Sengoku Dynasty Offical Guide en 0.1.3.0
Sengoku Dynasty Offical Guide en 0.1.3.0
Sengoku Dynasty Offical Guide en 0.1.3.0
OFFICIAL GUIDE
1
Imprint
Publisher:
BILDNER Verlag GmbH
Bahnhofstraße 8
94032 Passau
Germany
http://www.bildner-verlag.de
[email protected]
Authors:
Aaron Kübler, Andreas Zintzsch, Anne-Sophie Hardouin,
Bettina Pflugbeil, Daniel Friedrich
Publisher: Christian Bildner
Special thanks to:
The team at Toplitz and Superkami for their support despite the
general stress of game development and publishing.
The information in this document is published without regard to any patent protection.
Trade names are used without guarantee of free usability. Great care has been taken
in the compilation of texts and illustrations. Nevertheless, errors cannot be completely
excluded. The publisher, editor and authors cannot accept legal responsibility or any
liability for incorrect information and its consequences. The publisher and editors would
be grateful for any suggestions for improvement and information on errors.
Almost all hardware and software designations and brand names of the respective
companies mentioned in this book may be subject to trademark, brand or patent pro-
tection even without special identification.
The work including all parts is protected by copyright. The license terms of BILDNER
Verlag GmbH Passau apply.
2
Preface
Preface
Sengoku Dynasty is a game that will take you on your way from
a simple castaway to the head of a village and leader of an im-
pressive dynasty.
While we‘re still in the Early Access phase of the game at the
moment, we have no doubt that the developers at Superkami
will only make the game better and more extensive.
We were able to accompany Sengoku Dynasty through its cre-
ation and development process and be there when a few good
ideas turned into a well-rounded and coherent game. With its
mix of RPG, survival and simulation, the game offers quite a lot
of material, which may awaken the desire for a reference book
in some people. And that‘s where we come in.
Moreover, this book aims to be a companion on your journey
through the game. It is a compendium of knowledge, a trusted
counselor, and a retrospective mirror reflecting the game‘s con-
tinuous evolution. We urge you to revisit these pages after each
major update, as the content will grow and adapt alongside
the game. Our hope is that you‘ll find the experience of playing
3
engoku Dynasty enriched by this book, making your journey
S
even more enjoyable and rewarding.
As you know, the game will be continuously updated during
Early Access to fix any bugs and improve the gameplay experi-
ence. As a result, slight discrepancies between the information
gathered here and future game versions may appear from time
to time (for example, if prices at merchants are adjusted in an
update to improve game balance). Like the game itself, this
book will get some updates in the future.
Some areas or explanations we have deliberately not included
in the book yet, because it is foreseeable that the correspond-
ing parts of the game will still change significantly - or they do
not exist yet. So it‘s best to check back from time to time :)
We last updated this book on 05/09/2023, incorporating most
of the changes from game versions 0.1.2 and 0.1.3. We are plan-
ning the next major update to the guide as soon as the Farming
Update is released.
And now have fun reading and browsing!
Your team from the -publishing house
4
Inhaltsverzeichnis
1 The Peasant Kingdom. . . . . . . . . . . 11
1.1 The Game 13
1.2 Experience and Dynasty Legend 15
Dynasty Legend 15
Your own legend 17
5
Table of contents
6
Table of contents
4.2 Crafting 74
Production facilities 75
Individual stations 78
Make it yourself or have it made? 79
4.4 Building 86
Building categories 87
Constructing buildings 87
7
Table of contents
Armory 104
Hunter‘s Hut 105
Forager‘s Hut 106
Tavern 107
Mining Post 108
Woodcutter‘s Hut 109
Fisherman‘s Hut 110
Smithy 111
Tailor Workshop 112
Basic Brewery 113
Papermaker 114
Standard House 117
Large House 118
Guard Tower 119
Bell Tower 120
Simple Torii 121
Narrow Bark Gate 122
Wide Bark Gate 123
Narrow Wooden Gate 124
Wide Wooden Gate 125
Small Well 126
Simple Well 126
Beggar‘s Hut 1 127
Beggar‘s Hut 2 127
Beggar‘s Hut 3 127
Small Shrines 128
8
Table of contents
9
Table of contents
10
The Peasant
Kingdom
11
The Peasant Kingdom
You lost everything; nothing was keeping you in your old place.
You heard stories about a province where the peasants and
monks drove out the old lords and which is now called the
„Peasant Kingdom“. You take the dangerous journey, a long walk
and finally travel by fishing boat on the sea along the coast. A
storm, waves, capsizing boats and finally you reach the shore
with the last of your strength — are you at your destination?
12
The Game
13
The Peasant Kingdom
14
Experience and Dynasty Legend
Dynasty Legend
You can find your Dynasty Legend value in the game‘s Dynasty
screen. Specific values are required for certain unlocks:
15
The Peasant Kingdom
0 0 1 50 -
1 1 2 50 Food
2 1 3 50 -
3 1 4 50 Beverages
4 1 5 50 -
5 1 6 50 Heating
6 1 7 50 -
7 2 Bell 8 50 -
8 2 9 50 -
9 2 10 50 Maintenance
10 2 11 50 -
11 2 12 50 -
12 2 13 50 -
13 2 14 50 Health
14 3 Bell 15 50 -
15 3 16 50 -
16 3 17 50 -
17 3 18 50 -
18 3 19 50 Security
19 3 20 50 -
20 3 21 50 -
21 4 Bell 22 50 -
16
Experience and Dynasty Legend
The four paths and the activities associated with each are:
17
The Peasant Kingdom
Once you have obtained an unlock point, you can use it to ac-
quire a skill in the respective path. For higher skills, some or all
of the lower skills must be unlocked first.
In the Way of the Monk, you do not get any unlock points, in-
stead you have to find every shrine of a kami if possible and
leave a suitable offering there. The more shrines you have given
offerings at, the longer the respective buffs of the shrines will
last.
Early Game
» Arriving on the beach and finding your way in the world.
» Scouting the area around the burned village of Sosogi.
» Gathering food and mining resources by yourself.
» Build the first village and complete the first quests for the
inhabitants around Sosogi.
» Unlock and learn basic buildings and items.
» This section ends around the time of finding the „Demon
Woman“.
Middle Game
This section begins once you get permission from the abbot
of the monastery to recruit more people for your villages and
receive your second bell. Up until this point, you have not been
able to recruit any villagers other than Ako and Sayuri.
