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THE DWARVEN HALLS

THE DWARVES
The Dwarves, or Khazâd in their own speech, were of shorter stature than Elves
and Men and much hardier. Lovers of crafting and mining, they delved deep mountain
halls and were fierce enemies of the Shadow as a whole. They were made by Aulë the Vala
before the Awakening of the Elves and were designed strong to endure, as they were to
come in the days of the power of Melkor. They were stubborn, fast in friendship and enmity,
and suffered toil and hurt of body more heartily. Aulë did not have the power to grant the
seven Dwarf Fathers independent will, however, and after being reprimanded by Ilúvatar
for his lack of patience Aulë prepared to dutifully destroy his creation. Having pity,
Ilúvatar granted them independent life, but not wishing for them to awaken before his own
Children put them to sleep. Aulë separated the Dwarves and scattered them in deep
mountain halls through Middle-earth. They awoke sometime after the Awakening of the
Elves and before the return of the Noldor had established great halls in the Blue Mountains
and at Khazâd-dum in the Misty Mountains, home of Durin’s folk.

DWARVES OF BELEGOST
The Dwarves of Belegost, known as the Broadbeams, settled beneath Mount Dolmed
in the Blue Mountains before the start of the First Age. They were the finest smiths and
stone-carvers, loving to work in copper and iron more than silver or gold. They were the
first to form chain mail and aided King Thingol in the construction of Menegroth, for which
they were paid with the Nimphelos, a pearl the size of a dove’s egg. In after days their lord
was Azaghâl and they formed a close friendship with the Noldor, praising their gems and
sharing a devotion of Aulë, whom the Dwarves named Mahal. They took part in the
Nirnaeth Arnoediad but refused to take part in the Sack of Doriath and after the War of
Wrath most left to join the growing Dwarf kingdom of Khazad-dûm.

ARMY COMPOSITION

This army may include any models with the Belegost keyword.

ARMY BONUS

Smiths of Great Renown – Belegost models gain +1 Strength on a turn in which they
Charge.
HEROES OF BELEGOST
Azaghâl, Lord of Belegost..…………………………………………….185 Points

Dwarf, Belegost, Infantry, Hero – Hero of Legend

Mighty lord of Belegost in the First Age, Azaghâl was waylaid by Orcs while
traveling in East Beleriand but was rescued by Maedhros and the two formed a closed
friendship. In gratitude, Azaghâl gave Maedhros his helm, later to be known as the
Dragon-helm of Dor-lómin. He and his Dwarves joined the Union of Maedhros during the
Nirnaeth Arnoediad and Azaghâl and his Dwarves helped cover the retreat of the Sons of
Fëanor by surrounding the dragon Glaurung. Azaghâl was struck down by the dragon but
with his dying breath drove his knife into Glaurung’s belly, causing him to flee the battle.

Mv F S D A W C M W F

5” 7/4+ 4 8 3 3 7 4* 3 1

Wargear

Armor of Azaghâl, Master-forged two-handed axe, and Azaghâl’s knife

Armor of Azaghâl – Azaghâl wore armor of the finest quality, as befitting


his status as Lord of Belegost.

This armor provides +3 Defense. In addition, Azaghâl may not be targeted


by Monster Brutal Power Attacks.

Azaghâl’s Knife – Forged in the fires of Belegost, this knife wounded the
dragon Glaurung, causing the beast to flee the battlefield.

At the start of each Fight phase Azaghâl must declare if he is using his axe
or knife. Azaghâl’s knife inflicts half a Monster model’s starting Wounds.

Heroic Actions

Heroic Challenge, Heroic Defense, Heroic Strength, Heroic Strike

Options

Nimphelos………………………………………………………….10 points

Khazad Mask……………………………………………………….10 points


Dragon-helm of Dor-lómin…………………………………………40 points

Nimphelos – A pearl as great as a dove’s egg and with a sheen as starlight,


this was given to the Dwarves of Belegost as payment for the delving of
Menegroth. It was prized by their chieftains above a mountain of wealth.

If equipped with Nimphelos, Azaghâl may cast Fortify Spirit once per game
automatically without expending a point of Will.

Khazad Mask – Gleaming war masks worn by the Dwarves of Belegost in


battle, these masks were fearsome to behold and enabled them to withstand
the fire of dragons.

