Investigator Table

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THE INVESTIGATOR

Classes

PROFICIENCY
LEVEL BONUS FEATURES RITUAL LEVEL
1st +2 Expertise, Ritualist 1st
2nd +2 Myths and Legends, Rushed Incantation 1st
3rd +2 Occult Specialization 2nd
4th +2 Ability Score Improvement 2nd
5th +3 Exploit Weakness 3rd
6th +3 Expertise, Occult Specialization feature 3rd
7th +3 Opportunistic Piety 4th
8th +3 Ability Score Improvement 4th
9th +4 Supernatural Resolve 5th
10th +4 Occult Specialization feature 5th
11th +4 Finisher 6th
12th +4 Ability Score Improvement 6th
13th +5 Enigma Arcane 6th
14th +5 Occult Specialization feature 6th
15th +5 Enigma Arcane improvement 6th
16th +5 Ability Score Improvement 6th
17th +6 Enigma Arcane improvement 6th
18th +6 Exorcist 6th
19th +6 Ability Score Improvement 6th
20th +6 Spellbinder 6th

EQUIPMENT
CLASS FEATURES You start with the following equipment, in addition
As an investigator, you have the following class to the equipment granted by your background:
features.
• Leather armor
HIT POINTS • A dagger and (a) a longsword or (b) a rapier
Hit Dice: 1d8 per investigator level • (a) a heavy crossbow and 20 bolts or (b) a hand
Hit Points at 1st Level: 8 + your Constitution crossbow and 20 bolts
modifier • (a) dungeoneer’s pack or (b) a priest’s pack
Hit Points at Higher Levels: 1d8 (or 5) + your • A grimoire and a component pouch
Constitution modifier per investigator level after
1st Expertise
At 1st level, choose two of your skill proficiencies;
PROFICIENCIES
your proficiency bonus is doubled for any ability
Armor: Light armor
check you make that uses either of the chosen
Weapons: Simple weapons, hand crossbows, heavy
proficiencies.
crossbows, longswords, rapiers, shortswords
At 6th level, you can choose another two skill
Tools: One gaming set of your choice
proficiencies to gain this benefit.
Saving Throws: Dexterity, Intelligence
Skills: Choose three from Arcana, Athletics, Ritualist
Deception, History, Insight, Intimidation, You maintain a grimoire brimming with magical
Investigation, Medicine, Nature, Perception, rituals: your most potent tools to defeat supernatural
Persuasion, Religion, Sleight of Hand, and Stealth threats.

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