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PE 3 – INDIVIDUAL AND DUAL SPORTS
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I. Objectives:
At the end of the lesson, the students will be able to:
1. Acquire knowledge on the history, rules, strategies, and the players
of athletics and badminton.
2. Develop the fundamental skills through active homebase individual
and dual sports activities
3. Develop desirable, social attitudes among students towards the
game during pandemic
II. Introduction
The documented history of sports was taken thousands of years ago.
These were often done as a form of physical activity to strengthen and
develop necessary skills, as an entertainment, as a form of training, and as
preparation for war or hunting activities. Which explains why most of the early
games documented include throwing of spears or rocks, running, chariot
racing, bow and arrow, jumping, and one on one sparring. Sports quickly
gained popularity because of some major and minor influences such as
culture, media, politics, scholarship opportunities, racial differences, business,
salaries, and ticket prices. Commonly, sports is defined as a systematic,
competitive and skill-requiring physical activities that demands commitment
and fair play to achieve a success in the conduct of every sports activities.
Every excisting sports is governed by a set of rules or customs provided by
their respective governing bodies, this is for the purpose of ensuring the fair
competition, and allowing the consistent adjudication of the winner. Winners
of a particular sports events are identified not only through physical events
such as scoring goals or crossing a line first, but also by the determination of
judges who are scoring elements of the sporting performance that includes
objective or subjective measures like the athlete’s or performer’s technical
performance or artistic impression.
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III. Content
Sports are games governed by a set of rules and regulations classified as:
1. Individual Sports – refers to an organized game played by a single
person alone following the rules and regulations of the game.
2. Dual Sports – refers to an organized game played by two persons, one
against the other or a pair against another pair, following the
rules and regulation of the game
TOURNAMENT TYPES
Single Elimination
The single-elimination tournament is simple. Eliminating losers and
advancing the winner to the next round until only one contestant/team
remains is the primary purpose of this type. The single-elimination format is
applicable when the number of entries is large, time is short, and the
number of locations is limited.
Double Elimination
A double-elimination bracket is a draw format in which a player
must lose twice before being out of the division. The participant may lose
once and still win first place.
Single Round Robin
Round robin tournament brackets are draw formats in which each
competitor plays against everyone within their division category in a
separate heads-up match.
Formula W/ Bye
Double Elimination G = (N x 2) – 2 P² - N
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ATHLETICS
The term Athletics is derived from a Greek word Athlos meaning "contest."
There are two basic types of events in track and field, and these are the running
events and field events. Running events include sprints, hurdles, relays, and
longer endurance runs. Field events include high jump, long jump, triple jump,
shot put, javelin throw, and discus throw.
HISTORY OF ATHLETICS
There is some evidence that the ancient Egyptians had organized running
competitions from about 3800 BC, but the origins of athletics are associated with
the ancient Greeks who had brought competitive athletics to a high standard by
about 1300 BC. The year 776 BC is usually taken as the date for the first major
Olympiad. From then the Olympian Games were held every four years until they
were banned in about ad 393. For the next 1,500 years or so, athletic
competitions were held at a local or tribal level. Athletics were revived and
established in England in the 19th century, mainly at the English public schools
and the universities of Oxford and Cambridge. There were also athletic
competitions at the Highland Games in Scotland, and the Lakeland Games,
both dating from the early 19th century. At the latter, professional athletes
competed, as they did in the Powder hall Race in Edinburgh and the Stawell Gift
Handicap in Australia. The first national championships were those of England in
1866, organized by the Amateur Athletic Club. These preceded the formation of
the Amateur Athletic Association in 1880.
The first Olympic Games of the modern era were staged in Athens in 1896. After
that, games have been held in various countries at intervals of four years. Except
in time of war, and gave much impetus to the development of athletics
worldwide. The international governing body, the International Amateur Athletic
Federation, which ratifies world records and approves rules, was formed in
1912—initially with 17 members. By 2003, 210 nations were affiliated with it.
According to most accounts, the rings were adopted by Baron Pierre de
Coubertin (founder of the Modern Olympic Movement) in 1913 after he saw a
similar design on an artifact from ancient Greece. The five rings represent the five
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significant regions of the world: Africa, the Americans, Asia, Europe, and
Oceana. Every national flag in the world includes at least one of the five colors,
which are from left to right) blue, yellow, black, green, and red.
