Sengoku Dynasty Offical Guide en 0.1.3.0

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OFFICIAL GUIDE
1
Imprint

Publisher:
BILDNER Verlag GmbH
Bahnhofstraße 8
94032 Passau
Germany
http://www.bildner-verlag.de
[email protected]
Authors:
Aaron Kübler, Andreas Zintzsch, Anne-Sophie Hardouin,
Bettina Pflugbeil, Daniel Friedrich
Publisher: Christian Bildner
Special thanks to:
The team at Toplitz and Superkami for their support despite the
general stress of game development and publishing.

© 2023 BILDNER Verlag GmbH

The information in this document is published without regard to any patent protection.
Trade names are used without guarantee of free usability. Great care has been taken
in the compilation of texts and illustrations. Nevertheless, errors cannot be completely
excluded. The publisher, editor and authors cannot accept legal responsibility or any
liability for incorrect information and its consequences. The publisher and editors would
be grateful for any suggestions for improvement and information on errors.

Almost all hardware and software designations and brand names of the respective
companies mentioned in this book may be subject to trademark, brand or patent pro-
tection even without special identification.

The work including all parts is protected by copyright. The license terms of BILDNER
Verlag GmbH Passau apply.

2
Preface

Preface
Sengoku Dynasty is a game that will take you on your way from
a simple castaway to the head of a village and leader of an im-
pressive dynasty.
While we‘re still in the Early Access phase of the game at the
moment, we have no doubt that the developers at Superkami
will only make the game better and more extensive.
We were able to accompany Sengoku Dynasty through its cre-
ation and development process and be there when a few good
ideas turned into a well-rounded and coherent game. With its
mix of RPG, survival and simulation, the game offers quite a lot
of material, which may awaken the desire for a reference book
in some people. And that‘s where we come in.
Moreover, this book aims to be a companion on your journey
through the game. It is a compendium of knowledge, a trusted
counselor, and a retrospective mirror reflecting the game‘s con-
tinuous evolution. We urge you to revisit these pages after each
major update, as the content will grow and adapt alongside
the game. Our hope is that you‘ll find the experience of playing

3
­ engoku Dynasty enriched by this book, making your journey
S
even more enjoyable and rewarding.
As you know, the game will be continuously updated during
Early Access to fix any bugs and improve the gameplay experi-
ence. As a result, slight discrepancies between the information
gathered here and future game versions may appear from time
to time (for example, if prices at merchants are adjusted in an
update to improve game balance). Like the game itself, this
book will get some updates in the future.
Some areas or explanations we have deliberately not included
in the book yet, because it is foreseeable that the correspond-
ing parts of the game will still change significantly - or they do
not exist yet. So it‘s best to check back from time to time :)
We last updated this book on 05/09/2023, incorporating most
of the changes from game versions 0.1.2 and 0.1.3. We are plan-
ning the next major update to the guide as soon as the Farming
Update is released.
And now have fun reading and browsing!
Your team from the -publishing house

4


Inhaltsverzeichnis
1 The Peasant Kingdom. . . . . . . . . . . 11
1.1 The Game 13
1.2 Experience and Dynasty Legend 15
Dynasty Legend 15
Your own legend 17

1.3 Game Sections 18


1.4 Multiplayer 20
Creating a co-op game 20
Joining a co-op game 20
Special features in multiplayer 21

2 The First Year. . . . . . . . . . . . . . . . . . 23


2.1 Arriving on New Shores 24
All beginnings are difficult 25
Finding your inner center 27

2.2 Finding a New Home 30


Collect, collect, collect 30
Found your first village 31
Build your first house 33

5
Table of contents

2.3 Helping Builds Trust 34


2.4 The Year is Coming to an End 37
More villagers — more needs 39

2.5 Multiplayer Notes 40

3 The Nata Valley. . . . . . . . . . . . . . . . 41


3.1 Seasons in the Valley 42
3.2 Villages and Places 46
Sosogi 46
Iwasagi 48
Segi 50
Aratani 52
Enjirō-mura 54
Jōrin-ji temple - the Honganji monastary 56
Kengyō’s hunting estate 58
The hot spring - Onsen 60

3.3 Shrines, Places of Power and Special Building


Project Sites 62
3.4 Caves 63
3.5 Villages and Good Potential Building Spots 64
3.6 Foxes 65
3.7 Dears 66
3.8 Boars 67
3.9 Hares 68

6
Table of contents

4 Survive and Craft. . . . . . . . . . . . . . 69


4.1 Gathering Ressources 70
Tools for resource collection 71
Wood and woodworking 74

4.2 Crafting 74
Production facilities 75
Individual stations 78
Make it yourself or have it made? 79

4.3 Food and Cooking 80


Food 80
Cooking 82
Medicine 84

4.4 Building 86
Building categories 87
Constructing buildings 87

4.5 Decoration and Interior Design 93


Decoration 93
Interior design 95

4.6 Special construction projects 97


4.7 Structures 99
General storage 99
Food storage 100
Water storage 101
Wood Storage 102
Ice storage 103

7
Table of contents

Armory 104
Hunter‘s Hut 105
Forager‘s Hut 106
Tavern 107
Mining Post 108
Woodcutter‘s Hut 109
Fisherman‘s Hut 110
Smithy 111
Tailor Workshop 112
Basic Brewery 113
Papermaker 114
Standard House 117
Large House 118
Guard Tower 119
Bell Tower 120
Simple Torii 121
Narrow Bark Gate 122
Wide Bark Gate 123
Narrow Wooden Gate 124
Wide Wooden Gate 125
Small Well 126
Simple Well 126
Beggar‘s Hut 1 127
Beggar‘s Hut 2 127
Beggar‘s Hut 3 127
Small Shrines 128

5 Skills as a Leader. . . . . . . . . . . . . 129


5.1 Building a Village 130

8
Table of contents

Bell tower 130


Residential buildings 132
Warehouse buildings 132
Production facilities and service buildings 136

5.2 Managing Workers 136


Invite residents 136
Assigning a house 137
Assigning a job 137
Tools and storage of goods 139
Needs of the villagers 141
Happiness & Effectiveness 142
Productivity 143
Season change 144

5.3 Trade 145


Segi 146
Iwasaki 146
Temple 147
Hot Springs 147
Bandit Camp: Enjirō 147

6 Hunt, Fight, Survive. . . . . . . . . . . . 149


6.1 The Hunt 150
Trap hunting 150
Go hunting yourself 151

6.2 Wild Animals 154


Hare 154
Red fox 155

9
Table of contents

Sika deer 156


Boar 157

6.3 Fighting Against NPC 158


Weaponry 158
Combat tips 159
Loot 160

7 Nourish the Spirit. . . . . . . . . . . . . 161


7.1 Kami Shrines 162
7.2 Places of Power 166

8 Quests (Work in Progress). . . . . . 167


9 Lists and Data. . . . . . . . . . . . . . . . 171
9.1 List of All Important NPCs 172
Sosogi 172
Segi-mura 173
Iwasaki-mura 175
Enjiro-mura 179
Other 180
Temple 181

9.2 List of All Items 182


Edibles & Medicine 182
Collectibles & Resources 186
Clothing 191
Tools, Weapons & Miscellaneous 194

10


1 The Peasant Kingdom

The Peasant
Kingdom
11
The Peasant Kingdom

The Peasant Kingdom


Welcome survivor! You have experienced the horrors of war
in your home province. The Sengoku period (ca. 1470 – 1600
AD) was one of the most warlike periods in Japan. Feudal lords
as well as samurai fought bloodily for power and influence.
­Sufferers, as always, were the common people, like you (your
character).

You lost everything; nothing was keeping you in your old place.
You heard stories about a province where the peasants and
monks drove out the old lords and which is now called the
„Peasant Kingdom“. You take the dangerous journey, a long walk
and finally travel by fishing boat on the sea along the coast. A
storm, waves, capsizing boats and finally you reach the shore
with the last of your strength — are you at your destination?

12
The Game

1.1 The Game


In Sengoku Dynasty you can build a new existence in the fic-
tional Nata Valley. You build one or more villages, bring refu-
gees who, like you, have lost everything into your villages as
residents, set up work and production, and thus provide food,
shelter and protection for you and your people.
In addition to gathering food and resources, building houses
and workshops, and managing production, food, and the needs
of your villagers, you will also have to complete tasks (quests)
for the inhabitants of the Nata Valley in order to advance your-
self and your goals.

This is important to understand for the enjoyment of the


game: You and your fellow players are free to do anything
that you want to do. There is no „right“ way to play. You can
jump into building first, or you can explore the world first, or
you can work through the quests right away. Do what you
enjoy — there are no conditions required to do anything
at any particular time. You are only required to complete
certain tasks (especially quests) in order to unlock cooking
recipes and buildings.

What about creating a family?


After all, the Dynasty series thrives on creating
your own dynasty: find someone to spend your
life with, have children, watch them grow up,
and possibly even continue playing as a
descendant. This is also planned for Sen-
goku Dynasty, but it will only become
possible during the course of the EA.
How and to what extent — let yourself
be surprised!

13
The Peasant Kingdom

And what about combat and battles?


The Sengoku period was brutal and battle-heavy -
you may ask, can I fight in the game? The Dynas-
ty series doesn’t focus on combat, but defend-
ing your village will still
play a role. For now,
bows, spears, and the
like will only be used for
hunting. In the EA game you
will also be able to use a kata-
na (long sword) or an ashigaru armor
(ashigaru = lightly armed warrior from the
lower ranks - not a samurai, more like a war
servant). Later in the EA, bandits will make life
difficult for you and your villages, and you will
probably have to take up the sword as well.
And maybe there will be an even bigger threat.

Will there be agriculture?


There is no farming or livestock in the game
yet! Is that still to come? Yes, this is a big goal
during the EA phase! The other resource-gathering
areas will also be fleshed out.

14
Experience and Dynasty Legend

1.2 Experience and Dynasty Legend


As in many other RPG and survival games, in Sengoku Dynasty
you earn experience through your actions, which you can use
to unlock more items in the game. There are two different types
of experience:

Dynasty Legend
You can find your Dynasty Legend value in the game‘s Dynasty
screen. Specific values are required for certain unlocks:

» Dynasty Legend increases your maximum total population


(maximum population = dynasty legend plus 1).
» If you reach certain values, you will receive a bell from the
abbot of the monastery to be able to found another village
(currently a maximum of four villages).
» At certain values, new quests are unlocked.
» At certain values, your population has additional needs
(food, drinks and heating).
» At certain values, new building possibilities are unlocked.
Your dynasty legend increases by:

» successful completion of quests


» building and finishing special construction projects
The maximum usable value for Dynasty Legend is 20 at the be-
ginning of Early Access, but this value will surely increase. This
could then also partially shift the unlocks.

15
The Peasant Kingdom

Dynasty max max needs


Villages ­population (depends on cur-
Legend buildings rent population)

0 0 1 50 -
1 1 2 50 Food
2 1 3 50 -
3 1 4 50 Beverages
4 1 5 50 -
5 1 6 50 Heating
6 1 7 50 -
7 2 Bell 8 50 -
8 2 9 50 -
9 2 10 50 Maintenance
10 2 11 50 -
11 2 12 50 -
12 2 13 50 -
13 2 14 50 Health
14 3 Bell 15 50 -
15 3 16 50 -
16 3 17 50 -
17 3 18 50 -
18 3 19 50 Security
19 3 20 50 -
20 3 21 50 -
21 4 Bell 22 50 -

16
Experience and Dynasty Legend

Your own legend


In addition to dynasty legend, you gain experience in four
paths. In the Legend screen, you will find the four paths listed.
Through taking part in various activities, you gain experience
from each of them. Once you have gained enough experience,
you will receive an additional point in the respective path, which
you can use to unlock skills (Perks).

The four paths and the activities associated with each are:

» Way of the Leader:


solving quests and increasing your population
» Way of the Craftsman:
crafting items and constructing buildings
» Way of the Warrior:
using weapons (spears, katana and bows) and defeating
­enemies
» Way of the Monk:
finding shrines of the kami and making offerings to them

17
The Peasant Kingdom

Once you have obtained an unlock point, you can use it to ac-
quire a skill in the respective path. For higher skills, some or all
of the lower skills must be unlocked first.
In the Way of the Monk, you do not get any unlock points, in-
stead you have to find every shrine of a kami if possible and
leave a suitable offering there. The more shrines you have given
offerings at, the longer the respective buffs of the shrines will
last.

1.3 Game Sections


Sengoku Dynasty can be roughly divided into three periods,
each with different aspects of the game:

Early Game
» Arriving on the beach and finding your way in the world.
» Scouting the area around the burned village of Sosogi.
» Gathering food and mining resources by yourself.
» Build the first village and complete the first quests for the
inhabitants around Sosogi.
» Unlock and learn basic buildings and items.
» This section ends around the time of finding the „Demon
Woman“.

Middle Game
This section begins once you get permission from the abbot
of the monastery to recruit more people for your villages and
receive your second bell. Up until this point, you have not been
able to recruit any villagers other than Ako and Sayuri.

» Find wanderers in the world and invite them to your villages.


» Assign the new inhabitants to dwellings and workplaces that
you have previously built.

18
Game Sections

» Manage your villages, expand them and make sure they pro-
duce the items you need.
» You must now meet the needs of your inhabitants (food,
drinks and firewood for heating) by having these items avail-
able in sufficient quantities in the dynasty warehouses. You
can have your inhabitants produce the resources or produce
them yourself or buy them and then store them.
» Find the three other villages in the Nata Valley, talk to their
inhabitants, complete quests for them and get new con-
struction plans:
Segi: a village of woodcutters and hunters south of Sosogi.
Iwasaki: a village of miners and metalworkers east of Sosogi.
Aratani: a village of farmers and agriculture southeast of Segi. (The vil-
lage of Aratani and farms and agriculture are not yet available at the be-
ginning of the EA!)

» Explore the whole map, find all the shrines and places of
power, find caves and mines, and do special construction
projects.
This is where the game takes you in Early Access, and it will
start to grow even more at this point (so farming and agricul-
ture should be an urgent item on the EA list for Superkami‘s
­developers).

Late Game
Not yet available in the EA!

» You have now explored the map and already built some vil-
lages or outposts. So slowly it‘s time to look for a life partner
and make way for new generations.
» A new threat casts its shadow over the valley — you must do
something about it!

19
The Peasant Kingdom

1.4 Multiplayer
Sengoku Dynasty can be played together by up to four ­people
in multiplayer. This way you don‘t start your adventure in the
Peasant Kingdom alone. You and your fellow players only have
to decide beforehand who will host the game. The host starts
the game, loads the save file and allows the others to join.
Generally, you can enter multiplayer mode by selecting „Play in
co-op“ from the main menu.

Creating a co-op game


As the host, you are responsible for setting up the game. To
create a game in co-op, you need to select „Host Server“ from
the multiplayer menu. In the following menu, you can then ei-
ther use one of your existing game saves or create a new one.

Only the host can save the game in multiplayer. So, the
same player has to create the server every time you want
to use a game save.

After you have selected the game save, you can still give the
server a name and set up a password by setting the server to
private. A non-private server can be joined by any other player.
If you want to give only friends access to the server, you should
set a password that your friends can then use to join. Clicking on
„Create server“ will do the rest.

Joining a co-op game


To join a game, you need to select the „Server Browser“ option
from the menu. Here you will see a list of all servers. Search for
the server of the host you want to play with and select it. If the
host has given you a password, you will need to check the „Pri-
vate“ box at the bottom of the menu and enter the password in
the bar that appears. Now you can join the server.

20
Multiplayer

Tip: If the server does not appear in the list, you can refresh the
list with the button at the bottom of the menu. Sometimes it
takes a moment before the server is displayed.