18
Game Sections
» Manage your villages, expand them and make sure they pro-
duce the items you need.
» You must now meet the needs of your inhabitants (food,
drinks and firewood for heating) by having these items avail-
able in sufficient quantities in the dynasty warehouses. You
can have your inhabitants produce the resources or produce
them yourself or buy them and then store them.
» Find the three other villages in the Nata Valley, talk to their
inhabitants, complete quests for them and get new con-
struction plans:
Segi: a village of woodcutters and hunters south of Sosogi.
Iwasaki: a village of miners and metalworkers east of Sosogi.
Aratani: a village of farmers and agriculture southeast of Segi. (The vil-
lage of Aratani and farms and agriculture are not yet available at the be-
ginning of the EA!)
» Explore the whole map, find all the shrines and places of
power, find caves and mines, and do special construction
projects.
This is where the game takes you in Early Access, and it will
start to grow even more at this point (so farming and agricul-
ture should be an urgent item on the EA list for Superkami‘s
developers).
Late Game
Not yet available in the EA!
» You have now explored the map and already built some vil-
lages or outposts. So slowly it‘s time to look for a life partner
and make way for new generations.
» A new threat casts its shadow over the valley — you must do
something about it!
19
The Peasant Kingdom
1.4 Multiplayer
Sengoku Dynasty can be played together by up to four people
in multiplayer. This way you don‘t start your adventure in the
Peasant Kingdom alone. You and your fellow players only have
to decide beforehand who will host the game. The host starts
the game, loads the save file and allows the others to join.
Generally, you can enter multiplayer mode by selecting „Play in
co-op“ from the main menu.
Only the host can save the game in multiplayer. So, the
same player has to create the server every time you want
to use a game save.
After you have selected the game save, you can still give the
server a name and set up a password by setting the server to
private. A non-private server can be joined by any other player.
If you want to give only friends access to the server, you should
set a password that your friends can then use to join. Clicking on
„Create server“ will do the rest.
20
Multiplayer
Tip: If the server does not appear in the list, you can refresh the
list with the button at the bottom of the menu. Sometimes it
takes a moment before the server is displayed.
21
The Peasant Kingdom
22
23
The First Year
24
Arriving on New Shores
25
The First Year
A path that leads you through a kind of stone gate is lined with
plants, which you should also collect:
26
Arriving on New Shores
27
The First Year
You descend the mountain again to look for Ako. Again, useful
resources can be found in the remains of the boat:
» Cranberries
» Bamboo bottle
» Wood torch
» Bucket
Items can be discovered by targeting them, show-
ing you the name and how to interact with them.
If necessary, you will also be shown in orange
text which tool is required for mining or harvest-
ing, in the case that your bare hands are not
sufficient. In addition, you can see what you
will get by using the tools. For example, to
cut down a tree you need an axe, which you
have to craft beforehand. When you pro-
cess logs, the choice of your tool matters;
you can find more information about this in
Chapter 4.1 Resources.
28
Arriving on New Shores
29
The First Year
30
Finding a New Home
villager, who lacks the energy for his tasks because his stomach
is constantly grumbling. Still, you are a collector, who should al-
ways keep his eyes open! You also have access to your invento-
ry via the chests standing around and can store items in them if
you run out of space.
31
The First Year
32
Finding a New Home
Use the hammer to open the building menu and place the
foundation of your house — the green coloring shows you
which places are suitable for it. Then you add more materi-
als by hammering until it‘s finished. You may run out of raw
materials during construction and have to get them first. As
soon as you put the hammer back in, your shell will fade out.
But don‘t worry, as soon as you pick up the hammer again, the
building will reappear. And if it gets too dark, light a w
ooden
torch. You can also easily craft a new one by hand if your
torch goes out.
33
The First Year
She will need something to eat. Build a food storage and fill it
with any type of food. Now is also the time to assign her a job.
As mentioned earlier, logging is done by hand. Therefore, it is a
good idea to build a woodcutter’s hut, a general storage and
a wood storage right now. The bamboo plants needed for the
camp can be found at the Miko’s house under the blossoming
cherry trees when you leave the village on the way east. At the
carpentry station, which is set up automatically, you can make
wooden objects, such as planks, from logs. By the way, at the
34
Helping Builds Trust
station, you get six planks from one log, instead of only three
with the stone axe.
Later, when your village has more inhabitants, you will have to
supply them drinks from the water storage. For the time being,
however, you can do without this building. For more information
on building a village and how to assign jobs, see Chapter 5.
35
The First Year
36
The Year is Coming to an End
Building bridges
In the Road to Renewal quest, Sayuri will join your village only
on the condition that you rebuild the bridge to the east. To do
this, build a Special Project Construction Workshop near the
bridge and then assign this job to Sayuri in the dynasty menu
37
The First Year
Now you are supposed to drive away a demon woman who has
supposedly been sighted near the village. You can optionally
ask the Jizamurai Kengyō or go directly to the quest marker.
There you will find a woman with a Tengu mask at the campfire,
with whom you can talk. This is followed by a video sequence
that concludes your first steps in Sengoku Dynasty. You now
know everything you need to know for the game.
In this new phase of the game, you will go to the temple to get
permission from the abbot to recruit villagers from outside and
found more villages. You can find new villagers on the map as
markers. Go to them and invite them to your settlement. You
can now explore the rest of the map, visit existing villages, trade
and learn there, and build more villages and special projects
yourself. We wish you continued fun in the Nata Valley!
38
The Year is Coming to an End
39
The First Year
40
The
Nata
Valley
41
The Nata Valley
42
Seasons in the Valley
43
The Nata Valley
44
Seasons in the Valley
45
The Nata Valley
Sosogi
46
Villages and Places
Nearby shrines:
» Shrine of Inari east-southeast above the
village.
» Shrine of Jizō north-northeast of the village. Above
the beach where Ako is stranded.
47
The Nata Valley
Iwasagi
48
Villages and Places
Nearby shrines:
» A Jizō shrine just as you exit the village into the forest.
» Follow the stream into the pond area to an Ebisu shrine.
Interesting locations nearby:
The mansion of the village head just above the village is worth a
visit.
49
The Nata Valley
Segi
50
Villages and Places
Nearby shrines:
Cross the big bridge in the village and follow the bigger path on
the right up the hillside and you will find a shrine of
Kannon.
51
The Nata Valley
Aratani
52
Villages and Places
Nearby shrines:
Nearby is a shrine of Ebisu idyllically located between several
ponds.