The Olympic flag made its debut at the 1920 Olympic Games in Antwerp,
Belgium. In each Olympic Games' ending, the major of that host-city presents
the flag of the major of the next host-city. It then rests at the town hall of the next
host-city for four years until the Opening Ceremony of their Olympic games.
The official Olympic motto is "Citius, Altius, Fortius," a Latin phrase meaning
"Faster, Higher, Stronger." Baron de Coubertin's ideas are probably best illustrated
by the Olympic creed:
"The most important thing in the Olympic games
Is not to win but to take part, just as the most
The important thing in life is not the triumph
But the struggle. The essential thing
Is not to have conquered but to have fought well."
The Olympic Flame is lit in Olympia and brought to the host city by runners
carrying the torch in the relay. There it plays a vital role in the opening
ceremonies. Through the torch fire that has been around since 1928, the relay
was introduced in 1936.
The Olympic mascot, an animal or human figure representing the cultural
heritage of the host country, was introduced in 1968. It has played an essential
part in the games since 1980 with the debut of Misha, a Russian bear.
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Athletics
Sprints
High Jump Shot put
Middle & Long
Pole Vault Hammer Distance
Relay
Long Jump Discus
Hurdles
Triple Jump Javelin
Steeplechase
Walkathon
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Track
The tracks are usually 200 m (218 yds) in length. Moreover, they are
divided into six or eight lanes. Runners must stay in their lanes for all races up to
400 meters and until they pass the first curve of 800-meter race. IAAF rules state
that a lane should measure from 1.22 to 1.25 meters in width.
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TRACK EVENTS
Running Events
Running events are competitions that test athletes' quickness, speed, and
endurance. Athletes win running races by completing the distance or course
in the least amount of time.
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There are three hurdle events adopted in the Philippine for men and women:
100-m high hurdles for men
400 -m high hurdles for men
800-m low hurdles for women
Hurdling events are dashes in which
competitors must clear a series of ten barriers called
hurdles, which are made of metal and wood (or metal
and plastic). It is a ground for disqualification if an
athlete goes around the hurdle instead of over it, or if
athlete purposely knocks down hurdles.
5. Relays - are events for teams of four in which an athlete runs a given distance,
called a leg, and then passes a rigid hollow tube called a baton to the
succeeding team member. The pass must be accomplished within a zone
extending 18 m (20 yds) at the beginning of each baton exchange. If the legs
of a relay race vary in length, for example, 800, 200, 200, and 400 m, the
contest is called a medley relay.
Baton – weigh not less than 50 gms. 28-30 cm. Length and must be smooth.
First Runner- Lead-off
Last Runner – Anchor
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FIELD EVENTS
Jumping Events
1. LONG JUMP – is a track and field event in which athletes combine speed,
strength, and agility in an attempt to the first modern Olympics in 1896
and has a history in the ancient Olympics.
In this event, he contestant dashes along a runway and springs into
the air from a take-off board, to cover the most significant possible
distance. While still in the air, the jumper throws both feet far forward of
the body. Competitors take three jumps for distance, after which the best
performers get three more jumps. A jump is leaped as far from the take-off
point as possible. This event has been an Olympic medal event since
measured along a straight line extending from the front edge of the take-
off board to the mark made closest to the take-off board by any part of
the jumper's body as the jumper lands in the sandpit. The athletes are
rated on their longest jump. Long jumping requires strong leg and
abdominal muscles, running speed, and leg spring.
A long jump is a power event that comprises of the following four phases:
Approach run-up
Take off
Landing
To achieve maximum distance in the long jump, the athlete will have to
balance three components - speed, technique, and strength.
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RULES
a. Failure is counted if the competitor touches with any part of his body on
the ground beyond the take-off line.
b. Competitors must not use weights or grips.
c. It is a failure if the competitor when landing touches the ground outside
the landing area nearer to the take-off line.
d. Somersaulting is not allowed.
e. A jump is measured from the nearest break in the landing area made by
any part of the competitor's body.