Models equipped with a Khazad Mask cause Terror and add 1 to their
Defense value. In addition, Dragon Fire is resolved at a Strength 6 rather than
a Strength 10 and ignores the Set Ablaze Special Rule.

Dragon-helm of Dor-lómin – Forged by the great Dwarven smith Telchar,


this helm was of hardened steel overlaid with gold and bore an image of the
dragon Glaurung on the top. It was said that the sword which struck it was
broken and the dart that smote it sprang aside and was gifted to Maedhros
by Azaghûl, Lord of Belegost. It was too large and heavy for an Elf and was
eventually gifted to Hador Lórindal. Only a few Men of the House of Hador
had strength enough to wear it.

The Dragon-helm causes Terror and grants +2 Defense. In addition, Dragon


Fire is resolved at a Strength 6 rather than a Strength 10 and ignores any Set
Ablaze Special Rule. If worn by an Elf, that model suffers a -1 penalty to
their Fight value.

Special Rules

Fearless, *Mighty Hero, Mountain Dweller, Resistant to Magic

Iglishmêk – The gesture code used by the Dwarves was one they did not
teach to outsiders and used to great effect on the battlefield.

The range of Heroic Actions With Me! for Dwarf Heroes is extended to 12”
rather than 6”.
Lord of Belegost – Azaghâl’s Stand Fast! is 12” rather than 6” and counts
for Hero and Warrior models. Additionally, he counts as a banner for all
Belegost Dwarf models within 9”.

Stone Hard – Since they were to come in the days of the power of Melkor,
Aulë made the Dwarves strong to endure, and they withstood fire more
hardily than either Elves or Men.

Dwarf Heroes pass Fate rolls on a 3+ and when wounded by Dragon Fire
only suffer 1 Wound rather than being automatically slain.

Chieftain of Belegost……………………………………………………110 Points

Dwarf, Belegost, Infantry, Hero – Hero of Valor

Rulers of the Halls of Belegost, these Dwarf lords were mighty smiths and captains
ere the end of the First Age, when most migrated eastwards join the Dwarves of Khazad-
dûm.

Mv F S D A W C M W F

5” 6/4+ 4 7 2 3 6 3 2 2

Wargear

Armor of Belegost and hand-and-a-half axe

Armor of Belegost – Forged by the mighty Dwarven smiths in the Blue


Mountains, this armor was made of linked rings and was unrivaled.

This counts as Dwarf Armor, providing +2 Defense. In addition, wearers may


not be targeted by Monster Brutal Power attacks.

Heroic Actions

Heroic March, Heroic Resolve

Options

Exchange axe for Dolmed axe……………………………………….5 points

Shield……………………………………………………….…..……5 points
Khazad Mask……………………………………………………….10 points

Dolmed Axe – These axes of the Dwarves of Belegost were forged with the
sole purpose of tearing through dragon flesh.

This hand-and-a-half axe has the Dragonbane/Drakebane Special Rule.

Special Rules

Iglishmêk, Mountain Dweller, Resistant to Magic, Stone Hard

Dragon Guard Captain………………………………………………….80 Points

Dwarf, Belegost, Infantry, Hero – Hero of Fortitude

Formed to fight the menace of the Dragons of Morgoth, the Dragon Guard were
made up of the mightiest warriors of Belegost and led by captains of great renown.

Mv F S D A W C M W F

5” 6/4+ 4 7 2 2 6 2 2 1

Wargear

Armor of Belegost and Dolmed Axe

Heroic Actions

Heroic March, Heroic Strike

Options

Shield…………………………………………………………..……5 points

Khazad Mask……………………………………………………….10 points

Special Rules

Iglishmêk, Mountain Dweller, Resistant to Magic, Stone Hard

Khazâd ai-mênu – The Dwarves are upon you! This battle cry from the
earliest days of the wars of the Dwarves was meant to instill terror in their
enemies.
The Captains of Belegost and all friendly Belegost Dwarf models within 6”
cause Terror.

Captain of Belegost………………………………………………………70 Points

Dwarf, Belegost, Infantry, Hero – Hero of Fortitude

These Dwarf captains fearlessly led the hosts of Belegost against many a foe of
Morgoth.