Special features in multiplayer


For multiplayer, there are a few tips that we would like to share
with you. The game you play in multiplayer is essentially the
same as in single-player. All players have equal rights and can
accept and hand in quests. In all cases, you share the quest
progress with the other players. So, when someone completes
a quest, it applies to everyone. But only the person who turns
in the quest gets the rewards for it. You can read through the
quest dialogs together with your fellow players. If the first play-
er has interacted with the NPC, the others can also interact to
read along while the first one does the dialogue. The first player
even has the option to invite the others into the dialogue during
important interactions. All players will then receive a message
on the right side of their screens and can teleport to the quest
point to read along.
For certain actions, all players must participate. For example,
to change to the next season at the bell tower or to sleep, all
players must perform the action. If you and your teammates
ever need to get together for an action, you can always find
each other using the compass at the top of the screen or on the
map. There, the other players are marked with different colored
icons. If you are nearby, you can also see the symbols above the
heads of the other players.
You are allies in co-op — so you can‘t attack other players. This
also means you don‘t have to worry about accidentally hitting
one of your fellow players in battle when things get particularly
chaotic. The goal is to work together to build a new life in the
Peasant Kingdom.
In co-op, you‘ll also share storage facility resources, and to-
gether you‘ll have a population limit of 50, and together you can

21
The Peasant Kingdom

build as many villages or outposts as you have bells. So, players


don‘t each build a village by themselves, but share the available
resources. Once you have four bells, each of the four players
could build their „own“ village, but each player has access to
each village/building, and you still share the total population of
50 residents maximum!

22


2 The First Year


The
First
Year

23
The First Year

The First Year


In this chapter, we‘ll explain the most important tasks you
should complete in the first year of the game as well as provide
you with tips and tricks to master even the most difficult parts.
At the end of this chapter, you will find information that is use-
ful for playing in multiplayer mode.

2.1 Arriving on New Shores


You were able to leave the war behind, even if your arrival in the
Peasant Kingdom turned out differently than you had hoped.
Your wooden boat was wrecked by the cliffs.
On a spring evening , you stand alone on the beach with no be-
longings, wondering how you‘re going to find your footing here.
At least you were lucky and don‘t seem to be too badly injured.
But the most important thing is that you are still alive! You look
at the wreckage of your boat — all your belongings seem lost.

24
Arriving on New Shores

All beginnings are difficult


But as you take a closer look, you discover some valuable items
in the remains of your boat and in the crates lying around to get
you started:

» Stone knife » Stick » Raw fish


» Wood torch » Firewood » Water
» Plank (conifer) » Sake
Collected and crafted items are stored in your inventory.
Assign the items you want to have at hand quickly to the
quick slots. You can assign them by pressing the respec-
tive number on your keyboard. Crafted items are automat-
ically assigned to the first free quick slot. You can also eat
your food via your inventory.

These objects shall prove very useful for you. If


night falls, the wood torch will serve as a source
of light for you to continue on your way. There
are also a lot of sticks and stones lying around,
which can be easily collected. If you take a lot of
them now, you won‘t have to worry about craft-
ing your initial items with them for a long time.
Later, you‘ll be making tools for cutting down trees
and mining rock deposits to get more resources at
once. For now, though, the raw materials you can
find on the ground will be enough for you.

25
The First Year

The search for survivors


You head southeast, hoping to meet more survivors.

A path that leads you through a kind of stone gate is lined with
plants, which you should also collect:

» Bushes: provide you with sticks


» Gobo plants: food source, item for a quest
» Eulalia grass: by drying it with the handcrafting tool, it can
be turned into straw, which you will soon need for making
torches or a tent
» Wineberry bushes: nourishing and healing properties
On the beach, you already spot
Ako, your fellow traveler — or
rather, fellow stranded person.
She seems to be injured.

26
Arriving on New Shores

Finding your inner center


But before you rush to her aid on the
beach (don‘t worry, she‘ll survive), you
climb the mountain to discover the
place of power at the cliffs. A place of
power lined with stone towers catches
your attention. You sit down and can
find your center again by meditating,
for which you receive a buff that gives
you +10 to your maximum stamina
until the end of spring. Each season
you have the opportunity to unlock this buff again, which you
should take advantage of (The places of power may be inactive
until the spirituality has been overhauled in the EA phase!).
Also, right near the meditation circle is a kami shrine dedicated
to Jizō. Stay north/northeast and follow the stone towers to
reach it. You don‘t have to visit the shrine yet, since you don‘t
have the chrysanthemums that you need as an offering. But at
least now you know where it is.

27
The First Year

You descend the mountain again to look for Ako. Again, useful
resources can be found in the remains of the boat:

» Cranberries
» Bamboo bottle
» Wood torch
» Bucket
Items can be discovered by targeting them, show-
ing you the name and how to interact with them.
If necessary, you will also be shown in orange
text which tool is required for mining or harvest-
ing, in the case that your bare hands are not
sufficient. In addition, you can see what you
will get by using the tools. For example, to
cut down a tree you need an axe, which you
have to craft beforehand. When you pro-
cess logs, the choice of your tool matters;
you can find more information about this in
Chapter 4.1 Resources.

While walking, move the


crosshairs over the ground in
a searching manner, similar
to a divining rod, so that you
don’t miss any objects.

28
Arriving on New Shores

Craft your first items


The injured Ako turns to you for help, asking you to start a
campfire and build a tent, so you can familiarize yourself with
each item and learn what you can use them for. First, you‘ll
make a stone axe, and then you‘ll cut down your first tree. All
tools will wear out through use until they eventually break and
disappear from your inventory. In such a case, simply make a
new copy of it. If the quick slot of this item has not been used in
the meantime, the same place will be used again for the same
tool — so your shortcuts will not change.
Next, you‘ll make one of the most basic items in the game, the
hammer, which will allow you to open the construction menu.
This is used to build structures, make furnishings and deco-
rations, as well as to demolish what you‘ve built, but without
getting any material back. Chapter 4.4 explains this procedure
in detail.

29
The First Year

2.2 Finding a New Home


Ako‘s quest line directs you to the nearby burned village of
­Sosogi, where you will start your new life.

At the destroyed bell tower, you‘ll meet Toshichi, who you‘ll


ask for advice. Through him, you‘ll learn some interesting facts
about the area and the people who live here. Later you‘ll assist
him in quests, which is how you‘ll learn about the basic game
mechanics of Sengoku Dynasty.

Collect, collect, collect


Remember to always harvest resources, such as grass and
food, and collect stones along your way. These will come in
handy in the beginning. Also, if you come across nests of eggs
or yellow chrysanthemums, take some with you. You will need
them in later quests. In general, be bold and steal items from
people‘s houses and loot their chests. Useful tools, such as an
iron axe or Chiyome‘s healing balm and anesthetic are waiting
for you. You will also be able to find numerous food items. These
will help you stay afloat in the first period and replenish your
green bar. Wineberries and mushrooms are available almost
everywhere. Remember: a hungry villager is also a sluggish

30
Finding a New Home

villager, who lacks the energy for his tasks because his stomach
is constantly grumbling. Still, you are a collector, who should al-
ways keep his eyes open! You also have access to your invento-
ry via the chests standing around and can store items in them if
you run out of space.

Found your first village


Once you‘ve arrived in the village — or what‘s left of it — your
work as builder and mayor begins in order to build a new life.
Soon after arriving, you should definitely demolish the burned
remains. These not only provide you with a lot of space for
building but also a lot of resources, such as planks, charcoal
and sticks, which you would otherwise have to laboriously mine
by hand. Only in the case of logs do you have no choice but to
cut them down yourself — but that will also change over time.

The most important building of a dynasty is the bell tower,


which you will build before anything else. Only by using it will
you be able to found new villages and thus construct buildings.
It also serves as a fast travel point between the villages.

31
The First Year

In addition, you can let the cur-


rent season end in order to finish a
season early and start a new one. A
season lasts a minimum of two and
a maximum of four days. The bell
tower could also help you to com-
plete quests faster. Later, you will
assign jobs to villagers to get more
resources, more quickly. The fruits
of your villagers‘ labor will only be
harvested at the end of each season
and placed in the appropriate dynas-
ty warehouses.
Once the bell tower is construct-
ed, you‘ll be able to construct other
buildings as well. In the building
menu, you will see that a lot of the buildings are still locked,
which you can tell by the lock symbol. As you complete quests,
more buildings and items will gradually be unlocked. With your
achievements also comes experience, which earns you points
that you can use in the Legend tab to upgrade skills and get
permanent buffs. Always keep an eye on this!

You are very free in what you do in Sengoku Dynasty.


Decide for yourself whether you want to tackle the initial
quests first or start directly with the construction of build-
ings. There is no pressure and you don’t have to achieve
anything within a certain time. Have fun and enjoy the first
steps on the way to your new dynasty!

32
Finding a New Home

Build your first house


Right at the beginning, you will be asked to build a small house.
Here you will also have the opportunity to prepare raw food
over the sunken hearth. Theoretically, you could also eat food
raw — but keep in mind that this can also lead to food poisoning
symptoms. In the inventory, you‘ll get more information about
the individual items and learn what you can use them for and
whether mushrooms are edible, for example.

Use the hammer to open the building menu and place the
foundation of your house — the green coloring shows you
which places are suitable for it. Then you add more materi-
als by hammering until it‘s finished. You may run out of raw
materials during construction and have to get them first. As
soon as you put the hammer back in, your shell will fade out.
But don‘t worry, as soon as you pick up the hammer again, the
building will reappear. And if it gets too dark, light a w
­ ooden
torch. You can also easily craft a new one by hand if your
torch goes out.

33
The First Year

2.3 Helping Builds Trust


Quite early on, you‘ll be given the task of helping the people
around you in order to gain their trust. You can choose which
quest you want to pursue at the moment in the menu, under
Quests. Through the quests, you will learn to cook and hunt,
explore the surroundings of your village and will receive your
first shrine buff.

Invite your first villager


Generally, the order doesn‘t matter, but it‘s a good idea to start
with Recruitment quests as soon as your first house is up. The
quest tasks you with inviting your first villager to your village.
Here you will bring Ako, your fellow stranded person, into your
village by assigning her a house and a place to sleep in the
­Dynasty tab.

She will need something to eat. Build a food storage and fill it
with any type of food. Now is also the time to assign her a job.
As mentioned earlier, logging is done by hand. Therefore, it is a
good idea to build a woodcutter’s hut, a general storage and
a wood storage right now. The bamboo plants needed for the
camp can be found at the Miko’s house under the blossoming
cherry trees when you leave the village on the way east. At the
carpentry station, which is set up automatically, you can make
wooden objects, such as planks, from logs. By the way, at the

34
Helping Builds Trust

station, you get six planks from one log, instead of only three
with the stone axe.
Later, when your village has more inhabitants, you will have to
supply them drinks from the water storage. For the time being,
however, you can do without this building. For more information
on building a village and how to assign jobs, see Chapter 5.

Live or let die


The next task is to make a decision about life and death in The
Impure Man. Old Hikobei has poisoned himself with mush-
rooms to end his life and no longer be a burden to his family.
Now it‘s up to you to decide whether to give him an antidote
made of gobo roots, which will give him a small chance of
survival, or to give him another remedy made of chrysanthe-
mums, which will ease his suffering. Decide freely, but you do
not need to worry — your choice will not have any serious con-
sequences on the course of the game.
The other two quests will take you east out of the village. Do
you already have an egg in your inventory? If not, follow the
path around the village to the east, from there you can spot a
nest with eggs on the left side under the cherry trees on a rock.

35
The First Year

Paying tribute to Inari


In The Tranquil Tribute quest, you will visit a kami shrine and
receive the boon of +10% to your sprint speed by paying hom-
age to the benevolent fox goddess Inari. This effect is tem-
porary and will disappear after a certain amount of time. The
time remaining for the effect is shown in the Legend tab under
Monk. There are also many bamboo plants growing around the
shrine.

Help with the hunt


During the Territorial Defence quest, you will also have the
opportunity to test your hunting skills on targets before it is
time to put your hunting skills to the test. For hunting, it‘s best
to craft several wooden yari (wooden spears) at once. A stone
knife for skinning animals can be saved from your belongings
on the beach or you can craft it. Hares can be killed with one
spear throw; for deer, you have to hunt them down with several
of these hunting weapons or chase them for a longer time after
a hit. While hunting, it’s recommended to keep several wood-
en yari in your quick slots so that you are well prepared. It also
works well to sneak up on the animals—when sneaking you‘ll

36
The Year is Coming to an End

get much closer to them before


they notice you. If you stay calm
while aiming and pay attention
to the line that shows you the
trajectory, it is much easier to
kill animals. By the way, don‘t be
intimidated by the curmudgeon
Kengyō and definitely take the
items lying around in his man-
sion, such as feathers and Sim-
ple Arrows. After completing this
quest, the hunting lodge will be
unlocked for building.

2.4 The Year is


Coming to an End
Once you have completed all of these quests, your path will
then lead you further into the valley and you will encounter a
new face — your second villager, Sayuri.

Building bridges
In the Road to Renewal quest, Sayuri will join your village only
on the condition that you rebuild the bridge to the east. To do
this, build a Special Project Construction Workshop near the
bridge and then assign this job to Sayuri in the dynasty menu

37
The First Year

under Population. The bridge will be completed after the next


season change, and you can then assign Sayuri to new jobs.
Now talk to Toshichi and you will receive another quest, new
clothes and the tailor workshop will be unlocked as a thank you.

Now you are supposed to drive away a demon woman who has
supposedly been sighted near the village. You can optionally
ask the Jizamurai Kengyō or go directly to the quest marker.
There you will find a woman with a Tengu mask at the campfire,
with whom you can talk. This is followed by a video sequence
that concludes your first steps in Sengoku Dynasty. You now
know everything you need to know for the game.
In this new phase of the game, you will go to the temple to get
permission from the abbot to recruit villagers from outside and
found more villages. You can find new villagers on the map as
markers. Go to them and invite them to your settlement. You
can now explore the rest of the map, visit existing villages, trade
and learn there, and build more villages and special projects
yourself. We wish you continued fun in the Nata Valley!

38
The Year is Coming to an End

More villagers — more needs


When the third NPC villager will come to your village, you will
have to satisfy the new needs of your fellow villagers by build-
ing a water storage and filling it with water by using buckets
of water from a well. For the construction of the water ­storage,
you will need a lot of straw, which you can collect in heaps east
of the village. You can have a villager do this task at the well
(„crafting station“ for water). Don‘t forget to place a bucket in
the General Storage for the worker to use. For crafting
buckets, you will need to build a woodworking
table in your woodcutter‘s hut.
The more inhabitants your dy-
nasty has, the more varied and
higher their needs will be.
You can now explore the rest
of the map, visit existing vil-
lages, trade and learn there, and
build more villages and special projects
yourself. We hope you continue to enjoy
the Nata Valley!

39
The First Year

2.5 Multiplayer Notes


If you don‘t start your journey alone, there are a few things
you should keep in mind. Especially in the beginning, food can
quickly become scarce in multiplayer. You and your teammates
should look for something to eat as soon as possible. In the
beginning, there is an abundance of hares behind the burnt vil-
lage, you can hunt there to get some meat. Also, remember that
only one of you will receive the respective quest rewards when
a quest is completed.
It is important to take care of all the players at all times. You
will need a place for each player to sleep. However, you don‘t
necessarily need to build a house for everyone. If you want to
be frugal, you can build tents in the village. In the area around
the bell tower, the Basic Structures do not disappear, and you
can sleep there as well. If you decide to build several houses
immediately, it will be more expensive at the beginning, but you
will have more lodging ready for later when you can invite new
residents. Either way, you need enough sleeping places for all
players, because all players have to sleep to skip the nights.
Some things are easier in multiplayer, though. Together you can
mine materials faster, construct buildings, and divide up other
tasks. Also, certain objects like workbenches only need to be
built once and can then be used by everyone. If you play to-
gether, you‘ll be able to complete many steps faster.

40


3 The Nata Valley

The
Nata
Valley
41
The Nata Valley

The Nata Valley


After being shipwrecked, you wake up in the Nata Valley. It is
known as „the peasant kingdom“; a place where there is no war,
but where there is order and hierarchy. There is a lot to discover
in the valley - and more and more will be added as Early Access
progresses. So consider this chapter a small taste of what‘s to
come, rather than a complete overview.