THE JUDGES
Judge 1 – watches for failure. He has two flags (red-failed jump & white-good
jump)
Judge 2 & 3 – measures the jump
Judge 4 – calls up competitors and clears the runway
2. TRIPLE JUMP - (sometimes referred to as the hop, skip and jump) is a track and
field sport, similar to the long jump, but involving a "hop, step and jump"
routine, whereby the competitor runs down the track and performs a hop, a
step and then a jump into the sandpit.
The triple jump has its origins in the Ancient Olympics and has been a modern
Olympics event since the Games' inception in 1896.
The current male and female world record holders are Jonathan Edwards of
Great Britain, with a jump of 18.29 meters (60.0 ft), and Inessa Kravets of
Ukraine, with a jump of 15.50 m (50 ft. 10.25 in.).
The triple jump, which probably puts more stress on an athlete's body than
any other field event, comprises of 4 phases: approach phase, hop phase,
step phase, and the jump phase.
Shoes- Heel spikes are recommended for use on grass. Plastic heel cups may
be used to protect the heel bone. Jumping Area -The landing area and the
take-off board are the same as for the long jump, but for the triple jump in
international competitions, there must be 13m between them.
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RULES
a. Failure is counted if the competitor touches w/ any part of his body on the
ground beyond the take-off line.
b. Competitors must not use weights or grips.
c. It is a failure if the competitor touches the ground outside the landing
area nearer to the take-off line.
d. Somersaulting is not allowed.
e. A jump is measured from the nearest break in the landing area made by
any part of the competitor's body.
THE JUDGES
There are five judges: 4 as for the long jump and a fifth between the take-off
board and landing area to watch the competitor's feet.
3. HIGH JUMP - In the high jump, athletes have three chances to leap over a
crossbar set between two upright poles 4 m (13 ft) apart. To make a jump, the
competitors run towards the bar and then leap. After clearing the crossbar,
they land on a soft cushion, called the pit.
STYLES IN HIGH JUMP
1. The Straddle
2. Western Roll
3. Fosbury Flop
4. Scissor's Cut
High-jump techniques had changed dramatically since the 1960s when most
competitors used the straddle. The straddle would throw one leg over the bar
while facing down, the rest of the body following.
In 1968 Olympic gold medalist Dick Fosbury of the United States revolutionized
the event with a new technique. To do the Fosbury Flop, as it is called, the
athlete leaps at the bar sideways and then pivots so that the head, facing
upwards, clears the bar first. The back and then the rest of the body follows over
the bar, and the athlete lands shoulders first. Today, almost all jumpers use this
technique.
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High Jump - Fosbury Flop - The high jump comprises four phases: approach, take
off, flight, and landing.
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Throwing Events
There are four different throwing events included in athletics competition,
which require athletes to demonstrate power, strength, and accuracy. The four
events are: the hammer, the Javelin, the Discus and the shot put.
1. Javelin Throw - a spear-like object of metal and fiberglass. The Javelin
combines speed with great strength, requiring the athlete to throw a long
spiked pole as far as possible across the field. The Javelin has a grip, partway
along the pole, which the athlete must hold on to when throwing. An arm
throws the Javelin extended backward, being thrown over the shoulder or
upper part of the arm. The Javelin must land with the tip (front part of the
Javelin) hitting the ground before the tail (back part of the Javelin). If the
athlete turns their back to the throwing line during the throw, or crosses the
line during or after the throw, the throw is classified as a fail.
To achieve maximum distance in the Javelin, the athlete will have to balance
three components - speed, technique and strength. The information on this page
is for a right-handed thrower.
Pre Delivery
Start Carry Withdrawal Transition Stride
Delivery Recovery
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Basic Technique
Working from right to left in the above standing throw picture sequence:
The weight should be over the rear leg
Hips are forward
The feet should be in line with the throwing direction
The throwing arm held parallel to the ground, long and relaxed with the palm
uppermost
The rear leg drives the hips to the front, transferring the weight from right to
left leg
The arm is brought in fast and last
The elbow should be kept high and close to the head with the Javelin being
thrown over the top of the head
The Grip
A strong, stable grip is acquired. The grip must
remain firm behind the ledge made by the binding
(cord), and the Javelin must run down the length of
the palm and not across it. The fingers, which are
not secured behind the binding, must press firmly on
the Javelin in order to produce a natural spin at release. The 'V' grip (C) is
probably the most efficient for the novice thrower as it emphasizes the
supporting role of the palm. Grip 'B' is the one used by most experienced
throwers.