Mv F S D A W C M W F

5” 5/4+ 4 7 2 2 5 2 1 1

Wargear

Armor of Belegost and two-handed axe

Heroic Actions

Heroic March

Options

Exchange axe for Dolmed axe……………………………………….5 points

Shield………………………………………………….………..……5 points

Throwing axes.………………………………………………………5 points

Khazad Mask……………………………………………………….10 points

Special Rules

Iglishmêk, Khazâd ai-mênu, Mountain Dweller, Resistant to Magic,


Stone Hard

Belegost Smith………………………………………..…………………..75 Points

Dwarf, Belegost, Infantry, Hero – Minor Hero


Some of the most gifted smiths among the Blue Mountain Dwarves, it was the
Belegost smiths who kept their armies well-equipped to fight in countless battles.

Mv F S D A W C M W F

5” 4/4+ 4 6 1 2 4 1 3 1

Wargear

Armor of Belegost and two pickaxes

Two Pickaxes – Belegost Smiths may benefit from Piercing Strike with the
addition of increasing the model’s Strength by 2 rather than 1 if successful.

Options

Throwing axes.…………………………………………………..…..5 points

Special Rules

Iglishmêk, Mountain Dweller, Resistant to Magic, Stone Hard

Magical Powers

Bladewrath – Range 6” on a 4+

Strengthen Shields – Range 4” on a 5+. All models within range, including


the caster, increase their Defense value to 10 for the remainder of the turn.

WARRIORS OF BELEGOST
Dragon Guard Team……………………………………………………..30 Points

(For 1 Dragon Shield and 1 Dragon Spear)

Dwarf, Belegost, Infantry, Warrior

Mighty in battle and well-equipped to fight off the menace of the Dragons of
Morgoth, the Dragon Guard were the Dwarves surest defense against the fire-breathing
drakes.

Dragon Shield
Mv F S D A W C

5” 5/4+ 4 9 1 1 5

Wargear

Armor of Belegost, Dolmed Axe, Dragon Shield, and Khazad Mask

Dragon Shield – Strengthened with enchantments against the Dragons of


Morgoth by the powers of the smiths of Belegost, these mighty shields
protected the Dwarves of Belegost from many foes.

A model armed with a Dragon Shield gains +2 Defense and cannot be


targeted by Monster Brutal Power Attacks. In addition, the model only
suffers 1 Wound from a Dragon’s Breathe Fire Special Rule rather than being
automatically slain.

Dragon Spear

Mv F S D A W C

5” 5/4+ 5 7 1 1 5

Wargear

Armor of Belegost, Dolmed Axe, Dragon Spear, and Khazad Mask

Dragon Spear – These long spears were made to plunge deep beneath the
scales of dragons.

This is a spear that increases a model’s Strength characteristic by 1. In


addition, when supporting a model with a Dragon Shield receives a bonus of
+1 To Wound against Dragon/Drake models.

Special Rules

Mountain Dweller

Dragon Hardened – The Dragon Guard of Belegost will not shy away from
any drake or wyrm, no matter the size.

Dragon Guard warriors gain +1 Courage against Dragon/Drake models.


Spear and Shield – Such is the weight of the Dragon Shield that the bearer
relies on the presence of his companion to fight effectively.

Unless supported by a model with a Dragon Spear, a model with a Dragon


Shield applies a -1 penalty to their Duel rolls, even when Shielding.

King’s Guard………………………………………..……………………12 Points

Dwarf, Belegost, Infantry, Warrior

Tasked with defending the rulers of Belegost, the King’s Guard ever remained by
their lord’s side, whether in battle or on travels abroad.

Mv F S D A W C

5” 5/4+ 3 6 1 1 5

Wargear

Armor of Belegost, throwing axes, and sword

Options

Khazad Mask………………………………………………………...5 points

Special Rules

Bodyguard, Mountain Dweller

Belegost Warrior………………………………………..……………….9 Points

Dwarf, Belegost, Infantry, Warrior

Dwarves of renown, the Warriors of Belegost took part in some of the most famous
battles of the First Age. After the War of Wrath, many journeyed eastwards to swell the
ranks of the other Dwarven Houses with much battle lore.