3.1 Seasons in the Valley


Time in the game progresses not only in days and nights, but
the seasons change as well. A season lasts a minimum of 2
and a maximum of 4 days. Starting from the third day, you can
switch the season at any time at one of your bell towers. Then
the day ends immediately and you wake up in the next season
in your bed inside your house (no matter where you were be-
fore!). On the 4th day of a season, this happens automatically at
midnight.

42
Seasons in the Valley

When the season changes, this is what happens:


» The new season starts and you have 2-4 days in this season
again.
» Weather and nature changes according to the season.
» Plants grow according to their season (e.g. wineberries on
bushes are only available in summer and autumn).
» Your workers produce goods according to your settings and
deliver them to the respective storage buildings. (If the cor-
responding building is available in the village).
» Your inhabitants consume goods according to their needs,
as far as they are available in the storage buildings (e.g.
food, water or wood).
» The production takes place before need consumption! So
the required items for needs can be produced and then con-
sumed immediately!
» The happiness of your villagers increases or decreases. The
experience of your workers increases.
» Repeatable quests are reset and are available again (e.g. at
the herbalist Mata in Sosogi).
» Special projects under construction, such as bridges or
watchtowers, are completed and a short video about them
is played. Note that larger construction projects can take
several seasons to complete!
» All Basic Structures like tents, campfires and tawara bags
outside of your villages will expire and disappear (including
their contents!).
» At the start of Early Access there is no respawn of felled
trees or collected resources like Gobo or Chrysanthemums
yet. But this will follow in the course of the EA!
» Seasonal quests that have not yet been completed are con-
sidered unfinished.

43
The Nata Valley

» Old random encounters and random locations in the world


will disappear and new ones will be generated. (e.g. mer-
chants camping in the countryside or beggars at shrines).
» Merchants stock up their inventory and receive new money.
» Items in the world that were randomly generated disappear
and new ones are created.

Before a change of season, you should therefore think


about the following things and check them again. The most
important things are shown in the summary at the turn of
the year:
• Do all villagers have shelter and a bed?
• Do all able-bodied villagers have a job and produce
goods? (Job assigned?, Tools provided? Type and quan-
tity of goods set?)
• Are sufficient supplies for villagers‘ needs available in
dynasty storages or being produced?
• Is the desired quantity set when consuming needs
(­Normal or Optimal)?
• Have you emptied all the tawara bags outside the
­villages?

44
Seasons in the Valley

45
The Nata Valley

3.2 Villages and Places

Sosogi

The first village you set foot in as a newly stranded person is


the burned village of Sosogi. Here you can revive the ruins that
have degenerated into coal from the ashes with patience and
hard work. Remove the burnt houses, boxes and trees with an
axe and you‘ll get some resources and you‘ll have plenty of flat
space for new constructions.

Important people here:


Tōshichi: Your most important quest giver at the beginning of
the game.
Mata: The herbalist has a new quest for you every season.
Ako: Your childhood friend Ako, who lies nearby on the beach,
can become your first villager.

46
Villages and Places

Sayuri: Will become your second villager and


help you rebuild the bridge near Sosogi.

Special building projects nearby:


» Small bridge south of the village.
» Watchtower east of the village up ­the
mountains.

Nearby shrines:
» Shrine of Inari east-southeast above the
­village.
» Shrine of Jizō north-northeast of the village. Above
the beach where Ako is stranded.

Interesting locations nearby:


The beach where you washed up is north of Sosogi. On the cliffs
above the beach you will find a place of power to meditate.

Important resources nearby:


All basic resources can be found quickly and easily around
­Sosogi. For special resources you have to go further inland!

47
The Nata Valley

Iwasagi

Iwasagi is a village where mainly mining work is done. There are


several slaves there to whom the hardest work is given. It is not
uncommon for accidents to occur. The inhabitants of Iwasagi
and Segi do not seem to get along well. In Iwasagi you can learn
a lot about iron processing.

Important people here:


An Dong: A Korean slave from whom you can learn the most
important things about ironworking.
Saburobei: The village chief and owner of the mine.
Magojiro: Ironmongery merchant
Yoichi: Food trader

Special building projects nearby:


Several bridge construction projects in the area.

48
Villages and Places

Nearby shrines:
» A Jizō shrine just as you exit the village into the forest.
» Follow the stream into the pond area to an Ebisu shrine.
Interesting locations nearby:
The mansion of the village head just above the village is worth a
visit.

Important resources nearby:


The mine in the village also allows you to mine iron.

49
The Nata Valley

Segi

In Segi, everything revolves around the processing of wood.


Numerous woodcutters are employed here, supplying the whole
Nata Valley with it. They welcome strangers and sell a little of
their wood to Iwasagi - but not as much as they once did. You
can also learn a lot about hunting and some new building reci-
pes in the village.

Important people here:


Fujiuchi: Merchant and bow maker, but also teaches you a lot
about hunting and bow making.
Aki: Fujiuchi‘s sister trades in furs.
Ofuji: Runs the tavern and deals in food.
Genza: Sells goods for woodcutters.

Special building projects nearby:


A bridge building site just near the village.

50
Villages and Places

Nearby shrines:
Cross the big bridge in the village and follow the bigger path on
the right up the hillside and you will find a shrine of
Kannon.

Interesting locations nearby:


Following the path to the shrine, there is a
small cemetery on the hill with a place of
power.

Important resources nearby:


As expected, much forest with trees, cor-
responding plants (berries and mush-
rooms) and much huntable game, such
as wild boars.

51
The Nata Valley

Aratani

In Aratani, fields are cultivated and thus it is an important sup-


ply center of the valley for food. In addition, the inhabitants are
very reserved and suspicious of strangers. However, once you
gain their trust, you can learn a lot about agriculture from them.
Aratani has unfortunately been abandoned and deserted at
the moment - the houses are gone and the fields forsaken.
­However, Aratani will be brought back to life later in the EA!

Important people here:


None

Special building projects nearby:


A small bridge just behind the village

52
Villages and Places

Nearby shrines:
Nearby is a shrine of Ebisu idyllically located between several
ponds.

Interesting locations nearby:


The rice field with its irrigation system is always worth a visit.

Important resources nearby:


The fields of Aratani have spread and so you can find many
plants and herbs here to harvest.

53
The Nata Valley

Enjirō-mura

The fighters who stayed behind during the Enjirō rebellion and
could not or would not return to their home villages after the
successful uprising have created a safe shelter here. Outside,
two watchtowers dominate the area, but the actual camp is
found in the two caves in the mountain. On the mountainside
you will find the grave of their hero Enjirō, where his son often
stands guard. The group likes to think of themselves as Ikki
(group of insurgents), but whether they are anything more than
a band of bandits is debatable.

Important people here:


Tokuko: Chief of the troupe, can be found in the lower cave.
Atarō: The son of the hanged rebel leader Enjirō.
Wakasa: Food and drink merchant in the cave.
Shichirō: General merchant in the cave.

54
Villages and Places

Special building projects nearby:


A small bridge necessary to reach the shrine
on the nearby island

Nearby shrines:
A picturesque shrine of Ryujin is located
on the nearby island.
On the top of the mountain where Enji-
rō-mura is located, one can find a shrine of
Jizō.

Interesting locations nearby:


Follow the beach further south and you will see a
large island suitable as a building site for a small
island outpost.

Important resources nearby:


Even further south of the large island you will find a
construction site for an iron mine. (Not yet buildable
at the start of the EA!)

55
The Nata Valley

Jōrin-ji temple - the Honganji monastary

The temple was built by Master Shinran and now the monastery
is run by Abbot Joen, who lives there with his wife and neph-
ews. You will also find Iko-Ikki fighting monks
there, who carry out the orders of Abbot Joen.

Important people here:


Joen: The abbot of the monastery and your
contact if you want to get new village
bells.
Myōkai: Warrior monk who also sells you
weapons, armor and tools.
Chacha: Merchant and innkeeper of the
tavern outside the monastery walls.
Akose: Trader of rare goods, such as
kami statues.

56
Villages and Places

Special building projects nearby:


» A large bridge that allows quick access to
the monastery.
» On the way to the monastery you can build a
guard tower.
Nearby shrines:
North at the foot of the monastery hill, across
the river, a shrine in a pond.

Interesting locations nearby:


» Right at the tavern outside the monastery
you will find many beggars‘ huts. There you
will often find one to three traveling beggars.
» A lookout tower just below the monastery
» Southwest below the tavern you will find a large
graveyard.

57
The Nata Valley

Kengyō’s hunting estate

Following the path southeast of Sosogi, past the house of the


shrine servant Chiyome, you reach an idyllically situated estate.
The nice little hunting lodge was built by the Jizamurai Kengyō.
The right place for his passion for hunting. To the north, one can
find numerous hares and deer in the wide open countryside.
The houses are picturesquely constructed above a small stream
that rises in a nearby small cave.

Important people here:


Kengyō: Whether the jizamurai is important or not is another
matter, but the conversations about his wife are entertaining.

Special building projects nearby:


None

58
Villages and Places

Nearby shrines:
» The Inari Shrine of Sosogi is easily acces-
sible from here.
» On top of the mountain southeast of
the estate is a Jizō shrine (EA not yet
usable).

Interesting locations nearby:


Just below the mansion runs a stream. Follow it
upstream and you will find a small cave. On the
other side of the creek not far from the cave is
a place where you can find wandering mer-
chants or abandoned camps.

Important resources nearby:


A hunting area for hares and deers slightly
east of the property.

59
The Nata Valley

The hot spring - Onsen

What would Japan be without its hot springs, the onsen and
the local baths? Of course, you can find one in Nata Valley.
Follow the path from Sosogi to Kengyo‘s hunting estate, and
from there continue east until you reach a forest. There a path
branches off to the north and leads you to the hot springs.

Important people here:


Kane: Runs the bathhouse and also sells food and sake. So have
a good time here!
Hana: She has suffered some strokes of fate and now lives
here. In return, she also keeps the bathhouse clean when she‘s
not too drunk to do so.

Special building projects nearby:


None

60
Villages and Places

Nearby shrines:
None

Interesting locations nearby:


It is not far from here to the estate of the
village chief of Iwasaki.

Important resources nearby:


The onsen is located somewhat remote-
ly, but at the foot of the northeastern
mountains. In these you will find a lot of
huntable game and of course a lot of
stones.

61
The Nata Valley

3.3 Shrines, Places of Power and


Special Building Project Sites

62
Caves

3.4 Caves

63
The Nata Valley

3.5 Villages and Good Potential


Building Spots

Sosogi
Iwasagi

Enjirō-mura

Segi

Aratani
Honganji
Temple

64
Foxes

3.6 Foxes

65
The Nata Valley

3.7 Dears

66
Boars

3.8 Boars

67
The Nata Valley

3.9 Hares

68


4 Survive and Craft

Survive
and
Craft
69
Survive and Craft

Survive and Craft


4.1 Gathering Ressources
Many different resources can be collected in the game which
serve as raw materials for crafting, cooking and building.
Some resources can be found on the ground and can be tak-
en simply by approaching them and pressing the appropriate
button.
This includes, among others:

» Stones » Eggs » Mushrooms


» Sticks » Plants
Other resources can only be mined with the help of certain tools
or may even have to be produced from other resources.
Stone, iron, clay and ice, for example, are found in the form
of small deposits in the Nata Valley and must be mined with a
­pickaxe.
Other resources can only be obtained by hunting animals. You
can learn more about this in Chapter 6.1 Hunting.

70
Gathering Ressources

Tools for resource collection


The tier of each tool differ in their durability, the amount of re-
sources they provide, and the resources they can mine.

Axe
Resources: trees, logs, sticks, bark

Tier 0 Tier 1 Tier 2 Tier 3

Stone Iron Steel Masterwork

50 % 100 % 125 % 150 %

coniferous trees deciduous trees premium premium


­coniferous trees ­deciduous trees

Adze
Resources: debarked logs, bark

Tier 0 Tier 1 Tier 2 Tier 3

Stone Iron Steel Masterwork

50 % 100 % 125 % 150 %

71
Survive and Craft

Pickaxe
Resources: stones, iron

Tier 0 Tier 1 Tier 2 Tier 3

Stone Iron Steel Masterwork

50 % 100 % 125 % 150 %

small medium big biggest

Knife
Resources: skinning animals, meat, fur, fat

Tier 0 Tier 1 Tier 2 Tier 3

Stone Iron Steel Masterwork

50 % 100 % 125 % 150 %

72
Gathering Ressources

Shovel Kama
Resources: logs Resources: grass

Tier 2 Tier 2

Steel Steel

125 % 125 %

Hand
Resources: grass, straw, sticks, stones, berries, mushrooms,
flowers, herbs, nests, eggs, feathers, opening storage ­containers

Tier 0

50 %

73
Survive and Craft

Wood and woodworking


Especially when it comes to wood, you have many options open
to you. Depending on how you proceed from the uncut tree, you
can acquire different resources — and each of them serves a
different purpose.

Tree

Stump Felled tree

sticks and
do nothing log sticks log feathers

Tree will regrow after a few


years (not yet in EA!) collect sticks bark

debarked log

collect firewood planks

4.2 Crafting
Rudimentary tools and items such as a wooden hammer, stone
axe, stone knife, stone pickaxe, as well as wood torch, wood yari
and straw, for which you mainly need stones, sticks, grass or logs,
can be crafted at any time in the crafting menu of your invento-
ry. Other objects, however, require special crafting stations to
make them. These are usually located in their associated build-
ings (production facilities).

74
Crafting

Production facilities
Production facilities are buildings that allow you to process raw
materials and resources. You can unlock them through quests.
Not all buildings are available in Early Access yet.
Here you can find a list of all production facilities and see what
you can produce at each station.
Note that in some buildings, individual workstations are already
built together with the house construction, but you can often
build additional or other workstations in these buildings later.

For example, the woodcutter’s hut is built including a car-


penter’s station and a woodworking table. However, you
can always build additional carpenter stations and wood-
working tables in the hut!

List of buildings with crafting stations:


Woodcutter‘s Hut (unlocked after building the first house)
» Buildable storage
Dynasty General Storage,
Dynasty Wood Storage

» Crafting stations
Carpentry Station (firewood, debarked log, plank, stick)
Woodworking Table (stirring tool, bucket, stone adze, stone axe, stone
pickaxe, wooden hammer, stone knife, wooden yari, wooden torch, fertil-
izer bucket, water bucket, oil lamp, calabash bottle, bamboo bottle, cala-
bash water bottle, small gohei wand)

From one log you get twice as many planks at the Carpen-
try Station as if you make them with a stone adze, i.e. six
boards instead of three.

75
Survive and Craft

Hunter‘s Hut (unlocked after the quest T erritorial D efense )


» Buildable storage
Dynasty General Storage, Dynasty Food Storage,
Dynasty Wood Storage, Dynasty Armory Storage

» Crafting stations
Arrow Stand
Hunter‘s Workbench (simple arrow, shortbow, half bow, stone knife,
wooden yari, wooden torch, oil lamp)

Smithy (unlocked after the quest S ecrets of the T rade )


» Buildable storage
Dynasty General Storage, Dynasty Wood Storage,
Dynasty Armory Storage

» Crafting stations
Tatara (Furnace) (steel)
Charcoal Kiln (charcoal)
Anvil (adze, axe, hammer, knife, pickaxe, iron, steel, folded steel (master-
work), smithing hammer, fukuro-yari, omi-yari, jūmonji-yari, chisel, hoe,
kama, shovel, simple katana, cooking pot)

Tailor Workshop (unlocked after building the Sosogi bridge)


» Buildable storage
Dynasty General Storage, Dynasty Wood Storage,
Dynasty Beverage Storage

» Crafting stations
Tailor‘s Workbench (straw cloak, cotton gloves, bandit gloves, various
clothes, masks, headwear and shoes)
Tanning Vat (leather)

Mining Post (unlocked after the quest T he tranquil tribute )


» Buildable storage
Dynasty General Storage

» Crafting stations
Stonemason Station (kami statues, chiseled stone, stone jug)

76
Crafting

Fisherman‘s Hut (unlocked after the quest T he impure man )


» Buildable storage
Dynasty General Storage, Dynasty Food Storage

» Crafting stations
Fishing Net Rack (fishing net)

Simple Brewery (not available in the current EA version)


» Buildable storage
Dynasty General Storage, Dynasty Beverage Storage, ­
Dynasty Food Storage

» Crafting stations
Fermantation Barrel (fermented mixture)
Filtration Press (alcohol)
Rice Boiling Barrel (cooked rice)

Papermaker (not available in the current EA version)


» Buildable storage
Dynasty General Storage, Dynasty Beverage Storage,
Dynasty Wood Storage

» Crafting stations
Paper Pulp Barrel (paper pulp)
Papermaking Tool (paper)

77
Survive and Craft

Individual stations
You can make some items at stations that are not found in
buildings. You can also assign villagers to work at these sta-
tions. These are:

Campfire
Gobo Root, Cooked egg, ­Cooked
Meat, Cooked Fish

Charcoal Kiln
Charcoal

Fishing Net Rack


Fishing Net

Well
Water

Drying Rack
Straw

Composting Station
Fertilizer

78
Crafting

Make it yourself or have it made?