53
The Nata Valley
Enjirō-mura
The fighters who stayed behind during the Enjirō rebellion and
could not or would not return to their home villages after the
successful uprising have created a safe shelter here. Outside,
two watchtowers dominate the area, but the actual camp is
found in the two caves in the mountain. On the mountainside
you will find the grave of their hero Enjirō, where his son often
stands guard. The group likes to think of themselves as Ikki
(group of insurgents), but whether they are anything more than
a band of bandits is debatable.
54
Villages and Places
Nearby shrines:
A picturesque shrine of Ryujin is located
on the nearby island.
On the top of the mountain where Enji-
rō-mura is located, one can find a shrine of
Jizō.
55
The Nata Valley
The temple was built by Master Shinran and now the monastery
is run by Abbot Joen, who lives there with his wife and neph-
ews. You will also find Iko-Ikki fighting monks
there, who carry out the orders of Abbot Joen.
56
Villages and Places
57
The Nata Valley
58
Villages and Places
Nearby shrines:
» The Inari Shrine of Sosogi is easily acces-
sible from here.
» On top of the mountain southeast of
the estate is a Jizō shrine (EA not yet
usable).
59
The Nata Valley
What would Japan be without its hot springs, the onsen and
the local baths? Of course, you can find one in Nata Valley.
Follow the path from Sosogi to Kengyo‘s hunting estate, and
from there continue east until you reach a forest. There a path
branches off to the north and leads you to the hot springs.
60
Villages and Places
Nearby shrines:
None
61
The Nata Valley
62
Caves
3.4 Caves
63
The Nata Valley
Sosogi
Iwasagi
Enjirō-mura
Segi
Aratani
Honganji
Temple
64
Foxes
3.6 Foxes
65
The Nata Valley
3.7 Dears
66
Boars
3.8 Boars
67
The Nata Valley
3.9 Hares
68
Survive
and
Craft
69
Survive and Craft
70
Gathering Ressources
Axe
Resources: trees, logs, sticks, bark
Adze
Resources: debarked logs, bark
71
Survive and Craft
Pickaxe
Resources: stones, iron
Knife
Resources: skinning animals, meat, fur, fat
72
Gathering Ressources
Shovel Kama
Resources: logs Resources: grass
Tier 2 Tier 2
Steel Steel
125 % 125 %
Hand
Resources: grass, straw, sticks, stones, berries, mushrooms,
flowers, herbs, nests, eggs, feathers, opening storage containers
Tier 0
50 %
73
Survive and Craft
Tree
sticks and
do nothing log sticks log feathers
debarked log
4.2 Crafting
Rudimentary tools and items such as a wooden hammer, stone
axe, stone knife, stone pickaxe, as well as wood torch, wood yari
and straw, for which you mainly need stones, sticks, grass or logs,
can be crafted at any time in the crafting menu of your invento-
ry. Other objects, however, require special crafting stations to
make them. These are usually located in their associated build-
ings (production facilities).
74
Crafting
Production facilities
Production facilities are buildings that allow you to process raw
materials and resources. You can unlock them through quests.
Not all buildings are available in Early Access yet.
Here you can find a list of all production facilities and see what
you can produce at each station.
Note that in some buildings, individual workstations are already
built together with the house construction, but you can often
build additional or other workstations in these buildings later.
» Crafting stations
Carpentry Station (firewood, debarked log, plank, stick)
Woodworking Table (stirring tool, bucket, stone adze, stone axe, stone
pickaxe, wooden hammer, stone knife, wooden yari, wooden torch, fertil-
izer bucket, water bucket, oil lamp, calabash bottle, bamboo bottle, cala-
bash water bottle, small gohei wand)
From one log you get twice as many planks at the Carpen-
try Station as if you make them with a stone adze, i.e. six
boards instead of three.
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Survive and Craft
» Crafting stations
Arrow Stand
Hunter‘s Workbench (simple arrow, shortbow, half bow, stone knife,
wooden yari, wooden torch, oil lamp)
» Crafting stations
Tatara (Furnace) (steel)
Charcoal Kiln (charcoal)
Anvil (adze, axe, hammer, knife, pickaxe, iron, steel, folded steel (master-
work), smithing hammer, fukuro-yari, omi-yari, jūmonji-yari, chisel, hoe,
kama, shovel, simple katana, cooking pot)
» Crafting stations
Tailor‘s Workbench (straw cloak, cotton gloves, bandit gloves, various
clothes, masks, headwear and shoes)
Tanning Vat (leather)
» Crafting stations
Stonemason Station (kami statues, chiseled stone, stone jug)
76
Crafting
» Crafting stations
Fishing Net Rack (fishing net)
» Crafting stations
Fermantation Barrel (fermented mixture)
Filtration Press (alcohol)
Rice Boiling Barrel (cooked rice)
» Crafting stations
Paper Pulp Barrel (paper pulp)
Papermaking Tool (paper)
77
Survive and Craft
Individual stations
You can make some items at stations that are not found in
buildings. You can also assign villagers to work at these sta-
tions. These are:
Campfire
Gobo Root, Cooked egg, Cooked
Meat, Cooked Fish
Charcoal Kiln
Charcoal
Well
Water
Drying Rack
Straw
Composting Station
Fertilizer
78
Crafting
79
Survive and Craft
Food
In nature, you can live off of the flora and fauna. You can collect
and harvest various foods, such as eggs, gobo, wineberries
and mushrooms.
In your inventory, you will find the freshness-time value for the
shelf life of the food. Make sure you eat or process the food in
time before it goes bad and becomes spoiled. Some food can be
cooked, which resets their shelf life and increases their nutri-
tional value.
In the list you will find all the aliments that nature has to offer
in the world of Sengoku Dynasty. The villagers in the forager’s
hut can help you collect some of them.
80
Food and Cooking
Wineberry 3
Lingonberries 3
Garlic 1
Parsley 1
Wasabi 1
Beni-Tengu-Dake-Mushroom 2
Enoki-Mushroom 5
Kaentake-Mushroom 1
Maitake-Mushroom 5
Matsutake-Mushroom 5
Shitake-Mushroom 5
81
Survive and Craft
Gobo 2
Meat 5
Raw Fish 5
Egg 2
Cooking
There are different stations where you can roast or cook food.
You can build a campfire and cook meat, eggs, fish and gobo.
If you build the campfire inside a village, you can also hire a
resident to prepare food there.