Mv F S D A W C

5” 4/4+ 3 6 1 1 4

Wargear
Armor of Belegost and axe

Options

Shield……………………………………………………..…………..1 point

Swap axe for two-handed axe and dagger…..…………………..…….1 point

Throwing axes.…………………………………………………..…..2 points

Dwarf Bow………………………………………………………..…2 points

Banner……………………………………………………….……..25 points

Khazâd Drum…………………………………………………….…30 points

Mountain Horn………………………………………………...…...30 points

Khazâd Drum [Dwarf] – The drums of the Dwarves were deep and
booming, used for directing their troops on the battle and sending signals in
the mines.

At the start of the Move phase, a model with a war drum may declare they
are sounding the advance. When this occurs, all friendly Dwarf models
within 12” of the drummer add 3” to their Movement value. Dwarf models
affected may still Charge in that turn.

Mountain Horn – The horns of the Blue Mountain Dwarves were unlike
those of the Elves. These sent out deep and low notes that would reverberate
through the ranks of friend and foe alike.

All friendly Dwarf models on the battlefield gain +1 to their Courage value
and all enemy models on the field suffer -1 to their Courage value. This is
not cumulative with any other Courage modifiers.

Special Rules

Mountain Dweller

Dwarf Road Trader………………………………………..……………11 Points

Dwarf, Belegost, Infantry, Warrior


The Dwarf Road Traders were those Dwarves of Belegost who often journeyed
westward to the realms of Elves and Men, selling the work of the kin from the Blue
Mountains and bringing back many treasures in return.

Mv F S D A W C

6” 4/4+ 3 6 1 1 4

Wargear

Dwarf armor, axe, and throwing axes

Options

Cloak………………………………………………………………….1 point

Shield……………………………………………………..…………..1 point

Two-handed axe.……………………………………………...………1 point

Dwarf long bow..…………………………………………………….2 points

Special Rules

Mountain Dweller

Mountain Trade – The traders of the Blue Mountains dealt with many
peoples across Beleriand and Eriador, bringing goods back to their halls
from far and wide.

If one or more Dwarf Road Traders are in an army then the following
Wargear options are available to allied models at the cost listed below.

Elven Cloak………………...5 points for Heroes/1 point for Warriors

Models wearing an Elven cloak have the Stalk Unseen Special Rule.

Foe Spear……………….10 points for Heroes/5 points for Warriors

Models armed with a Foe Spear may re-roll failed To Wounds.

Mithril Armor……………..5 points for Heroes/1 point for Warriors


Made exclusively by the Dwarves of Khazad-dûm, this armor was as
light as a feather and as hard as dragon scales. It grants +3 Defense to
models and replaces the armor listed under their Wargear.

Noldorin Daggers……….10 points for Heroes/5 points for Warriors

These are Elven-made daggers that may be used as Throwing


weapons. A model armed with them may re-roll failed To Wounds.

Sword-Mace…………….….5 points for Heroes/1 point for Warriors

This weapon may use the Feint or Bash Special Strikes.


DWARVES OF NOGROD
The Dwarves of Nogrod, known as the Firebeards, lived in the Blue Mountains in
their stronghold south of Belegost, closer to the Dwarf Road crossing into Eriador. Nogrod
guarded one of the only mountain passes and was home to smiths of great renown,
including Gamil Zirak and Telchar. The Dwarves of Nogrod were employed throughout
Beleriand in building and as jewelers. Some of their most famous works included the Halls
of Menegroth and the Nauglamir of Thingol. They participated in the Union of Maedhros
alongside their kin from Belegost, but as the years of the First Age waned their relationship
with the Elves became strained. Dwarves of Nogrod murdered Thingol over the Silmaril in
the Nauglamir and then sacked Menegroth, before being hunted down by Beren and the
Green-elves and Ents. At the end of the First Age many traveled east to settle with Durin’s
Folk in Khazad-dûm.

ARMY COMPOSITION

This army may include any models with the Nogrod keyword.

ARMY BONUS

Fierce in Battle – Friendly Nogrod models may re-roll To Wound rolls of 1 when fighting
in close combat.

HEROES OF NOGROD
King of Nogrod……………………………………………………….110 Points

Dwarf, Nogrod, Infantry, Hero – Hero of Legend

The Kings of Nogrod were mighty Dwarf lords of the First Age. Though unnamed
in The Silmarillion no doubt they took part in the great and at times dark deeds of their
kin.

