex, the awarding
DEATH’S OWN SHADOW
of studs is not officially required.
At the end of the battle, if this unit is not destroyed, it gains an ese Chapter warriors are shades made manifest, using every sensory
additional 1XP. distraction to veil their advance and utilising every scrap of cover to
their advantage.
PURITY SEALS Each time a ranged attack targets this unit, it has the Bene t of Cover
against that attack.
Purity seals record not so much honours as blessings given by the
Chapter’s Chaplains before battle. When a battle-brother receives a
seal, the Chaplains chant litanies before affixing it to the Space
Marine's armour.
1ST COMPANY UNITS
D6
BLADEGUARD VETERAN SQUAD, COMPANY HEROES, STERNGUARD
Models in this unit have the Feel No Pain 5+ ability against Psychic
VETERAN SQUAD, TERMINATOR ASSAULT SQUAD, TERMINATOR SQUAD,
Attacks.
VANGUARD VETERAN SQUAD
TERMINATOR HONOURS ABIDING DUTY
Veterans who have earned the honour of waging war in Terminator Tasked with holding their ground, the veterans of the 1st Company will
armour are permitted to wear these badges - smaller representations of stand as intimidating sentinels, throwing the broken foe back unto their
the Crux Terminatus - when ghting. very last breaths.
Select one model in this unit (if this unit contains a unit champion, While this unit is Below Half-strength, you can re-roll Battle-shock
such as a Space Marine Sergeant, you must select that model). Add 1 tests taken for it.
to the Attacks characteristic of the selected model’s melee weapons
and, unless the selected model is a CHARACTER, add 1 to its Wounds ECHOES OF THE PRIMARCH
characteristic.
ese veterans can unleash a urry of masterful blows said to re ect
AQUILA IMPERIALS their Primarch’s martial perfection.
Once per battle, at the start of the Fight phase, this unit can use this
Awarded to those who have shown great resolve, this eagle emblem is
ability. If it does, until the end of the turn, weapons equipped by
emblazoned on the warrior’s chest plate.
models in this unit have the [SUSTAINED HITS 1] ability.
is unit can still be selected as the target of a Stratagem while it is
Battle-shocked. In addition, each time an Out of Action test is failed DEFENDERS OF HUMANITY
for this unit, you can re-roll that test.
ese veteran battle-brothers have sworn to banish the shades of the
Imperium’s enemies in every benighted reach they ght in. While they
stand, the light of Humanity will never fade.
Once per battle, at the start of your Command phase, this unit can
use this ability. If it does, until the start of your next Command
phase, add 1 to the Objective Control characteristic of models in this
unit.

VEHICLE MODELS D6
BELLICOSE MACHINE SPIRIT
is machine spirit seeks to grind its foes beneath the ironclad hull it
inhabits.
Each time this model makes a Charge move, select one melee
weapon it is equipped with; until the end of the turn, add 2 to the
Strength characteristic of that weapon.

RESILIENT MACHINE SPIRIT


e might of this indomitable machine spirit is legendary.
Add 2 to this model’s Wounds characteristic.

FOCUSED MACHINE SPIRIT


Even under duress, the attacks of this machine remain precise.
is model does not suffer the penalty to its Hit rolls for ring at
enemy units that are within Engagement Range of it.

CRUSADE RELICS
When an ADEPTUS ASTARTES CHARACTER model gains a Crusade Relic, you can select one of the Crusade Relics presented here.

ARTIFICER RELICS LEGENDARY RELICS

ADAMANTINE CUIRASS VORTEX BOLT


is chest plate bears an aquila crest wrought in adamantine, Craed long ago in forges lost to the mist of time, these immensely rare
rendering it proof against even the mightiest blow. rounds create a miniature vortex within the target upon their
Add 1 to the bearer’s Toughness and Wounds characteristics. detonation. Such an event causes catastrophic damage to even the
largest enemies, and psykers who miraculously survive are driven mad
ASTARTES TELEPORTATION TRANSPONDER by the creatures of the warp that ow from the tear in reality.