You can collect or craft all items yourself, but you can also have
villagers do these tasks for you. The advantage of collecting
and crafting items yourself is that you have the items at your
disposal immediately. The items collected and crafted by vil-
lagers can only be found in the storage facilities after a season
change!
You can see in the previous listing that you can build storage
facilities in each production facility. These are mainly for you to
use so you can quickly take resources from the shared dynasty
storage and put them back in, and they also serve as decoration.
The NPCs don‘t need these warehouses in the individual build-
ings because they take everything they need from the warehouse
buildings and the dynasty warehouses there and also store what
they craft there.
You can hire only one worker per initial workstation and one addi-
tional worker per each subsequently added workstation. A work-
er can choose up to four different goods to craft or collect. For
example, whether he produces only arrows or also wood torches
and stone knives at a hunter’s workbench in a hunting lodge is up
to you. If you want him to produce more than he can handle, you
can build a second hunter’s workbench if there is enough space
and assign another worker to it.

79
Survive and Craft

Goods produced by NPCs only enter the respective village


storage buildings at the end of a season!

The amount of goods a villager makes in a season depends on


both the tool and its effectiveness. You can read more about
this in Chapter 5.2 Managing workers.

4.3 Food and Cooking

Food
In nature, you can live off of the flora and fauna. You can collect
and harvest various foods, such as eggs, gobo, wineberries
and mushrooms.
In your inventory, you will find the freshness-time value for the
shelf life of the food. Make sure you eat or process the food in
time before it goes bad and becomes spoiled. Some food can be
cooked, which resets their shelf life and increases their nutri-
tional value.
In the list you will find all the aliments that nature has to offer
in the world of Sengoku Dynasty. The villagers in the forager’s
hut can help you collect some of them.

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Food and Cooking

Icon Food Nährwert

Wineberry 3

Lingonberries 3

Garlic 1

Parsley 1

Wasabi 1

Beni-Tengu-­Dake-Mushroom 2

Enoki-Mushroom 5

Kaentake-Mushroom 1

Maitake-Mushroom 5

Matsutake-Mushroom 5

Shitake-Mushroom 5

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Icon Food Nährwert

Gobo 2

Meat 5

Raw Fish 5

Egg 2

Cooking
There are different stations where you can roast or cook food.
You can build a campfire and cook meat, eggs, fish and gobo.
If you build the campfire inside a village, you can also hire a
resident to prepare food there.
To cook in a house, you have to build an sunken hearth. There
you can cook the same food as at the campfire. Later in Early
Access, you will be able to build a sunken hearth and a camp-
fire with a cooking pot so that you and your villagers can cook
delicious food.

Icon Gericht Kochort Zutaten/ benötigt Wert

Fireplace (with
Cooked Gobo 1 x Gobo 8
a cooking pot)

Fireplace (with
Cooked Egg 1 x Egg 8
a ­cooking pot)

Fireplace (with
Cooked Fish 1 x Raw Fish 30
a ­cooking pot)

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Food and Cooking

Icon Gericht Kochort Zutaten/ benötigt Wert

Fireplace (with
Cooked Meat 1 x Meat 35
ac­ ooking pot)

Fireplace with 5 x Rice


Cooked Rice 12
a cooking pot 1 x Water

Fireplace with 1 x Raw Fish


Oil 3
a cooking pot 1 x Water

1 x Raw Fish
Fireplace with
Narezushi 1 x Cooked Rice 40
a cooking pot
1 x Kōji-Schimmel

Fireplace with 1 x Tea Leaves


Tea 15
a cooking pot 1 x Water

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Medicine
A cooking pot will not only allow you to cook new dishes, but
also to make various medicines that will protect you and your
villagers from diseases and natural elements.

Icon Gericht Kochort Zutaten/ benötigt Wert

Fireplace 2 x Sake
Anesthetic with a cook- 1 x Any flowers 30
ing pot 1 x Bamboo Bottle

2 x Water
Fireplace
Anti-Poison 3 x Charcoal
with a cook- 30
Concoction 3 x Tea Leaves
ing pot
1 x Stone Jug

Fireplace 2 x Water
Antidote with a cook- 2 x Charcoal 30
ing pot 1 x Calabash Bottle

2 x Bamboo
Fireplace
Burn 2 x Gobo
with a cook- 30
­Ointment 3 x Water
ing pot
1 x Stone Jug

1 x Water
Fireplace
1 x Any Berries
Cooling Drink with a cook- 30
2 x Ice
ing pot
1 x Bamboo Bottle

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Food and Cooking

Icon Gericht Kochort Zutaten/ benötigt Wert

2 x Water
Fireplace
3 x Gobo
Energy Drink with a cook- 30
3 x Tea Leaves
ing pot
1 x Bamboo Bottle

2 x Water
Fireplace 1 x Any Bark
Healing Balm with a cook- 2 x Yellow 30
ing pot Chrysanthemum
1 x Stone Jug

1 x Sake
Fireplace
Malaria 1 x Water
with a cook- 30
­Medicine 1 x Any Bark
ing pot
1 x Calabash Bottle

1 x Oil
Fireplace
Mosquito 1 x Tea Leaves
with a cook- 30
Repellent 1 x Any Bark
ing pot
1 x Stone Jug

Fireplace 1 x Antidote
Sickness
with a cook- 5 x Lingonberries 30
Medicine
ing pot 2 x Tea Leaves

1 x Sake
Fireplace 1 x Water
Warming
with a cook- 5 x Wineberries 30
Drink
ing pot 1 x Gobo
1 x Bamboo Bottle

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4.4 Building
If you want to build something in Sengoku Dynasty, you will
always need a hammer equipped. There are different hammers,
but the only difference between them is their durability. All
hammers can build any building or facility, but bet-
ter hammers last much longer. This
makes them well worth obtaining.

Hammers:

Tier 0 Tier 1 Tier 2 Tier 3

Stone Iron Steel Masterwork

75 % 100 % 115 % 130 %

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Building

Building categories
With the hammer equipped, you can open the construction
menu, which is initially divided into four broad categories:

» Under Basic Structures, you‘ll find objects like a tent, crate


trap for rabbits, or campfire, which are especially useful for
survival in the wilderness. But you can also find the special
project workshop here!
» Under Village Structures, you will find all objects of a village
that are not buildings, such as the bell tower, fences, wells, a
charcoal kiln or sheds.
» All housing, storage, service and production buildings can
be found under Buildings.
» In the Furniture category, you will find all the furniture that
can be placed in buildings, including storage containers and
workbenches.
» Under Decorations, you will find objects that you can use to
beautify your settlements, but most of them have no addi-
tional use except for lighting lamps.
» You can also demolish all objects and buildings by clicking
Demolish, but you won‘t get any materials back. Remember
that you can also move everything! If you’ve placed some-
thing incorrectly, you don‘t have to demolish it immediately!

Constructing buildings
Except for the Basic Structures, you can only build structures
inside one of your villages. The bell tower is the center of your
village and must always be built first. After the bell tower is
built, you can build buildings and decorations within a radius
around the tower.

Place buildings
Equip your hammer and choose the building you want to build
and place it on as flat a spot as possible.

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If the building can be built there, the outline of the building is


shown in green. If something prevents the building, the outline is
shown in red. The reason why you can‘t build there is shown at the
bottom left of the screen!

Potential reasons that a building cannot be built can be:

» You are not in the village radius around one of your bell
­towers.
» The terrain is too uneven.
» There is a resource on the site that prevents you from build-
ing (e.g., stone block, tree, clay) — remove the resource
completely and you can build there!
» A player, NPC or animal is in the way. Wait until they are out
of the way!
» You are in the radius of a foreign village or building (e.g., the
monastery).
If the building is shown in green and is standing in the desired
place, then click and the foundation and base of the planned
building will be set and shown in blue.

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Building

If you put the hammer away, you will not see the planned
building anymore. Take the hammer out again and you will
see all planned buildings displayed in blue again!

Build the foundation and floor


Next, aim at the foundation with the equipped hammer. You will
now see 1–2 options depending on the building.
Press the Move button to move the building to another place.
For some buildings, you can now press the displayed Change
button to change the construction method. For example, you
can switch between stone and wooden foundations for resi-
dential buildings.
WARNING: This will also change the construction costs!
Just click with the hammer on the foundation to build it. You
must have the required resources in your inventory. The re-
sources you need are shown on the left side of the screen. You
can also build the floor afterwards.

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Finishing the shell


Once the foundation is complete, you must now build each indi-
vidual wall section and any other components (e.g., stairs). Aim
at a wall part and click several times with the equipped hammer
to build it. As usual, you must have the required resources in
your inventory!

You will often be shown two more options when aiming at a wall
part:

» Press the Modify button and you can change the selected
wall piece. You can choose from different walls, windows
and doors. This change only applies to that particular wall
piece. You can change this at any time even if the house is
already finished, but you will have to rebuild the wall piece.
» Press the Change button and you can change the building
style of the whole house: you can choose the building style
with wood from coniferous trees, deciduous trees or pre-
mium coniferous trees. Depending on the type of wood, the
look of your house and the materials required to build it will
change. This change always affects the complete house!

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Building

WARNING: You can also change this at any time later, but
then all previously built walls will have to be rebuilt!

Roofing
Once the walls are finished, the roof is next. Aim at the roof and
click on it with the equipped hammer to finish building it. For the
time being, there is only one option for roofing.

Build basic interior


You are not done just yet. Go in and around the house with your
hammer equipped. Depending on the building, you now have to
build some furnishings or production facilities as a base facil-
ity. These are shown in green with the hammer equipped: e.g.,
a bed and a fireplace in a house or the carpenter‘s station in a
lumberjack‘s hut. Click on them to build them.
Congratulations, your building is now finished and can be used
by you or your villagers.
At this point, you can add additional furnishings to the building.

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Moving a building or interior


At any time, you can aim at the foundation of a building or a
fixture with an equipped hammer and then press the displayed
Move button.
You can now move everything to a new, legitimate location. So
demolishing is not necessary!

Damaged buildings and repair


In Early Access, buildings are not yet damaged and do not yet
need to be repaired!

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Decoration and Interior Design

4.5 Decoration and Interior Design


This applies to all items and buildings: if they are built outside
of your own village, they will disappear at the start of the next
season. Decorations and items placed in or on other facilities
cannot be built on the ground or in any other place. The possi-
ble areas or positions where you can place them will be marked
in purple and green once you hold the hammer and select the
fixture.

Decoration

You can decorate your village with items from the Simple Build-
ings and Village Buildings categories. You can only build the
latter in your villages.

Light sources
With Basic Structures, you can put a Wooden Torch into the
ground, for this you must have some in your inventory. In the
Village Structures category, you can find different lanterns and
lamp stands under Village Light Structures. You have to hang
paper lamps or an oil lamp on the lamp stands. You can find four

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different lamps in the Decorations section under Light Sourc-


es and hang them on the stands if they are in your inventory.

Defenses
In the Basic Structures section, you will find the Defensive
Structures category. There are abatis and barriers that you can
build to protect your village. You can also build these for protec-
tion if you have to sleep in the wilderness in a dangerous area.
In the Village Structures category, you‘ll find a wide variety of
Fences that you can build to beautify your village. Also, in the
Special Buildings category, you can build a Guard Tower to
give your village a fortress charm.

Religion
You can also build typical Shinto buildings in the village, such
as torii, tombstones, and shrines, which can be found under
­Spiritual Village Structures. These can be well decorated with
stone lanterns.

Small buildings
This category can also be found under Village Structures. Here
you can build seats, signs, targets, troughs, gallows and carts.
Unfortunately, the carts are not drivable. The target is a large
pile of straw to which you can attach a target, which you can
find in the Decoration Items section. In the Training Pells cat-
egory, you can build various sword training stands.
In the Basic Structures category, you can also find Tawara
Containers, in which you can store your own items — these can
be placed in your village.

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Decoration and Interior Design

Interior design
Home furnishings
Under Furniture, you will find, among other things, house fur-
nishings. Here you can find additional and better beds, bags,
floor lamps, bamboo pads on which you can place decorative
elements, and additional hearths. Use the hammer to custom-
ize and improve existing beds and hearth. Press the indicated
Move button to move the elements, and the Modify button to
change the setup. For example, a simple sleeping mat can be
transformed into a more comfortable tatami bed, which will
surely please the residents.
Under Containers, you can build a tawara bag in which you can
place your own items. The bag is not connected to the dynasty
camps. By the way, you can build the bags anywhere and any-
time — however, keep in mind they will be destroyed when the
season changes if they are placed outside your village.

Interior decoration

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In the Decoration Items section, you can find small decorative


items like sake bottles and weapon racks for
your houses. You can choose to place short
bows, wooden yari and katana on them. The
weapons must be in your inventory to place
them on a stand.
You can hang paper wall banners on both the
interior and exterior walls. You can also attach
wall mounts for lamps and torches to the
pillars under wall decorations and hang oil
lamps and torches from the menu light sourc-
es. Again, you can only hang them if you have
them in your inventory.

Any item from your inventory that you can drop on the
ground with T can be used as decoration, both outside and
inside. You‘ll have to „play around“ a bit if you want items
in very specific positions, though. Some items, like the
woodworking table, can only be placed in the designated
grids — with these, free placement is blocked.

Furnishing Tetris
Especially in the case of production facilities, make sure that you
use the available space for furnishings wisely. Place worksta-
tions and storage containers in the right places to save space.

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Special construction projects

4.6 Special construction projects


On the map, you will sometimes find small places or destroyed
structures that are surrounded by a rope. These are special
construction projects like bridges or lookout towers. Each com-
pleted special construction project earns you one point in the
Dynasty Legend section. In addition, bridges allow you to reach
places that were difficult to reach before.
As soon as you discover such a place, it will be marked with an
icon on the map.
If you want to start the building project, you have to build the
Special Project Construction Workshop nearby from the
building menu under Basic Structures. You must then add the
necessary materials to the finished special project building.
Aim at the building and press the displayed buttons to add the
appropriate materials from your inventory.

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Only exactly the required resources can be used. A


­debarked log is not the same as a log!

Only now can villagers build the project. You can assign this
task to your villagers as a job in a production facility! Look at
the finished workshop to see how many craftsmen are needed.
Each icon represents a craftsman. Once a craftsman is as-
signed, the icon will turn white. Work will not begin until all the
necessary craftsmen have been assigned.

This can take anywhere from one to several seasons. If the


project was completed at the season change, a small movie
sequence will play.

Don’t forget to assign a different job to the villager


­afterwards!

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Structures

4.7 Structures

General storage
Foundation 10 logs (any)

Floor 6 planks (any)

Exterior 21 planks (coniferous), 21 sticks

Roof 6 stones, 9 sticks, 3 logs (any), 12 planks (any)

Required interior 4 sticks, 4 planks (any)

A warehouse that could easily be mistaken for a house if it were


not built entirely on stilts. Anything that cannot be stored in the
other warehouses, be it tools, ores, or even medicine, can be
stored here.