Mv F S D A W C M W F

5” 6/4+ 4 7 2 3 6 3 2 2

Wargear

Armor of Nogrod and Great Axe


Armor of Nogrod – The Armor of Nogrod was strong but light, and was
fashioned in all manner of hues found in the rocky slopes of the Blue
Mountains.

This armor grants the wearer +2 Defense. In addition, it acts as a cloak in


rocky terrain.

Great Axe – The Great Axes of the Firebeards could cut through the rough
hide of great beasts like few other weapons could.

This is a hand-and-a-half axe that grants +1 To Wound against Monsters.

Heroic Actions

Heroic March, Heroic Resolve, Heroic Strike

Options

Swap Great Axe for Hammer of Nogrod………………………………..Free

Shield……….………………………………………………………..5 points

Throwing axes.………………………………………………………5 points

Hammer of Nogrod – Strong were the hammers of the Dwarves of Nogrod


and to great effect were they wielded on the battlefield.

This is a two-handed weapon which may use the Bash or Pierce Special
Strikes. In addition, it increases the model’s Strength characteristic by 1
when making Strikes.

Special Rules

Iglishmêk, Mountain Dweller, Resistant to Magic, Stone Hard

Telchar the Smith……………………………………………………….120 Points

Dwarf, Nogrod, Infantry, Hero – Hero of Legend

Telchar of Nogrod was one of the greatest smiths of Middle-earth, and certainly of
the Dwarves of the Blue Mountains. His works enriched all the peoples of Beleriand in
their fight against Morgoth and included such works as Angrist, Narsil, and the Dragon-
helm of Dor-lómin.

Mv F S D A W C M W F

5” 6/4+ 4 7 2 3 5 2 3 3

Wargear

Armor of Nogrod and Great Axe

Heroic Actions

Heroic Defense, Heroic Resolve

Options

Swap Great Axe for Hammer of Nogrod………………………………..Free

Shield……….………………………………………………………..5 points

Throwing axes.………………………………………………………5 points

Special Rules

Iglishmêk, Mountain Dweller, Resistant to Magic, Stone Hard

Magical Powers

Enchanted Blades – Range 6 “ on a 3+.

Strengthen Shields – Range 4” on a 4+. All models within range, including


the caster, increase their Defense value to 10 for the remainder of the turn.

Shatter – Range 12” on a 4+.

Firebeard Guard Captain……………………………………………….75 Points

Dwarf, Nogrod, Infantry, Hero – Hero of Fortitude

Captains of the guard of Nogrod ever stood by their lord’s side and were the fiercest
of enemies in combat.

Mv F S D A W C M W F
5” 5/4+ 5 7 2 2 6 2 2 1

Wargear

Armor of Nogrod and Hammer of Nogrod

Heroic Actions

Heroic Defense, Heroic March

Options

Swap Hammer of Nogrod for Great Axe………………………………..Free

Shield (if equipped with a Great Axe)……….……………………….5 points

Throwing axes.………………………………………………………5 points

Special Rules

Bodyguard, Iglishmêk, Khazâd ai-mênu, Mountain Dweller, Resistant


to Magic, Stone Hard

Nogrod Captain…………………………………………………………..70 Points

Dwarf, Nogrod, Infantry, Hero – Hero of Fortitude

The captains of the Nogrod armies led their forces in battle with ferocity and pushed
back the Shadow wherever they met it, though succumbing to it towards the end of the age.

Mv F S D A W C M W F

5” 5/4+ 5 7 2 2 5 2 1 1

Wargear

Armor of Nogrod and Hammer of Nogrod

Heroic Actions

Heroic March

Options

Swap Hammer of Nogrod for Great Axe………………………………..Free


Shield (if equipped with a Great Axe)……….……………………….5 points

Throwing axes.………………………………………………………5 points

Special Rules

Iglishmêk, Khazâd ai-mênu, Mountain Dweller, Resistant to Magic,


Stone Hard

Nogrod Jeweler……………………………………….…………………70 Points

Dwarf, Nogrod, Infantry, Hero – Minor Hero

Skilled craftsmen of the Firebeards, the Nogrod Jewelers had skill rivaled only by
that of the Noldor upon their return from Aman. These jewelers were employed often by
the Sindar and their greatest work was by far the Nauglamír.