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Specifications
The specification for the Javelin depends on gender and age.
Gender\Age 11-12 13-14 15-16 17-19 Adult
Male 400 grams 600 grams 700 grams 800 grams 800 grams
Female 400 grams 600 grams 600 grams 600 grams 600 grams
Note:
3 trials – if more than eight competitors
6 trials – if less than eight competitors
Rules:
1. The Javelin must be held at the grip and released before the competitor
crosses the end of the runway.
2. The head should be the first one to mark the ground, but it need not stick on
the ground.
3. A foul throw should be recorded as a trial but shall not count.
4. Flags mark the outer ends of the sector lines, and competitors should not
cross either of the parallel lines.
5. The Javelin must land w/n the inner edge of the sector lines.
6. Using masking tape is not allowed unless if there is an open wound.
7. If a javelin breaks during throwing, it shall not count as a trial unless in
accordance w/ the rules.
8. Thrower should leave the runway backward after the Javelin has touched the
ground and marked the ground.
9. Javelin should be carried out to the starting line and should be handed to the
next thrower.
The Judges
Judge 1 – watches whether the competitor touches or crosses the arc or scratch
line.
Judge 2 – watches the approach and the way the Javelin is held.
Judge 3 & 4 – watch the landing of the Javelin
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2. Discus Throw – the first throwing event in the 1st Olympic. Discus is a steel-
rimmed hardwood or metal platter that is thrown from a circle 2.5 m (8 ft
21/2in) in diameter thrown standing or turning.
Making use of a spinning technique to bring about speed and strength,
the Discus requires the athlete to throw a disc-shaped object across the field as
far as possible. The athlete must begin the throw from a stationary position, but
there are no specified requirements for the method used to throw the Discus. The
throw shall be executed with the athlete standing within a circle marked on the
ground. Moreover, the athlete is forbidden to leave the circle before the Discus
has landed. If the contestant steps on or outside the circle, the throw is classified
as a fail.
The athlete holds the discus flat against the palm and forearm of the
throwing arm, then whirls around rapidly and propels the Discus outward with a
whipping motion of the arm.
Al Oerter – the American who became the first person to win gold medals
(in discus throwing) in four consecutive Olympic Games (1956, 1960, 1964,
1968). He was also the first person to throw the Discus more than 200 ft.
To achieve maximum distance in the Discus the athlete will have to
balance three components - speed, technique, and strength. The information on
this page is for a right-handed thrower. The hold
Place the left hand under the Discus for support
Place the right hand on top of the Discus
Spread the fingers evenly but not stretched
The first joint of the fingers curling over the rim of the Discus
Do not to grip the Discus
Allow the Discus to rest on the first joint of the fingers with the
tips of the fingers over the rim.
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Throwing Technique
Specifications
The specification for the Discus depends on gender and age.
Gender\Age 11-12 13-14 15-16 17-19 Adult
Male 1 kg 1.25 kg 1.5 kg 1.75 kg 2 kg
Female 0.75 kg 1 kg 1 kg 1 kg 1 kg
Men
The discus measures from 219 to 221 mm (8 5/8 to 8 3/8 in) across and 44 to 46
mm (1 3/4 to 1 7/8 in) in thickness and weighs 2 kg (4 lb 6 1/2oz) for adult.
Women
The dimensions are 180 to 182 mm (71/8 to 71/4‚ in) across, 37 to 39 mm (11/2
to 15/8 in) in thickness, and 1 kg (2 lb 31/5 oz) in weight for an adult.
Rules
1. The disc shall be made from the circle.
2. The throw must start inside the circle in a stationary position.
3. Discus throws are measured from the point of impact of the Discus to front of
the throwing circle.
4. It is a foul throw if the body touches the ground outside the circle after
throwing it.
5. The competitor must not leave the circle until the implement has touched the
ground.