To cook in a house, you have to build an sunken hearth. There
you can cook the same food as at the campfire. Later in Early
Access, you will be able to build a sunken hearth and a camp-
fire with a cooking pot so that you and your villagers can cook
delicious food.
Fireplace (with
Cooked Gobo 1 x Gobo 8
a cooking pot)
Fireplace (with
Cooked Egg 1 x Egg 8
a cooking pot)
Fireplace (with
Cooked Fish 1 x Raw Fish 30
a cooking pot)
82
Food and Cooking
Fireplace (with
Cooked Meat 1 x Meat 35
ac ooking pot)
1 x Raw Fish
Fireplace with
Narezushi 1 x Cooked Rice 40
a cooking pot
1 x Kōji-Schimmel
83
Survive and Craft
Medicine
A cooking pot will not only allow you to cook new dishes, but
also to make various medicines that will protect you and your
villagers from diseases and natural elements.
Fireplace 2 x Sake
Anesthetic with a cook- 1 x Any flowers 30
ing pot 1 x Bamboo Bottle
2 x Water
Fireplace
Anti-Poison 3 x Charcoal
with a cook- 30
Concoction 3 x Tea Leaves
ing pot
1 x Stone Jug
Fireplace 2 x Water
Antidote with a cook- 2 x Charcoal 30
ing pot 1 x Calabash Bottle
2 x Bamboo
Fireplace
Burn 2 x Gobo
with a cook- 30
Ointment 3 x Water
ing pot
1 x Stone Jug
1 x Water
Fireplace
1 x Any Berries
Cooling Drink with a cook- 30
2 x Ice
ing pot
1 x Bamboo Bottle
84
Food and Cooking
2 x Water
Fireplace
3 x Gobo
Energy Drink with a cook- 30
3 x Tea Leaves
ing pot
1 x Bamboo Bottle
2 x Water
Fireplace 1 x Any Bark
Healing Balm with a cook- 2 x Yellow 30
ing pot Chrysanthemum
1 x Stone Jug
1 x Sake
Fireplace
Malaria 1 x Water
with a cook- 30
Medicine 1 x Any Bark
ing pot
1 x Calabash Bottle
1 x Oil
Fireplace
Mosquito 1 x Tea Leaves
with a cook- 30
Repellent 1 x Any Bark
ing pot
1 x Stone Jug
Fireplace 1 x Antidote
Sickness
with a cook- 5 x Lingonberries 30
Medicine
ing pot 2 x Tea Leaves
1 x Sake
Fireplace 1 x Water
Warming
with a cook- 5 x Wineberries 30
Drink
ing pot 1 x Gobo
1 x Bamboo Bottle
85
Survive and Craft
4.4 Building
If you want to build something in Sengoku Dynasty, you will
always need a hammer equipped. There are different hammers,
but the only difference between them is their durability. All
hammers can build any building or facility, but bet-
ter hammers last much longer. This
makes them well worth obtaining.
Hammers:
86
Building
Building categories
With the hammer equipped, you can open the construction
menu, which is initially divided into four broad categories:
Constructing buildings
Except for the Basic Structures, you can only build structures
inside one of your villages. The bell tower is the center of your
village and must always be built first. After the bell tower is
built, you can build buildings and decorations within a radius
around the tower.
Place buildings
Equip your hammer and choose the building you want to build
and place it on as flat a spot as possible.
87
Survive and Craft
» You are not in the village radius around one of your bell
towers.
» The terrain is too uneven.
» There is a resource on the site that prevents you from build-
ing (e.g., stone block, tree, clay) — remove the resource
completely and you can build there!
» A player, NPC or animal is in the way. Wait until they are out
of the way!
» You are in the radius of a foreign village or building (e.g., the
monastery).
If the building is shown in green and is standing in the desired
place, then click and the foundation and base of the planned
building will be set and shown in blue.
88
Building
If you put the hammer away, you will not see the planned
building anymore. Take the hammer out again and you will
see all planned buildings displayed in blue again!
89
Survive and Craft
You will often be shown two more options when aiming at a wall
part:
» Press the Modify button and you can change the selected
wall piece. You can choose from different walls, windows
and doors. This change only applies to that particular wall
piece. You can change this at any time even if the house is
already finished, but you will have to rebuild the wall piece.
» Press the Change button and you can change the building
style of the whole house: you can choose the building style
with wood from coniferous trees, deciduous trees or pre-
mium coniferous trees. Depending on the type of wood, the
look of your house and the materials required to build it will
change. This change always affects the complete house!
90
Building
WARNING: You can also change this at any time later, but
then all previously built walls will have to be rebuilt!
Roofing
Once the walls are finished, the roof is next. Aim at the roof and
click on it with the equipped hammer to finish building it. For the
time being, there is only one option for roofing.
91
Survive and Craft
92
Decoration and Interior Design
Decoration
You can decorate your village with items from the Simple Build-
ings and Village Buildings categories. You can only build the
latter in your villages.
Light sources
With Basic Structures, you can put a Wooden Torch into the
ground, for this you must have some in your inventory. In the
Village Structures category, you can find different lanterns and
lamp stands under Village Light Structures. You have to hang
paper lamps or an oil lamp on the lamp stands. You can find four
93
Survive and Craft
Defenses
In the Basic Structures section, you will find the Defensive
Structures category. There are abatis and barriers that you can
build to protect your village. You can also build these for protec-
tion if you have to sleep in the wilderness in a dangerous area.
In the Village Structures category, you‘ll find a wide variety of
Fences that you can build to beautify your village. Also, in the
Special Buildings category, you can build a Guard Tower to
give your village a fortress charm.
Religion
You can also build typical Shinto buildings in the village, such
as torii, tombstones, and shrines, which can be found under
Spiritual Village Structures. These can be well decorated with
stone lanterns.
Small buildings
This category can also be found under Village Structures. Here
you can build seats, signs, targets, troughs, gallows and carts.
Unfortunately, the carts are not drivable. The target is a large
pile of straw to which you can attach a target, which you can
find in the Decoration Items section. In the Training Pells cat-
egory, you can build various sword training stands.
In the Basic Structures category, you can also find Tawara
Containers, in which you can store your own items — these can
be placed in your village.
94
Decoration and Interior Design
Interior design
Home furnishings
Under Furniture, you will find, among other things, house fur-
nishings. Here you can find additional and better beds, bags,
floor lamps, bamboo pads on which you can place decorative
elements, and additional hearths. Use the hammer to custom-
ize and improve existing beds and hearth. Press the indicated
Move button to move the elements, and the Modify button to
change the setup. For example, a simple sleeping mat can be
transformed into a more comfortable tatami bed, which will
surely please the residents.