Mv F S D A W C M W F

5” 4/4+ 4 6 1 2 4 1 3 1

Wargear

Armor of Nogrod, pickaxe, and a Jewel of Nogrod

Jewel of Nogrod – Whether found deep under the mountains or fashioned


by skillful hands none of the Fireberads would say, but none doubted the
power that was imbued within them.

A Jewel of Nogrod allows the Nogrod player to re-roll Priority once per
game. If there is more than one Nogrod Jeweler in the army, then the player
may re-roll once per Jeweler.

Options

Swap pick-axe for sword…………………………………………...……Free

Hammer of Nogrod…………………………………………………..5 points

Shield……….………………………………………………………..5 points

Throwing axes.………………………………………………………5 points


Special Rules

Iglishmêk, Mountain Dweller, Resistant to Magic, Stone Hard

Magical Powers

Enchanted Blades – Range 6” on a 4+

WARRIORS OF NOGROD
Firebeard Guard…………………..……………………..………………12 Points

Dwarf, Nogrod, Infantry, Warrior

The Firebeard Guards were strong and loyal bodyguards of the Lords of Nogrod
and would fight by their sides at all times, defending them to the death.

Mv F S D A W C

5” 5/4+ 4 6 1 1 4

Wargear

Armor of Nogrod and Hammer of Nogrod

Options

Dwarf Bow………………………………………………………..….1 point

Special Rules

Bodyguard, Mountain Dweller

Nogrod Warrior………………………………………..………………….9 Points

Dwarf, Nogrod, Infantry, Warrior

The Dwarves of Nogrod were mighty craftsman and made many great works in the
First Age of the world. However, their deeds in the later days of the age would serve to
strain the relationship between Dwarves and Elves for millennia to come.

Mv F S D A W C
5” 4/4+ 3 6 1 1 4

Wargear

Armor of Nogrod and axe

Options

Dwarf Bow……………………………………………………………1 point

Shield……………………………………………………..…………..1 point

Throwing Axes…………………………………………………..……1 point

Swap axe for two-handed axe and dagger…..…………………..…….1 point

Banner………………………………………………………….…..25 points

Khazâd Drum…………………………………………………….…30 points

Mountain Horn……………………………………………………..30 points

Special Rules

Mountain Dweller

Dwarf Road Trader………………………………………..……………11 Points

Dwarf, Nogrod, Infantry, Warrior

The Dwarf Road Traders were those Dwarves of Belegost who often journeyed
westward to the realms of Elves and Men, selling the work of the kin from the Blue
Mountains and bringing back many treasures in return.

Mv F S D A W C

6” 4/4+ 3 6 1 1 4

Wargear

Dwarf armor, axe, and throwing axes

Options

Cloak………………………………………………………………….1 point
Shield……………………………………………………..…………..1 point

Two-handed axe.……………………………………………...………1 point

Dwarf long bow..…………………………………………………….2 points

Special Rules

Mountain Dweller

Mountain Trade – The traders of the Blue Mountains dealt with many
peoples across Beleriand and Eriador, bringing goods back to their halls
from far and wide.

If one or more Dwarf Road Traders are in an army then the following
Wargear options are available to allied models at the cost listed below.

Elven Cloak………………...5 points for Heroes/1 point for Warriors

Models wearing an Elven cloak have the Stalk Unseen Special Rule.

Foe Spear……………….10 points for Heroes/5 points for Warriors

Models armed with a Foe Spear may re-roll failed To Wounds.

Mithril Armor……………..5 points for Heroes/1 point for Warriors

Made exclusively by the Dwarves of Khazad-dûm, this armor was as


light as a feather and as hard as dragon scales. It grants +3 Defense to
models and replaces the armor listed under their Wargear.

Noldorin Daggers……….10 points for Heroes/5 points for Warriors

These are Elven-made daggers that may be used as Throwing


weapons. A model armed with them may re-roll failed To Wounds.

Sword-Mace…………….….5 points for Heroes/1 point for Warriors

This weapon may use the Feint or Bash Special Strikes.