6. The use of the glove is not allowed.
7. The implement must land w/n the inner edge of the sector lines as shot put.
The Judges
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Two Judges watch on their side for infringement w/n the circle.
Three Judges are needed in the field since the landing area is unpredictable.
3. Shot Put – a massive cannonball held in one hand against the chin, pushing
away from the body. Circle in shape, smooth surface & made of solid iron
brass or any material
The throw is made from a 2.135-meter circle with a 1.22 meter wooden
stop board (10cms high) at the front. The thrower must commence the throw
from a stationary position and leave the circle under control from the rear
half after completing the throw. The shot must fall within a 40 degree sector
at the front of the circle. The shot must be put from the shoulder with one
hand only and be kept close to the chin during any preceding movements.
Requiring perhaps more strength than any other athletic event, the
shot put requires the athlete to throw a heavy ball across a specified
distance by transferring leg strength up through the arms. The athlete is
required to begin the throw from a stationary position within a marked circle
and must throw the shot using one hand only. The contestant is disqualified if
they leave the marked circle before the shot has touched the ground.
The casting of stone is the first name of the shot put. The aim in shot-
putting is to propel a solid metal ball through the air for a maximum distance;
the men's shot weighs 7.26 kg (16 lb), and the women's shot weighs 4 kg (8 lb
13 oz). The action in shot-putting is confined to a circle 2.1 m (7 ft) in
diameter.
The Grip
The shot should be placed at the base of the first three fingers, which
should be evenly spread but not stretched, with the little finger and thumb
supporting the shot. The shot is then placed under the chin with the elbow
held high.
To test the grip and give the athlete confidence - stand with feet
shoulder-width apart, facing the direction of the throw. Using the arm only,
push the shot out, ensuring that the elbow is kept high. The next step is for the
PE 3 – INDIVIDUAL AND DUAL SPORTS
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athlete to twist his/her upper body to give further force to the shot and then
move onto flexing the legs as well.
The Stance
Figure 1 Figure 2
The Athlete should take up the position as in Figure 1A with the weight
over the right foot and should be encouraged to think of "chin-knee-toe" being
vertically in line. The feet and hips should be facing the side (at right angles to
the shoulders) and the shoulder "cocked" to the rear. The width of the stance will
vary according to the height of the athlete, but the feet should be aligned as in
figure 2. Note the position of the left hand and arm in Figure 1 A.
The Putt
From this standing position (Figure
1A), the movement should be initiated
by the right leg driving the right hip to
the front (Figure 1B & C), transferring the
body weight from the right leg to the left
leg (Figure 1C). At the same time, the
left arm comes forward and up,
pointing along the trajectory line the
shot will take (approx 45° to the
horizontal). During this action, the
emphasis should be on a fast right hip, keeping the elbow up behind the shot.
As the hips face the front and forward, then the right shoulder is driven to
the front, and the left arm swings to the left side to balance the movement.
PE 3 – INDIVIDUAL AND DUAL SPORTS
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When the chest is facing forward, then the right arm punches the shot out,
keeping the elbow high (Figure 1D). The left shoulder must not be allowed to
drop during any part of this movement, and the athlete should think of keeping
the left side braced.
Specifications
The specification for the shot depends on gender and age.
Gender\Age 11-12 13-14 15-16 17-19 Adult
Male 3.25 kg 4 kg 5 kg 6 kg 7.26 kg
Female 2.72 kg 3.25kg 4kg 4kg 4kg
Rules
1. The throwing of the put is made inside the circle w/ a stop board.
2. The throw must start inside the circle in a stationary position.
3. Shot put throws are measured from the point of impact of the put to front of
the throwing circle.
4. It is a foul throw if the body touches the ground outside the circle after
throwing it.
5. The competitor must not leave the circle until the implement has touched the
ground.