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Food storage
Foundation 20 stones, 20 straw, 8 logs (any), 10 planks (any)

Required interior 12 straw

A nice, space-saving food storage for the delicious food your


villagers produce. Also a great place to store freshly hunted
prey.

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Structures

Water storage
Foundation 10 logs (any)

Floor 6 planks (any)

Exterior 22 planks (coniferous), 22 sticks

Roof 6 stones, 9 sticks, 5 logs (any), 18 planks (any)

Required interior 42 straw, 12 planks (any)

A large reservoir for liquids such as water and sake to quench


the thirst of the villagers. It can also hold other liquids such as
oil, which can be used for lamps.

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Wood Storage
Foundation 10 logs (any)

Floor 10 planks (any)

Roof 16 bamboo, 8 planks (any)

Required interior 6 logs (any)

Whether large or small, freshly chopped or charred, a Wood


Storage is used to store all resources that are made exclusively
of wood or bamboo.

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Structures

Ice storage
Foundation 25 stones, 50 straw, 10 ice, 8 logs (any)

Required interior 6 ice

A warehouse made mainly of straw. The ice stored here is not


for consumption, but is necessary for the production of paper.
This warehouse cannot be built in EA at this time.

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Armory
Foundation 10 logs (any)

Floor 6 planks (any)

Exterior 38 planks (coniferous), 46 sticks

Roof 6 stones, 9 sticks, 3 logs (any), 12 planks (any)

Required interior 8 sticks, 44 simple arrows, 6 planks (any)

You don’t need to be a samurai to defend yourself. In this


­armory, everyone can find a weapon they can handle. Yes, even
a peasant can do great damage with a simple tool.

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Structures

Hunter‘s Hut (unlocked after the quest TERRITORIAL DEFENSE)

Foundation 16 logs (any)

Floor 16 planks (any)

Exterior 28 planks (any), 34 sticks

Roof 8 stones, 12 sticks, 4 logs (any), 16 planks (any)

Required interior 2 logs (any), 4 planks (any)

Buildable storage
» Dynasty General Storage » Dynasty Wood Storage
» Dynasty Food Storage » Dynasty Armory Storage
Crafting stations
» Arrow Stand
» Hunter‘s Workbench
simple arrow, shortbow, half bow, stone knife, wooden yari, wooden torch,
oil lamp

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Forager‘s Hut (unlocked after having built your firtst house)

Foundation 8 logs (any)

Floor 8 planks (any)

Exterior 14 planks (any), 20 sticks

Roof 4 stones, 6 sticks, 2 logs (any), 8 planks (any)

Buildable storage
» Dynasty General Storage
» Dynasty Food Storage
The villager who works in a forager’s hut should be well ac-
quainted with the treasures of nature. Under no circumstances
should he or she mix up different species of mushrooms, as this
could become a threat to the survival of the village.

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Structures

Tavern
Foundation 20 logs (any)

Floor 50 planks (any)

Exterior 16 bamboo, 8 planks (any), 36 planks (conifer-


ous), 48 sticks

Roof 16 stones, 24 sticks, 8 logs (any), 32 planks (any)

Required interior 12 sticks, 10 stones, 4 firewood, 2 planks (any)

In the current state of EA, you cannot yet build your own tavern
in your village. However, if you still feel like getting together and
eating, you are welcome to travel to Segi.

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Mining Post (unlocked after the quest THE TRANQUIL TRIBUTE)

Foundation 14 logs (any)

Floor 16 planks (any)

Exterior 16 planks (coniferous), 26 sticks

Roof 8 stones, 12 sticks, 4 logs (any), 16 planks (any)

Required interior 25 stones, 3 planks (any)

Buildable storage
» Dynasty General Storage
Crafting stations
» Stonemason Station
kami statues
chiseled stone
stone jar

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Structures

Woodcutter‘s Hut (unlocked after having built your firtst house)

Foundation 8 logs (any)

Floor 8 planks (any)

Exterior 12 planks (any), 7 sticks

Roof 4 stones, 6 sticks, 2 logs (any), 8 planks (any)

Required interior 1 log (any), 4 planks (any)

Buildable storage From one log you get


» Dynasty General Storage twice as many planks at
the Carpentry Station as
» Dynasty Wood Storage if you make them with a
stone adze, i.e. six boards
Crafting stations
instead of three.
» Carpentry Station
firewood, debarked log, plank, stick

» Woodworking Table
stirring tool, bucket, stone adze, stone axe,
stone ­pickaxe, wooden hammer, stone
knife, wooden yari, wooden
torch, fertilizer bucket,
water bucket, oil lamp,
calabash bottle, bamboo
bottle, calabash water
bottle, small gohei wand

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Fisherman‘s Hut (unlocked after the quest THE IMPURE MAN)

Foundation 10 logs (any)

Floor 10 planks (any)

Exterior 4 planks (any), 19 planks (coniferous), 27 sticks

Roof 4 stones, 6 sticks, 2 logs (any), 8 planks (any)

Required interior 5 bamboo

Buildable storage
» Dynasty General Storage
» Dynasty Food Storage
Crafting stations
» Fishing Net Rack
fishing net

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Structures

Smithy (unlocked after the quest SECRETS OF THE TRADE)

Foundation 14 logs (any)

Floor 14 planks (any)

Exterior 4 planks (any), 30 planks (coniferous), 38 sticks

Roof 6 stones, 9 sticks, 3 logs (any), 12 planks (any)

Required interior 12 clay, 12 stones

Buildable storage
» Dynasty General Storage » Dynasty Armory Storage
» Dynasty Wood Storage
Crafting stations
» Anvil
adze, axe, hammer, knife, pickaxes (iron, steel and masterwork)
fukuro-yari, omi-yari, jumonji-yari
chisel, hoe, kama, shovel, simple katana, cooking pot

» Tatara (Furnace)
Steel

» Charcoal Kiln
charcoal

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Tailor Workshop (unlocked after the quest ROAD TO RENEWAL)

Foundation 10 logs (any)

Floor 10 planks (any)

Exterior 8 bamboo, 8 planks (any), 26 sticks, 20 planks


(coniferous)

Roof 4 stones, 6 sticks, 2 logs (any), 8 planks (any)

Required interior 10 clay, 10 stones, 3 furs, 5 straw, 2 logs (any), 4


planks (any)

Buildable storage
» Dynasty General Storage
» Dynasty Wood Storage
» Dynasty Beverage Storage
Crafting stations
» Tailor‘s Workbench
straw coat, cotton gloves, bandit gloves, various clothing, masks, head-
wear and shoes

» Tanning Vat
leather

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Structures

Basic Brewery
Foundation 20 logs (any)

Floor 50 planks (any)

Exterior 42 planks (coniferous), 58 sticks

Roof 16 stones, 24 sticks, 8 logs (any), 32 planks (any)

Required interior 35 stones, 42 planks (any), 12 straw, 12 iron ore

Buildable storage
» Dynasty General Storage
» Dynasty Beverage Storage
» Dynasty Food Storage
Crafting stations
» Fermantation Barrel
fermented mixture

» Filtration Press
alcohol

» Rice Boiling Barrel


cooked rice

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Papermaker
Foundation 20 logs (any)

Floor 50 planks (any)

Exterior 4 bamboo, 2 planks (any), 40 planks (conifer-


ous), 56 sticks

Roof 16 stones, 24 sticks, 8 logs (any), 32 planks (any)

Required interior 10 sticks, 10 water, 8 straw, 20 planks (any), 25


stones, 12 iron ore

Buildable storage
» Dynasty General Storage
» Dynasty Beverage Storage
» Dynasty Wood Storage
Crafting stations
» Paper Pulp Barrel
paper pulp

» Papermaking Tool
paper

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Structures

Shed

Foundation 4 bamboo, 10 straw, 2 logs (any), 4 planks (any)

Required interior 10 straw, 8 sticks

The Shed is a little jack-of-all-trades. Food storage, wood


storage, or even an armory, it can be everything at once! ... or
almost, ice would not be in good hands here and can only be
found in an ice storage. But you still need storage buildings,
because in a shed you can only build the storage facilities that
allow you to access the contents of your storage buildings from
anywhere.

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Small House

Foundation 8 logs (any)

Floor 8 planks (any)

Exterior 25 planks (coniferous), 32 sticks

Roof 4 stones, 6 sticks, 2 logs (any), 8 planks (any)

Required interior 10 stones, 4 firewood, 2 planks (any), 10 straw

A small house where only one person can live. The preferred
accommodation of hermits, but also very popular with resi-
dents who simply want peace and quiet. It can have up to three
entrances.

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Structures

Standard House (unlocked after the quest OPEN THE GATES)

Foundation 10 logs (any)

Floor 10 planks (any)

Exterior 30 planks (coniferous), 35 sticks

Roof 6 stones, 9 sticks, 3 logs (any), 12 planks (any)

Required interior 10 stones, 4 firewood, 2 planks (any), 10 straw

Two adults can live in this medium-sized house. For siblings or


friends who fled the war together, or strangers who found each
other in the chaos, this is the house for you. This house can
have up to four entrances.

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Large House
Foundation 14 logs (any)

Floor 12 planks (any)

Exterior 4 bamboo, 2 planks (any), 36 planks (conifer-


ous), 45 sticks

Roof 8 stones, 12 sticks, 4 logs (any), 16 planks (any)

Required interior 10 stones, 4 firewood, 2 planks (any), 20 straw

This big house can have up to seven different entrances. It also


has a small covered patio where children can play in the dry.
Overall, this house can accommodate up to four people. This
makes it the perfect family home.

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Structures

Guard Tower
Materials 10 bamboo, 5 stones, 4 logs (any), 12 planks
(any)

A watchtower from which you can see an approaching danger


from afar and then warn the population with the bell tower.
From bandits to natural disasters like fire, no guard will miss
anything from this tower.

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Bell Tower
Materials 1 bell, 2 logs (any), 8 planks (any)

The center of a village. Each new bell tower creates a new vil-
lage. In case of danger, the bell is tapped with a wooden stick,
which carries the sound far into the valley. It also serves as a
fast travel point between your own villages
and those you have already visited.

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Structures

Simple Torii
Materials 3 logs (any), 2 planks (any)

Large, simple wooden torii that you can use to decorate your
village and maybe even a small path to a shrine.

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Narrow Bark Gate


Materials 3 logs (any), 4 planks (any), 6 bamboo, 6 straw

A narrow gate made of bark with a small thatched roof. It must


be placed in a village and can be used for decoration or as a
sign that you are entering a different area of the village.

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Structures

Wide Bark Gate


Materials 3 logs (any), 5 planks (any), 8 bamboo, 8 straw

A larger version of the narrow cattle gate with a larger thatched


roof. It also needs to be placed inside a village and can be used
with fences as a village entrance and exit gate.

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Narrow Wooden Gate


Materials 3 logs (any), 6 planks (any), 8 bamboo

With a sturdy roof made of wood and bamboo, this gate is the
improved version of the narrow bark gate. It must be placed in a
village and can be used for ornamental purposes or as a sign that
you are entering another area of the village.

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Structures

Wide Wooden Gate


Materials 3 logs (any), 8 planks (any), 10 bamboo

The largest and strongest gate you can currently build. It is


made of sturdy materials and can serve as a beautiful entrance
gate to a village.

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Small Well Simple Well


Materials Materials

5 stones, 5 stones,
1 logs (any) 2 logs (any)
4 planks (any) 5 planks (any)

Two very similar small wells, used only for water collection. One
villager can be hired for each well. All he needs are buckets
made in a woodcutter’s hut, which he fills with water and car-
ries to the water storage.

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Structures

(unlocked after the quest OPEN THE GATES)

Beggar‘s Hut 1 Beggar‘s Hut 2 Beggar‘s Hut 3


Materials Materials Materials

5 planks (any) 5 planks (any) 4 planks (any)


5 sticks 4 sticks 4 bamboo
5 straw 4 straw
1 iron ore

Three beggar’s huts made from different materials that you can
build in your village. Each season, a wandering beggar may seek
shelter in the hut and offer you some goods for purchase.

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Small Shrines
Materials 6 stones, 6 planks (any), 5 sticks, 5 bark (any),
statue of a kami

Currently, you can only build two different shrines in your vil-
lage, but more will likely be added over the course of the EA. The
shrines all look the same, only the statue of the Kami changes.

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5 Skills as a Leader

Skills As
A Leader
129
Skills as a Leader

Skills as a Leader
5.1 Building a Village
In Sengoku Dynasty, you have the opportunity to build several
villages and name them as you wish. There are several points
you should consider from when you found a village, all of which
can be found here.

Bell tower

The bell tower is the center of each village and defines the
framework in which a maximum of 30 buildings can be built
per village. The bell tower also serves as a fast travel point be-
tween your own villages and the ones you have already visited.
You have to pay for each fast travel.
Every village you want to found first needs a bell tower and of
course you need a village bell for that. You‘ll get the first bell in
Sosogi, the burned village, so that you can rebuild it; you‘ll get
the other bells after completing quests. When you have met the

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Building a Village

requirements, you‘ll be asked to go to the temple to ask the


abbot for another bell. However, the maximum number of
buildings you can build in your dynasty does not change
and remains at a maximum of 50. Also, a tower cannot
be built too close to another one, regardless
of whether it has already been completed or
still is in creation mode („ghost“). Further-
more, it doesn‘t make a difference if it
is a self-built tower or the tower of an
NPC village. The bell tower should
be placed in the middle of a flat
terrain, otherwise you will have
problems erecting buildings later.
You cannot demolish a bell tower once
it is built, but you can change its position
as long as you don’t place it within the current village frame-
work. However, you can only move it without blocking it if the
new position does not overlap with the old one. In the Dynasty
tab, you can choose a symbol and a name for each of your vil-
lages, which you can change at any time.

The icon is important so that you can later distinguish


your villagers and their jobs in the menus for each of your
village.

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Residential buildings
After building the bell tower, the next thing your villagers will
need are houses to live in. In the beginning, you will have only
one type of house available, in which only one person can live.
After some time, you will be able to construct larger houses in
which you can build several beds. More villagers will be able to
live there.
There are the following houses (not all available in EA yet!):

» Small house: max 1 inhabitant


» Normal house: max 2 inhabitants
» Big house: max 4 inhabitants
Building badly placed? Remember: You can move any
building later by looking at the bottom of the building with
equipped hammer and pressing the Move button.

Warehouse buildings
Now that your inhabitants have a roof over their heads, you
have to provide them with food. They will find all the necessary
supplies in the appropriate storage buildings.

Supply
As soon as you have your first NPC inhabitant in the first village,
you will need a food storage to satisfy his hunger. With a third
NPC inhabitant you will need a water storage to supply them
with drinks. You can store food in the former storage and your
villagers will take what they need. To store water in the water
storage, you need buckets, which you can craft at a wood-
working table in a woodcutter‘s hut. You have to fill them at a
well.

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Building a Village

Currently, you can only fill buckets with water at wells.

The more villagers you have, i.e. the higher your dynasty legend
is, the more different and higher the needs of the villagers will
be. As soon as you will have invited your fifth NPC villager, they
will have heating needs. To do this, you will need to provide
wood in a wood storage. Other needs will follow as the game
progresses.

