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Paladin 2 / Sorcerer 5 / Warlock 5 UbuBlubobu

CLASS & LEVEL PLAYER NAME


Lady g'Lourde
Scourge Aasimar Knight (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+3 Constitution +0 22 97 --
-1 -1 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
8
• +9 Charisma
2d10 + 5d6 + 5d8
Resistances - Necrotic, Total SUCCESSES
Saving Throw Modifiers
DEXTERITY Radiant FAILURES
Advantage on CON to maintain
your concentration on a spell
+0 DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+3 +2

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 P +3 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set
+5 Deception CHA
P +3 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Celestial, Common, Draconic
20 ft. (Walking)
-1 P +9 Intimidation CHA
-1 Investigation INT
8 +2 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+5 Performance CHA === ACTIONS === Once per long rest as an action, touch a creature
+2 P +9 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
and restore 12 hit points.

Help, Hide, Ready, Search, Use an Object, Lay on Hands Pool • 10 / Long Rest
-1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, You have a pool of healing power that can restore
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object 10 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+0 Stealth DEX Divine Sense • 6 / Long Rest pool, or 5 HP to either cure a disease or neutralize a
CHARISMA As an action, you can detect good and evil. Until poison affecting the creature.
+2 Survival WIS
the end of your next turn, you can sense anything
Radiant Consumption • 1 / Long Rest
+5 affected by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 6 times per long
[3rd] Once per long rest as an action, you can
radiate bright light in 10-ft radius and dim light for 20 ft.
rest. For 1 minute or until you end it as a bonus action,
20 once a turn an attack or spell deals 12 in extra radiant
Healing Hands • 1 / Long Rest damage to one target, and at the end of your turns all
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Sun Blade +11 1d8+7 Radiant +1d8 Radiant, Martial, Versatile, Finesse, Booming Blade: 2d8 Thunder, 3d8 Thunder, Green-Flame Blade: 2d8 Fire, 2d8+5 Fire

Shocking Grasp +10 3d8 Lightning V/S


12 PASSIVE WISDOM (INSIGHT)

Eldritch Blast +11 1d10 Force Count: 3, V/S


9 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +3 0 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 2 / Sorcerer 5 / Warlock 5 UbuBlubobu
CLASS & LEVEL PLAYER NAME
Lady g'Lourde
Scourge Aasimar Knight (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === You gain the ability to twist spells to suit your needs. * Hexblade’s Curse • XGtE 55
Once per short rest, as a bonus action, choose one
* Hit Points • PHB 100 | Quickened Spell • PHB creature you can see within 30 ft. to curse it for 1
When you cast a spell that has a casting time of 1 minute (or until the target dies, you die, or you are
* Proficiencies • PHB 100 action, you can spend <strong>2 sorcery incapacitated). Against the cursed target, you gain a
points</strong> to change the casting time to 1 bonus +4 bonus to damage rolls, score a critical hit on a roll
* Spellcasting • PHB 101 action for this casting. of 19 or 20, and you regain 10 HP if it dies.
You can cast known sorcerer spells using CHA as your
spellcasting modifier (Spell DC 17, Spell Attack +9). | Metamagic - Quickened Spell: Special | 1 / Short Rest • 1 Bonus Action
You can use an arcane focus as a spellcasting focus.
| Twinned Spell • PHB * Hex Warrior • XGtE 55
* Sorcerous Origin • PHB 101 You can spend sorcery points equal to a You gain proficiency with medium armor, shields, and
<strong>spell's level</strong> (1 for a cantrip) to target martial weapons. Whenever you finish a long rest, you
| Divine Soul a second creature in range with the same spell, as can touch one weapon that you are proficient with and
long as the spell at the level it's being cast is incapable that lacks the two-handed property. With that weapon,
* Divine Magic • XGtE 50 of targeting more than one creature. you can use your CHA modifier for the attack and
You can learn or replace a sorcerer cantrip or a damage rolls until you finish your next long rest. You
sorcerer spell of 1st level or higher from the cleric spell | Metamagic - Twinned Spell: Special can also use your CHA modifier for the attack and
list or the sorcerer spell list. You also learn an damage rolls for any of your pact weapons if you have
additional spell based on your chosen affinity. * Ability Score Improvement • PHB 102 that feature.