Under Containers, you can build a tawara bag in which you can
place your own items. The bag is not connected to the dynasty
camps. By the way, you can build the bags anywhere and any-
time — however, keep in mind they will be destroyed when the
season changes if they are placed outside your village.
Interior decoration
95
Survive and Craft
Any item from your inventory that you can drop on the
ground with T can be used as decoration, both outside and
inside. You‘ll have to „play around“ a bit if you want items
in very specific positions, though. Some items, like the
woodworking table, can only be placed in the designated
grids — with these, free placement is blocked.
Furnishing Tetris
Especially in the case of production facilities, make sure that you
use the available space for furnishings wisely. Place worksta-
tions and storage containers in the right places to save space.
96
Special construction projects
97
Survive and Craft
Only now can villagers build the project. You can assign this
task to your villagers as a job in a production facility! Look at
the finished workshop to see how many craftsmen are needed.
Each icon represents a craftsman. Once a craftsman is as-
signed, the icon will turn white. Work will not begin until all the
necessary craftsmen have been assigned.
98
Structures
4.7 Structures
General storage
Foundation 10 logs (any)
99
Survive and Craft
Food storage
Foundation 20 stones, 20 straw, 8 logs (any), 10 planks (any)
100
Structures
Water storage
Foundation 10 logs (any)
101
Survive and Craft
Wood Storage
Foundation 10 logs (any)
102
Structures
Ice storage
Foundation 25 stones, 50 straw, 10 ice, 8 logs (any)
103
Survive and Craft
Armory
Foundation 10 logs (any)
104
Structures
Buildable storage
» Dynasty General Storage » Dynasty Wood Storage
» Dynasty Food Storage » Dynasty Armory Storage
Crafting stations
» Arrow Stand
» Hunter‘s Workbench
simple arrow, shortbow, half bow, stone knife, wooden yari, wooden torch,
oil lamp
105
Survive and Craft
Buildable storage
» Dynasty General Storage
» Dynasty Food Storage
The villager who works in a forager’s hut should be well ac-
quainted with the treasures of nature. Under no circumstances
should he or she mix up different species of mushrooms, as this
could become a threat to the survival of the village.
106
Structures
Tavern
Foundation 20 logs (any)
In the current state of EA, you cannot yet build your own tavern
in your village. However, if you still feel like getting together and
eating, you are welcome to travel to Segi.
107
Survive and Craft
Buildable storage
» Dynasty General Storage
Crafting stations
» Stonemason Station
kami statues
chiseled stone
stone jar
108
Structures
» Woodworking Table
stirring tool, bucket, stone adze, stone axe,
stone pickaxe, wooden hammer, stone
knife, wooden yari, wooden
torch, fertilizer bucket,
water bucket, oil lamp,
calabash bottle, bamboo
bottle, calabash water
bottle, small gohei wand
109
Survive and Craft
Buildable storage
» Dynasty General Storage
» Dynasty Food Storage
Crafting stations
» Fishing Net Rack
fishing net
110
Structures
Buildable storage
» Dynasty General Storage » Dynasty Armory Storage
» Dynasty Wood Storage
Crafting stations
» Anvil
adze, axe, hammer, knife, pickaxes (iron, steel and masterwork)
fukuro-yari, omi-yari, jumonji-yari
chisel, hoe, kama, shovel, simple katana, cooking pot
» Tatara (Furnace)
Steel
» Charcoal Kiln
charcoal
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Survive and Craft
Buildable storage
» Dynasty General Storage
» Dynasty Wood Storage
» Dynasty Beverage Storage
Crafting stations
» Tailor‘s Workbench
straw coat, cotton gloves, bandit gloves, various clothing, masks, head-
wear and shoes
» Tanning Vat
leather
112
Structures
Basic Brewery
Foundation 20 logs (any)
Buildable storage
» Dynasty General Storage
» Dynasty Beverage Storage
» Dynasty Food Storage
Crafting stations
» Fermantation Barrel
fermented mixture
» Filtration Press
alcohol
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Survive and Craft
Papermaker
Foundation 20 logs (any)
Buildable storage
» Dynasty General Storage
» Dynasty Beverage Storage
» Dynasty Wood Storage
Crafting stations
» Paper Pulp Barrel
paper pulp
» Papermaking Tool
paper
114
Structures
Shed
115
Survive and Craft
Small House
A small house where only one person can live. The preferred
accommodation of hermits, but also very popular with resi-
dents who simply want peace and quiet. It can have up to three
entrances.
116
Structures
117
Survive and Craft
Large House
Foundation 14 logs (any)
118
Structures
Guard Tower
Materials 10 bamboo, 5 stones, 4 logs (any), 12 planks
(any)
119
Survive and Craft
Bell Tower
Materials 1 bell, 2 logs (any), 8 planks (any)
The center of a village. Each new bell tower creates a new vil-
lage. In case of danger, the bell is tapped with a wooden stick,
which carries the sound far into the valley. It also serves as a
fast travel point between your own villages
and those you have already visited.
120
Structures
Simple Torii
Materials 3 logs (any), 2 planks (any)
Large, simple wooden torii that you can use to decorate your
village and maybe even a small path to a shrine.
121
Survive and Craft
122
Structures
123
Survive and Craft
With a sturdy roof made of wood and bamboo, this gate is the
improved version of the narrow bark gate. It must be placed in a
village and can be used for ornamental purposes or as a sign that
you are entering another area of the village.
124
Structures
125
Survive and Craft
5 stones, 5 stones,
1 logs (any) 2 logs (any)
4 planks (any) 5 planks (any)
Two very similar small wells, used only for water collection. One
villager can be hired for each well. All he needs are buckets
made in a woodcutter’s hut, which he fills with water and car-
ries to the water storage.
126
Structures
Three beggar’s huts made from different materials that you can
build in your village. Each season, a wandering beggar may seek
shelter in the hut and offer you some goods for purchase.
127
Survive and Craft
Small Shrines
Materials 6 stones, 6 planks (any), 5 sticks, 5 bark (any),
statue of a kami
Currently, you can only build two different shrines in your vil-
lage, but more will likely be added over the course of the EA. The
shrines all look the same, only the statue of the Kami changes.