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Storage building and dynasty storage furniture


In each storage building, a corresponding dynasty storage is
built as a facility. For example, a dynasty wood storage is built
in the wood storage building (looks like a wood pile).
You can also build these dynasty storage furnitures in other
buildings as a facility (e.g., a dynasty wood storage can also be
built in the woodcutter‘s hut or in the shed). All dynasty stor-
ages of the same type are connected to each other and share
an inventory. Thus, at each dynasty storage in the game world,
you have access to all of the corresponding items.
For the villagers, however, only the corresponding storage
building is important. So, to supply food, the villagers need
the food storage building. The dynasty food storage furniture
alone in any building is not sufficient for supply! This also ap-
plies to the respective production facilities and their workers.
A woodcutter‘s hut needs the wood storage building in the
village to store the produced wood and the general storage
building to store the required tools for the workers. You can’t
use the respective dynasty storage furniture without having
built the corresponding storage building!
There are the following storage buildings and their correspond-
ing dynasty storage facilities:
General warehouse: Tools and items
food storage: Raw and cooked food
Water storage: All drinks (water, tea) and liquids (oil)
wood storage: All wood products (firewood, sticks, logs, bark, etc.)
Ice store: Ice
Armory: All weapons

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Building a Village

Additional storage
In addition to the dynasty storage furniture, there are other
storage structures that you can build:
Small Temporary Tawara Storage (Simple Structures)
Large Temporary Tawara Storage (Simple Structures)
Tawara Bag (Furnishings - Home Furnishings - Containers)

These storage locations all have their own unrelated invento-


ry and are only of interest to players — NPCs do not use these
storages. The tawara bag can only be placed in buildings as
furnishings. You can build the temporary tawara containers
anywhere in the game world, if you build them outside a vil-
lage, they disappear along with their contents when the season
changes!
A very useful building for you is the shed (from Village Struc-
tures), which can be equipped with all dynasty storages as well
as with Tawara Bags (Basic Structures). You will then have
quick access to almost all storage facilities there. The dynas-
ty ice storage is the only exception and cannot be placed in a
shed.

For example, set up a shed with the appropriate ­dynasty


storage at the location of a new village and you‘ll have ac-
cess to all the storage locations. This will save you a lot of
time and effort in transporting items.

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Skills as a Leader

Production facilities and service buildings


Now that there are houses and storage buildings in your village,
your villagers need jobs. And they will find their jobs in the many
production facilities and service buildings.
You have already learned about these buildings and what can
be produced in them in Chapter 4.2 Crafting!
An overview of all buildings you can build can be found in
Chapter 4.4.

5.2 Managing Workers

Invite residents
Now that you have built homes and a few workplaces, you can
invite people to your village. You will find two of them already
in Sosogi — for the others, you will need the permission of the
­abbot found in the temple. From this point on, refugees will
come to the valley and wander around, you will mainly find them
near tents. Talk to them to invite them to one of your villages.

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Managing Workers

Assigning a house
Once a refugee has agreed to come to your village, you must
assign a house to him in the Dynasty tab under Population.
Select the inhabitant and first choose the village, then the
house and the bed.

1 2

Depending on which house the new villager moves into, there


will be a different number of beds. You can move a villager to
another house or even another village at any time. Note, how-
ever, that you will have to give him a different job (from the new
village)!

Assigning a job
Under Population, you can also determine a person’s job by
selecting one from the list on the right that is not already as-
signed to another villager and assigning it to the villager. You
can change this at any time.

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Skills as a Leader

If you accidentally select a job that is already taken, the


former worker will lose his job and become unemployed.
You will not receive any notification of this, so watch out!

Under Jobs, you will find all currently available jobs, which you
can assign to the inhabitants of the respective villages (symbol
of the village). Of course, this only applies if you have already
built production facilities and workstations. If you want to know
more about the individual production sites and workstations,
you can find more information in Chapter 4.2 Crafting. On the
list, you can also see which workstations are already occupied.
Once you have selected a workstation, you must now give the
person a task so that he or she knows what to make. Choose up
to four different products from the list.

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Managing Workers

You can also select a product more than once. Next to the
products, you will also see the resources and the tool needed to
make the product.

There can be more than one worker in a building, but only


one worker can be assigned to each station in the building
or to the building itself.

Tools and storage of goods


Now that your worker knows what they have to do, you have to
make sure they have all the resources and tools they need to
complete their task. Tools must first be placed in the general
storage. Then, in the Dynasty section under Population, you
assign the tool to be used to the job. The better the tool is, the
more resources the worker will be able to produce in a season
and the faster he will gain experience, which in turn will allow
him to produce more.

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The effectiveness of the tools:


» Stone tool: 50%
» Iron tool: 100%
» Steel tool: 125%
» Master tool: 150%
If a worker is to process a product, he
must also have access to the resources
he needs to do so. To provide access to
the correct resources, you must build a warehouse for each
product and place the resources required inside. If you haven’t
built the corresponding warehouse yet, the name of the ware-
house needed is displayed to the right of the manufactured
product. Most of the time, you can already tell by the goods
which warehouse a product belongs in.
Lastly, determine the
amount of goods the
worker should make. Depending on whether you have enough
resources, you can produce as many goods as the production
effectiveness allows. At the end of the season, the finished
goods will be placed in the appropriate warehouse.

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Managing Workers

Needs of the villagers


Below the production window you can see the needs of your
inhabitants and how much goods will be consumed this sea-
son (red numbers). The goods your people produce during the
season are already included in the consumption. Depending on
what your people produce and what tools they need, the values
may change.

The Dynasty Summary gives you another overview of their


needs.
Under Jobs, you can see both the consumption and production
of goods, as well as how much you have in stock for the current
season.
In your inventory, you can see what value a food item has. A
cooked egg, for example, has a value of 8; if the need of the
inhabitants is 60, you would need 8 eggs to satisfy the needs of
the inhabitants for the current season.
You can also configure the need requirements there by choos-
ing one of the two options:

» Minimum : The villagers need exactly this amount of re-


sources to be effective (100%). However, this will not make
them any happier.
» Optimal : The needs of your villagers are higher and you
have to offer them more. In return, their effectiveness and
mood will increase.

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If you set the setting to Optimal, but the value is not


reached, this has the same effect as if you had selected
the Minimum value and reached it. However, more re-
sources will be used. So only set the value to Optimal if you
can actually satisfy the needs of the inhabitants.

Happiness & Effectiveness


In the Population Details box, you can see the next season
effectiveness and the happiness of all the villagers.

As mentioned earlier, the happiness and effectiveness of the


villagers for the next season depends on the coverage of their
needs.
By default, if their (minimum) needs are met, the effectiveness
is at 100%. If their needs are not met, the effectiveness for the
current season and their happiness in the next season will
decrease. However, if their needs are optimally met, the aver-
age effectiveness and the happiness of the villagers in the next
season increases.

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Managing Workers

Currently, the happiness affects nothing in the EA and the


effectiveness for the next year affects the productivity, i.e. the
number of manufactured goods in the next season.
The effectiveness of the workers in the next season is also dis-
played under Population when you select a worker and in the
upper right corner when you select Manage Job.

Productivity
Productivity, and thus the number of goods produced, depends
on both the tool and the worker‘s effectiveness. The default
value of goods production is 100%. However, if the worker is in
a bad mood, less is produced. If they use a good tool, this com-
pensates somewhat for their inexperience. The effective pro-
ductivity is calculated in this way:
Effectiveness of the worker x Effectiveness of the tool / 100.
Here is an example:
If the worker‘s effective-
ness is 90% and the steel
tool has an effectiveness
of 125%, the total effec-
tiveness is: 90 x 125/100 =
112%.

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Skills as a Leader

Season change
A season lasts four days in the game. However, with the help of
the bell towers of your villages, you can end the season early
and thus start a new season. This option becomes available
when two of the four days have already passed. You should
make sure that the production of your villagers is set correctly
and that they have everything they need to survive the season
change well. The Dynasty Summary (Dynasty tab) gives you an
excellent overview. The products of the production facilities are
only made available at the end of each season.

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Trade

5.3 Trade
There are usually two traders in every village, and you can sell
your own items to them as well as buy the goods they offer. A
grocer (usually in a tavern) and a general trader are always in
the village. Sometimes there are also special traders, such as
the weapon and armor trader by the monks in the monastery or
the bow maker in Segi.
There are also wandering traders who specialize in one type of
merchandise and can be found in the countryside. They change
their location each season.

In your inventory, you can see the values of your resources by


selecting the respective item. Currently, the selling price is also
the same as the buying price.
The Seller perk increases your sales profit by 10%, while the
Haggler perk reduces the purchase price by 5%.
You can recognize all types of traders by the symbol.

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Skills as a Leader

Here we provide you with a quick overview of the traders you


will definitely meet in the cities and the type of goods they sell.
Their offer and fortune changes every season.

Segi
» Genza: wood resources and axes
» Carpenter: wood
» Ofuji, grocer: food, medicine
» Fujichi, bowmaker: weapons, fur, meet, knives, food
» Aki, trader for hunting goods: food, Weapons, everyday ob-
jects (torches, lamps), medicine
» Impure, other side of the river: weapons, food
Iwasaki
» Mining trader: stones, ore, planks, lamps, tools, torches
» Yoichi: food

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Trade

Temple
» Akose, trader of rare goods: food, chrysanthemums, every-
day objects, statues, clothes, paper, lamps
» Myōkai, warrior monk: weapons and tools
» Chacha: food
» Chachi: food, wood, stones
Hot Springs
» Tavernkeeper: food, water bottles, medicine
Bandit Camp: Enjirō
» Wakasa: food
» Shichirō: food, clay, stones

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Skills as a Leader

There are sometimes beggar’s huts on the outskirts of villages.


Whether they are occupied by a beggar or not depends on the
season, but they are often empty. Beggars will always sell some
small items such as food, stones, and sometimes special items
such as shells.
Once you have visited the abbot of the monastery, you will be
able to build such huts in your villages, which will add charm
and attract these traders to your villages.

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6 Hunt, Fight, Survive

Hunt,
Fight,
Survive
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Hunt, Fight, Survive

Hunt, Fight, Survive


6.1 The Hunt
In addition to gathering berries, mushrooms,
and roots (gobo), hunting is an important
source of food that will earn you fat,
fur, and meat.
You first need to unlock the
fur hunter and the animal fat
extraction perks in the Legend tab in
order to get fur and fat.
You have three hunting options:

» Trapping
» Go hunting yourself
» Hire a villager as a hunter in a hunt-
er’s hut

Trap hunting
With the hammer equipped, you can
build a box trap for rabbits, this is
found in the Construction menu un-
der Simple Constructions. It doesn‘t matter where you
place this trap — you will succeed anywhere. Place it on the
ground and finish building it. Come back after some time and
check if you have caught anything.

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The Hunt

Go hunting yourself
Of course, you can also go stalking yourself and try to catch an
animal. In principle, any weapon is suitable for this, but the yari
(spear) and bow are best for this. But if you want, you can of
course also use a knife or a katana to kill your game.

Don’t forget to collect your spears and arrows after a


­successful hunt!

Recommended hunting equipment


We recommend that you hunt with three to six wooden yari or a
bow with 10 to 20 arrows. The wooden yari can also be thrown,
unlike all the other later-available iron yari. The iron yari can
only be used as a melee weapon.
The wooden yari does more damage on hit than a bow with its
arrows, but in return you can‘t carry as many spears as you can
arrows (30 arrows in your back quiver versus one yari per quick

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Hunt, Fight, Survive

access slot). After all, the wooden yari can also be used as a
melee weapon, which can be useful when hunting defensive
game (such as wild boar). Don‘t forget to take a knife with you
so that you can then skin and process the animal.

Hunting aids and tactics


» Probe through the forest until you see game in the distance.
» From this point on, use sneak mode and approach the an-
imal preferably from behind or from the side, so that it
doesn‘t notice you so quickly.
» Then try to hit the animal with a spear throw or bow shot
from a distance. Hold down the button to cock the bow or
lunge for the throw and aim for the animal‘s head if possible.
The display will help you see how your spear or arrow will fly.
» Once you hit the animal or it notices you, it will flee. Follow
it. With a bow you may manage to get a second hit if you are
fast.
» If a defensive animals attacks you, then switch to a melee
weapon! A rabbit usually dies from a single hit, while larger
animals can take two to four, depending on the weapon and
hit location.
» With a good hit, the fleeing animal may also bleed to death.
Pursue the animal with your arrows or spears still in it, and
you will notice that it slows down after some time. This is
your chance for the next shot or melee attack. Often, even

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The Hunt

a single hit is enough to make the animal to collapse after a


long flight.
» You can then use an equipped knife to slash open a slain an-
imal. Depending on the animal, the quality of your knife and
your skills in the Way of the Warrior, you will receive different
amounts of meat, fur and fat when cutting it up.

During co-op play, you have these hunting options:


Driven Hunt: One to two players drive the game animals
towards one or two waiting hunters.
Coordinated hunt: All hunters aim at a single animal
(deer/boar) and take shots at the same time.

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6.2 Wild Animals

Hare
Behavior Flight
Loot after skinning:
Fat 1
Fur 1
Meat 2-3

Description
The hare, as you can probably already imagine, is a flight animal
that doesn‘t pose any danger to you. If you manage to success-
fully score a hit on a hare, your hunt is usually crowned with
success, since these animals usually die with just one hit. With
rabbits, hunting with a bow and arrow is a good option, espe-
cially because you don‘t need a wooden yari as a melee tool.
Besides, that tool is advantageous because you can hunt from
a distance. You‘ll encounter hares right from the beginning of
the game. On the one hand, you have to hunt them during one
of the initial quests. On the other hand, these cute rodents hop
around in Sosogi in droves.
They are the only animals
that you can also defeat by
trapping.

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Wild Animals

Red fox

Behavior Flight
Loot after skinning:
Fat 1-2
Fur 1-2
Meat 4-6

Description
Foxes are also flight animals, from which you don‘t have to fear
a counterattack. When hunting, you need to be a good shot,
since these nimble creatures are not so easy to hit.

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Hunt, Fight, Survive

Sika deer

Behavior Flight
Loot after skinning:
Fat 2-4
Fur 2-4
Meat 6-9

Description
When hunting alone, it is beneficial to hit deer accurately with
the spear (head/neck region) and to then simply track them. By
hitting them, they will eventually slow down significantly, which
simplifies everything else! Sika deer can be encountered from
the beginning of the game if you decide to hunt them in one of
the initial quests in order to complete it.

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Wild Animals

Boar

Behavior Defensive
Loot after skinning:
Fat 3-5
Fur 3-4
Meat 10 - 14

Description
In Sengoku Dynasty, wild boars are among the defensive wild
animals. For you, this means that they will (counter-)attack as
soon as they are hit. With wild boars, look for a position on a
ledge, then the animals can‘t reach you so quickly and you can
fire two to three shots before they attack you. So be wary of
the feisty boars and always have a melee weapon ready, even
if you‘re actually hunting with a bow and arrow! Hunting wild
boar will give you the most loot, as these animals yield the most
resources.

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Hunt, Fight, Survive

6.3 Fighting Against NPC


You‘ll keep coming across roving bandits as you explore the
Nata Valley. You can recognize them from afar by the icon . ­If
they notice you, they will pursue and attack you. They know no
mercy! You have only one of two possibilities: Fight or flight!

Weaponry
The following weapons are at
your disposal to defend your-
self against these robbers:

Close combat
» Wooden yari
» Fukuro-yari
» Omi-yari
» jumonji yari
» simple katana
» any axe
» any knife
» any tool
Ranged combat
» Wooden Yari
» Short Bow
» Half Bow
More weapons will follow within the EA period, of course!

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Fighting Against NPC

Combat tips
» Melee is more honorable than ranged, but you‘re no samurai!
Use ranged weapons whenever you can - you almost always
take damage in melee.
» You can defeat a single bandit well in melee, even if you
take some damage. Just always make sure to have a proper
and not too worn weapon in quick access. Nothing is more
annoying than a yari or katana breaking in the middle of a
close combat.
» If you see the bandits first, try to sneak up on them. Keep
to their backs. Get on a boulder and then strafe them with
bows or a wooden yari. By the time they run around the
boulder, you have time for more shots.
» You run a little faster than the bandits. Use this for a tactical
retreat to keep shooting at them from a distance.
» If you are pursued by several enemies, run through narrow
trees, winding paths or other obstacles to split up the group
of enemies more and more. Then you can take out the ene-
mies one by one.
» Always have enough wooden yari and/or arrows on hand
and with you. Bow and melee weapons should still be at
least 75% in condition. The reason for a defeat is usually not
that you fight worse, but that you run out of ammunition
in the middle of the fight or that your
weapon breaks!

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Hunt, Fight, Survive

If you are playing in co-op, then try the following:


» One player attracts the attention of all the bandits and
lets them chase him. The other players can now pick out
one enemy at a time and take them out.
» Everyone fires at one enemy together instead of each
fighting their own bandit - this way, even a group of ene-
mies is quickly eliminated.