THE PETTY-DWARVES
The Petty-Dwarves were the first of the Dwarves to appear in Beleriand before the
First Age, exiled for unknown reasons from the ancient halls of the Dwarves, perhaps for
revealing their true names to outsiders. They diminished in physical stature and in smith-
craft in Beleriand and were hunted by the Sindar before the Elves realized that they were
of similar kindred to the Dwarves of the Blue Mountains. But by then the damage had been
done, for the Petty-Dwarves were few in number and held the deepest hatred for all Elves.
By the time of the return of the Noldor the Petty-Dwarves were mostly extinct, with Mîm
and his two sons being the last known Petty-Dwarves in Beleriand.

ARMY COMPOSITION

This army may include any models with the Petty-Dwarf keyword.

ARMY BONUS

Hunted to the Brink – Petty-Dwarf models from this army list gain the Stalk Unseen
Special Rule starting at 3” rather than 6”.

HEROES OF THE PETTY-DWARVES


Mîm……………………………………………………………………….75 Points

Mîm was one of the last of the Petty-Dwarves and lived with his two sons in Amon
Rûdh during the Wars of Beleriand. He led Túrin to his halls and later fled to Nargothrond
after its destruction where he claimed Finrod's treasure for himself. He was killed there by
Húrin and cursed the treasure of Nargothrond with his dying breath.

Mv F S D A W C M W F

5” 4/3+ 4 6 2 3 4 3 3 1

Wargear

Armor and hand-and-a-half axe

Heroic Actions

Heroic March, Heroic Strength


Options

Dwarf bow…………………………………………………………...5 points

Shield…….…………………………………………………………..5 points

Special Rules

Hatred [Elf], Stalk Unseen, Woodland Creature

Magical Powers

Curse – Range 3” on a 5+.

Ibun……………………………………………………………………….60 Points

One of the two sons of Mîm, Ibun survived longer than his brother Khîm but died at
some point before his father found Húrin in Nargothrond.

Mv F S D A W C M W F

5” 4/3+ 4 6 2 2 4 2 2 1

Wargear

Armor and two-handed axe

Heroic Actions

Heroic Defense, Heroic Strike

Options

Dwarf bow….………………………………………………………..5 points

Special Rules

Hatred [Elf], Stalk Unseen, Woodland Creature

Khîm...……………………………………………………………………60 Points

Khîm was one of the sons of Mîm and was killed by a stay arrow into his back from
one of Túrin’s band.
Mv F S D A W C M W F

5” 4/3+ 4 6 2 2 4 2 2 1

Wargear

Armor, hand axe, and Dwarf bow

Heroic Actions

Heroic Accuracy, Heroic March

Options

Shield…….…………………………………………………………..5 points

Special Rules

Hatred [Elf], Stalk Unseen, Woodland Creature

Petty-Dwarf Captain…………………………………………………….55 Points

The Captains of the Petty-Dwarves were stealthy and usually not strong fighters,
though when cornered they would lash out at their enemies with surprising fierceness.

Mv F S D A W C M W F

5” 4/3+ 4 6 2 2 4 2 1 1

Wargear

Armor and hand axe

Heroic Actions

Heroic March

Options

Dwarf Bow…………………………………………………………..5 points

Shield…….…………………………………………………………..5 points

Special Rules
Hatred [Elf], Stalk Unseen, Woodland Creature

Scatter to the Wilds – The Petty-Dwarves were driven from their homelands
and hunted to the brink of extinction by the Elves, and the fewer in number
they became the less confident in battle they were.

The Petty-Dwarf Captain suffers a -1 penalty when taking a Courage test for
a Broken force.

WARRIORS OF THE PETTY-DWARVES


Petty Dwarf Warrior..……………………………………………………7 Points

The Petty-Dwarves were reclusive and were frequent haunts of the woods of
Beleriand in the days of the chaining of Morgoth. However, by the time of the return of the
Noldor they were a rare sight indeed, especially on the battlefield.

Mv F S D A W C

5” 3/3+ 3 4 1 1 3

Wargear

Armor and hand axe

Options

Dwarf Bow…………………………………………………………...1 point

Shield…….…………………………………………………………...1 point

Pitfall or Snare Trap………………………………………….5 points a piece

Special Rules

Hatred [Elf], Scatter to the Wilds, Stalk Unseen, Woodland Creature

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