| Evil • XGtE === WARLOCK FEATURES === | Special

* Favored by the Gods • XGtE 50 * Hit Points • PHB 106 * Eldritch Invocations • PHB 107
Once per short rest, if you fail a saving throw or miss You learn fragments of forbidden knowledge that
with an attack roll, you can roll 2d4 and add it to the * Proficiencies • PHB 107 imbue you with an abiding magical ability.
total, possibly changing the outcome.
* Otherworldly Patron • PHB 107 | Eldritch Mind • TCoE 71
| 1 / Short Rest • Special You have struck a bargain with an otherworldly being. You have advantage on Constitution saving throws
that you make to maintain your concentration on a
* Font of Magic • PHB 101 | The Hexblade spell.
You have 5 sorcery points that you regain when you
finish a long rest. You can use your sorcery points to * Pact Magic • PHB 107 | Repelling Blast • PHB
gain additional spell slots or sacrifice spell slots to gain You can cast known warlock spells using CHA as your When you hit a creature with eldritch blast, you can
additional sorcery points as a bonus action. spellcasting modifier (Spell DC 17, Spell Attack +9). push the creature up to 10 feet away from you in a
You can use an arcane focus as a spellcasting focus. straight line.
| Sorcery Points: 5 / Long Rest • 1 Action
* Expanded Spell List • XGtE 55 | Thirsting Blade • PHB 111
| Convert Sorcery Points: 1 Bonus Action Additional spells are added to the warlock spell list for You can attack with your pact weapon twice whenever
you. you take the Attack action on your turn.
* Metamagic • PHB 101

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield, +1 1 6 lb.

Sun Blade 1 3 lb.

SP 0 Rod of the Pact Keeper, +1 1 --

Bloodwell Vial, +1 1 --
EP 0 Plate 1 65 lb.

Diamonds 300gp 1 --
GP 3,845 powdered silver 25gp 1 --

powdered iron 1 --
PP 0 Potion of Healing 10 5 lb.

Diamonds 300gp 1 --
WEIGHT CARRIED

79 lb. powdered silver 25gp 1 --

ENCUMBERED powdered iron 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Sun Blade 1 3 lb.

PUSH/DRAG/LIFT Rod of the Pact Keeper, +1 1 --

240 lb. Bloodwell Vial, +1 1 --

EQUIPMENT

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Paladin 2 / Sorcerer 5 / Warlock 5 UbuBlubobu
CLASS & LEVEL PLAYER NAME
Lady g'Lourde
Scourge Aasimar Knight (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Pact Boon • PHB 107 You adopt a style of fighting as your specialty. restore 12 hit points.
Your otherworldly patron bestows a gift upon you for
your loyal service. | Defense • PHB | 1 / Long Rest • 1 Action
While you are wearing armor, you gain a +1 bonus to
| Pact of the Blade • PHB AC. * Light Bearer • VGtM
As an action, you can create a pact weapon in your You know the light cantrip (CHA).
hand (you choose the form, you're proficient with it, * Spellcasting • PHB 84
and it counts as magical). You can also transform a You can cast prepared paladin spells using CHA as * Languages • VGtM
magic weapon into your pact weapon by performing a your spellcasting modifier (Spell DC 17, Spell Attack
special ritual. +9). You can use a holy symbol as a spellcasting * Ability Score Increase • VGtM
focus.
| Create Pact Weapon: 1 Action * Radiant Consumption • VGtM
* Divine Smite • PHB 85 [3rd] Once per long rest as an action, you can radiate
* Ability Score Improvement • PHB 108 When you hit with a melee weapon attack, you can bright light in 10-ft radius and dim light for 20 ft. For 1
expend one spell slot to deal 2d8 extra radiant damage minute or until you end it as a bonus action, once a
=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than turn an attack or spell deals 12 in extra radiant
1st (max 5d8) and plus 1d8 against undead or fiends damage to one target, and at the end of your turns all
* Hit Points • PHB 84 (max 6d8 total). creatures within 10 ft. (including you) take 6 in radiant
damage.
* Proficiencies • PHB 84 | Special
| 1 / Long Rest • 1 Action
* Divine Sense • PHB 84
As an action, you can detect good and evil. Until the === SCOURGE AASIMAR RACIAL TRAITS ===
end of your next turn, you can sense anything affected === FEATS ===
by the hallow spell or know the location of any * Ability Score Increase • VGtM
celestial, fiend, undead within 60 ft. that is not behind * Fey Touched • TCoE 79
total cover. You can use this feature 6 times per long * Age • VGtM Increase your Intelligence, Wisdom, or Charisma score
rest. by 1, to a maximum of 20.
* Size • VGtM
| 6 / Long Rest • 1 Action You learn the <em>misty step</em> spell and one
* Speed • VGtM 1st-level spell of your choice from the divination or
* Lay on Hands • PHB 84 enchantment school of magic. Once per long rest you
You have a pool of healing power that can restore 10 * Darkvision • VGtM can cast each of these spells without expending a spell
HP per long rest. As an action, you can touch a You can see in darkness (shades of gray) up to 60 ft. slot. You can also cast these spells using spell slots
creature to restore any number of HP remaining in the you have of the appropriate level. The spells’
pool, or 5 HP to either cure a disease or neutralize a * Celestial Resistance • VGtM spellcasting ability is the ability increased by this feat.
poison affecting the creature. You have resistance to necrotic damage and radiant
damage. | Charisma •
| Lay on Hands Pool: 10 / Long Rest • 1 Action Increase your Charisma score by 1, to a maximum of
* Healing Hands • VGtM 20. The spells’ spellcasting ability is Charisma.
* Fighting Style • PHB 84 Once per long rest as an action, touch a creature and