Loot
In a successful fight against bandits, you do not go home
­empty-handed. The belongings they carry with them are your
spoils. Your drops will vary here, as not every bandit has the
same items in his pocket. Often, several of the following items
are among their possessions:

» Gobo roots » Simple fish dish


» Coins » Healing balm
» Iron knife

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7 Nourish the Spirit

­Nourish
the
­Spirit
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Nourish the Spirit

Nourish the Spirit


This chapter is entirely dedicated to the spiritual path you can
take in Sengoku Dynasty. You will have the opportunity to visit
both Shinto shrines and places of power to receive buffs. You
can see where these shrines and places are located on the map
in Chapter 3.

7.1 Kami Shrines


In Shintoism, the original religion of Japanese culture, the so-
called kami („spirits“ or „deities“) are worshiped. In Japan, there
are numerous Shinto shrines where you can ask the kami for
help and assistance.
In Sengoku Dynasty, such places of worship are called kami
shrines and are each dedicated to a particular kami. You re-
ceive a temporary blessing from a kami shrine when you place
an offering on the altar and thus open the shrine. The offered

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Kami Shrines

gift represents a unique item associated with the kami. Each


shrine can only be visited once, but the effect of a blessing
increases with each shrine of the same kami that you open. A
single shrine opened will give you a level 1 blessing, the second
kami shrine you make an offering at will give you a level 2 bless-
ing, and so on. For each kami in the game, there will be several
available shrines that you can visit. After you visit a shrine and
receive a blessing, you can see in the Legend tab under Monk
what kind of buff it is, how long it lasts, and what blessing level
you have already reached with that kami. The level can be seen
by the circles above the respective kami symbol. One circle
stands for level 1, two circles for level 2 and so on.

In Early Access, there are three shrines of two different kami


that give you a buff. In the game, there are already several
different shrines, but they don‘t give you a blessing at the mo-
ment, because they are still inactive. Gradually, the way of the
monk will be expanded in the game, so stay tuned for what‘s
to come!

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Nourish the Spirit

» Inari is the deity of


fertility and rice and
is also associated
with agriculture.
Shrines dedicated to
Inari can be recog-
nized by their char-
acteristic fox stat-
ues. Foxes are
considered messen-
gers of this kami.
Offering: Cooked egg
Level 1 blessing: Sprint speed increased by 10%.

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Kami Shrines

» Jizō, a kami who is


usually depicted in
monk’s clothing, is
considered the
guardian of the dead
and can often be
found in cemeteries.
In particular, he is
said to help de-
ceased children
cross over, especial-
ly those who have passed away before their parents. Often
his statues are decorated with toys or caps. In addition, he
stands as a patron of travelers, which is why he is often
found along roads, roadsides or at temples.
Offering: Yellow chrysanthemum
Level 1 Blessing: Sprint speed increased by 10%.
Level 2 Blessing: Movement speed increased by 10%.

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Nourish the Spirit

7.2 Places of Power


Places of power are spiritual stone circles, i.e., stone towers
placed in a circle that give you energy when you use them to
meditate. The buff lasts for one season and can be reactivated
in the next season. You are also able to use multiple meditation
sites in one season. If you have visited a place of power and re-
ceived a buff through meditating, it will also be displayed in the
LEGEND tab under Monk.
At the time of the EA, it is possible that the buffs are inactive.
Over time, there will be many updates that will continuously
expand the places of power.
At each of these locations, you will receive a buff that gives you +10% to your
overall Stamina.

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8 Quests (Work in
Progress)

Quests
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Quests

Quests
In this chapter you will find an overview of the quests in the
game: A brief description of each quest, where and from whom
you get them, and - where helpful - a few tips on how to best
accomplish them.
However, since the quests are still changing and expanding
during Early Access, we’ve only listed the ones you’ll get in and
around Sosogi at the beginning.

Unfamiliar Shore - around Sosogi


You are stranded, find Ako, a survivor, and take care of her. In
the process, you’ll learn how to craft rudimentary tools.

Place to call home - Sosogi


You find a burned village (Sosogi), talk to Tōshichi and build
your first house. Then you immediately take in Ako.
Tōshichi will send you to 3 other people, all of whom will give
you quests. You must complete them in any order to advance in
the game. When they are done, you need to go back to him.

» Unlocked: Bell Tower, Small House, Wooden Abatis, Bamboo


Abatis, Woodcutter’s Hut, Forager’s Hut
» Received: Alarm Bell
The Impure Man - Sosogi
Matsumaru takes care of the sick Hikobei. Help him by getting
a medicine for Hikobei from Mata, the herbalist. You can choose
between 2 types of medicine. Which one you choose has no
effect on the game.

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» Unlocked: Oil lamp, All fishing Net Racks, Large Temporary


Tawara Container, Fishing Hut

The Tranquil Tribute - around Sosogi


Chiyome, the miko of the Kami Inari, wants you to bring an of-
fering to the abandoned Inari Shrine.

» Unlocked: Mining post, Bamboo barrier


» Received: Inari Segen für 5 Minuten
Territorial Defense - around Sososgi
Talk to the Jizamurai Kengyō and help his apprentice Kikumat-
su complete his task.
If you haven’t done any hunting yet, now is the time.

» Unlocked: Hare Box Trap, Archery Target, Hunter’s hut


Road to Renewal - around Sososgi
Invite Sayuri, your second villager, and have her repair the
bridge that leads to the valley outside Sosogi.
Then listen to the story of the Onibaba.

» Unlocked: Special Project Construction


» Received: Peasant clothes, Hannya-Mask
Get Your Bearings - around Sososgi
Go to the watchtower and let yourself be swept away on a
journey through the valley. This is the Nata Valley, welcome to
Sengoku Dynasty!

169
Quests

Open the Gates - Nata Valley


Now that you have found a home, you would like to provide it for
other refugees. You need the approval of the abbot of the tem-
ple. Prove that you are worthy by reaching Dynasty Legend 7.
Get to know the valley, its villages, and its people.
You will be presented with two optional quests that you can
complete to increase your level. We’ll describe these next, but
you can also complete special projects to level up.
With Dynasty Legend 7, you’ll get the abbot’s permission to let
more refugees into the valley and build more villages.

» Unlocked: Cooking Pot, Villager Clothes, all Beggar’s huts,


Standard house
» Received: Alarm Bell
This quest will take you back to the abbot every few levels of
Dynasty Legends to get new alarm bells.

170


9 Lists and Data

Lists
and
Data
171
Lists and data

Lists and data


9.1 List of All Important NPCs

Sosogi
Name Backstory

Sayuri Woman walking between Enjiro’s gallows and


Toshichi. Wife of Toshichi.

Kōjirō Man standing closeby to Enjiro’s gallows, sent from


Bandit HQ to patrol Sosogi. Not possible to aggro.

Nijō Courtly woman from Kyoto, who was mistreated


in the palace and ran away with an intention of
becoming a nun.

Mata Woman in the field near the burned village. Lives


in Aratani. This used to be her field, now she picks
gobo roots and wineberries here

Kengyō Unhinged, recently divorced jizamurai (warrior).


Trains Kikumatsu

Kikumatsu Boy being trained by Kengyo against his will.

Hana Woman in the tavern, drinking the bad war


­memories away

Kane Hot-spring tavern proprietor

Gennō Mysterious travelling hermit, mentioned by villa-


gers as a half-legendary figure

Hikobei Old man who didn’t want to leave Sosogi after it


burned. His family live in Aratani. He’s dying.

172
List of All Important NPCs

Name Backstory

Matsumaru Eta (the impure). Lives in Segi, but was sent to


Sosogi to assist Hikobei in his passing.

Tarō Fisherman

Chiyome Inari miko in Sosogi.

Tōshichi First major quest giver. Used to live in Sosogi. Now


he works for Iwasaki’s owner, Saburobei, fetching
charcoal from the burned village.

Chachi Itinerant beggar

Ako Refugee from your party, got here before you on a


different boat

Segi-mura
Name Backstory

Yaya Kengyo’s former wife, now married to Inoko. Con-


cerned about animals. Had a dog.

Shōji Full name: Ki Shōji Kiyoshige. Headman, once one


of Enjiro’s right hand…persons. The other is the
headman of the bandit village, Tokuko. They still
keep in touch, but have diverged in their views.

Fujiuchi Bowmaker and a fletcher.

Aki Fur and skin trader. The fletcher’s sister.

Sōshirō A woodcutter. A shy widower, bringing up his


daughter. Courting the tavernkeeper, to the extent
that he sometimes visits her at night

173
Lists and data

Name Backstory

Kunimatsu- An impure specialising in funerals


maru

Tomoe Runaway eta slave still theoretically owned by


Saburobei, but safeguarded by the Segi outcasts.
Cooks for them.

Ofuji The tavernkeeper. Direct, outspoken. Interested in


Sōshirō, but not yet fully committed to marriage

Tokiwa Sōshirō’s daughter.

Suzu Deals with dead and dangerous animals. For all


intents and purposes - a hunter.

Apenanka An Ainu refugee. The locals don’t trust her - even


the outcasts keep their distance, even though she
lives with them.

Kuroyu-maru Impure — a tanner

Genza Woodcutter, carpentry trader

Miwa Heitarō’s wife, helps Ofuji with the tavern. Knows a


lot of stories about the other villagers.

Heitarō A woodcutter and carpenter. Happily married to


Miwa.

Yomeme Enjiro’s sister. An elderly woman who wields no


formal power in the village, but is very respected
and listened to. She didn’t want to stay in the
bandit village because she does not condone
unnecessary violence.

Nene A fisherwoman living by the beach. Worships Ebisu


and takes care of the shrine

Kobōshi Charcoal maker

174
List of All Important NPCs

Name Backstory

Yajirō Runaway, he was not careful enough and com-


municated secrets to a neighboring clan.

Inoko Leading woodcutter/foreman. New husband of


Kengyo’s former wife. Used to coordinate bigger
projects involving wood - the daimyo’s palace
and the monastery. Hopes something like that will
come along.

Shute A liaison with the bandits, living in the village

Iwasaki-mura
Name Backstory

Magojiro Warehouseman and mining goods trader.

Nana Yasoburo’s wife. Proud of her husband’s success


and of her household.

Shingo Slave working in the mine. Old-timer respected by


the other slaves and workers. Right now under the
doctor’s care after an injury. It’s hard to say if he
will recover.

Kurō Mining technician

Tōhachirō Slave working in the mine. A former bandit who


used to run with Yasoburo. Oh, the irony of his
former companion’s transformation into a guar-
dian of the law.

Yoichi Cook

Yugiri Miko working at the Jizo shrine in Iwasaki

175
Lists and data

Name Backstory

Sukezaemon Village guard. Young man who lived through the


uprisings as a teenager. Has a slight inferiority
complex because he was too young to fight, but
regards himself as a soldier now.

Sagorō Beggar near the village. An escaped slave who


wants to get back, but Saburobei does not want
him, to make an example to others.

Kiyosakin De facto in charge of managing mines. Born in


Aratani, sharing some elements of the Farmers’
mentality. Has vivid memories from his participa-
tion in ikki. Doesn’t care about slavery one way or
another, just focuses on his work.

Magoroku Slave working in the mine. Afraid of changing his


status and leaving because of his closest friend
who left the village and has to beg for a living.

Kichi Slave working in the mines. Doesn’t want to talk


to strangers. Hides a mystery. As per Yohira’s
account, she sometimes sneaks out at night, and
goes to sleep in the burned mansion. Player may
discover that she is in fact Shibayama-dono’s
daughter, humiliated and enslaved by Saburobei.
This information may be delivered by a beggar
hanging out near the burned mansion

Heijirō Physician. Treats injured miners and cuts their


hair (entirely) if they want to. Has a separate sick
house to care for them right by his own home.
Lives closer to miners, not outside the fence.
Used to live in Sosogi, treated the locals after the
destruction of the village.

Chizuru Kiyosakin’s wife. Came to the village with Kiyo-


sakin from Aratani. Daughter of Wakatsuru-nyo.
Surprised at some of the local realities -like Oto-
mi’s affair with Yasoburo which everybody knows
about.

Yohira Slave working in the workshop

176
List of All Important NPCs

Name Backstory

Maraji Orphan living in a hut outside Iwasaki. Regularly


meets Tsubone. Lived in an orphanage that got
closed due to war and poor managment. Indus-
trious and plainspoken character, that cares more
about the world that the world cares about her.

Otomi Saburobei’s wife. At a first glance fanatically


devoted to her husband. Another character tells
us she is having an affair with Yasoburo, the lead
mercenary.

Nakajirō Village guard. Mercenary from a different province.


Does not care about the rebellion and its history.
Frustrated by the locals’ hero worship.

Teruko Younger daughter of village headman. A sweet


child greatly skilled in the art of manipulating her
parents. Loves to keep pet crickets. Surrounded
with toys.

Tsubone Older daughter of village headman, a rebellious


teenager who frequents a hideout near the village,
where she meets with a homeless refugee orphan
boy, bringing him food from the village.

Shōtarō Village guard. Vary of Saburobei’s cruelty, but alto-


gether respecting him due to his fairness.

Saigan A mountain ascetic (yamabushi) living near the


village

Kyosen Monk serving as a private tutor for Saburobei’s


daughters. Fought in the ikki, wounded. Saved
and cared for by the monastery, which he finally
joined. A bit confused about his role and the Hon-
ganji’s teachings.

Kiyoyori A bird-catcher who delivers the birds to Saburo-


bei.

Hikojirō Mine worker. A man from Sosogi who became a


homeless beggar after the uprising, but was taken
in by Saburobei.

177
Lists and data

Name Backstory

Hikoroku Slave working in the mine. A slave taken captive


as an enemy soldier during the second uprising;
the problem is, he was originally drafted in the
first uprising by Saburobei still loyal to Shibayama,
and then captured and enslaved by Saburobei as
Shibayama’s enemy.

An Dong Korean slave, a master metalworker in his home-


land, kidnapped by pirates and sold to Saburobei.
Hoping to rejoin his fiancee -also a slave in the
other part of the region

Nakae Miner who used to be a slave. He sold himself to


Saburobei because of debt, but his family was
finally able to repay it and he was freed. Accepts
his new life as Saburobei’s worker. He moved to
a less crowded common house and has a less
dangerous job (repairing equipment).

Kikugorō Slave working in the mine

Hikotarō Slave working in the smithy. A faithful follower of


Honganji

Gentarō Village guard. Former soldier, one of the lower rank


commanders of the ikki. Disillusioned by disagree-
ments between the villages.

Matatarō Village guard. An experienced soldier wary of the


various threats the village has to consider

Aya Wife of the miner who used to be a slave. Doesn’t


accept her husband’s fate.

Yasoburo Mercenary Leader, part of village elites. Former


bandit, now an apparent fan of law and justice.
Due to his dilligence and loyalty, he was allowed
to live in a separate house with his family. Has an
affair with Otomi.

178
List of All Important NPCs

Name Backstory

Saburobei Owns the village and its slaves. During Enjiro’s re-
bellion he was on the side of the shugo. But later
he felt the the tide changing and backstabbed
the shugo to take control of the village. Without
him the second attempt at rebellion probably
would have failed. His workers fear him but also
respect his accomplishments and like the safety
the village offers. . He has wide ranging ambitions.
He’s not violent, but is cynical, always prioritizing
money.

Enjiro-mura
Name Backstory

Jitsugo A Zen monk, building a garden in honor of Enjiro

Tsurume Bandit ‘diplomat’ - a well-spoken woman who


convinces the other villages to pay tribute, or else.

Yasu Daughter of Hikogoro and Tama

Tama An onna-musha turned bandit, now married to


the ronin?

Hikogorō A ronin turned bandit

Sukejirō A retired pirate with colorful stories of Korea and


China; cared for by the whole community

Atarō Enjiro’s son, looking to carry on his father’s legacy.