128
5 Skills as a Leader
Skills As
A Leader
129
Skills as a Leader
Skills as a Leader
5.1 Building a Village
In Sengoku Dynasty, you have the opportunity to build several
villages and name them as you wish. There are several points
you should consider from when you found a village, all of which
can be found here.
Bell tower
The bell tower is the center of each village and defines the
framework in which a maximum of 30 buildings can be built
per village. The bell tower also serves as a fast travel point be-
tween your own villages and the ones you have already visited.
You have to pay for each fast travel.
Every village you want to found first needs a bell tower and of
course you need a village bell for that. You‘ll get the first bell in
Sosogi, the burned village, so that you can rebuild it; you‘ll get
the other bells after completing quests. When you have met the
130
Building a Village
131
Skills as a Leader
Residential buildings
After building the bell tower, the next thing your villagers will
need are houses to live in. In the beginning, you will have only
one type of house available, in which only one person can live.
After some time, you will be able to construct larger houses in
which you can build several beds. More villagers will be able to
live there.
There are the following houses (not all available in EA yet!):
Warehouse buildings
Now that your inhabitants have a roof over their heads, you
have to provide them with food. They will find all the necessary
supplies in the appropriate storage buildings.
Supply
As soon as you have your first NPC inhabitant in the first village,
you will need a food storage to satisfy his hunger. With a third
NPC inhabitant you will need a water storage to supply them
with drinks. You can store food in the former storage and your
villagers will take what they need. To store water in the water
storage, you need buckets, which you can craft at a wood-
working table in a woodcutter‘s hut. You have to fill them at a
well.
132
Building a Village
The more villagers you have, i.e. the higher your dynasty legend
is, the more different and higher the needs of the villagers will
be. As soon as you will have invited your fifth NPC villager, they
will have heating needs. To do this, you will need to provide
wood in a wood storage. Other needs will follow as the game
progresses.
133
Skills as a Leader
134
Building a Village
Additional storage
In addition to the dynasty storage furniture, there are other
storage structures that you can build:
Small Temporary Tawara Storage (Simple Structures)
Large Temporary Tawara Storage (Simple Structures)
Tawara Bag (Furnishings - Home Furnishings - Containers)
135
Skills as a Leader
Invite residents
Now that you have built homes and a few workplaces, you can
invite people to your village. You will find two of them already
in Sosogi — for the others, you will need the permission of the
abbot found in the temple. From this point on, refugees will
come to the valley and wander around, you will mainly find them
near tents. Talk to them to invite them to one of your villages.
136
Managing Workers
Assigning a house
Once a refugee has agreed to come to your village, you must
assign a house to him in the Dynasty tab under Population.
Select the inhabitant and first choose the village, then the
house and the bed.
1 2
Assigning a job
Under Population, you can also determine a person’s job by
selecting one from the list on the right that is not already as-
signed to another villager and assigning it to the villager. You
can change this at any time.
137
Skills as a Leader
Under Jobs, you will find all currently available jobs, which you
can assign to the inhabitants of the respective villages (symbol
of the village). Of course, this only applies if you have already
built production facilities and workstations. If you want to know
more about the individual production sites and workstations,
you can find more information in Chapter 4.2 Crafting. On the
list, you can also see which workstations are already occupied.
Once you have selected a workstation, you must now give the
person a task so that he or she knows what to make. Choose up
to four different products from the list.
138
Managing Workers
You can also select a product more than once. Next to the
products, you will also see the resources and the tool needed to
make the product.
139
Skills as a Leader
140
Managing Workers
141
Skills as a Leader
142
Managing Workers
Productivity
Productivity, and thus the number of goods produced, depends
on both the tool and the worker‘s effectiveness. The default
value of goods production is 100%. However, if the worker is in
a bad mood, less is produced. If they use a good tool, this com-
pensates somewhat for their inexperience. The effective pro-
ductivity is calculated in this way:
Effectiveness of the worker x Effectiveness of the tool / 100.
Here is an example:
If the worker‘s effective-
ness is 90% and the steel
tool has an effectiveness
of 125%, the total effec-
tiveness is: 90 x 125/100 =
112%.
143
Skills as a Leader
Season change
A season lasts four days in the game. However, with the help of
the bell towers of your villages, you can end the season early
and thus start a new season. This option becomes available
when two of the four days have already passed. You should
make sure that the production of your villagers is set correctly
and that they have everything they need to survive the season
change well. The Dynasty Summary (Dynasty tab) gives you an
excellent overview. The products of the production facilities are
only made available at the end of each season.
144
Trade
5.3 Trade
There are usually two traders in every village, and you can sell
your own items to them as well as buy the goods they offer. A
grocer (usually in a tavern) and a general trader are always in
the village. Sometimes there are also special traders, such as
the weapon and armor trader by the monks in the monastery or
the bow maker in Segi.
There are also wandering traders who specialize in one type of
merchandise and can be found in the countryside. They change
their location each season.
145
Skills as a Leader
Segi
» Genza: wood resources and axes
» Carpenter: wood
» Ofuji, grocer: food, medicine
» Fujichi, bowmaker: weapons, fur, meet, knives, food
» Aki, trader for hunting goods: food, Weapons, everyday ob-
jects (torches, lamps), medicine
» Impure, other side of the river: weapons, food
Iwasaki
» Mining trader: stones, ore, planks, lamps, tools, torches
» Yoichi: food
146
Trade
Temple
» Akose, trader of rare goods: food, chrysanthemums, every-
day objects, statues, clothes, paper, lamps
» Myōkai, warrior monk: weapons and tools
» Chacha: food
» Chachi: food, wood, stones
Hot Springs
» Tavernkeeper: food, water bottles, medicine
Bandit Camp: Enjirō
» Wakasa: food
» Shichirō: food, clay, stones
147
Skills as a Leader
148
Hunt,
Fight,
Survive
149
Hunt, Fight, Survive
» Trapping
» Go hunting yourself
» Hire a villager as a hunter in a hunt-
er’s hut
Trap hunting
With the hammer equipped, you can
build a box trap for rabbits, this is
found in the Construction menu un-
der Simple Constructions. It doesn‘t matter where you
place this trap — you will succeed anywhere. Place it on the
ground and finish building it. Come back after some time and
check if you have caught anything.
150
The Hunt
Go hunting yourself
Of course, you can also go stalking yourself and try to catch an
animal. In principle, any weapon is suitable for this, but the yari
(spear) and bow are best for this. But if you want, you can of
course also use a knife or a katana to kill your game.