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Paladin 2 / Sorcerer 5 / Warlock 5 UbuBlubobu
CLASS & LEVEL PLAYER NAME
Lady g'Lourde
Scourge Aasimar Knight (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Female 75 Medium 5'2" 110
GENDER AGE SIZE HEIGHT WEIGHT
Lady g'Lourde Neutral Good Lathander - the morninglord
white silver
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

No one could doubt by looking at my regal


bearing that I am a cut above the unwashed
masses.

PERSONALITY TRAITS

Noble Obligation. It is my duty to


protect and care for the people
beneath me. (Good)
IDEALS

Nothing is more important than the other


members of my family.

BONDS

I secretly believe that everyone


is beneath me.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / CHA / CHA 18 / 18 / 19 +10 / +10 / +11
Paladin / Sorcerer / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Booming Blade Sorcerer +10 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M

O Shocking Grasp Sorcerer +10 1A Touch V,S Instantaneous PHB 275 V/S

O Prestidigitation Sorcerer -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Mage Hand Sorcerer -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Green-Flame Blade Sorcerer +10 1A Self/5 ft. Sphere S,M Instantaneous SCAG 142 5 ft. Sphere, S/M

O Eldritch Blast Warlock +11 1A 120 ft. V,S Instantaneous PHB 237 Count: 3, V/S

O Mind Sliver Warlock INT 19 1A 60 ft. V Instantaneous TCoE 108 V

O Minor Illusion Warlock -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Light Light Bearer DEX 18 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

=== 1st LEVEL === 4 Slots OOOO

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

O Compelled Duel <C> Paladin WIS 18 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V

O Thunderous Smite <C> Paladin STR 18 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Paladin WIS 18 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Searing Smite <C> Paladin CON 18 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V

O Wrathful Smite <C> Paladin WIS 18 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V

O Shield Sorcerer -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Hellish Rebuke Warlock DEX 19 1R 60 ft. V,S Instantaneous PHB 250 V/S

O Sleep Fey Touched -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 1/LR, D: 1m, 20 ft. Sphere, V/S/M

O Inflict Wounds Divine Magic +9 1A Touch V,S Instantaneous PHB 253 V/S

=== 2nd LEVEL === 3 Slots OOO

O Mirror Image Warlock -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S

O Hold Person <C> Warlock WIS 19 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Misty Step Fey Touched -- 1BA Self V Instantaneous PHB 260 1/LR, V

=== 3rd LEVEL === 3 Slots OOO | 2 Pact OO

O Haste <C> Sorcerer -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Mass Healing Word Sorcerer -- 1BA 60 ft. V Instantaneous PHB 258 V

O Revivify Sorcerer -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

O Fireball Sorcerer DEX 18 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Daylight Sorcerer -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Thunder Step Warlock CON 19 1A 90 ft. V Instantaneous XGtE 168 V

O Gaseous Form <C> Warlock -- 1A Touch V,S,M Concentration, up to 1 hour PHB 244 D: 1h, V/S/M

O Fly <C> Warlock -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M

SPELLS

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