Manipulated by Tokuko

Shirōtarō The second of Tokuko’s deputy leaders. A kabuki-


mono from Kyoto who joined Tokuko’s group. Had
to escape the city, but still retains the extravagant
dress and weird behaviour characteristic of the
group.

179
Lists and data

Name Backstory

Omatsu A villager from Segi who decided to join the


­bandits. Repairs boats

Itaike One of Tokuko’s right hand men, used to kidnap


people for ransom and get slaves for the shugo.

Shichirō Quartermaster/trader in the bandit village

Tokuko The bandit leader who uses Enjiro’s legacy as a


way of expanding her power. Hated by Enjiro’s
sister, convinced Enjiro’s son to join her.

Chiime Tokuko’s daughter, miko at the Ryūjin shrine

Wakasa Cook

Other
Name Backstory

Komatsu Itinerant gambler playing Cho-han

Yuki Itinerant storyteller (encounter)

Ai A travelling performer/prostitute who had to learn


how to defend herself

180
List of All Important NPCs

Temple
Name Backstory

Chacha Sells food in temple town

Genkei Monk - Living the Good Life. A pampered kid from


a rich family, who now pretends to be detached
from material goods. BUT if you accept the vanity
of material goods - why not surround yourself
with them? It doesn’t make any difference once
you’re enlightened, right?

Shōkei Nun, widow of a monk, responsible for contact


with women

Osaki Abbot’s daughter -supposed to marry the patri-


arch’s close relative (now 4 years old)

Myōnin The abbot’s wife.

Sonji The abbot’s nephew. Deals with the administrative


aspects of the monastery. The abbot cares about
his family. His dynasty.

Joen Abbot. Regional gatekeeper. Even though he is


the head of a provincial temple, he is in the spot-
light - this is a place where the Honganji banished
a local shugo and he’s taking his place, but his
power is only as big as the popularity of Honganji’s
teachings. There are opportunities here and he
doesn’t want to miss them.

Ryōshin An elderly nun, preparing for her own death. Came


to the valley with the abbot.

Jitsujun A senior commander who was one of the organi-


sers of the Monastery’s presence in the valley

Dōyū A warrior monk with a special knack for spiritual


theory

Myōkai A former peasant who fought in the uprising and


joined the Monastery as a warrior monk

181
Lists and data

Name Backstory

Kō Nyūdō Responsible for contacts with other villages and


getting food.

Jun’etsu A former soldier who underwent a deep conver-


sion to the Pure Land way, training other warrior
monks

9.2 List of All Items

Edibles & Medicine

Icon Item Production Station Value Price

Wineberry Bush,
Wineberry 3 2
Forager‘s Hut

Lingonberries Forager‘s Hut 3 2

Nature, ­Forager‘s
Garlic 1 2
Hut

Nature, ­Forager‘s
Parsley 1 2
Hut

Nature, ­Forager‘s
Wasabi 1 2
Hut

Beni-Tengu-­Dake Nature, ­Forager‘s


2 2
Mushroom Hut

Nature, ­Forager‘s
Enoki Mushroom 5 2
Hut

182
List of All Items

Icon Item Production Station Value Price

Nature, ­Forager‘s
Kaentake Mushroom 1 2
Hut

Nature, ­Forager‘s
Maitake Mushroom 5 2
Hut

Matsutake Nature, ­Forager‘s


5 2
­Mushroom Hut

Nature, ­Forager‘s
Shitake Mushroom 5 2
Hut

Gobo-Pflanze,
Gobo 2 2
­Forager‘s Hut

Cooked Gobo Fireplace 8 4

Meat Hunt 5 10

Cooked Meat Fireplace 35 20

Fat Hunt 10 16

Raw Fish Meer 5 10

Cooked Fish Fireplace 30 16

183
Lists and data

Icon Item Production Station Value Price

Egg Nest, Forager‘s Hut 2 4

Cooked Egg Fireplace 8 10

Millet - 1 2

Rice - 2 2

Fireplace with
a cooking pot,
Cooked Rice 25 12
Simple Brewery
­(Reiskochfass)

Fireplace with a
Narezushi 40 14
cooking pot

Fireplace with a
Tea 15 4
cooking pot

Fireplace with a
Mosquito Repellent 30 90
cooking pot

Fireplace with a
Burn Ointment 30 90
cooking pot

Fireplace with a
Healing Balm 30 90
cooking pot

Anti-Poison Fireplace with a


30 90
­Concoction cooking pot

184
List of All Items

Icon Item Production Station Value Price

Fireplace with a
Energy Drink 30 90
cooking pot

Fireplace with a
Warming Drink 30 90
cooking pot

Fireplace with a
Cooling Drink 30 90
cooking pot

Fireplace with a
Anesthetic 30 90
cooking pot

Fireplace with a
Malaria Medicine 30 90
cooking pot

Fireplace with a
Antidote 30 90
cooking pot

Fireplace with a
Sickness Medicine 30 90
cooking pot

Simple Vegetable
- 40 24
Meal

Solid Vegetable
- 90 48
Meal

Excellent Vegetable
- 140 80
Meal

Simple Meat Meal - 40 36

185
Lists and data

Icon Item Production Station Value Price

Solid Meat Meal - 95 72

Excellent Meat Meal - 160 100

Simple Fish Meal - 45 30

Solid Meat Meal­ - 95 60

Excellent Fish Meal - 150 90

Simple Brewery
Sake 35 50
(Filtration Press)

Tea Leaves - 2 2

Water Well 8 2

Collectibles & Resources


Icon Item Production Station Value Price

Yellow
Forager‘s Hut 2 2
Chrysanthemum

Nature,
Stick (Woodcutter‘s Hut 1 2
(Carpentry Station))

186
List of All Items

Icon Item Production Station Value Price

Log (deciduous) - 12 4

Log (conifer) - 10 4

Log (fruit) - 16 8

Log (premium
- 14 6
deciduous))

Log (premium
- 12 4
conifer)

Log (paper) Woodcutter‘s Hut 16 10

Debarked Log Woodcutter‘s Hut


8 2
(deciduous) (Carpentry Station)

Debarked Log Woodcutter‘s Hut


8 2
(conifer) (Carpentry Station)

Debarked Log Woodcutter‘s Hut


14 6
(fruit) (Carpentry Station)

Debarked Log
Woodcutter‘s Hut
(premium deci- 12 4
(Carpentry Station)
duous)

Debarked Log
Woodcutter‘s Hut
(premium coni- 10 4
(Carpentry Station)
fer)

187
Lists and data

Icon Item Production Station Value Price

Debarked Log
- - -
(paper)

Woodcutter‘s Hut
Plank ­(deciduous) 4 4
(Carpentry Station)

Woodcutter‘s Hut
Plank (conifer) 4 4
(Carpentry Station)

Woodcutter‘s Hut
Plank ­(fruit) 6 8
(Carpentry Station)

Plank­(premium Woodcutter‘s Hut


5 6
deciduous) (Carpentry Station)

Plank ­(premium Woodcutter‘s Hut


5 6
conifer) (Carpentry Station)

Plank ­(paper) - - -

Woodcutter‘s Hut
Firewood 4 2
(Carpentry Station)

Smithy
Charcoal 5 2
­(Holzkohlenmeiler)

Paper Bark - 1 2

Bark Tree 12 2

188
List of All Items

Icon Item Production Station Value Price

Nature, Woodcutter‘s
Bamboo 3 2
Hut

Koji Mold - - 2

Papermaker
Paper Pulp - 4
(Paper Pulp Barrel)

Papermaker
Paper 1 2
(Papermaking Tool)

Oil - 3 10

Fermented Simple Brewery


- 4
­Mixture ­(Fermantation Barrel)

Grass Forager‘s Hut - 2

Straw Drying Rack 1 2

Fertilizer Composting Station - 2

Clay Tonvorkommen 2 2

Nature,
Stone 5 2
Stone Deposit

189
Lists and data

Icon Item Production Station Value Price

Iron Ore Iron Ore Deposit - 8

Smithy ­
Steel - 20
(Tatara (Furnace))

Ice - 15 10

Seashell - - 6

Pearl - 35 50

Mining Post (Stone-


Chiselled Stone 5 4
mason Station)

Tailor Workshop
Leather 8 16
­(Tanning Vat)

Fur Hunt 10 6

Feathers Nest - 2

Alarm Bell Temple - 2000

Verfallene
Rot - -
­Nahrungsmittel

190
List of All Items

Clothing

Icon Item Production Station Value Price

Tailor Workshop (Tai-


Straw Hat 10 40
lor‘s Workbench)

Tailor Workshop (Tai-


Ajirogasa Hat 20 70
lor‘s Workbench)

Tailor Workshop (Tai-


Roningasa Hat 20 80
lor‘s Workbench)

Tailor Workshop (Tai-


Refugee Hat 5 20
lor‘s Workbench)

Tailor Workshop (Tai-


Bandit Headwear 10 30
lor‘s Workbench)

Tailor Workshop (Tai-


Monk Hat 10 50
lor‘s Workbench)

Tailor Workshop (Tai-


Tengai Hat 25 100
lor‘s Workbench)

Tailor Workshop (Tai-


Ashigaru Helmet 20 100
lor‘s Workbench)

Tailor Workshop (Tai-


Menpo Mask 30 140
lor‘s Workbench)

Tailor Workshop (Tai-


Kitsune Mask 30 90
lor‘s Workbench)

191
Lists and data

Icon Item Production Station Value Price

Tailor Workshop (Tai-


Old Man Mask 25 70
lor‘s Workbench)

Tailor Workshop (Tai-


Tengu Mask 40 140
lor‘s Workbench)

Tailor Workshop (Tai-


Hannya Mask 35 120
lor‘s Workbench)

Happuri Mask - 25 130

Tailor Workshop (Tai-


Cotton Gloves 20 160
lor‘s Workbench)

Tailor Workshop (Tai-


Bandit Gloves 10 50
lor‘s Workbench)

Tailor Workshop (Tai-


Refugee Clothes 1 50
lor‘s Workbench)

Tailor Workshop (Tai-


Peasant Clothes 15 110
lor‘s Workbench)

Tailor Workshop (Tai-


Villager Clothes 25 150
lor‘s Workbench)

Tailor Workshop (Tai-


Elite Clothes 60 220
lor‘s Workbench)

Tailor Workshop (Tai-


Ashigaru Clothes 50 180
lor‘s Workbench)

192
List of All Items

Icon Item Production Station Value Price

Tailor Workshop (Tai-


Monk Clothes 40 140
lor‘s Workbench)

Warrior Monk Tailor Workshop (Tai-


60 200
Clothes lor‘s Workbench)

Tailor Workshop (Tai-


Bandit Clothes 10 80
lor‘s Workbench)

Tailor Workshop (Tai-


Straw Cloak 100 240
lor‘s Workbench)

Calabash Water Woodcutter‘s Hut


100 70
Bottle (Woodworking Table)

Tailor Workshop (Tai-


Socks 10 40
lor‘s Workbench)

Tailor Workshop (Tai-


Waraji Shoes 10 50
lor‘s Workbench)

Tailor Workshop (Tai-


Tageta Shoes 15 60
lor‘s Workbench)

Tailor Workshop (Tai-


Geta Shoes 20 60
lor‘s Workbench)

Tailor Workshop (Tai-


Ippon Geta Shoes 25 50
lor‘s Workbench)

Tailor Workshop (Tai-


Fukagutsu Shoes 25 70
lor‘s Workbench)

193
Lists and data

Tools, Weapons & Miscellaneous

Icon Item Production Station Value Price

Woodcutter‘s Hut
Stone Axe 10 2
(Woodworking Table)

Smithy ­­­(Blacksmith
Iron Axe 25 20
Anvil)

Smithy (­ Blacksmith
Steel Axe 45 100
Anvil)

Smithy (­ Blacksmith
Masterwork Axe 75 200
Anvil)

Woodcutter‘s Hut
Stone Adze 10 2
(Woodworking Table)

Smithy ­(Blacksmith
Iron Adze 25 20
Anvil)

Smithy (­ Blacksmith
Steel Adze 45 100
Anvil)

Smithy (Blacksmith
Masterwork Adze 75 200
Anvil)

Woodcutter‘s Hut
Wooden Hammer 10 2
(Woodworking Table)

Smithy (­ Blacksmith
Iron Hammer 25 20
Anvil)

Smithy (­ Blacksmith
Steel Hammer 45 100
Anvil)

194
List of All Items

Icon Item Production Station Value Price

Masterwork Smithy (­ Blacksmith


75 200
Hammer Anvil)

Smithing
- 65 150
­Hammer

Woodcutter‘s Hut
(Woodworking Table),
Stone Knife 5 2
Hunter‘s Hut (Hun-
ter‘s Workbench)

Smithy ­(Blacksmith
Iron Knife 15 20
Anvil)

Smithy ­(Blacksmith
Steel Knife 35 100
Anvil)

Smithy (­ Blacksmith
Masterwork Knife 70[S] 200
Anvil)

Woodcutter‘s Hut
Stone Pickaxe 10 2
(Woodworking Table)

Smithy ­(Blacksmith
Iron Pickaxe 25 20
Anvil)

Smithy (­ Blacksmith
Steel Pickaxe 45 100
Anvil)

Masterwork Smithy (Blacksmith


75 200
Pickaxe Anvil)

Smithy (­ Blacksmith
Shovel 35 40
Anvil)

195
Lists and data

Icon Item Production Station Value Price

Smithy (­ Blacksmith
Hoe - 70
Anvil)

Smithy (­ Blacksmith
Kama 30 110
Anvil)

Woodcutter‘s Hut
Stirring Tool - 70
(Woodworking Table)

Smithy (Blacksmith
Chisel - 50
Anvil)

Hunter‘s Hut (Hun-


Short Bow 35 60
ter‘s Workbench)

Hunter‘s Hut (Hun-


Half Bow 50 120
ter‘s Workbench)

Hunter‘s Hut (Hun-


Simple Arrow 1 4
ter‘s Workbench)

Smithy (­ Blacksmith
Simple ­Katana 75 200
Anvil)

Woodcutter‘s Hut
(Woodworking Table),
Wooden Yari 8 6
Hunter‘s Hut (Hun-
ter‘s Workbench)

Smithy (­ Blacksmith
Fukuro Yari 20 50
Anvil)

Smithy (­ Blacksmith
Omi Yari 45 170
Anvil)

196
List of All Items

Icon Item Production Station Value Price

Smithy ­(Blacksmith
Jumonji Yari 85 300
Anvil)

Fischerhütte
Fishing Net - 90
­(Fischernetzgestell)

Small Gohei Woodcutter‘s Hut


5 30
Wand (Woodworking Table)

Mining Post (Stone-


Ryujin Statue 25 100
mason Station)

Mining Post (Stone-


Kannon Statue 25 100
mason Station)

Mining Post (Stone-


Jizo Statue 25 100
mason Station)

Mining Post (Stone-


Inari Statue 25 100
mason Station)

Mining Post (Stone-


Ebisu Statue 25 100
mason Station)

Amaterasu Mining Post (Stone-


25 100
­Statue mason Station)

Smithy ­(Blacksmith
Cooking Pot - 90
Anvil)

Mining Post (Stone-


Stone Jug - 10
mason Station)

Woodcutter‘s Hut
Bamboo Bottle - 10
(Woodworking Table)

197
Lists and data

Icon Item Production Station Value Price

Woodcutter‘s Hut
Calabash Bottle - 10
(Woodworking Table)

Woodcutter‘s Hut
Bucket - 10
(Woodworking Table)

Woodcutter‘s Hut
Water Bucket - 40
(Woodworking Table)

Woodcutter‘s Hut
Fertilizer Bucket - 40
(Woodworking Table)

Rice Seed Bag - - 80

Millet Seed Bag - - 80

Woodcutter‘s Hut
­(Woodworking Table),
Wooden Torch 10 20
Hunter‘s Hut (Hun-
ter‘s Workbench)

Woodcutter‘s Hut
Oil Lamp 25 25
(Woodworking Table)

Oval Paper Lamp - 30 60

Small Paper
- 20 40
Lantern

Small Paper
- 20 40
Lamp

198

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