Incorporating arcane technology found in suits of Terminator armour, Select one ranged weapon equipped by the bearer; that weapon is
this unassuming device allows the bearer to be teleported accurately now a Crusade Relic. Note this on the bearer’s Crusade card and give
into the thick of battle from their orbiting spacecra. that weapon a suitable name. Once per battle, when the bearer
shoots with that weapon, you can choose for it to re a vortex bolt
During the Declare Battle Formations step, if this model is attached
instead of shooting that weapon normally. If it does, resolve that
to a unit, until the end of the battle, that unit has the Deep Strike
shooting using with the following pro le:
ability.
RANGED WEAPONS RANGE A BS S AP D
HALO INDOMITUS Vortex bolt
is iron halo protects the bearer from harm, while proclaiming them [ANTI-INFANTRY 3+, ANTI- 24" 1 2+ 4 0 D3+3
PSYKER 2+, DEVASTATING
to be a mighty hero of the Imperium. WOUNDS]
e bearer has a 4+ invulnerable save.
e bearer has the Feel No Pain 4+ ability against mortal RELIC OF THE PRIMARCH
wounds.
In the deepest vaults of every Chapter are ancient relics inherited from
the personal wargear of their gene-sire. Only in the direst
ANTIQUITY RELICS
circumstances are these brought to the eld of war to inspire battle-
brothers to even greater deeds; if these relics were to be lost, it would be
PARAGON BLADE a tragedy on par with the blackest days in the Chapter’s history.
is blade is a relic of the Great Crusade and is rumoured to have been Once per battle, in your Command phase, the bearer can unveil the
craed on Terra. It is now borne by only the greatest heroes of the Relic of the Primarch. If it does, until the start of your next
Space Marine Chapters. Command phase, the bearer has the following ability:
e bearer is equipped with the following melee weapon in addition
to its other weapons: Relic of the Primarch (Aura)
MELEE WEAPONS RANGE A WS S AP D While a friendly ADEPTUS ASTARTES unit is within 6" of this
model, add 1 to the Attacks characteristic of melee weapons
Paragon blade Melee 6 2+ 6 -3 3
equipped by models in that unit.
If the bearer is destroyed, aer removing it from play, set up one
STANDARD OF RIGHTEOUS HATRED new objective marker as close as possible to the bearer’s last
is bloodstained banner lists the atrocities and injustices committed location; this represents the Relic of the Primarch. You
by the Emperor’s foes, a reminder of the duty of the Adeptus Astartes to immediately gain the Recover the Relic Agenda (see below) in
purge the stars of the heretic and the alien. addition to any other Agendas being used for the battle.
ANCIENT model only. While the bearer is leading a unit, add 1 to the
Strength characteristic of melee weapons equipped by models in that
unit.
RECOVER THE RELIC
e loss of one of the Primarch’s priceless relics is an unthinkable
shame that cannot be allowed to pass.
At the end of the battle, if you control the Relic of the Primarch
objective marker, you can select one unit from your Crusade
army that is within 3" of that objective marker; that unit gains
3XP. If you do not control that objective marker at the end of the
battle, you lose 10VP (to a minimum of 0).

CRUSADE BADGES
When your Crusade force accomplishes speci c long-term goals, you can earn the Crusade badges shown below, representing your warriors’
successes over many battles.

OATHSWORN CRUSADERS
Your strike force’s battles against the myriad dangers facing the
Imperium have seen your Space Marines hailed as true crusaders and
enactors of the Lord Commander’s vision. Each of your successful
assaults against Humanity’s enemies has helped liberate Imperial worlds
through re and blood. You have pushed back the hateful tide of
heretics, mutants and xenos, but in spreading the Emperor’s light you
have discovered new vistas of invasion and corruption. Honour
demands you cannot stop now.
You have completed one Oathsworn Campaign and promoted
one or more CHARACTERS to Chapter Command.
You have won two or more battles.

OATHSWORN VICTORS
Proving the nobility of your Chapter in the Emperor’s service, your force
has won a tally of victories. Bastions of Mankind’s foes have been
breached, invasions held and pushed back, and abominations purged.
Your experienced warriors have been highly honoured by their Chapter,
but with each surge into the darkness, your foes - and the chances to lay
them low - multiply.
You have completed three Oathsworn Campaigns and promoted
two or more CHARACTERS to Chapter Command.
You have won six or more battles.
You have replaced one or more units as described in the Reserve
and Battle Company Assignment section (see Assignment and
Promotion).

OATHSWORN VETERANS
Your heroic battle-brothers have visited death and destruction upon
worlds thought beyond the Imperium’s reach. Your Chapter lords lead
blistering assaults of veteran battle-brothers in strikes so swi and
overwhelming that none may stay their wrath. You are the vengeance of
the Emperor made manifest and a shining exemplar of your gene-sire’s
martial doctrines!
You have completed ve Oathsworn Campaigns and promoted
ve or more CHARACTERS to Chapter Command.
You have won ten or more battles.
You have replaced three or more units as described in the Reserve
and Battle Company Assignment and/or 1st Company Promotion
sections (see Assignment and Promotion).

OATHSWORN CAMPAIGN TRACKER


Download blank Oathsworn Campaign tracker:

© Vyacheslav Maltsev 2013-2024

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