151
Hunt, Fight, Survive
access slot). After all, the wooden yari can also be used as a
melee weapon, which can be useful when hunting defensive
game (such as wild boar). Don‘t forget to take a knife with you
so that you can then skin and process the animal.
152
The Hunt
153
Hunt, Fight, Survive
Hare
Behavior Flight
Loot after skinning:
Fat 1
Fur 1
Meat 2-3
Description
The hare, as you can probably already imagine, is a flight animal
that doesn‘t pose any danger to you. If you manage to success-
fully score a hit on a hare, your hunt is usually crowned with
success, since these animals usually die with just one hit. With
rabbits, hunting with a bow and arrow is a good option, espe-
cially because you don‘t need a wooden yari as a melee tool.
Besides, that tool is advantageous because you can hunt from
a distance. You‘ll encounter hares right from the beginning of
the game. On the one hand, you have to hunt them during one
of the initial quests. On the other hand, these cute rodents hop
around in Sosogi in droves.
They are the only animals
that you can also defeat by
trapping.
154
Wild Animals
Red fox
Behavior Flight
Loot after skinning:
Fat 1-2
Fur 1-2
Meat 4-6
Description
Foxes are also flight animals, from which you don‘t have to fear
a counterattack. When hunting, you need to be a good shot,
since these nimble creatures are not so easy to hit.
155
Hunt, Fight, Survive
Sika deer
Behavior Flight
Loot after skinning:
Fat 2-4
Fur 2-4
Meat 6-9
Description
When hunting alone, it is beneficial to hit deer accurately with
the spear (head/neck region) and to then simply track them. By
hitting them, they will eventually slow down significantly, which
simplifies everything else! Sika deer can be encountered from
the beginning of the game if you decide to hunt them in one of
the initial quests in order to complete it.
156
Wild Animals
Boar
Behavior Defensive
Loot after skinning:
Fat 3-5
Fur 3-4
Meat 10 - 14
Description
In Sengoku Dynasty, wild boars are among the defensive wild
animals. For you, this means that they will (counter-)attack as
soon as they are hit. With wild boars, look for a position on a
ledge, then the animals can‘t reach you so quickly and you can
fire two to three shots before they attack you. So be wary of
the feisty boars and always have a melee weapon ready, even
if you‘re actually hunting with a bow and arrow! Hunting wild
boar will give you the most loot, as these animals yield the most
resources.
157
Hunt, Fight, Survive
Weaponry
The following weapons are at
your disposal to defend your-
self against these robbers:
Close combat
» Wooden yari
» Fukuro-yari
» Omi-yari
» jumonji yari
» simple katana
» any axe
» any knife
» any tool
Ranged combat
» Wooden Yari
» Short Bow
» Half Bow
More weapons will follow within the EA period, of course!
158
Fighting Against NPC
Combat tips
» Melee is more honorable than ranged, but you‘re no samurai!
Use ranged weapons whenever you can - you almost always
take damage in melee.
» You can defeat a single bandit well in melee, even if you
take some damage. Just always make sure to have a proper
and not too worn weapon in quick access. Nothing is more
annoying than a yari or katana breaking in the middle of a
close combat.
» If you see the bandits first, try to sneak up on them. Keep
to their backs. Get on a boulder and then strafe them with
bows or a wooden yari. By the time they run around the
boulder, you have time for more shots.
» You run a little faster than the bandits. Use this for a tactical
retreat to keep shooting at them from a distance.
» If you are pursued by several enemies, run through narrow
trees, winding paths or other obstacles to split up the group
of enemies more and more. Then you can take out the ene-
mies one by one.
» Always have enough wooden yari and/or arrows on hand
and with you. Bow and melee weapons should still be at
least 75% in condition. The reason for a defeat is usually not
that you fight worse, but that you run out of ammunition
in the middle of the fight or that your
weapon breaks!
159
Hunt, Fight, Survive
Loot
In a successful fight against bandits, you do not go home
empty-handed. The belongings they carry with them are your
spoils. Your drops will vary here, as not every bandit has the
same items in his pocket. Often, several of the following items
are among their possessions:
160
Nourish
the
Spirit
161
Nourish the Spirit
162
Kami Shrines
163
Nourish the Spirit
164
Kami Shrines
165
Nourish the Spirit
166
8 Quests (Work in
Progress)
Quests
167
Quests
Quests
In this chapter you will find an overview of the quests in the
game: A brief description of each quest, where and from whom
you get them, and - where helpful - a few tips on how to best
accomplish them.
However, since the quests are still changing and expanding
during Early Access, we’ve only listed the ones you’ll get in and
around Sosogi at the beginning.
168
169
Quests
170
Lists
and
Data
171
Lists and data
Sosogi
Name Backstory
172
List of All Important NPCs
Name Backstory
Tarō Fisherman
Segi-mura
Name Backstory
173
Lists and data
Name Backstory
174
List of All Important NPCs
Name Backstory
Iwasaki-mura
Name Backstory
Yoichi Cook
175
Lists and data
Name Backstory
176
List of All Important NPCs
Name Backstory
177
Lists and data
Name Backstory
178
List of All Important NPCs
Name Backstory
Saburobei Owns the village and its slaves. During Enjiro’s re-
bellion he was on the side of the shugo. But later
he felt the the tide changing and backstabbed
the shugo to take control of the village. Without
him the second attempt at rebellion probably
would have failed. His workers fear him but also
respect his accomplishments and like the safety
the village offers. . He has wide ranging ambitions.
He’s not violent, but is cynical, always prioritizing
money.