6. The use of the glove is not allowed.
7. The implement must land w/n the inner edge of the sector lines.
Foul if:
1. The shot is placed away from the chin.
2. A competitor touches the ground outside the circle.
3. A competitor touches the top of the board.
4. Shots fall outside the sector or on the lines demarking the sector.
5. Competitor exceeds the time allowed (1 ½ min.).
The Judges
Judge 1 – watches the position of the arm
Judge 2 – watches the infringement by the foot or any other part of the body
Judge 3&4 – check the landing & help measure the put
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Name:________________________________ Course, Yr. & Sec.:_________Date:___________
LEGEND:
MEN WOMEN
11 Meters and above - 95 10 Meters and above - 95
10 Meters - 93 9 Meters - 93
9 Meters - 91 8 Meters - 91
8 Meters - 89 7 Meters - 89
7 Meters - 87 6 Meter - 87
6 Meter and below - 85 5 Meter and below - 85
PE 3 – INDIVIDUAL AND DUAL SPORTS
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SERVICE TERMS
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BADMINTON STROKES
Swing motion of the racket. Strokes are NOT shots. The player needs to perform
strokes to hit badminton shots.
FOLLOW THROUGH
Simply means completing the swing/stroke after hitting the shuttlecock. Following
through with swing usually produces better quality shots.
CLEAR LOB
Hitting the shuttle high up towards the opponent's baseline. The term 'lob' is more
commonly used in Malaysia and Singapore.
DROP SHOT
The soft shot hit from the baseline traveling steeply to the opponent's forecourt.
SMASH
Offensive shot hit from the baseline traveling down fast and steep towards the
opponent's side.
DRIVE
Fast and furious shots hit horizontally towards the opposite side.
NET SHOT
This shot is taken at the forecourt. It is called the tumbling/spinning net shot
because the shuttle tumbles and spins towards the opponent's side.
PUSH
Push is a shot hit horizontally and aims to land around the opponent's mid-court
area. It is similar to the drive, except there is less pace in the shot.
NET KILL
Net kills are shots taken from the forecourt. It travels down steeply towards
opponent side. Usually, net kills are used to counter weak net shots from
opponent.
NET LIFT
Net Lifts are defensive shots taken from the forecourt. It travels high up towards
opponent's baseline
SINGLES FOOTWORK BASE
The footwork base is usually done around the middle of the court. When playing
singles, the player needs to return to its 'base' after hitting every shot.
LUNGE
Lunging refers to stretching the feet as far apart, usually towards the front to
retrieve the shuttle.
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Shuttle Bounce
Directions:
1. Bump the shuttlecock into the air with the strings of the racket.
2. Lift the racket and allow the shuttlecock to travel 1-2ft in the air.
3. Do this for a maximum of 30 bounces in each round.
4. Total number of bounces a student can get in 3 rounds is 90
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In doubles, a player and the player's partner hit a shuttle successively.
A player prevents or hinders an opponent from making a legal stroke where
the shuttle is followed over the net.
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5. If the line judge is unsighted and the umpire is unable to make a decision.
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The student demonstrates The student demonstrates The student demonstrates a The student demonstrates a
very little understanding of some understanding of how complete understanding of complete understanding of
how and where to serve and where to serve how and where to serve how and where to serve
PREPARATION
Correct form is not used at Correct form is used Correct form is used most of Correct form is used most all
all sometimes the time the time
SKILL TEST
Service
Service 1 2 3 Result
RSC
LSC
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BADMINTON MATCH
SINGLES CATEGORY
A
__________________ vs. __________________
B
__________________ vs. __________________
DOUBLES CATEGORY
__________________ vs. __________________
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References:
Baylosis, M.J., Laurente, J.G., Jizmundo, J.M. Lecture Notes in P.E.3 Individual/Dual Sports
2015
Arevalo, Sofia A. et. Al Physical Activities for the Filipina, New day Publisher.
www.brianmac.co.uk/athletics
https://www.youtube.com/watch?v=oG4s7kGA7Rk&feature=youtu.be
https://us.humankinetics.com/blogs/excerpt/understanding-tournaments-and-leagues
https://answers.yahoo.com/question/index?qid=20080825065909AA0wrWX
https://broadsportsgigs.wordpress.com/track-and-field/
http://www.allstaractivities.com/sports/trackandfield/trackandfield-events.html
https://www.slideshare.net/christiangleph/pehandoutsedited-120801021802phpapp01
https://www.brianmac.co.uk/longjump/index.html
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