Enjiro-mura
Name Backstory
179
Lists and data
Name Backstory
Wakasa Cook
Other
Name Backstory
180
List of All Important NPCs
Temple
Name Backstory
181
Lists and data
Name Backstory
Wineberry Bush,
Wineberry 3 2
Forager‘s Hut
Nature, Forager‘s
Garlic 1 2
Hut
Nature, Forager‘s
Parsley 1 2
Hut
Nature, Forager‘s
Wasabi 1 2
Hut
Nature, Forager‘s
Enoki Mushroom 5 2
Hut
182
List of All Items
Nature, Forager‘s
Kaentake Mushroom 1 2
Hut
Nature, Forager‘s
Maitake Mushroom 5 2
Hut
Nature, Forager‘s
Shitake Mushroom 5 2
Hut
Gobo-Pflanze,
Gobo 2 2
Forager‘s Hut
Meat Hunt 5 10
Fat Hunt 10 16
183
Lists and data
Millet - 1 2
Rice - 2 2
Fireplace with
a cooking pot,
Cooked Rice 25 12
Simple Brewery
(Reiskochfass)
Fireplace with a
Narezushi 40 14
cooking pot
Fireplace with a
Tea 15 4
cooking pot
Fireplace with a
Mosquito Repellent 30 90
cooking pot
Fireplace with a
Burn Ointment 30 90
cooking pot
Fireplace with a
Healing Balm 30 90
cooking pot
184
List of All Items
Fireplace with a
Energy Drink 30 90
cooking pot
Fireplace with a
Warming Drink 30 90
cooking pot
Fireplace with a
Cooling Drink 30 90
cooking pot
Fireplace with a
Anesthetic 30 90
cooking pot
Fireplace with a
Malaria Medicine 30 90
cooking pot
Fireplace with a
Antidote 30 90
cooking pot
Fireplace with a
Sickness Medicine 30 90
cooking pot
Simple Vegetable
- 40 24
Meal
Solid Vegetable
- 90 48
Meal
Excellent Vegetable
- 140 80
Meal
185
Lists and data
Simple Brewery
Sake 35 50
(Filtration Press)
Tea Leaves - 2 2
Water Well 8 2
Yellow
Forager‘s Hut 2 2
Chrysanthemum
Nature,
Stick (Woodcutter‘s Hut 1 2
(Carpentry Station))
186
List of All Items
Log (deciduous) - 12 4
Log (conifer) - 10 4
Log (fruit) - 16 8
Log (premium
- 14 6
deciduous))
Log (premium
- 12 4
conifer)
Debarked Log
Woodcutter‘s Hut
(premium deci- 12 4
(Carpentry Station)
duous)
Debarked Log
Woodcutter‘s Hut
(premium coni- 10 4
(Carpentry Station)
fer)
187
Lists and data
Debarked Log
- - -
(paper)
Woodcutter‘s Hut
Plank (deciduous) 4 4
(Carpentry Station)
Woodcutter‘s Hut
Plank (conifer) 4 4
(Carpentry Station)
Woodcutter‘s Hut
Plank (fruit) 6 8
(Carpentry Station)
Plank (paper) - - -
Woodcutter‘s Hut
Firewood 4 2
(Carpentry Station)
Smithy
Charcoal 5 2
(Holzkohlenmeiler)
Paper Bark - 1 2
Bark Tree 12 2
188
List of All Items
Nature, Woodcutter‘s
Bamboo 3 2
Hut
Koji Mold - - 2
Papermaker
Paper Pulp - 4
(Paper Pulp Barrel)
Papermaker
Paper 1 2
(Papermaking Tool)
Oil - 3 10
Clay Tonvorkommen 2 2
Nature,
Stone 5 2
Stone Deposit
189
Lists and data
Smithy
Steel - 20
(Tatara (Furnace))
Ice - 15 10
Seashell - - 6
Pearl - 35 50
Tailor Workshop
Leather 8 16
(Tanning Vat)
Fur Hunt 10 6
Feathers Nest - 2
Verfallene
Rot - -
Nahrungsmittel
190
List of All Items
Clothing
191
Lists and data
192
List of All Items
193
Lists and data
Woodcutter‘s Hut
Stone Axe 10 2
(Woodworking Table)
Smithy (Blacksmith
Iron Axe 25 20
Anvil)
Smithy ( Blacksmith
Steel Axe 45 100
Anvil)
Smithy ( Blacksmith
Masterwork Axe 75 200
Anvil)
Woodcutter‘s Hut
Stone Adze 10 2
(Woodworking Table)
Smithy (Blacksmith
Iron Adze 25 20
Anvil)
Smithy ( Blacksmith
Steel Adze 45 100
Anvil)
Smithy (Blacksmith
Masterwork Adze 75 200
Anvil)
Woodcutter‘s Hut
Wooden Hammer 10 2
(Woodworking Table)
Smithy ( Blacksmith
Iron Hammer 25 20
Anvil)
Smithy ( Blacksmith
Steel Hammer 45 100
Anvil)
194
List of All Items
Smithing
- 65 150
Hammer
Woodcutter‘s Hut
(Woodworking Table),
Stone Knife 5 2
Hunter‘s Hut (Hun-
ter‘s Workbench)
Smithy (Blacksmith
Iron Knife 15 20
Anvil)
Smithy (Blacksmith
Steel Knife 35 100
Anvil)
Smithy ( Blacksmith
Masterwork Knife 70[S] 200
Anvil)
Woodcutter‘s Hut
Stone Pickaxe 10 2
(Woodworking Table)
Smithy (Blacksmith
Iron Pickaxe 25 20
Anvil)
Smithy ( Blacksmith
Steel Pickaxe 45 100
Anvil)
Smithy ( Blacksmith
Shovel 35 40
Anvil)
195
Lists and data
Smithy ( Blacksmith
Hoe - 70
Anvil)
Smithy ( Blacksmith
Kama 30 110
Anvil)
Woodcutter‘s Hut
Stirring Tool - 70
(Woodworking Table)
Smithy (Blacksmith
Chisel - 50
Anvil)
Smithy ( Blacksmith
Simple Katana 75 200
Anvil)
Woodcutter‘s Hut
(Woodworking Table),
Wooden Yari 8 6
Hunter‘s Hut (Hun-
ter‘s Workbench)
Smithy ( Blacksmith
Fukuro Yari 20 50
Anvil)
Smithy ( Blacksmith
Omi Yari 45 170
Anvil)
196
List of All Items
Smithy (Blacksmith
Jumonji Yari 85 300
Anvil)
Fischerhütte
Fishing Net - 90
(Fischernetzgestell)
Smithy (Blacksmith
Cooking Pot - 90
Anvil)
Woodcutter‘s Hut
Bamboo Bottle - 10
(Woodworking Table)
197
Lists and data
Woodcutter‘s Hut
Calabash Bottle - 10
(Woodworking Table)
Woodcutter‘s Hut
Bucket - 10
(Woodworking Table)
Woodcutter‘s Hut
Water Bucket - 40
(Woodworking Table)
Woodcutter‘s Hut
Fertilizer Bucket - 40
(Woodworking Table)
Woodcutter‘s Hut
(Woodworking Table),
Wooden Torch 10 20
Hunter‘s Hut (Hun-
ter‘s Workbench)
Woodcutter‘s Hut
Oil Lamp 25 25
(Woodworking Table)
Small Paper
- 20 40
Lantern
Small Paper
- 20 40
Lamp
198